# Auto-generated color and sound-effect options from Colors.py and Sounds.py 
from Options import Choice


class kokiri_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Kokiri Tunic"
    option_random_choice = 0
    option_completely_random = 1
    option_kokiri_green = 2
    option_goron_red = 3
    option_zora_blue = 4
    option_black = 5
    option_white = 6
    option_azure_blue = 7
    option_vivid_cyan = 8
    option_light_red = 9
    option_fuchsia = 10
    option_purple = 11
    option_majora_purple = 12
    option_twitch_purple = 13
    option_purple_heart = 14
    option_persian_rose = 15
    option_dirty_yellow = 16
    option_blush_pink = 17
    option_hot_pink = 18
    option_rose_pink = 19
    option_orange = 20
    option_gray = 21
    option_gold = 22
    option_silver = 23
    option_beige = 24
    option_teal = 25
    option_blood_red = 26
    option_blood_orange = 27
    option_royal_blue = 28
    option_sonic_blue = 29
    option_nes_green = 30
    option_dark_green = 31
    option_lumen = 32
    default = 2


class goron_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Goron Tunic"
    option_random_choice = 0
    option_completely_random = 1
    option_kokiri_green = 2
    option_goron_red = 3
    option_zora_blue = 4
    option_black = 5
    option_white = 6
    option_azure_blue = 7
    option_vivid_cyan = 8
    option_light_red = 9
    option_fuchsia = 10
    option_purple = 11
    option_majora_purple = 12
    option_twitch_purple = 13
    option_purple_heart = 14
    option_persian_rose = 15
    option_dirty_yellow = 16
    option_blush_pink = 17
    option_hot_pink = 18
    option_rose_pink = 19
    option_orange = 20
    option_gray = 21
    option_gold = 22
    option_silver = 23
    option_beige = 24
    option_teal = 25
    option_blood_red = 26
    option_blood_orange = 27
    option_royal_blue = 28
    option_sonic_blue = 29
    option_nes_green = 30
    option_dark_green = 31
    option_lumen = 32
    default = 3


class zora_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Zora Tunic"
    option_random_choice = 0
    option_completely_random = 1
    option_kokiri_green = 2
    option_goron_red = 3
    option_zora_blue = 4
    option_black = 5
    option_white = 6
    option_azure_blue = 7
    option_vivid_cyan = 8
    option_light_red = 9
    option_fuchsia = 10
    option_purple = 11
    option_majora_purple = 12
    option_twitch_purple = 13
    option_purple_heart = 14
    option_persian_rose = 15
    option_dirty_yellow = 16
    option_blush_pink = 17
    option_hot_pink = 18
    option_rose_pink = 19
    option_orange = 20
    option_gray = 21
    option_gold = 22
    option_silver = 23
    option_beige = 24
    option_teal = 25
    option_blood_red = 26
    option_blood_orange = 27
    option_royal_blue = 28
    option_sonic_blue = 29
    option_nes_green = 30
    option_dark_green = 31
    option_lumen = 32
    default = 4


class silver_gauntlets_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Silver Gauntlets Color"
    option_random_choice = 0
    option_completely_random = 1
    option_silver = 2
    option_gold = 3
    option_black = 4
    option_green = 5
    option_blue = 6
    option_bronze = 7
    option_red = 8
    option_sky_blue = 9
    option_pink = 10
    option_magenta = 11
    option_orange = 12
    option_lime = 13
    option_purple = 14
    default = 2


class golden_gauntlets_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Golden Gauntlets Color"
    option_random_choice = 0
    option_completely_random = 1
    option_silver = 2
    option_gold = 3
    option_black = 4
    option_green = 5
    option_blue = 6
    option_bronze = 7
    option_red = 8
    option_sky_blue = 9
    option_pink = 10
    option_magenta = 11
    option_orange = 12
    option_lime = 13
    option_purple = 14
    default = 3


class mirror_shield_frame_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Mirror Shield Frame Color"
    option_random_choice = 0
    option_completely_random = 1
    option_red = 2
    option_green = 3
    option_blue = 4
    option_yellow = 5
    option_cyan = 6
    option_magenta = 7
    option_orange = 8
    option_gold = 9
    option_purple = 10
    option_pink = 11
    default = 2


class navi_color_default_inner(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Navi Idle Inner"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_gold = 3
    option_white = 4
    option_green = 5
    option_light_blue = 6
    option_yellow = 7
    option_red = 8
    option_magenta = 9
    option_black = 10
    option_tatl = 11
    option_tael = 12
    option_fi = 13
    option_ciela = 14
    option_epona = 15
    option_ezlo = 16
    option_king_of_red_lions = 17
    option_linebeck = 18
    option_loftwing = 19
    option_midna = 20
    option_phantom_zelda = 21
    default = 4


