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Grinch-AP/WebHostLib/templates/tracker__Starcraft2.html

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{# Most of this file is generated using code from the ap-sc2-tracker-proto repo. #}
<!DOCTYPE html>
<html lang="en">
<head>
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/sc2Tracker.css') }}">
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/sc2TrackerAtlas.css') }}">
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/sc2Tracker.js') }}"></script>
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/jura" type="text/css">
</head>
<body style="background-color: #111">
<div style="margin-bottom: 0.5rem; padding: 0.5rem">
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
</div>
<div id="player-tracker" data-tracker="{{ room.tracker|suuid }}" data-second="{{ saving_second }}">
<div id="player-info">
<h1>{{ player_name }}&apos;s Starcraft 2 Tracker{{' - Finished' if game_finished}}</h1>
</div>
<div id="filler-items" class="tracker-section">
<div class="section-title">
<input type="checkbox" class="collapse-section">
<h2>Filler Items</h2>
</div>
<div id="section-filler" class="section-body">
<div class="item-counter">
<div class="f">
<img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Additional Starting Minerals&#10;Increases the starting minerals for all missions." class=" icon-mineral-nobg-png">
</div>
<span class="item-count">+{{minerals_count}}</span>
</div>
<div class="item-counter">
<div class="f">
<img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Additional Starting Vespene&#10;Increases the starting vespene for all missions." class=" icon-gas-terran-nobg-png">
</div>
<span class="item-count">+{{vespene_count}}</span>
</div>
<div class="item-counter">
<div class="f">
<img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Additional Starting Supply&#10;Increases the starting supply for all missions." class=" icon-supply-protoss_nobg-png">
</div>
<span class="item-count">+{{supply_count}}</span>
</div>
<div class="item-counter">
<div class="f">
<img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Additional Maximum Supply&#10;Increases the maximum supply cap for all missions." class=" icon-health-nobg-png">
</div>
<span class="item-count">+{{max_supply_count}}</span>
</div>
<div class="item-counter">
<div class="f">
<img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Decreased Maximum Supply&#10;Trap Item. Decreases the maximum supply cap for all missions." class=" ui_btn_generic_exclemation_red-png">
</div>
<span class="item-count">-{{reduced_supply_count}}</span>
</div>
<div class="item-counter">
<div class="f">
<img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Increased Building Construction Speed&#10;Increases building construction speed." class=" icon-time-protoss-png">
</div>
<span class="item-count">{{construction_speed_count}}</span>
</div>
<div class="item-counter">
<div class="f">
<img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Increased Shield Regeneration&#10;Increases shield regeneration of all own units." class=" icon-shields-png">
</div>
<span class="item-count">{{shield_regen_count}}</span>
</div>
<div class="item-counter">
<div class="f">
<img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Increased Upgrade Research Speed&#10;Increases weapon and armor research speed." class=" btn-upgrade-increasedupgraderesearchspeed-png">
</div>
<span class="item-count">{{upgrade_speed_count}}</span>
</div>
<div class="item-counter">
<div class="f">
<img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Reduced Upgrade Research Cost&#10;Decreases weapon and armor upgrade research cost." class=" btn-upgrade-reducedupgraderesearchcost-png">
</div>
<span class="item-count">{{research_cost_count}}</span>
</div>
</div>
</div>
<div id="terran-items" class="tracker-section">
<div class="section-title">
<input type="checkbox" class="collapse-section">
<h2>Terran Items</h2>
</div>
<div class="section-body-2">
<div class="section-toc">
<div class="toc-box">
<input type="checkbox" class="ss-1-toggle">
Barracks
</div>
<div class="toc-box">
<input type="checkbox" class="ss-2-toggle">
Factory
</div>
<div class="toc-box">
<input type="checkbox" class="ss-3-toggle">
Starport
</div>
<div class="toc-box">
<input type="checkbox" class="ss-4-toggle">
Buildings
</div>
<div class="toc-box">
<input type="checkbox" class="ss-5-toggle">
Mercenaries
</div>
<div class="toc-box">
<input type="checkbox" class="ss-6-toggle">
Miscellaneous
</div>
</div>
<div id="section-terran" class="section-body">
<div class="ss-header">
&#x2014; Barracks &#x2014;
</div>
<div id="class-marine" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1000] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Marine&#10;General-purpose infantry." class=" btn-unit-terran-marine-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1209] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Combat Shield (Marine)&#10;Increases Marine life by 10." class=" btn-techupgrade-terran-combatshield-color-png"></div>
<div class="f {{'unacquired' if inventory[1220] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Laser Targeting System (Marine)&#10;Increases vision by 2 and weapon range by 1." class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<div class="f {{'unacquired' if inventory[1221] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Magrail Munitions (Marine)&#10;Deals 20 damage to target unit. Autocast on attack with a cooldown." class=" btn-upgrade-terran-magrailmunitions-png"></div>
<div class="f {{'unacquired' if inventory[1222] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Optimized Logistics (Marine)&#10;Increases Marine training speed." class=" btn-upgrade-terran-optimizedlogistics-png"></div>
<div class="progressive lvl-{{[inventory[1208], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stimpack (Marine) - Level 1&#10;Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 10 life.&#10;Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 30 life instead." class=" btn-ability-terran-stimpack-color-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stimpack (Marine) - Level 2&#10;Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 10 life.&#10;Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 30 life instead." class=" btn-upgrade-terran-superstimppack-png"></div>
</div>
</div>
</div>
<div id="class-medic" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1001] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Medic&#10;Support trooper. Heals nearby biological units." class=" btn-unit-terran-medic-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1233] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Adaptive Medpacks (Medic)&#10;Allows Medics to heal mechanical and air units." class=" btn-adaptive-medpacks-png"></div>
<div class="f {{'unacquired' if inventory[1210] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Medic Facilities (Medic)&#10;Medics can be trained from a Barracks without an attached Tech Lab." class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<div class="f {{'unacquired' if inventory[1234] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Nano Projector (Medic)&#10;Increases Medic heal range by 2." class=" talent-raynor-level03-firebatmedicrange-png"></div>
<div class="f {{'unacquired' if inventory[1224] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Optical Flare (Medic)&#10;Medics gain the Optical Flare ability, &#10;which reduces vision range of target enemy unit. Disables detection." class=" btn-upgrade-protoss-fenix-dragoonsolariteflare-png"></div>
<div class="f {{'unacquired' if inventory[1225] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Medic)&#10;Reduces Medic cost by 25 minerals, 25 gas, and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1223] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Restoration (Medic)&#10;Medics gain the Restoration ability, &#10;which removes negative status effects from a target allied unit." class=" btn-ability-terran-restorationscbw-png"></div>
<div class="f {{'unacquired' if inventory[1211] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Stabilizer Medpacks (Medic)&#10;Increases Medic heal speed. Reduces the amount of energy required for each heal." class=" btn-upgrade-raynor-stabilizermedpacks-png"></div>
</div>
</div>
<div id="class-firebat" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1002] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Firebat&#10;Specialized anti-infantry attacker." class=" btn-unit-terran-firebat-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1212] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Incinerator Gauntlets (Firebat)&#10;Increases Firebat's damage radius by 40%." class=" btn-upgrade-raynor-incineratorgauntlets-png"></div>
<div class="f {{'unacquired' if inventory[1235] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infernal Pre-Igniter (Firebat)&#10;Firebats do an additional 4 damage to Light Armor." class=" btn-upgrade-terran-infernalpreigniter-png"></div>
<div class="f {{'unacquired' if inventory[1213] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Juggernaut Plating (Firebat)&#10;Increases Firebat's armor by 2." class=" btn-upgrade-raynor-juggernautplating-png"></div>
<div class="f {{'unacquired' if inventory[1236] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Kinetic Foam (Firebat)&#10;Increases Firebat life by 100." class=" btn-techupgrade-kinetic-foam-png"></div>
<div class="f {{'unacquired' if inventory[1237] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Nano Projectors (Firebat)&#10;Increases Firebat attack range by 2." class=" talent-raynor-level03-firebatmedicrange-png"></div>
<div class="progressive lvl-{{[inventory[1226], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stimpack (Firebat) - Level 1&#10;Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life.&#10;Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead." class=" btn-ability-terran-stimpack-color-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stimpack (Firebat) - Level 2&#10;Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life.&#10;Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead." class=" btn-upgrade-terran-superstimppack-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1227] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Firebat)&#10;Reduces Firebat cost by 50 minerals and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-marauder" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1003] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Marauder&#10;Heavy assault infantry." class=" btn-unit-terran-marauder-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1214] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Concussive Shells (Marauder)&#10;Marauder attack temporarily slows all units in target area." class=" btn-ability-terran-punishergrenade-color-png"></div>
<div class="f {{'unacquired' if inventory[1231] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Internal Tech Module (Marauder)&#10;Marauders can be trained from a Barracks without an attached Tech Lab." class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<div class="f {{'unacquired' if inventory[1238] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Juggernaut Plating (Marauder)&#10;Increases Marauder's armor by 2." class=" btn-juggernaut-plating-marauder-png"></div>
<div class="f {{'unacquired' if inventory[1215] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Kinetic Foam (Marauder)&#10;Increases Marauder life by 25." class=" btn-techupgrade-kinetic-foam-png"></div>
<div class="f {{'unacquired' if inventory[1229] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Laser Targeting System (Marauder)&#10;Increases vision by 2 and weapon range by 1." class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<div class="f {{'unacquired' if inventory[1230] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Magrail Munitions (Marauder)&#10;Deals 20 damage to target unit. Autocast on attack with a cooldown." class=" btn-upgrade-terran-magrailmunitions-png"></div>
<div class="progressive lvl-{{[inventory[1228], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stimpack (Marauder) - Level 1&#10;Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life.&#10;Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead." class=" btn-ability-terran-stimpack-color-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stimpack (Marauder) - Level 2&#10;Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life.&#10;Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead." class=" btn-upgrade-terran-superstimppack-png"></div>
</div>
</div>
</div>
<div id="class-reaper" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1004] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Reaper&#10;Raider. Capable of jumping up and down cliffs. Throws explosive mines." class=" btn-unit-terran-reaper-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1252] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Cloaking Field (Reaper)&#10;Reapers are permanently cloaked." class=" btn-permacloak-reaper-png"></div>
<div class="f {{'unacquired' if inventory[1288] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ballistic Flightsuit (Reaper)&#10;Increases Reaper life by 10." class=" btn-upgrade-mengsk-engineeringbay-dominionarmorlevel2-png"></div>
<div class="f {{'unacquired' if inventory[1254] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Combat Drugs (Reaper)&#10;Reapers regenerate life while out of combat." class=" btn-upgrade-terran-reapercombatdrugs-png"></div>
<div class="f {{'unacquired' if inventory[1217] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="G-4 Clusterbomb (Reaper)&#10;Timed explosive that does heavy area damage." class=" btn-upgrade-terran-kd8chargeex3-png"></div>
<div class="f {{'unacquired' if inventory[1239] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Jet Pack Overdrive (Reaper)&#10;Allows the Reaper to fly for 10 seconds.&#10;While flying, the Reaper can attack air units." class=" btn-ability-hornerhan-reaper-flightmode-png"></div>
<div class="f {{'unacquired' if inventory[1251] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Laser Targeting System (Reaper)&#10;Increases vision by 2 and weapon range by 1." class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<div class="progressive lvl-{{[inventory[1250], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stimpack (Reaper) - Level 1&#10;Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 10 life.&#10;Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 30 life instead." class=" btn-ability-terran-stimpack-color-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stimpack (Reaper) - Level 2&#10;Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 10 life.&#10;Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 30 life instead." class=" btn-upgrade-terran-superstimppack-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1287] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Reaper)&#10;Reduces Reaper cost by 50 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1253] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Spider Mines (Reaper)&#10;Allows Reapers to lay Spider Mines. 3 charges per Reaper." class=" btn-ability-terran-spidermine-png"></div>
<div class="f {{'unacquired' if inventory[1216] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="U-238 Rounds (Reaper)&#10;Increases Reaper pistol attack range by 1.&#10;Reaper pistols do additional 3 damage to Light Armor." class=" btn-techupgrade-terran-u238rounds-color-png"></div>
</div>
</div>
<div id="class-ghost" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1015] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ghost&#10;Infiltration unit. Can use Snipe and Cloak abilities. Can also call down Tactical Nukes." class=" btn-unit-terran-ghost-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1767] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bargain Bin Prices (Ghost)&#10;Reduces Ghost cost by 100 minerals, 50 gas, and 1 supply." class=" icon-bargain-bin-prices-png"></div>
<div class="f {{'unacquired' if inventory[1321] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Crius Suit (Ghost)&#10;Cloak no longer requires energy to activate or maintain." class=" btn-permacloak-ghost-png"></div>
<div class="f {{'unacquired' if inventory[1358] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="EMP Rounds (Ghost)&#10;Spell. Does 100 damage to shields and drains all energy from units in the targeted area. &#10;Cloaked units hit by EMP are revealed for a short time." class=" btn-ability-terran-emp-color-png"></div>
<div class="f {{'unacquired' if inventory[1359] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Lockdown (Ghost)&#10;Spell. Stuns a target mechanical unit for a long time." class=" btn-abilty-terran-lockdownscbw-png"></div>
<div class="f {{'unacquired' if inventory[1320] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ocular Implants (Ghost)&#10;Increases Ghost sight range by 3 and attack range by 2." class=" btn-techupgrade-terran-ocularimplants-png"></div>
<div class="f {{'unacquired' if inventory[1340] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Ghost)&#10;Reduces Ghost cost by 25 minerals and 25 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-spectre" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1016] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Spectre&#10;Infiltration unit. Can use Ultrasonic Pulse, Psionic Lash, and Cloak. &#10;Can also call down Tactical Nukes." class=" btn-unit-terran-spectre-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1768] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bargain Bin Prices (Spectre)&#10;Reduces Spectre cost by 100 minerals, 50 gas, and 1 supply." class=" icon-bargain-bin-prices-png"></div>
<div class="f {{'unacquired' if inventory[1360] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Impaler Rounds (Spectre)&#10;Spectres do additional damage to armored targets." class=" btn-techupgrade-terran-impalerrounds-color-png"></div>
<div class="f {{'unacquired' if inventory[1323] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Nyx-Class Cloaking Module (Spectre)&#10;Cloak no longer requires energy to activate or maintain." class=" btn-permacloak-spectre-png"></div>
<div class="f {{'unacquired' if inventory[1322] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Psionic Lash (Spectre)&#10;Spell. Deals 200 damage to a single target." class=" btn-techupgrade-terran-psioniclash-color-png"></div>
<div class="f {{'unacquired' if inventory[1341] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Spectre)&#10;Reduces Spectre cost by 25 minerals and 25 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-herc" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1022] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="HERC&#10;Front-line infantry. Can use Grapple." class=" btn-unit-terran-herc-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1296] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Grapple Pull (HERC)&#10;Allows HERCs to use their grappling gun to pull a ground unit towards the HERC." class=" btn-ability-tychus-herc-heavyimpact-png"></div>
<div class="f {{'unacquired' if inventory[1285] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Juggernaut Plating (HERC)&#10;Increases HERC armor by 2." class=" btn-juggernaut-plating-herc-png"></div>
<div class="f {{'unacquired' if inventory[1286] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Kinetic Foam (HERC)&#10;Increases HERC life by 50." class=" btn-techupgrade-kinetic-foam-png"></div>
<div class="f {{'unacquired' if inventory[1284] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (HERC)&#10;Reduces HERC cost by 25 minerals, 25 gas, and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-dominion-trooper" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1024] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Dominion Trooper&#10;General-purpose infantry. Can be outfitted with weapons for different combat situations." class=" btn-unit-terran-troopermengsk-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1760] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Alloys (Dominion Trooper)&#10;Trooper weapons cost 20 fewer gas and now last for 5 minutes when dropped on death." class=" btn-upgrade-mengsk-engineeringbay-dominionweaponslevel0-png"></div>
<div class="f {{'unacquired' if inventory[1757] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="B-2 High-Cal LMG (Dominion Trooper)&#10;Allows the Troopers to arm with a more powerful weapon, effective against all unit types." class=" btn-upgrade-mengsk-trooper-plasmarifle-png"></div>
<div class="f {{'unacquired' if inventory[1759] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="CPO-7 Salamander Flamethrower (Dominion Trooper)&#10;Allows the Troopers to arm with a more powerful weapon, especially effective against light ground units." class=" btn-upgrade-mengsk-trooper-flamethrower-png"></div>
<div class="f {{'unacquired' if inventory[1758] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hailstorm Launcher (Dominion Trooper)&#10;Allows the Troopers to arm with a more powerful weapon, especially effective against armored air units." class=" btn-upgrade-mengsk-trooper-missilelauncher-png"></div>
<div class="f {{'unacquired' if inventory[1761] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Optimized Logistics (Dominion Trooper)&#10;Increases Dominion Trooper training speed." class=" btn-upgrade-terran-optimizedlogistics-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Factory &#x2014;
</div>
<div id="class-hellion" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1005] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hellion&#10;Fast scout. Has a flame attack that damages all enemy units in its line of fire." class=" btn-unit-terran-hellion-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1255] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hellbat (Hellion Morph)&#10;Allows Hellions to transform into Hellbats." class=" btn-unit-terran-hellionbattlemode-png"></div>
<div class="f {{'unacquired' if inventory[1240] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infernal Plating (Hellion)&#10;Increases Hellion and Hellbat armor by 2." class=" btn-upgrade-swann-hellarmor-png"></div>
<div class="f {{'unacquired' if inventory[1258] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Jump Jets (Hellion)&#10;Increases movement speed in Hellion mode.&#10;In Hellbat mode, launches the Hellbat toward enemy ground units and briefly stuns them." class=" btn-upgrade-terran-jumpjets-png"></div>
<div class="f {{'unacquired' if inventory[1257] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Optimized Logistics (Hellion)&#10;Increases Hellion training speed." class=" btn-upgrade-terran-optimizedlogistics-png"></div>
<div class="progressive lvl-{{[inventory[1259], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stimpack (Hellion) - Level 1&#10;Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life.&#10;Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead." class=" btn-ability-terran-stimpack-color-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stimpack (Hellion) - Level 2&#10;Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life.&#10;Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead." class=" btn-upgrade-terran-superstimppack-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1256] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Smart Servos (Hellion)&#10;Transforms faster between modes. Hellions can attack while moving." class=" btn-upgrade-terran-transformationservos-png"></div>
<div class="f {{'unacquired' if inventory[1301] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Thermite Filaments (Hellion)&#10;Hellions do an additional 10 damage to Light Armor." class=" btn-upgrade-terran-infernalpreigniter-png"></div>
<div class="f {{'unacquired' if inventory[1300] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Twin-Linked Flamethrower (Hellion)&#10;Doubles the width of the Hellion's flame attack." class=" btn-upgrade-terran-twin-linkedflamethrower-color-png"></div>
</div>
</div>
<div id="class-vulture" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1006] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Vulture&#10;Fast skirmish unit. Can use the Spider Mine ability." class=" btn-unit-terran-vulture-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1261] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Auto Launchers (Vulture)&#10;Allows Vultures to attack while moving." class=" vultureautolaunchers-png"></div>
<div class="f {{'unacquired' if inventory[1260] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ion Thrusters (Vulture)&#10;Increases Vulture movement speed." class=" btn-ability-terran-emergencythrusters-png"></div>
<div class="f {{'unacquired' if inventory[1241] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Jerry-Rigged Patchup (Vulture)&#10;Vultures regenerate life." class=" btn-jerry-rigged-patchjob-png"></div>
<div class="progressive lvl-{{[inventory[1303], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Replenishable Magazine (Vulture) - Level 1&#10;Level 1: Allows Vultures to replace used Spider Mines. Costs 15 minerals.&#10;Level 2: Replacing used Spider Mines no longer costs minerals." class=" btn-upgrade-raynor-replenishablemagazine-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Replenishable Magazine (Vulture) - Level 2&#10;Level 1: Allows Vultures to replace used Spider Mines. Costs 15 minerals.&#10;Level 2: Replacing used Spider Mines no longer costs minerals." class=" btn-upgrade-terran-replenishablemagazinelvl2-png"></div>
</div>
</div>
</div>
<div id="class-goliath" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1007] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Goliath&#10;Heavy-fire support unit." class=" btn-unit-terran-goliath-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1305] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ares-Class Targeting System (Goliath)&#10;Increases Goliath ground attack range by 1 and air by 3." class=" btn-upgrade-swann-aresclasstargetingsystem-png"></div>
<div class="f {{'unacquired' if inventory[1244] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Internal Tech Module (Goliath)&#10;Goliaths can be trained from a Factory without an attached Tech Lab." class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<div class="f {{'unacquired' if inventory[1263] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Jump Jets (Goliath)&#10;Allows Goliaths to jump up and down cliffs." class=" btn-ability-terran-goliath-jetpack-png"></div>
<div class="f {{'unacquired' if inventory[1304] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Multi-Lock Weapons System (Goliath)&#10;Goliaths can attack both ground and air targets simultaneously." class=" btn-upgrade-swann-multilockweaponsystem-png"></div>
<div class="f {{'unacquired' if inventory[1264] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Optimized Logistics (Goliath)&#10;Increases Goliath training speed." class=" btn-upgrade-terran-optimizedlogistics-png"></div>
<div class="f {{'unacquired' if inventory[1243] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Goliath)&#10;Reduces Goliath cost by 50 minerals and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1242] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shaped Hull (Goliath)&#10;Increases Goliath life by 25." class=" btn-techupgrade-terran-shapedhull-colored-png"></div>
</div>
</div>
<div id="class-diamondback" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1008] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Diamondback&#10;Fast, high-damage hovertank. Rail Gun can fire while the Diamondback is moving." class=" btn-unit-terran-cobra-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1266] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Burst Capacitors (Diamondback)&#10;While not attacking, the Diamondback charges its weapon. &#10;The next attack does 10 additional damage." class=" btn-ability-terran-electricfield-png"></div>
<div class="f {{'unacquired' if inventory[1265] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hyperfluxor (Diamondback)&#10;Increases Diamondback attack speed." class=" btn-upgrade-mengsk-engineeringbay-orbitaldrop-png"></div>
<div class="f {{'unacquired' if inventory[1281] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Maglev Propulsion (Diamondback)&#10;Increases Diamondback movement speed." class=" btn-upgrade-terran-nova-specialordance-png"></div>
<div class="progressive lvl-{{[inventory[1306], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Tri-Lithium Power Cell (Diamondback) - Level 1&#10;Level 1: Tri-Lithium Power Cell: Increases Diamondback attack range by 1.&#10;Level 2: Tungsten Spikes: Increases Diamondback attack range by 3." class=" btn-upgrade-terran-trilithium-power-cell-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Tri-Lithium Power Cell (Diamondback) - Level 2&#10;Level 1: Tri-Lithium Power Cell: Increases Diamondback attack range by 1.&#10;Level 2: Tungsten Spikes: Increases Diamondback attack range by 3." class=" btn-upgrade-terran-tungsten-spikes-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1267] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Diamondback)&#10;Reduces Diamondback cost by 50 gas and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1307] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shaped Hull (Diamondback)&#10;Increases Diamondback life by 50." class=" btn-techupgrade-terran-shapedhull-colored-png"></div>
</div>
</div>
<div id="class-siege-tank" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1009] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Siege Tank&#10;Heavy tank. Long-range artillery in Siege Mode." class=" btn-unit-terran-siegetank-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1273] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Siege Tech (Siege Tank)&#10;Siege Tanks gain +3 armor in Siege Mode." class=" btn-upgrade-raynor-improvedsiegemode-png"></div>
<div class="f {{'unacquired' if inventory[1290] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="All-Terrain Treads (Siege Tank)&#10;Increases movement speed of Siege Tanks in Tank Mode." class=" btn-all-terrain-treads-png"></div>
<div class="f {{'unacquired' if inventory[1271] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Graduating Range (Siege Tank)&#10;Increases the Siege Tank's attack range by 1 every 3 seconds while in Siege Mode, &#10;up to a maximum of 5 additional range." class=" btn-upgrade-terran-nova-siegetankrange-png"></div>
