Files
Grinch-AP/worlds/lingo/data/ids.yaml

1480 lines
29 KiB
YAML
Raw Normal View History

---
special_items:
Black: 444400
Red: 444401
Blue: 444402
Yellow: 444403
Green: 444404
Orange: 444405
Gray: 444406
Brown: 444407
Purple: 444408
":)": 444409
The Feeling of Being Lost: 444575
Wanderlust: 444576
Empty White Hallways: 444577
Slowness Trap: 444410
Iceland Trap: 444411
Atbash Trap: 444412
Puzzle Skip: 444413
panels:
Starting Room:
HI: 444400
HIDDEN: 444401
TYPE: 444402
THIS: 444403
WRITE: 444404
SAME: 444405
Hidden Room:
DEAD END: 444406
OPEN: 444407
LIES: 444408
The Seeker:
Achievement: 444409
BEAR (1): 444410
MINE (1): 444411
MINE (2): 444412
BOW: 444413
DOES: 444414
MOBILE (1): 444415
MOBILE (2): 444416
DESERT: 444417
DESSERT: 444418
SOW: 444419
SEW: 444420
TO: 444421
TOO: 444422
WRITE: 444423
EWE: 444424
KNOT: 444425
NAUGHT: 444426
BEAR (2): 444427
Second Room:
HI: 444428
LOW: 444429
ANOTHER TRY: 444430
LEVEL 2: 444431
Hub Room:
ORDER: 444432
SLAUGHTER: 444433
TRACE: 444436
RAT: 444437
OPEN: 444438
FOUR: 444439
LOST: 444440
FORWARD: 444441
BETWEEN: 444442
BACKWARD: 444443
Dead End Area:
FOUR: 444444
EIGHT: 444445
Pilgrim Antechamber:
HOT CRUST: 444446
PILGRIM: 444447
MASTERY: 444448
Pilgrim Room:
THIS: 444449
TIME ROOM: 444450
SCIENCE ROOM: 444451
SHINY ROCK ROOM: 444452
ANGRY POWER: 444453
MICRO LEGION: 444454
LOSERS RELAX: 444455
'906234': 444456
MOOR EMORDNILAP: 444457
HALL ROOMMATE: 444458
ALL GREY: 444459
PLUNDER ISLAND: 444460
FLOSS PATHS: 444461
Crossroads:
DECAY: 444462
NOPE: 444463
EIGHT: 444464
WE ROT: 444465
WORDS: 444466
SWORD: 444467
TURN: 444468
BEND HI: 444469
THE EYES: 444470
CORNER: 444471
HOLLOW: 444472
SWAP: 444473
GEL: 444474
THOUGH: 444475
CROSSROADS: 444476
Lost Area:
LOST (1): 444477
LOST (2): 444478
Amen Name Area:
AMEN: 444479
NAME: 444480
NINE: 444481
Suits Area:
SPADES: 444482
CLUBS: 444483
HEARTS: 444484
The Tenacious:
LEVEL (Black): 444485
RACECAR (Black): 444486
SOLOS (Black): 444487
LEVEL (White): 444488
RACECAR (White): 444489
SOLOS (White): 444490
Achievement: 444491
Near Far Area:
NEAR: 444434
FAR: 444435
Warts Straw Area:
WARTS: 444492
STRAW: 444493
Leaf Feel Area:
LEAF: 444494
FEEL: 444495
Outside The Agreeable:
MASSACRED: 444496
BLACK: 444497
CLOSE: 444498
LEFT: 444499
LEFT (2): 444500
RIGHT: 444501
PURPLE: 444502
FIVE (1): 444503
FIVE (2): 444504
HIDE: 444506
DAZE: 444507
Lingo: The Pilgrim Update (#2884) * An option was added to enable or disable the pilgrimage, and it defaults to disabled. When disabled, the client will prevent you from performing a pilgrimage (i.e. the yellow border will not appear when you enter the 1 sunwarp). The sun painting is added to the item pool when pilgrimage is disabled, as otherwise there is no way into the Pilgrim Antechamber. Inversely, the sun painting is no longer in the item pool when pilgrimage is enabled (even if door shuffle is on), requiring you to perform a pilgrimage to get to that room. * The canonical pilgrimage has been deprecated. Instead, there is logic for determining whether a pilgrimage is possible. * Two options were added that allow the player to decide whether paintings and/or Crossroads - Roof Access are permitted during the pilgrimage. Both default to disabled. These options apply both to logical expectations in the generator, and are also enforced by the game client. * An option was added to control how sunwarps are accessed. The default is for them to always be accessible, like in the base game. It is also possible to disable them entirely (which is not possible when pilgrimage is enabled), or lock them behind items similar to door shuffle. It can either be one item that unlocks all sunwarps at the same time, six progressive items that unlock the sunwarps from 1 to 6, or six individual items that unlock the sunwarps in any order. This option is independent from door shuffle. * An option was added that shuffles sunwarps. This acts similarly to painting shuffle. The 12 sunwarps are re-ordered and re-paired. Sunwarps that were previously entrances or exits do not need to stay entrances or exits. Performing a pilgrimage requires proceeding through the sunwarps in the new order, rather than the original one. * Pilgrimage was added as a win condition. It requires you to solve the blue PILGRIM panel in the Pilgrim Antechamber.
