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Grinch-AP/worlds/stardew_valley/logic/animal_logic.py

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import typing
from .base_logic import BaseLogicMixin, BaseLogic
from ..stardew_rule import StardewRule
from ..strings.building_names import Building
from ..strings.forageable_names import Forageable
from ..strings.machine_names import Machine
class AnimalLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.animal = AnimalLogic(*args, **kwargs)
class AnimalLogic(BaseLogic):
def can_incubate(self, egg_item: str) -> StardewRule:
return self.logic.building.has_building(Building.coop) & self.logic.has(egg_item)
def can_ostrich_incubate(self, egg_item: str) -> StardewRule:
return self.logic.building.has_building(Building.barn) & self.logic.has(Machine.ostrich_incubator) & self.logic.has(egg_item)
def has_animal(self, animal_name: str) -> StardewRule:
animal = self.content.animals.get(animal_name)
assert animal is not None, f"Animal {animal_name} not found."
return self.logic.source.has_access_to_any(animal.sources) & self.logic.building.has_building(animal.required_building)
def has_happy_animal(self, animal_name: str) -> StardewRule:
return self.logic.animal.has_animal(animal_name) & self.logic.has(Forageable.hay)