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Grinch-AP/worlds/witness/test/test_lasers.py

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from ..test.bases import WitnessTestBase
2024-07-06 13:40:55 +02:00
class TestSymbolsRequiredToWinElevatorNormal(WitnessTestBase):
options = {
"shuffle_lasers": True,
"puzzle_randomization": "sigma_normal",
"mountain_lasers": 1,
"victory_condition": "elevator",
"early_symbol_item": False,
}
def test_symbols_to_win(self) -> None:
"""
In symbol shuffle, the only way to reach the Elevator is through Mountain Entry by descending the Mountain.
This requires a very specific set of symbol items per puzzle randomization mode.
In this case, we check Sigma Normal Puzzles.
"""
exact_requirement = {
"Monastery Laser": 1,
"Progressive Dots": 2,
"Progressive Stars": 2,
"Progressive Symmetry": 2,
"Black/White Squares": 1,
"Colored Squares": 1,
"Shapers": 1,
"Rotated Shapers": 1,
"Eraser": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
class TestSymbolsRequiredToWinElevatorExpert(WitnessTestBase):
options = {
"shuffle_lasers": True,
"mountain_lasers": 1,
"victory_condition": "elevator",
"early_symbol_item": False,
"puzzle_randomization": "sigma_expert",
}
def test_symbols_to_win(self) -> None:
"""
In symbol shuffle, the only way to reach the Elevator is through Mountain Entry by descending the Mountain.
This requires a very specific set of symbol items per puzzle randomization mode.
In this case, we check Sigma Expert Puzzles.
"""
exact_requirement = {
"Monastery Laser": 1,
"Progressive Dots": 2,
"Progressive Stars": 2,
"Progressive Symmetry": 2,
"Black/White Squares": 1,
"Colored Squares": 1,
"Shapers": 1,
"Rotated Shapers": 1,
"Negative Shapers": 1,
"Eraser": 1,
"Triangles": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
class TestSymbolsRequiredToWinElevatorVanilla(WitnessTestBase):
options = {
"shuffle_lasers": True,
"mountain_lasers": 1,
"victory_condition": "elevator",
"early_symbol_item": False,
"puzzle_randomization": "none",
}
def test_symbols_to_win(self) -> None:
"""
In symbol shuffle, the only way to reach the Elevator is through Mountain Entry by descending the Mountain.
This requires a very specific set of symbol items per puzzle randomization mode.
In this case, we check Vanilla Puzzles.
"""
exact_requirement = {
"Monastery Laser": 1,
"Progressive Dots": 2,
"Progressive Stars": 2,
"Progressive Symmetry": 1,
"Black/White Squares": 1,
"Colored Squares": 1,
"Shapers": 1,
"Rotated Shapers": 1,
"Eraser": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
The Witness: Implement "Variety" puzzles mode (#3239) * Variety Rando (But WitnessLogicVariety.txt is wrong * Actually variety the variety file (Ty Exempt-Medic <3) * This will be preopened * Tooltip explaining the different difficulties * Remove ?, those were correct * Less efficient but easier to follow * Parentheses * Fix some reqs * Not Arrows in Variety * Oops * Happy medic, I made a wacky solution * there we go * Lint oops * There * that copy is unnecessary * Turns out that copy is necessary still * yes * lol * Rename to Umbra Variety * missed one * Erase the Eraser * Fix remaining instances of 'variety' and don't have a symbol item on the gate in variety * reorder difficulties * inbetween * ruff * Fix Variety Invis requirements * Fix wooden beams variety * Fix PP2 variety * Mirror changes from 'Variety Mode Puzzle Change 3.2.3' * These also have Symmetry * merge error prevention * Update worlds/witness/data/static_items.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * no elif after return * add variety to the symbol requirement bleed test * Add variety to one of the 'other settings' unit tests * Add Variety minimal symbols unittest * oops * I did the dumb again * . * Incorporate changes from other PR into WitnesLogicVariety.txt * Update worlds/witness/data/WitnessLogicVariety.txt Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/witness/data/WitnessLogicVariety.txt Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update the reqs as well haha * Another difference, thanks Medic :§ * Wait no, this one was right * lol * apply changes to WitnessLogicVariety.txt * Add most recent Variety changes * oof --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-09-05 17:10:09 +02:00
class TestSymbolsRequiredToWinElevatorVariety(WitnessTestBase):
options = {
"shuffle_lasers": True,
"mountain_lasers": 1,
"victory_condition": "elevator",
"early_symbol_item": False,
"puzzle_randomization": "umbra_variety",
}
def test_symbols_to_win(self) -> None:
"""
In symbol shuffle, the only way to reach the Elevator is through Mountain Entry by descending the Mountain.