2024-04-18 11:45:33 -05:00
Compass Room:
NORTH: 444512
DIAMONDS: 444513
FIRE: 444514
WINTER: 444515
Dread Hallway:
DREAD: 444516
The Agreeable:
Achievement: 444517
BYE: 444518
RETOOL: 444519
DRAWER: 444520
READ: 444521
DIFFERENT: 444522
LOW: 444523
ALIVE: 444524
THAT: 444525
STRESSED: 444526
STAR: 444527
2024-03-21 11:00:53 -05:00
TUBE: 444528
CAT: 444529
Hedge Maze:
DOWN: 444530
HIDE (1): 444531
HIDE (2): 444532
HIDE (3): 444533
MASTERY (1): 444534
MASTERY (2): 444535
PATH (1): 444536
PATH (2): 444537
PATH (3): 444538
PATH (4): 444539
PATH (5): 444540
PATH (6): 444541
PATH (7): 444542
PATH (8): 444543
REFLOW: 444544
LEAP: 444545
The Perceptive:
Achievement: 444546
GAZE: 444547
The Fearless (First Floor):
SPAN: 444548
TEAM: 444549
TEEM: 444550
IMPATIENT: 444551
EAT: 444552
The Fearless (Second Floor):
NONE: 444553
SUM: 444554
FUNNY: 444555
MIGHT: 444556
SAFE: 444557
SAME: 444558
CAME: 444559
The Fearless:
Achievement: 444560
EASY: 444561
SOMETIMES: 444562
DARK: 444563
EVEN: 444564
The Observant:
Achievement: 444565
FOUR (1): 444566
FOUR (2): 444567
BACKSIDE: 444568
SIX: 444569
FOUR (3): 444570
TWO (1): 444571
TWO (2): 444572
FIVE: 444573
BELOW (1): 444574
BLUE: 444575
BELOW (2): 444576
MINT (1): 444577
ESACREWOL: 444578
EULB: 444579
NUMBERS (1): 444580
NUMBERS (2): 444581
MINT (2): 444582
GREEN (1): 444583
GREEN (2): 444584
The Incomparable:
Achievement: 444585
A (One): 444586
A (Two): 444587
A (Three): 444588
A (Four): 444589
A (Five): 444590
A (Six): 444591
I (One): 444592
I (Two): 444593
I (Three): 444594
I (Four): 444595
I (Five): 444596
I (Six): 444597
I (Seven): 444598
Eight Room:
Eight Back: 444599
Eight Front: 444600
Nine: 444601
Orange Tower First Floor:
SECRET: 444602
DADS + ALE: 444603
SALT: 444604
Orange Tower Third Floor:
RED: 444605
DEER + WREN: 444606
Orange Tower Fourth Floor:
RUNT (1): 444607
RUNT (2): 444608
LEARNS + UNSEW: 444609
HOT CRUSTS: 444610
IRK HORN: 444611
Hot Crusts Area:
EIGHT: 444612
Orange Tower Fifth Floor:
SIZE (Small): 444613
SIZE (Big): 444614
DRAWL + RUNS: 444615
NINE: 444616
SUMMER: 444617
AUTUMN: 444618
SPRING: 444619
PAINTING (1): 445078
PAINTING (2): 445079
PAINTING (3): 445080
PAINTING (4): 445081
PAINTING (5): 445082
ROOM: 445083
Orange Tower Seventh Floor:
THE END: 444620
THE MASTER: 444621
MASTERY: 444622
Behind A Smile:
MASTERY: 444623
STAIRCASE: 444629
Sixteen Colorful Squares:
MASTERY: 444624
Among Treetops:
MASTERY: 444625
Horizon's Edge:
MASTERY: 444626
Beneath The Lookout:
MASTERY: 444627
Rooftop Staircase:
MASTERY: 444628
Orange Tower Basement:
MASTERY: 444630
THE LIBRARY: 444631
Courtyard:
I: 444632
GREEN: 444633
PINECONE: 444634
ACORN: 444635
Yellow Backside Area:
BACKSIDE: 444636
NINE: 444637
First Second Third Fourth:
FIRST: 444638
SECOND: 444639
THIRD: 444640
FOURTH: 444641
The Colorful (White):
BEGIN: 444642
The Colorful (Black):
FOUND: 444643
The Colorful (Red):
LOAF: 444644
The Colorful (Yellow):
CREAM: 444645
The Colorful (Blue):
SUN: 444646
The Colorful (Purple):
SPOON: 444647
The Colorful (Orange):
LETTERS: 444648
The Colorful (Green):
WALLS: 444649
The Colorful (Brown):
IRON: 444650
The Colorful (Gray):
OBSTACLE: 444651
The Colorful:
Achievement: 444652
Welcome Back Area:
WELCOME BACK: 444653
SECRET: 444654
CLOCKWISE: 444655
Owl Hallway:
STRAYS: 444656
READS + RUST: 444657
Outside The Initiated:
SEVEN (1): 444658
SEVEN (2): 444659
EIGHT: 444660
NINE: 444661
BLUE: 444662
ORANGE: 444663
UNCOVER: 444664
OXEN: 444665
PAST (1): 444668
FUTURE (1): 444669
FUTURE (2): 444670
PAST (2): 444671
PRESENT: 444672
SMILE: 444673
ANGERED: 444674
VOTE: 444675
The Optimistic:
BACKSIDE: 444666
Achievement: 444667
The Initiated:
Achievement: 444676
DAUGHTER: 444677
START: 444678
STARE: 444679
HYPE: 444680
ABYSS: 444681
SWEAT: 444682
BEAT: 444683
ALUMNI: 444684
PATS: 444685
KNIGHT: 444686
BYTE: 444687
MAIM: 444688
MORGUE: 444689
CHAIR: 444690
HUMAN: 444691
BED: 444692
The Traveled:
Achievement: 444693
CLOSE: 444694
COMPOSE: 444695
RECORD: 444696
CATEGORY: 444697
HELLO: 444698
DUPLICATE: 444699
IDENTICAL: 444700
DISTANT: 444701
HAY: 444702
GIGGLE: 444703
CHUCKLE: 444704
SNITCH: 444705
CONCEALED: 444706
PLUNGE: 444707
AUTUMN: 444708
ROAD: 444709
FOUR: 444710
Outside The Bold:
UNOPEN: 444711
BEGIN: 444712
SIX: 444713
NINE: 444714
LEFT: 444715
RIGHT: 444716
RISE (Horizon): 444717
RISE (Sunrise): 444718
ZEN: 444719
SON: 444720
STARGAZER: 444721
SOUND: 444722
YEAST: 444723
WET: 444724
The Bold:
Achievement: 444725
FOOT: 444726
NEEDLE: 444727
