#!/usr/bin/python3

from Utils import output_path
import argparse, os.path, json, sys, shutil, copy, requests

from .rando.RandoSettings import RandoSettings, GraphSettings
from .rando.RandoExec import RandoExec
from .graph.graph_utils import GraphUtils, getAccessPoint
from .utils.parameters import Controller, easy, medium, hard, harder, hardcore, mania, infinity, text2diff, appDir
from .rom.rom_patches import RomPatches
from .rom.rompatcher import RomPatcher
from .utils.utils import PresetLoader, loadRandoPreset, getDefaultMultiValues, getPresetDir
from .utils.version import displayedVersion
from .utils.doorsmanager import DoorsManager
from .logic.logic import Logic
from .utils.objectives import Objectives
from .utils.utils import dumpErrorMsg

from .utils import log
from ..Options import StartLocation

# we need to know the logic before doing anything else
def getLogic():
    # check if --logic is there
    logic = 'vanilla'
    for i, param in enumerate(sys.argv):
        if param == '--logic' and i+1 < len(sys.argv):
            logic = sys.argv[i+1]
    return logic
Logic.factory(getLogic())
defaultMultiValues = getDefaultMultiValues()
speeds = defaultMultiValues['progressionSpeed']
energyQties = defaultMultiValues['energyQty']
progDiffs = defaultMultiValues['progressionDifficulty']
morphPlacements = defaultMultiValues['morphPlacement']
majorsSplits = defaultMultiValues['majorsSplit']
gravityBehaviours = defaultMultiValues['gravityBehaviour']
objectives = defaultMultiValues['objective']
tourians = defaultMultiValues['tourian']
areaRandomizations = defaultMultiValues['areaRandomization']

def randomMulti(args, param, defaultMultiValues, random):
    value = args[param]

    isRandom = False
    if value == "random":
        isRandom = True
        if args[param+"List"] is not None:
            # use provided list
            choices = args[param+"List"].split(',')
            value = random.choice(choices)
        else:
            # use default list
            value = random.choice(defaultMultiValues)

    return (isRandom, value)

def dumpErrorMsgs(outFileName, msgs):
    dumpErrorMsg(outFileName, joinErrorMsgs(msgs))

def joinErrorMsgs(msgs):
    return '\n'.join(msgs)

def restricted_float(x):
    x = float(x)
    if x < 0.0 or x > 9.0:
        raise argparse.ArgumentTypeError("%r not in range [1.0, 9.0]"%(x,))
    return x

def to_pascal_case_with_space(snake_str):
    return snake_str.replace("_", " ").title()

class VariaRandomizer:

