Kingdom Hearts: Implement New Game (#3201)
* Added Final Ansem Goal
* Update __init__.py
* Update Rules.py
* New EotW logic
* Update __init__.py
* Update __init__.py
* Update Items.py
* Update Rules.py
* Rename Location to be more meaningful, logic fixes
* Removed Aerith locations
* Change to allow randomized keyblade stats
* Fixed incorrect option description. Fixed victory locations for alternative win condition settings
* Commit
* Lots of changes
* Fixes
* Fixes
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Fixes
* Update Rules.py
* Update Rules.py
* Update Options.py
* Old Book is not required
* Added Jungle Slider
* Add Cid Check
* Add Wonderland Book Check
* Add OC Green Trinity
* Add Inferno Band Event
* Add Kurt Zisa Zantetsuken and Unknown EXP Necklace checks
* Update Locations.py
* Fix Final Ansem Goal
* Update __init__.py
* Update __init__.py
* Add options to exclude super bosses and 100 acre wood
* Fix puppies trp, remove cid check
* Fix 100 Acre Wood Option
* Material to Empty Bottle
* Fixed rules, location names, etc
* Fix super bosses
* Add item + location groups, level sanity
* Fix location and item group names
* Add Bad Starting Weapons Option
* Logic Error for 100 Acre Wood
* Update Rules.py
* Update __init__.py
* Fixes related to randomized keyblade stats and super bosses
* Credits and Fixes
* Logic fixes, location name group changes
* Update Options.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update .gitignore
* Update CODEOWNERS
* Update docs/CODEOWNERS
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fixed Atlantica item group name
* Update CODEOWNERS
* Update Client.py
* Update Items.py
* Update __init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fixed report group name
* Fixes for PR
* Update Options.py
* Push changes for making the Final Rest Door appear, few option fixes
* Update Rules.py
* Website formatting, 0 min for reports, option description typo
* Create KH1Client.py
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Options.py
* Update Options.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Add Donald and Goofy Death Link
* Add fight logic for optional bosses
* Update __init__.py
* Update Options.py
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Client.py
* Update kh1_en.md
* Update __init__.py
* Cleaning up for PR
* Update Client.py
* Added event locations for vanilla items
* Add proper location groups and auto hint synth shop items when entering
* so many changes
* Update Rules.py
* fixed oathkeeper and crabclaw logic
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* fixing text
* Update kh1_en.md
* Addition of new key items
* Update Regions.py
* Push for start item from pool test
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Document update
* Update Rules.py
* Added starting world range and final rest goal option
* Update kh1_en.md
* Update en_Kingdom Hearts.md
* Update __init__.py
* Update __init__.py
* Clean up options descriptions
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Client.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix grammar in document
* Update __init__.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Removed return type
* Update __init__.py
* Update __init__.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update __init__.py
* Fix missing i replacement, rework set rules to use "self" instead of a million arguments
* Update KH1Client.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Reformat rules, fix bug with exp mult, add to readme
* Clean up regions, fix client
* Fix item send prompt
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
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* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/test/test_goal.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Items.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Items.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Fix so many suggestions
* removed junk in missable locations option
* Update __init__.py
* Change credits order
* Update en_Kingdom Hearts.md
* Standardize punctuation
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* Update Regions.py
* Removed "disclude" options in generation fillers
* Update Rules.py
* Update __init__.py
* Fix cemetery typo
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Add option groups and option presets
* Update worlds/kh1/__init__.py
That's a good idea!
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Presets.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* fixed HB rule and formatting on a line in Items.py
* Fix logic bug with Geppetto's House postcard
* Update Rules.py
* Update Options.py
* Update __init__.py
* Update __init__.py
* Huge under-the-hood update for PR
* More updates for PR
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update __init__.py
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-18 17:39:37 -05:00
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from typing import Dict, NamedTuple, Optional, Set
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from BaseClasses import Item, ItemClassification
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class KH1Item(Item):
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game: str = "Kingdom Hearts"
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class KH1ItemData(NamedTuple):
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category: str
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code: int
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2025-09-10 16:49:32 -05:00
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type: str
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Kingdom Hearts: Implement New Game (#3201)
* Added Final Ansem Goal
* Update __init__.py
* Update Rules.py
* New EotW logic
* Update __init__.py
* Update __init__.py
* Update Items.py
* Update Rules.py
* Rename Location to be more meaningful, logic fixes
* Removed Aerith locations
* Change to allow randomized keyblade stats
* Fixed incorrect option description. Fixed victory locations for alternative win condition settings
* Commit
* Lots of changes
* Fixes
* Fixes
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Fixes
* Update Rules.py
* Update Rules.py
* Update Options.py
* Old Book is not required
* Added Jungle Slider
* Add Cid Check
* Add Wonderland Book Check
* Add OC Green Trinity
* Add Inferno Band Event
* Add Kurt Zisa Zantetsuken and Unknown EXP Necklace checks
* Update Locations.py
* Fix Final Ansem Goal
* Update __init__.py
* Update __init__.py
* Add options to exclude super bosses and 100 acre wood
* Fix puppies trp, remove cid check
* Fix 100 Acre Wood Option
* Material to Empty Bottle
* Fixed rules, location names, etc
* Fix super bosses
* Add item + location groups, level sanity
* Fix location and item group names
* Add Bad Starting Weapons Option
* Logic Error for 100 Acre Wood
* Update Rules.py
* Update __init__.py
* Fixes related to randomized keyblade stats and super bosses
* Credits and Fixes
* Logic fixes, location name group changes
* Update Options.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update .gitignore
* Update CODEOWNERS
* Update docs/CODEOWNERS
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fixed Atlantica item group name
* Update CODEOWNERS
* Update Client.py
* Update Items.py
* Update __init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fixed report group name
* Fixes for PR
* Update Options.py
* Push changes for making the Final Rest Door appear, few option fixes
* Update Rules.py
* Website formatting, 0 min for reports, option description typo
* Create KH1Client.py
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Options.py
* Update Options.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Add Donald and Goofy Death Link
* Add fight logic for optional bosses
* Update __init__.py
* Update Options.py
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Client.py
* Update kh1_en.md
* Update __init__.py
* Cleaning up for PR
* Update Client.py
* Added event locations for vanilla items
* Add proper location groups and auto hint synth shop items when entering
* so many changes
* Update Rules.py
* fixed oathkeeper and crabclaw logic
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* fixing text
* Update kh1_en.md
* Addition of new key items
* Update Regions.py
* Push for start item from pool test
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Document update
* Update Rules.py
* Added starting world range and final rest goal option
* Update kh1_en.md
* Update en_Kingdom Hearts.md
* Update __init__.py
* Update __init__.py
* Clean up options descriptions
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Client.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix grammar in document
* Update __init__.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Removed return type
* Update __init__.py
* Update __init__.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update __init__.py
* Fix missing i replacement, rework set rules to use "self" instead of a million arguments
* Update KH1Client.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Reformat rules, fix bug with exp mult, add to readme
* Clean up regions, fix client
* Fix item send prompt
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/docs/en_Kingdom Hearts.md
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* Update worlds/kh1/docs/en_Kingdom Hearts.md
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* Update worlds/kh1/docs/en_Kingdom Hearts.md
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* Update worlds/kh1/docs/en_Kingdom Hearts.md
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* Update worlds/kh1/docs/en_Kingdom Hearts.md
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* Update worlds/kh1/docs/kh1_en.md
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* Update worlds/kh1/docs/kh1_en.md
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* Update worlds/kh1/docs/kh1_en.md
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* Update worlds/kh1/docs/kh1_en.md
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* Update worlds/kh1/test/test_goal.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Items.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Items.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Fix so many suggestions
* removed junk in missable locations option
* Update __init__.py
* Change credits order
* Update en_Kingdom Hearts.md
* Standardize punctuation
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* Update Regions.py
* Removed "disclude" options in generation fillers
* Update Rules.py
* Update __init__.py
* Fix cemetery typo
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Add option groups and option presets
* Update worlds/kh1/__init__.py
That's a good idea!