FACE: 444728
SIGN: 444729
HEARTBREAK: 444730
UNDEAD: 444731
DEADLINE: 444732
SUSHI: 444733
THISTLE: 444734
LANDMASS: 444735
MASSACRED: 444736
AIRPLANE: 444737
NIGHTMARE: 444738
MOUTH: 444739
SAW: 444740
HAND: 444741
Outside The Undeterred:
HOLLOW: 444742
ART + ART: 444743
PEN: 444744
HUSTLING: 444745
SUNLIGHT: 444746
LIGHT: 444747
BRIGHT: 444748
SUNNY: 444749
RAINY: 444750
ZERO: 444751
ONE: 444752
TWO (1): 444753
TWO (2): 444754
THREE (1): 444755
THREE (2): 444756
THREE (3): 444757
FOUR: 444758
The Undeterred:
Achievement: 444759
BONE: 444760
EYE (1): 444761
MOUTH: 444762
IRIS: 444763
EYE (2): 444764
ICE: 444765
HEIGHT: 444766
EYE (3): 444767
NOT: 444768
JUST: 444769
READ: 444770
FATHER: 444771
FEATHER: 444772
CONTINENT: 444773
OCEAN: 444774
WALL: 444775
Number Hunt:
FIVE: 444776
SIX: 444777
SEVEN: 444778
EIGHT: 444779
NINE: 444780
Directional Gallery:
PEPPER: 444781
TURN: 444782
LEARN: 444783
FIVE (1): 444784
FIVE (2): 444785
SIX (1): 444786
SIX (2): 444787
SEVEN: 444788
EIGHT: 444789
NINE: 444790
BACKSIDE: 444791
'834283054': 444792
PARANOID: 444793
YELLOW: 444794
WADED + WEE: 444795
THE EYES: 444796
LEFT: 444797
RIGHT: 444798
MIDDLE: 444799
WARD: 444800
HIND: 444801
RIG: 444802
WINDWARD: 444803
LIGHT: 444804
REWIND: 444805
Color Hunt:
EXIT: 444806
HUES: 444807
RED: 444808
BLUE: 444809
YELLOW: 444810
GREEN: 444811
PURPLE: 444812
ORANGE: 444813
Champion's Rest:
YOU: 444814
ME: 444815
SECRET BLUE: 444816
SECRET YELLOW: 444817
SECRET RED: 444818
The Bearer:
Achievement: 444819
MIDDLE: 444820
FARTHER: 444821
BACKSIDE: 444822
PART: 444823
HEART: 444824
The Bearer (East):
SIX: 444825
PEACE: 444826
The Bearer (North):
SILENT (1): 444827
SILENT (2): 444828
SPACE: 444829
WARTS: 444830
The Bearer (South):
SIX: 444831
TENT: 444832
BOWL: 444833
The Bearer (West):
SMILE: 444834
SNOW: 444835
Bearer Side Area:
SHORTCUT: 444836
POTS: 444837
Cross Tower (East):
WINTER: 444838
Cross Tower (North):
NORTH: 444839
Cross Tower (South):
FIRE: 444840
Cross Tower (West):
DIAMONDS: 444841
The Steady (Rose):
SOAR: 444842
The Steady (Ruby):
BURY: 444843
The Steady (Carnation):
INCARNATION: 444844
The Steady (Sunflower):
SUN: 444845
The Steady (Plum):
LUMP: 444846
The Steady (Lime):
LIMELIGHT: 444847
The Steady (Lemon):
MELON: 444848
The Steady (Topaz):
TOP: 444849
MASTERY: 444850
The Steady (Orange):
BLUE: 444851
The Steady (Sapphire):
SAP: 444852
The Steady (Blueberry):
BLUE: 444853
The Steady (Amber):
ANTECHAMBER: 444854
The Steady (Emerald):
HERALD: 444855
The Steady (Amethyst):
PACIFIST: 444856
The Steady (Lilac):
LIE LACK: 444857
The Steady (Cherry):
HAIRY: 444858
The Steady:
Achievement: 444859
Knight Night (Outer Ring):
NIGHT: 444860
KNIGHT: 444861
BEE: 444862
NEW: 444863
FORE: 444864
TRUSTED (1): 444865
TRUSTED (2): 444866
ENCRUSTED: 444867
ADJUST (1): 444868
ADJUST (2): 444869
RIGHT: 444870
TRUST: 444871
Knight Night (Right Upper Segment):
RUST (1): 444872
RUST (2): 444873
Knight Night (Right Lower Segment):
ADJUST: 444874
BEFORE: 444875
BE: 444876
LEFT: 444877
TRUST: 444878
Knight Night (Final):
TRUSTED: 444879
Knight Night Exit:
SEVEN (1): 444880
SEVEN (2): 444881
SEVEN (3): 444882
DEAD END: 444883
WARNER: 444884
The Artistic (Smiley):
Achievement: 444885
FINE: 444886
BLADE: 444887
RED: 444888
BEARD: 444889
ICE: 444890
ROOT: 444891
The Artistic (Panda):
EYE (Top): 444892
EYE (Bottom): 444893
LADYLIKE: 444894
WATER: 444895
OURS: 444896
DAYS: 444897
NIGHTTIME: 444898
NIGHT: 444899
The Artistic (Lattice):
POSH: 444900
MALL: 444901
DEICIDE: 444902
WAVER: 444903
REPAID: 444904
BABY: 444905
LOBE: 444906
BOWELS: 444907
The Artistic (Apple):
SPRIG: 444908
RELEASES: 444909
MUCH: 444910
FISH: 444911
MASK: 444912
HILL: 444913
TINE: 444914
THING: 444915
The Artistic (Hint Room):
THEME: 444916
PAINTS: 444917
I: 444918
KIT: 444919
The Discerning:
Achievement: 444920
HITS: 444921
WARRED: 444922
REDRAW: 444923
ADDER: 444924
LAUGHTERS: 444925
STONE: 444926
ONSET: 444927
RAT: 444928
DUSTY: 444929
ARTS: 444930
TSAR: 444931
STATE: 444932
REACT: 444933
DEAR: 444934
DARE: 444935
SEAM: 444936
The Eyes They See:
NEAR: 444937
EIGHT: 444938
Far Window:
FAR: 444939
Outside The Wondrous:
SHRINK: 444940
The Wondrous (Bookcase):
CASE: 444941
The Wondrous (Chandelier):
CANDLE HEIR: 444942
The Wondrous (Window):
GLASS: 444943
The Wondrous (Table):
WOOD: 444944
BROOK NOD: 444945
The Wondrous:
FIREPLACE: 444946
Achievement: 444947
Arrow Garden:
MASTERY: 444948
SHARP: 444949
