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Grinch-AP/worlds/stardew_valley/test/TestMonstersanity.py

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import unittest
from typing import ClassVar
2025-05-22 11:07:57 -04:00
from .bases import SVTestBase
from .. import options
from ..locations import LocationTags, location_table
from ..mods.mod_data import ModNames
class SVMonstersanityTestBase(SVTestBase):
expected_progressive_generic_weapon: ClassVar[int] = 0
expected_progressive_specific_weapon: ClassVar[int] = 0
expected_progressive_slingshot: ClassVar[int] = 0
expected_progressive_footwear: ClassVar[int] = 0
expected_rings: ClassVar[list[str]] = []
@classmethod
def setUpClass(cls) -> None:
if cls is SVMonstersanityTestBase:
raise unittest.SkipTest("Base tests disabled")
super().setUpClass()
def test_when_generate_world_then_expected_generic_weapons_in_the_pool(self):
item_pool = [item.name for item in self.multiworld.itempool]
self.assertEqual(item_pool.count("Progressive Weapon"), self.expected_progressive_generic_weapon)
def test_when_generate_world_then_expected_specific_weapons_in_the_pool(self):
item_pool = [item.name for item in self.multiworld.itempool]
self.assertEqual(item_pool.count("Progressive Sword"), self.expected_progressive_specific_weapon)
self.assertEqual(item_pool.count("Progressive Club"), self.expected_progressive_specific_weapon)
self.assertEqual(item_pool.count("Progressive Dagger"), self.expected_progressive_specific_weapon)
def test_when_generate_world_then_expected_slingshots_in_the_pool(self):
item_pool = [item.name for item in self.multiworld.itempool]
self.assertEqual(item_pool.count("Progressive Slingshot"), self.expected_progressive_slingshot)
def test_when_generate_world_then_expected_shoes_in_the_pool(self):
item_pool = [item.name for item in self.multiworld.itempool]
self.assertEqual(item_pool.count("Progressive Footwear"), self.expected_progressive_footwear)
def test_when_generate_world_then_many_rings_in_the_pool(self):
item_pool = [item.name for item in self.multiworld.itempool]
for expected_ring in self.expected_rings:
self.assertIn(expected_ring, item_pool)
def test_when_generate_world_then_all_monster_checks_are_inaccessible_with_empty_inventory(self):
for location in self.get_real_locations():
if LocationTags.MONSTERSANITY not in location_table[location.name].tags:
continue
with self.subTest(location.name):
self.assert_cannot_reach_location(location.name)
class TestMonstersanityNone(SVMonstersanityTestBase):
options = {
options.Monstersanity: options.Monstersanity.option_none,
# Not really necessary, but it adds more locations, so we don't have to remove useful items.
options.Fishsanity: options.Fishsanity.option_all,
}
expected_progressive_generic_weapon = 5
expected_progressive_slingshot = 2
expected_progressive_footwear = 3
@property
def run_default_tests(self) -> bool:
# None is default
return False
class TestMonstersanityNoneWithSVE(SVMonstersanityTestBase):
options = {
options.Monstersanity: options.Monstersanity.option_none,
options.Mods: ModNames.sve,
}
expected_progressive_generic_weapon = 6
expected_progressive_slingshot = 2
expected_progressive_footwear = 3
@property
def run_default_tests(self) -> bool:
# None is default
return False
class TestMonstersanityGoals(SVMonstersanityTestBase):
options = {
options.Monstersanity: options.Monstersanity.option_goals,
}
expected_progressive_specific_weapon = 5
expected_progressive_slingshot = 2
expected_progressive_footwear = 4
class TestMonstersanityOnePerCategory(SVMonstersanityTestBase):
options = {
options.Monstersanity: options.Monstersanity.option_one_per_category,
}
expected_progressive_specific_weapon = 5
expected_progressive_slingshot = 2
expected_progressive_footwear = 4
class TestMonstersanityProgressive(SVMonstersanityTestBase):
options = {
options.Monstersanity: options.Monstersanity.option_progressive_goals,
}
expected_progressive_specific_weapon = 5
expected_progressive_slingshot = 2
expected_progressive_footwear = 4
expected_rings = ["Hot Java Ring", "Wedding Ring", "Slime Charmer Ring"]
class TestMonstersanitySplit(SVMonstersanityTestBase):
options = {
options.Monstersanity: options.Monstersanity.option_split_goals,
}
expected_progressive_specific_weapon = 5
expected_progressive_slingshot = 2
expected_progressive_footwear = 4
expected_rings = ["Hot Java Ring", "Wedding Ring", "Slime Charmer Ring"]
class TestMonstersanitySplitWithSVE(SVMonstersanityTestBase):
options = {
options.Monstersanity: options.Monstersanity.option_split_goals,
options.Mods: ModNames.sve,
}
expected_progressive_specific_weapon = 6
expected_progressive_slingshot = 2
expected_progressive_footwear = 4
expected_rings = ["Hot Java Ring", "Wedding Ring", "Slime Charmer Ring"]