<div class="f {{'unacquired' if inventory[1274] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Internal Tech Module (Siege Tank)&#10;Siege Tanks can be trained from a Factory without an attached Tech Lab." class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<div class="f {{'unacquired' if inventory[1268] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Jump Jets (Siege Tank)&#10;Repositions Siege Tank to a target location. &#10;Can be used in either mode and to jump up and down cliffs. " class=" btn-upgrade-terran-jumpjets-png"></div>
<div class="f {{'unacquired' if inventory[1272] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Laser Targeting System (Siege Tank)&#10;Increases vision by 2 and weapon range by 1." class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<div class="f {{'unacquired' if inventory[1308] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Maelstrom Rounds (Siege Tank)&#10;Siege Tanks do an additional 40 damage to the primary target in Siege Mode." class=" btn-upgrade-raynor-maelstromrounds-png"></div>
<div class="progressive lvl-{{[inventory[1289], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Transport Hook (Siege Tank) - Level 1&#10;Level 1: Allows Siege Tanks to be transported in Siege Mode.&#10;Level 2: Siege Tanks in Siege Mode can attack air units while transported by a Medivac." class=" btn-ability-tychus-medivac-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Transport Hook (Siege Tank) - Level 2&#10;Level 1: Allows Siege Tanks to be transported in Siege Mode.&#10;Level 2: Siege Tanks in Siege Mode can attack air units while transported by a Medivac." class=" btn-ability-mengsk-siegetank-flyingtankarmament-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1246] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Siege Tank)&#10;Reduces Siege Tank cost by 25 gas and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1309] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shaped Blast (Siege Tank)&#10;Reduces splash damage to friendly targets while in Siege Mode by 75%." class=" btn-techupgrade-terran-shapedblast-color-png"></div>
<div class="f {{'unacquired' if inventory[1245] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shaped Hull (Siege Tank)&#10;Increases Siege Tank life by 25." class=" btn-techupgrade-terran-shapedhull-colored-png"></div>
<div class="f {{'unacquired' if inventory[1270] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Smart Servos (Siege Tank)&#10;Increases transformation speed between modes." class=" btn-upgrade-terran-transformationservos-png"></div>
<div class="f {{'unacquired' if inventory[1269] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Spider Mines (Siege Tank)&#10;Allows Siege Tanks to lay Spider Mines. &#10;Lays 3 Spider Mines at once. 3 charges." class=" btn-upgrade-siegetank-spidermines-png"></div>
</div>
</div>
<div id="class-thor" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1017] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Thor&#10;Heavy assault mech." class=" btn-unit-terran-thor-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1324] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="330mm Barrage Cannon (Thor)&#10;Improves 250mm Strike Cannons ability to deal area damage and stun units in a small area.&#10;Can be also freely aimed on ground." class=" btn-ability-thor-330mm-png"></div>
<div class="f {{'unacquired' if inventory[1342] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Button With a Skull on It (Thor)&#10;Allows Thors to launch nukes." class=" btn-ability-terran-nuclearstrike-color-png"></div>
<div class="f {{'unacquired' if inventory[1344] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Large Scale Field Construction (Thor)&#10;Allows Thors to be built by SCVs like a structure." class=" btn-tips-armory-png"></div>
<div class="f {{'unacquired' if inventory[1343] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Laser Targeting System (Thor)&#10;Increases vision by 2 and weapon range by 1." class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<div class="progressive lvl-{{[inventory[1361], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive High Impact Payload (Thor) - Level 1&#10;Level 1: Allows Thors to transform in order to use an alternative air attack.&#10;Level 2: Increases transformation speed between modes." class=" btn-unit-terran-thorsiegemode-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive High Impact Payload (Thor) - Level 2&#10;Level 1: Allows Thors to transform in order to use an alternative air attack.&#10;Level 2: Increases transformation speed between modes." class=" btn-upgrade-terran-transformationservos-png"></div>
</div>
<div class="progressive lvl-{{[inventory[1325], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Immortality Protocol (Thor) - Level 1&#10;Level 1: Allows destroyed Thors to be reconstructed on the field. Costs Vespene Gas.&#10;Level 2: Thors are automatically reconstructed after falling for free." class=" btn-techupgrade-terran-immortalityprotocol-color-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Immortality Protocol (Thor) - Level 2&#10;Level 1: Allows destroyed Thors to be reconstructed on the field. Costs Vespene Gas.&#10;Level 2: Thors are automatically reconstructed after falling for free." class=" talent-swann-level12-immortalityprotocol-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1293] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Reload (Thor)&#10;Increases Thor's ground attack speed." class=" btn-ability-mengsk-siegetank-flyingtankarmament-png"></div>
</div>
</div>
<div id="class-predator" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1614] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Predator&#10;Anti-infantry specialist that deals area damage with each attack." class=" btn-unit-terran-predator-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1753] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Adaptive Defenses (Predator)&#10;Predators gain a shield that halves incoming ranged and splash damage while active." class=" btn-ability-stetmann-banelingmanashield-png"></div>
<div class="f {{'unacquired' if inventory[1248] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Concussive Charge (Predator)&#10;Allows Predators to intercept enemy ground units, and applies an AoE slow on arrival." class=" predatorcharge-png"></div>
<div class="f {{'unacquired' if inventory[1247] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Phase Cloak (Predator)&#10;Allows Predators to briefly cloak. Predators ignore unit collision while cloaked." class=" btn-phase-cloak-png"></div>
<div class="f {{'unacquired' if inventory[1275] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Predator)&#10;Reduces Predator cost by 75 gas and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1392] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Vespene Synthesis (Predator)&#10;Gives 1 free Vespene per target hit with Lightning Field." class=" predatorvespene-png"></div>
</div>
</div>
<div id="class-widow-mine" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1020] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Widow Mine&#10;Robotic mine. Launches missiles at nearby enemy units while burrowed. &#10;Attacks deal splash damage in a small area around the target. &#10;Widow Mine is revealed when Sentinel Missile is on cooldown." class=" btn-unit-terran-widowmine-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1377] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Black Market Launchers (Widow Mine)&#10;Increases Widow Mine Sentinel Missile range." class=" btn-ability-hornerhan-widowmine-attackrange-png"></div>
<div class="f {{'unacquired' if inventory[1329] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Concealment (Widow Mine)&#10;Burrowed Widow Mines are no longer revealed when the Sentinel Missile is on cooldown." class=" btn-ability-terran-widowminehidden-png"></div>
<div class="f {{'unacquired' if inventory[1763] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Demolition Payload (Widow Mine)&#10;Allows Widow Mines to attack and damage structures." class=" btn-ability-terran-ignorearmor-png"></div>
<div class="f {{'unacquired' if inventory[1328] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Drilling Claws (Widow Mine)&#10;Allows Widow Mines to burrow and unburrow faster." class=" btn-upgrade-terran-researchdrillingclaws-png"></div>
<div class="f {{'unacquired' if inventory[1378] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Executioner Missiles (Widow Mine)&#10;Reduces Sentinel Missile cooldown.&#10;When killed, Widow Mines will launch several missiles at random enemy targets." class=" btn-ability-hornerhan-widowmine-deathblossom-png"></div>
<div class="f {{'unacquired' if inventory[1295] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Widow Mine)&#10;Reduces Widow Mine cost by 25 gas and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-cyclone" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1021] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Cyclone&#10;Mobile assault vehicle. Can use Lock On to quickly fire while moving." class=" btn-unit-terran-cyclone-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1383] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Internal Tech Module (Cyclone)&#10;Cyclones can be trained from a Factory without an attached Tech Lab." class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<div class="f {{'unacquired' if inventory[1218] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mag-Field Accelerators (Cyclone)&#10;Increases Cyclone Lock-On damage." class=" btn-upgrade-terran-magfieldaccelerator-png"></div>
<div class="f {{'unacquired' if inventory[1219] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mag-Field Launchers (Cyclone)&#10;Increases Cyclone attack range by 2." class=" btn-upgrade-terran-cyclonerangeupgrade-png"></div>
<div class="f {{'unacquired' if inventory[1373] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Fire Launchers (Cyclone)&#10;The first 12 shots of Lock On are fired more quickly." class=" btn-upgrade-raynor-ripwavemissiles-png"></div>
<div class="f {{'unacquired' if inventory[1349] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Cyclone)&#10;Reduces Cyclone cost by 25 minerals, 50 gas, and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1372] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Targeting Optics (Cyclone)&#10;Increases Cyclone Lock On casting range and the range while Locked On." class=" btn-upgrade-swann-targetingoptics-png"></div>
</div>
</div>
<div id="class-warhound" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1023] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Warhound&#10;Anti-vehicle mech. Haywire missiles do bonus damage to mechanical units." class=" btn-unit-terran-warhound-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1283] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Axiom Plating (Warhound)&#10;Increases Warhound armor by 2." class=" btn-research-zerg-fortifiedbunker-png"></div>
<div class="f {{'unacquired' if inventory[1766] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Deploy Turret (Warhound)&#10;Each Warhound can deploy a single-use Auto-Turret." class=" btn-building-terran-autoturret-png"></div>
<div class="f {{'unacquired' if inventory[1282] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Warhound)&#10;Reduces Warhound cost by 75 minerals." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Starport &#x2014;
</div>
<div id="class-medivac" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1010] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Medivac&#10;Air transport. Heals nearby biological units." class=" btn-unit-terran-medivac-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1330] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Cloaking Field (Medivac)&#10;Medivacs are permanently cloaked." class=" btn-permacloak-medivac-png"></div>
<div class="f {{'unacquired' if inventory[1311] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Healing AI (Medivac)&#10;Medivacs can heal two targets at once." class=" btn-ability-mengsk-medivac-doublehealbeam-png"></div>
<div class="f {{'unacquired' if inventory[1277] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Afterburners (Medivac)&#10;Ability. Temporarily increases the Medivac's movement speed by 70%." class=" btn-upgrade-terran-medivacemergencythrusters-png"></div>
<div class="f {{'unacquired' if inventory[1276] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Expanded Hull (Medivac)&#10;Increases Medivac cargo space by 4." class=" btn-upgrade-mengsk-engineeringbay-neosteelfortifiedarmor-png"></div>
<div class="f {{'unacquired' if inventory[1310] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Deployment Tube (Medivac)&#10;Medivacs deploy loaded troops almost instantly." class=" btn-techupgrade-terran-rapiddeployment-color-png"></div>
<div class="f {{'unacquired' if inventory[1291] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Reignition Systems (Medivac)&#10;Slightly increases Medivac movement speed.&#10;Reduces Medivac's Afterburners ability cooldown." class=" btn-upgrade-terran-highcapacityfueltanks-png"></div>
<div class="f {{'unacquired' if inventory[1755] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Medivac)&#10;Reduces Medivac cost by 50 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1249] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Scatter Veil (Medivac)&#10;Medivacs get 100 shields." class=" btn-scatter-veil-png"></div>
</div>
</div>
<div id="class-wraith" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1011] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Wraith&#10;Highly mobile flying unit. Excellent at surgical strikes." class=" btn-unit-terran-wraith-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1278] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Laser Technology (Wraith)&#10;Burst Lasers do more damage and can hit both ground and air targets.&#10;Replaces Gemini Missiles weapon." class=" btn-upgrade-swann-improvedburstlaser-png"></div>
<div class="f {{'unacquired' if inventory[1313] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Displacement Field (Wraith)&#10;Wraiths evade 20% of incoming attacks while cloaked." class=" btn-upgrade-swann-displacementfield-png"></div>
<div class="f {{'unacquired' if inventory[1332] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Internal Tech Module (Wraith)&#10;Wraiths can be trained from a Starport without an attached Tech Lab." class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<div class="progressive lvl-{{[inventory[1312], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Tomahawk Power Cells (Wraith) - Level 1&#10;Level 1: Tomahawk Power Cells: Increases Wraith starting energy by 100.&#10;Level 2: Unregistered Cloaking Module: Wraiths do not require energy to cloak and remain cloaked." class=" btn-techupgrade-terran-tomahawkpowercell-color-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Tomahawk Power Cells (Wraith) - Level 2&#10;Level 1: Tomahawk Power Cells: Increases Wraith starting energy by 100.&#10;Level 2: Unregistered Cloaking Module: Wraiths do not require energy to cloak and remain cloaked." class=" btn-permacloak-wraith-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1333] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Wraith)&#10;Reduces Wraith cost by 50 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1331] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Trigger Override (Wraith)&#10;Wraith attack speed increases by 10% with each attack, up to a maximum of 100%." class=" btn-ability-hornerhan-wraith-attackspeed-png"></div>
</div>
</div>
<div id="class-viking" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1012] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Viking&#10;Durable support flyer. Loaded with strong anti-capital air missiles. &#10;Can switch into Assault Mode to attack ground units." class=" btn-unit-terran-vikingfighter-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1754] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Aesir Turbines (Viking)&#10;Increases Viking movement speed by 55%." class=" btn-ability-mengsk-viking-speed-png"></div>
<div class="f {{'unacquired' if inventory[1280] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Anti-Mechanical Munition (Viking)&#10;Increases Viking damage to mechanical units while in Assault Mode." class=" btn-ability-terran-ignorearmor-png"></div>
<div class="f {{'unacquired' if inventory[1315] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Phobos-Class Weapons System (Viking)&#10;Increases Viking attack range by 1 in Assault mode and 2 in Fighter mode." class=" btn-upgrade-raynor-phobosclassweaponssystem-png"></div>
<div class="f {{'unacquired' if inventory[1314] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ripwave Missiles (Viking)&#10;Vikings do area damage while in Fighter Mode." class=" btn-upgrade-raynor-ripwavemissiles-png"></div>
<div class="f {{'unacquired' if inventory[1334] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shredder Rounds (Viking)&#10;Attacks in Assault mode do line splash damage." class=" btn-ability-hornerhan-viking-piercingattacks-png"></div>
<div class="f {{'unacquired' if inventory[1279] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Smart Servos (Viking)&#10;Increases transformation speed between modes." class=" btn-upgrade-terran-transformationservos-png"></div>
<div class="f {{'unacquired' if inventory[1335] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="W.I.L.D. Missiles (Viking)&#10;Launches 5 rockets at the target unit. Each rocket does 25 (40 vs armored) damage." class=" btn-ability-hornerhan-viking-missileupgrade-png"></div>
</div>
</div>
<div id="class-banshee" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1013] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Banshee&#10;Tactical-strike aircraft." class=" btn-unit-terran-banshee-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1337] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Targeting Optics (Banshee)&#10;Increases Banshee attack range by 2 while cloaked." class=" btn-ability-terran-detectionconedebuff-png"></div>
<div class="f {{'unacquired' if inventory[1338] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Distortion Blasters (Banshee)&#10;Increases Banshee attack damage by 25% while cloaked." class=" btn-techupgrade-terran-cloakdistortionfield-color-png"></div>
<div class="f {{'unacquired' if inventory[1350] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hyperflight Rotors (Banshee)&#10;Increases Banshee movement speed." class=" btn-upgrade-terran-hyperflightrotors-png"></div>
<div class="f {{'unacquired' if inventory[1352] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Internal Tech Module (Banshee)&#10;Banshees can be trained from a Starport without an attached Tech Lab." class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<div class="f {{'unacquired' if inventory[1351] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Laser Targeting System (Banshee)&#10;Increases vision by 2 and weapon range by 1." class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<div class="progressive lvl-{{[inventory[1316], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Cross-Spectrum Dampeners (Banshee) - Level 1&#10;Level 1: Banshees can remain cloaked twice as long.&#10;Level 2: Banshees do not require energy to cloak and remain cloaked." class=" btn-banshee-cross-spectrum-dampeners-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Cross-Spectrum Dampeners (Banshee) - Level 2&#10;Level 1: Banshees can remain cloaked twice as long.&#10;Level 2: Banshees do not require energy to cloak and remain cloaked." class=" btn-permacloak-banshee-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1339] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rocket Barrage (Banshee)&#10;Banshees gain the Rocket Barrage ability, &#10;which deals 75 damage to enemy ground units in the target area." class=" btn-upgrade-terran-nova-bansheemissilestrik-png"></div>
<div class="f {{'unacquired' if inventory[1336] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shaped Hull (Banshee)&#10;Increases Banshee life by 100." class=" btn-techupgrade-terran-shapedhull-colored-png"></div>
<div class="f {{'unacquired' if inventory[1317] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shockwave Missile Battery (Banshee)&#10;Banshees do area damage in a straight line." class=" btn-upgrade-raynor-shockwavemissilebattery-png"></div>
</div>
</div>
<div id="class-liberator" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1018] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Liberator&#10;Artillery fighter. Loaded with missiles that deal area damage to enemy air targets. &#10;Can switch into Defender Mode to provide siege support." class=" btn-unit-terran-liberator-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1326] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Ballistics (Liberator)&#10;Increases Liberator range by 3 in Defender Mode." class=" btn-upgrade-terran-advanceballistics-png"></div>
<div class="f {{'unacquired' if inventory[1374] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Cloak (Liberator)&#10;Allows Liberators to use the Cloak ability." class=" btn-ability-terran-cloak-color-png"></div>
<div class="f {{'unacquired' if inventory[1294] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Guerilla Missiles (Liberator)&#10;Liberators in Fighter Mode apply an attack and movement debuff to enemies they attack." class=" btn-upgrade-terran-nova-hellfiremissiles-png"></div>
<div class="f {{'unacquired' if inventory[1375] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Laser Targeting System (Liberator)&#10;Increases vision by 2 and weapon range by 1." class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<div class="f {{'unacquired' if inventory[1376] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Optimized Logistics (Liberator)&#10;Increases Liberator training speed." class=" btn-upgrade-terran-optimizedlogistics-png"></div>
<div class="f {{'unacquired' if inventory[1327] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Raid Artillery (Liberator)&#10;Allows Liberators to attack structures while in Defender Mode." class=" btn-upgrade-terran-nova-terrandefendermodestructureattack-png"></div>
<div class="f {{'unacquired' if inventory[1385] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Liberator)&#10;Reduces Liberator cost by 25 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1384] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Smart Servos (Liberator)&#10;Increases transformation speed between modes." class=" btn-upgrade-terran-transformationservos-png"></div>
<div class="f {{'unacquired' if inventory[1751] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="UED Missile Technology (Liberator)&#10;Increases Liberator attack range in Fighter mode by 4." class=" btn-ued-rocketry-technology-png"></div>
</div>
</div>
<div id="class-valkyrie" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1019] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Valkyrie&#10;Advanced anti-aircraft fighter. &#10;Able to use cluster missiles that deal area damage to air targets." class=" btn-unit-terran-valkyriescbw-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1382] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Afterburners (Valkyrie)&#10;Ability. Temporarily increases the Valkyries's movement speed by 70%." class=" btn-afterburners-valkyrie-png"></div>
<div class="f {{'unacquired' if inventory[1379] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Enhanced Cluster Launchers (Valkyrie)&#10;Valkyries fire 2 additional rockets each volley." class=" btn-ability-stetmann-corruptormissilebarrage-png"></div>
<div class="f {{'unacquired' if inventory[1381] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Flechette Missiles (Valkyrie)&#10;Equips Valkyries with Air-to-Surface missiles to attack ground units." class=" btn-ability-hornerhan-viking-missileupgrade-png"></div>
<div class="f {{'unacquired' if inventory[1390] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Launching Vector Compensator (Valkyrie)&#10;Allows Valkyries to shoot air while moving." class=" btn-launch-vector-compensator-png"></div>
<div class="f {{'unacquired' if inventory[1391] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Valkyrie)&#10;Reduces Valkyrie cost by 100 minerals, 25 gas, and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1380] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shaped Hull (Valkyrie)&#10;Increases Valkyrie life by 50." class=" btn-techupgrade-terran-shapedhull-colored-png"></div>
</div>
</div>
<div id="class-raven" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1606] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Raven&#10;Aerial Caster unit." class=" btn-unit-terran-raven-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1368] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Anti-Armor Missile (Raven)&#10;Spell. Decreases target and nearby enemy units armor by 2." class=" btn-ability-terran-shreddermissile-color-png"></div>
<div class="f {{'unacquired' if inventory[1363] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bio Mechanical Repair Drone (Raven)&#10;Spell. Deploys a drone that can heal biological or mechanical units." class=" btn-unit-biomechanicaldrone-png"></div>
<div class="f {{'unacquired' if inventory[1346] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Durable Materials (Raven)&#10;Extends timed life duration of Raven's summoned objects." class=" btn-upgrade-terran-durablematerials-png"></div>
<div class="f {{'unacquired' if inventory[1366] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hunter-Seeker Weapon (Raven)&#10;Allows Ravens to attack with a Hunter-Seeker weapon." class=" btn-hunter-seeker-weapon-png"></div>
<div class="f {{'unacquired' if inventory[1367] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Interference Matrix (Raven)&#10;Spell. Target enemy Mechanical or Psionic unit can't attack or use abilities for a short duration." class=" btn-upgrade-terran-interferencematrix-png"></div>
<div class="f {{'unacquired' if inventory[1369] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Internal Tech Module (Raven)&#10;Ravens can be trained from a Starport without an attached Tech Lab." class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<div class="f {{'unacquired' if inventory[1365] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Railgun Turret (Raven)&#10;Spell. Allows Ravens to deploy an advanced Auto-Turret, that can attack enemy ground units in a straight line." class=" btn-unit-terran-autoturretblackops-png"></div>
<div class="f {{'unacquired' if inventory[1345] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Raven)&#10;Reduces Raven cost by 50 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1364] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Spider Mines (Raven)&#10;Spell. Deploys 3 Spider Mines to a target location." class=" btn-upgrade-siegetank-spidermines-png"></div>
</div>
</div>
<div id="class-science-vessel" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1607] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Science Vessel&#10;Aerial Caster unit. Can repair mechanical units." class=" btn-unit-terran-sciencevessel-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1371] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Defensive Matrix (Science Vessel)&#10;Spell. Provides a target unit with a defensive barrier that can absorb up to 250 damage." class=" btn-upgrade-swann-defensivematrix-png"></div>
<div class="f {{'unacquired' if inventory[1370] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="EMP Shockwave (Science Vessel)&#10;Spell. Depletes all energy and shields of all units in a target area." class=" btn-ability-mengsk-ghost-staticempblast-png"></div>
<div class="f {{'unacquired' if inventory[1347] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Improved Nano-Repair (Science Vessel)&#10;Nano-Repair no longer requires energy to use." class=" btn-upgrade-swann-improvednanorepair-png"></div>
<div class="f {{'unacquired' if inventory[1348] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Magellan Computation Systems (Science Vessel)&#10;Science Vessel can use Nano-Repair at two targets at once." class=" btn-magellan-computation-systems-png"></div>
<div class="f {{'unacquired' if inventory[1750] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tactical Jump (Science Vessel)&#10;Allows Science Vessels to warp to a target location anywhere on the map." class=" btn-ability-hornerhan-fleethyperjump-png"></div>
</div>
</div>
<div id="class-hercules" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1615] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hercules&#10;Massive transport ship." class=" btn-unit-terran-hercules-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1386] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Internal Fusion Module (Hercules)&#10;Hercules can be trained from a Starport without having a Fusion Core." class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<div class="f {{'unacquired' if inventory[1387] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tactical Jump (Hercules)&#10;Allows Hercules to warp to a target location anywhere on the map." class=" btn-ability-terran-hercules-tacticaljump-png"></div>
</div>
</div>
<div id="class-battlecruiser" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1014] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Battlecruiser&#10;Powerful warship." class=" btn-unit-terran-battlecruiser-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1355] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="ATX Laser Battery (Battlecruiser)&#10;Battlecruisers can attack while moving, &#10;do the same damage to both ground and air targets, and fire faster." class=" btn-atx-batteries-png"></div>
<div class="f {{'unacquired' if inventory[1393] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Behemoth Plating (Battlecruiser)&#10;Increases Battlecruiser armor by 2." class=" btn-research-zerg-fortifiedbunker-png"></div>
<div class="f {{'unacquired' if inventory[1292] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Behemoth Reactor (Battlecruiser)&#10;All Battlecruiser spells require 25 less energy to cast." class=" btn-upgrade-terran-behemothreactor-png"></div>