class navi_color_default_outer(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
        "match_inner" copies the inner color for this option."""
    display_name = "Navi Idle Outer"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_gold = 3
    option_white = 4
    option_green = 5
    option_light_blue = 6
    option_yellow = 7
    option_red = 8
    option_magenta = 9
    option_black = 10
    option_tatl = 11
    option_tael = 12
    option_fi = 13
    option_ciela = 14
    option_epona = 15
    option_ezlo = 16
    option_king_of_red_lions = 17
    option_linebeck = 18
    option_loftwing = 19
    option_midna = 20
    option_phantom_zelda = 21
    option_match_inner = 22
    default = 22


class navi_color_enemy_inner(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Navi Targeting Enemy Inner"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_gold = 3
    option_white = 4
    option_green = 5
    option_light_blue = 6
    option_yellow = 7
    option_red = 8
    option_magenta = 9
    option_black = 10
    option_tatl = 11
    option_tael = 12
    option_fi = 13
    option_ciela = 14
    option_epona = 15
    option_ezlo = 16
    option_king_of_red_lions = 17
    option_linebeck = 18
    option_loftwing = 19
    option_midna = 20
    option_phantom_zelda = 21
    default = 7


class navi_color_enemy_outer(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
        "match_inner" copies the inner color for this option."""
    display_name = "Navi Targeting Enemy Outer"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_gold = 3
    option_white = 4
    option_green = 5
    option_light_blue = 6
    option_yellow = 7
    option_red = 8
    option_magenta = 9
    option_black = 10
    option_tatl = 11
    option_tael = 12
    option_fi = 13
    option_ciela = 14
    option_epona = 15
    option_ezlo = 16
    option_king_of_red_lions = 17
    option_linebeck = 18
    option_loftwing = 19
    option_midna = 20
    option_phantom_zelda = 21
    option_match_inner = 22
    default = 22


class navi_color_npc_inner(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Navi Targeting NPC Inner"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_gold = 3
    option_white = 4
    option_green = 5
    option_light_blue = 6
    option_yellow = 7
    option_red = 8
    option_magenta = 9
    option_black = 10
    option_tatl = 11
    option_tael = 12
    option_fi = 13
    option_ciela = 14
    option_epona = 15
    option_ezlo = 16
    option_king_of_red_lions = 17
    option_linebeck = 18
    option_loftwing = 19
    option_midna = 20
    option_phantom_zelda = 21
    default = 6


class navi_color_npc_outer(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
        "match_inner" copies the inner color for this option."""
    display_name = "Navi Targeting NPC Outer"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_gold = 3
    option_white = 4
    option_green = 5
    option_light_blue = 6
    option_yellow = 7
    option_red = 8
    option_magenta = 9
    option_black = 10
    option_tatl = 11
    option_tael = 12
    option_fi = 13
    option_ciela = 14
    option_epona = 15
    option_ezlo = 16
    option_king_of_red_lions = 17
    option_linebeck = 18
    option_loftwing = 19
    option_midna = 20
    option_phantom_zelda = 21
    option_match_inner = 22
    default = 22


class navi_color_prop_inner(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Navi Targeting Prop Inner"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_gold = 3
    option_white = 4
    option_green = 5
    option_light_blue = 6
    option_yellow = 7
    option_red = 8
    option_magenta = 9
    option_black = 10
    option_tatl = 11
    option_tael = 12
    option_fi = 13
    option_ciela = 14
    option_epona = 15
    option_ezlo = 16
    option_king_of_red_lions = 17
    option_linebeck = 18
    option_loftwing = 19
    option_midna = 20
    option_phantom_zelda = 21
    default = 5


class navi_color_prop_outer(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
        "match_inner" copies the inner color for this option."""
    display_name = "Navi Targeting Prop Outer"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_gold = 3
    option_white = 4
    option_green = 5
    option_light_blue = 6
    option_yellow = 7
    option_red = 8
    option_magenta = 9
    option_black = 10
    option_tatl = 11
    option_tael = 12
    option_fi = 13
    option_ciela = 14
    option_epona = 15
    option_ezlo = 16
    option_king_of_red_lions = 17
    option_linebeck = 18
    option_loftwing = 19
    option_midna = 20
    option_phantom_zelda = 21
    option_match_inner = 22
    default = 22