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Presets.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* fixed HB rule and formatting on a line in Items.py
* Fix logic bug with Geppetto's House postcard
* Update Rules.py
* Update Options.py
* Update __init__.py
* Update __init__.py
* Huge under-the-hood update for PR
* More updates for PR
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update __init__.py
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-18 17:39:37 -05:00
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classification: ItemClassification = ItemClassification.filler
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max_quantity: int = 1
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weight: int = 1
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def get_items_by_category(category: str) -> Dict[str, KH1ItemData]:
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2025-09-10 16:49:32 -05:00
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return {name: data for name, data in item_table.items() if data.category == category}
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Kingdom Hearts: Implement New Game (#3201)
* Added Final Ansem Goal
* Update __init__.py
* Update Rules.py
* New EotW logic
* Update __init__.py
* Update __init__.py
* Update Items.py
* Update Rules.py
* Rename Location to be more meaningful, logic fixes
* Removed Aerith locations
* Change to allow randomized keyblade stats
* Fixed incorrect option description. Fixed victory locations for alternative win condition settings
* Commit
* Lots of changes
* Fixes
* Fixes
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Fixes
* Update Rules.py
* Update Rules.py
* Update Options.py
* Old Book is not required
* Added Jungle Slider
* Add Cid Check
* Add Wonderland Book Check
* Add OC Green Trinity
* Add Inferno Band Event
* Add Kurt Zisa Zantetsuken and Unknown EXP Necklace checks
* Update Locations.py
* Fix Final Ansem Goal
* Update __init__.py
* Update __init__.py
* Add options to exclude super bosses and 100 acre wood
* Fix puppies trp, remove cid check
* Fix 100 Acre Wood Option
* Material to Empty Bottle
* Fixed rules, location names, etc
* Fix super bosses
* Add item + location groups, level sanity
* Fix location and item group names
* Add Bad Starting Weapons Option
* Logic Error for 100 Acre Wood
* Update Rules.py
* Update __init__.py
* Fixes related to randomized keyblade stats and super bosses
* Credits and Fixes
* Logic fixes, location name group changes
* Update Options.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update .gitignore
* Update CODEOWNERS
* Update docs/CODEOWNERS
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fixed Atlantica item group name
* Update CODEOWNERS
* Update Client.py
* Update Items.py
* Update __init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fixed report group name
* Fixes for PR
* Update Options.py
* Push changes for making the Final Rest Door appear, few option fixes
* Update Rules.py
* Website formatting, 0 min for reports, option description typo
* Create KH1Client.py
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Options.py
* Update Options.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Add Donald and Goofy Death Link
* Add fight logic for optional bosses
* Update __init__.py
* Update Options.py
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update Client.py
* Update kh1_en.md
* Update __init__.py
* Cleaning up for PR
* Update Client.py
* Added event locations for vanilla items
* Add proper location groups and auto hint synth shop items when entering
* so many changes
* Update Rules.py
* fixed oathkeeper and crabclaw logic
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* fixing text
* Update kh1_en.md
* Addition of new key items
* Update Regions.py
* Push for start item from pool test
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Document update
* Update Rules.py
* Added starting world range and final rest goal option
* Update kh1_en.md
* Update en_Kingdom Hearts.md
* Update __init__.py
* Update __init__.py
* Clean up options descriptions
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/Client.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix grammar in document
* Update __init__.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Removed return type
* Update __init__.py
* Update __init__.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update __init__.py
* Fix missing i replacement, rework set rules to use "self" instead of a million arguments
* Update KH1Client.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Reformat rules, fix bug with exp mult, add to readme
* Clean up regions, fix client
* Fix item send prompt
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/en_Kingdom Hearts.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/docs/kh1_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/test/test_goal.py
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* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Items.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Locations.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Items.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Regions.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Fix so many suggestions
* removed junk in missable locations option
* Update __init__.py
* Change credits order
* Update en_Kingdom Hearts.md
* Standardize punctuation
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* Update Regions.py
* Removed "disclude" options in generation fillers
* Update Rules.py
* Update __init__.py
* Fix cemetery typo
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Add option groups and option presets
* Update worlds/kh1/__init__.py
That's a good idea!
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Presets.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* fixed HB rule and formatting on a line in Items.py
* Fix logic bug with Geppetto's House postcard
* Update Rules.py
* Update Options.py
* Update __init__.py
* Update __init__.py
* Huge under-the-hood update for PR
* More updates for PR
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update __init__.py
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-18 17:39:37 -05:00
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item_table: Dict[str, KH1ItemData] = {
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2025-09-10 16:49:32 -05:00
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"Potion": KH1ItemData("Item", code = 264_1001, classification = ItemClassification.filler, type = "Item", ),
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"Hi-Potion": KH1ItemData("Item", code = 264_1002, classification = ItemClassification.filler, type = "Item", ),
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"Ether": KH1ItemData("Item", code = 264_1003, classification = ItemClassification.filler, type = "Item", ),
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"Elixir": KH1ItemData("Item", code = 264_1004, classification = ItemClassification.filler, type = "Item", ),
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#"B05": KH1ItemData("Item", code = 264_1005, classification = ItemClassification.filler, type = "Item", ),
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"Mega-Potion": KH1ItemData("Item", code = 264_1006, classification = ItemClassification.filler, type = "Item", ),
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"Mega-Ether": KH1ItemData("Item", code = 264_1007, classification = ItemClassification.filler, type = "Item", ),
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"Megalixir": KH1ItemData("Item", code = 264_1008, classification = ItemClassification.filler, type = "Item", ),
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"Torn Page": KH1ItemData("Torn Pages", code = 264_1009, classification = ItemClassification.progression, type = "Item", max_quantity = 5 ),
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"Final Door Key": KH1ItemData("Key", code = 264_1010, classification = ItemClassification.progression, type = "Item", ),
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"Destiny Islands": KH1ItemData("Worlds", code = 264_1011, classification = ItemClassification.progression, type = "Item", ),
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"Raft Materials": KH1ItemData("Key", code = 264_1012, classification = ItemClassification.progression, type = "Item", max_quantity = 2 ),
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#"Frost Stone": KH1ItemData("Synthesis", code = 264_1013, classification = ItemClassification.filler, type = "Item", ),
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#"Lightning Stone": KH1ItemData("Synthesis", code = 264_1014, classification = ItemClassification.filler, type = "Item", ),
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#"Dazzling Stone": KH1ItemData("Synthesis", code = 264_1015, classification = ItemClassification.filler, type = "Item", ),
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#"Stormy Stone": KH1ItemData("Synthesis", code = 264_1016, classification = ItemClassification.filler, type = "Item", ),
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"Protect Chain": KH1ItemData("Accessory", code = 264_1017, classification = ItemClassification.useful, type = "Item", ),
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"Protera Chain": KH1ItemData("Accessory", code = 264_1018, classification = ItemClassification.useful, type = "Item", ),
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"Protega Chain": KH1ItemData("Accessory", code = 264_1019, classification = ItemClassification.useful, type = "Item", ),
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"Fire Ring": KH1ItemData("Accessory", code = 264_1020, classification = ItemClassification.useful, type = "Item", ),
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"Fira Ring": KH1ItemData("Accessory", code = 264_1021, classification = ItemClassification.useful, type = "Item", ),
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"Firaga Ring": KH1ItemData("Accessory", code = 264_1022, classification = ItemClassification.useful, type = "Item", ),
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"Blizzard Ring": KH1ItemData("Accessory", code = 264_1023, classification = ItemClassification.useful, type = "Item", ),