<div class="f {{'unacquired' if inventory[1354] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Cloak (Battlecruiser)&#10;Allows Battlecruisers to use the Cloak ability." class=" btn-ability-terran-cloak-color-png"></div>
<div class="f {{'unacquired' if inventory[1752] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Field-Assist Target System (Battlecruiser)&#10;Battlecruisers increase the attack range of nearby friendly ground units by 1." class=" btn-ability-mengsk-battlecruiser-decksights-png"></div>
<div class="f {{'unacquired' if inventory[1357] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Internal Tech Module (Battlecruiser)&#10;Battlecruisers can be trained from a Starport without an attached Tech Lab." class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<div class="f {{'unacquired' if inventory[1394] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Moirai Impulse Drive (Battlecruiser)&#10;Increases Battlecruiser movement speed." class=" btn-moirai-impulse-drive-png"></div>
<div class="f {{'unacquired' if inventory[1356] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Optimized Logistics (Battlecruiser)&#10;Increases Battlecruiser training speed." class=" btn-upgrade-terran-optimizedlogistics-png"></div>
<div class="progressive lvl-{{[inventory[1319], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Defensive Matrix (Battlecruiser) - Level 1&#10;Level 1: Spell. For 20 seconds the Battlecruiser gains a shield that can absorb up to 200 damage.&#10;Level 2: Passive. Battlecruiser gets 200 shields. Can spend energy to fully recharge shields." class=" btn-upgrade-swann-defensivematrix-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Defensive Matrix (Battlecruiser) - Level 2&#10;Level 1: Spell. For 20 seconds the Battlecruiser gains a shield that can absorb up to 200 damage.&#10;Level 2: Passive. Battlecruiser gets 200 shields. Can spend energy to fully recharge shields." class=" btn-advanced-defensive-matrix-png"></div>
</div>
<div class="progressive lvl-{{[inventory[1318], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Missile Pods (Battlecruiser) - Level 1&#10; Battlecruisers gain the Missile Pods ability, &#10;which deals damage to air units in a target area.&#10; Level 1: Deals 40 damage (+50 vs light).&#10; Level 2: Deals 110 damage and costs -50 less energy.&#10; " class=" btn-techupgrade-terran-missilepods-color-level1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Missile Pods (Battlecruiser) - Level 2&#10; Battlecruisers gain the Missile Pods ability, &#10;which deals damage to air units in a target area.&#10; Level 1: Deals 40 damage (+50 vs light).&#10; Level 2: Deals 110 damage and costs -50 less energy.&#10; " class=" btn-upgrade-terran-nova-bansheemissilestrik-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1353] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tactical Jump (Battlecruiser)&#10;Allows Battlecruisers to warp to a target location anywhere on the map." class=" btn-ability-terran-warpjump-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Buildings &#x2014;
</div>
<div id="class-bunker" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1400] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bunker&#10;Defensive structure. Able to load infantry units, giving them +1 range to their attacks." class=" btn-building-terran-bunker-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1611] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Fortified Bunker (Bunker)&#10;Bunkers have more life." class=" btn-building-terran-bunkerneosteel-png"></div>
<div class="f {{'unacquired' if inventory[1201] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Neosteel Bunker (Bunker)&#10;Increases the number of Bunker slots by 2." class=" btn-upgrade-terran-neosteelframe-png"></div>
<div class="f {{'unacquired' if inventory[1200] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Projectile Accelerator (Bunker)&#10;Increases range of all units in the Bunker by 1." class=" btn-upgrade-zerg-stukov-bunkerresearchbundle_05-png"></div>
<div class="f {{'unacquired' if inventory[1610] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shrike Turret (Bunker)&#10;Adds an automated turret to Bunkers." class=" btn-upgrade-swann-improvedturretattackspeed-png"></div>
</div>
</div>
<div id="class-missile-turret" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1401] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Missile Turret&#10;Anti-air defensive structure." class=" btn-building-terran-missileturret-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1203] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hellstorm Batteries (Missile Turret)&#10;The Missile Turret unleashes an additional flurry of missiles with each attack." class=" btn-techupgrade-terran-hellstormbatteries-color-png"></div>
<div class="f {{'unacquired' if inventory[1399] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Missile Turret)&#10;Reduces Missile Turret cost by 25 minerals." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[1202] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Titanium Housing (Missile Turret)&#10;Increases Missile Turret life by 75." class=" btn-techupgrade-terran-titaniumhousing-color-png"></div>
</div>
</div>
<div id="class-sensor-tower" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1402] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sensor Tower&#10;Reveals locations of enemy units at long range." class=" btn-building-terran-sensordome-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1764] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Assistive Targeting (Sensor Tower)&#10;Sensor Towers increase the attack range of defensive buildings in their direct sight range." class=" btn-ability-hornerhan-raven-analyzetarget-png"></div>
<div class="f {{'unacquired' if inventory[1765] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Multispectrum Doppler (Sensor Tower)&#10;Sensor Towers gain +10 sight range and +5 radar range." class=" btn-tips-laserdrillantiair-png"></div>
</div>
</div>
<div id="class-devastator-turret" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1403] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Devastator Turret&#10;Defensive structure. Deals increased damage to armored targets. Attacks ground units." class=" btn-tips-flamingbetty-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1397] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Anti-Armor Munitions (Devastator Turret)&#10;Increases Devastator Turret damage to armored targets by 10." class=" btn-ability-terran-ignorearmor-png"></div>
<div class="f {{'unacquired' if inventory[1396] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Concussive Grenades (Devastator Turret)&#10;Devastator Turrets slow enemies they hit. Does not stack with Marauder Concussive Shells." class=" btn-ability-terran-punishergrenade-color-png"></div>
<div class="f {{'unacquired' if inventory[1398] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Devastator Turret)&#10;Reduces Devastator Turret cost by 50 minerals." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-planetary-fortress" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1612] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Planetary Fortress&#10;Allows Command Centers to upgrade into a defensive structure with a turret and additional armor.&#10;Planetary Fortresses cannot Lift Off, or cast Orbital Command spells." class=" btn-building-terran-planetaryfortress-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1389] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ibiks Tracking Scanners (Planetary Fortress)&#10;Planetary Fortress can attack air units." class=" btn-ability-terran-detectionconedebuff-png"></div>
<div class="f {{'unacquired' if inventory[1395] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Orbital Module (Planetary Fortress)&#10;Allows Planetary Fortresses to use Scanner Sweep, MULE, and Extra Supplies if those abilities are owned." class=" btn-orbital-fortress-png"></div>
<div class="progressive lvl-{{[inventory[1388], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Augmented Thrusters (Planetary Fortress) - Level 1&#10;Level 1: Lift Off - Planetary Fortress can lift off.&#10;Level 2: Armament Stabilizers - Planetary Fortress can attack while lifted off." class=" btn-ability-terran-liftoff-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Augmented Thrusters (Planetary Fortress) - Level 2&#10;Level 1: Lift Off - Planetary Fortress can lift off.&#10;Level 2: Armament Stabilizers - Planetary Fortress can attack while lifted off." class=" btn-ability-mengsk-siegetank-flyingtankarmament-png"></div>
</div>
</div>
</div>
<div id="class-perdition-turret" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1613] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Perdition Turret&#10;Automated defensive turret. Burrows down while no enemies are nearby." class=" btn-unit-terran-perditionturret-png"></div>
</div>
</div>
<div id="class-hive-mind-emulator" class="item-class ss-4">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1618] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hive Mind Emulator&#10;Unlocks the Hive Mind Emulator defensive structure, and allows it to permanently Mind Control Zerg units." class=" btn-building-terran-hivemindemulator-png"></div>
<div class="f {{'unacquired' if inventory[1631] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Argus Amplifier (Hive Mind Emulator)&#10;Unlocks the Hive Mind Emulator defensive structure, and allows it to permanently Mind Control Protoss units." class=" btn-argus-talisman-png"></div>
<div class="f {{'unacquired' if inventory[1632] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Psi Indoctrinator (Hive Mind Emulator)&#10;Unlocks the Hive Mind Emulator defensive structure, and allows it to permanently Mind Control Terran units." class=" btn-upgrade-psi-indoctrinator-png"></div>
</div>
</div>
<div id="class-psi-disrupter" class="item-class ss-4">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1619] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Psi Disrupter&#10;Unlocks the Psi Disrupter defensive structure, and allows it to slow the attack and movement speeds of all nearby Zerg units." class=" btn-building-terran-sigmaprojector-png"></div>
<div class="f {{'unacquired' if inventory[1629] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sonic Disrupter (Psi Disrupter)&#10;Unlocks the Psi Disrupter defensive structure, and allows it to slow the attack and movement speeds of all nearby Terran units." class=" btn-ability-protoss-mindblast-png"></div>
<div class="f {{'unacquired' if inventory[1630] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Psi Screen (Psi Disrupter)&#10;Unlocks the Psi Disrupter defensive structure, and allows it to slow the attack and movement speeds of all nearby Protoss units." class=" btn-progression-protoss-fenix-1-zealotsuit-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Mercenaries &#x2014;
</div>
<div id="class-terran-mercenary" class="item-class ss-5">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1500] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="War Pigs&#10;Mercenary Marines." class=" btn-unit-terran-marinemercenary-png"></div>
<div class="f {{'unacquired' if inventory[1501] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Devil Dogs&#10;Mercenary Firebats." class=" btn-unit-terran-firebatmercenary-png"></div>
<div class="f {{'unacquired' if inventory[1502] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hammer Securities&#10;Mercenary Marauders." class=" btn-unit-terran-maraudermercenary-png"></div>
<div class="f {{'unacquired' if inventory[1503] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Spartan Company&#10;Mercenary Goliaths." class=" btn-unit-terran-goliathmercenary-png"></div>
<div class="f {{'unacquired' if inventory[1504] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Siege Breakers&#10;Mercenary Siege Tanks." class=" btn-unit-terran-siegetankmercenary-tank-png"></div>
<div class="f {{'unacquired' if inventory[1505] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hel's Angels&#10;Mercenary Vikings." class=" btn-unit-terran-vikingmercenary-fighter-png"></div>
<div class="f {{'unacquired' if inventory[1506] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Dusk Wings&#10;Mercenary Banshees." class=" btn-unit-terran-bansheemercenary-png"></div>
<div class="f {{'unacquired' if inventory[1507] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Jackson's Revenge&#10;Mercenary Battlecruiser." class=" btn-unit-terran-battlecruiserloki-png"></div>
<div class="f {{'unacquired' if inventory[1508] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Skibi's Angels&#10;Mercenary Medics." class=" btn-unit-terran-medicelite-png"></div>
<div class="f {{'unacquired' if inventory[1509] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Death Heads&#10;Mercenary Reapers." class=" btn-unit-terran-deathhead-png"></div>
<div class="f {{'unacquired' if inventory[1510] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Winged Nightmares&#10;Mercenary Wraiths." class=" btn-unit-collection-wraith-junker-png"></div>
<div class="f {{'unacquired' if inventory[1511] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Midnight Riders&#10;Mercenary Liberators." class=" btn-unit-terran-liberatorblackops-png"></div>
<div class="f {{'unacquired' if inventory[1512] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Brynhilds&#10;Mercenary Valkyries." class=" btn-unit-collection-vikingfighter-covertops-png"></div>
<div class="f {{'unacquired' if inventory[1513] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Jotun&#10;Mercenary Thor." class=" btn-unit-terran-merc-thor-png"></div>
</div>
</div>
<div id="class-terran-mercenary-upgrade" class="item-class ss-5">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1623] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rogue Forces (Terran)&#10;Terran Mercenary calldowns are no longer limited by charges." class=" btn-rogue-forces-png"></div>
<div class="f {{'unacquired' if inventory[1627] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Reinforcement (Terran)&#10;Reduces cooldowns of all Terran Mercenary calldowns by 60s." class=" btn-progression-hornerhan-6-mirabuildtime-png"></div>
<div class="f {{'unacquired' if inventory[1633] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Signal Beacon (Terran)&#10;Terran Mercenary Calldowns are instantly deployed on rally point." class=" talent-raynor-level08-orbitaldroppods-png"></div>
<div class="progressive lvl-{{[inventory[1626], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Fast Delivery (Terran) - Level 1&#10;At level 1, you can request one Mercenary unit immediately at the start of a mission. Level 2 allows you to calldown 3 Mercenary units immediately." class=" talent-tychus-level07-firstdiscount-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Fast Delivery (Terran) - Level 2&#10;At level 1, you can request one Mercenary unit immediately at the start of a mission. Level 2 allows you to calldown 3 Mercenary units immediately." class=" talent-tychus-level02-additionaloutlaw-png"></div>
</div>
</div>
</div>
<div id="class-son-of-korhal" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1056] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Son of Korhal&#10;Royal Guard general-purpose infantry." class=" btn-unit-terran-marine-mengsk-png"></div>
</div>
</div>
<div id="class-field-response-theta" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1058] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Field Response Theta&#10;Royal Guard support trooper. Heals nearby biological units." class=" btn-unit-terran-medic-mengsk-png"></div>
</div>
</div>
<div id="class-aegis-guard" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1054] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Aegis Guard&#10;Royal Guard heavy assault infantry." class=" btn-unit-terran-maraudermengsk-png"></div>
</div>
</div>
<div id="class-emperors-shadow" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1055] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Emperor's Shadow&#10;Royal Guard specialist. Can use Pyrokinetic Immolation and EMP Blast abilities. Can call down Tactical missiles." class=" btn-unit-terran-ghostmengsk-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1756] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sovereign Tactical Missiles (Emperor's Shadow)&#10;Tactical Missile Strikes no longer need to be channeled." class=" btn-upgrade-mengsk-ghostacademy-guidedtacticalstrike-png"></div>
</div>
</div>
<div id="class-bulwark-company" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1057] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bulwark Company&#10;Royal Guard heavy-fire support unit." class=" btn-unit-terran-goliath-mengsk-png"></div>
</div>
</div>
<div id="class-shock-division" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1052] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shock Division&#10;Royal Guard heavy tank. Long-range artillery in Siege Mode." class=" btn-unit-terran-siegetankmengsk-png"></div>
</div>
</div>
<div id="class-blackhammer" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1053] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Blackhammer&#10;Royal Guard heavy assault mech." class=" btn-unit-terran-thormengsk-png"></div>
</div>
</div>
<div id="class-night-hawk" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1060] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Night Hawk&#10;Royal Guard highly mobile flying unit. Excellent at surgical strikes." class=" btn-unit-terran-wraith-mengsk-png"></div>
</div>
</div>
<div id="class-night-wolf" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1061] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Night Wolf&#10;Royal Guard tactical-strike aircraft." class=" btn-unit-terran-banshee-mengsk-png"></div>
</div>
</div>
<div id="class-emperors-guardian" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1059] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Emperor's Guardian&#10;Royal Guard artillery fighter. Loaded with missiles that deal area damage to enemy air targets. &#10;Can switch into Defender Mode to provide siege support." class=" btn-royalliberator-png"></div>
</div>
</div>
<div id="class-sky-fury" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1051] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sky Fury&#10;Durable Royal Guard support flyer. Loaded with strong anti-capital air missiles. &#10;Can switch into Assault Mode to attack ground units." class=" btn-unit-terran-vikingmengskfighter-png"></div>
</div>
</div>
<div id="class-pride-of-augustgrad" class="item-class ss-5 hidden-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1050] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Pride of Augustgrad&#10;Powerful Royal Guard warship." class=" btn-unit-terran-battlecruisermengsk-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Miscellaneous &#x2014;
</div>
<div id="class-terran-wa" class="item-class ss-6">
<div class="item-class-header">
<div class="progressive lvl-{{[inventory[1100], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Infantry Weapon - Level 1&#10;Increases damage of Terran infantry.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-infantryweaponslevel1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Infantry Weapon - Level 2&#10;Increases damage of Terran infantry.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-infantryweaponslevel2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Infantry Weapon - Level 3&#10;Increases damage of Terran infantry.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-infantryweaponslevel3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Infantry Weapon - Level 4&#10;Increases damage of Terran infantry.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-infantryweaponslevel4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Infantry Weapon - Level 5&#10;Increases damage of Terran infantry.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-infantryweaponslevel5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[1102], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Infantry Armor - Level 1&#10;Increases armor of Terran infantry.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-infantryarmorlevel1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Infantry Armor - Level 2&#10;Increases armor of Terran infantry.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-infantryarmorlevel2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Infantry Armor - Level 3&#10;Increases armor of Terran infantry.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-infantryarmorlevel3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Infantry Armor - Level 4&#10;Increases armor of Terran infantry.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-infantryarmorlevel4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Infantry Armor - Level 5&#10;Increases armor of Terran infantry.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-infantryarmorlevel5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[1103], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Vehicle Weapon - Level 1&#10;Increases damage of Terran vehicles.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-vehicleweaponslevel1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Vehicle Weapon - Level 2&#10;Increases damage of Terran vehicles.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-vehicleweaponslevel2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Vehicle Weapon - Level 3&#10;Increases damage of Terran vehicles.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-vehicleweaponslevel3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Vehicle Weapon - Level 4&#10;Increases damage of Terran vehicles.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-vehicleweaponslevel4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Vehicle Weapon - Level 5&#10;Increases damage of Terran vehicles.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-vehicleweaponslevel5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[1104], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Vehicle Armor - Level 1&#10;Increases armor of Terran vehicles.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-vehicleplatinglevel1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Vehicle Armor - Level 2&#10;Increases armor of Terran vehicles.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-vehicleplatinglevel2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Vehicle Armor - Level 3&#10;Increases armor of Terran vehicles.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-vehicleplatinglevel3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Vehicle Armor - Level 4&#10;Increases armor of Terran vehicles.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-vehicleplatinglevel4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Vehicle Armor - Level 5&#10;Increases armor of Terran vehicles.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-vehicleplatinglevel5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[1105], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Ship Weapon - Level 1&#10;Increases damage of Terran starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-shipweaponslevel1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Ship Weapon - Level 2&#10;Increases damage of Terran starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-shipweaponslevel2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Ship Weapon - Level 3&#10;Increases damage of Terran starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-shipweaponslevel3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Ship Weapon - Level 4&#10;Increases damage of Terran starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-shipweaponslevel4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Ship Weapon - Level 5&#10;Increases damage of Terran starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-shipweaponslevel5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[1106], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Ship Armor - Level 1&#10;Increases armor of Terran starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-shipplatinglevel1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Ship Armor - Level 2&#10;Increases armor of Terran starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-shipplatinglevel2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Ship Armor - Level 3&#10;Increases armor of Terran starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-shipplatinglevel3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Ship Armor - Level 4&#10;Increases armor of Terran starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-shipplatinglevel4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Terran Ship Armor - Level 5&#10;Increases armor of Terran starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-terran-shipplatinglevel5-png"></div>
</div>
</div>
</div>
<div id="class-scv" class="item-class ss-6">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1204] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Construction (SCV)&#10;Multiple SCVs can construct a structure, reducing its construction time." class=" btn-advanced-construction-png"></div>
<div class="f {{'unacquired' if inventory[1205] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Dual-Fusion Welders (SCV)&#10;SCVs repair twice as fast." class=" btn-upgrade-swann-scvdoublerepair-png"></div>
<div class="f {{'unacquired' if inventory[1232] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hostile Environment Adaptation (SCV)&#10;Increases SCV life by 15 and attack speed slightly." class=" btn-hostile-environment-adaptation-png"></div>
<div class="f {{'unacquired' if inventory[1762] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Construction Jump Jets (SCV)&#10;Allows SCVs to jump up and down cliffs." class=" btn-scv-cliffjump-png"></div>
</div>
</div>
<div id="class-spider-mine" class="item-class ss-6">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1262] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="High Explosive Munition (Spider Mine)&#10;Increases Spider mine damage." class=" btn-high-explosive-munition-png"></div>
<div class="f {{'unacquired' if inventory[1302] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Cerberus Mine (Spider Mine)&#10;Increases trigger and blast radius of Spider Mines." class=" btn-upgrade-raynor-cerberusmines-png"></div>
</div>
</div>
<div id="class-command-center" class="item-class ss-6">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[1297] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Scanner Sweep (Command Center)&#10;Temporarily reveals an area of the map, detecting cloaked and burrowed units." class=" btn-ability-terran-scannersweep-color-png"></div>
<div class="f {{'unacquired' if inventory[1298] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="MULE (Command Center)&#10;Summons a unit that gathers minerals more quickly than regular SCVs. Has timed life." class=" btn-unit-terran-mule-png"></div>
<div class="f {{'unacquired' if inventory[1299] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Extra Supplies (Command Center)&#10;Drops additional supplies, permanently increasing the supply output of the target Supply Depot by 8." class=" btn-ability-terran-calldownextrasupplies-color-png"></div>
<div class="f {{'unacquired' if inventory[1605] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Command Center Reactor (Command Center)&#10;Command Centers can train two SCVs at once." class=" btn-research-terran-commandcenterreactor-png"></div>
</div>
</div>
<div id="class-terran-macro" class="item-class ss-6">
<div class="item-class-upgrades">
<div class="progressive lvl-{{[inventory[1206], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Fire-Suppression System (Terran) - Level 1&#10;Level 1: While on low health, Terran structures are repaired to half health instead of burning down.&#10;Level 2: Terran structures are repaired to full health instead of half health." class=" btn-upgrade-swann-firesuppressionsystem-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Fire-Suppression System (Terran) - Level 2&#10;Level 1: While on low health, Terran structures are repaired to half health instead of burning down.&#10;Level 2: Terran structures are repaired to full health instead of half health." class=" btn-fire-suppression-system-lvl2-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1600] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ultra-Capacitors (Terran)&#10;Increases attack speed of units by 5% per weapon upgrade." class=" btn-research-terran-ultracapacitors-png"></div>
<div class="f {{'unacquired' if inventory[1601] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Vanadium Plating (Terran)&#10;Increases the life of units by 5% per armor upgrade." class=" btn-research-terran-vanadiumplating-png"></div>
<div class="f {{'unacquired' if inventory[1602] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Orbital Depots (Terran)&#10;Supply depots are built instantly." class=" btn-research-terran-orbitaldepots-png"></div>
<div class="f {{'unacquired' if inventory[1603] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Micro-Filtering (Terran)&#10;Refineries produce Vespene gas 25% faster." class=" btn-research-terran-microfiltering-png"></div>
<div class="f {{'unacquired' if inventory[1604] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Automated Refinery (Terran)&#10;Eliminates the need for SCVs in vespene gas production." class=" btn-building-terran-refineryautomated-png"></div>
<div class="f {{'unacquired' if inventory[1608] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tech Reactor (Terran)&#10;Merges Tech Labs and Reactors into one add on structure to provide both functions." class=" btn-building-terran-techreactor-png"></div>
<div class="f {{'unacquired' if inventory[1609] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Orbital Strike (Barracks)&#10;Trained units from Barracks are instantly deployed on rally point." class=" btn-research-terran-orbitalstrikerally-png"></div>
<div class="f {{'unacquired' if inventory[1616] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Cellular Reactor (Terran)&#10;All Terran spellcasters get +100 starting and maximum energy." class=" btn-research-zerg-cellularreactor-png"></div>
