113 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			113 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | """
 | ||
|  | Archipelago init file for Lingo | ||
|  | """
 | ||
|  | from BaseClasses import Item, Tutorial | ||
|  | from worlds.AutoWorld import WebWorld, World | ||
|  | from .items import ALL_ITEM_TABLE, LingoItem | ||
|  | from .locations import ALL_LOCATION_TABLE | ||
|  | from .options import LingoOptions | ||
|  | from .player_logic import LingoPlayerLogic | ||
|  | from .regions import create_regions | ||
|  | from .static_logic import Room, RoomEntrance | ||
|  | from .testing import LingoTestOptions | ||
|  | 
 | ||
|  | 
 | ||
|  | class LingoWebWorld(WebWorld): | ||
|  |     theme = "grass" | ||
|  |     tutorials = [Tutorial( | ||
|  |         "Multiworld Setup Guide", | ||
|  |         "A guide to playing Lingo with Archipelago.", | ||
|  |         "English", | ||
|  |         "setup_en.md", | ||
|  |         "setup/en", | ||
|  |         ["hatkirby"] | ||
|  |     )] | ||
|  | 
 | ||
|  | 
 | ||
|  | class LingoWorld(World): | ||
|  |     """
 | ||
|  |     Lingo is a first person indie puzzle game in the vein of The Witness. You find yourself in a mazelike, non-Euclidean | ||
|  |     world filled with 800 word puzzles that use a variety of different mechanics. | ||
|  |     """
 | ||
|  |     game = "Lingo" | ||
|  |     web = LingoWebWorld() | ||
|  | 
 | ||
|  |     base_id = 444400 | ||
|  |     topology_present = True | ||
|  |     data_version = 1 | ||
|  | 
 | ||
|  |     options_dataclass = LingoOptions | ||
|  |     options: LingoOptions | ||
|  | 
 | ||
|  |     item_name_to_id = { | ||
|  |         name: data.code for name, data in ALL_ITEM_TABLE.items() | ||
|  |     } | ||
|  |     location_name_to_id = { | ||
|  |         name: data.code for name, data in ALL_LOCATION_TABLE.items() | ||
|  |     } | ||
|  | 
 | ||
|  |     player_logic: LingoPlayerLogic | ||
|  | 
 | ||
|  |     def generate_early(self): | ||
|  |         self.player_logic = LingoPlayerLogic(self) | ||
|  | 
 | ||
|  |     def create_regions(self): | ||
|  |         create_regions(self, self.player_logic) | ||
|  | 
 | ||
|  |     def create_items(self): | ||
|  |         pool = [self.create_item(name) for name in self.player_logic.REAL_ITEMS] | ||
|  | 
 | ||
|  |         if self.player_logic.FORCED_GOOD_ITEM != "": | ||
|  |             new_item = self.create_item(self.player_logic.FORCED_GOOD_ITEM) | ||
|  |             location_obj = self.multiworld.get_location("Second Room - Good Luck", self.player) | ||
|  |             location_obj.place_locked_item(new_item) | ||
|  | 
 | ||
|  |         item_difference = len(self.player_logic.REAL_LOCATIONS) - len(pool) | ||
|  |         if item_difference: | ||
|  |             trap_percentage = self.options.trap_percentage | ||
|  |             traps = int(item_difference * trap_percentage / 100.0) | ||
|  |             non_traps = item_difference - traps | ||
|  | 
 | ||
|  |             if non_traps: | ||
|  |                 skip_percentage = self.options.puzzle_skip_percentage | ||
|  |                 skips = int(non_traps * skip_percentage / 100.0) | ||
|  |                 non_skips = non_traps - skips | ||
|  | 
 | ||
|  |                 filler_list = [":)", "The Feeling of Being Lost", "Wanderlust", "Empty White Hallways"] | ||
|  |                 for i in range(0, non_skips): | ||
|  |                     pool.append(self.create_item(filler_list[i % len(filler_list)])) | ||
|  | 
 | ||
|  |                 for i in range(0, skips): | ||
|  |                     pool.append(self.create_item("Puzzle Skip")) | ||
|  | 
 | ||
|  |             if traps: | ||
|  |                 traps_list = ["Slowness Trap", "Iceland Trap", "Atbash Trap"] | ||
|  | 
 | ||
|  |                 for i in range(0, traps): | ||
|  |                     pool.append(self.create_item(traps_list[i % len(traps_list)])) | ||
|  | 
 | ||
|  |         self.multiworld.itempool += pool | ||
|  | 
 | ||
|  |     def create_item(self, name: str) -> Item: | ||
|  |         item = ALL_ITEM_TABLE[name] | ||
|  |         return LingoItem(name, item.classification, item.code, self.player) | ||
|  | 
 | ||
|  |     def set_rules(self): | ||
|  |         self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player) | ||
|  | 
 | ||
|  |     def fill_slot_data(self): | ||
|  |         slot_options = [ | ||
|  |             "death_link", "victory_condition", "shuffle_colors", "shuffle_doors", "shuffle_paintings", "shuffle_panels", | ||
|  |             "mastery_achievements", "level_2_requirement", "location_checks", "early_color_hallways" | ||
|  |         ] | ||
|  | 
 | ||
|  |         slot_data = { | ||
|  |             "seed": self.random.randint(0, 1000000), | ||
|  |             **self.options.as_dict(*slot_options), | ||
|  |         } | ||
|  | 
 | ||
|  |         if self.options.shuffle_paintings: | ||
|  |             slot_data["painting_entrance_to_exit"] = self.player_logic.PAINTING_MAPPING | ||
|  | 
 | ||
|  |         return slot_data |