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"Blizzara Ring": KH1ItemData("Accessory", code = 264_1024, classification = ItemClassification.useful, type = "Item", ),
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"Blizzaga Ring": KH1ItemData("Accessory", code = 264_1025, classification = ItemClassification.useful, type = "Item", ),
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"Thunder Ring": KH1ItemData("Accessory", code = 264_1026, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Thundara Ring": KH1ItemData("Accessory", code = 264_1027, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Thundaga Ring": KH1ItemData("Accessory", code = 264_1028, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Ability Stud": KH1ItemData("Accessory", code = 264_1029, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Guard Earring": KH1ItemData("Accessory", code = 264_1030, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Master Earring": KH1ItemData("Accessory", code = 264_1031, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Chaos Ring": KH1ItemData("Accessory", code = 264_1032, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Dark Ring": KH1ItemData("Accessory", code = 264_1033, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Element Ring": KH1ItemData("Accessory", code = 264_1034, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Three Stars": KH1ItemData("Accessory", code = 264_1035, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Power Chain": KH1ItemData("Accessory", code = 264_1036, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Golem Chain": KH1ItemData("Accessory", code = 264_1037, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Titan Chain": KH1ItemData("Accessory", code = 264_1038, classification = ItemClassification.useful, type = "Item", ),
|
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|
|
"Energy Bangle": KH1ItemData("Accessory", code = 264_1039, classification = ItemClassification.useful, type = "Item", ),
|
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|
|
"Angel Bangle": KH1ItemData("Accessory", code = 264_1040, classification = ItemClassification.useful, type = "Item", ),
|
|
|
|
|
"Gaia Bangle": KH1ItemData("Accessory", code = 264_1041, classification = ItemClassification.useful, type = "Item", ),
|
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|
|
"Magic Armlet": KH1ItemData("Accessory", code = 264_1042, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Rune Armlet": KH1ItemData("Accessory", code = 264_1043, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Atlas Armlet": KH1ItemData("Accessory", code = 264_1044, classification = ItemClassification.useful, type = "Item", ),
|
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|
|
"Heartguard": KH1ItemData("Accessory", code = 264_1045, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Ribbon": KH1ItemData("Accessory", code = 264_1046, classification = ItemClassification.useful, type = "Item", ),
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|
"Crystal Crown": KH1ItemData("Accessory", code = 264_1047, classification = ItemClassification.useful, type = "Item", ),
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|
"Brave Warrior": KH1ItemData("Accessory", code = 264_1048, classification = ItemClassification.useful, type = "Item", ),
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|
"Ifrit's Horn": KH1ItemData("Accessory", code = 264_1049, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Inferno Band": KH1ItemData("Accessory", code = 264_1050, classification = ItemClassification.useful, type = "Item", ),
|
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|
"White Fang": KH1ItemData("Accessory", code = 264_1051, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Ray of Light": KH1ItemData("Accessory", code = 264_1052, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Holy Circlet": KH1ItemData("Accessory", code = 264_1053, classification = ItemClassification.useful, type = "Item", ),
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|
"Raven's Claw": KH1ItemData("Accessory", code = 264_1054, classification = ItemClassification.useful, type = "Item", ),
|
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|
|
"Omega Arts": KH1ItemData("Accessory", code = 264_1055, classification = ItemClassification.useful, type = "Item", ),
|
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|
"EXP Earring": KH1ItemData("Accessory", code = 264_1056, classification = ItemClassification.useful, type = "Item", ),
|
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|
#"A41": KH1ItemData("Accessory", code = 264_1057, classification = ItemClassification.useful, type = "Item", ),
|
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|
|
"EXP Ring": KH1ItemData("Accessory", code = 264_1058, classification = ItemClassification.useful, type = "Item", ),
|
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|
"EXP Bracelet": KH1ItemData("Accessory", code = 264_1059, classification = ItemClassification.useful, type = "Item", ),
|
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|
"EXP Necklace": KH1ItemData("Accessory", code = 264_1060, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Firagun Band": KH1ItemData("Accessory", code = 264_1061, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Blizzagun Band": KH1ItemData("Accessory", code = 264_1062, classification = ItemClassification.useful, type = "Item", ),
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|
"Thundagun Band": KH1ItemData("Accessory", code = 264_1063, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Ifrit Belt": KH1ItemData("Accessory", code = 264_1064, classification = ItemClassification.useful, type = "Item", ),
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|
"Shiva Belt": KH1ItemData("Accessory", code = 264_1065, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Ramuh Belt": KH1ItemData("Accessory", code = 264_1066, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Moogle Badge": KH1ItemData("Accessory", code = 264_1067, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Cosmic Arts": KH1ItemData("Accessory", code = 264_1068, classification = ItemClassification.useful, type = "Item", ),
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|
"Royal Crown": KH1ItemData("Accessory", code = 264_1069, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Prime Cap": KH1ItemData("Accessory", code = 264_1070, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Obsidian Ring": KH1ItemData("Accessory", code = 264_1071, classification = ItemClassification.useful, type = "Item", ),
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#"A56": KH1ItemData("Accessory", code = 264_1072, classification = ItemClassification.filler, type = "Item", ),
|
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#"A57": KH1ItemData("Accessory", code = 264_1073, classification = ItemClassification.filler, type = "Item", ),
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#"A58": KH1ItemData("Accessory", code = 264_1074, classification = ItemClassification.filler, type = "Item", ),
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#"A59": KH1ItemData("Accessory", code = 264_1075, classification = ItemClassification.filler, type = "Item", ),
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#"A60": KH1ItemData("Accessory", code = 264_1076, classification = ItemClassification.filler, type = "Item", ),
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#"A61": KH1ItemData("Accessory", code = 264_1077, classification = ItemClassification.filler, type = "Item", ),
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#"A62": KH1ItemData("Accessory", code = 264_1078, classification = ItemClassification.filler, type = "Item", ),
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#"A63": KH1ItemData("Accessory", code = 264_1079, classification = ItemClassification.filler, type = "Item", ),
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|
#"A64": KH1ItemData("Accessory", code = 264_1080, classification = ItemClassification.filler, type = "Item", ),
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|
#"Kingdom Key": KH1ItemData("Keyblades", code = 264_1081, classification = ItemClassification.useful, type = "Item", ),
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|
#"Dream Sword": KH1ItemData("Keyblades", code = 264_1082, classification = ItemClassification.useful, type = "Item", ),
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|
#"Dream Shield": KH1ItemData("Keyblades", code = 264_1083, classification = ItemClassification.useful, type = "Item", ),
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|
#"Dream Rod": KH1ItemData("Keyblades", code = 264_1084, classification = ItemClassification.useful, type = "Item", ),
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#"Wooden Sword": KH1ItemData("Keyblades", code = 264_1085, classification = ItemClassification.useful, type = "Item", ),
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"Jungle King": KH1ItemData("Keyblades", code = 264_1086, classification = ItemClassification.progression, type = "Item", ),
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"Three Wishes": KH1ItemData("Keyblades", code = 264_1087, classification = ItemClassification.progression, type = "Item", ),
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|
"Fairy Harp": KH1ItemData("Keyblades", code = 264_1088, classification = ItemClassification.progression, type = "Item", ),
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|
"Pumpkinhead": KH1ItemData("Keyblades", code = 264_1089, classification = ItemClassification.progression, type = "Item", ),
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"Crabclaw": KH1ItemData("Keyblades", code = 264_1090, classification = ItemClassification.progression, type = "Item", ),
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"Divine Rose": KH1ItemData("Keyblades", code = 264_1091, classification = ItemClassification.progression, type = "Item", ),
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"Spellbinder": KH1ItemData("Keyblades", code = 264_1092, classification = ItemClassification.progression, type = "Item", ),
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"Olympia": KH1ItemData("Keyblades", code = 264_1093, classification = ItemClassification.progression, type = "Item", ),