Lingo: The Pilgrim Update (#2884) * An option was added to enable or disable the pilgrimage, and it defaults to disabled. When disabled, the client will prevent you from performing a pilgrimage (i.e. the yellow border will not appear when you enter the 1 sunwarp). The sun painting is added to the item pool when pilgrimage is disabled, as otherwise there is no way into the Pilgrim Antechamber. Inversely, the sun painting is no longer in the item pool when pilgrimage is enabled (even if door shuffle is on), requiring you to perform a pilgrimage to get to that room. * The canonical pilgrimage has been deprecated. Instead, there is logic for determining whether a pilgrimage is possible. * Two options were added that allow the player to decide whether paintings and/or Crossroads - Roof Access are permitted during the pilgrimage. Both default to disabled. These options apply both to logical expectations in the generator, and are also enforced by the game client. * An option was added to control how sunwarps are accessed. The default is for them to always be accessible, like in the base game. It is also possible to disable them entirely (which is not possible when pilgrimage is enabled), or lock them behind items similar to door shuffle. It can either be one item that unlocks all sunwarps at the same time, six progressive items that unlock the sunwarps from 1 to 6, or six individual items that unlock the sunwarps in any order. This option is independent from door shuffle. * An option was added that shuffles sunwarps. This acts similarly to painting shuffle. The 12 sunwarps are re-ordered and re-paired. Sunwarps that were previously entrances or exits do not need to stay entrances or exits. Performing a pilgrimage requires proceeding through the sunwarps in the new order, rather than the original one. * Pilgrimage was added as a win condition. It requires you to solve the blue PILGRIM panel in the Pilgrim Antechamber.
2024-04-18 11:45:33 -05:00
Hallway Room (1):
OUT: 444505
WALL: 444508
KEEP: 444509
BAILEY: 444510
TOWER: 444511
Hallway Room (2):
WISE: 444950
CLOCK: 444951
ER: 444952
COUNT: 444953
Hallway Room (3):
TRANCE: 444954
FORM: 444955
A: 444956
SHUN: 444957
Hallway Room (4):
WHEEL: 444958
Elements Area:
A: 444959
NINE: 444960
UNDISTRACTED: 444961
MASTERY: 444962
EARTH: 444963
WATER: 444964
AIR: 444965
Outside The Wanderer:
WANDERLUST: 444966
The Wanderer:
Achievement: 444967
'7890': 444968
'6524': 444969
'951': 444970
'4524': 444971
LEARN: 444972
DUST: 444973
STAR: 444974
WANDER: 444975
Art Gallery:
EIGHT: 444976
EON: 444977
TRUSTWORTHY: 444978
FREE: 444979
OUR: 444980
ORDER: 444981
Art Gallery (Second Floor):
HOUSE: 444982
PATH: 444983
PARK: 444984
CARRIAGE: 444985
Art Gallery (Third Floor):
AN: 444986
MAY: 444987
ANY: 444988
MAN: 444989
Art Gallery (Fourth Floor):
URNS: 444990
LEARNS: 444991
RUNTS: 444992
SEND - USE: 444993
TRUST: 444994
'062459': 444995
Rhyme Room (Smiley):
LOANS: 444996
SKELETON: 444997
REPENTANCE: 444998
WORD: 444999
SCHEME: 445000
FANTASY: 445001
HISTORY: 445002
SECRET: 445003
Rhyme Room (Cross):
NINE: 445004
FERN: 445005
STAY: 445006
FRIEND: 445007
RISE: 445008
PLUMP: 445009
BOUNCE: 445010
SCRAWL: 445011
PLUNGE: 445012
LEAP: 445013
Rhyme Room (Circle):
BIRD: 445014
LETTER: 445015
FORBIDDEN: 445016
CONCEALED: 445017
VIOLENT: 445018
MUTE: 445019
Rhyme Room (Looped Square):
WALKED: 445020
OBSTRUCTED: 445021
SKIES: 445022
SWELL: 445023
PENNED: 445024
CLIMB: 445025
TROUBLE: 445026
DUPLICATE: 445027
Rhyme Room (Target):
WILD: 445028
KID: 445029
PISTOL: 445030
GEM: 445031
INNOVATIVE (Top): 445032
INNOVATIVE (Bottom): 445033
Room Room:
DOOR (1): 445034
DOOR (2): 445035
WINDOW: 445036
STAIRS: 445037
PAINTING: 445038
FLOOR (1): 445039
FLOOR (2): 445040
FLOOR (3): 445041
FLOOR (4): 445042
FLOOR (5): 445043
FLOOR (6): 445044
FLOOR (7): 445045
FLOOR (8): 445046
CEILING (1): 445048
CEILING (2): 445049
CEILING (3): 445050
CEILING (4): 445051
CEILING (5): 445052
CEILING (6): 445047
WALL (1): 445053
WALL (2): 445054
WALL (3): 445055
WALL (4): 445056
WALL (5): 445057
WALL (6): 445058
WALL (7): 445059
WALL (8): 445060
WALL (9): 445061
WALL (10): 445062
WALL (11): 445063
WALL (12): 445064
WALL (13): 445065
WALL (14): 445066
WALL (15): 445067
WALL (16): 445068
WALL (17): 445069
WALL (18): 445070
WALL (19): 445071
WALL (20): 445072
WALL (21): 445073
BROOMED: 445074
LAYS: 445075
BASE: 445076
MASTERY: 445077
Outside The Wise:
KITTEN: 445084
CAT: 445085
The Wise:
Achievement: 445086
PUPPY: 445087
ADULT: 445088
