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								from typing import Dict, Any, List, Optional
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								from BaseClasses import Tutorial, ItemClassification
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								from worlds.AutoWorld import World, WebWorld
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								from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS, ALWAYS_LOCATIONS, SEALS, ALL_ITEMS
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								from .Options import messenger_options, NotesNeeded, Goal, PowerSeals, Logic
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								from .Regions import REGIONS, REGION_CONNECTIONS
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								from .SubClasses import MessengerRegion, MessengerItem
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								from . import Rules
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								class MessengerWeb(WebWorld):
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								    theme = "ocean"
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								    bug_report_page = "https://github.com/minous27/TheMessengerRandomizerMod/issues"
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								    tut_en = Tutorial(
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								        "Multiworld Setup Tutorial",
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								        "A guide to setting up The Messenger randomizer on your computer.",
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								        "English",
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								        "setup_en.md",
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								        "setup/en",
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								        ["alwaysintreble"]
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								    )
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								    tutorials = [tut_en]
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								class MessengerWorld(World):
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								    """
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								    As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount
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								    to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling
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								    adventure full of thrills, surprises, and humor.
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								    """
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								    game = "The Messenger"
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								    item_name_groups = {
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								        "Notes": set(NOTES),
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								        "Keys": set(NOTES),
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								        "Crest": {"Sun Crest", "Moon Crest"},
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								        "Phobe": set(PHOBEKINS),
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								        "Phobekin": set(PHOBEKINS),
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								        "Shuriken": {"Windmill Shuriken"},
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								    }
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								    option_definitions = messenger_options
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								    base_offset = 0xADD_000
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								    item_name_to_id = {item: item_id
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								                       for item_id, item in enumerate(ALL_ITEMS, base_offset)}
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								    location_name_to_id = {location: location_id
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								                           for location_id, location in enumerate([*ALWAYS_LOCATIONS, *SEALS], base_offset)}
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								    data_version = 1
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								    web = MessengerWeb()
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								    total_seals: Optional[int] = None
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								    required_seals: Optional[int] = None
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								    def generate_early(self) -> None:
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								        if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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								            self.multiworld.shuffle_seals[self.player].value = PowerSeals.option_true
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								            self.total_seals = self.multiworld.total_seals[self.player].value
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								            self.required_seals = int(self.multiworld.percent_seals_required[self.player].value / 100 * self.total_seals)
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								    def create_regions(self) -> None:
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								        for region in [MessengerRegion(reg_name, self) for reg_name in REGIONS]:
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								            if region.name in REGION_CONNECTIONS:
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								                region.add_exits(REGION_CONNECTIONS[region.name])
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								    def create_items(self) -> None:
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								        itempool: List[MessengerItem] = []
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								        if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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								            seals = [self.create_item("Power Seal") for _ in range(self.total_seals)]
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								            for i in range(self.required_seals):
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								                seals[i].classification = ItemClassification.progression_skip_balancing
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								            itempool += seals
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								        else:
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								            notes = self.multiworld.random.sample(NOTES, k=len(NOTES))
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								            precollected_notes_amount = NotesNeeded.range_end - self.multiworld.notes_needed[self.player]
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								            if precollected_notes_amount:
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								                for note in notes[:precollected_notes_amount]:
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								                    self.multiworld.push_precollected(self.create_item(note))
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								            itempool += [self.create_item(note) for note in notes[precollected_notes_amount:]]
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								        itempool += [self.create_item(item)
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								                     for item in self.item_name_to_id
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								                     if item not in
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								                     {
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								                         "Power Seal", "Time Shard", *NOTES,
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								                         *{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]}
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								                         # this is a set and currently won't create items for anything that appears in here at all
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								                         # if we get in a position where this can have duplicates of items that aren't Power Seals
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								                         # or Time shards, this will need to be redone.
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								                     }]
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								        itempool += [self.create_filler()
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								                     for _ in range(len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool))]
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								        self.multiworld.itempool += itempool
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								    def set_rules(self) -> None:
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								        logic = self.multiworld.logic_level[self.player]
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								        if logic == Logic.option_normal:
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								            Rules.MessengerRules(self).set_messenger_rules()
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								        elif logic == Logic.option_hard:
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								            Rules.MessengerHardRules(self).set_messenger_rules()
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								        elif logic == Logic.option_challenging:
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								            Rules.MessengerChallengeRules(self).set_messenger_rules()
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								        else:
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								            Rules.MessengerOOBRules(self).set_messenger_rules()
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								    def fill_slot_data(self) -> Dict[str, Any]:
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								        locations: Dict[int, List[str]] = {}
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								        for loc in self.multiworld.get_filled_locations(self.player):
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								            if loc.item.code:
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								                locations[loc.address] = [loc.item.name, self.multiworld.player_name[loc.item.player]]
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								        return {
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								            "deathlink": self.multiworld.death_link[self.player].value,
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								            "goal": self.multiworld.goal[self.player].current_key,
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								            "music_box": self.multiworld.music_box[self.player].value,
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								            "required_seals": self.required_seals,
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								            "locations": locations,
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								            "settings": {"Difficulty": "Basic" if not self.multiworld.shuffle_seals[self.player] else "Advanced"},
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								            "logic": self.multiworld.logic_level[self.player].current_key,
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								        }
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								    def get_filler_item_name(self) -> str:
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								        return "Time Shard"
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								    def create_item(self, name: str) -> MessengerItem:
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								        item_id: Optional[int] = self.item_name_to_id.get(name, None)
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											2023-03-21 15:21:27 -05:00
										 
									 
								 
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								 | 
							
							
								        override_prog = name in {"Windmill Shuriken"} and getattr(self, "multiworld") is not None \
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								            and self.multiworld.logic_level[self.player] > Logic.option_normal
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								        return MessengerItem(name, self.player, item_id, override_prog)
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