    parser = argparse.ArgumentParser(description="Random Metroid Randomizer")
    parser.add_argument('--param', '-p', help="the input parameters",
                        default=None, dest='paramsFileName')
    parser.add_argument('--dir',
                        help="output directory for ROM and dot files",
                        dest='directory', nargs='?', default='.')
    parser.add_argument('--dot',
                        help="generate dot file with area graph",
                        action='store_true',dest='dot', default=False)
    parser.add_argument('--area', help="area mode",
                        dest='area', nargs='?', const=True, choices=["random"]+areaRandomizations, default='off')
    parser.add_argument('--areaList', help="list to choose from when random",
                        dest='areaList', nargs='?', default=None)
    parser.add_argument('--areaLayoutBase',
                        help="use simple layout patch for area mode", action='store_true',
                        dest='areaLayoutBase', default=False)
    parser.add_argument('--escapeRando',
                        help="Randomize the escape sequence",
                        dest='escapeRando', nargs='?', const=True, default=False)
    parser.add_argument('--noRemoveEscapeEnemies',
                        help="Do not remove enemies during escape sequence", action='store_true',
                        dest='noRemoveEscapeEnemies', default=False)
    parser.add_argument('--bosses', help="randomize bosses",
                        dest='bosses', nargs='?', const=True, default=False)
    parser.add_argument('--minimizer', help="minimizer mode: area and boss mixed together. arg is number of non boss locations",
                        dest='minimizerN', nargs='?', const=35, default=None,
                        choices=[str(i) for i in range(30,101)]+["random"])
    parser.add_argument('--startLocation', help="Name of the Access Point to start from",
                        dest='startLocation', nargs='?', default="Landing Site",
                        choices=['random'] + GraphUtils.getStartAccessPointNames())
    parser.add_argument('--startLocationList', help="list to choose from when random",
                        dest='startLocationList', nargs='?', default=None)
    parser.add_argument('--debug', '-d', help="activate debug logging", dest='debug',
                        action='store_true')
    parser.add_argument('--maxDifficulty', '-t',
                        help="the maximum difficulty generated seed will be for given parameters",
                        dest='maxDifficulty', nargs='?', default=None,
                        choices=['easy', 'medium', 'hard', 'harder', 'hardcore', 'mania', 'random'])
    parser.add_argument('--minDifficulty',
                        help="the minimum difficulty generated seed will be for given parameters (speedrun prog speed required)",
                        dest='minDifficulty', nargs='?', default=None,
                        choices=['easy', 'medium', 'hard', 'harder', 'hardcore', 'mania'])
    parser.add_argument('--seed', '-s', help="randomization seed to use", dest='seed',
                        nargs='?', default=0, type=int)
    parser.add_argument('--rom', '-r',
                        help="the vanilla ROM",
                        dest='rom', nargs='?', default=None)
    parser.add_argument('--output',
                        help="to choose the name of the generated json (for the webservice)",
                        dest='output', nargs='?', default=None)
    parser.add_argument('--preset',
                        help="the name of the preset (for the webservice)",
                        dest='preset', nargs='?', default=None)
    parser.add_argument('--patch', '-c',
                        help="optional patches to add",
                        dest='patches', nargs='?', default=[], action='append',
                        choices=['itemsounds.ips', 'random_music.ips',
                                 'fast_doors.ips', 'elevators_speed.ips',
                                 'spinjumprestart.ips', 'rando_speed.ips', 'No_Music', 'AimAnyButton.ips',
                                 'max_ammo_display.ips', 'supermetroid_msu1.ips', 'Infinite_Space_Jump',
                                 'refill_before_save.ips', 'relaxed_round_robin_cf.ips'])
    parser.add_argument('--missileQty', '-m',
                        help="quantity of missiles",
                        dest='missileQty', nargs='?', default=3,
                        type=restricted_float)
    parser.add_argument('--superQty', '-q',
                        help="quantity of super missiles",
                        dest='superQty', nargs='?', default=2,
                        type=restricted_float)
    parser.add_argument('--powerBombQty', '-w',
                        help="quantity of power bombs",
                        dest='powerBombQty', nargs='?', default=1,
                        type=restricted_float)
    parser.add_argument('--minorQty', '-n',
                        help="quantity of minors",
                        dest='minorQty', nargs='?', default=100,
                        choices=[str(i) for i in range(0,101)])
    parser.add_argument('--energyQty', '-g',
                        help="quantity of ETanks/Reserve Tanks",
                        dest='energyQty', nargs='?', default='vanilla',
                        choices=energyQties + ['random'])
    parser.add_argument('--energyQtyList', help="list to choose from when random",
                        dest='energyQtyList', nargs='?', default=None)
    parser.add_argument('--strictMinors',
                        help="minors quantities values will be strictly followed instead of being probabilities",
                        dest='strictMinors', nargs='?', const=True, default=False)
    parser.add_argument('--majorsSplit',
                        help="how to split majors/minors: Full, FullWithHUD, Major, Chozo, Scavenger",
                        dest='majorsSplit', nargs='?', choices=majorsSplits + ['random'], default='Full')
    parser.add_argument('--majorsSplitList', help="list to choose from when random",
                        dest='majorsSplitList', nargs='?', default=None)
    parser.add_argument('--scavNumLocs',
                        help="For Scavenger split, number of major locations in the mandatory route",
                        dest='scavNumLocs', nargs='?', default=10,
                        choices=["0"]+[str(i) for i in range(4,17)])
    parser.add_argument('--scavRandomized',
                        help="For Scavenger split, decide whether mandatory major locs will have non-vanilla items",
                        dest='scavRandomized', nargs='?', const=True, default=False)
    parser.add_argument('--suitsRestriction',
                        help="no suits in early game",
                        dest='suitsRestriction', nargs='?', const=True, default=False)
    parser.add_argument('--morphPlacement',
                        help="morph placement",
                        dest='morphPlacement', nargs='?', default='early',
                        choices=morphPlacements + ['random'])
    parser.add_argument('--morphPlacementList', help="list to choose from when random",
                        dest='morphPlacementList', nargs='?', default=None)
    parser.add_argument('--hideItems', help="Like in dessy's rando hide half of the items",
                        dest="hideItems", nargs='?', const=True, default=False)
    parser.add_argument('--progressionSpeed', '-i',
                        help="progression speed, from " + str(speeds) + ". 'random' picks a random speed from these. Pick a random speed from a subset using comma-separated values, like 'slow,medium,fast'.",
                        dest='progressionSpeed', nargs='?', default='medium', choices=speeds+['random'])
    parser.add_argument('--progressionSpeedList', help="list to choose from when random",
                        dest='progressionSpeedList', nargs='?', default=None)
    parser.add_argument('--progressionDifficulty',
                        help="",
                        dest='progressionDifficulty', nargs='?', default='normal',
                        choices=progDiffs + ['random'])
    parser.add_argument('--progressionDifficultyList', help="list to choose from when random",
                        dest='progressionDifficultyList', nargs='?', default=None)
    parser.add_argument('--superFun',
                        help="randomly remove major items from the pool for maximum enjoyment",
                        dest='superFun', nargs='?', default=[], action='append',
                        choices=['Movement', 'Combat', 'Suits', 'MovementRandom', 'CombatRandom', 'SuitsRandom'])
    parser.add_argument('--animals',
                        help="randomly change the save the animals room",
                        dest='animals', action='store_true', default=False)
    parser.add_argument('--nolayout',
                        help="do not include total randomizer layout patches",
                        dest='noLayout', action='store_true', default=False)
    parser.add_argument('--gravityBehaviour',
                        help="varia/gravity suits behaviour",
                        dest='gravityBehaviour', nargs='?', default='Balanced', choices=gravityBehaviours+['random'])
    parser.add_argument('--gravityBehaviourList', help="list to choose from when random",
                        dest='gravityBehaviourList', nargs='?', default=None)
    parser.add_argument('--nerfedCharge',
                        help="apply nerfed charge patch",
                        dest='nerfedCharge', action='store_true', default=False)
    parser.add_argument('--novariatweaks',
                        help="do not include VARIA randomizer tweaks",
                        dest='noVariaTweaks', action='store_true', default=False)
    parser.add_argument('--controls',
                        help="specify controls, comma-separated, in that order: Shoot,Jump,Dash,ItemSelect,ItemCancel,AngleUp,AngleDown. Possible values: A,B,X,Y,L,R,Select,None",
                        dest='controls')
    parser.add_argument('--moonwalk',
                        help="Enables moonwalk by default",
                        dest='moonWalk', action='store_true', default=False)
    parser.add_argument('--runtime',
                        help="Maximum runtime limit in seconds. If 0 or negative, no runtime limit. Default is 30.",
                        dest='runtimeLimit_s', nargs='?', default=30, type=int)
    parser.add_argument('--race', help="Race mode magic number, between 1 and 65535", dest='raceMagic',
                        type=int)
    parser.add_argument('--vcr', help="Generate VCR output file", dest='vcr', action='store_true')
    parser.add_argument('--ext_stats', help="dump extended stats SQL", nargs='?', default=None, dest='extStatsFilename')
    parser.add_argument('--randoPreset', help="rando preset file", dest="randoPreset", nargs='?', default=None)
    parser.add_argument('--fakeRandoPreset', help="for prog speed stats", dest="fakeRandoPreset", nargs='?', default=None)
    parser.add_argument('--plandoRando', help="json string with already placed items/locs", dest="plandoRando",
                        nargs='?', default=None)
    parser.add_argument('--jm,', help="display data used by jm for its stats", dest='jm', action='store_true', default=False)
    parser.add_argument('--doorsColorsRando', help='randomize color of colored doors', dest='doorsColorsRando',
                        nargs='?', const=True, default=False)
    parser.add_argument('--allowGreyDoors', help='add grey color in doors colors pool', dest='allowGreyDoors',
                        nargs='?', const=True, default=False)
    parser.add_argument('--logic', help='logic to use', dest='logic', nargs='?', default="varia", choices=["varia", "rotation"])
    parser.add_argument('--hud', help='Enable VARIA hud', dest='hud',
                        nargs='?', const=True, default=False)
    parser.add_argument('--objective',
                        help="objectives to open G4",
                        dest='objective', nargs='?', default=[], action='append',
                        choices=Objectives.getAllGoals()+["random"]+[str(i) for i in range(6)])
    parser.add_argument('--objectiveList', help="list to choose from when random",
                        dest='objectiveList', nargs='?', default=None)
    parser.add_argument('--tourian', help="Tourian mode",
                        dest='tourian', nargs='?', default='Vanilla',
                        choices=tourians+['random'])
    parser.add_argument('--tourianList', help="list to choose from when random",
                        dest='tourianList', nargs='?', default=None)

