# Vendor Definitions
blacksmith             = "Blacksmith"
enchantress            = "Enchantress"
architect              = "Architect"

# Progressive Class Definitions
progressive_knight     = "Progressive Knights"
progressive_mage       = "Progressive Mages"
progressive_barbarian  = "Progressive Barbarians"
progressive_knave      = "Progressive Knaves"
progressive_shinobi    = "Progressive Shinobis"
progressive_miner      = "Progressive Miners"
progressive_lich       = "Progressive Liches"
progressive_spellthief = "Progressive Spellthieves"

# Static Class Definitions
knight                 = "Knights"
paladin                = "Paladins"
mage                   = "Mages"
archmage               = "Archmages"
barbarian              = "Barbarians"
barbarian_king         = "Barbarian Kings"
knave                  = "Knaves"
assassin               = "Assassins"
shinobi                = "Shinobis"
hokage                 = "Hokages"
miner                  = "Miners"
spelunker              = "Spelunkers"
lich                   = "Lichs"
lich_king              = "Lich Kings"
spellthief             = "Spellthieves"
spellsword             = "Spellswords"
dragon                 = "Dragons"
traitor                = "Traitors"

# Skill Unlock Definitions
health                 = "Health Up"
mana                   = "Mana Up"
attack                 = "Attack Up"
magic_damage           = "Magic Damage Up"
armor                  = "Armor Up"
equip                  = "Equip Up"
crit_chance            = "Crit Chance Up"
crit_damage            = "Crit Damage Up"
down_strike            = "Down Strike Up"
gold_gain              = "Gold Gain Up"
potion_efficiency      = "Potion Efficiency Up"
invulnerability_time   = "Invulnerability Time Up"
mana_cost_down         = "Mana Cost Down"
death_defiance         = "Death Defiance"
haggling               = "Haggling"
random_children        = "Randomize Children"

# Misc. Definitions
trip_stat_increase     = "Triple Stat Increase"
gold_1000              = "1000 Gold"
gold_3000              = "3000 Gold"
gold_5000              = "5000 Gold"
rage_trap              = "Rage Trap"

# Blueprint Definitions
progressive_blueprints = "Progressive Blueprints"
squire_blueprints      = "Squire Blueprints"
silver_blueprints      = "Silver Blueprints"
guardian_blueprints    = "Guardian Blueprints"
imperial_blueprints    = "Imperial Blueprints"
royal_blueprints       = "Royal Blueprints"
knight_blueprints      = "Knight Blueprints"
ranger_blueprints      = "Ranger Blueprints"
sky_blueprints         = "Sky Blueprints"
dragon_blueprints      = "Dragon Blueprints"
slayer_blueprints      = "Slayer Blueprints"
blood_blueprints       = "Blood Blueprints"
sage_blueprints        = "Sage Blueprints"
retribution_blueprints = "Retribution Blueprints"
holy_blueprints        = "Holy Blueprints"
dark_blueprints        = "Dark Blueprints"

# Rune Definitions
vault_runes            = "Vault Runes"
sprint_runes           = "Sprint Runes"
vampire_runes          = "Vampire Runes"
sky_runes              = "Sky Runes"
siphon_runes           = "Siphon Runes"
retaliation_runes      = "Retaliation Runes"
bounty_runes           = "Bounty Runes"
haste_runes            = "Haste Runes"
curse_runes            = "Curse Runes"
grace_runes            = "Grace Runes"
balance_runes          = "Balance Runes"

# Event Definitions
boss_castle            = "Defeat Castle Hamson Boss"
boss_forest            = "Defeat Forest Abkhazia Boss"
boss_tower             = "Defeat The Maya Boss"
boss_dungeon           = "Defeat The Land of Darkness Boss"
boss_fountain          = "Defeat The Fountain"