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"Lionheart": KH1ItemData("Keyblades", code = 264_1094, classification = ItemClassification.progression, type = "Item", ),
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|
"Metal Chocobo": KH1ItemData("Keyblades", code = 264_1095, classification = ItemClassification.useful, type = "Item", ),
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|
"Oathkeeper": KH1ItemData("Keyblades", code = 264_1096, classification = ItemClassification.progression, type = "Item", ),
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"Oblivion": KH1ItemData("Keyblades", code = 264_1097, classification = ItemClassification.progression, type = "Item", ),
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"Lady Luck": KH1ItemData("Keyblades", code = 264_1098, classification = ItemClassification.progression, type = "Item", ),
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"Wishing Star": KH1ItemData("Keyblades", code = 264_1099, classification = ItemClassification.progression, type = "Item", ),
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|
"Ultima Weapon": KH1ItemData("Keyblades", code = 264_1100, classification = ItemClassification.useful, type = "Item", ),
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"Diamond Dust": KH1ItemData("Keyblades", code = 264_1101, classification = ItemClassification.useful, type = "Item", ),
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"One-Winged Angel": KH1ItemData("Keyblades", code = 264_1102, classification = ItemClassification.useful, type = "Item", ),
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#"Mage's Staff": KH1ItemData("Weapons", code = 264_1103, classification = ItemClassification.filler, type = "Item", ),
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"Morning Star": KH1ItemData("Weapons", code = 264_1104, classification = ItemClassification.useful, type = "Item", ),
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"Shooting Star": KH1ItemData("Weapons", code = 264_1105, classification = ItemClassification.useful, type = "Item", ),
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"Magus Staff": KH1ItemData("Weapons", code = 264_1106, classification = ItemClassification.useful, type = "Item", ),
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"Wisdom Staff": KH1ItemData("Weapons", code = 264_1107, classification = ItemClassification.useful, type = "Item", ),
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"Warhammer": KH1ItemData("Weapons", code = 264_1108, classification = ItemClassification.useful, type = "Item", ),
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"Silver Mallet": KH1ItemData("Weapons", code = 264_1109, classification = ItemClassification.useful, type = "Item", ),
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"Grand Mallet": KH1ItemData("Weapons", code = 264_1110, classification = ItemClassification.useful, type = "Item", ),
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"Lord Fortune": KH1ItemData("Weapons", code = 264_1111, classification = ItemClassification.useful, type = "Item", ),
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|
"Violetta": KH1ItemData("Weapons", code = 264_1112, classification = ItemClassification.useful, type = "Item", ),
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"Dream Rod (Donald)": KH1ItemData("Weapons", code = 264_1113, classification = ItemClassification.useful, type = "Item", ),
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"Save the Queen": KH1ItemData("Weapons", code = 264_1114, classification = ItemClassification.useful, type = "Item", ),
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|
"Wizard's Relic": KH1ItemData("Weapons", code = 264_1115, classification = ItemClassification.useful, type = "Item", ),
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|
"Meteor Strike": KH1ItemData("Weapons", code = 264_1116, classification = ItemClassification.useful, type = "Item", ),
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|
"Fantasista": KH1ItemData("Weapons", code = 264_1117, classification = ItemClassification.useful, type = "Item", ),
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|
#"Unused (Donald)": KH1ItemData("Weapons", code = 264_1118, classification = ItemClassification.filler, type = "Item", ),
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|
#"Knight's Shield": KH1ItemData("Weapons", code = 264_1119, classification = ItemClassification.filler, type = "Item", ),
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"Mythril Shield": KH1ItemData("Weapons", code = 264_1120, classification = ItemClassification.useful, type = "Item", ),
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|
"Onyx Shield": KH1ItemData("Weapons", code = 264_1121, classification = ItemClassification.useful, type = "Item", ),
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|
"Stout Shield": KH1ItemData("Weapons", code = 264_1122, classification = ItemClassification.useful, type = "Item", ),
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|
"Golem Shield": KH1ItemData("Weapons", code = 264_1123, classification = ItemClassification.useful, type = "Item", ),
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|
"Adamant Shield": KH1ItemData("Weapons", code = 264_1124, classification = ItemClassification.useful, type = "Item", ),
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|
"Smasher": KH1ItemData("Weapons", code = 264_1125, classification = ItemClassification.useful, type = "Item", ),
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|
"Gigas Fist": KH1ItemData("Weapons", code = 264_1126, classification = ItemClassification.useful, type = "Item", ),
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|
"Genji Shield": KH1ItemData("Weapons", code = 264_1127, classification = ItemClassification.useful, type = "Item", ),
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|
"Herc's Shield": KH1ItemData("Weapons", code = 264_1128, classification = ItemClassification.useful, type = "Item", ),
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|
"Dream Shield (Goofy)": KH1ItemData("Weapons", code = 264_1129, classification = ItemClassification.useful, type = "Item", ),
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|
"Save the King": KH1ItemData("Weapons", code = 264_1130, classification = ItemClassification.useful, type = "Item", ),
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|
"Defender": KH1ItemData("Weapons", code = 264_1131, classification = ItemClassification.useful, type = "Item", ),
|
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|
"Mighty Shield": KH1ItemData("Weapons", code = 264_1132, classification = ItemClassification.useful, type = "Item", ),
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|
"Seven Elements": KH1ItemData("Weapons", code = 264_1133, classification = ItemClassification.useful, type = "Item", ),
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|
#"Unused (Goofy)": KH1ItemData("Weapons", code = 264_1134, classification = ItemClassification.filler, type = "Item", ),
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|
#"Spear": KH1ItemData("Weapons", code = 264_1135, classification = ItemClassification.filler, type = "Item", ),
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|
#"No Weapon": KH1ItemData("Weapons", code = 264_1136, classification = ItemClassification.filler, type = "Item", ),
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|
#"Genie": KH1ItemData("Weapons", code = 264_1137, classification = ItemClassification.filler, type = "Item", ),
|
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|
#"No Weapon": KH1ItemData("Weapons", code = 264_1138, classification = ItemClassification.filler, type = "Item", ),
|
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|
#"No Weapon": KH1ItemData("Weapons", code = 264_1139, classification = ItemClassification.filler, type = "Item", ),
|
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|
#"Dagger": KH1ItemData("Weapons", code = 264_1140, classification = ItemClassification.filler, type = "Item", ),
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|
#"Claws": KH1ItemData("Weapons", code = 264_1141, classification = ItemClassification.filler, type = "Item", ),
|
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|
"Tent": KH1ItemData("Camping", code = 264_1142, classification = ItemClassification.filler, type = "Item", ),
|
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|
"Camping Set": KH1ItemData("Camping", code = 264_1143, classification = ItemClassification.filler, type = "Item", ),
|
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|
"Cottage": KH1ItemData("Camping", code = 264_1144, classification = ItemClassification.filler, type = "Item", ),
|
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|
#"C04": KH1ItemData("Camping", code = 264_1145, classification = ItemClassification.filler, type = "Item", ),
|
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|
#"C05": KH1ItemData("Camping", code = 264_1146, classification = ItemClassification.filler, type = "Item", ),
|
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|
#"C06": KH1ItemData("Camping", code = 264_1147, classification = ItemClassification.filler, type = "Item", ),
|
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|
#"C07": KH1ItemData("Camping", code = 264_1148, classification = ItemClassification.filler, type = "Item", ),
|
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|
"Wonderland": KH1ItemData("Worlds", code = 264_1149, classification = ItemClassification.progression, type = "Item", ),
|
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|
|
"Olympus Coliseum": KH1ItemData("Worlds", code = 264_1150, classification = ItemClassification.progression, type = "Item", ),
|
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|
|
"Deep Jungle": KH1ItemData("Worlds", code = 264_1151, classification = ItemClassification.progression, type = "Item", ),
|
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|
|
"Power Up": KH1ItemData("Stat Ups", code = 264_1152, classification = ItemClassification.filler, type = "Item", ),
|
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|
|
"Defense Up": KH1ItemData("Stat Ups", code = 264_1153, classification = ItemClassification.filler, type = "Item", ),
|
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|
|
|
"AP Up": KH1ItemData("Stat Ups", code = 264_1154, classification = ItemClassification.filler, type = "Item", ),