<div class="progressive lvl-{{[inventory[1617], 3]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Regenerative Bio-Steel (Terran) - Level 1&#10;Allows Terran mechanical units to regenerate health while not in combat.&#10;Each level increases life regeneration speed." class=" btn-regenerativebiosteel-blue-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Regenerative Bio-Steel (Terran) - Level 2&#10;Allows Terran mechanical units to regenerate health while not in combat.&#10;Each level increases life regeneration speed." class=" btn-regenerativebiosteel-green-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Regenerative Bio-Steel (Terran) - Level 3&#10;Allows Terran mechanical units to regenerate health while not in combat.&#10;Each level increases life regeneration speed." class=" btn-research-zerg-regenerativebio-steel-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1620] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Structure Armor (Terran)&#10;Increases armor of all Terran structures by 2." class=" btn-upgrade-terran-buildingarmor-png"></div>
<div class="f {{'unacquired' if inventory[1621] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hi-Sec Auto Tracking (Terran)&#10;Increases attack range of all Terran structures by 1." class=" btn-upgrade-terran-hisecautotracking-png"></div>
<div class="f {{'unacquired' if inventory[1622] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Optics (Terran)&#10;Increases attack range of all Terran mechanical units by 1." class=" btn-upgrade-swann-vehiclerangeincrease-png"></div>
<div class="f {{'unacquired' if inventory[1624] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mechanical Know-how (Terran)&#10;Increases mechanical unit life by 20%." class=" talent-swann-level14-vehiclehealthincrease-png"></div>
<div class="f {{'unacquired' if inventory[1625] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mercenary Munitions (Terran)&#10;Increases attack speed of all Terran combat units by 15%." class=" talent-raynor-level14-infantryattackspeed-png"></div>
<div class="f {{'unacquired' if inventory[1628] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Fusion Reactor (Fusion Core)&#10;Fusion Cores increase the energy regeneration of nearby units by +1 energy per second." class=" btn-tips-terran-energynova-png"></div>
</div>
</div>
</div>
</div>
</div>
<div id="zerg-items" class="tracker-section">
<div class="section-title">
<input type="checkbox" class="collapse-section">
<h2>Zerg Items</h2>
</div>
<div class="section-body-2">
<div class="section-toc">
<div class="toc-box">
<input type="checkbox" class="ss-1-toggle">
Ground
</div>
<div class="toc-box">
<input type="checkbox" class="ss-2-toggle">
Flyers
</div>
<div class="toc-box">
<input type="checkbox" class="ss-3-toggle">
Morphs
</div>
<div class="toc-box">
<input type="checkbox" class="ss-4-toggle">
Infested
</div>
<div class="toc-box">
<input type="checkbox" class="ss-5-toggle">
Buildings
</div>
<div class="toc-box">
<input type="checkbox" class="ss-6-toggle">
Mercenaries
</div>
<div class="toc-box">
<input type="checkbox" class="ss-7-toggle">
Miscellaneous
</div>
</div>
<div id="section-zerg" class="section-body">
<div class="ss-header">
&#x2014; Ground &#x2014;
</div>
<div id="class-zergling" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2000] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Zergling&#10;Fast inexpensive melee attacker. Hatches in pairs from a single larva. Can morph into a Baneling." class=" btn-unit-zerg-zergling-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2201] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Adrenal Overload (Zergling)&#10;Increases Zergling attack speed." class=" btn-upgrade-zerg-adrenaloverload-png"></div>
<div class="f {{'unacquired' if inventory[2200] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hardened Carapace (Zergling)&#10;Increases Zergling health by +10." class=" btn-upgrade-zerg-hardenedcarapace-png"></div>
<div class="f {{'unacquired' if inventory[2202] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Metabolic Boost (Zergling)&#10;Increases Zergling movement speed." class=" btn-upgrade-zerg-hotsmetabolicboost-png"></div>
<div class="f {{'unacquired' if inventory[2300] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Raptor Strain (Zergling)&#10;Allows Zerglings to jump up and down cliffs and leap onto enemies. Also increases Zergling attack damage by 2." class=" btn-unit-zerg-zergling-raptor-png"></div>
<div class="f {{'unacquired' if inventory[2406] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Zergling Reconstitution (Zerg)&#10;Killed Zerglings respawn from your primary Hatchery at no cost." class=" btn-ability-kerrigan-zerglingreconstitution-png"></div>
<div class="f {{'unacquired' if inventory[2226] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shredding Claws (Zergling)&#10;Zergling attacks will temporarily reduce their target's armor to 0." class=" btn-upgrade-zergling-armorshredding-png"></div>
<div class="f {{'unacquired' if inventory[2301] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Swarmling Strain (Zergling)&#10;Zerglings will spawn instantly and with an extra Zergling per egg at no additional cost." class=" btn-unit-zerg-zergling-swarmling-png"></div>
</div>
</div>
<div id="class-swarm-queen" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2001] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Swarm Queen&#10;Ranged support caster. Can use the Spawn Creep Tumor and Rapid Transfusion abilities." class=" btn-unit-zerg-broodqueen-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2271] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bio-Mechanical Transfusion (Swarm Queen)&#10;Swarm Queen Burst Heal heals an additional +10 life and can now target mechanical units." class=" btn-upgrade-zerg-abathur-biomechanicaltransfusion-png"></div>
<div class="f {{'unacquired' if inventory[2269] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Deep Tunnel (Swarm Queen)&#10;Swarm Queens gain the Deep Tunnel ability." class=" btn-ability-zerg-deeptunnel-png"></div>
<div class="f {{'unacquired' if inventory[2273] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Incubator Chamber (Swarm Queen)&#10;Swarm Queens may now be built two at a time from the Hatchery, Lair, or Hive." class=" btn-upgrade-zerg-abathur-incubationchamber-png"></div>
<div class="f {{'unacquired' if inventory[2270] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Organic Carapace (Swarm Queen)&#10;Swarm Queens gain +25 life." class=" btn-upgrade-zerg-organiccarapace-png"></div>
<div class="f {{'unacquired' if inventory[2272] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Swarm Queen)&#10;Reduces Swarm Queen cost by 50 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[2268] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Spawn Larvae (Swarm Queen)&#10;Swarm Queens gain the Spawn Larvae ability." class=" btn-unit-zerg-larva-png"></div>
</div>
</div>
<div id="class-roach" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2002] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Roach&#10;Durable short ranged attacker. Regenerates life quickly when burrowed." class=" btn-unit-zerg-roach-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2204] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Adaptive Plating (Roach)&#10;Roaches gain +3 armor when their life is below 50%." class=" btn-upgrade-zerg-adaptivecarapace-png"></div>
<div class="f {{'unacquired' if inventory[2303] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Corpser Strain (Roach)&#10;Units killed after being attacked by Roaches will spawn 2 Roachlings." class=" btn-unit-zerg-roach-corpser-png"></div>
<div class="f {{'unacquired' if inventory[2227] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Glial Reconstitution (Roach)&#10;Increases Roach movement speed." class=" btn-upgrade-zerg-glialreconstitution-png"></div>
<div class="f {{'unacquired' if inventory[2203] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hydriodic Bile (Roach)&#10;Roaches deal +8 damage to light targets." class=" btn-upgrade-zerg-hydriaticacid-png"></div>
<div class="f {{'unacquired' if inventory[2228] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Organic Carapace (Roach)&#10;Increases Roach health by +25." class=" btn-upgrade-zerg-organiccarapace-png"></div>
<div class="f {{'unacquired' if inventory[2205] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tunneling Claws (Roach)&#10;Allows Roaches to move while burrowed." class=" btn-upgrade-zerg-hotstunnelingclaws-png"></div>
<div class="f {{'unacquired' if inventory[2302] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Vile Strain (Roach)&#10;Roach attacks will slow the movement and attack speed of enemies." class=" btn-unit-zerg-roach-vile-png"></div>
</div>
</div>
<div id="class-hydralisk" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2003] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hydralisk&#10;High-damage generalist ranged attacker." class=" btn-unit-zerg-hydralisk-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2207] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ancillary Carapace (Hydralisk)&#10;Hydralisks gain +20 health." class=" btn-upgrade-zerg-ancillaryarmor-png"></div>
<div class="f {{'unacquired' if inventory[2206] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Frenzy (Hydralisk)&#10;Allows Hydralisks to use the Frenzy ability, which increases their attack speed by 50%." class=" btn-upgrade-zerg-frenzy-png"></div>
<div class="f {{'unacquired' if inventory[2208] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Grooved Spines (Hydralisk)&#10;Hydralisks gain +1 range." class=" btn-upgrade-zerg-hotsgroovedspines-png"></div>
<div class="f {{'unacquired' if inventory[2229] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Muscular Augments (Hydralisk)&#10;Increases Hydralisk movement speed." class=" btn-upgrade-zerg-evolvemuscularaugments-png"></div>
<div class="f {{'unacquired' if inventory[2230] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Hydralisk)&#10;Reduces Hydralisk cost by 25 minerals, 25 gas, and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-aberration" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2005] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Aberration&#10;Durable melee attacker that deals heavy damage and can walk over other units." class=" btn-unit-zerg-aberration-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2283] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Baneling Incubation (Aberration)&#10;Aberrations spawn 2 Banelings upon death." class=" btn-upgrade-zerg-rupture-png"></div>
<div class="f {{'unacquired' if inventory[2282] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Construct Regeneration (Aberration)&#10;Aberrations gain increased life regeneration." class=" btn-upgrade-zerg-abathur-improvedmend-png"></div>
<div class="f {{'unacquired' if inventory[2281] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Monstrous Resilience (Aberration)&#10;Aberrations gain +140 life." class=" btn-monstrous-resilience-aberration-png"></div>
<div class="progressive lvl-{{[inventory[2381], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Baneling Launch (Aberration) - Level 1&#10;Level 1: Allows Aberrations to periodically throw generated Banelings at air targets.&#10;Level 2: Can store up to 3 Banelings. Can consume Banelings to recharge faster. Thrown Banelings benefit from Baneling upgrades. " class=" abilityicon_spawnbanelings_square-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Baneling Launch (Aberration) - Level 2&#10;Level 1: Allows Aberrations to periodically throw generated Banelings at air targets.&#10;Level 2: Can store up to 3 Banelings. Can consume Banelings to recharge faster. Thrown Banelings benefit from Baneling upgrades. " class=" talent-zagara-level14-unlocksplitterling-png"></div>
</div>
<div class="f {{'unacquired' if inventory[2284] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Protective Cover (Aberration)&#10;Aberrations grant damage reduction to allied units directly beneath them." class=" btn-upgrade-zagara-aberrationarmorcover-png"></div>
<div class="f {{'unacquired' if inventory[2285] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Aberration)&#10;Reduces Aberration cost by 50 minerals and 25 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-swarm-host" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2007] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Swarm Host&#10;Siege unit that attacks by rooting in place and continually spawning Locusts." class=" btn-unit-zerg-swarmhost-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2215] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Burrow (Swarm Host)&#10;Allows Swarm Hosts to burrow instead of root to spawn locusts." class=" btn-ability-zerg-burrow-color-png"></div>
<div class="f {{'unacquired' if inventory[2310] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Carrion Strain (Swarm Host)&#10;Swarm Hosts will spawn Flying Locusts." class=" btn-unit-zerg-swarmhost-carrion-png"></div>
<div class="f {{'unacquired' if inventory[2311] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Creeper Strain (Swarm Host)&#10;Allows Swarm Hosts to teleport to any creep on the map in vision. Swarm Hosts will spread creep around them when rooted or burrowed." class=" btn-unit-zerg-swarmhost-creeper-png"></div>
<div class="f {{'unacquired' if inventory[2237] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Enduring Locusts (Swarm Host)&#10;Increases the duration of Swarm Hosts' Locusts by 10s." class=" btn-upgrade-zerg-evolveincreasedlocustlifetime-png"></div>
<div class="f {{'unacquired' if inventory[2236] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Locust Metabolic Boost (Swarm Host)&#10;Increases Locust movement speed." class=" btn-upgrade-zerg-glialreconstitution-png"></div>
<div class="f {{'unacquired' if inventory[2238] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Organic Carapace (Swarm Host)&#10;Increases Swarm Host health by +40." class=" btn-upgrade-zerg-organiccarapace-png"></div>
<div class="f {{'unacquired' if inventory[2217] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Pressurized Glands (Swarm Host)&#10;Allows Swarm Host Locusts to attack air targets." class=" btn-upgrade-zerg-pressurizedglands-png"></div>
<div class="f {{'unacquired' if inventory[2216] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Incubation (Swarm Host)&#10;Swarm Hosts will spawn locusts 20% faster." class=" btn-upgrade-zerg-rapidincubation-png"></div>
<div class="f {{'unacquired' if inventory[2239] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Swarm Host)&#10;Reduces Swarm Host cost by 100 minerals and 25 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-infestor" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2008] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infestor&#10;Support caster that can move while burrowed. Can use the Fungal Growth, Parasitic Domination, and Consumption abilities." class=" btn-unit-zerg-infestor-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2266] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infested Terran (Infestor)&#10;Infestors gain the Spawn Infested Terran ability." class=" btn-unit-zerg-infestedmarine-png"></div>
<div class="f {{'unacquired' if inventory[2267] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Microbial Shroud (Infestor)&#10;Infestors gain the Microbial Shroud ability, &#10;which reduces incoming damage from air units in an area." class=" btn-ability-zerg-darkswarm-png"></div>
</div>
</div>
<div id="class-ultralisk" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2009] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ultralisk&#10;Massive melee attacker. Has an area-damage cleave attack." class=" btn-unit-zerg-ultralisk-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2240] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Anabolic Synthesis (Ultralisk)&#10;Ultralisks gain increased movement speed." class=" btn-upgrade-zerg-anabolicsynthesis-png"></div>
<div class="f {{'unacquired' if inventory[2218] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Burrow Charge (Ultralisk)&#10;Allows Ultralisks to burrow and charge at enemy units, knocking back and stunning units when it emerges." class=" btn-upgrade-zerg-burrowcharge-png"></div>
<div class="f {{'unacquired' if inventory[2241] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Chitinous Plating (Ultralisk)&#10;Ultralisks gain +2 armor." class=" btn-upgrade-zerg-chitinousplating-png"></div>
<div class="f {{'unacquired' if inventory[2220] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Monarch Blades (Ultralisk)&#10;Ultralisks gain increased splash damage." class=" btn-upgrade-zerg-monarchblades-png"></div>
<div class="f {{'unacquired' if inventory[2312] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Noxious Strain (Ultralisk)&#10;Ultralisks will periodically spread poison, damaging nearby biological enemies." class=" btn-unit-zerg-ultralisk-noxious-png"></div>
<div class="f {{'unacquired' if inventory[2242] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Organic Carapace (Ultralisk)&#10;Ultralisks gain +100 life." class=" btn-upgrade-zerg-organiccarapace-png"></div>
<div class="f {{'unacquired' if inventory[2243] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Ultralisk)&#10;Reduces Ultralisk cost by 100 minerals and 2 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[2219] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tissue Assimilation (Ultralisk)&#10;Ultralisks recover health when they deal damage." class=" btn-upgrade-zerg-tissueassimilation-png"></div>
<div class="f {{'unacquired' if inventory[2313] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Torrasque Strain (Ultralisk)&#10;Ultralisks will revive after being killed." class=" btn-unit-zerg-ultralisk-torrasque-png"></div>
</div>
</div>
<div id="class-defiler" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2015] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Defiler&#10;Support caster. Can use the Dark Swarm, Consume, and Plague abilities." class=" btn-unit-zerg-defilerscbw-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2280] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Comorbidity (Defiler)&#10;Plague now stacks up to three times, and depletes energy as well as health." class=" btn-upgrade-zerg-dehaka-tenderize-png"></div>
<div class="f {{'unacquired' if inventory[2277] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Pathogen Projectors (Defiler)&#10;Defilers gain +4 cast range for Dark Swarm and Plague." class=" btn-upgrade-zagara-increasebilelauncherrange-png"></div>
<div class="f {{'unacquired' if inventory[2279] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Predatory Consumption (Defiler)&#10;Defilers can now use Consume on any non-heroic biological unit, not just friendly Zerg." class=" btn-progression-zerg-dehaka-15-genemutation-png"></div>
<div class="f {{'unacquired' if inventory[2278] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Trapdoor Adaptation (Defiler)&#10;Defilers can now use abilities while burrowed." class=" btn-upgrade-zerg-burrowmove-png"></div>
</div>
</div>
<div id="class-pygalisk" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2025] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Pygalisk&#10;Miniature melee attacker." class=" btn-unit-zerg-ultralisk-rcz-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2384] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Combat Carapace (Pygalisk)&#10;Increases Pygalisk health by +25." class=" btn-upgrade-stetmann-mechachitinousplating-png"></div>
<div class="f {{'unacquired' if inventory[2383] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ducal Blades (Pygalisk)&#10;Pygalisks do splash damage." class=" btn-ability-zerg-dehaka-ultralisk-brutalcharge-png"></div>
<div class="f {{'unacquired' if inventory[2382] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Stimpack (Pygalisk)&#10;Pygalisks gain the Stimpack ability, &#10;which temporarily increases movement and attack speed at the cost of 10 health." class=" btn-ability-terran-stimpack-color-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Flyers &#x2014;
</div>
<div id="class-mutalisk" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2006] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mutalisk&#10;Fragile flying attacker. Attacks bounce between targets." class=" btn-unit-zerg-mutalisk-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2235] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Aerodynamic Glaive Shape (Mutalisk)&#10;Increases the attack range of Mutalisks by 2." class=" btn-ability-dehaka-airbonusdamage-png"></div>
<div class="f {{'unacquired' if inventory[2213] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Regeneration (Mutalisk)&#10;Mutalisks will regenerate quickly when out of combat." class=" btn-upgrade-zerg-rapidregeneration-png"></div>
<div class="f {{'unacquired' if inventory[2234] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Severing Glaive (Mutalisk)&#10;Mutalisk bounce attacks will deal full damage." class=" btn-upgrade-zerg-explosiveglaive-png"></div>
<div class="f {{'unacquired' if inventory[2214] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sundering Glaive (Mutalisk)&#10;Mutalisks deal increased damage to their primary target." class=" btn-upgrade-zerg-explosiveglaive-png"></div>
<div class="f {{'unacquired' if inventory[2212] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Vicious Glaive (Mutalisk)&#10;Mutalisks attacks will bounce an additional 3 times." class=" btn-upgrade-zerg-viciousglaive-png"></div>
</div>
</div>
<div id="class-corruptor" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2012] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Corruptor&#10;Anti-air flying attacker specializing in taking down enemy capital ships." class=" btn-unit-zerg-corruptor-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2221] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Caustic Spray (Corruptor)&#10;Allows Corruptors to use the Caustic Spray ability, which deals ramping damage to buildings over time." class=" btn-ability-zerg-causticspray-png"></div>
<div class="f {{'unacquired' if inventory[2287] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Construct Regeneration (Corruptor)&#10;Corruptors gain increased life regeneration." class=" btn-upgrade-zerg-abathur-improvedmend-png"></div>
<div class="f {{'unacquired' if inventory[2222] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Corruption (Corruptor)&#10;Allows Corruptors to use the Corruption ability, which causes a target enemy unit to take increased damage." class=" btn-ability-zerg-corruption-color-png"></div>
<div class="f {{'unacquired' if inventory[2286] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Monstrous Resilience (Corruptor)&#10;Corruptors gain +100 life." class=" btn-monstrous-resilience-corruptor-png"></div>
<div class="f {{'unacquired' if inventory[2289] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Corruptor)&#10;Reduces Corruptor cost by 50 minerals and 25 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[2288] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Scourge Incubation (Corruptor)&#10;Corruptors spawn 2 Scourge upon death (3 with Swarm Scourge)." class=" btn-unit-zerg-scourge-png"></div>
</div>
</div>
<div id="class-scourge" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2013] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Scourge&#10;Flying anti-air suicide unit. Hatches in pairs from a single larva." class=" btn-unit-zerg-scourge-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2224] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Scourge)&#10;Reduces Scourge cost by 50 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[2225] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Swarm Scourge (Scourge)&#10;An extra Scourge will be built from each egg at no additional cost." class=" btn-upgrade-custom-triple-scourge-png"></div>
<div class="f {{'unacquired' if inventory[2223] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Virulent Spores (Scourge)&#10;Scourge will deal splash damage." class=" btn-upgrade-zagara-scourgesplashdamage-png"></div>
</div>
</div>
<div id="class-brood-queen" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2014] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Brood Queen&#10;Flying support caster. Can cast the Ocular Symbiote and Spawn Broodlings abilities." class=" btn-unit-zerg-classicqueen-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2276] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Enhanced Mitochondria (Brood Queen)&#10;Brood Queens start with maximum energy and gain increased energy regeneration. Like powerhouses (of the cell)." class=" btn-upgrade-zerg-stukov-queenenergyregen-png"></div>
<div class="f {{'unacquired' if inventory[2275] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ensnare (Brood Queen)&#10;Brood Queens gain the Ensnare ability." class=" btn-ability-zerg-fungalgrowth-color-png"></div>
<div class="f {{'unacquired' if inventory[2274] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Fungal Growth (Brood Queen)&#10;Brood Queens gain the Fungal Growth ability." class=" btn-upgrade-zerg-stukov-researchqueenfungalgrowth-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Morphs &#x2014;
</div>
<div id="class-baneling" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2004] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Baneling&#10;Anti-ground suicide unit. Does damage over a small area on death. Morphed from the Zergling." class=" btn-unit-zerg-baneling-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2231] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Centrifugal Hooks (Baneling)&#10;Increases the movement speed of Banelings." class=" btn-upgrade-zerg-centrifugalhooks-png"></div>
<div class="f {{'unacquired' if inventory[2209] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Corrosive Acid (Baneling)&#10;Increases the damage banelings deal to their primary target. Splash damage remains the same." class=" btn-upgrade-zerg-corrosiveacid-png"></div>
<div class="f {{'unacquired' if inventory[2307] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hunter Strain (Baneling)&#10;Allows Banelings to jump up and down cliffs and leap onto enemies." class=" btn-unit-zerg-baneling-hunter-png"></div>
<div class="f {{'unacquired' if inventory[2233] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Metamorph (Baneling)&#10;Banelings morph faster and no longer cost vespene gas to morph." class=" btn-rapid-metamorph-png"></div>
<div class="f {{'unacquired' if inventory[2211] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Regenerative Acid (Baneling)&#10;Banelings will heal nearby friendly units when they explode." class=" btn-upgrade-zerg-regenerativebile-png"></div>
<div class="f {{'unacquired' if inventory[2210] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rupture (Baneling)&#10;Increases the splash radius of baneling attacks." class=" btn-upgrade-zerg-rupture-png"></div>
<div class="f {{'unacquired' if inventory[2306] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Splitter Strain (Baneling)&#10;Banelings will split into two smaller Splitterlings on exploding." class=" talent-zagara-level14-unlocksplitterling-png"></div>
<div class="f {{'unacquired' if inventory[2232] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tunneling Jaws (Baneling)&#10;Allows Banelings to move while burrowed." class=" btn-upgrade-zerg-tunnelingjaws-png"></div>
</div>
</div>
<div id="class-impaler" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2304] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Impaler&#10;Allows Hydralisks to morph into Impalers." class=" btn-unit-zerg-impaler-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2251] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Adaptive Talons (Impaler)&#10;Impalers burrow faster." class=" btn-upgrade-zerg-adaptivetalons-png"></div>
<div class="f {{'unacquired' if inventory[2252] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Secretion Glands (Impaler)&#10;Impalers generate creep while standing still or burrowed." class=" btn-ability-zerg-creepspread-png"></div>
<div class="f {{'unacquired' if inventory[2253] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sunken Spines (Impaler)&#10;Impalers deal increased damage." class=" btn-ability-zerg-dehaka-impaler-tenderize-png"></div>
</div>
</div>
<div id="class-lurker" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2305] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Lurker&#10;Allows Hydralisks to morph into Lurkers." class=" btn-unit-zerg-lurker-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2255] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Adapted Spines (Lurker)&#10;Lurkers deal increased damage to non-light targets." class=" btn-upgrade-zerg-groovedspines-png"></div>
<div class="f {{'unacquired' if inventory[2254] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Seismic Spines (Lurker)&#10;Lurkers gain +6 range." class=" btn-upgrade-kerrigan-seismicspines-png"></div>
</div>
</div>
<div id="class-brood-lord" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2308] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Brood Lord&#10;Allows Mutalisks and Corruptors to morph into Brood Lords." class=" btn-unit-zerg-broodlord-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2263] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Behemoth Stellarskin (Brood Lord)&#10;Brood Lords gain +100 life and +1 armor." class=" btn-behemoth-stellarskin-png"></div>
<div class="f {{'unacquired' if inventory[2262] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Porous Cartilage (Brood Lord)&#10;Brood Lords gain increased movement speed." class=" btn-upgrade-kerrigan-broodlordspeed-png"></div>
<div class="f {{'unacquired' if inventory[2265] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Brood Lord)&#10;Reduces Brood Lord cost by 75 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[2264] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Splitter Mitosis (Brood Lord)&#10;Brood Lord attacks spawn twice as many broodlings." class=" abilityicon_spawnbroodlings_square-png"></div>
</div>
</div>
<div id="class-viper" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2309] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Viper&#10;Allows Mutalisks and Corruptors to morph into Vipers." class=" btn-unit-zerg-viper-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2260] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Paralytic Barbs (Viper)&#10;Viper Abduct stuns units for an additional 5 seconds." class=" btn-upgrade-zerg-abathur-abduct-png"></div>
