class WalnutsanityOptionName:
    puzzles = "Puzzles"
    bushes = "Bushes"
    dig_spots = "Dig Spots"
    repeatables = "Repeatables"


class BuffOptionName:
    luck = "Luck"
    damage = "Damage"
    defense = "Defense"
    immunity = "Immunity"
    health = "Health"
    energy = "Energy"
    bite = "Bite Rate"
    fish_trap = "Fish Trap"
    fishing_bar = "Fishing Bar Size"
    quality = "Quality"
    glow = "Glow"