|
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|
|
|
"Agrabah": KH1ItemData("Worlds", code = 264_1155, classification = ItemClassification.progression, type = "Item", ),
|
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|
|
"Monstro": KH1ItemData("Worlds", code = 264_1156, classification = ItemClassification.progression, type = "Item", ),
|
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|
|
"Atlantica": KH1ItemData("Worlds", code = 264_1157, classification = ItemClassification.progression, type = "Item", ),
|
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|
|
"Fire Arts": KH1ItemData("Key", code = 264_1158, classification = ItemClassification.progression, type = "Item", ),
|
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|
|
"Blizzard Arts": KH1ItemData("Key", code = 264_1159, classification = ItemClassification.progression, type = "Item", ),
|
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|
|
"Thunder Arts": KH1ItemData("Key", code = 264_1160, classification = ItemClassification.progression, type = "Item", ),
|
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|
|
"Cure Arts": KH1ItemData("Key", code = 264_1161, classification = ItemClassification.progression, type = "Item", ),
|
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|
|
"Gravity Arts": KH1ItemData("Key", code = 264_1162, classification = ItemClassification.progression, type = "Item", ),
|
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|
|
"Stop Arts": KH1ItemData("Key", code = 264_1163, classification = ItemClassification.progression, type = "Item", ),
|
|
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|
|
"Aero Arts": KH1ItemData("Key", code = 264_1164, classification = ItemClassification.progression, type = "Item", ),
|
|
|
|
|
"Neverland": KH1ItemData("Worlds", code = 264_1165, classification = ItemClassification.progression, type = "Item", ),
|
|
|
|
|
"Halloween Town": KH1ItemData("Worlds", code = 264_1166, classification = ItemClassification.progression, type = "Item", ),
|
|
|
|
|
"Puppy": KH1ItemData("Key", code = 264_1167, classification = ItemClassification.progression, type = "Item", ),
|
|
|
|
|
"Hollow Bastion": KH1ItemData("Worlds", code = 264_1168, classification = ItemClassification.progression, type = "Item", ),
|
|
|
|
|
"End of the World": KH1ItemData("Worlds", code = 264_1169, classification = ItemClassification.progression, type = "Item", ),
|
|
|
|
|
"Blue Trinity": KH1ItemData("Trinities", code = 264_1170, classification = ItemClassification.progression, type = "Item", ),
|
|
|
|
|
"Red Trinity": KH1ItemData("Trinities", code = 264_1171, classification = ItemClassification.progression, type = "Item", ),
|
|
|
|
|
"Green Trinity": KH1ItemData("Trinities", code = 264_1172, classification = ItemClassification.progression, type = "Item", ),
|
|
|
|
|
"Yellow Trinity": KH1ItemData("Trinities", code = 264_1173, classification = ItemClassification.progression, type = "Item", ),
|
|
|
|
|
"White Trinity": KH1ItemData("Trinities", code = 264_1174, classification = ItemClassification.progression, type = "Item", ),
|
|
|
|
|
"Progressive Fire": KH1ItemData("Magic", code = 264_1175, classification = ItemClassification.progression, type = "Item", max_quantity = 3 ),
|
|
|
|
|
"Progressive Blizzard": KH1ItemData("Magic", code = 264_1176, classification = ItemClassification.progression, type = "Item", max_quantity = 3 ),
|
|
|
|
|
"Progressive Thunder": KH1ItemData("Magic", code = 264_1177, classification = ItemClassification.progression, type = "Item", max_quantity = 3 ),
|
|
|
|
|
"Progressive Cure": KH1ItemData("Magic", code = 264_1178, classification = ItemClassification.progression, type = "Item", max_quantity = 3 ),
|
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"Progressive Gravity": KH1ItemData("Magic", code = 264_1179, classification = ItemClassification.progression, type = "Item", max_quantity = 3 ),
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"Progressive Stop": KH1ItemData("Magic", code = 264_1180, classification = ItemClassification.progression, type = "Item", max_quantity = 3 ),
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"Progressive Aero": KH1ItemData("Magic", code = 264_1181, classification = ItemClassification.progression, type = "Item", max_quantity = 3 ),
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"Phil Cup": KH1ItemData("Cups", code = 264_1182, classification = ItemClassification.progression, type = "Item", ),
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"Theon Vol. 6": KH1ItemData("Key", code = 264_1183, classification = ItemClassification.progression, type = "Item", ),
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"Pegasus Cup": KH1ItemData("Cups", code = 264_1184, classification = ItemClassification.progression, type = "Item", ),
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"Hercules Cup": KH1ItemData("Cups", code = 264_1185, classification = ItemClassification.progression, type = "Item", ),
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#"Empty Bottle": KH1ItemData("Key", code = 264_1186, classification = ItemClassification.progression, type = "Item", max_quantity = 6 ),
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#"Old Book": KH1ItemData("Key", code = 264_1187, classification = ItemClassification.progression, type = "Item", ),
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"Emblem Piece (Flame)": KH1ItemData("Key", code = 264_1188, classification = ItemClassification.progression, type = "Item", ),
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"Emblem Piece (Chest)": KH1ItemData("Key", code = 264_1189, classification = ItemClassification.progression, type = "Item", ),
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"Emblem Piece (Statue)": KH1ItemData("Key", code = 264_1190, classification = ItemClassification.progression, type = "Item", ),
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"Emblem Piece (Fountain)": KH1ItemData("Key", code = 264_1191, classification = ItemClassification.progression, type = "Item", ),
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#"Log": KH1ItemData("DI", code = 264_1192, classification = ItemClassification.progression, type = "Item", max_quantity = 2 ),
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#"Cloth": KH1ItemData("DI", code = 264_1193, classification = ItemClassification.progression, type = "Item", ),
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#"Rope": KH1ItemData("DI", code = 264_1194, classification = ItemClassification.progression, type = "Item", ),
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#"Seagull Egg": KH1ItemData("DI", code = 264_1195, classification = ItemClassification.progression, type = "Item", ),
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#"Fish": KH1ItemData("DI", code = 264_1196, classification = ItemClassification.progression, type = "Item", max_quantity = 3 ),
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#"Mushroom": KH1ItemData("DI", code = 264_1197, classification = ItemClassification.progression, type = "Item", max_quantity = 3 ),
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#"Coconut": KH1ItemData("DI", code = 264_1198, classification = ItemClassification.progression, type = "Item", max_quantity = 2 ),
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#"Drinking Water": KH1ItemData("DI", code = 264_1199, classification = ItemClassification.progression, type = "Item", ),
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#"Navi-G Piece 1": KH1ItemData("Key", code = 264_1200, classification = ItemClassification.progression, type = "Item", ),
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#"Navi-G Piece 2": KH1ItemData("Key", code = 264_1201, classification = ItemClassification.progression, type = "Item", ),
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#"Navi-Gummi Unused": KH1ItemData("Key", code = 264_1202, classification = ItemClassification.progression, type = "Item", ),
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#"Navi-G Piece 3": KH1ItemData("Key", code = 264_1203, classification = ItemClassification.progression, type = "Item", ),
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#"Navi-G Piece 4": KH1ItemData("Key", code = 264_1204, classification = ItemClassification.progression, type = "Item", ),
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#"Navi-Gummi": KH1ItemData("Key", code = 264_1205, classification = ItemClassification.progression, type = "Item", ),
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#"Watergleam": KH1ItemData("Key", code = 264_1206, classification = ItemClassification.progression, type = "Item", ),
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#"Naturespark": KH1ItemData("Key", code = 264_1207, classification = ItemClassification.progression, type = "Item", ),
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#"Fireglow": KH1ItemData("Key", code = 264_1208, classification = ItemClassification.progression, type = "Item", ),
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#"Earthshine": KH1ItemData("Key", code = 264_1209, classification = ItemClassification.progression, type = "Item", ),
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"Crystal Trident": KH1ItemData("Key", code = 264_1210, classification = ItemClassification.progression, type = "Item", ),
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"Postcard": KH1ItemData("Key", code = 264_1211, classification = ItemClassification.progression, type = "Item", max_quantity = 10),
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#"Torn Page 1": KH1ItemData("Torn Pages", code = 264_1212, classification = ItemClassification.progression, type = "Item", ),
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#"Torn Page 2": KH1ItemData("Torn Pages", code = 264_1213, classification = ItemClassification.progression, type = "Item", ),
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#"Torn Page 3": KH1ItemData("Torn Pages", code = 264_1214, classification = ItemClassification.progression, type = "Item", ),
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#"Torn Page 4": KH1ItemData("Torn Pages", code = 264_1215, classification = ItemClassification.progression, type = "Item", ),
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#"Torn Page 5": KH1ItemData("Torn Pages", code = 264_1216, classification = ItemClassification.progression, type = "Item", ),