<div class="f {{'unacquired' if inventory[2259] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Parasitic Bomb (Viper)&#10;Vipers gain the Parasitic Bomb ability, &#10;which inflicts an area-damaging effect on an enemy air unit." class=" btn-ability-zerg-parasiticbomb-png"></div>
<div class="f {{'unacquired' if inventory[2261] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Virulent Microbes (Viper)&#10;All Viper abilities gain +4 range." class=" btn-upgrade-zerg-abathur-castrange-png"></div>
</div>
</div>
<div id="class-guardian" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2800] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Guardian&#10;Long-range anti-ground flyer. Can attack ground units. Morphed from the Mutalisk or Corruptor." class=" btn-unit-zerg-primalguardian-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2369] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Explosive Spores (Guardian)&#10;Allows Guardians to launch an explosive spore at ground targets, dealing damage and knocking them back in an area." class=" btn-ability-zerg-dehaka-guardian-explosivespores-png"></div>
<div class="f {{'unacquired' if inventory[2249] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Primal Adaptation (Guardian)&#10;Allows Guardians to attack air units with a decreased attack damage." class=" biomassrecovery_coop-png"></div>
<div class="f {{'unacquired' if inventory[2370] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Primordial Fury (Guardian)&#10;Guardians gain increasing attack speed as they attack." class=" btn-ability-zerg-dehaka-guardian-primordialfury-png"></div>
<div class="f {{'unacquired' if inventory[2248] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Prolonged Dispersion (Guardian)&#10;Guardians gain +3 range." class=" btn-upgrade-zerg-abathur-prolongeddispersion-png"></div>
<div class="f {{'unacquired' if inventory[2368] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Propellant Sacs (Guardian)&#10;Guardians gain increased movement speed." class=" btn-propellant-sacs-png"></div>
<div class="f {{'unacquired' if inventory[2250] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Soronan Acid (Guardian)&#10;Guardians deal +10 increased base damage to ground targets." class=" btn-upgrade-zerg-abathur-biomass-png"></div>
</div>
</div>
<div id="class-devourer" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2801] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Devourer&#10;Anti-air flyer. Attack inflict Acid Spores. Can attack air units. Morphed from the Mutalisk or Corruptor." class=" btn-unit-zerg-devourerex3-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2244] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Corrosive Spray (Devourer)&#10;Devourer attacks will now deal area damage." class=" btn-upgrade-zerg-abathur-devourer-corrosivespray-png"></div>
<div class="f {{'unacquired' if inventory[2245] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Gaping Maw (Devourer)&#10;Devourer's attack speed increased by 25%." class=" btn-gaping-maw-png"></div>
<div class="f {{'unacquired' if inventory[2246] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Improved Osmosis (Devourer)&#10;Devourer's Acid Spores duration increased by 50%." class=" btn-improved-osmosis-png"></div>
<div class="f {{'unacquired' if inventory[2247] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Prescient Spores (Devourer)&#10;Allows Devourers to attack ground targets." class=" btn-prescient-spores-png"></div>
</div>
</div>
<div id="class-ravager" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2802] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ravager&#10;Ranged artillery. Can use Corrosive Bile. Can attack ground units. Morphed from the Roach." class=" btn-unit-zerg-ravager-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2257] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bloated Bile Ducts (Ravager)&#10;Ravager Corrosive Bile hits a much larger area." class=" btn-ability-zerg-abathur-corrosivebilelarge-png"></div>
<div class="f {{'unacquired' if inventory[2258] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Deep Tunnel (Ravager)&#10;Ravagers gain the Deep Tunnel ability, &#10;which allows them to burrow to any visible location on the map." class=" btn-ability-zerg-deeptunnel-png"></div>
<div class="f {{'unacquired' if inventory[2256] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Potent Bile (Ravager)&#10;Ravager Corrosive Bile deals an additional +40 damage." class=" potentbile_coop-png"></div>
</div>
</div>
<div id="class-overseer" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2803] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Overseer&#10;Allows Overlords to morph into Overseers. Overseers can use the Spawn Creep Tumor and Contaminate abilities." class=" btn-unit-zerg-overseer-png"></div>
</div>
</div>
<div id="class-primal-igniter" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2804] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Primal Igniter&#10;Assault unit. Has an area-damage attack. Regenerates life quickly when burrowed. Can attack ground units. Morphed by merging two Roaches." class=" btn-unit-collection-primal-roachupgrade-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2290] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Concentrated Fire (Primal Igniter)&#10;Primal Igniters deal +15 damage vs light armor." class=" btn-ability-zerg-fireroach-increasefiredamage-png"></div>
<div class="f {{'unacquired' if inventory[2291] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Primal Tenacity (Primal Igniter)&#10;Primal Igniters gain +100 health and +1 armor." class=" btn-ability-zerg-genemutation-thornsaura-png"></div>
</div>
</div>
<div id="class-tyrannozor" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2805] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tyrannozor&#10;Heavy assault beast. Has a ground-area attack, and powerful anti-air attack. Morphed by merging two Ultralisks." class=" btn-unit-collection-primal-tyrannozor-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2351] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Barrage of Spikes (Tyrannozor)&#10;Tyrannozors gain the Barrage of Spikes ability, &#10;which deals 60 damage to enemy ground units around the Tyrannozor." class=" btn-ability-zerg-dehaka-tyrannozor-barrageofspikes-png"></div>
<div class="f {{'unacquired' if inventory[2353] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Healing Adaptation (Tyrannozor)&#10;Tyrannozors regenerate life quickly when out of combat." class=" btn-ability-zerg-dehaka-ultralisk-healingadaptation-png"></div>
<div class="f {{'unacquired' if inventory[2352] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Impaling Strike (Tyrannozor)&#10;Tyrannozor melee attacks have a 20% chance to stun for 2 seconds." class=" btn-ability-zerg-dehaka-ultralisk-impalingstrike-png"></div>
<div class="f {{'unacquired' if inventory[2350] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tyrant's Protection (Tyrannozor)&#10;Tyrannozors grant nearby friendly units 1 armor." class=" btn-ability-zerg-dehaka-tyrannozor-tyrantprotection-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Infested &#x2014;
</div>
<div id="class-infested-marine" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2016] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infested Marine&#10;General-purpose Infested infantry. Has a timed life of 90 seconds." class=" btn-unit-zerg-infestedmarine-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2293] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Plagued Munitions (Infested Marine)&#10;Infested Marines deal an extra 50 damage over 15 seconds to targets they attack." class=" btn-ability-stukov-plaugedmunitions-png"></div>
<div class="f {{'unacquired' if inventory[2294] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Retinal Augmentation (Infested Marine)&#10;Infested Marines gain +1 range." class=" btn-upgrade-zerg-stukov-infestedmarinerangeupgrade-png"></div>
</div>
</div>
<div id="class-infested-diamondback" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2021] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infested Diamondback&#10;Fast, high-damage attacker. Can attack while moving and can bring flying units to the ground." class=" btn-unit-zerg-infesteddiamondback-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2362] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Caustic Mucus (Infested Diamondback)&#10;Infested Diamondbacks leave behind a trail of acid when moving that deals 12 damage per second to enemy units." class=" btn-upgrade-zerg-stukov-diamondbacksnailtrail-png"></div>
<div class="f {{'unacquired' if inventory[2375] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Concentrated Spew (Infested Diamondback)&#10;Infested Diamondbacks gain +2 weapon range. Fungal Snare gains +2 range." class=" btn-upgrade-zerg-concentrated-spew-png"></div>
<div class="progressive lvl-{{[inventory[2374], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Fungal Snare (Infested Diamondback) - Level 1&#10;Level 1: Infested Diamondbacks gain the Fungal Snare ability, allowing them to temporarily ground flying units.&#10;Level 2: Infested Diamondback Fungal Snare ability cooldown reduced by 15 seconds." class=" btn-ability-zerg-stukov-ensnare-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Fungal Snare (Infested Diamondback) - Level 2&#10;Level 1: Infested Diamondbacks gain the Fungal Snare ability, allowing them to temporarily ground flying units.&#10;Level 2: Infested Diamondback Fungal Snare ability cooldown reduced by 15 seconds." class=" btn-ability-zerg-stukov-ensnarecdr-png"></div>
</div>
<div class="f {{'unacquired' if inventory[2363] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Violent Enzymes (Infested Diamondback)&#10;Infested Diamondbacks deal an additional +8 damage." class=" btn-ability-mengsk-ghost-pyrokineticimmolation_orange-png"></div>
<div class="f {{'unacquired' if inventory[2377] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Frightful Fleshwelder (Infested Diamondback)&#10;Reduces Infested Diamondback cost by 50 minerals." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-infested-siege-tank" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2020] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infested Siege Tank&#10;Siege tank. Can uproot itself to provide mobile tank support." class=" btn-unit-zerg-infestedsiegetank-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2360] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Acidic Enzymes (Infested Siege Tank)&#10;Infested Siege Tanks deal an additional 15 damage to armored units and structures in both modes." class=" btn-upgrade-zerg-stukov-siegetankbonusdamage-png"></div>
<div class="f {{'unacquired' if inventory[2373] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Balanced Roots (Infested Siege Tank)&#10;Allows Infested Siege Tanks to attack while moving with their Tentacle weapons." class=" btn-ability-zerg-creepteleport-png"></div>
<div class="f {{'unacquired' if inventory[2361] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Deep Tunnel (Infested Siege Tank)&#10;Infested Siege Tanks gain the Deep Tunnel ability, &#10;which allows them to burrow to any visible location on the map covered in creep." class=" btn-ability-zerg-deeptunnel-png"></div>
<div class="progressive lvl-{{[inventory[2359], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Automated Mitosis (Infested Siege Tank) - Level 1&#10;Level 1: Infested Siege Tanks generate 1 Volatile Biomass every 30 seconds.&#10;Level 2: Infested Siege Tanks generate 1 Volatile Biomass every 10 seconds." class=" btn-automated-mitosis-lvl1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Automated Mitosis (Infested Siege Tank) - Level 2&#10;Level 1: Infested Siege Tanks generate 1 Volatile Biomass every 30 seconds.&#10;Level 2: Infested Siege Tanks generate 1 Volatile Biomass every 10 seconds." class=" btn-upgrade-zerg-stukov-siegetankammoregen-png"></div>
</div>
<div class="f {{'unacquired' if inventory[2371] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Seismic Sonar (Infested Siege Tank)&#10;Infested Siege Tank Tentacle weapon gains +1 range. Volatile Burst weapon gains +3 range." class=" btn-seismic-sonar-png"></div>
<div class="f {{'unacquired' if inventory[2376] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Frightful Fleshwelder (Infested Siege Tank)&#10;Reduces Infested Siege Tank cost by 25 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-infested-banshee" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2022] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infested Banshee&#10;Tactical-strike aircraft. Can cloak and can be upgraded to burrow." class=" btn-unit-zerg-infestedbanshee-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2364] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Braced Exoskeleton (Infested Banshee)&#10;Infested Banshees gain +100 life." class=" btn-upgrade-zerg-stukov-bansheemorelife-png"></div>
<div class="f {{'unacquired' if inventory[2372] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Fleshfused Targeting Optics (Infested Banshee)&#10;Infested Banshees gain +2 range while cloaked." class=" btn-fleshfused-targeting-optics-png"></div>
<div class="f {{'unacquired' if inventory[2365] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Hibernation (Infested Banshee)&#10;Infested Banshees regenerate 20 life and energy per second while burrowed." class=" btn-upgrade-zerg-stukov-bansheeburrowregeneration-png"></div>
<div class="f {{'unacquired' if inventory[2378] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Frightful Fleshwelder (Infested Banshee)&#10;Reduces Infested Banshee cost by 25 minerals." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-infested-liberator" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2023] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infested Liberator&#10;Anti-Air flying attacker. Attacks deal high area-damage." class=" btn-unit-zerg-infestedliberator-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2366] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Cloud Dispersal (Infested Liberator)&#10;Infested Liberators instantly transform into a cloud of microscopic organisms while attacking, reducing the damage they take by 85%." class=" btn-upgrade-zerg-stukov-infestedliberatorswarmcloud-png"></div>
<div class="f {{'unacquired' if inventory[2380] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Defender Mode (Infested Liberator)&#10;Allows Infested Liberators to deploy into Defender Mode to attack ground units. Weapon knocks back the attack target and damages units behind it." class=" btn-infested-liberator-ag-png"></div>
<div class="f {{'unacquired' if inventory[2367] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Viral Contamination (Infested Liberator)&#10;Increases the damage Infested Liberators deal to their primary target by 100%." class=" btn-upgrade-zerg-stukov-infestedliberatoraoe-png"></div>
<div class="f {{'unacquired' if inventory[2379] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Frightful Fleshwelder (Infested Liberator)&#10;Reduces Infested Liberator cost by 25 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-bullfrog" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2027] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bullfrog&#10;Grounded transport. Launches itself through the air, dealing damage and unloading cargo on impact." class=" btn-unit-zerg-bullfrog-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2388] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Suffused With Vermin (Bullfrog)&#10;Bullfrogs spawn two broodlings on impact, in addition to unloading their cargo." class=" btn-upgrade-zerg-stukov-infestedspawnbroodling-png"></div>
<div class="f {{'unacquired' if inventory[2389] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Lethal Impact (Bullfrog)&#10;Bullfrogs deal more damage and stun longer on impact." class=" btn-ability-mengsk-ghost-tacticalmissilestrike-png"></div>
<div class="f {{'unacquired' if inventory[2390] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Catalytic Boosters (Bullfrog)&#10;Bullfrog leap gains +4 range, and unload-leap gains +6 range." class=" btn-ability-mengsk-medivac-igniteafterburners-png"></div>
<div class="f {{'unacquired' if inventory[2387] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mutagen Vents (Bullfrog)&#10;Bullfrogs grant themselves and their cargo temporary health and an attack speed boost on impact." class=" btn-ability-zerg-dehaka-essencecollector-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Buildings &#x2014;
</div>
<div id="class-spine-crawler" class="item-class ss-5">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2011] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Spine Crawler&#10;Anti-ground defensive structure. Can uproot to reposition itself." class=" btn-building-zerg-spinecrawler-png"></div>
</div>
</div>
<div id="class-spore-crawler" class="item-class ss-5">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2010] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Spore Crawler&#10;Anti-air defensive structure. Detects cloaked units and can uproot." class=" btn-building-zerg-sporecrawler-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2391] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Caustic Enzymes (Spore Crawler)&#10;Spore Crawler gain +30 bonus damage against biological units." class=" btn-ability-zerg-acidspores-png"></div>
</div>
</div>
<div id="class-bile-launcher" class="item-class ss-5">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2026] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bile Launcher&#10;Long-range anti-ground bombardment structure." class=" btn-building-zerg-sporecannon-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2385] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Artillery Ducts (Bile Launcher)&#10;Increases Bile Launcher range by +8." class=" btn-upgrade-zagara-increasebilelauncherrange-png"></div>
<div class="f {{'unacquired' if inventory[2386] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Bombardment (Bile Launcher)&#10;Bile Launchers attack 40% faster." class=" btn-upgrade-zerg-demolition-png"></div>
</div>
</div>
<div id="class-infested-bunker" class="item-class ss-5">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2017] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infested Bunker&#10;Defensive structure. Periodically spawns Infested infantry that fight from inside. Acts as a mobile ground transport while uprooted." class=" btn-building-stukov-infestedbunker-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2295] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Calcified Armor (Infested Bunker)&#10;Infested Bunkers gain +3 armor." class=" btn-upgrade-zerg-stukov-infestedbunkermorelife-png"></div>
<div class="f {{'unacquired' if inventory[2297] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Engorged Bunkers (Infested Bunker)&#10;Infested Bunkers gain +2 cargo slots. Infested Trooper spawn cooldown is reduced by 20%." class=" btn-upgrade-zerg-stukov-bunkerupgradeii_14-png"></div>
<div class="f {{'unacquired' if inventory[2296] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Regenerative Plating (Infested Bunker)&#10;Infested Bunkers gain increased life regeneration while rooted." class=" btn-upgrade-zerg-stukov-bunkerformliferegenupgraded-png"></div>
</div>
</div>
<div id="class-infested-missile-turret" class="item-class ss-5">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2024] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infested Missile Turret&#10;Anti-air defensive structure. Detects cloaked units and can uproot." class=" btn-building-stukov-infestedturret-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2299] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Acid Spore Vents (Infested Missile Turret)&#10;Infested Missile Turrets gain a secondary weapon that applies Devourer Acid Spores in an area around the target." class=" btn-ability-zerg-acidspores-png"></div>
<div class="f {{'unacquired' if inventory[2298] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bioelectric Payload (Infested Missile Turret)&#10;Increases anti-mechanical damage of Infested Missile Turrets by +6 per missile." class=" btn-ability-zeratul-immortal-forcecannon-png"></div>
</div>
</div>
<div id="class-nydus-worm" class="item-class ss-5">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2018] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Nydus Worm&#10;Long-range transport network. Nydus Worms and Nydus Networks can load friendly ground units to be unloaded to any other Nydus structure on the map." class=" btn-building-zerg-nydusworm-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2358] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ravenous Appetite (Nydus Worm)&#10;Allows Nydus Worms to unload and load units nearly instantly." class=" ui_tipicon_evolution_hydralisk-waves-png"></div>
</div>
</div>
<div id="class-echidna-worm" class="item-class ss-5">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2019] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Echidna Worm&#10;Long-range deployable base. Unable to load and unload units, but can generate Creep and Creep Tumors. Can also serve as a dropoff point for resources and can create Drones." class=" btn-unit-zerg-nydusdragon-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2357] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ouroboros Strain (Echidna Worm)&#10;Allows Echidna Worms to train a limited assortment of combat units (Zerglings, Roaches, Hydralisks, and Aberrations) at a reduced time and cost." class=" talent-zagara-level12-unlockswarmling-png"></div>
</div>
</div>
<div id="class-zerg-worm" class="item-class ss-5">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2355] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Jormungandr Strain (Nydus Worm/Echidna Worm)&#10;Removes emerge time for Nydus Worm and Echidna Worm, and allows them to be salvaged to return the resources spent on them." class=" btn-upgrade-zerg-enduringcorruption-png"></div>
<div class="f {{'unacquired' if inventory[2356] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Nydus Worm/Echidna Worm)&#10;Reduces Nydus Worm and Echidna Worm cost by 50 minerals and 75 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[2354] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Subterranean Scales (Nydus Worm/Echidna Worm)&#10;Increases Nydus Worm and Echidna Worm maximum health by 250 and armor by 1." class=" btn-upgrade-zerg-buildingarmor-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Mercenaries &#x2014;
</div>
<div id="class-zerg-mercenary" class="item-class ss-6">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2600] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infested Medics&#10;Mercenary infested Medics that may be called in from the Predator Nest." class=" btn-unit-infested-infestedmedic-png"></div>
<div class="f {{'unacquired' if inventory[2601] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infested Siege Breakers&#10;Mercenary infested Siege Breakers that may be called in from the Predator Nest." class=" btn-unit-terran-siegetankmercenary-tank-png"></div>
<div class="f {{'unacquired' if inventory[2602] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infested Dusk Wings&#10;Mercenary infested Dusk Wings that may be called in from the Predator Nest." class=" btn-unit-terran-bansheemercenary-png"></div>
<div class="f {{'unacquired' if inventory[2603] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Devouring Ones&#10;Elite Zergling strain. Summoned at the Predator Nest." class=" btn-unit-zerg-zergling-scr-png"></div>
<div class="f {{'unacquired' if inventory[2604] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hunter Killers&#10;Elite Hydralisk strain. Summoned at the Predator Nest." class=" btn-unit-zerg-hydralisk-remastered-png"></div>
<div class="f {{'unacquired' if inventory[2605] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Wise Old Torrasque&#10;Elite Ultralisk strain. Summoned at the Predator Nest." class=" btn-unit-zerg-ultralisk-remastered-png"></div>
<div class="f {{'unacquired' if inventory[2606] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hunterling&#10;Elite strain. Can jump up and down cliffs and stun enemies by jumping on them. Summoned at the Predator Nest." class=" btn-unit-hunterling-png"></div>
<div class="f {{'unacquired' if inventory[2607] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Yggdrasil&#10;Elite Overlord strain that has the ability to transport buildings and ground units. Summoned at the Predator Nest." class=" btn-unit-zerg-overlordscbw-png"></div>
<div class="f {{'unacquired' if inventory[2608] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Caustic Horrors&#10;Elite Roach Strain that has the ability to attack air units. Summoned at the Predator Nest." class=" btn-unit-zerg-roach_collection-png"></div>
</div>
</div>
<div id="class-zerg-mercenary-upgrade" class="item-class ss-6">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2711] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Self-Sufficient (Zerg)&#10;Zerg Mercenaries no longer use supply." class=" btn-progression-zerg-dehaka-7-newdehakaabilities-png"></div>
<div class="f {{'unacquired' if inventory[2712] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Unrestricted Mutation (Zerg)&#10;Zerg Mercenary units are no longer limited by charges." class=" btn-upgrade-zerg-swarmfrenzy-png"></div>
<div class="f {{'unacquired' if inventory[2713] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Evolutionary Leap (Zerg)&#10;Halves the initial cooldown for all Zerg Mercenaries." class=" evolution_coop-png"></div>
<div class="f {{'unacquired' if inventory[2710] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Cell Division (Zerg)&#10;Adds additional units to Zerg Mercenary calldowns." class=" btn-upgrade-zerg-celldivisionon-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Miscellaneous &#x2014;
</div>
<div id="class-zerg-wa" class="item-class ss-7">
<div class="item-class-header">
<div class="progressive lvl-{{[inventory[2100], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Melee Attack - Level 1&#10;Increases damage of Zerg melee ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-meleeattacks-level1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Melee Attack - Level 2&#10;Increases damage of Zerg melee ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-meleeattacks-level2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Melee Attack - Level 3&#10;Increases damage of Zerg melee ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-meleeattacks-level3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Melee Attack - Level 4&#10;Increases damage of Zerg melee ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-meleeattacks-level4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Melee Attack - Level 5&#10;Increases damage of Zerg melee ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-meleeattacks-level5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[2101], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Missile Attack - Level 1&#10;Increases damage of Zerg ranged ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-missileattacks-level1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Missile Attack - Level 2&#10;Increases damage of Zerg ranged ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-missileattacks-level2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Missile Attack - Level 3&#10;Increases damage of Zerg ranged ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-missileattacks-level3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Missile Attack - Level 4&#10;Increases damage of Zerg ranged ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-missileattacks-level4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Missile Attack - Level 5&#10;Increases damage of Zerg ranged ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-missileattacks-level5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[2102], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Ground Carapace - Level 1&#10;Increases armor of Zerg ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-groundcarapace-level1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Ground Carapace - Level 2&#10;Increases armor of Zerg ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-groundcarapace-level2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Ground Carapace - Level 3&#10;Increases armor of Zerg ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-groundcarapace-level3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Ground Carapace - Level 4&#10;Increases armor of Zerg ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-groundcarapace-level4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Ground Carapace - Level 5&#10;Increases armor of Zerg ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-groundcarapace-level5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[2103], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Flyer Attack - Level 1&#10;Increases damage of Zerg flyers.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-airattacks-level1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Flyer Attack - Level 2&#10;Increases damage of Zerg flyers.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-airattacks-level2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Flyer Attack - Level 3&#10;Increases damage of Zerg flyers.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-airattacks-level3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Flyer Attack - Level 4&#10;Increases damage of Zerg flyers.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-airattacks-level4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Flyer Attack - Level 5&#10;Increases damage of Zerg flyers.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-airattacks-level5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[2104], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Flyer Carapace - Level 1&#10;Increases armor of Zerg flyers.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-flyercarapace-level1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Flyer Carapace - Level 2&#10;Increases armor of Zerg flyers.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-flyercarapace-level2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Flyer Carapace - Level 3&#10;Increases armor of Zerg flyers.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-flyercarapace-level3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Flyer Carapace - Level 4&#10;Increases armor of Zerg flyers.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-flyercarapace-level4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Zerg Flyer Carapace - Level 5&#10;Increases armor of Zerg flyers.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-zerg-flyercarapace-level5-png"></div>