This requires a very specific set of symbol items per puzzle randomization mode.
In this case, we check Variety Puzzles.
"""
exact_requirement = {
"Monastery Laser": 1,
"Progressive Dots": 2,
"Progressive Stars": 2,
"Progressive Symmetry": 1,
"Black/White Squares": 1,
"Colored Squares": 1,
"Shapers": 1,
"Rotated Shapers": 1,
"Eraser": 1,
"Triangles": 1,
"Arrows": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
2024-07-06 13:40:55 +02:00
class TestPanelsRequiredToWinElevator(WitnessTestBase):
options = {
"shuffle_lasers": True,
"mountain_lasers": 1,
"victory_condition": "elevator",
"early_symbol_item": False,
"shuffle_symbols": False,
"shuffle_doors": "panels",
"door_groupings": "off",
}
def test_panels_to_win(self) -> None:
"""
In door panel shuffle , the only way to reach the Elevator is through Mountain Entry by descending the Mountain.
This requires some control panels for each of the Mountain Floors.
"""
exact_requirement = {
"Desert Laser": 1,
"Town Desert Laser Redirect Control (Panel)": 1,
"Mountain Floor 1 Light Bridge (Panel)": 1,
"Mountain Floor 2 Light Bridge Near (Panel)": 1,
"Mountain Floor 2 Light Bridge Far (Panel)": 1,
"Mountain Floor 2 Elevator Control (Panel)": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
class TestDoorsRequiredToWinElevator(WitnessTestBase):
options = {
"shuffle_lasers": True,
"mountain_lasers": 1,
"victory_condition": "elevator",
"early_symbol_item": False,
"shuffle_symbols": False,
"shuffle_doors": "doors",
"door_groupings": "off",
}
def test_doors_to_elevator_paths(self) -> None:
"""
In remote door shuffle, there are three ways to win.
- Through the normal route (Mountain Entry -> Descend through Mountain -> Reach Bottom Floor)
- Through the Caves using the Caves Shortcuts (Caves -> Reach Bottom Floor)
- Through the Caves via Challenge (Tunnels -> Challenge -> Caves -> Reach Bottom Floor)
"""
with self.subTest("Test Elevator victory in shuffle_doors through Mountain Entry."):
exact_requirement = {
"Monastery Laser": 1,
"Mountain Floor 1 Exit (Door)": 1,
"Mountain Floor 2 Staircase Near (Door)": 1,
"Mountain Floor 2 Staircase Far (Door)": 1,
"Mountain Floor 2 Exit (Door)": 1,
"Mountain Bottom Floor Giant Puzzle Exit (Door)": 1,
"Mountain Bottom Floor Pillars Room Entry (Door)": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
with self.subTest("Test Elevator victory in shuffle_doors through Caves Shortcuts."):
exact_requirement = {
"Monastery Laser": 1, # Elevator Panel itself has a laser lock
"Caves Mountain Shortcut (Door)": 1,
"Caves Entry (Door)": 1,
"Mountain Bottom Floor Rock (Door)": 1,
"Mountain Bottom Floor Pillars Room Entry (Door)": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
with self.subTest("Test Elevator victory in shuffle_doors through Tunnels->Challenge->Caves."):
exact_requirement = {
"Monastery Laser": 1, # Elevator Panel itself has a laser lock
"Windmill Entry (Door)": 1,
"Tunnels Theater Shortcut (Door)": 1,
"Tunnels Entry (Door)": 1,
"Challenge Entry (Door)": 1,
"Caves Pillar Door": 1,
"Caves Entry (Door)": 1,
"Mountain Bottom Floor Rock (Door)": 1,
"Mountain Bottom Floor Pillars Room Entry (Door)": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)