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"Slides": KH1ItemData("Key", code = 264_1217, classification = ItemClassification.progression, type = "Item", ),
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#"Slide 2": KH1ItemData("Key", code = 264_1218, classification = ItemClassification.progression, type = "Item", ),
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#"Slide 3": KH1ItemData("Key", code = 264_1219, classification = ItemClassification.progression, type = "Item", ),
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#"Slide 4": KH1ItemData("Key", code = 264_1220, classification = ItemClassification.progression, type = "Item", ),
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#"Slide 5": KH1ItemData("Key", code = 264_1221, classification = ItemClassification.progression, type = "Item", ),
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#"Slide 6": KH1ItemData("Key", code = 264_1222, classification = ItemClassification.progression, type = "Item", ),
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"Footprints": KH1ItemData("Key", code = 264_1223, classification = ItemClassification.progression, type = "Item", ),
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#"Claw Marks": KH1ItemData("Key", code = 264_1224, classification = ItemClassification.progression, type = "Item", ),
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#"Stench": KH1ItemData("Key", code = 264_1225, classification = ItemClassification.progression, type = "Item", ),
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#"Antenna": KH1ItemData("Key", code = 264_1226, classification = ItemClassification.progression, type = "Item", ),
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"Forget-Me-Not": KH1ItemData("Key", code = 264_1227, classification = ItemClassification.progression, type = "Item", ),
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"Jack-In-The-Box": KH1ItemData("Key", code = 264_1228, classification = ItemClassification.progression, type = "Item", ),
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"Entry Pass": KH1ItemData("Key", code = 264_1229, classification = ItemClassification.progression, type = "Item", ),
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#"AP Item": KH1ItemData("Key", code = 264_1230, classification = ItemClassification.progression, type = "Item", ),
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"Dumbo": KH1ItemData("Summons", code = 264_1231, classification = ItemClassification.progression, type = "Item", ),
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#"N41": KH1ItemData("Synthesis", code = 264_1232, classification = ItemClassification.filler, type = "Item", ),
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"Bambi": KH1ItemData("Summons", code = 264_1233, classification = ItemClassification.progression, type = "Item", ),
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"Genie": KH1ItemData("Summons", code = 264_1234, classification = ItemClassification.progression, type = "Item", ),
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"Tinker Bell": KH1ItemData("Summons", code = 264_1235, classification = ItemClassification.progression, type = "Item", ),
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"Mushu": KH1ItemData("Summons", code = 264_1236, classification = ItemClassification.progression, type = "Item", ),
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"Simba": KH1ItemData("Summons", code = 264_1237, classification = ItemClassification.progression, type = "Item", ),
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"Lucky Emblem": KH1ItemData("Key", code = 264_1238, classification = ItemClassification.progression, type = "Item", ),
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"Max HP Increase": KH1ItemData("Level Up", code = 264_1239, classification = ItemClassification.useful, type = "Item", max_quantity = 15),
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"Max MP Increase": KH1ItemData("Level Up", code = 264_1240, classification = ItemClassification.useful, type = "Item", max_quantity = 15),
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"Max AP Increase": KH1ItemData("Level Up", code = 264_1241, classification = ItemClassification.useful, type = "Item", max_quantity = 15),
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"Strength Increase": KH1ItemData("Level Up", code = 264_1242, classification = ItemClassification.useful, type = "Item", max_quantity = 15),
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"Defense Increase": KH1ItemData("Level Up", code = 264_1243, classification = ItemClassification.useful, type = "Item", max_quantity = 15),
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"Item Slot Increase": KH1ItemData("Limited Level Up", code = 264_1244, classification = ItemClassification.useful, type = "Item", max_quantity = 15),
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"Accessory Slot Increase": KH1ItemData("Limited Level Up", code = 264_1245, classification = ItemClassification.useful, type = "Item", max_quantity = 15),
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#"Thunder Gem": KH1ItemData("Synthesis", code = 264_1246, classification = ItemClassification.filler, type = "Item", ),
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#"Shiny Crystal": KH1ItemData("Synthesis", code = 264_1247, classification = ItemClassification.filler, type = "Item", ),
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#"Bright Shard": KH1ItemData("Synthesis", code = 264_1248, classification = ItemClassification.filler, type = "Item", ),
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#"Bright Gem": KH1ItemData("Synthesis", code = 264_1249, classification = ItemClassification.filler, type = "Item", ),
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#"Bright Crystal": KH1ItemData("Synthesis", code = 264_1250, classification = ItemClassification.filler, type = "Item", ),
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#"Mystery Goo": KH1ItemData("Synthesis", code = 264_1251, classification = ItemClassification.filler, type = "Item", ),
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#"Gale": KH1ItemData("Synthesis", code = 264_1252, classification = ItemClassification.filler, type = "Item", ),
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#"Mythril Shard": KH1ItemData("Synthesis", code = 264_1253, classification = ItemClassification.filler, type = "Item", ),
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"Mythril": KH1ItemData("Key", code = 264_1254, classification = ItemClassification.progression, type = "Item", max_quantity = 16),
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"Orichalcum": KH1ItemData("Key", code = 264_1255, classification = ItemClassification.progression, type = "Item", max_quantity = 17),
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"High Jump": KH1ItemData("Shared Abilities", code = 264_2001, classification = ItemClassification.progression, type = "Shared Ability", ),
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"Mermaid Kick": KH1ItemData("Shared Abilities", code = 264_2002, classification = ItemClassification.progression, type = "Shared Ability", ),
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"Progressive Glide": KH1ItemData("Shared Abilities", code = 264_2003, classification = ItemClassification.progression, type = "Shared Ability", max_quantity = 2 ),
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#"Superglide": KH1ItemData("Shared Abilities", code = 264_2004, classification = ItemClassification.progression, type = "Ability", ),
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"Treasure Magnet": KH1ItemData("Abilities", code = 264_3005, classification = ItemClassification.useful, type = "Ability", max_quantity = 2 ),
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"Combo Plus": KH1ItemData("Abilities", code = 264_3006, classification = ItemClassification.useful, type = "Ability", max_quantity = 4 ),
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"Air Combo Plus": KH1ItemData("Abilities", code = 264_3007, classification = ItemClassification.progression, type = "Ability", max_quantity = 2 ),
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"Critical Plus": KH1ItemData("Abilities", code = 264_3008, classification = ItemClassification.useful, type = "Ability", max_quantity = 3 ),
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#"Second Wind": KH1ItemData("Abilities", code = 264_3009, classification = ItemClassification.useful, type = "Ability", ),
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"Scan": KH1ItemData("Abilities", code = 264_3010, classification = ItemClassification.useful, type = "Ability", ),
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"Sonic Blade": KH1ItemData("Abilities", code = 264_3011, classification = ItemClassification.progression, type = "Ability", ),
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"Ars Arcanum": KH1ItemData("Abilities", code = 264_3012, classification = ItemClassification.useful, type = "Ability", ),
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"Strike Raid": KH1ItemData("Abilities", code = 264_3013, classification = ItemClassification.progression, type = "Ability", ),
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"Ragnarok": KH1ItemData("Abilities", code = 264_3014, classification = ItemClassification.useful, type = "Ability", ),
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"Trinity Limit": KH1ItemData("Abilities", code = 264_3015, classification = ItemClassification.useful, type = "Ability", ),
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"Cheer": KH1ItemData("Abilities", code = 264_3016, classification = ItemClassification.useful, type = "Ability", ),
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"Vortex": KH1ItemData("Abilities", code = 264_3017, classification = ItemClassification.useful, type = "Ability", ),
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"Aerial Sweep": KH1ItemData("Abilities", code = 264_3018, classification = ItemClassification.useful, type = "Ability", ),
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"Counterattack": KH1ItemData("Abilities", code = 264_3019, classification = ItemClassification.progression, type = "Ability", ),