    def __init__(self, options, rom, player, seed, random):
        # parse args       
        self.args = copy.deepcopy(VariaRandomizer.parser.parse_args(["--logic", "varia"])) #dummy custom args to skip parsing _sys.argv while still get default values
        self.player = player
        self.random = random
        args = self.args
        args.rom = rom
        # args.startLocation = to_pascal_case_with_space(options.startLocation.current_key)

        if args.output is None and args.rom is None:
            raise Exception("Need --output or --rom parameter")

        elif args.output is not None and args.rom is not None:
            raise Exception("Can't have both --output and --rom parameters")

        if args.plandoRando is not None and args.output is None:
            raise Exception("plandoRando param requires output param")

        log.init(args.debug)
        logger = log.get('Rando')

        Logic.factory(args.logic)

        # service to force an argument value and notify it
        argDict = vars(args)
        self.forcedArgs = {}
        self.optErrMsgs = [ ]
        optErrMsgs = self.optErrMsgs
        def forceArg(arg, value, msg, altValue=None, webArg=None, webValue=None):
            okValues = [value]
            if altValue is not None:
                okValues.append(altValue)

            if argDict[arg] not in okValues:
                argDict[arg] = value
                self.forcedArgs[webArg if webArg is not None else arg] = webValue if webValue is not None else value
                # print(msg)
                # optErrMsgs.append(msg)

        preset = loadRandoPreset(options, args)
        # use the skill preset from the rando preset
        if preset is not None and preset != 'custom' and preset != 'varia_custom' and args.paramsFileName is None:
            args.paramsFileName = "/".join((appDir, getPresetDir(preset), preset+".json"))
        