</div>
</div>
</div>
<div id="class-overlord" class="item-class ss-7">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2407] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Improved Overlords (Overlord)&#10;Overlords morph instantly and provide 50% more supply." class=" btn-ability-kerrigan-improvedoverlords-png"></div>
<div class="f {{'unacquired' if inventory[2700] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ventral Sacs (Overlord)&#10;Overlords gain the ability to transport ground units." class=" btn-upgrade-zerg-ventralsacs-png"></div>
<div class="f {{'unacquired' if inventory[2701] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Generate Creep (Overlord)&#10;Overlords gain the ability to generate creep while standing still." class=" btn-ability-zerg-generatecreep-color-png"></div>
<div class="f {{'unacquired' if inventory[2702] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Antennae (Overlord)&#10;Increases Overlord sight range." class=" btn-ability-zerg-overlord-oversight-off-png"></div>
<div class="f {{'unacquired' if inventory[2703] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Pneumatized Carapace (Overlord)&#10;Increases Overlord movement speed." class=" btn-upgrade-zerg-pneumatizedcarapace-png"></div>
</div>
</div>
<div id="class-zerg-macro" class="item-class ss-7">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[2292] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sustained Cultivation Ventricles (Infested SCV)&#10;Starting Infested SCV charges increased to 3. Maximum charges increased to 5." class=" btn-upgrade-swann-scvdoublerepair-png"></div>
<div class="f {{'unacquired' if inventory[2412] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Twin Drones (Zerg)&#10;Drones morph in groups of two at no additional cost and require less supply." class=" btn-ability-kerrigan-twindrones-png"></div>
<div class="f {{'unacquired' if inventory[2408] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Automated Extractors (Zerg)&#10;Extractors automatically harvest Vespene Gas without the need for Drones." class=" btn-ability-kerrigan-automatedextractors-png"></div>
<div class="f {{'unacquired' if inventory[2413] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Malignant Creep (Zerg)&#10;Your units and structures gain increased life regeneration and 30% increased attack speed while on creep. Creep Tumors also spread creep faster and farther." class=" btn-ability-kerrigan-malignantcreep-png"></div>
<div class="f {{'unacquired' if inventory[2414] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Vespene Efficiency (Zerg)&#10;Extractors produce Vespene gas 25% faster." class=" btn-ability-kerrigan-vespeneefficiency-png"></div>
<div class="f {{'unacquired' if inventory[2704] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Excavating Claws (Zerg)&#10;Increases movement speed of uprooted Zerg structures, especially off creep. Also increases root speed." class=" btn-upgrade-zerg-anabolicsynthesis-png"></div>
<div class="f {{'unacquired' if inventory[2705] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Creep Stomach (Zerg)&#10;Zerg buildings no longer take damage off-creep. Defensive structures can now root off-creep." class=" btn-ability-zerg-creepspread-png"></div>
<div class="f {{'unacquired' if inventory[2706] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hive Cluster Maturation (Zerg)&#10;Lairs are replaced with Hives, and Hatcheries can now upgrade directly to Hives at the Lair's original cost." class=" btn-building-zerg-hive-png"></div>
<div class="f {{'unacquired' if inventory[2707] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Macroscopic Recuperation (Zerg)&#10;Zerg structures regenerate health rapidly while on creep and out of combat. Does not apply to uprooted structures, or structures with the Mechanical tag." class=" btn-upgrade-zerg-abathur-improvedmend-png"></div>
<div class="f {{'unacquired' if inventory[2708] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bio-Mechanical Stockpiling (Zerg)&#10;Infested Factories and Starports can store 3 additional unit charges." class=" btn-upgrade-zerg-stukov-queenenergyregen-png"></div>
<div class="f {{'unacquired' if inventory[2709] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Broodling Spore Saturation (Zerg)&#10;Zerg buildings release twice as many broodlings on death. Zerg defensive structures release 4 broodlings on death." class=" btn-ability-kerrigan-broodlingnest-png"></div>
</div>
</div>
</div>
</div>
</div>
<div id="protoss-items" class="tracker-section">
<div class="section-title">
<input type="checkbox" class="collapse-section">
<h2>Protoss Items</h2>
</div>
<div class="section-body-2">
<div class="section-toc">
<div class="toc-box">
<input type="checkbox" class="ss-1-toggle">
Gateway
</div>
<div class="toc-box">
<input type="checkbox" class="ss-2-toggle">
Robotics Facility
</div>
<div class="toc-box">
<input type="checkbox" class="ss-3-toggle">
Stargate
</div>
<div class="toc-box">
<input type="checkbox" class="ss-4-toggle">
Buildings
</div>
<div class="toc-box">
<input type="checkbox" class="ss-5-toggle">
Miscellaneous
</div>
</div>
<div id="section-protoss" class="section-body">
<div class="ss-header">
&#x2014; Gateway &#x2014;
</div>
<div id="class-zealot" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1700] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Zealot&#10;Powerful melee warrior. Can use the charge ability." class=" btn-unit-protoss-zealot-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3500] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Whirlwind (Zealot)&#10;Zealot War Council ability.&#10;Gives Zealots the whirlwind ability, dealing damage in an area over 3 seconds." class=" btn-ability-protoss-whirlwind-png"></div>
</div>
</div>
<div id="class-centurion" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3001] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Centurion&#10;Powerful melee warrior. Has the Shadow Charge and Darkcoil abilities." class=" btn-unit-protoss-zealot-nerazim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3501] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Centurion)&#10;Centurion War Council upgrade.&#10;Reduces Centurion cost by 40 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-sentinel" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3002] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sentinel&#10;Powerful melee warrior. Has the Charge and Reconstruction abilities." class=" btn-unit-protoss-zealot-purifier-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3502] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Sentinel)&#10;Sentinel War Council upgrade.&#10;Reduces Sentinel cost by 60 minerals and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-zealot-tier" class="item-class ss-1">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3376] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Leg Enhancements (Zealot/Sentinel/Centurion)&#10;Zealots, Sentinels, and Centurions gain increased movement speed." class=" btn-ability-protoss-lightningdash-png"></div>
<div class="f {{'unacquired' if inventory[3377] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shield Capacity (Zealot/Sentinel/Centurion)&#10;Zealots, Sentinels, and Centurions gain +30 maximum shields." class=" btn-shield-capacity-png"></div>
</div>
</div>
<div id="class-supplicant" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3003] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Supplicant&#10;Powerful melee warrior. Has powerful damage-resistant shields." class=" btn-unit-protoss-alarak-taldarim-supplicant-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3300] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Blood Shield (Supplicant)&#10;Increases the armor value of Supplicant shields." class=" btn-upgrade-protoss-alarak-supplicantarmor-png"></div>
<div class="f {{'unacquired' if inventory[3302] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Endless Servitude (Supplicant)&#10;Increases Supplicant shield regeneration rate." class=" btn-endless-servitude-png"></div>
<div class="f {{'unacquired' if inventory[3553] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sacrifice (Supplicant)&#10;Supplicant War Council ability.&#10;Allows Supplicants to sacrifice themselves to save nearby units from death." class=" btn-ability-protoss-supplicant-sacrificeon-png"></div>
<div class="f {{'unacquired' if inventory[3301] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Soul Augmentation (Supplicant)&#10;Increases Supplicant max shields by +25." class=" btn-upgrade-protoss-alarak-supplicantextrashields-png"></div>
<div class="f {{'unacquired' if inventory[3395] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Zenith Pitch (Supplicant)&#10;Allows Supplicants to attack air units." class=" btn-upgrade-protoss-alarak-rangeweapon-png"></div>
</div>
</div>
<div id="class-stalker" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1701] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Stalker&#10;Ranged attack strider. Can use the Blink ability." class=" btn-unit-protoss-stalker-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3503] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Phase Reactor (Stalker)&#10;Stalker War Council upgrade.&#10;Stalkers restore 80 shields over 5 seconds after they Blink." class=" btn-ability-protoss-blinkshieldrestore-png"></div>
</div>
</div>
<div id="class-instigator" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3004] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Instigator&#10;Ranged support strider. Can store multiple Blink charges." class=" btn-unit-protoss-stalker-purifier-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3415] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Blink Overdrive (Instigator)&#10;Instigators gain +2 maximum blink charges and +1 blink range." class=" btn-ability-zeratul-darkarchon-maelstrom-png"></div>
<div class="f {{'unacquired' if inventory[3505] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Modernized Servos (Instigator)&#10;Instigator War Council upgrade.&#10;Instigators move 28% faster." class=" btn-modernized-servos-png"></div>
<div class="f {{'unacquired' if inventory[3416] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Reconstruction (Instigator)&#10;Instigators gain the Reconstruction ability, allowing them to be reconstructed on death with a 240 seconds cooldown. Using Blink reduces the cooldown." class=" btn-upgrade-protoss-stalkerpurifier-reconstruction-png"></div>
</div>
</div>
<div id="class-slayer" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3005] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Slayer&#10;Ranged attack strider. Can use the Phase Blink and Phasing Armor abilities." class=" btn-unit-protoss-stalker-taldarim-collection-ds-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3507] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Phase Blink (Slayer)&#10;Slayer War Council ability.&#10;Slayers can now blink. After blinking, the Slayer's next attack within 8 seconds deals double damage." class=" btn-ability-protoss-blink-color-png"></div>
</div>
</div>
<div id="class-stalker-tier" class="item-class ss-1">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3306] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Disintegrating Particles (Stalker/Instigator/Slayer)&#10;Increases weapon damage of Stalkers, Instigators, and Slayers." class=" btn-disintegrating-particles-png"></div>
<div class="f {{'unacquired' if inventory[3307] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Particle Reflection (Stalker/Instigator/Slayer)&#10;Attacks fired by Stalkers, Instigators, and Slayers have a chance to bounce to additional targets for reduced damage." class=" btn-upgrade-protoss-fenix-adeptchampionbounceattack-png"></div>
</div>
</div>
<div id="class-sentry" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3006] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sentry&#10;Robotic support unit. Can use the Guardian Shield ability and can restore the shields of nearby Protoss units." class=" btn-unit-protoss-sentry-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3512] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Double Shield Recharge (Sentry)&#10;Sentry War Council upgrade.&#10;Sentries can heal the shields of two targets at once." class=" btn-ability-protoss-doubleshieldrecharge-png"></div>
<div class="f {{'unacquired' if inventory[3370] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Force Field (Sentry)&#10;Sentries gain the Force Field ability, &#10;which creates a force field that blocks units from walking through." class=" btn-ability-protoss-forcefield-color-png"></div>
<div class="f {{'unacquired' if inventory[3371] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hallucination (Sentry)&#10;Sentries gain the Hallucination ability, &#10;which creates hallucinated versions of Protoss units." class=" btn-ability-protoss-hallucination-color-png"></div>
</div>
</div>
<div id="class-energizer" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3007] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Energizer&#10;Robotic support unit. Can use the Chrono Beam ability and can become stationary to power nearby structures." class=" btn-unit-protoss-sentry-purifier-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3373] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Forged Chassis (Energizer)&#10;Increases Energizer Life by +20." class=" btn-forged-chassis-png"></div>
<div class="f {{'unacquired' if inventory[3513] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mobile Chrono Beam (Energizer)&#10;Energizer War Council upgrade.&#10;Allows Energizers to use Chrono Beam in Mobile Mode." class=" btn-ability-hornerhan-raven-analyzetarget-png"></div>
<div class="f {{'unacquired' if inventory[3372] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Reclamation (Energizer)&#10;Energizers gain the Reclamation ability, &#10;which temporarily takes control of an enemy mechanical unit. When the ability expires, the enemy unit self-destructs." class=" btn-ability-protoss-reclamation-png"></div>
</div>
</div>
<div id="class-havoc" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3008] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Havoc&#10;Robotic support unit. Can use the Target Lock and Force Field abilities and increases the range of nearby Protoss units." class=" btn-unit-protoss-sentry-taldarim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3375] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bloodshard Resonance (Havoc)&#10;Havocs gain increased range for Squad Sight, Target Lock, and Force Field." class=" btn-upgrade-protoss-alarak-rangeincrease-png"></div>
<div class="f {{'unacquired' if inventory[3374] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Detect Weakness (Havoc)&#10;Havocs' Target Lock gives an additional +15% damage bonus." class=" btn-upgrade-protoss-alarak-havoctargetlockbuffed-png"></div>
<div class="f {{'unacquired' if inventory[3514] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Enduring Sight (Havoc)&#10;Havoc War Council upgrade.&#10;Havoc Squad Sight stays up indefinitely and no longer takes energy." class=" btn-ability-hornerhan-raven-analyzetarget-png"></div>
</div>
</div>
<div id="class-sentry-tier" class="item-class ss-1">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3368] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Cloaking Module (Sentry/Energizer/Havoc)&#10;Sentries, Energizers, and Havocs become permanently cloaked." class=" btn-upgrade-protoss-alarak-permanentcloak-png"></div>
<div class="f {{'unacquired' if inventory[3369] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Recharging (Sentry/Energizer/Havoc/Shield Battery)&#10;Sentries, Energizers, and Havocs gain +100% energy regeneration rate." class=" btn-upgrade-karax-energyregen200-png"></div>
</div>
</div>
<div id="class-dragoon" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3013] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Dragoon&#10;Ranged assault strider. Has enhanced health and damage." class=" btn-unit-protoss-dragoon-void-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3308] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Concentrated Antimatter (Dragoon)&#10;Dragoons deal increased damage." class=" btn-concentrated-antimatter-png"></div>
<div class="f {{'unacquired' if inventory[3311] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Enhanced Strider Servos (Dragoon)&#10;Increases Dragoon movement speed." class=" btn-enhanced-servo-striders-png"></div>
<div class="f {{'unacquired' if inventory[3504] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Phalanx Suit (Dragoon)&#10;Dragoon War Council upgrade.&#10;Dragoons gain +1 range, move slightly faster, and can form tighter formations." class=" btn-upgrade-protoss-fenix-zealotsuit-armorplate-png"></div>
<div class="f {{'unacquired' if inventory[3310] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Singularity Charge (Dragoon)&#10;Increases Dragoon range by +2." class=" btn-upgrade-artanis-singularitycharge-png"></div>
<div class="f {{'unacquired' if inventory[3309] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Trillic Compression System (Dragoon)&#10;Dragoons gain +20 life and their shield regeneration rate is doubled. Allows Dragoons to regenerate shields in combat." class=" btn-ability-protoss-dragoonchassis-png"></div>
</div>
</div>
<div id="class-adept" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3015] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Adept&#10;Ranged specialist. Can use the Psionic Transfer ability." class=" btn-unit-protoss-adept-purifier-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3506] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Disruptive Transfer (Adept)&#10;Adept War Council upgrade.&#10;Adept shades apply a debuff to enemies they touch, increasing damage taken by +5." class=" btn-ability-protoss-adept-spiritform-png"></div>
<div class="f {{'unacquired' if inventory[3305] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Phase Bulwark (Adept)&#10;Increases Adept shield maximum by +50." class=" btn-upgrade-protoss-adeptshieldupgrade-png"></div>
<div class="f {{'unacquired' if inventory[3304] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resonating Glaives (Adept)&#10;Increases Adept attack speed." class=" btn-upgrade-protoss-resonatingglaives-png"></div>
<div class="f {{'unacquired' if inventory[3303] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shockwave (Adept)&#10;When Adepts deal a finishing blow, their projectiles can jump onto 2 additional targets." class=" btn-upgrade-protoss-fenix-adept-recochetglaiveupgraded-png"></div>
</div>
</div>
<div id="class-high-templar" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1702] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="High Templar&#10;Potent psionic master. Can use the Feedback and Psionic Storm abilities. Can merge into an Archon." class=" btn-unit-protoss-hightemplar-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3515] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Plasma Surge (High Templar)&#10;High Templar War Council upgrade.&#10;High Templar Psionic Storm will heal fiendly protoss shields under it." class=" btn-upgrade-artanis-healingpsionicstorm-png"></div>
</div>
</div>
<div id="class-signifier" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3009] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Signifier&#10;Potent permanently cloaked psionic master. Can use the Feedback and Crippling Psionic Storm abilities. Can merge into an Archon." class=" btn-unit-protoss-hightemplar-nerazim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3516] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Feedback (Signifier)&#10;Signifier War Council ability.&#10;Signifiers gain the Feedback ability, &#10;which drains all energy from a target and deals 1 damage per point of energy drained." class=" btn-ability-protoss-feedback-color-png"></div>
</div>
</div>
<div id="class-ascendant" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3010] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ascendant&#10;Potent psionic master. Can use the Psionic Orb, Mind Blast, and Sacrifice abilities." class=" btn-unit-protoss-hightemplar-taldarim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3418] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Archon Merge (Ascendant)&#10;Allows 2 Ascendants to merge into a Archon." class=" btn-unit-protoss-archon-png hidden-item"></div>
<div class="f {{'unacquired' if inventory[3367] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Blood Amulet (Ascendant)&#10;Ascendants gain +150 starting energy and +50 maximum energy." class=" btn-blood-amulet-png"></div>
<div class="f {{'unacquired' if inventory[3517] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Breath of Creation (Ascendant)&#10;Ascendant War Council upgrade.&#10;Ascendant spells cost -25 energy." class=" tip_terrazinefog-png"></div>
<div class="f {{'unacquired' if inventory[3366] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Chaotic Attunement (Ascendant)&#10;Ascendants' Psionic Orbs gain 25% increased travel distance." class=" btn-upgrade-protoss-alarak-ascendantspsiorbtravelsfurther-png"></div>
<div class="f {{'unacquired' if inventory[3365] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Power Overwhelming (Ascendant)&#10;Ascendants gain the ability to sacrifice Supplicants for increased shields and spell damage." class=" btn-upgrade-protoss-alarak-ascendantspermanentlybetter-png"></div>
</div>
</div>
<div id="class-high-templar-tier" class="item-class ss-1">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3359] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hallucination (High Templar/Signifier)&#10;High Templar and Signifiers gain the Hallucination ability, &#10;which creates 2 hallucinated copies of a target unit." class=" btn-ability-protoss-hallucination-color-png"></div>
<div class="f {{'unacquired' if inventory[3360] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Khaydarin Amulet (High Templar/Signifier)&#10;High Templar and Signifiers gain +150 starting energy and +50 maximum energy." class=" btn-upgrade-protoss-khaydarinamulet-png"></div>
<div class="f {{'unacquired' if inventory[3358] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Unshackled Psionic Storm (High Templar/Signifier)&#10;High Templar and Signifiers deal increased damage with Psi Storm." class=" btn-unshackled-psionic-storm-png"></div>
</div>
</div>
<div id="class-archon" class="item-class ss-1">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3361] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="High Archon (Archon)&#10;Archons can use High Templar abilities." class=" btn-unit-protoss-archon-upgraded-png"></div>
<div class="f {{'unacquired' if inventory[3391] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Transcendence (Archon)&#10;Archons can float in the air. Can traverse cliffs and phase through most units. Increases Archon attack range by 1." class=" btn-ability-protoss-astralwind-png"></div>
<div class="f {{'unacquired' if inventory[3392] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Power Siphon (Archon)&#10;Archons gain the Power Siphon ability, &#10;which deals damage to a target and replenishes shields over 2 seconds." class=" btn-ability-protoss-shieldrecharge-png"></div>
<div class="f {{'unacquired' if inventory[3393] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Eradicate (Archon)&#10;On death, Archons launch towards nearby enemy ground units, dealing damage on impact." class=" btn-ability-protoss-recallondeath-png"></div>
<div class="f {{'unacquired' if inventory[3394] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Obliterate (Archon)&#10;Archon attacks get increased area of effect, and deal their biological bonus damage to all targets." class=" btn-obliterate-png"></div>
</div>
</div>
<div id="class-dark-archon" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3014] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Dark Archon&#10;Potent psionic master. Can use the Confuse and Mind Control abilities." class=" talent-vorazun-level05-unlockdarkarchon-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3364] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Argus Talisman (Dark Archon)&#10;Dark Archons gain +150 starting energy and +50 maximum energy." class=" btn-argus-talisman-png"></div>
<div class="f {{'unacquired' if inventory[3362] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Feedback (Dark Archon)&#10;Dark Archons gain the Feedback ability, &#10;which drains all energy from a target and deals 1 damage per point of energy drained." class=" btn-ability-protoss-feedback-color-png"></div>
<div class="f {{'unacquired' if inventory[3518] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Indomitable Will (Dark Archon)&#10;Dark Archon War Council upgrade.&#10;Casting Mind Control will no longer deplete the Dark Archon's shields." class=" btn-ability-zeratul-topbar-serdathlegion-png"></div>
<div class="f {{'unacquired' if inventory[3363] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Maelstrom (Dark Archon)&#10;Dark Archons gain the Maelstrom ability, &#10;which stuns biological units in an area." class=" btn-ability-protoss-voidstasis-png"></div>
</div>
</div>
<div id="class-dark-templar" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1703] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Dark Templar&#10;Deadly warrior-assassin. Permanently cloaked. Can use the Shadow Fury ability." class=" btn-unit-protoss-darktemplar-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3417] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Archon Merge (Dark Templar)&#10;Allows 2 Dark Templar to merge into a Archon." class=" btn-unit-protoss-archon-png"></div>
<div class="f {{'unacquired' if inventory[3357] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Dark Archon Meld (Dark Templar)&#10;Allows 2 Dark Templar to meld into a Dark Archon." class=" talent-vorazun-level05-unlockdarkarchon-png"></div>
<div class="f {{'unacquired' if inventory[3510] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Greater Shadow Fury (Dark Templar)&#10;Dark Templar War Council ability.&#10;Dark Templar gain three strikes of their Shadow Fury ability." class=" btn-ability-protoss-shadowfury-png"></div>
<div class="f {{'unacquired' if inventory[3509] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Lesser Shadow Fury (Dark Templar)&#10;Dark Templar War Council ability.&#10;Dark Templar gain two strikes of their Shadow Fury ability." class=" btn-lesser-shadow-fury-png"></div>
</div>
</div>
<div id="class-avenger" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3011] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Avenger&#10;Deadly warrior-assassin. Permanently cloaked. Recalls to the nearest Dark Shrine upon death." class=" btn-unit-protoss-darktemplar-aiur-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3508] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Kryhas Cloak (Avenger)&#10;Avenger War Council upgrade.&#10;Avengers are now permanently cloaked." class=" btn-kryhas-cloak-png"></div>
</div>
</div>
<div id="class-blood-hunter" class="item-class ss-1">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3012] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Blood Hunter&#10;Deadly warrior-assassin. Permanently cloaked. Can use the Void Stasis ability." class=" btn-unit-protoss-darktemplar-taldarim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3511] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Brutal Efficiency (Blood Hunter)&#10;Blood Hunter War Council upgrade.&#10;Blood Hunters attack twice as quickly." class=" btn-upgrade-protoss-alarak-melleeweapon-png"></div>
</div>
</div>
<div id="class-dark-templar-tier" class="item-class ss-1">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3355] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Blink (Dark Templar/Avenger/Blood Hunter)&#10;Dark Templar, Avengers, and Blood Hunters gain the Blink ability." class=" btn-ability-protoss-shadowdash-png"></div>
<div class="f {{'unacquired' if inventory[3356] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Dark Templar/Avenger/Blood Hunter)&#10;Reduces Dark Templar, Avenger, and Blood Hunter cost by 50 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[3354] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shadow Guard Training (Dark Templar/Avenger/Blood Hunter)&#10;Increases Dark Templar, Avenger, and Blood Hunter maximum life by +40." class=" btn-shadow-guard-training-png"></div>
<div class="f {{'unacquired' if inventory[3353] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shroud of Adun (Dark Templar/Avenger/Blood Hunter)&#10;Increases Dark Templar, Avenger, and Blood Hunter maximum shields by +80." class=" talent-vorazun-level01-shadowstalk-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Robotics Facility &#x2014;
</div>
<div id="class-immortal" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1704] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Immortal&#10;Assault strider. Can use Barrier to absorb damage." class=" btn-unit-protoss-immortal-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3519] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Improved Barrier (Immortal)&#10;Immortal War Council upgrade.&#10;The Immortal's Barrier ability absorbs an additional +100 damage." class=" btn-ability-protoss-barrier-upgraded-png"></div>
</div>
</div>