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"Blitz": KH1ItemData("Abilities", code = 264_3020, classification = ItemClassification.useful, type = "Ability", ),
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"Guard": KH1ItemData("Abilities", code = 264_3021, classification = ItemClassification.progression, type = "Ability", ),
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"Dodge Roll": KH1ItemData("Abilities", code = 264_3022, classification = ItemClassification.progression, type = "Ability", ),
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"MP Haste": KH1ItemData("Abilities", code = 264_3023, classification = ItemClassification.useful, type = "Ability", ),
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"MP Rage": KH1ItemData("Abilities", code = 264_3024, classification = ItemClassification.progression, type = "Ability", ),
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"Second Chance": KH1ItemData("Abilities", code = 264_3025, classification = ItemClassification.progression, type = "Ability", ),
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"Berserk": KH1ItemData("Abilities", code = 264_3026, classification = ItemClassification.useful, type = "Ability", ),
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"Jackpot": KH1ItemData("Abilities", code = 264_3027, classification = ItemClassification.useful, type = "Ability", ),
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"Lucky Strike": KH1ItemData("Abilities", code = 264_3028, classification = ItemClassification.useful, type = "Ability", ),
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#"Charge": KH1ItemData("Abilities", code = 264_3029, classification = ItemClassification.useful, type = "Ability", ),
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#"Rocket": KH1ItemData("Abilities", code = 264_3030, classification = ItemClassification.useful, type = "Ability", ),
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#"Tornado": KH1ItemData("Abilities", code = 264_3031, classification = ItemClassification.useful, type = "Ability", ),
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#"MP Gift": KH1ItemData("Abilities", code = 264_3032, classification = ItemClassification.useful, type = "Ability", ),
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#"Raging Boar": KH1ItemData("Abilities", code = 264_3033, classification = ItemClassification.useful, type = "Ability", ),
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#"Asp's Bite": KH1ItemData("Abilities", code = 264_3034, classification = ItemClassification.useful, type = "Ability", ),
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#"Healing Herb": KH1ItemData("Abilities", code = 264_3035, classification = ItemClassification.useful, type = "Ability", ),
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#"Wind Armor": KH1ItemData("Abilities", code = 264_3036, classification = ItemClassification.useful, type = "Ability", ),
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#"Crescent": KH1ItemData("Abilities", code = 264_3037, classification = ItemClassification.useful, type = "Ability", ),
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#"Sandstorm": KH1ItemData("Abilities", code = 264_3038, classification = ItemClassification.useful, type = "Ability", ),
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#"Applause!": KH1ItemData("Abilities", code = 264_3039, classification = ItemClassification.useful, type = "Ability", ),
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#"Blazing Fury": KH1ItemData("Abilities", code = 264_3040, classification = ItemClassification.useful, type = "Ability", ),
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#"Icy Terror": KH1ItemData("Abilities", code = 264_3041, classification = ItemClassification.useful, type = "Ability", ),
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#"Bolts of Sorrow": KH1ItemData("Abilities", code = 264_3042, classification = ItemClassification.useful, type = "Ability", ),
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#"Ghostly Scream": KH1ItemData("Abilities", code = 264_3043, classification = ItemClassification.useful, type = "Ability", ),
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#"Humming Bird": KH1ItemData("Abilities", code = 264_3044, classification = ItemClassification.useful, type = "Ability", ),
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#"Time-Out": KH1ItemData("Abilities", code = 264_3045, classification = ItemClassification.useful, type = "Ability", ),
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#"Storm's Eye": KH1ItemData("Abilities", code = 264_3046, classification = ItemClassification.useful, type = "Ability", ),
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#"Ferocious Lunge": KH1ItemData("Abilities", code = 264_3047, classification = ItemClassification.useful, type = "Ability", ),
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#"Furious Bellow": KH1ItemData("Abilities", code = 264_3048, classification = ItemClassification.useful, type = "Ability", ),
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#"Spiral Wave": KH1ItemData("Abilities", code = 264_3049, classification = ItemClassification.useful, type = "Ability", ),
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#"Thunder Potion": KH1ItemData("Abilities", code = 264_3050, classification = ItemClassification.useful, type = "Ability", ),
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#"Cure Potion": KH1ItemData("Abilities", code = 264_3051, classification = ItemClassification.useful, type = "Ability", ),
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#"Aero Potion": KH1ItemData("Abilities", code = 264_3052, classification = ItemClassification.useful, type = "Ability", ),
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|
"Slapshot": KH1ItemData("Abilities", code = 264_3053, classification = ItemClassification.useful, type = "Ability", ),
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"Sliding Dash": KH1ItemData("Abilities", code = 264_3054, classification = ItemClassification.useful, type = "Ability", ),
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|
"Hurricane Blast": KH1ItemData("Abilities", code = 264_3055, classification = ItemClassification.useful, type = "Ability", ),
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|
"Ripple Drive": KH1ItemData("Abilities", code = 264_3056, classification = ItemClassification.useful, type = "Ability", ),
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|
"Stun Impact": KH1ItemData("Abilities", code = 264_3057, classification = ItemClassification.useful, type = "Ability", ),
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"Gravity Break": KH1ItemData("Abilities", code = 264_3058, classification = ItemClassification.useful, type = "Ability", ),
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"Zantetsuken": KH1ItemData("Abilities", code = 264_3059, classification = ItemClassification.useful, type = "Ability", ),
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"Tech Boost": KH1ItemData("Abilities", code = 264_3060, classification = ItemClassification.useful, type = "Ability", max_quantity = 4 ),
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|
"Encounter Plus": KH1ItemData("Abilities", code = 264_3061, classification = ItemClassification.useful, type = "Ability", ),
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"Leaf Bracer": KH1ItemData("Abilities", code = 264_3062, classification = ItemClassification.progression, type = "Ability", ),
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#"Evolution": KH1ItemData("Abilities", code = 264_3063, classification = ItemClassification.useful, type = "Ability", ),
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"EXP Zero": KH1ItemData("Abilities", code = 264_3064, classification = ItemClassification.useful, type = "Ability", ),
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"Combo Master": KH1ItemData("Abilities", code = 264_3065, classification = ItemClassification.progression, type = "Ability", )
|
Kingdom Hearts: Implement New Game (#3201)
* Added Final Ansem Goal
* Update __init__.py
* Update Rules.py
* New EotW logic
* Update __init__.py
* Update __init__.py
* Update Items.py
* Update Rules.py
* Rename Location to be more meaningful, logic fixes
* Removed Aerith locations
* Change to allow randomized keyblade stats
* Fixed incorrect option description. Fixed victory locations for alternative win condition settings
* Commit
* Lots of changes
* Fixes
* Fixes
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Fixes
* Update Rules.py
* Update Rules.py
* Update Options.py
* Old Book is not required
* Added Jungle Slider
* Add Cid Check
* Add Wonderland Book Check
* Add OC Green Trinity
* Add Inferno Band Event
* Add Kurt Zisa Zantetsuken and Unknown EXP Necklace checks
* Update Locations.py
* Fix Final Ansem Goal
* Update __init__.py
* Update __init__.py
* Add options to exclude super bosses and 100 acre wood
* Fix puppies trp, remove cid check
* Fix 100 Acre Wood Option
* Material to Empty Bottle
* Fixed rules, location names, etc
* Fix super bosses
* Add item + location groups, level sanity
* Fix location and item group names
* Add Bad Starting Weapons Option
* Logic Error for 100 Acre Wood
* Update Rules.py
* Update __init__.py
* Fixes related to randomized keyblade stats and super bosses
* Credits and Fixes
* Logic fixes, location name group changes
* Update Options.py
* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/docs/kh1_en.md
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* Update worlds/kh1/docs/en_Kingdom Hearts.md
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* Update .gitignore
* Update CODEOWNERS
* Update docs/CODEOWNERS
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* Fixed Atlantica item group name
* Update CODEOWNERS
* Update Client.py
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* Update Rules.py
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* Update Rules.py
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* Update Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Fixed report group name
* Fixes for PR
* Update Options.py
* Push changes for making the Final Rest Door appear, few option fixes
* Update Rules.py
* Website formatting, 0 min for reports, option description typo
* Create KH1Client.py
* Update worlds/kh1/docs/kh1_en.md
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* Update Options.py