class sword_trail_color_inner(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Sword Trail Inner"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_white = 3
    option_red = 4
    option_green = 5
    option_blue = 6
    option_cyan = 7
    option_magenta = 8
    option_orange = 9
    option_gold = 10
    option_purple = 11
    option_pink = 12
    default = 3


class sword_trail_color_outer(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
        "match_inner" copies the inner color for this option."""
    display_name = "Sword Trail Outer"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_white = 3
    option_red = 4
    option_green = 5
    option_blue = 6
    option_cyan = 7
    option_magenta = 8
    option_orange = 9
    option_gold = 10
    option_purple = 11
    option_pink = 12
    option_match_inner = 13
    default = 13


class bombchu_trail_color_inner(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Bombchu Trail Inner"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_red = 3
    option_green = 4
    option_blue = 5
    option_cyan = 6
    option_magenta = 7
    option_orange = 8
    option_gold = 9
    option_purple = 10
    option_pink = 11
    default = 3


class bombchu_trail_color_outer(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
        "match_inner" copies the inner color for this option."""
    display_name = "Bombchu Trail Outer"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_red = 3
    option_green = 4
    option_blue = 5
    option_cyan = 6
    option_magenta = 7
    option_orange = 8
    option_gold = 9
    option_purple = 10
    option_pink = 11
    option_match_inner = 12
    default = 12


class boomerang_trail_color_inner(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Boomerang Trail Inner"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_yellow = 3
    option_red = 4
    option_green = 5
    option_blue = 6
    option_cyan = 7
    option_magenta = 8
    option_orange = 9
    option_gold = 10
    option_purple = 11
    option_pink = 12
    default = 3


class boomerang_trail_color_outer(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
        "match_inner" copies the inner color for this option."""
    display_name = "Boomerang Trail Outer"
    option_random_choice = 0
    option_completely_random = 1
    option_rainbow = 2
    option_yellow = 3
    option_red = 4
    option_green = 5
    option_blue = 6
    option_cyan = 7
    option_magenta = 8
    option_orange = 9
    option_gold = 10
    option_purple = 11
    option_pink = 12
    option_match_inner = 13
    default = 13


class heart_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Heart Color"
    option_random_choice = 0
    option_completely_random = 1
    option_red = 2
    option_green = 3
    option_blue = 4
    option_yellow = 5
    default = 2


class magic_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Magic Color"
    option_random_choice = 0
    option_completely_random = 1
    option_green = 2
    option_red = 3
    option_blue = 4
    option_purple = 5
    option_pink = 6
    option_yellow = 7
    option_white = 8
    default = 2


class a_button_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "A Button Color"
    option_random_choice = 0
    option_completely_random = 1
    option_n64_blue = 2
    option_n64_green = 3
    option_n64_red = 4
    option_gamecube_green = 5
    option_gamecube_red = 6
    option_gamecube_grey = 7
    option_yellow = 8
    option_black = 9
    option_white = 10
    option_magenta = 11
    option_ruby = 12
    option_sapphire = 13
    option_lime = 14
    option_cyan = 15
    option_purple = 16
    option_orange = 17
    default = 2


class b_button_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "B Button Color"
    option_random_choice = 0
    option_completely_random = 1
    option_n64_blue = 2
    option_n64_green = 3
    option_n64_red = 4
    option_gamecube_green = 5
    option_gamecube_red = 6
    option_gamecube_grey = 7
    option_yellow = 8
    option_black = 9
    option_white = 10
    option_magenta = 11
    option_ruby = 12
    option_sapphire = 13
    option_lime = 14
    option_cyan = 15
    option_purple = 16
    option_orange = 17
    default = 3


class c_button_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "C Button Color"
    option_random_choice = 0
    option_completely_random = 1
    option_n64_blue = 2
    option_n64_green = 3
    option_n64_red = 4
    option_gamecube_green = 5
    option_gamecube_red = 6
    option_gamecube_grey = 7
    option_yellow = 8
    option_black = 9
    option_white = 10
    option_magenta = 11
    option_ruby = 12
    option_sapphire = 13
    option_lime = 14
    option_cyan = 15
    option_purple = 16
    option_orange = 17
    default = 8


class start_button_color(Choice):
    """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
    display_name = "Start Button Color"
    option_random_choice = 0
    option_completely_random = 1
    option_n64_blue = 2
    option_n64_green = 3
    option_n64_red = 4
    option_gamecube_green = 5
    option_gamecube_red = 6
    option_gamecube_grey = 7
    option_yellow = 8
    option_black = 9
    option_white = 10
    option_magenta = 11
    option_ruby = 12
    option_sapphire = 13
    option_lime = 14
    option_cyan = 15
    option_purple = 16
    option_orange = 17
    default = 4


