75 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			75 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Setup Guide for Super Mario Land 2: 6 Golden Coins
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|  | 
 | ||
|  | ## Important
 | ||
|  | 
 | ||
|  | As we are using BizHawk, this guide is only applicable to Windows and Linux systems. | ||
|  | 
 | ||
|  | ## Required Software
 | ||
|  | 
 | ||
|  | - BizHawk: [BizHawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory) | ||
|  |   - Version 2.9.1 is recommended. | ||
|  |   - Detailed installation instructions for BizHawk can be found at the above link. | ||
|  |   - Windows users must run the prereq installer first, which can also be found at the above link. | ||
|  | - The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases) | ||
|  | - A Super Mario Land 2: 6 Golden Coins version 1.0 ROM file. The Archipelago community cannot provide this. | ||
|  | 
 | ||
|  | ## Configuring BizHawk
 | ||
|  | 
 | ||
|  | Once BizHawk has been installed, open EmuHawk and change the following settings: | ||
|  | 
 | ||
|  | - Under Config > Customize > Advanced, make sure the box for AutoSaveRAM is checked, and click the 5s button. | ||
|  |   This reduces the possibility of losing save data in emulator crashes. | ||
|  | - Under Config > Customize, check the "Run in background" box. This will prevent disconnecting from the client while | ||
|  | EmuHawk is running in the background. | ||
|  | 
 | ||
|  | It is strongly recommended to associate Game Boy ROM extensions (\*.gb) to the EmuHawk we've just installed. | ||
|  | To do so, we simply have to search any Game Boy ROM we happened to own, right click and select "Open with...", unfold | ||
|  | the list that appears and select the bottom option "Look for another application", then browse to the BizHawk folder | ||
|  | and select EmuHawk.exe. | ||
|  | 
 | ||
|  | ## Configuring your YAML file
 | ||
|  | 
 | ||
|  | ### What is a YAML file and why do I need one?
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|  | 
 | ||
|  | Your YAML file contains a set of configuration options which provide the generator with information about how it should | ||
|  | generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy | ||
|  | an experience customized for their taste, and different players in the same multiworld can all have different options. | ||
|  | 
 | ||
|  | ### Where do I get a YAML file?
 | ||
|  | 
 | ||
|  | You can generate a yaml or download a template by visiting the [Super Mario Land 2 Player Options Page](/games/Super%20Mario%20Land%202/player-options) | ||
|  | 
 | ||
|  | ## Joining a MultiWorld Game
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|  | 
 | ||
|  | ### Generating and Patching a Game
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|  | 
 | ||
|  | 1. Create your options file (YAML). | ||
|  | 2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game). | ||
|  | This will generate an output file for you. Your patch file will have a `.apsml2` file extension. | ||
|  | 3. Open `ArchipelagoLauncher.exe` | ||
|  | 4. Select "Open Patch" on the left side and select your patch file. | ||
|  | 5. If this is your first time patching, you will be prompted to locate your vanilla ROM. | ||
|  | 6. A patched `.gb` file will be created in the same place as the patch file. | ||
|  | 7. On your first time opening a patch with BizHawk Client, you will also be asked to locate `EmuHawk.exe` in your | ||
|  | BizHawk install. | ||
|  | 
 | ||
|  | You must connect Super Mario Land 2 to a server, even for a single player game, or progress cannot be made. | ||
|  | 
 | ||
|  | ### Connect to the Multiserver
 | ||
|  | 
 | ||
|  | By default, opening a patch file will do steps 1-5 below for you automatically. Even so, keep them in your memory just | ||
|  | in case you have to close and reopen a window mid-game for some reason. | ||
|  | 
 | ||
|  | 1. Super Mario Land 2 uses Archipelago's BizHawk Client. If the client isn't still open from when you patched your | ||
|  | game, you can re-open it from the launcher. | ||
|  | 2. Ensure EmuHawk is running the patched ROM. | ||
|  | 3. In EmuHawk, go to `Tools > Lua Console`. This window must stay open while playing. | ||
|  | 4. In the Lua Console window, go to `Script > Open Script…`. | ||
|  | 5. Navigate to your Archipelago install folder and open `data/lua/connector_bizhawk_generic.lua`. | ||
|  | 6. The emulator may freeze every few seconds until it manages to connect to the client. This is expected. The BizHawk | ||
|  | Client window should indicate that it connected and recognized Super Mario Land 2. | ||
|  | 7. To connect the client to the server, enter your room's address and port (e.g. `archipelago.gg:38281`) into the | ||
|  | top text field of the client and click Connect. | ||
|  | 
 | ||
|  | To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the | ||
|  | server uses password, type in the bottom textfield `/connect <address>:<port> [password]`) |