BREAD: 445089
DINOSAUR: 445090
OAK: 445091
CORPSE: 445092
BEFORE: 445093
YOUR: 445094
BETWIXT: 445095
NIGH: 445096
CONNEXION: 445097
THOU: 445098
The Red:
Achievement: 445099
PANDEMIC (1): 445100
TRINITY: 445101
CHEMISTRY: 445102
FLUSTERED: 445103
PANDEMIC (2): 445104
COUNTERCLOCKWISE: 445105
FEARLESS: 445106
DEFORESTATION: 445107
CRAFTSMANSHIP: 445108
CAMEL: 445109
LION: 445110
TIGER: 445111
SHIP (1): 445112
SHIP (2): 445113
GIRAFFE: 445114
The Ecstatic:
Achievement: 445115
FORM (1): 445116
WIND: 445117
EGGS: 445118
VEGETABLES: 445119
WATER: 445120
FRUITS: 445121
LEAVES: 445122
VINES: 445123
ICE: 445124
STYLE: 445125
FIR: 445126
REEF: 445127
ROTS: 445128
FORM (2): 445129
Outside The Scientific:
OPEN: 445130
CLOSE: 445131
AHEAD: 445132
The Scientific:
Achievement: 445133
HYDROGEN (1): 445134
OXYGEN: 445135
HYDROGEN (2): 445136
SUGAR (1): 445137
SUGAR (2): 445138
SUGAR (3): 445139
CHLORINE: 445140
SODIUM: 445141
FOREST: 445142
POUND: 445143
ICE: 445144
FISSION: 445145
FUSION: 445146
MISS: 445147
TREE (1): 445148
BIOGRAPHY: 445149
CACTUS: 445150
VERTEBRATE: 445151
ROSE: 445152
TREE (2): 445153
FRUIT: 445154
MAMMAL: 445155
BIRD: 445156
FISH: 445157
GRAVELY: 445158
BREVITY: 445159
PART: 445160
MATTER: 445161
ELECTRIC: 445162
ATOM (1): 445163
NEUTRAL: 445164
ATOM (2): 445165
PROPEL: 445166
ATOM (3): 445167
ORDER: 445168
OPTICS: 445169
GRAPHITE: 445170
HOT RYE: 445171
SIT SHY HOPE: 445172
ME NEXT PIER: 445173
RUT LESS: 445174
SON COUNCIL: 445175
Challenge Room:
WELCOME: 445176
CHALLENGE: 445177
Achievement: 445178
OPEN: 445179
SINGED: 445180
NEVER TRUSTED: 445181
CORNER: 445182
STRAWBERRIES: 445183
GRUB: 445184
CHEESE: 445185
COLOR: 445186
WRITER: 445187
'02759': 445188
REAL EYES: 445189
LOBS: 445190
PEST ALLY: 445191
GENIAL HALO: 445192
DUCK LOGO: 445193
AVIAN GREEN: 445194
FEVER TEAR: 445195
FACTS (Chain): 445196
FACTS (1): 445197
FACTS (2): 445198
FACTS (3): 445199
FACTS (4): 445200
FACTS (5): 445201
LAPEL SHEEP: 445202
doors:
Starting Room:
Back Right Door:
item: 444416
location: 444401
Rhyme Room Entrance:
item: 444417
Hidden Room:
Dead End Door:
item: 444419
Knight Night Entrance:
item: 444421
Seeker Entrance:
item: 444422
location: 444407
Rhyme Room Entrance:
item: 444423
Second Room:
Exit Door:
item: 444424
location: 445203
Hub Room:
Crossroads Entrance:
item: 444425
location: 444432
Tenacious Entrance:
item: 444426
location: 444433
Shortcut to Hedge Maze:
item: 444430
location: 444436
Near RAT Door:
item: 444432
Traveled Entrance:
item: 444433
location: 444438
Lingo: The Pilgrim Update (#2884) * An option was added to enable or disable the pilgrimage, and it defaults to disabled. When disabled, the client will prevent you from performing a pilgrimage (i.e. the yellow border will not appear when you enter the 1 sunwarp). The sun painting is added to the item pool when pilgrimage is disabled, as otherwise there is no way into the Pilgrim Antechamber. Inversely, the sun painting is no longer in the item pool when pilgrimage is enabled (even if door shuffle is on), requiring you to perform a pilgrimage to get to that room. * The canonical pilgrimage has been deprecated. Instead, there is logic for determining whether a pilgrimage is possible. * Two options were added that allow the player to decide whether paintings and/or Crossroads - Roof Access are permitted during the pilgrimage. Both default to disabled. These options apply both to logical expectations in the generator, and are also enforced by the game client. * An option was added to control how sunwarps are accessed. The default is for them to always be accessible, like in the base game. It is also possible to disable them entirely (which is not possible when pilgrimage is enabled), or lock them behind items similar to door shuffle. It can either be one item that unlocks all sunwarps at the same time, six progressive items that unlock the sunwarps from 1 to 6, or six individual items that unlock the sunwarps in any order. This option is independent from door shuffle. * An option was added that shuffles sunwarps. This acts similarly to painting shuffle. The 12 sunwarps are re-ordered and re-paired. Sunwarps that were previously entrances or exits do not need to stay entrances or exits. Performing a pilgrimage requires proceeding through the sunwarps in the new order, rather than the original one. * Pilgrimage was added as a win condition. It requires you to solve the blue PILGRIM panel in the Pilgrim Antechamber.