class sfx_navi_overworld(Choice):
    """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
        "completely_random" selects any random sound."""
    display_name = "Navi Overworld"
    option_default = 0
    option_completely_random = 1
    option_random_ear_safe = 2
    option_random_choice = 3
    option_none = 4
    option_bark = 5
    option_business_scrub = 6
    option_carrot_refill = 7
    option_cluck = 8
    option_cockadoodledoo = 9
    option_dusk_howl = 10
    option_exploding_crate = 11
    option_explosion = 12
    option_great_fairy = 13
    option_guay = 14
    option_low_health = 15
    option_recover_health = 16
    option_horse_neigh = 17
    option_shattering_ice = 18
    option_moo = 19
    option_mweep = 20
    option_navi_hello = 21
    option_notification = 22
    option_poe = 23
    option_shattering_pot = 24
    option_redead_scream = 25
    option_ribbit = 26
    option_ruto_giggle = 27
    option_skulltula = 28
    option_soft_beep = 29
    option_tambourine = 30
    option_timer = 31
    option_adult_zelda_gasp = 32



class sfx_navi_enemy(Choice):
    """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
        "completely_random" selects any random sound."""
    display_name = "Navi Enemy"
    option_default = 0
    option_completely_random = 1
    option_random_ear_safe = 2
    option_random_choice = 3
    option_none = 4
    option_bark = 5
    option_business_scrub = 6
    option_carrot_refill = 7
    option_cluck = 8
    option_cockadoodledoo = 9
    option_dusk_howl = 10
    option_exploding_crate = 11
    option_explosion = 12
    option_great_fairy = 13
    option_guay = 14
    option_low_health = 15
    option_recover_health = 16
    option_horse_neigh = 17
    option_shattering_ice = 18
    option_moo = 19
    option_mweep = 20
    option_navi_hello = 21
    option_notification = 22
    option_poe = 23
    option_shattering_pot = 24
    option_redead_scream = 25
    option_ribbit = 26
    option_ruto_giggle = 27
    option_skulltula = 28
    option_soft_beep = 29
    option_tambourine = 30
    option_timer = 31
    option_adult_zelda_gasp = 32



class sfx_low_hp(Choice):
    """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
        "completely_random" selects any random sound."""
    display_name = "Low HP"
    option_default = 0
    option_completely_random = 1
    option_random_ear_safe = 2
    option_random_choice = 3
    option_none = 4
    option_bark = 5
    option_bomb_bounce = 6
    option_bongo_bongo_low = 7
    option_bow_twang = 8
    option_business_scrub = 9
    option_carrot_refill = 10
    option_cluck = 11
    option_drawbridge_set = 12
    option_guay = 13
    option_recover_health = 14
    option_horse_trot = 15
    option_iron_boots = 16
    option_moo = 17
    option_mweep = 18
    option_navi_hey = 19
    option_navi_random = 20
    option_notification = 21
    option_shattering_pot = 22
    option_ribbit = 23
    option_silver_rupee = 24
    option_soft_beep = 25
    option_switch = 26
    option_sword_bonk = 27
    option_tambourine = 28
    option_timer = 29
    option_adult_zelda_gasp = 30



class sfx_menu_cursor(Choice):
    """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
        "completely_random" selects any random sound."""
    display_name = "Menu Cursor"
    option_default = 0
    option_completely_random = 1
    option_random_ear_safe = 2
    option_random_choice = 3
    option_none = 4
    option_bark = 5
    option_bomb_bounce = 6
    option_bongo_bongo_high = 7
    option_bongo_bongo_low = 8
    option_bottle_cork = 9
    option_bow_twang = 10
    option_bubble_laugh = 11
    option_carrot_refill = 12
    option_change_item = 13
    option_child_pant = 14
    option_cluck = 15
    option_deku_baba = 16
    option_drawbridge_set = 17
    option_dusk_howl = 18
    option_fanfare_light = 19
    option_fanfare_medium = 20
    option_field_shrub = 21
    option_flare_dancer_startled = 22
    option_ganondorf_teh = 23
    option_gohma_larva_croak = 24
    option_gold_skull_token = 25
    option_goron_wake = 26
    option_guay = 27
    option_gunshot = 28
    option_low_health = 29
    option_recover_health = 30
    option_hammer_bonk = 31
    option_horse_trot = 32
    option_iron_boots = 33
    option_iron_knuckle = 34
    option_moo = 35
    option_mweep = 36
    option_notification = 37
    option_phantom_ganon_laugh = 38
    option_plant_explode = 39
    option_shattering_pot = 40
    option_redead_moan = 41
    option_ribbit = 42
    option_rupee = 43
    option_silver_rupee = 44
    option_ruto_crash = 45
    option_ruto_lift = 46
    option_ruto_thrown = 47
    option_scrub_emerge = 48
    option_shabom_bounce = 49
    option_shabom_pop = 50
    option_shellblade = 51
    option_skulltula = 52
    option_soft_beep = 53
    option_spit_nut = 54
    option_switch = 55
    option_sword_bonk = 56
    option_talon_hmm = 57
    option_talon_snore = 58
    option_talon_wtf = 59
    option_tambourine = 60
    option_target_enemy = 61
    option_target_neutral = 62
    option_thunder = 63
    option_timer = 64
    option_adult_zelda_gasp = 65



