126 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			126 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from typing import Dict, Any, List, Optional | |||
|  | 
 | |||
|  | from BaseClasses import Tutorial, ItemClassification | |||
|  | from worlds.AutoWorld import World, WebWorld | |||
|  | from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS, ALWAYS_LOCATIONS, SEALS, ALL_ITEMS | |||
|  | from .Options import messenger_options, NotesNeeded, Goal, PowerSeals | |||
|  | from .Regions import REGIONS, REGION_CONNECTIONS | |||
|  | from .Rules import MessengerRules | |||
|  | from .SubClasses import MessengerRegion, MessengerItem | |||
|  | 
 | |||
|  | 
 | |||
|  | class MessengerWeb(WebWorld): | |||
|  |     theme = "ocean" | |||
|  | 
 | |||
|  |     bug_report_page = "https://github.com/minous27/TheMessengerRandomizerMod/issues" | |||
|  | 
 | |||
|  |     tut_en = Tutorial( | |||
|  |         "Multiworld Setup Tutorial", | |||
|  |         "A guide to setting up The Messenger randomizer on your computer.", | |||
|  |         "English", | |||
|  |         "setup_en.md", | |||
|  |         "setup/en", | |||
|  |         ["alwaysintreble"] | |||
|  |     ) | |||
|  | 
 | |||
|  |     tutorials = [tut_en] | |||
|  | 
 | |||
|  | 
 | |||
|  | class MessengerWorld(World): | |||
|  |     """
 | |||
|  |     As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount | |||
|  |     to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling | |||
|  |     adventure full of thrills, surprises, and humor. | |||
|  |     """
 | |||
|  |     game = "The Messenger" | |||
|  | 
 | |||
|  |     item_name_groups = { | |||
|  |         "Notes": set(NOTES), | |||
|  |         "Keys": set(NOTES), | |||
|  |         "Crest": {"Sun Crest", "Moon Crest"}, | |||
|  |         "Phobe": set(PHOBEKINS), | |||
|  |         "Phobekin": set(PHOBEKINS), | |||
|  |         "Shuriken": {"Windmill Shuriken"}, | |||
|  |     } | |||
|  | 
 | |||
|  |     option_definitions = messenger_options | |||
|  | 
 | |||
|  |     base_offset = 0xADD_000 | |||
|  |     item_name_to_id = {item: item_id | |||
|  |                        for item_id, item in enumerate(ALL_ITEMS, base_offset)} | |||
|  |     location_name_to_id = {location: location_id | |||
|  |                            for location_id, location in enumerate([*ALWAYS_LOCATIONS, *SEALS], base_offset)} | |||
|  | 
 | |||
|  |     data_version = 1 | |||
|  | 
 | |||
|  |     web = MessengerWeb() | |||
|  | 
 | |||
|  |     total_seals: Optional[int] = None | |||
|  |     required_seals: Optional[int] = None | |||
|  | 
 | |||
|  |     def generate_early(self) -> None: | |||
|  |         if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt: | |||
|  |             self.multiworld.shuffle_seals[self.player].value = PowerSeals.option_true | |||
|  |             self.total_seals = self.multiworld.total_seals[self.player].value | |||
|  |             self.required_seals = int(self.multiworld.percent_seals_required[self.player].value / 100 * self.total_seals) | |||
|  | 
 | |||
|  |     def create_regions(self) -> None: | |||
|  |         for region in [MessengerRegion(reg_name, self) for reg_name in REGIONS]: | |||
|  |             if region.name in REGION_CONNECTIONS: | |||
|  |                 region.add_exits(REGION_CONNECTIONS[region.name]) | |||
|  | 
 | |||
|  |     def create_items(self) -> None: | |||
|  |         itempool: List[MessengerItem] = [] | |||
|  |         if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt: | |||
|  |             seals = [self.create_item("Power Seal") for _ in range(self.total_seals)] | |||
|  |             for i in range(self.required_seals): | |||
|  |                 seals[i].classification = ItemClassification.progression_skip_balancing | |||
|  |             itempool += seals | |||
|  |         else: | |||
|  |             notes = self.multiworld.random.sample(NOTES, k=len(NOTES)) | |||
|  |             precollected_notes_amount = NotesNeeded.range_end - self.multiworld.notes_needed[self.player] | |||
|  |             if precollected_notes_amount: | |||
|  |                 for note in notes[:precollected_notes_amount]: | |||
|  |                     self.multiworld.push_precollected(self.create_item(note)) | |||
|  |             itempool += [self.create_item(note) for note in notes[precollected_notes_amount:]] | |||
|  | 
 | |||
|  |         itempool += [self.create_item(item) | |||
|  |                      for item in self.item_name_to_id | |||
|  |                      if item not in | |||
|  |                      { | |||
|  |                          "Power Seal", "Time Shard", *NOTES, | |||
|  |                          *{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]} | |||
|  |                          # this is a set and currently won't create items for anything that appears in here at all | |||
|  |                          # if we get in a position where this can have duplicates of items that aren't Power Seals | |||
|  |                          # or Time shards, this will need to be redone. | |||
|  |                      }] | |||
|  |         itempool += [self.create_filler() | |||
|  |                      for _ in range(len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool))] | |||
|  | 
 | |||
|  |         self.multiworld.itempool += itempool | |||
|  | 
 | |||
|  |     def set_rules(self) -> None: | |||
|  |         MessengerRules(self).set_messenger_rules() | |||
|  | 
 | |||
|  |     def fill_slot_data(self) -> Dict[str, Any]: | |||
|  |         locations: Dict[int, List[str]] = {} | |||
|  |         for loc in self.multiworld.get_filled_locations(self.player): | |||
|  |             if loc.item.code: | |||
|  |                 locations[loc.address] = [loc.item.name, self.multiworld.player_name[loc.item.player]] | |||
|  | 
 | |||
|  |         return { | |||
|  |             "deathlink": self.multiworld.death_link[self.player].value, | |||
|  |             "goal": self.multiworld.goal[self.player].current_key, | |||
|  |             "music_box": self.multiworld.music_box[self.player].value, | |||
|  |             "required_seals": self.required_seals, | |||
|  |             "locations": locations, | |||
|  |             "settings": {"Difficulty": "Basic" if not self.multiworld.shuffle_seals[self.player] else "Advanced"} | |||
|  |         } | |||
|  | 
 | |||
|  |     def get_filler_item_name(self) -> str: | |||
|  |         return "Time Shard" | |||
|  | 
 | |||
|  |     def create_item(self, name: str) -> MessengerItem: | |||
|  |         item_id: Optional[int] = self.item_name_to_id.get(name, None) | |||
|  |         return MessengerItem(name, self.player, item_id) |