2024-04-18 11:45:33 -05:00
Sunwarps:
1 Sunwarp:
item: 444581
2 Sunwarp:
item: 444588
3 Sunwarp:
item: 444586
4 Sunwarp:
item: 444585
5 Sunwarp:
item: 444587
6 Sunwarp:
item: 444584
Pilgrim Antechamber:
Sun Painting:
item: 444436
location: 445205
Pilgrim Room:
Shortcut to The Seeker:
item: 444437
location: 444449
Crossroads:
Tenacious Entrance:
item: 444438
location: 444462
Discerning Entrance:
item: 444439
location: 444463
Tower Entrance:
item: 444440
location: 444465
Tower Back Entrance:
item: 444442
location: 445206
Words Sword Door:
item: 444443
location: 445207
Eye Wall:
item: 444445
location: 444469
Hollow Hallway:
item: 444446
Roof Access:
item: 444447
Lost Area:
Exit:
item: 444448
location: 445208
Amen Name Area:
Exit:
item: 444449
location: 445209
The Tenacious:
Shortcut to Hub Room:
item: 444450
location: 445210
White Palindromes:
location: 445211
Near Far Area:
Door:
item: 444428
location: 445204
Warts Straw Area:
Door:
item: 444451
location: 445212
Leaf Feel Area:
Door:
item: 444452
location: 445213
Outside The Agreeable:
Tenacious Entrance:
item: 444453
location: 444496
Black Door:
item: 444454
location: 444497
Agreeable Entrance:
item: 444455
location: 444498
Painting Shortcut:
item: 444456
location: 444501
Purple Barrier:
item: 444457
Lingo: The Pilgrim Update (#2884) * An option was added to enable or disable the pilgrimage, and it defaults to disabled. When disabled, the client will prevent you from performing a pilgrimage (i.e. the yellow border will not appear when you enter the 1 sunwarp). The sun painting is added to the item pool when pilgrimage is disabled, as otherwise there is no way into the Pilgrim Antechamber. Inversely, the sun painting is no longer in the item pool when pilgrimage is enabled (even if door shuffle is on), requiring you to perform a pilgrimage to get to that room. * The canonical pilgrimage has been deprecated. Instead, there is logic for determining whether a pilgrimage is possible. * Two options were added that allow the player to decide whether paintings and/or Crossroads - Roof Access are permitted during the pilgrimage. Both default to disabled. These options apply both to logical expectations in the generator, and are also enforced by the game client. * An option was added to control how sunwarps are accessed. The default is for them to always be accessible, like in the base game. It is also possible to disable them entirely (which is not possible when pilgrimage is enabled), or lock them behind items similar to door shuffle. It can either be one item that unlocks all sunwarps at the same time, six progressive items that unlock the sunwarps from 1 to 6, or six individual items that unlock the sunwarps in any order. This option is independent from door shuffle. * An option was added that shuffles sunwarps. This acts similarly to painting shuffle. The 12 sunwarps are re-ordered and re-paired. Sunwarps that were previously entrances or exits do not need to stay entrances or exits. Performing a pilgrimage requires proceeding through the sunwarps in the new order, rather than the original one. * Pilgrimage was added as a win condition. It requires you to solve the blue PILGRIM panel in the Pilgrim Antechamber.
2024-04-18 11:45:33 -05:00
Compass Room:
Lingo: Fix entrance checking being broken on default settings (#2506) The most serious issue this PR addresses is that entrances that use doors without items (a small subset of doors when door shuffle is on, but *every* door when door shuffle is off, which is the default) underestimate the requirements needed to use that entrance. The logic would calculate the panels needed to open the door, but would neglect to keep track of the rooms those panels were in, meaning that doors would be considered openable if you had the colors needed to solve a panel that's in a room you have no access to. Another issue is that, previously, logic would always consider the "ANOTHER TRY" panel accessible for the purposes of the LEVEL 2 panel hunt. This could result in seeds where the player is expected to have exactly the correct number of solves to reach LEVEL 2, but in reality is short by one because ANOTHER TRY itself is not revealed until the panel hunt is complete. This change marks ANOTHER TRY as non-counting, because even though it is technically a counting panel in-game, it can never contribute to the LEVEL 2 panel hunt. This issue could also apply to THE MASTER, since it is the only other counting panel with special access rules, although it is much less likely. This change adds special handling for counting THE MASTER. These issues were possible to manifest whenever the LEVEL 2 panel hunt was enabled, which it is by default. Smaller logic issues also fixed in this PR: * The Orange Tower Basement MASTERY panel was marked as requiring the mastery doors to be opened, when it was actually possible to get it without them by using a painting to get into the room. * The Pilgrim Room painting item was incorrectly being marked as a filler item, despite it being progression. * There has been another update to the game that adds connections between areas that were previously not connected. These changes were additive, which is why they are not critical. * The panel stacks in the rhyme room now require both colours on each panel.
2023-12-10 13:15:42 -05:00
Lookout Entrance:
item: 444579
location: 445271
Dread Hallway:
Tenacious Entrance:
item: 444462
location: 444516
The Agreeable:
Shortcut to Hedge Maze:
item: 444463
location: 444518
Hedge Maze:
Perceptive Entrance:
item: 444464
location: 444530
Painting Shortcut:
item: 444465
Observant Entrance:
item: 444466
Hide and Seek:
location: 445215
The Fearless (First Floor):
Second Floor:
item: 444468
location: 445216
The Fearless (Second Floor):
Third Floor:
item: 444471
location: 445217
The Observant:
Backside Door:
item: 444472
location: 445218
Stairs:
item: 444474
location: 444569
The Incomparable:
Eight Door:
item: 444475
location: 445219
Orange Tower:
Second Floor:
item: 444476
Third Floor:
item: 444477
Fourth Floor:
item: 444478
Fifth Floor:
item: 444479
Sixth Floor:
item: 444480
Seventh Floor:
item: 444481
Orange Tower First Floor:
Shortcut to Hub Room:
item: 444483
location: 444602
Salt Pepper Door:
item: 444485
location: 445220
Orange Tower Third Floor:
Red Barrier:
item: 444486
Rhyme Room Entrance:
item: 444487
Orange Barrier:
item: 444488
location: 445221
Orange Tower Fourth Floor:
Hot Crusts Door:
item: 444490
location: 444610
Orange Tower Fifth Floor:
Welcome Back:
item: 444491
location: 445222
Orange Tower Seventh Floor:
Mastery:
item: 444493
Mastery Panels:
location: 445223
Courtyard:
Painting Shortcut:
item: 444494
Green Barrier:
item: 444495
First Second Third Fourth:
Backside Door:
item: 444496
location: 445224
The Colorful (White):
Progress Door:
item: 444497
location: 445225
The Colorful (Black):
Progress Door:
item: 444499
location: 445226
The Colorful (Red):
Progress Door:
item: 444500
location: 445227
The Colorful (Yellow):
Progress Door:
item: 444501
location: 445228
The Colorful (Blue):
Progress Door:
item: 444502
location: 445229
The Colorful (Purple):
Progress Door:
item: 444503
location: 445230
The Colorful (Orange):
Progress Door:
item: 444504
location: 445231
The Colorful (Green):
Progress Door:
item: 444505
location: 445232
The Colorful (Brown):
Progress Door:
item: 444506
location: 445233
The Colorful (Gray):