        # if diff preset given, load it
        if args.paramsFileName is not None:
            PresetLoader.factory(args.paramsFileName).load(self.player)
            preset = os.path.splitext(os.path.basename(args.paramsFileName))[0]

            if args.preset is not None:
                preset = args.preset
        else:
            if preset == 'custom':
                PresetLoader.factory(options.custom_preset.value).load(self.player)
            elif preset == 'varia_custom':
                if len(options.varia_custom_preset.value) == 0:
                    raise Exception("varia_custom was chosen but varia_custom_preset is missing.")
                url = 'https://randommetroidsolver.pythonanywhere.com/presetWebService'
                preset_name = next(iter(options.varia_custom_preset.value))
                payload = '{{"preset": "{}"}}'.format(preset_name)
                headers = {'content-type': 'application/json', 'Accept-Charset': 'UTF-8'}
                response = requests.post(url, data=payload, headers=headers)
                if response.ok:
                    PresetLoader.factory(json.loads(response.text)).load(self.player)
                else:
                    raise Exception("Got error {} {} {} from trying to fetch varia custom preset named {}".format(response.status_code, response.reason, response.text, preset_name))
            else:
                preset = 'default'
                PresetLoader.factory("/".join((appDir, getPresetDir('casual'), 'casual.json'))).load(self.player)

        

        logger.debug("preset: {}".format(preset))

        # Archipelago provides a seed for the multiworld.
        self.seed = seed
        # # if no seed given, choose one
        # if args.seed == 0:
        #     self.seed = random.randrange(sys.maxsize)
        # else:
        #     self.seed = args.seed
        logger.debug("seed: {}".format(self.seed))

        if args.raceMagic is not None:
            if args.raceMagic <= 0 or args.raceMagic >= 0x10000:
                raise Exception("Invalid magic")

        # if no max diff, set it very high
        if args.maxDifficulty:
            if args.maxDifficulty == 'random':
                diffs = ['easy', 'medium', 'hard', 'harder', 'hardcore', 'mania']
                self.maxDifficulty = text2diff[random.choice(diffs)]
            else:
                self.maxDifficulty = text2diff[args.maxDifficulty]
        else:
            self.maxDifficulty = infinity
        # same as solver, increase max difficulty
        threshold = self.maxDifficulty
        epsilon = 0.001
        if self.maxDifficulty <= easy:
            threshold = medium - epsilon
        elif self.maxDifficulty <= medium:
            threshold = hard - epsilon
        elif self.maxDifficulty <= hard:
            threshold = harder - epsilon
        elif self.maxDifficulty <= harder:
            threshold = hardcore - epsilon
        elif self.maxDifficulty <= hardcore:
            threshold = mania - epsilon
        maxDifficulty = threshold
        logger.debug("maxDifficulty: {}".format(self.maxDifficulty))

        # handle random parameters with dynamic pool of values
        (_, progSpeed) = randomMulti(args.__dict__, "progressionSpeed", speeds, random)
        (_, progDiff) = randomMulti(args.__dict__, "progressionDifficulty", progDiffs, random)
        (majorsSplitRandom, args.majorsSplit) = randomMulti(args.__dict__, "majorsSplit", majorsSplits, random)
        (_, self.gravityBehaviour) = randomMulti(args.__dict__, "gravityBehaviour", gravityBehaviours, random)
        (_, args.tourian) = randomMulti(args.__dict__, "tourian", tourians, random)
        (areaRandom, args.area) = randomMulti(args.__dict__, "area", areaRandomizations, random)
        areaRandomization = args.area in ['light', 'full']
        lightArea = args.area == 'light'
    
        if args.minDifficulty:
            minDifficulty = text2diff[args.minDifficulty]
            if progSpeed != "speedrun":
                optErrMsgs.append("Minimum difficulty setting ignored, as prog speed is not speedrun")
        else:
            minDifficulty = 0

        if areaRandomization == True and args.bosses == True and args.minimizerN is not None:
            forceArg('majorsSplit', 'Full', "'Majors Split' forced to Full", altValue='FullWithHUD')
            if args.minimizerN == "random":
                self.minimizerN = random.randint(30, 60)
                logger.debug("minimizerN: {}".format(self.minimizerN))
            else:
                self.minimizerN = int(args.minimizerN)
        else:
            self.minimizerN = None

        doorsColorsRandom = False
        if args.doorsColorsRando == 'random':
            doorsColorsRandom = True
            args.doorsColorsRando = bool(random.getrandbits(1))
        logger.debug("doorsColorsRando: {}".format(args.doorsColorsRando))

        bossesRandom = False
        if args.bosses == 'random':
            bossesRandom = True
            args.bosses = bool(random.getrandbits(1))
        logger.debug("bosses: {}".format(args.bosses))