<div id="class-annihilator" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3017] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Annihilator&#10;Assault Strider. Can use the Shadow Cannon ability to damage air and ground units." class=" btn-unit-protoss-immortal-nerazim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3522] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Twilight Chassis (Annihilator)&#10;Annihilator War Council upgrade.&#10;The Annihilator gains +100 maximum life." class=" btn-twilight-chassis-png"></div>
</div>
</div>
<div id="class-immortal-tier" class="item-class ss-2">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3349] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Targeting (Immortal/Annihilator)&#10;Immortals and Annihilators can attack air units." class=" btn-advanced-targeting-png"></div>
<div class="f {{'unacquired' if inventory[3380] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Disruptor Dispersion (Immortal/Annihilator)&#10;Immortals and Annihilators deal minor splash damage." class=" btn-disruptor-dispersion-png"></div>
<div class="f {{'unacquired' if inventory[3348] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Singularity Charge (Immortal/Annihilator)&#10;Increases Immortal and Annihilator attack range by +2." class=" btn-upgrade-artanis-singularitycharge-png"></div>
</div>
</div>
<div id="class-vanguard" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3018] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Vanguard&#10;Assault Strider. Deals splash damage around the primary target." class=" btn-unit-protoss-immortal-taldarim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3346] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Agony Launchers (Vanguard)&#10;Increases Vanguard attack range by +2." class=" btn-ability-protoss-chargedblast-png"></div>
<div class="f {{'unacquired' if inventory[3521] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Fusion Mortars (Vanguard)&#10;Vanguard War Council upgrade.&#10;Vanguards deal +7 damage to armored targets per attack." class=" btn-upgrade-protoss-vanguard-increasedarmordamage-png"></div>
<div class="f {{'unacquired' if inventory[3347] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Matter Dispersion (Vanguard)&#10;Increases Vanguard attack area." class=" btn-upgrade-protoss-vanguard-aoeradiusincreased-png"></div>
<div class="f {{'unacquired' if inventory[3520] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid-Fire Cannon (Vanguard)&#10;Vanguard War Council upgrade.&#10;Vanguards attack 60% faster." class=" btn-upgrade-mengsk-engineeringbay-orbitaldrop-png"></div>
</div>
</div>
<div id="class-stalwart" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3030] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Stalwart&#10;Assault strider. Has shields that deflect high-damage attacks." class=" btn-unit-collection-purifier-immortal-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3523] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Arc Inducers (Stalwart)&#10;Stalwart War Council upgrade.&#10;Stalwarts damage up to 3 additional units when attacking." class=" btn-arc-inducers-png"></div>
<div class="f {{'unacquired' if inventory[3387] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="High Voltage Capacitors (Stalwart)&#10;Increases Stalwart attack bounce range by +1." class=" btn-high-voltage-capacitors-png"></div>
<div class="f {{'unacquired' if inventory[3390] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Latticed Shielding (Stalwart)&#10;Increases Stalwart max shields by +50." class=" btn-latticed-shielding-png"></div>
<div class="f {{'unacquired' if inventory[3388] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Reintegrated Framework (Stalwart)&#10;Increases the movement speed of Stalwarts." class=" btn-reintigrated-framework-png"></div>
<div class="f {{'unacquired' if inventory[3389] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Stabilized Electrodes (Stalwart)&#10;Allows Stalwarts to attack while moving, and increases attack range by +1." class=" btn-stabilized-electrodes-png"></div>
</div>
</div>
<div id="class-colossus" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1705] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Colossus&#10;Battle strider with a powerful area attack. Can walk up and down cliffs. Attacks set fire to the ground, dealing extra damage to enemies over time." class=" btn-unit-protoss-colossus-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3524] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Fire Lance (Colossus)&#10;Colossus War Council upgrade.&#10;Colossi set the ground on fire with their attacks, dealing damage to enemies over time." class=" btn-ability-protoss-firebeam-png"></div>
<div class="f {{'unacquired' if inventory[3350] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Pacification Protocol (Colossus)&#10;Increases Colossus attack speed." class=" btn-pacification-protocols-png"></div>
</div>
</div>
<div id="class-wrathwalker" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3019] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Wrathwalker&#10;Battle strider with a powerful single-target attack. Can walk up and down cliffs." class=" btn-unit-protoss-colossus-taldarim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3525] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Aerial Tracking (Wrathwalker)&#10;Wrathwalker War Council upgrade.&#10;Wrathwalkers can now target air units." class=" btn-upgrade-protoss-wrathwalker-cantargetairunits-png"></div>
<div class="f {{'unacquired' if inventory[3352] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Eye of Wrath (Wrathwalker)&#10;Increases Wrathwalker weapon range by +1." class=" btn-eye-of-wrath-png"></div>
<div class="f {{'unacquired' if inventory[3351] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rapid Power Cycling (Wrathwalker)&#10;Reduces the charging time and increases attack speed of the Wrathwalker's Charged Blast." class=" btn-upgrade-protoss-wrathwalker-chargetimeimproved-png"></div>
</div>
</div>
<div id="class-reaver" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3020] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Reaver&#10;Area damage siege unit. Builds and launches explosive Scarabs for high burst damage." class=" btn-unit-protoss-reaver-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3420] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bargain Bin Prices (Reaver)&#10;Reduces Reaver cost by 50 minerals, 75 gas, and 1 supply." class=" icon-bargain-bin-prices-png"></div>
<div class="f {{'unacquired' if inventory[3526] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Khalai Replicators (Reaver)&#10;Reaver War Council upgrade.&#10;Reaver Scarabs no longer cost minerals." class=" btn-ability-protoss-entomb-png"></div>
<div class="f {{'unacquired' if inventory[3344] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Reaver Capacity (Reaver)&#10;Reavers can store 10 Scarabs." class=" btn-upgrade-protoss-increasedscarabcapacityscbw-png"></div>
<div class="f {{'unacquired' if inventory[3345] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Reaver)&#10;Reduces Reaver cost by 50 minerals, 25 gas, and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[3342] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Scarab Damage (Reaver)&#10;Reaver Scarabs deal +25 damage." class=" btn-upgrade-artanis-scarabsplashradius-png"></div>
<div class="f {{'unacquired' if inventory[3343] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Solarite Payload (Reaver)&#10;Reaver Scarabs gain increased splash damage radius." class=" btn-solarite-payload-png"></div>
</div>
</div>
<div id="class-disruptor" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3021] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Disruptor&#10;Robotic disruption unit. Can use the Purification Nova ability to deal heavy area damage." class=" btn-unit-collection-purifier-disruptor-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3381] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Cloaking Module (Disruptor)&#10;Disruptors are permanently cloaked." class=" btn-upgrade-protoss-fenix-disruptorpermanentcloak-png"></div>
<div class="f {{'unacquired' if inventory[3527] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mobility Protocols (Disruptor)&#10;Disruptor War Council upgrade.&#10;Allows the Disruptor to move while casting Purification Nova. Also allows the Disruptor to Blink." class=" btn-mobility-protocols-png"></div>
<div class="f {{'unacquired' if inventory[3382] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Perfected Power (Disruptor)&#10;Allows Purification Nova to hit air units. Bonus damage to shields is now baseline for enemies (friendly damage unaffected)." class=" btn-ability-spearofadun-purifierbeam-png"></div>
<div class="f {{'unacquired' if inventory[3383] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Restrained Destruction (Disruptor)&#10;Purification Nova does 50% reduced damage to friendly units and structures." class=" btn-upgrade-stetmann-banelingmanashieldefficiency-png"></div>
</div>
</div>
<div id="class-observer" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3000] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Observer&#10;Flying spy. Cloak renders the unit invisible to enemies without detection." class=" btn-unit-protoss-observer-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3340] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Gravitic Boosters (Observer)&#10;Increases Observer movement speed." class=" btn-upgrade-protoss-graviticbooster-png"></div>
<div class="f {{'unacquired' if inventory[3529] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Induce Scopophobia (Observer)&#10;Observer War Council ability.&#10;Observers gain the Induce Scopophobia ability, &#10;which reduces the attack and movement speed of an enemy by 20%." class=" btn-upgrade-afaidofthedark-png"></div>
<div class="f {{'unacquired' if inventory[3341] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sensor Array (Observer)&#10;Increases Observer sight range." class=" btn-ability-zeratul-observer-sensorarray-png"></div>
</div>
</div>
<div id="class-warp-prism" class="item-class ss-2">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3016] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Warp Prism&#10;Flying transport. Can carry units and become stationary to deploy a power field." class=" btn-unit-protoss-warpprism-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3337] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Gravitic Drive (Warp Prism)&#10;Increases the movement speed of Warp Prisms." class=" btn-upgrade-protoss-graviticdrive-png"></div>
<div class="f {{'unacquired' if inventory[3338] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Phase Blaster (Warp Prism)&#10;Equips Warp Prisms with an auto-attack that can hit ground and air targets." class=" btn-phase-blaster-png"></div>
<div class="f {{'unacquired' if inventory[3528] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Warp Refraction (Warp Prism)&#10;Warp Prism War Council upgrade.&#10;Warp Prisms gain +5 pickup range and unload units 10 times faster." class=" btn-warp-refraction-png"></div>
<div class="f {{'unacquired' if inventory[3339] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="War Configuration (Warp Prism)&#10;Warp Prisms transform faster and gain increased power radius in Phasing Mode." class=" btn-upgrade-protoss-alarak-graviticdrive-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Stargate &#x2014;
</div>
<div id="class-phoenix" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1706] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Phoenix&#10;Air superiority starfighter. Can use Graviton Beam and Phasing Armor abilities." class=" btn-unit-protoss-phoenix-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3530] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Double Graviton Beam (Phoenix)&#10;Phoenix War Council upgrade.&#10;Phoenixes can now use Graviton Beam to lift two targets at once." class=" btn-ability-protoss-dualgravitonbeam-png"></div>
</div>
</div>
<div id="class-mirage" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3022] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mirage&#10;Air superiority starfighter. Can use Graviton Beam and Phasing Armor abilities." class=" btn-unit-protoss-phoenix-purifier-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3532] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Graviton Beam (Mirage)&#10;Mirage War Council ability.&#10;Allows Mirages to use Graviton Beam." class=" btn-ability-protoss-gravitonbeam-color-png"></div>
</div>
</div>
<div id="class-skirmisher" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3035] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Skirmisher&#10;Fast skirmish starfighter. Can target ground units." class=" btn-unit-collection-taldarim-phoenix-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3533] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Peer Contempt (Skirmisher)&#10;Skirmisher War Council upgrade.&#10;Allows Skirmishers to target air units." class=" btn-peer-contempt-png"></div>
</div>
</div>
<div id="class-phoenix-tier" class="item-class ss-3">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3320] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Anion Pulse-Crystals (Phoenix/Mirage/Skirmisher)&#10;Increases Phoenix, Mirage, and Skirmiser range by +2." class=" btn-upgrade-protoss-phoenixrange-png"></div>
<div class="f {{'unacquired' if inventory[3319] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ionic Wavelength Flux (Phoenix/Mirage/Skirmisher)&#10;Increases Phoenix, Mirage, and Skirmisher weapon damage by +2." class=" btn-iconic-wavelength-flux-png"></div>
</div>
</div>
<div id="class-corsair" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3023] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Corsair&#10;Air superiority starfighter. Can use the Disruption Web ability." class=" btn-unit-protoss-corsair-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3322] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Argus Jewel (Corsair)&#10;Corsairs can store 2 charges of disruption web." class=" btn-ability-protoss-stasistrap-png"></div>
<div class="f {{'unacquired' if inventory[3531] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Network Disruption (Corsair)&#10;Corsair War Council upgrade.&#10;Triples the radius of Disruption Web." class=" btn-ability-protoss-disruptionblast-png"></div>
<div class="f {{'unacquired' if inventory[3324] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Neutron Shields (Corsair)&#10;Increases corsair maximum shields by +20." class=" btn-neutron-shields-png"></div>
<div class="f {{'unacquired' if inventory[3321] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Stealth Drive (Corsair)&#10;Corsairs become permanently cloaked." class=" btn-upgrade-vorazun-corsairpermanentlycloaked-png"></div>
<div class="f {{'unacquired' if inventory[3323] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Sustaining Disruption (Corsair)&#10;Corsair disruption webs last longer." class=" btn-sustaining-disruption-png"></div>
</div>
</div>
<div id="class-void-ray" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1707] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Void Ray&#10;Surgical strike craft. Has the Prismatic Alignment and Prismatic Range abilities." class=" btn-unit-protoss-warpray-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3534] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Prismatic Range (Void Ray)&#10;Void Ray War Council upgrade.&#10;Void Rays gain increased range as they charge their beam." class=" btn-ability-protoss-prismaticrange-png"></div>
</div>
</div>
<div id="class-destroyer" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3024] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Destroyer&#10;Area assault craft. Can use the Destruction Beam ability to attack multiple units at once." class=" btn-unit-protoss-voidray-taldarim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3336] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Reforged Bloodshard Core (Destroyer)&#10;Destroyer War Council upgrade.&#10;Increases the Destroyer's bounce attack damage to 3 (+2 vs armored) at all charge levels, and allows the bounces to benefit from protoss air weapon upgrades." class=" btn-amonshardsarmor-png"></div>
<div class="f {{'unacquired' if inventory[3535] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Destroyer)&#10;Reduces Destroyer cost by 50 minerals, 25 gas, and 1 supply." class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<div id="class-pulsar" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3031] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Pulsar&#10;Support craft. Applies a stacking slow to targets." class=" btn-unit-voidray-aiur-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3396] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Chronoclysm (Pulsar)&#10;Pulsar slow effect is also applied in an area around the primary target." class=" btn-ability-zeratul-avatarofform-psionicblast-png"></div>
<div class="f {{'unacquired' if inventory[3536] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Chrono Shear (Pulsar)&#10;Pulsar War Council upgrade.&#10;Fully-stacked slow on non-heroic targets also applies a defense debuff." class=" btn-ability-spearofadun-chronomancy-png"></div>
<div class="f {{'unacquired' if inventory[3397] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Entropic Reversal (Pulsar)&#10;Pulsars now regenerate life when out of combat." class=" btn-ability-protoss-stasistrap-png"></div>
</div>
</div>
<div id="class-dawnbringer" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3032] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Dawnbringer&#10;Flying Anti-Surface Assault Ship. Attacks in an area around the target. Attack count increases as it continues firing." class=" btn-unit-protoss-voidray-purifier-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3385] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Anti-Surface Countermeasures (Dawnbringer)&#10;Dawnbringers take reduced damage from non-spell ground sources." class=" btn-anti-surface-countermeasures-png"></div>
<div class="f {{'unacquired' if inventory[3386] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Enhanced Shield Generator (Dawnbringer)&#10;Increases Dawnbringer maximum shields by +50." class=" btn-enhanced-shield-generator-png"></div>
<div class="f {{'unacquired' if inventory[3537] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Solarite Lens (Dawnbringer)&#10;Dawnbringer War Council upgrade.&#10;Dawnbringers gain +2 range." class=" btn-solarite-lens-png"></div>
</div>
</div>
<div id="class-void-ray-tier" class="item-class ss-3">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3335] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Flux Vanes (Void Ray/Destroyer/Pulsar/Dawnbringer)&#10;Increases movement speed of Void Ray variants." class=" btn-upgrade-protoss-fluxvanes-png"></div>
</div>
</div>
<div id="class-scout" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3025] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Scout&#10;Versatile high-speed fighter. Has a powerful anti-armored air attack and a weaker anti-ground attack." class=" btn-unit-protoss-scout-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3313] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Apial Sensors (Scout)&#10;Scouts gain increased sight range." class=" btn-apial-sensors-png"></div>
<div class="f {{'unacquired' if inventory[3542] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Expeditionary Hull (Scout)&#10;Scout War Council upgrade.&#10;Scouts gain +25 shields, +50 health, +1 shield armor, and reduced shield regeneration delay." class=" btn-upgrade-stetmann-zerglinghardenedshield-png"></div>
<div class="f {{'unacquired' if inventory[3379] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Scout)&#10;Reduces Scout cost by 75 minerals and 25 gas." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[3419] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Supply Efficiency (Scout)&#10;Reduces Scout cost by 50 minerals and 1 supply." class=" talent-artanis-level14-startingmaxsupply-png"></div>
</div>
</div>
<div id="class-oppressor" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3038] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Oppressor&#10;Tal'Darim Scout variant. Has a weaker air attack, but a stronger ground attack. Can use the Vulcan Blaster ability." class=" btn-unit-protoss-scouttaldarim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3408] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Accelerated Warp (Oppressor)&#10;Oppressors gain increased training and warp-in speed." class=" btn-accelerated-warp-png"></div>
<div class="f {{'unacquired' if inventory[3409] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Armor Melting Blasters (Oppressor)&#10;Oppressor ground weapons gain bonus damage to armored targets. Allows Vulcan Blaster to hit structures." class=" btn-armor-metling-blasters-png"></div>
<div class="f {{'unacquired' if inventory[3550] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Vulcan Blaster (Oppressor)&#10;Oppressor War Council ability.&#10;Oppressors gain the Vulcan Blaster ability, &#10;which activates a powerful short range anti-ground weapon for a limited time. Greatly reduces movement and turning speed, and disables other weapons while active." class=" btn-ability-protoss-vulcanblaster-png"></div>
</div>
</div>
<div id="class-caladrius" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3039] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Caladrius&#10;Purifier Scout variant. Has no ground attack, but a stronger air attack, which can be upgraded to hit multiple targets. Can use the Corona Beam ability." class=" btn-unit-protoss-scoutpurifier-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3551] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Corona Beam (Caladrius)&#10;Caladrius War Council ability.&#10;Caladrius gain the Corona Beam ability, &#10;which channels a beam that drains up to 100 of the Caladrius' shields to deal up to 200 damage over time to a single target." class=" btn-ability-protoss-coronabeam-png"></div>
<div class="f {{'unacquired' if inventory[3410] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Side Missiles (Caladrius)&#10;Caladrius can hit up to 4 additional air targets with their missiles." class=" btn-side-missiles-png"></div>
<div class="f {{'unacquired' if inventory[3412] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Solarite Reactor (Caladrius)&#10;If the Caladrius is low on shields, it recovers shields quickly for a short time." class=" btn-ability-zeratul-darkarchon-maelstrom-png"></div>
<div class="f {{'unacquired' if inventory[3411] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Structure Targeting (Caladrius)&#10;Allows Caladrius to hit ground structures with their anti-air missiles." class=" btn-caladrius-structure-png"></div>
</div>
</div>
<div id="class-mist-wing" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3040] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mist Wing&#10;Nerazim Scout variant. Specialized stealth fighter. Can use the Cloak, Phantom Dash and Pilot (Transport) abilities." class=" btn-unit-protoss-scoutnerazim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3413] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Null Shroud (Mist Wing)&#10;Cloak no longer drains energy (but still prevents base energy regeneration). The Mist Wing becomes undetectable for 5 seconds upon cloaking." class=" btn-null-shroud-png"></div>
<div class="f {{'unacquired' if inventory[3552] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Phantom Dash (Mist Wing)&#10;Mist Wing War Council ability.&#10;Mist Wings gain the Phantom Dash ability, &#10;which dashes forward to cover some distance quickly. Deals damage in a line if the Mist Wing is cloaked." class=" btn-ability-protoss-phantomdash-png"></div>
<div class="f {{'unacquired' if inventory[3414] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Pilot (Mist Wing)&#10;Mistwings gain the Pilot ability, &#10;which can transport one unit as an additional co-pilot. A pilot grants a small bonus to damage and armor." class=" btn-ability-protoss-veilofshadowsvorazun-png"></div>
</div>
</div>
<div id="class-scout-tier" class="item-class ss-3">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3315] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Advanced Photon Blasters (Scout/Oppressor/Mist Wing)&#10;Scouts, Oppressors and Mist Wings gain increased damage against ground targets." class=" btn-advanced-photon-blasters-png"></div>
<div class="f {{'unacquired' if inventory[3312] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Combat Sensor Array (Scout/Oppressor/Caladrius/Mist Wing)&#10;All Scout variants gain increased range against air and ground." class=" btn-upgrade-protoss-fenix-scoutchampionrange-png"></div>
<div class="f {{'unacquired' if inventory[3314] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Gravitic Thrusters (Scout/Oppressor/Caladrius/Mist Wing)&#10;All Scout variants gain increased movement speed." class=" btn-gravitic-thrusters-png"></div>
</div>
</div>
<div id="class-carrier" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1708] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Carrier&#10;Capital ship. Builds and launches Interceptors that attack enemy targets. Repair Drones heal nearby mechanical units." class=" btn-unit-protoss-carrier-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3538] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Repair Drones (Carrier)&#10;Carrier War Council upgrade.&#10;Carriers gain 2 repair drones which heal nearby mechanical units." class=" btn-ability-protoss-carrierrepairdrones-png"></div>
</div>
</div>
<div id="class-trireme" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3034] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Trireme&#10;Capital ship. Builds and launches Bombers that attack enemy targets." class=" btn-unit-collection-purifier-carrier-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3540] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Solar Beam (Trireme)&#10;Trireme War Council weapon.&#10;Triremes gain an anti-air laser attack that deals more damage over time." class=" btn-upgrade-protoss-fenix-carrier-solarbeam-png"></div>
</div>
</div>
<div id="class-skylord" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3033] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Skylord&#10;Capital ship. Fires a powerful laser that deals damage in a line. Can use Tactical Jump ability." class=" btn-unit-collection-taldarim-carrier-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3539] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Jump (Skylord)&#10;Skylord War Council ability.&#10;Skylords gain the Jump ability, &#10;which instantly teleports the Skylord a short distance." class=" btn-jump-png"></div>
</div>
</div>
<div id="class-carrier-tier" class="item-class ss-3">
<div class="item-class-header">
<div class="spacer"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3334] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hull of Past Glories (Carrier/Skylord/Trireme)&#10;Carrier-class ships gain +2 armor." class=" btn-hull-of-past-glories-png"></div>
<div class="f {{'unacquired' if inventory[3333] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Graviton Catapult (Carrier/Trireme)&#10;Carriers and Triremes can launch Interceptors and Bombers more quickly." class=" btn-upgrade-protoss-gravitoncatapult-png"></div>
</div>
</div>
<div id="class-tempest" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3026] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tempest&#10;Siege artillery craft. Attacks from long range. Can use the Disintegration ability." class=" btn-unit-protoss-tempest-purifier-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3541] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Disintegration (Tempest)&#10;Tempest War Council ability.&#10;Tempests gain the Disintegration ability, &#10;which deals 500 damage to a target unit or structure over 20 seconds." class=" btn-ability-protoss-disintegration-png"></div>
<div class="f {{'unacquired' if inventory[3318] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Gravity Sling (Tempest)&#10;Tempests gain +8 range against air targets and +8 cast range." class=" btn-upgrade-protoss-tectonicdisruptors-png"></div>
<div class="f {{'unacquired' if inventory[3384] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Interplanetary Range (Tempest)&#10;Tempests gain +8 weapon range against all targets." class=" ui_aicommand_build_open_aggressivepush-png"></div>
<div class="f {{'unacquired' if inventory[3317] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Quantic Reactor (Tempest)&#10;Tempests deal increased damage to massive units." class=" btn-upgrade-protoss-researchgravitysling-png"></div>
<div class="f {{'unacquired' if inventory[3316] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tectonic Destabilizers (Tempest)&#10;Tempests deal increased damage to buildings." class=" btn-ability-protoss-disruptionblast-png"></div>
</div>
</div>
<div id="class-arbiter" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3028] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Arbiter&#10;Army support craft. Has the Stasis Field and Recall abilities. Cloaks nearby units." class=" btn-unit-protoss-arbiter-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3328] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Chronostatic Reinforcement (Arbiter)&#10;Arbiters gain +50 maximum life and +1 armor." class=" btn-chronostatic-reinforcement-png"></div>
<div class="f {{'unacquired' if inventory[3332] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Judicator's Veil (Arbiter)&#10;Increases Arbiter Cloaking Field range." class=" btn-veil-of-the-judicator-png"></div>
<div class="f {{'unacquired' if inventory[3329] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Khaydarin Core (Arbiter)&#10;Arbiters gain +150 starting energy and +50 maximum energy." class=" btn-upgrade-protoss-adeptshieldupgrade-png"></div>
<div class="f {{'unacquired' if inventory[3331] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Resource Efficiency (Arbiter)&#10;Reduces Arbiter cost by 50 minerals." class=" btn-ability-hornerhan-salvagebonus-png"></div>
<div class="f {{'unacquired' if inventory[3330] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Spacetime Anchor (Arbiter)&#10;Allows Arbiters to use an alternate version of Stasis Field which lasts 50 seconds longer." class=" btn-upgrade-protoss-fenix-stasisfield-png"></div>