Progress Door:
item: 444507
location: 445234
Welcome Back Area:
Shortcut to Starting Room:
item: 444508
location: 444653
Owl Hallway:
Shortcut to Hedge Maze:
item: 444509
location: 444656
Outside The Initiated:
Shortcut to Hub Room:
item: 444510
location: 444664
Blue Barrier:
item: 444511
Orange Barrier:
item: 444512
Initiated Entrance:
item: 444513
location: 444665
Green Barrier:
item: 444514
location: 445235
Purple Barrier:
item: 444515
location: 445236
Entrance:
item: 444516
location: 445237
Eight Door:
item: 444578
The Traveled:
Color Hallways Entrance:
item: 444517
location: 444698
Outside The Bold:
Bold Entrance:
item: 444518
location: 444711
Painting Shortcut:
item: 444519
Steady Entrance:
item: 444520
location: 444712
Outside The Undeterred:
Undeterred Entrance:
item: 444521
location: 444744
Painting Shortcut:
item: 444522
Green Painting:
item: 444523
Twos:
item: 444524
location: 444752
Threes:
item: 444525
location: 445238
Number Hunt:
item: 444526
location: 445239
Fours:
item: 444527
Fives:
item: 444528
location: 445240
Challenge Entrance:
item: 444529
location: 444751
Number Hunt:
Door to Directional Gallery:
item: 444530
Sixes:
item: 444532
location: 445241
Sevens:
item: 444533
location: 445242
Eights:
item: 444534
location: 445243
Nines:
item: 444535
location: 445244
Zero Door:
item: 444536
location: 445245
Directional Gallery:
Shortcut to The Undeterred:
item: 444537
location: 445246
Yellow Barrier:
item: 444538
Color Hunt:
Shortcut to The Steady:
item: 444539
location: 444806
The Bearer:
Entrance:
item: 444540
location: 444820
Backside Door:
item: 444541
location: 444821
Bearer Side Area:
Shortcut to Tower:
item: 444542
location: 445247
Knight Night (Final):
Exit:
item: 444543
location: 445248
The Artistic (Smiley):
Door to Panda:
item: 444544
location: 445249
The Artistic (Panda):
Door to Lattice:
item: 444546
location: 445250
The Artistic (Lattice):
Door to Apple:
item: 444547
location: 445251
The Artistic (Apple):
Door to Smiley:
item: 444548
location: 445252
The Eyes They See:
Exit:
item: 444549
location: 444937
Outside The Wondrous:
Wondrous Entrance:
item: 444550
location: 444940
The Wondrous (Doorknob):
Painting Shortcut:
item: 444551
The Wondrous:
Exit:
item: 444552
location: 444947
Lingo: The Pilgrim Update (#2884) * An option was added to enable or disable the pilgrimage, and it defaults to disabled. When disabled, the client will prevent you from performing a pilgrimage (i.e. the yellow border will not appear when you enter the 1 sunwarp). The sun painting is added to the item pool when pilgrimage is disabled, as otherwise there is no way into the Pilgrim Antechamber. Inversely, the sun painting is no longer in the item pool when pilgrimage is enabled (even if door shuffle is on), requiring you to perform a pilgrimage to get to that room. * The canonical pilgrimage has been deprecated. Instead, there is logic for determining whether a pilgrimage is possible. * Two options were added that allow the player to decide whether paintings and/or Crossroads - Roof Access are permitted during the pilgrimage. Both default to disabled. These options apply both to logical expectations in the generator, and are also enforced by the game client. * An option was added to control how sunwarps are accessed. The default is for them to always be accessible, like in the base game. It is also possible to disable them entirely (which is not possible when pilgrimage is enabled), or lock them behind items similar to door shuffle. It can either be one item that unlocks all sunwarps at the same time, six progressive items that unlock the sunwarps from 1 to 6, or six individual items that unlock the sunwarps in any order. This option is independent from door shuffle. * An option was added that shuffles sunwarps. This acts similarly to painting shuffle. The 12 sunwarps are re-ordered and re-paired. Sunwarps that were previously entrances or exits do not need to stay entrances or exits. Performing a pilgrimage requires proceeding through the sunwarps in the new order, rather than the original one. * Pilgrimage was added as a win condition. It requires you to solve the blue PILGRIM panel in the Pilgrim Antechamber.
2024-04-18 11:45:33 -05:00
Hallway Room (1):
Exit:
item: 444459
location: 445214
Hallway Room (2):
Exit:
item: 444553
location: 445253
Hallway Room (3):
Exit:
item: 444554
location: 445254
Hallway Room (4):
Exit:
item: 444555
location: 445255
Outside The Wanderer:
Wanderer Entrance:
item: 444556
location: 444966
Tower Entrance:
item: 444557
Art Gallery:
Second Floor:
item: 444558
First Floor Puzzles:
location: 445256
Third Floor:
item: 444559
Fourth Floor:
item: 444560
Fifth Floor:
item: 444561
Exit:
item: 444562
location: 444981
Art Gallery (Second Floor):
Puzzles:
location: 445257
Art Gallery (Third Floor):
Puzzles:
location: 445258
Art Gallery (Fourth Floor):
Puzzles:
location: 445259
Rhyme Room (Smiley):
Door to Target:
item: 444564
Door to Target (Location):
location: 445260
Rhyme Room (Cross):
Exit:
item: 444565
location: 445261
Rhyme Room (Circle):
Door to Smiley:
item: 444566
location: 445262
Rhyme Room (Looped Square):
Door to Circle:
item: 444567
location: 445263
Door to Cross:
item: 444568
location: 445264
Door to Target:
item: 444569
location: 445265
Rhyme Room (Target):
Door to Cross:
item: 444570
location: 445266
Room Room:
Lingo: Fix entrance checking being broken on default settings (#2506) The most serious issue this PR addresses is that entrances that use doors without items (a small subset of doors when door shuffle is on, but *every* door when door shuffle is off, which is the default) underestimate the requirements needed to use that entrance. The logic would calculate the panels needed to open the door, but would neglect to keep track of the rooms those panels were in, meaning that doors would be considered openable if you had the colors needed to solve a panel that's in a room you have no access to. Another issue is that, previously, logic would always consider the "ANOTHER TRY" panel accessible for the purposes of the LEVEL 2 panel hunt. This could result in seeds where the player is expected to have exactly the correct number of solves to reach LEVEL 2, but in reality is short by one because ANOTHER TRY itself is not revealed until the panel hunt is complete. This change marks ANOTHER TRY as non-counting, because even though it is technically a counting panel in-game, it can never contribute to the LEVEL 2 panel hunt. This issue could also apply to THE MASTER, since it is the only other counting panel with special access rules, although it is much less likely. This change adds special handling for counting THE MASTER. These issues were possible to manifest whenever the LEVEL 2 panel hunt was enabled, which it is by default. Smaller logic issues also fixed in this PR: * The Orange Tower Basement MASTERY panel was marked as requiring the mastery doors to be opened, when it was actually possible to get it without them by using a painting to get into the room. * The Pilgrim Room painting item was incorrectly being marked as a filler item, despite it being progression. * There has been another update to the game that adds connections between areas that were previously not connected. These changes were additive, which is why they are not critical. * The panel stacks in the rhyme room now require both colours on each panel.
