class Buff:
    movement = "Movement Speed Bonus"
    luck = "Luck Bonus"
    damage = "Damage Bonus"
    defense = "Defense Bonus"
    immunity = "Immunity Bonus"
    health = "Health Bonus"
    energy = "Energy Bonus"
    bite_rate = "Bite Rate Bonus"
    fish_trap = "Fish Trap Bonus"
    fishing_bar = "Fishing Bar Size Bonus"
    quality = "Quality Bonus"
    glow = "Glow Bonus"