        if args.escapeRando == 'random':
            args.escapeRando = bool(random.getrandbits(1))
        logger.debug("escapeRando: {}".format(args.escapeRando))

        if args.suitsRestriction != False and self.minimizerN is not None:
            forceArg('suitsRestriction', False, "'Suits restriction' forced to off", webValue='off')

        if args.suitsRestriction == 'random':
            if args.morphPlacement == 'late' and areaRandomization == True:
                forceArg('suitsRestriction', False, "'Suits restriction' forced to off", webValue='off')
            else:
                args.suitsRestriction = bool(random.getrandbits(1))
        logger.debug("suitsRestriction: {}".format(args.suitsRestriction))

        if args.hideItems == 'random':
            args.hideItems = bool(random.getrandbits(1))

        if args.morphPlacement == 'random':
            if args.morphPlacementList is not None:
                morphPlacements = args.morphPlacementList.split(',')
            args.morphPlacement = random.choice(morphPlacements)
        # Scavenger Hunt constraints
        if args.majorsSplit == 'Scavenger':
            forceArg('progressionSpeed', 'speedrun', "'Progression speed' forced to speedrun")
            progSpeed = "speedrun"
            forceArg('hud', True, "'VARIA HUD' forced to on", webValue='on')
            if not GraphUtils.isStandardStart(args.startLocation):
                forceArg('startLocation', "Landing Site", "Start Location forced to Landing Site because of Scavenger mode")
            if args.morphPlacement == 'late':
                forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal instead of late")
        # use escape rando for auto escape trigger
        if args.tourian == 'Disabled':
            forceArg('escapeRando', True, "'Escape randomization' forced to on", webValue='on')
            forceArg('noRemoveEscapeEnemies', True, "Enemies enabled during escape sequence", webArg='removeEscapeEnemies', webValue='off')
        # random fill makes certain options unavailable
        if (progSpeed == 'speedrun' or progSpeed == 'basic') and args.majorsSplit != 'Scavenger':
            forceArg('progressionDifficulty', 'normal', "'Progression difficulty' forced to normal")
            progDiff = args.progressionDifficulty
        logger.debug("progressionDifficulty: {}".format(progDiff))

        if args.strictMinors == 'random':
            args.strictMinors = bool(random.getrandbits(1))

        # in plando rando we know that the start ap is ok
        if not GraphUtils.isStandardStart(args.startLocation) and args.plandoRando is None:
            if args.majorsSplit in ['Major', "Chozo"]:
                forceArg('hud', True, "'VARIA HUD' forced to on", webValue='on')
            forceArg('noVariaTweaks', False, "'VARIA tweaks' forced to on", webValue='on')
            forceArg('noLayout', False, "'Anti-softlock layout patches' forced to on", webValue='on')
            forceArg('suitsRestriction', False, "'Suits restriction' forced to off", webValue='off')
            forceArg('areaLayoutBase', False, "'Additional layout patches for easier navigation' forced to on", webValue='on')
            possibleStartAPs, reasons = GraphUtils.getPossibleStartAPs(areaRandomization, self.maxDifficulty, args.morphPlacement, self.player)
            if args.startLocation == 'random':
                if args.startLocationList is not None:
                    startLocationList = args.startLocationList.split(',')
                    # intersection between user whishes and reality
                    possibleStartAPs = sorted(list(set(possibleStartAPs).intersection(set(startLocationList))))
                    if len(possibleStartAPs) == 0:
                        #optErrMsgs += ["%s : %s" % (apName, cause) for apName, cause in reasons.items() if apName in startLocationList]
                        raise Exception("Invalid start locations list with your settings." + 
                                        "%s : %s" % (apName, cause) for apName, cause in reasons.items() if apName in startLocationList)
                        #dumpErrorMsgs(args.output, optErrMsgs)
                args.startLocation = random.choice(possibleStartAPs)
            elif args.startLocation not in possibleStartAPs:
                args.startLocation = 'Landing Site'
                options.start_location = StartLocation(StartLocation.default)
                #optErrMsgs.append('Invalid start location: {}.  {}'.format(args.startLocation, reasons[args.startLocation]))
                #optErrMsgs.append('Possible start locations with these settings: {}'.format(possibleStartAPs))
                #dumpErrorMsgs(args.output, optErrMsgs)
        ap = getAccessPoint(args.startLocation)
        if 'forcedEarlyMorph' in ap.Start and ap.Start['forcedEarlyMorph'] == True:
            forceArg('morphPlacement', 'early', "'Morph Placement' forced to early for custom start location")
        else:
            if progSpeed == 'speedrun':
                if args.morphPlacement == 'late':
                    forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal instead of late")
                elif (not GraphUtils.isStandardStart(args.startLocation)) and args.morphPlacement != 'normal':
                    forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal for custom start location")
            if args.majorsSplit == 'Chozo' and args.morphPlacement == "late":
                forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal for Chozo")
        #print("SEED: " + str(self.seed))