2023-12-10 13:15:42 -05:00
Cellar Exit:
item: 444571
location: 445076
Outside The Wise:
Wise Entrance:
item: 444572
location: 445267
Outside The Scientific:
Scientific Entrance:
item: 444573
location: 445130
The Scientific:
Chemistry Puzzles:
location: 445268
Biology Puzzles:
location: 445269
Physics Puzzles:
location: 445270
Challenge Room:
Welcome Door:
item: 444574
location: 445176
door_groups:
Rhyme Room Doors: 444418
Dead End Area Access: 444420
Entrances to The Tenacious: 444427
Symmetry Doors: 444429
Hedge Maze Doors: 444431
Entrance to The Traveled: 444434
Crossroads - Tower Entrances: 444441
Crossroads Doors: 444444
Color Hunt Barriers: 444458
Hallway Room Doors: 444460
Observant Doors: 444467
Fearless Doors: 444469
Backside Doors: 444473
Orange Tower First Floor - Shortcuts: 444484
Welcome Back Doors: 444492
Colorful Doors: 444498
Directional Gallery Doors: 444531
Artistic Doors: 444545
Lingo: The Pilgrim Update (#2884) * An option was added to enable or disable the pilgrimage, and it defaults to disabled. When disabled, the client will prevent you from performing a pilgrimage (i.e. the yellow border will not appear when you enter the 1 sunwarp). The sun painting is added to the item pool when pilgrimage is disabled, as otherwise there is no way into the Pilgrim Antechamber. Inversely, the sun painting is no longer in the item pool when pilgrimage is enabled (even if door shuffle is on), requiring you to perform a pilgrimage to get to that room. * The canonical pilgrimage has been deprecated. Instead, there is logic for determining whether a pilgrimage is possible. * Two options were added that allow the player to decide whether paintings and/or Crossroads - Roof Access are permitted during the pilgrimage. Both default to disabled. These options apply both to logical expectations in the generator, and are also enforced by the game client. * An option was added to control how sunwarps are accessed. The default is for them to always be accessible, like in the base game. It is also possible to disable them entirely (which is not possible when pilgrimage is enabled), or lock them behind items similar to door shuffle. It can either be one item that unlocks all sunwarps at the same time, six progressive items that unlock the sunwarps from 1 to 6, or six individual items that unlock the sunwarps in any order. This option is independent from door shuffle. * An option was added that shuffles sunwarps. This acts similarly to painting shuffle. The 12 sunwarps are re-ordered and re-paired. Sunwarps that were previously entrances or exits do not need to stay entrances or exits. Performing a pilgrimage requires proceeding through the sunwarps in the new order, rather than the original one. * Pilgrimage was added as a win condition. It requires you to solve the blue PILGRIM panel in the Pilgrim Antechamber.
2024-04-18 11:45:33 -05:00
Sunwarps: 444582
progression:
Progressive Hallway Room: 444461
Progressive Fearless: 444470
Progressive Orange Tower: 444482
Progressive Art Gallery: 444563
Progressive Colorful: 444580
Lingo: The Pilgrim Update (#2884) * An option was added to enable or disable the pilgrimage, and it defaults to disabled. When disabled, the client will prevent you from performing a pilgrimage (i.e. the yellow border will not appear when you enter the 1 sunwarp). The sun painting is added to the item pool when pilgrimage is disabled, as otherwise there is no way into the Pilgrim Antechamber. Inversely, the sun painting is no longer in the item pool when pilgrimage is enabled (even if door shuffle is on), requiring you to perform a pilgrimage to get to that room. * The canonical pilgrimage has been deprecated. Instead, there is logic for determining whether a pilgrimage is possible. * Two options were added that allow the player to decide whether paintings and/or Crossroads - Roof Access are permitted during the pilgrimage. Both default to disabled. These options apply both to logical expectations in the generator, and are also enforced by the game client. * An option was added to control how sunwarps are accessed. The default is for them to always be accessible, like in the base game. It is also possible to disable them entirely (which is not possible when pilgrimage is enabled), or lock them behind items similar to door shuffle. It can either be one item that unlocks all sunwarps at the same time, six progressive items that unlock the sunwarps from 1 to 6, or six individual items that unlock the sunwarps in any order. This option is independent from door shuffle. * An option was added that shuffles sunwarps. This acts similarly to painting shuffle. The 12 sunwarps are re-ordered and re-paired. Sunwarps that were previously entrances or exits do not need to stay entrances or exits. Performing a pilgrimage requires proceeding through the sunwarps in the new order, rather than the original one. * Pilgrimage was added as a win condition. It requires you to solve the blue PILGRIM panel in the Pilgrim Antechamber.
2024-04-18 11:45:33 -05:00
Progressive Pilgrimage: 444583