<div class="f {{'unacquired' if inventory[3543] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Vessel of the Conclave (Arbiter)&#10;Arbiter War Council upgrade.&#10;Reduces the energy cost of Recall by 50 and Stasis Field by 100." class=" btn-ability-protoss-forceofwill-png"></div>
</div>
</div>
<div id="class-oracle" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3029] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Oracle&#10;Flying caster. Can use the Revelation and Stasis Ward abilities." class=" btn-unit-protoss-oracle-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3378] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Bosonic Core (Oracle)&#10;Increases starting energy by 150 and maximum energy by 50." class=" btn-upgrade-protoss-researchbosoniccore-png"></div>
<div class="f {{'unacquired' if inventory[3544] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Skyward Chronoanomaly (Oracle)&#10;The Oracle's Stasis Ward can affect air units." class=" btn-skyward-chronoanomaly-png"></div>
<div class="f {{'unacquired' if inventory[3326] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Stasis Calibration (Oracle)&#10;Oracle War Council upgrade.&#10;Enemies caught by the Oracle's Stasis Ward may now be attacked for the first 5 seconds of stasis." class=" btn-ability-protoss-oracle-stasiscalibration-png"></div>
<div class="f {{'unacquired' if inventory[3325] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Stealth Drive (Oracle)&#10;Oracles become permanently cloaked." class=" btn-upgrade-vorazun-oraclepermanentlycloaked-png"></div>
<div class="f {{'unacquired' if inventory[3327] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Temporal Acceleration Beam (Oracle)&#10;Oracles no longer need to to spend energy to attack." class=" btn-ability-protoss-oraclepulsarcannonon-png"></div>
</div>
</div>
<div id="class-mothership" class="item-class ss-3">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3027] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mothership&#10;Ultimate Protoss vessel. Can use the Vortex and Mass Recall abilities." class=" btn-unit-protoss-mothership-taldarim-png"></div>
</div>
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3545] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Integrated Power (Mothership)&#10;Mothership War Council upgrade.&#10;Allows Motherships to move at full speed outside pylon power." class=" btn-integrated-power-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Buildings &#x2014;
</div>
<div id="class-protoss-static-defense" class="item-class ss-4">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[3200] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Photon Cannon&#10;Protoss defensive structure. Can attack ground and air units." class=" btn-building-protoss-photoncannon-png"></div>
<div class="f {{'unacquired' if inventory[3201] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Khaydarin Monolith&#10;Advanced Protoss defensive structure. Has superior range and damage, but is very expensive and attacks slowly." class=" btn-unit-protoss-khaydarinmonolith-png"></div>
<div class="f {{'unacquired' if inventory[3202] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shield Battery&#10;Protoss defensive structure. Restores shields to nearby friendly units and structures." class=" btn-building-protoss-shieldbattery-png"></div>
</div>
</div>
<div id="class-protoss-static-defense-upgrade" class="item-class ss-4">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3802] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Nexus Overcharge (Protoss)&#10;The Protoss Nexus gains a long-range auto-attack." class=" btn-ability-spearofadun-nexusovercharge-png"></div>
<div class="f {{'unacquired' if inventory[3809] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Enhanced Targeting (Protoss)&#10;Protoss defensive structures gain +2 range." class=" btn-upgrade-karax-turretrange-png"></div>
<div class="f {{'unacquired' if inventory[3810] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Optimized Ordnance (Protoss)&#10;Increases the attack speed of Protoss defensive structures by 25%." class=" btn-upgrade-karax-turretattackspeed-png"></div>
</div>
</div>
<div class="ss-header">
&#x2014; Miscellaneous &#x2014;
</div>
<div id="class-protoss-wa" class="item-class ss-5">
<div class="item-class-header">
<div class="progressive lvl-{{[inventory[3100], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Ground Weapon - Level 1&#10;Increases damage of Protoss ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-groundweaponslevel1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Ground Weapon - Level 2&#10;Increases damage of Protoss ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-groundweaponslevel2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Ground Weapon - Level 3&#10;Increases damage of Protoss ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-groundweaponslevel3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Ground Weapon - Level 4&#10;Increases damage of Protoss ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-groundweaponslevel4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Ground Weapon - Level 5&#10;Increases damage of Protoss ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-groundweaponslevel5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[3101], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Ground Armor - Level 1&#10;Increases armor of Protoss ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-groundarmorlevel1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Ground Armor - Level 2&#10;Increases armor of Protoss ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-groundarmorlevel2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Ground Armor - Level 3&#10;Increases armor of Protoss ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-groundarmorlevel3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Ground Armor - Level 4&#10;Increases armor of Protoss ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-groundarmorlevel4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Ground Armor - Level 5&#10;Increases armor of Protoss ground units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-groundarmorlevel5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[3102], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Shields - Level 1&#10;Increases shields of Protoss units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-shieldslevel1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Shields - Level 2&#10;Increases shields of Protoss units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-shieldslevel2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Shields - Level 3&#10;Increases shields of Protoss units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-shieldslevel3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Shields - Level 4&#10;Increases shields of Protoss units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-shieldslevel4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Shields - Level 5&#10;Increases shields of Protoss units.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-shieldslevel5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[3103], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Air Weapon - Level 1&#10;Increases damage of Protoss starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-airweaponslevel1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Air Weapon - Level 2&#10;Increases damage of Protoss starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-airweaponslevel2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Air Weapon - Level 3&#10;Increases damage of Protoss starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-airweaponslevel3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Air Weapon - Level 4&#10;Increases damage of Protoss starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-airweaponslevel4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Air Weapon - Level 5&#10;Increases damage of Protoss starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-airweaponslevel5-png"></div>
</div>
<div class="progressive lvl-{{[inventory[3104], 5]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Air Armor - Level 1&#10;Increases armor of Protoss starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-airarmorlevel1-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Air Armor - Level 2&#10;Increases armor of Protoss starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-airarmorlevel2-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Air Armor - Level 3&#10;Increases armor of Protoss starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-airarmorlevel3-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Air Armor - Level 4&#10;Increases armor of Protoss starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-airarmorlevel4-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Protoss Air Armor - Level 5&#10;Increases armor of Protoss starships.&#10;Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades." class=" btn-upgrade-protoss-airarmorlevel5-png"></div>
</div>
</div>
</div>
<div id="class-soa" class="item-class ss-5">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3700] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Chrono Surge (Spear of Adun)&#10;The Spear of Adun increases a target structure's unit warp in and research speeds by +1000% for 20 seconds." class=" btn-ability-spearofadun-chronosurge-png"></div>
<div class="progressive lvl-{{[inventory[3701], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Proxy Pylon (Spear of Adun) - Level 1&#10;Level 1: The Spear of Adun quickly warps in a Pylon to a target location.&#10;Level 2: The Spear of Adun warps in a Pylon, 2 melee warriors, and 2 ranged warriors to a target location." class=" btn-ability-spearofadun-deploypylon-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Proxy Pylon (Spear of Adun) - Level 2&#10;Level 1: The Spear of Adun quickly warps in a Pylon to a target location.&#10;Level 2: The Spear of Adun warps in a Pylon, 2 melee warriors, and 2 ranged warriors to a target location." class=" btn-ability-spearofadun-warpinreinforcements-png"></div>
</div>
<div class="f {{'unacquired' if inventory[3702] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Pylon Overcharge (Spear of Adun)&#10;The Spear of Adun temporarily gives a target Pylon increased shields and a powerful attack." class=" btn-ability-protoss-purify-png"></div>
<div class="f {{'unacquired' if inventory[3703] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Orbital Strike (Spear of Adun)&#10;The Spear of Adun fires 5 laser blasts from orbit." class=" btn-ability-spearofadun-orbitalstrike-png"></div>
<div class="f {{'unacquired' if inventory[3704] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Temporal Field (Spear of Adun)&#10;The Spear of Adun creates 3 temporal fields that freeze enemy units and structures in time." class=" btn-ability-spearofadun-temporalfield-png"></div>
<div class="f {{'unacquired' if inventory[3705] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Solar Lance (Spear of Adun)&#10;The Spear of Adun strafes a target area with 3 laser beams." class=" btn-ability-spearofadun-solarlance-png"></div>
<div class="f {{'unacquired' if inventory[3706] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mass Recall (Spear of Adun)&#10;The Spear of Adun warps all units in a target area back to the primary Nexus and gives them a temporary shield." class=" btn-ability-spearofadun-massrecall-png"></div>
<div class="f {{'unacquired' if inventory[3707] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Shield Overcharge (Spear of Adun)&#10;The Spear of Adun gives all friendly units a shield that absorbs 200 damage. Lasts 20 seconds." class=" btn-ability-spearofadun-shieldovercharge-png"></div>
<div class="f {{'unacquired' if inventory[3708] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Deploy Fenix (Spear of Adun)&#10;The Spear of Adun drops Fenix onto the battlefield. Fenix is a powerful warrior who will fight for 30 seconds." class=" btn-unit-protoss-fenix-png"></div>
<div class="f {{'unacquired' if inventory[3709] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Purifier Beam (Spear of Adun)&#10;The Spear of Adun fires a wide laser that deals large amounts of damage in a moveable area. Lasts 15 seconds." class=" btn-ability-spearofadun-purifierbeam-png"></div>
<div class="f {{'unacquired' if inventory[3710] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Time Stop (Spear of Adun)&#10;The Spear of Adun freezes all enemy units and structures in time for 20 seconds." class=" btn-ability-spearofadun-timestop-png"></div>
<div class="f {{'unacquired' if inventory[3711] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Solar Bombardment (Spear of Adun)&#10;The Spear of Adun fires 200 laser blasts randomly over a wide area." class=" btn-ability-spearofadun-solarbombardment-png"></div>
</div>
</div>
<div id="class-soa" class="item-class ss-5">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3805] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Guardian Shell (Spear of Adun)&#10;The Spear of Adun passively shields friendly Protoss units before death, making them invulnerable for 5 seconds. Each unit can only be shielded once every 60 seconds." class=" btn-ability-spearofadun-guardianshell-png"></div>
<div class="f {{'unacquired' if inventory[3806] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Reconstruction Beam (Spear of Adun)&#10;The Spear of Adun will passively heal mechanical units for 5 and non-biological structures for 10 life per second. Up to 3 targets can be repaired at once." class=" btn-ability-spearofadun-reconstructionbeam-png"></div>
<div class="f {{'unacquired' if inventory[3807] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Overwatch (Spear of Adun)&#10;Once per second, the Spear of Adun will last-hit a damaged enemy unit that is below 50 health." class=" btn-ability-zeratul-chargedcrystal-psionicwinds-png"></div>
</div>
</div>
<div id="class-protoss-macro" class="item-class ss-5">
<div class="item-class-upgrades">
<div class="f {{'unacquired' if inventory[3800] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Matrix Overload (Protoss)&#10;All friendly units gain 25% movement speed and 15% attack speed within a Pylon's power field and for 15 seconds after leaving it." class=" btn-ability-spearofadun-matrixoverload-png"></div>
<div class="f {{'unacquired' if inventory[3801] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Quatro (Protoss)&#10;All friendly Protoss units gain the equivalent of their +1 armor, attack, and shield upgrades." class=" btn-progression-protoss-fenix-6-forgeresearch-png"></div>
<div class="f {{'unacquired' if inventory[3803] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Orbital Assimilators (Protoss)&#10;Assimilators automatically harvest Vespene Gas without the need for Probes." class=" btn-ability-spearofadun-orbitalassimilator-png"></div>
<div class="f {{'unacquired' if inventory[3812] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Amplified Assimilators (Protoss)&#10;Assimilators produce Vespene gas 25% faster." class=" btn-research-terran-microfiltering-png"></div>
<div class="f {{'unacquired' if inventory[3804] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Warp Harmonization (Protoss)&#10;Stargates and Robotics Facilities can transform to utilize Warp In technology. Warp In cooldowns are 20% faster than original build times." class=" btn-ability-spearofadun-warpharmonization-png"></div>
<div class="f {{'unacquired' if inventory[3808] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Superior Warp Gates (Protoss)&#10;Protoss Warp Gates can hold up to 3 charges of unit warp-ins." class=" talent-artanis-level03-warpgatecharges-png"></div>
<div class="f {{'unacquired' if inventory[3811] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Khalai Ingenuity (Protoss)&#10;Pylons, Photon Cannons, Monoliths, and Shield Batteries warp in near-instantly." class=" btn-upgrade-karax-pylonwarpininstantly-png"></div>
<div class="progressive lvl-{{[inventory[3813], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Warp Relocate (Protoss) - Level 1&#10;Level 1: Protoss structures can be moved anywhere within pylon power after a brief delay. Max 3 charges, shared globally.&#10;Level 2: No longer consumes or requires charges." class=" btn-ability-protoss-massrecall-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Warp Relocate (Protoss) - Level 2&#10;Level 1: Protoss structures can be moved anywhere within pylon power after a brief delay. Max 3 charges, shared globally.&#10;Level 2: No longer consumes or requires charges." class=" btn-ability-protoss-warprelocatelvl2-png"></div>
</div>
<div class="f {{'unacquired' if inventory[3814] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Probe Warp-In (Protoss)&#10;You can warp in additonal Probes from your Nexus to any visible location within a Pylon's power field. Has a 30 second cooldown and can store up to 2 charges." class=" btn-unit-protoss-probe-warpin-png"></div>
<div class="f {{'unacquired' if inventory[3815] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Elder Probes (Protoss)&#10;You can warp in a group of 5 Elder Probes, tough builders from the Brood War. Elder Probes can provide a Power Field and get reconstructed on death. Can only be used once per mission." class=" btn-unit-collection-probe-remastered-png"></div>
</div>
</div>
</div>
</div>
</div>
<div id="nova-items" class="tracker-section">
<div class="section-title">
<input type="checkbox" class="collapse-section"{{ 'checked="t"' if not nova_present}}>
<h2>Nova Items</h2>
</div>
<div id="section-nova" class="section-body">
<div id="class-nova-weapons" class="item-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1908] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="C20A Canister Rifle (Nova Weapon)&#10;Allows Nova to equip the C20A Canister Rifle, which has a ranged attack and allows Nova to cast Snipe." class=" btn-upgrade-nova-equipment-canisterrifle-png"></div>
<div class="f {{'unacquired' if inventory[1909] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Hellfire Shotgun (Nova Weapon)&#10;Allows Nova to equip the Hellfire Shotgun, which has a short-range area attack in a cone and allows Nova to cast Penetrating Blast." class=" btn-upgrade-nova-equipment-shotgun-png"></div>
<div class="f {{'unacquired' if inventory[1910] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Plasma Rifle (Nova Weapon)&#10;Allows Nova to equip the Plasma Rifle, which has a rapidfire ranged attack and allows Nova to cast Plasma Shot." class=" btn-upgrade-nova-equipment-plasmagun-png"></div>
<div class="f {{'unacquired' if inventory[1911] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Monomolecular Blade (Nova Weapon)&#10;Allows Nova to equip the Monomolecular Blade, which has a melee attack and allows Nova to cast Dash Attack." class=" btn-upgrade-nova-equipment-monomolecularblade-png"></div>
<div class="f {{'unacquired' if inventory[1912] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Blazefire Gunblade (Nova Weapon)&#10;Allows Nova to equip the Blazefire Gunblade, which has a melee attack and allows Nova to cast Fury of One." class=" btn-upgrade-nova-equipment-gunblade_sword-png"></div>
</div>
</div>
<div id="class-nova-visors" class="item-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1900] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ghost Visor (Nova Equipment)&#10;Reveals the locations of enemy units in the fog of war around Nova. Can detect cloaked units." class=" btn-upgrade-nova-equipment-ghostvisor-png"></div>
<div class="f {{'unacquired' if inventory[1901] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Rangefinder Oculus (Nova Equipment)&#10;Increases Nova's vision range and non-melee weapon attack range by 2. Also increases range of melee weapons by 1." class=" btn-upgrade-nova-equipment-rangefinderoculus-png"></div>
<div class="f {{'unacquired' if inventory[1902] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Domination (Nova Ability)&#10;Gives Nova the ability to mind-control a target enemy unit." class=" btn-ability-nova-domination-png"></div>
</div>
</div>
<div id="class-nova-gadgets" class="item-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1914] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Pulse Grenades (Nova Gadget)&#10;Gives Nova the ability to throw a grenade dealing large damage in an area." class=" btn-upgrade-nova-btn-upgrade-nova-pulsegrenade-png"></div>
<div class="f {{'unacquired' if inventory[1915] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Flashbang Grenades (Nova Gadget)&#10;Gives Nova the ability to throw a grenade to stun enemies and disable detection in a large area." class=" btn-upgrade-nova-btn-upgrade-nova-flashgrenade-png"></div>
<div class="f {{'unacquired' if inventory[1913] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Stim Infusion (Nova Gadget)&#10;Gives Nova the ability to heal herself and temporarily increase her movement and attack speeds." class=" btn-upgrade-terran-superstimppack-png"></div>
<div class="f {{'unacquired' if inventory[1916] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ionic Force Field (Nova Gadget)&#10;Gives Nova the ability to shield herself temporarily." class=" btn-upgrade-terran-nova-personaldefensivematrix-png"></div>
<div class="f {{'unacquired' if inventory[1917] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Holo Decoy (Nova Gadget)&#10;Gives Nova the ability to summon a decoy unit which enemies will prefer to target and takes reduced damage." class=" btn-upgrade-nova-holographicdecoy-png"></div>
</div>
</div>
<div id="class-nova-suits" class="item-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1903] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Blink (Nova Ability)&#10;Gives Nova the ability to teleport a short distance and cloak for 10s." class=" btn-upgrade-nova-blink-png"></div>
<div class="progressive lvl-{{[inventory[1904], 2]|min}}">
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stealth Suit Module (Nova Suit Module) - Level 1&#10;Level 1: Gives Nova the ability to cloak.&#10;Level 2: Nova is permanently cloaked." class=" btn-upgrade-nova-equipment-stealthsuit-png"></div>
<div class="f"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Progressive Stealth Suit Module (Nova Suit Module) - Level 2&#10;Level 1: Gives Nova the ability to cloak.&#10;Level 2: Nova is permanently cloaked." class=" btn-upgrade-nova-tacticalstealthsuit-png"></div>
</div>
<div class="f {{'unacquired' if inventory[1905] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Energy Suit Module (Nova Suit Module)&#10;Increases Nova's maximum energy and energy regeneration rate." class=" btn-upgrade-nova-equipment-apolloinfantrysuit-png"></div>
<div class="f {{'unacquired' if inventory[1906] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Armored Suit Module (Nova Suit Module)&#10;Increases Nova's health by 100 and armor by 1. Nova also regenerates life quickly out of combat." class=" btn-upgrade-nova-equipment-blinksuit-png"></div>
<div class="f {{'unacquired' if inventory[1907] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Jump Suit Module (Nova Suit Module)&#10;Increases Nova's movement speed and allows her to jump up and down cliffs." class=" btn-upgrade-nova-jetpack-png"></div>
</div>
</div>
<div id="class-nova-utility" class="item-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[1918] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Tac Nuke Strike (Nova Ability)&#10;Gives Nova the ability to launch tactical nukes built from the Shadow Ops." class=" btn-ability-terran-nuclearstrike-color-png"></div>
</div>
</div>
</div>
</div>
<div id="kerrigan-items" class="tracker-section">
<div class="section-title">
<input type="checkbox" class="collapse-section"{{ 'checked="t"' if not kerrigan_present}}>
<h2>Kerrigan Items</h2>
</div>
<div id="section-kerrigan" class="section-body">
<div class="item-counter">
<img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Kerrigan Level" class=" btn-ability-kerrigan-revive-png">
<span class="item-count">{{kerrigan_level}}</span>
</div>
<div id="class-kerrigan-actives" class="item-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2400] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Kinetic Blast (Kerrigan Ability)&#10;Kerrigan deals 300 damage to target unit or structure from long range." class=" btn-ability-kerrigan-kineticblast-png"></div>
<div class="f {{'unacquired' if inventory[2402] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Leaping Strike (Kerrigan Ability)&#10;Kerrigan leaps to her target and deals 150 damage." class=" btn-ability-kerrigan-leapingstrike-png"></div>
<div class="f {{'unacquired' if inventory[2403] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Crushing Grip (Kerrigan Ability)&#10;Kerrigan stuns enemies in a target area for 3 seconds and deals 30 damage over time. Heroic units are not stunned." class=" btn-ability-swarm-kerrigan-crushinggrip-png"></div>
<div class="f {{'unacquired' if inventory[2405] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Psionic Shift (Kerrigan Ability)&#10;Kerrigan dashes through enemies, dealing 50 damage to all enemies in her path." class=" btn-ability-kerrigan-psychicshift-png"></div>
<div class="f {{'unacquired' if inventory[2409] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Wild Mutation (Kerrigan Ability)&#10;Kerrigan gives all units in an area +200 max life and double attack speed for 10 seconds." class=" btn-ability-kerrigan-wildmutation-png"></div>
<div class="f {{'unacquired' if inventory[2410] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Spawn Banelings (Kerrigan Ability)&#10;Kerrigan spawns six Banelings with timed life." class=" abilityicon_spawnbanelings_square-png"></div>
<div class="f {{'unacquired' if inventory[2411] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Mend (Kerrigan Ability)&#10;Kerrigan heals for 150 life and heals nearby friendly units for 50 life. An additional +50% life is healed over 15 seconds." class=" btn-ability-zerg-transfusion-color-png"></div>
<div class="f {{'unacquired' if inventory[2422] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Assimilation Aura (Kerrigan Ability)&#10;Causes all nearby enemies to drop resources when killed." class=" btn-upgrade-kerrigan-assimilationaura-png"></div>
</div>
</div>
<div id="class-kerrigan-passives" class="item-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2401] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Heroic Fortitude (Kerrigan Passive)&#10;Kerrigan gains +200 maximum life and double life regeneration rate." class=" btn-ability-kerrigan-heroicfortitude-png"></div>
<div class="f {{'unacquired' if inventory[2404] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Chain Reaction (Kerrigan Passive)&#10;Kerrigan's attacks deal normal damage to her target then jump to additional nearby enemies." class=" btn-ability-swarm-kerrigan-chainreaction-png"></div>
<div class="f {{'unacquired' if inventory[2415] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Infest Broodlings (Kerrigan Passive)&#10;Enemies damaged by Kerrigan become infested and will spawn Broodlings with timed life if killed quickly." class=" abilityicon_spawnbroodlings_square-png"></div>
<div class="f {{'unacquired' if inventory[2416] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Fury (Kerrigan Passive)&#10;Each of Kerrigan's attacks temporarily increase her attack speed by 15%. Can stack up to 75%." class=" btn-ability-kerrigan-fury-png"></div>
<div class="f {{'unacquired' if inventory[2417] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Ability Efficiency (Kerrigan Passive)&#10;Kerrigan's abilities have their cooldown and energy cost reduced by 20%." class=" btn-ability-kerrigan-abilityefficiency-png"></div>
</div>
</div>
<div id="class-kerrigan-ultimates" class="item-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2418] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Apocalypse (Kerrigan Ability)&#10;Kerrigan deals 300 damage (+400 vs Structure) to enemies in a large area." class=" btn-ability-kerrigan-apocalypse-png"></div>
<div class="f {{'unacquired' if inventory[2419] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Spawn Leviathan (Kerrigan Ability)&#10;Kerrigan summons a mighty flying Leviathan with timed life. Deals massive damage and has energy-based abilities." class=" btn-unit-zerg-leviathan-png"></div>
<div class="f {{'unacquired' if inventory[2420] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Drop-Pods (Kerrigan Ability)&#10;Kerrigan drops Primal Zerg forces with timed life to the battlefield." class=" btn-ability-kerrigan-droppods-png"></div>
<div class="f {{'unacquired' if inventory[2423] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Immobilization Wave (Kerrigan Ability)&#10;Deals 100 damage to enemies around a large area and stuns them for 10 seconds." class=" btn-upgrade-kerrigan-crushinggripwave-png"></div>
</div>
</div>
<div id="class-kerrigan-form" class="item-class">
<div class="item-class-header">
<div class="f {{'unacquired' if inventory[2421] == 0}}"><img src="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png" title="Primal Form (Kerrigan)&#10;Kerrigan takes on her Primal Zerg form and gains greatly increased energy regeneration." class=" btn-unit-zerg-kerriganascended-png"></div>
</div>
</div>
</div>
</div>
<div id="keys" class="tracker-section">
<div class="section-title">
<input type="checkbox" class="collapse-section" checked="t">
<h2>Keys</h2>
</div>
<div id="section-keys" class="section-body">
<ul id="keylist">
{% for key_name, key_amount in keys.items() %}
<li id="{{key_name}}" data-count="{{key_amount}}">{{key_name}}{{ ' (' + (key_amount | string) + ')' if key_amount > 1}}</li>
{% endfor %}
</ul>
</div>
</div>
<div id="locations" class="tracker-section">
<div class="section-title">
<input type="checkbox" class="collapse-section" checked="t">
<h2>Locations</h2>
</div>
{{checked_locations | length}} / {{locations | length}} = {{((checked_locations | length) / (locations | length) * 100) | round(3)}}%
<div id="section-locations" class="section-body">
<ol>
{% for mission_name, location_info in missions.items() %}
<li>{{mission_name}}<ul>
{% for location_name, collected in location_info %}
<li class="{{'checked' if collected}}">{{location_name}}</li>
{% endfor %}
</ul>
</li>
{% endfor %}
</ol>
</div>
</div>
</div>
<div class="bottom-padding"></div>
</body>