* Update Options.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Add Donald and Goofy Death Link
* Add fight logic for optional bosses
* Update __init__.py
* Update Options.py
* Update worlds/kh1/Options.py
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* Update Client.py
* Update kh1_en.md
* Update __init__.py
* Cleaning up for PR
* Update Client.py
* Added event locations for vanilla items
* Add proper location groups and auto hint synth shop items when entering
* so many changes
* Update Rules.py
* fixed oathkeeper and crabclaw logic
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* fixing text
* Update kh1_en.md
* Addition of new key items
* Update Regions.py
* Push for start item from pool test
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* Document update
* Update Rules.py
* Added starting world range and final rest goal option
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* Update __init__.py
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* Fix grammar in document
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* Removed return type
* Update __init__.py
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* Update worlds/kh1/__init__.py
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* Update __init__.py
* Fix missing i replacement, rework set rules to use "self" instead of a million arguments
* Update KH1Client.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Items.py
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* Update worlds/kh1/Locations.py
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* Update worlds/kh1/Regions.py
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* Update worlds/kh1/Locations.py
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* Update worlds/kh1/Locations.py
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* Update worlds/kh1/Items.py
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* Update worlds/kh1/Regions.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
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* Fix so many suggestions
* removed junk in missable locations option
* Update __init__.py
* Change credits order
* Update en_Kingdom Hearts.md
* Standardize punctuation
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* Update Regions.py
* Removed "disclude" options in generation fillers
* Update Rules.py
* Update __init__.py
* Fix cemetery typo
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* Add option groups and option presets
* Update worlds/kh1/__init__.py
That's a good idea!
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Presets.py
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* fixed HB rule and formatting on a line in Items.py
* Fix logic bug with Geppetto's House postcard
* Update Rules.py
* Update Options.py
* Update __init__.py
* Update __init__.py
* Huge under-the-hood update for PR
* More updates for PR
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* Update worlds/kh1/Rules.py
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* Update __init__.py
---------
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2024-08-18 17:39:37 -05:00
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}
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2025-09-10 16:49:32 -05:00
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event_item_table: Dict[str, KH1ItemData] = {
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"Victory": KH1ItemData("Event", code = None, classification = ItemClassification.progression, type = "Event")
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}
|
Kingdom Hearts: Implement New Game (#3201)
* Added Final Ansem Goal
* Update __init__.py
* Update Rules.py
* New EotW logic
* Update __init__.py
* Update __init__.py
* Update Items.py
* Update Rules.py
* Rename Location to be more meaningful, logic fixes
* Removed Aerith locations
* Change to allow randomized keyblade stats
* Fixed incorrect option description. Fixed victory locations for alternative win condition settings
* Commit
* Lots of changes
* Fixes
* Fixes
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Fixes
* Update Rules.py
* Update Rules.py
* Update Options.py
* Old Book is not required
* Added Jungle Slider
* Add Cid Check
* Add Wonderland Book Check
* Add OC Green Trinity
* Add Inferno Band Event
* Add Kurt Zisa Zantetsuken and Unknown EXP Necklace checks
* Update Locations.py
* Fix Final Ansem Goal
* Update __init__.py
* Update __init__.py
* Add options to exclude super bosses and 100 acre wood
* Fix puppies trp, remove cid check
* Fix 100 Acre Wood Option
* Material to Empty Bottle
* Fixed rules, location names, etc
* Fix super bosses
* Add item + location groups, level sanity
* Fix location and item group names
* Add Bad Starting Weapons Option
* Logic Error for 100 Acre Wood
* Update Rules.py
* Update __init__.py
* Fixes related to randomized keyblade stats and super bosses
* Credits and Fixes
* Logic fixes, location name group changes
* Update Options.py
* Update worlds/kh1/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Update worlds/kh1/__init__.py
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* Update worlds/kh1/docs/kh1_en.md
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* Update worlds/kh1/docs/en_Kingdom Hearts.md
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* Update .gitignore
* Update CODEOWNERS
* Update docs/CODEOWNERS
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* Fixed Atlantica item group name
* Update CODEOWNERS
* Update Client.py
* Update Items.py
* Update __init__.py
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* Update Rules.py
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* Update Rules.py
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* Update Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Fixed report group name
* Fixes for PR
* Update Options.py
* Push changes for making the Final Rest Door appear, few option fixes
* Update Rules.py
* Website formatting, 0 min for reports, option description typo
* Create KH1Client.py
* Update worlds/kh1/docs/kh1_en.md
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* Update Options.py
* Update Options.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Add Donald and Goofy Death Link
* Add fight logic for optional bosses
* Update __init__.py
* Update Options.py
* Update worlds/kh1/Options.py
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* Update Client.py
* Update kh1_en.md
* Update __init__.py
* Cleaning up for PR
* Update Client.py
* Added event locations for vanilla items
* Add proper location groups and auto hint synth shop items when entering
* so many changes
* Update Rules.py
* fixed oathkeeper and crabclaw logic
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update Rules.py
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* fixing text
* Update kh1_en.md
* Addition of new key items
* Update Regions.py
* Push for start item from pool test
* Update worlds/kh1/Options.py
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* Document update
* Update Rules.py
* Added starting world range and final rest goal option
* Update kh1_en.md
* Update en_Kingdom Hearts.md
* Update __init__.py
* Update __init__.py
* Clean up options descriptions
* Update worlds/kh1/__init__.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Rules.py
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* Update worlds/kh1/Client.py
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* Fix grammar in document
* Update __init__.py
* Update worlds/kh1/__init__.py
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* Removed return type
* Update __init__.py
* Update __init__.py
* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
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* Update __init__.py
* Fix missing i replacement, rework set rules to use "self" instead of a million arguments
* Update KH1Client.py
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* Reformat rules, fix bug with exp mult, add to readme
* Clean up regions, fix client
* Fix item send prompt
* Update worlds/kh1/docs/en_Kingdom Hearts.md
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Options.py
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* Update worlds/kh1/Items.py
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* Update worlds/kh1/Locations.py
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* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
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* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/__init__.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Fix so many suggestions
* removed junk in missable locations option
* Update __init__.py
* Change credits order
* Update en_Kingdom Hearts.md
* Standardize punctuation
* Update en_Kingdom Hearts.md
* Update en_Kingdom Hearts.md
* Update Regions.py
* Removed "disclude" options in generation fillers
* Update Rules.py
* Update __init__.py
* Fix cemetery typo
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Add option groups and option presets
* Update worlds/kh1/__init__.py
That's a good idea!
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Presets.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* fixed HB rule and formatting on a line in Items.py
* Fix logic bug with Geppetto's House postcard
* Update Rules.py
* Update Options.py
* Update __init__.py
* Update __init__.py
* Huge under-the-hood update for PR
* More updates for PR
* Update worlds/kh1/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/kh1/Rules.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update __init__.py
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-18 17:39:37 -05:00
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#Make item categories
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item_name_groups: Dict[str, Set[str]] = {}
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for item in item_table.keys():
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category = item_table[item].category
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if category not in item_name_groups.keys():
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item_name_groups[category] = set()
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item_name_groups[category].add(item)
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