class sfx_menu_select(Choice):
    """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
        "completely_random" selects any random sound."""
    display_name = "Menu Select"
    option_default = 0
    option_completely_random = 1
    option_random_ear_safe = 2
    option_random_choice = 3
    option_none = 4
    option_bark = 5
    option_bomb_bounce = 6
    option_bongo_bongo_high = 7
    option_bongo_bongo_low = 8
    option_bottle_cork = 9
    option_bow_twang = 10
    option_bubble_laugh = 11
    option_carrot_refill = 12
    option_change_item = 13
    option_child_cringe = 14
    option_child_pant = 15
    option_child_scream = 16
    option_cluck = 17
    option_deku_baba = 18
    option_drawbridge_set = 19
    option_dusk_howl = 20
    option_fanfare_light = 21
    option_fanfare_medium = 22
    option_field_shrub = 23
    option_flare_dancer_startled = 24
    option_ganondorf_teh = 25
    option_gohma_larva_croak = 26
    option_gold_skull_token = 27
    option_goron_wake = 28
    option_guay = 29
    option_gunshot = 30
    option_low_health = 31
    option_recover_health = 32
    option_hammer_bonk = 33
    option_horse_trot = 34
    option_iron_boots = 35
    option_iron_knuckle = 36
    option_moo = 37
    option_mweep = 38
    option_notification = 39
    option_phantom_ganon_laugh = 40
    option_plant_explode = 41
    option_shattering_pot = 42
    option_redead_moan = 43
    option_ribbit = 44
    option_rupee = 45
    option_silver_rupee = 46
    option_ruto_crash = 47
    option_ruto_lift = 48
    option_ruto_thrown = 49
    option_scrub_emerge = 50
    option_shabom_bounce = 51
    option_shabom_pop = 52
    option_shellblade = 53
    option_skulltula = 54
    option_soft_beep = 55
    option_spit_nut = 56
    option_switch = 57
    option_sword_bonk = 58
    option_talon_hmm = 59
    option_talon_snore = 60
    option_talon_wtf = 61
    option_tambourine = 62
    option_target_enemy = 63
    option_target_neutral = 64
    option_thunder = 65
    option_timer = 66
    option_adult_zelda_gasp = 67



class sfx_nightfall(Choice):
    """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
        "completely_random" selects any random sound."""
    display_name = "Nightfall"
    option_default = 0
    option_completely_random = 1
    option_random_ear_safe = 2
    option_random_choice = 3
    option_none = 4
    option_cockadoodledoo = 5
    option_gold_skull_token = 6
    option_great_fairy = 7
    option_moo = 8
    option_mweep = 9
    option_redead_moan = 10
    option_talon_snore = 11
    option_thunder = 12



class sfx_horse_neigh(Choice):
    """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
        "completely_random" selects any random sound."""
    display_name = "Horse"
    option_default = 0
    option_completely_random = 1
    option_random_ear_safe = 2
    option_random_choice = 3
    option_none = 4
    option_armos = 5
    option_child_scream = 6
    option_great_fairy = 7
    option_moo = 8
    option_mweep = 9
    option_redead_scream = 10
    option_ruto_wiggle = 11
    option_stalchild_attack = 12



class sfx_hover_boots(Choice):
    """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
        "completely_random" selects any random sound."""
    display_name = "Hover Boots"
    option_default = 0
    option_completely_random = 1
    option_random_ear_safe = 2
    option_random_choice = 3
    option_none = 4
    option_bark = 5
    option_cartoon_fall = 6
    option_flare_dancer_laugh = 7
    option_mweep = 8
    option_shabom_pop = 9
    option_tambourine = 10