        # fill restrictions dict
        restrictions = { 'Suits' : args.suitsRestriction, 'Morph' : args.morphPlacement, "doors": "normal" if not args.doorsColorsRando else "late" }
        restrictions['MajorMinor'] = 'Full' if args.majorsSplit == 'FullWithHUD' else args.majorsSplit
        if restrictions["MajorMinor"] == "Scavenger":
            scavNumLocs = int(args.scavNumLocs)
            if scavNumLocs == 0:
                scavNumLocs = random.randint(4,16)
            restrictions["ScavengerParams"] = {'numLocs':scavNumLocs, 'vanillaItems':not args.scavRandomized}
        restrictions["EscapeTrigger"] = args.tourian == 'Disabled'
        seedCode = 'X'
        if majorsSplitRandom == False:
            if restrictions['MajorMinor'] == 'Full':
                seedCode = 'FX'
            elif restrictions['MajorMinor'] == 'Chozo':
                seedCode = 'ZX'
            elif restrictions['MajorMinor'] == 'Major':
                seedCode = 'MX'
            elif restrictions['MajorMinor'] == 'Scavenger':
                seedCode = 'SX'
        if args.bosses == True and bossesRandom == False:
            seedCode = 'B'+seedCode
        if args.doorsColorsRando == True and doorsColorsRandom == False:
            seedCode = 'D'+seedCode
        if areaRandomization == True and areaRandom == False:
            seedCode = 'A'+seedCode

        #fileName = 'VARIA_Randomizer_' + seedCode + str(seed) + '_' + preset
        #if args.progressionSpeed != "random":
        #    fileName += "_" + args.progressionSpeed
        self.fileName = output_path
        seedName = self.fileName
        if args.directory != '.':
            self.fileName = args.directory + '/' + self.fileName
        if args.noLayout == True:
            RomPatches.ActivePatches[self.player] = RomPatches.TotalBase.copy()
        else:
            RomPatches.ActivePatches[self.player] = RomPatches.Total.copy()
        RomPatches.ActivePatches[self.player].remove(RomPatches.BlueBrinstarBlueDoor)
        RomPatches.ActivePatches[self.player] += GraphUtils.getGraphPatches(args.startLocation)
        if self.gravityBehaviour != "Balanced":
            RomPatches.ActivePatches[self.player].remove(RomPatches.NoGravityEnvProtection)
        if self.gravityBehaviour == "Progressive":
            RomPatches.ActivePatches[self.player].append(RomPatches.ProgressiveSuits)
        if args.nerfedCharge == True:
            RomPatches.ActivePatches[self.player].append(RomPatches.NerfedCharge)
        if args.noVariaTweaks == False:
            RomPatches.ActivePatches[self.player] += RomPatches.VariaTweaks
        if self.minimizerN is not None:
            RomPatches.ActivePatches[self.player].append(RomPatches.NoGadoras)
        if args.tourian == 'Fast':
            RomPatches.ActivePatches[self.player] += RomPatches.MinimizerTourian
        elif args.tourian == 'Disabled':
            RomPatches.ActivePatches[self.player].append(RomPatches.NoTourian)
        if 'relaxed_round_robin_cf.ips' in args.patches:
            RomPatches.ActivePatches[self.player].append(RomPatches.RoundRobinCF)
        missileQty = float(args.missileQty)
        superQty = float(args.superQty)
        powerBombQty = float(args.powerBombQty)
        minorQty = int(args.minorQty)
        self.energyQty = args.energyQty
        if missileQty < 1:
            missileQty = random.randint(1, 9)
        if superQty < 1:
            superQty = random.randint(1, 9)
        if powerBombQty < 1:
            powerBombQty = random.randint(1, 9)
        if minorQty < 1:
            minorQty = random.randint(25, 100)
        if self.energyQty == 'random':
            if args.energyQtyList is not None:
                energyQties = args.energyQtyList.split(',')
            self.energyQty = random.choice(energyQties)
        if self.energyQty == 'ultra sparse':
            # add nerfed rainbow beam patch
            RomPatches.ActivePatches[self.player].append(RomPatches.NerfedRainbowBeam)
        qty = {'energy': self.energyQty,
            'minors': minorQty,
            'ammo': { 'Missile': missileQty,
                        'Super': superQty,
                        'PowerBomb': powerBombQty },
            'strictMinors' : args.strictMinors }
        logger.debug("quantities: {}".format(qty))

        if len(args.superFun) > 0:
            superFun = []
            for fun in args.superFun:
                if fun.find('Random') != -1:
                    if bool(random.getrandbits(1)) == True:
                        superFun.append(fun[0:fun.find('Random')])
                else:
                    superFun.append(fun)
            args.superFun = superFun
        logger.debug("superFun: {}".format(args.superFun))
  
        ctrlButton = ["A", "B", "X", "Y", "L", "R", "Select"]
        ctrl = Controller.ControllerDict[self.player]
        self.ctrlDict = { getattr(ctrl, button) : button for button in ctrlButton }
        args.moonWalk = ctrl.Moonwalk

        plandoSettings = None
        if args.plandoRando is not None:
            plandoRando = json.loads(args.plandoRando)
            forceArg('progressionSpeed', 'speedrun', "'Progression Speed' forced to speedrun")
            progSpeed = 'speedrun'
            forceArg('majorsSplit', 'Full', "'Majors Split' forced to Full")
            forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal")
            forceArg('progressionDifficulty', 'normal', "'Progression difficulty' forced to normal")
            progDiff = 'normal'
            RomPatches.ActivePatches = plandoRando["patches"]
            DoorsManager.unserialize(plandoRando["doors"])
            plandoSettings = {"locsItems": plandoRando['locsItems'], "forbiddenItems": plandoRando['forbiddenItems']}
        randoSettings = RandoSettings(self.maxDifficulty, progSpeed, progDiff, qty,
                                    restrictions, args.superFun, args.runtimeLimit_s,
                                    plandoSettings, minDifficulty)

        dotFile = None
        if areaRandomization == True:
            if args.dot == True:
                dotFile = args.directory + '/' + seedName + '.dot'
            RomPatches.ActivePatches[self.player] += RomPatches.AreaBaseSet
            if args.areaLayoutBase == False:
                RomPatches.ActivePatches[self.player] += RomPatches.AreaComfortSet
        if args.doorsColorsRando == True:
            RomPatches.ActivePatches[self.player].append(RomPatches.RedDoorsMissileOnly)
        graphSettings = GraphSettings(self.player, args.startLocation, areaRandomization, lightArea, args.bosses,
                                    args.escapeRando, self.minimizerN, dotFile,
                                    args.doorsColorsRando, args.allowGreyDoors, args.tourian,
                                    plandoRando["transitions"] if plandoSettings is not None else None)

        if plandoSettings is None:
            DoorsManager.setDoorsColor(self.player)

        self.escapeAttr = None
        if plandoSettings is None:
            self.objectivesManager = Objectives(self.player, args.tourian != 'Disabled', randoSettings)
            addedObjectives = 0
            if args.majorsSplit == "Scavenger":
                self.objectivesManager.setScavengerHunt()
                addedObjectives = 1

            if not args.objective:
                args.objective = ["nothing"]
            
            if args.objective:
                if (args.objectiveRandom):
                    availableObjectives = [goal for goal in objectives if goal != "collect 100% items"] if "random" in args.objectiveList else args.objectiveList
                    self.objectivesManager.setRandom(args.nbObjective, availableObjectives, self.random)
                else:
                    maxActiveGoals = Objectives.maxActiveGoals - addedObjectives
                    if len(args.objective) > maxActiveGoals:
                        args.objective = args.objective[0:maxActiveGoals]
                    for goal in args.objective:
                        self.objectivesManager.addGoal(goal)
                self.objectivesManager.expandGoals()
            else:
                if not (args.majorsSplit == "Scavenger" and args.tourian == 'Disabled'):
                    self.objectivesManager.setVanilla()
            if len(self.objectivesManager.activeGoals) == 0:
                self.objectivesManager.addGoal('nothing')
            if any(goal for goal in self.objectivesManager.activeGoals if goal.area is not None):
                forceArg('hud', True, "'VARIA HUD' forced to on", webValue='on')
        else:
            args.tourian = plandoRando["tourian"]
            self.objectivesManager = Objectives(self.player, args.tourian != 'Disabled')
            for goal in plandoRando["objectives"]:
                self.objectivesManager.addGoal(goal)

        # print some parameters for jm's stats
        #if args.jm == True:
        #    print("startLocation:{}".format(args.startLocation))
        #    print("progressionSpeed:{}".format(progSpeed))
        #    print("majorsSplit:{}".format(args.majorsSplit))
        #    print("morphPlacement:{}".format(args.morphPlacement))
        #    print("gravity:{}".format(gravityBehaviour))
        #    print("maxDifficulty:{}".format(maxDifficulty))
        #    print("tourian:{}".format(args.tourian))
        #    print("objectives:{}".format([g.name for g in Objectives.activeGoals]))
        #    print("energyQty:{}".format(energyQty))

        #try:
        self.randoExec = RandoExec(seedName, args.vcr, randoSettings, graphSettings, self.player, self.random)
        self.container = self.randoExec.randomize()
        # if we couldn't find an area layout then the escape graph is not created either
        # and getDoorConnections will crash if random escape is activated.
        stuck = False
        if not stuck or args.vcr == True:
            self.escapeAttr = self.randoExec.areaGraph.EscapeAttributes if args.escapeRando else None
            if self.escapeAttr is not None:
                self.escapeAttr['patches'] = []
                if args.noRemoveEscapeEnemies == True:
                    self.escapeAttr['patches'].append("Escape_Rando_Enable_Enemies")
        #except Exception as e:
        #    import traceback
        #    traceback.print_exc(file=sys.stdout)
        #    dumpErrorMsg(args.output, "Error: {}".format(e))

        if stuck == True:
            #dumpErrorMsg(args.output, self.randoExec.errorMsg)
            raise Exception("Can't generate " + self.fileName + " with the given parameters: {}".format(self.randoExec.errorMsg))

    def PatchRom(self, customPrePatchApply = None, customPostPatchApply = None) -> RomPatcher:
        args = self.args
        optErrMsgs = self.optErrMsgs

        # choose on animal patch
        if args.animals == True:
            animalsPatches = ['animal_enemies.ips', 'animals.ips', 'draygonimals.ips', 'escapimals.ips',
                            'gameend.ips', 'grey_door_animals.ips', 'low_timer.ips', 'metalimals.ips',
                            'phantoonimals.ips', 'ridleyimals.ips']
            if args.escapeRando == False:
                args.patches.append(self.random.choice(animalsPatches))
                args.patches.append("Escape_Animals_Change_Event")
            else:
                optErrMsgs.append("Ignored animals surprise because of escape randomization")
        # # transform itemLocs in our usual dict(location, item), exclude minors, we'll get them with the solver
        # locsItems = {}
        # for itemLoc in itemLocs:
        #     locName = itemLoc.Location.Name
        #     itemType = itemLoc.Item.Type
        #     if itemType in ['Missile', 'Super', 'PowerBomb']:
        #         continue
        #     locsItems[locName] = itemType
        # if args.debug == True:
        #     for loc in sorted(locsItems.keys()):
        #         print('{:>50}: {:>16} '.format(loc, locsItems[loc]))

        # if plandoSettings is not None:
        #     with open(args.output, 'w') as jsonFile:
        #         json.dump({"itemLocs": [il.json() for il in itemLocs], "errorMsg": randoExec.errorMsg}, jsonFile)

        # # generate extended stats
        # if args.extStatsFilename is not None:
        #     with open(args.extStatsFilename, 'a') as extStatsFile:
        #         skillPreset = os.path.splitext(os.path.basename(args.paramsFileName))[0]
        #         if args.fakeRandoPreset is not None:
        #             randoPreset = args.fakeRandoPreset
        #         else:
        #             randoPreset = os.path.splitext(os.path.basename(args.randoPreset))[0]
        #         db.DB.dumpExtStatsItems(skillPreset, randoPreset, locsItems, extStatsFile)

        try:
            if args.hud == True or args.majorsSplit == "FullWithHUD":
                args.patches.append("varia_hud.ips")
            if args.debug == True:
                args.patches.append("Disable_Clear_Save_Boot")

            patcherSettings = {
                "isPlando": False,
                "majorsSplit": args.majorsSplit,
                "startLocation": args.startLocation,
                "optionalPatches": args.patches,
                "layout": not args.noLayout,
                "suitsMode": args.gravityBehaviour,
                "area": args.area in ['light', 'full'],
                "boss": args.bosses,
                "areaLayout": not args.areaLayoutBase,
                "variaTweaks": not args.noVariaTweaks,
                "nerfedCharge": args.nerfedCharge,
                "nerfedRainbowBeam": args.energyQty == 'ultra sparse',
                "escapeAttr": self.escapeAttr,
                "minimizerN": None, #minimizerN,
                "tourian": args.tourian,
                "doorsColorsRando": args.doorsColorsRando,
                "vanillaObjectives": self.objectivesManager.isVanilla(),
                "ctrlDict": self.ctrlDict,
                "moonWalk": args.moonWalk,
                "seed": self.seed,
                "randoSettings": self.randoExec.randoSettings,
                "doors": self.doors,
                "displayedVersion": displayedVersion,
                #"itemLocs": itemLocs,
                #"progItemLocs": progItemLocs,
            }

            # args.rom is not None: generate local rom named filename.sfc with args.rom as source
            # args.output is not None: generate local json named args.output
            if args.rom is not None:
                # patch local rom
                # romFileName = args.rom
                # shutil.copyfile(romFileName, outputFilename)
                romPatcher = RomPatcher(settings=patcherSettings, magic=args.raceMagic, player=self.player, random=self.random)
            else:
                romPatcher = RomPatcher(settings=patcherSettings, magic=args.raceMagic, random=self.random)

            if customPrePatchApply != None:
                customPrePatchApply(romPatcher)

            romPatcher.patchRom()

            if customPostPatchApply != None:
                customPostPatchApply(romPatcher)

            if len(optErrMsgs) > 0:
                #optErrMsgs.append(randoExec.errorMsg)
                msg = joinErrorMsgs(optErrMsgs)
            else:
                #msg = randoExec.errorMsg
                msg = ''

            return romPatcher

        except Exception as e:
            import traceback
            traceback.print_exc(file=sys.stdout)
            raise Exception("Error patching: ({}: {})".format(type(e).__name__, e))
            #dumpErrorMsg(args.output, msg)

#        if stuck == True:
#            print("Rom generated for debug purpose: {}".format(self.fileName))
#        else:
        # print("Rom generated: {}".format(self.fileName))
