2024-03-15 17:33:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								import  inspect  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  pydoc  import  describe  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  BaseClasses  import  Item ,  ItemClassification ,  MultiWorld  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								import  typing  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . Options  import  get_option_value ,  RequiredTactics  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . MissionTables  import  SC2Mission ,  SC2Race ,  SC2Campaign ,  campaign_mission_table  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  .  import  ItemNames  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  worlds . AutoWorld  import  World  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ItemData ( typing . NamedTuple ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    code :  int 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    type :  str 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    number :  int   # Important for bot commands to send the item into the game 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    race :  SC2Race 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    classification :  ItemClassification  =  ItemClassification . useful 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    quantity :  int  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    parent_item :  typing . Optional [ str ]  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    origin :  typing . Set [ str ]  =  { " wol " } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    description :  typing . Optional [ str ]  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    important_for_filtering :  bool  =  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  is_important_for_filtering ( self ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  self . important_for_filtering  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  self . classification  ==  ItemClassification . progression  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  self . classification  ==  ItemClassification . progression_skip_balancing 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  StarcraftItem ( Item ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    game :  str  =  " Starcraft 2 " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  get_full_item_list ( ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  item_table 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								SC2WOL_ITEM_ID_OFFSET  =  1000  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								SC2HOTS_ITEM_ID_OFFSET  =  SC2WOL_ITEM_ID_OFFSET  +  1000  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								SC2LOTV_ITEM_ID_OFFSET  =  SC2HOTS_ITEM_ID_OFFSET  +  1000  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Descriptions  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								WEAPON_ARMOR_UPGRADE_NOTE  =  inspect . cleandoc ( """ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Must  be  researched  during  the  mission  if  the  mission  type  isn ' t set to auto-unlock generic upgrades. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								""" ) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								LASER_TARGETING_SYSTEMS_DESCRIPTION  =  " Increases vision by 2 and weapon range by 1. "  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								STIMPACK_SMALL_COST  =  10  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								STIMPACK_SMALL_HEAL  =  30  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								STIMPACK_LARGE_COST  =  20  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								STIMPACK_LARGE_HEAL  =  60  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								STIMPACK_TEMPLATE  =  inspect . cleandoc ( """ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Level  1 :  Stimpack :  Increases  unit  movement  and  attack  speed  for  15  seconds .  Injures  the  unit  for  { }  life . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Level  2 :  Super  Stimpack :  Instead  of  injuring  the  unit ,  heals  the  unit  for  { }  life  instead . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								""" ) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								STIMPACK_SMALL_DESCRIPTION  =  STIMPACK_TEMPLATE . format ( STIMPACK_SMALL_COST ,  STIMPACK_SMALL_HEAL )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								STIMPACK_LARGE_DESCRIPTION  =  STIMPACK_TEMPLATE . format ( STIMPACK_LARGE_COST ,  STIMPACK_LARGE_HEAL )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								SMART_SERVOS_DESCRIPTION  =  " Increases transformation speed between modes. "  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								INTERNAL_TECH_MODULE_DESCRIPTION_TEMPLATE  =  " {}  can be trained from a  {}  without an attached Tech Lab. "  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								RESOURCE_EFFICIENCY_DESCRIPTION_TEMPLATE  =  " Reduces  {}  resource and supply cost. "  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								RESOURCE_EFFICIENCY_NO_SUPPLY_DESCRIPTION_TEMPLATE  =  " Reduces  {}  resource cost. "  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								CLOAK_DESCRIPTION_TEMPLATE  =  " Allows  {}  to use the Cloak ability. "  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# The items are sorted by their IDs. The IDs shall be kept for compatibility with older games.  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								item_table  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # WoL 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARINE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 0  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " General-purpose infantry. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIC : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 1  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  1 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Support trooper. Heals nearby biological units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . FIREBAT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 2  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Specialized anti-infantry attacker. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARAUDER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 3  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  3 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Heavy assault infantry. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAPER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 4  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Raider. Capable of jumping up and down cliffs. Throws explosive mines. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HELLION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 5  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  5 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Fast scout. Has a flame attack that damages all enemy units in its line of fire. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VULTURE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 6  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Fast skirmish unit. Can use the Spider Mine ability. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GOLIATH : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 7  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  7 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Heavy-fire support unit. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DIAMONDBACK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 8  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  8 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Fast, high-damage hovertank. Rail Gun can fire while the Diamondback is moving. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 9  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  9 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Heavy tank. Long-range artillery in Siege Mode. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIVAC : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 10  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  10 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Air transport. Heals nearby biological units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WRAITH : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 11  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  11 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Highly mobile flying unit. Excellent at surgical strikes. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VIKING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 12  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  12 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Durable  support  flyer .  Loaded  with  strong  anti - capital  air  missiles .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Can  switch  into  Assault  Mode  to  attack  ground  units . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 13  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  13 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Tactical-strike aircraft. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 14  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  14 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Powerful warship. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GHOST : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 15  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  15 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Infiltration  unit .  Can  use  Snipe  and  Cloak  abilities .  Can  also  call  down  Tactical  Nukes . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPECTRE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 16  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  16 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Infiltration  unit .  Can  use  Ultrasonic  Pulse ,  Psionic  Lash ,  and  Cloak .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Can  also  call  down  Tactical  Nukes . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . THOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 17  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  17 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Heavy assault mech. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # EE units 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LIBERATOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 18  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  18 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " nco " ,  " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Artillery  fighter .  Loaded  with  missiles  that  deal  area  damage  to  enemy  air  targets .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Can  switch  into  Defender  Mode  to  provide  siege  support . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VALKYRIE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 19  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  19 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Advanced  anti - aircraft  fighter .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Able  to  use  cluster  missiles  that  deal  area  damage  to  air  targets . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WIDOW_MINE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 20  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  20 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Robotic  mine .  Launches  missiles  at  nearby  enemy  units  while  burrowed .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Attacks  deal  splash  damage  in  a  small  area  around  the  target .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Widow  Mine  is  revealed  when  Sentinel  Missile  is  on  cooldown . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CYCLONE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 21  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  21 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Mobile  assault  vehicle .  Can  use  Lock  On  to  quickly  fire  while  moving . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HERC : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 22  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  26 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Front - line  infantry .  Can  use  Grapple . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WARHOUND : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 23  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  27 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Anti - vehicle  mech .  Haywire  missiles  do  bonus  damage  to  mechanical  units . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Some other items are moved to Upgrade group because of the way how the bot message is parsed 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_INFANTRY_WEAPON : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 100  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 quantity = 3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     f """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Increases  damage  of  Terran  infantry  units .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     { WEAPON_ARMOR_UPGRADE_NOTE } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_INFANTRY_ARMOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 102  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 quantity = 3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     f """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Increases  armor  of  Terran  infantry  units .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     { WEAPON_ARMOR_UPGRADE_NOTE } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_VEHICLE_WEAPON : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 103  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 quantity = 3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     f """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Increases  damage  of  Terran  vehicle  units .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     { WEAPON_ARMOR_UPGRADE_NOTE } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_VEHICLE_ARMOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 104  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 quantity = 3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     f """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Increases  armor  of  Terran  vehicle  units .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     { WEAPON_ARMOR_UPGRADE_NOTE } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_SHIP_WEAPON : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 105  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  8 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 quantity = 3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     f """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Increases  damage  of  Terran  starship  units .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     { WEAPON_ARMOR_UPGRADE_NOTE } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_SHIP_ARMOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 106  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  10 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 quantity = 3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     f """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Increases  armor  of  Terran  starship  units .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     { WEAPON_ARMOR_UPGRADE_NOTE } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Upgrade bundle 'number' values are used as indices to get affected 'number's 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_WEAPON_UPGRADE :  ItemData ( 107  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  0 ,  SC2Race . TERRAN ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_ARMOR_UPGRADE :  ItemData ( 108  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  1 ,  SC2Race . TERRAN ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_INFANTRY_UPGRADE :  ItemData ( 109  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  2 ,  SC2Race . TERRAN ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_VEHICLE_UPGRADE :  ItemData ( 110  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  3 ,  SC2Race . TERRAN ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_SHIP_UPGRADE :  ItemData ( 111  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  4 ,  SC2Race . TERRAN ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_WEAPON_ARMOR_UPGRADE :  ItemData ( 112  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  5 ,  SC2Race . TERRAN ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Unit and structure upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BUNKER_PROJECTILE_ACCELERATOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 200  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BUNKER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases range of all units in the Bunker by 1. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BUNKER_NEOSTEEL_BUNKER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 201  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  1 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BUNKER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases the number of Bunker slots by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MISSILE_TURRET_TITANIUM_HOUSING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 202  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MISSILE_TURRET , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Missile Turret life by 75. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MISSILE_TURRET_HELLSTORM_BATTERIES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 203  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  3 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MISSILE_TURRET , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " The Missile Turret unleashes an additional flurry of missiles with each attack. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCV_ADVANCED_CONSTRUCTION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 204  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Multiple SCVs can construct a structure, reducing its construction time. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCV_DUAL_FUSION_WELDERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 205  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  5 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " SCVs repair twice as fast. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_FIRE_SUPPRESSION_SYSTEM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 206  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  24 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 quantity = 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  1 :  While  on  low  health ,  Terran  structures  are  repaired  to  half  health  instead  of  burning  down . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  2 :  Terran  structures  are  repaired  to  full  health  instead  of  half  health 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ORBITAL_COMMAND : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 207  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  26 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 quantity = 2 ,  classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  1 :  Allows  Command  Centers  to  use  Scanner  Sweep  and  Calldown :  MULE  abilities . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  2 :  Orbital  Command  abilities  work  even  in  Planetary  Fortress  mode . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARINE_PROGRESSIVE_STIMPACK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 208  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . MARINE ,  quantity = 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = STIMPACK_SMALL_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARINE_COMBAT_SHIELD : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 209  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  9 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . MARINE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Marine life by 10. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIC_ADVANCED_MEDIC_FACILITIES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 210  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  10 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MEDIC , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = INTERNAL_TECH_MODULE_DESCRIPTION_TEMPLATE . format ( " Medics " ,  " Barracks " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIC_STABILIZER_MEDPACKS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 211  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  11 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . MEDIC , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Medic heal speed. Reduces the amount of energy required for each heal. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . FIREBAT_INCINERATOR_GAUNTLETS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 212  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  12 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . FIREBAT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Firebat ' s damage radius by 40 % " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . FIREBAT_JUGGERNAUT_PLATING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 213  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  13 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . FIREBAT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Firebat ' s armor by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARAUDER_CONCUSSIVE_SHELLS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 214  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  14 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MARAUDER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Marauder attack temporarily slows all units in target area. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARAUDER_KINETIC_FOAM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 215  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  15 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MARAUDER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Marauder life by 25. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAPER_U238_ROUNDS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 216  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  16 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . REAPER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Increases  Reaper  pistol  attack  range  by  1. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Reaper  pistols  do  additional  3  damage  to  Light  Armor . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAPER_G4_CLUSTERBOMB : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 217  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  17 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . REAPER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Timed explosive that does heavy area damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CYCLONE_MAG_FIELD_ACCELERATORS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 218  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  18 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . CYCLONE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Cyclone Lock On damage " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CYCLONE_MAG_FIELD_LAUNCHERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 219  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  19 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . CYCLONE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Cyclone attack range by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARINE_LASER_TARGETING_SYSTEM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 220  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  8 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MARINE ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = LASER_TARGETING_SYSTEMS_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARINE_MAGRAIL_MUNITIONS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 221  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  20 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . MARINE ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Deals 20 damage to target unit. Autocast on attack with a cooldown. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARINE_OPTIMIZED_LOGISTICS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 222  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  21 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MARINE ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Marine training speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIC_RESTORATION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 223  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  22 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MEDIC ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Removes negative status effects from target allied unit. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIC_OPTICAL_FLARE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 224  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  23 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MEDIC ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Reduces vision range of target enemy unit. Disables detection. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIC_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 225  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  24 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MEDIC ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_DESCRIPTION_TEMPLATE . format ( " Medic " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . FIREBAT_PROGRESSIVE_STIMPACK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 226  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . FIREBAT ,  quantity = 2 ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = STIMPACK_LARGE_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . FIREBAT_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 227  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  25 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . FIREBAT ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_DESCRIPTION_TEMPLATE . format ( " Firebat " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARAUDER_PROGRESSIVE_STIMPACK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 228  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  8 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MARAUDER ,  quantity = 2 ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = STIMPACK_LARGE_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARAUDER_LASER_TARGETING_SYSTEM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 229  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  26 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MARAUDER ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = LASER_TARGETING_SYSTEMS_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARAUDER_MAGRAIL_MUNITIONS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 230  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  27 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MARAUDER ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Deals 20 damage to target unit. Autocast on attack with a cooldown. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARAUDER_INTERNAL_TECH_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 231  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  28 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MARAUDER ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = INTERNAL_TECH_MODULE_DESCRIPTION_TEMPLATE . format ( " Marauders " ,  " Barracks " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCV_HOSTILE_ENVIRONMENT_ADAPTATION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 232  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  29 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases SCV life by 15 and attack speed slightly. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIC_ADAPTIVE_MEDPACKS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 233  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . MEDIC ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Medics to heal mechanical and air units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIC_NANO_PROJECTOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 234  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  1 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MEDIC ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Medic heal range by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . FIREBAT_INFERNAL_PRE_IGNITER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 235  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . FIREBAT ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Firebats do an additional 4 damage to Light Armor. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . FIREBAT_KINETIC_FOAM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 236  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  3 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . FIREBAT ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Firebat life by 100. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . FIREBAT_NANO_PROJECTORS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 237  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . FIREBAT ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Firebat attack range by 2 " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARAUDER_JUGGERNAUT_PLATING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 238  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  5 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MARAUDER ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Marauder ' s armor by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAPER_JET_PACK_OVERDRIVE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 239  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . REAPER ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Allows  the  Reaper  to  fly  for  10  seconds . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     While  flying ,  the  Reaper  can  attack  air  units . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HELLION_INFERNAL_PLATING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 240  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  7 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HELLION ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Hellion and Hellbat armor by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VULTURE_AUTO_REPAIR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 241  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  8 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . VULTURE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Vultures regenerate life. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GOLIATH_SHAPED_HULL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 242  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  9 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . GOLIATH ,  origin = { " nco " ,  " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Goliath life by 25. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GOLIATH_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 243  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  10 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . GOLIATH ,  origin = { " nco " ,  " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_DESCRIPTION_TEMPLATE . format ( " Goliath " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GOLIATH_INTERNAL_TECH_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 244  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  11 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . GOLIATH ,  origin = { " nco " ,  " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = INTERNAL_TECH_MODULE_DESCRIPTION_TEMPLATE . format ( " Goliaths " ,  " Factory " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_SHAPED_HULL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 245  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  12 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . SIEGE_TANK ,  origin = { " nco " ,  " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Siege Tank life by 25. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 246  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  13 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . SIEGE_TANK ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_DESCRIPTION_TEMPLATE . format ( " Siege Tank " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PREDATOR_CLOAK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 247  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  14 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . PREDATOR ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = CLOAK_DESCRIPTION_TEMPLATE . format ( " Predators " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PREDATOR_CHARGE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 248  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  15 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . PREDATOR ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Predators to intercept enemy ground units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIVAC_SCATTER_VEIL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 249  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  16 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MEDIVAC ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Medivacs get 100 shields. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAPER_PROGRESSIVE_STIMPACK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 250  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  10 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . REAPER ,  quantity = 2 ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = STIMPACK_SMALL_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAPER_LASER_TARGETING_SYSTEM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 251  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  17 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . REAPER ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = LASER_TARGETING_SYSTEMS_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAPER_ADVANCED_CLOAKING_FIELD : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 252  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  18 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . REAPER ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Reapers are permanently cloaked. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAPER_SPIDER_MINES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 253  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  19 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . REAPER ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 important_for_filtering = True , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Reapers to lay Spider Mines. 3 charges per Reaper. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAPER_COMBAT_DRUGS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 254  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  20 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . REAPER ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Reapers regenerate life while out of combat. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HELLION_HELLBAT_ASPECT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 255  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  21 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . HELLION ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Hellions to transform into Hellbats. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HELLION_SMART_SERVOS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 256  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  22 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HELLION ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Transforms faster between modes. Hellions can attack while moving. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HELLION_OPTIMIZED_LOGISTICS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 257  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  23 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . HELLION ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Hellion training speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HELLION_JUMP_JETS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 258  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  24 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . HELLION ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Increases  movement  speed  in  Hellion  mode . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     In  Hellbat  mode ,  launches  the  Hellbat  toward  enemy  ground  units  and  briefly  stuns  them . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HELLION_PROGRESSIVE_STIMPACK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 259  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  12 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HELLION ,  quantity = 2 ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = STIMPACK_LARGE_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VULTURE_ION_THRUSTERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 260  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  25 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . VULTURE ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Vulture movement speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VULTURE_AUTO_LAUNCHERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 261  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  26 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . VULTURE ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Vultures to attack while moving. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPIDER_MINE_HIGH_EXPLOSIVE_MUNITION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 262  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  27 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Spider mine damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GOLIATH_JUMP_JETS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 263  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  28 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . GOLIATH ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Goliaths to jump up and down cliffs. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GOLIATH_OPTIMIZED_LOGISTICS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 264  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  29 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . GOLIATH ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Goliath training speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DIAMONDBACK_HYPERFLUXOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 265  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . DIAMONDBACK ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Diamondback attack speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DIAMONDBACK_BURST_CAPACITORS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 266  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  1 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . DIAMONDBACK ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     While  not  attacking ,  the  Diamondback  charges  its  weapon .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     The  next  attack  does  10  additional  damage . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DIAMONDBACK_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 267  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . DIAMONDBACK ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_DESCRIPTION_TEMPLATE . format ( " Diamondback " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_JUMP_JETS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 268  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  3 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . SIEGE_TANK ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Repositions  Siege  Tank  to  a  target  location .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Can  be  used  in  either  mode  and  to  jump  up  and  down  cliffs .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_SPIDER_MINES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 269  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . SIEGE_TANK ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 important_for_filtering = True , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Allows  Siege  Tanks  to  lay  Spider  Mines .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Lays  3  Spider  Mines  at  once .  3  charges 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_SMART_SERVOS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 270  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  5 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . SIEGE_TANK ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = SMART_SERVOS_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_GRADUATING_RANGE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 271  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . SIEGE_TANK ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Increases  the  Siege  Tank ' s attack range by 1 every 3 seconds while in Siege Mode,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     up  to  a  maximum  of  5  additional  range . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_LASER_TARGETING_SYSTEM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 272  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  7 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . SIEGE_TANK ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = LASER_TARGETING_SYSTEMS_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_ADVANCED_SIEGE_TECH : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 273  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  8 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . SIEGE_TANK ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Siege Tanks gain +3 armor in Siege Mode. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_INTERNAL_TECH_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 274  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  9 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . SIEGE_TANK ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = INTERNAL_TECH_MODULE_DESCRIPTION_TEMPLATE . format ( " Siege Tanks " ,  " Factory " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PREDATOR_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 275  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  10 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . PREDATOR ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Decreases Predator resource and supply cost. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIVAC_EXPANDED_HULL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 276  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  11 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MEDIVAC ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Medivac cargo space by 4. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIVAC_AFTERBURNERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 277  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  12 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MEDIVAC ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Ability. Temporarily increases the Medivac ' s movement speed by 70 % . " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WRAITH_ADVANCED_LASER_TECHNOLOGY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 278  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  13 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . WRAITH ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Burst  Lasers  do  more  damage  and  can  hit  both  ground  and  air  targets . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Replaces  Gemini  Missiles  weapon . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VIKING_SMART_SERVOS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 279  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  14 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . VIKING ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = SMART_SERVOS_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VIKING_ANTI_MECHANICAL_MUNITION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 280  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  15 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . VIKING ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Viking damage to mechanical units while in Assault Mode. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DIAMONDBACK_ION_THRUSTERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 281  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  21 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . DIAMONDBACK ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Diamondback movement speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WARHOUND_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 282  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  13 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . WARHOUND ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_NO_SUPPLY_DESCRIPTION_TEMPLATE . format ( " Warhound " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WARHOUND_REINFORCED_PLATING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 283  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  14 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . WARHOUND ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Warhound armor by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HERC_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 284  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  15 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HERC ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_DESCRIPTION_TEMPLATE . format ( " HERC " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HERC_JUGGERNAUT_PLATING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 285  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  16 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-28 15:38:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HERC ,  origin = { " ext " } , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 17:33:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                 description = " Increases HERC armor by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HERC_KINETIC_FOAM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 286  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  17 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-28 15:38:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HERC ,  origin = { " ext " } , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 17:33:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                 description = " Increases HERC life by 50. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HELLION_TWIN_LINKED_FLAMETHROWER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 300  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  16 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . HELLION , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Doubles the width of the Hellion ' s flame attack. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HELLION_THERMITE_FILAMENTS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 301  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  17 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HELLION , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Hellions do an additional 10 damage to Light Armor. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPIDER_MINE_CERBERUS_MINE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 302  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  18 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases trigger and blast radius of Spider Mines. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VULTURE_PROGRESSIVE_REPLENISHABLE_MAGAZINE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 303  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  16 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . VULTURE ,  quantity = 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  1 :  Allows  Vultures  to  replace  used  Spider  Mines .  Costs  15  minerals . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  2 :  Replacing  used  Spider  Mines  no  longer  costs  minerals . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GOLIATH_MULTI_LOCK_WEAPONS_SYSTEM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 304  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  19 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . GOLIATH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Goliaths can attack both ground and air targets simultaneously. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GOLIATH_ARES_CLASS_TARGETING_SYSTEM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 305  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  20 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . GOLIATH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Goliath ground attack range by 1 and air by 3. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DIAMONDBACK_PROGRESSIVE_TRI_LITHIUM_POWER_CELL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 306  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade 2 " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . DIAMONDBACK ,  quantity = 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  1 :  Tri - Lithium  Power  Cell :  Increases  Diamondback  attack  range  by  1. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  2 :  Tungsten  Spikes :  Increases  Diamondback  attack  range  by  3. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DIAMONDBACK_SHAPED_HULL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 307  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  22 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . DIAMONDBACK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Diamondback life by 50. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_MAELSTROM_ROUNDS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 308  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  23 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . SIEGE_TANK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Siege Tanks do an additional 40 damage to the primary target in Siege Mode. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_SHAPED_BLAST : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 309  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  24 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . SIEGE_TANK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Reduces splash damage to friendly targets while in Siege Mode by 75 % . " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIVAC_RAPID_DEPLOYMENT_TUBE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 310  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  25 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MEDIVAC , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Medivacs deploy loaded troops almost instantly. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIVAC_ADVANCED_HEALING_AI : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 311  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  26 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . MEDIVAC , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Medivacs can heal two targets at once. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WRAITH_PROGRESSIVE_TOMAHAWK_POWER_CELLS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 312  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  18 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . WRAITH ,  quantity = 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  1 :  Tomahawk  Power  Cells :  Increases  Wraith  starting  energy  by  100. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  2 :  Unregistered  Cloaking  Module :  Wraiths  do  not  require  energy  to  cloak  and  remain  cloaked . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WRAITH_DISPLACEMENT_FIELD : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 313  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  27 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . WRAITH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Wraiths evade 20 % o f incoming attacks while cloaked. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VIKING_RIPWAVE_MISSILES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 314  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  28 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . VIKING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Vikings do area damage while in Fighter Mode " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VIKING_PHOBOS_CLASS_WEAPONS_SYSTEM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 315  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  29 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . VIKING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Viking attack range by 1 in Assault mode and 2 in Fighter mode. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE_PROGRESSIVE_CROSS_SPECTRUM_DAMPENERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 316  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . BANSHEE ,  quantity = 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  1 :  Banshees  can  remain  cloaked  twice  as  long . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  2 :  Banshees  do  not  require  energy  to  cloak  and  remain  cloaked . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE_SHOCKWAVE_MISSILE_BATTERY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 317  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . BANSHEE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Banshees do area damage in a straight line. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER_PROGRESSIVE_MISSILE_PODS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 318  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade 2 " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BATTLECRUISER ,  quantity = 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Spell. Missile Pods do damage to air targets in a target area. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER_PROGRESSIVE_DEFENSIVE_MATRIX : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 319  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  20 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BATTLECRUISER ,  quantity = 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  1 :  Spell .  For  20  seconds  the  Battlecruiser  gains  a  shield  that  can  absorb  up  to  200  damage . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  2 :  Passive .  Battlecruiser  gets  200  shields . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GHOST_OCULAR_IMPLANTS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 320  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . GHOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Ghost sight range by 3 and attack range by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GHOST_CRIUS_SUIT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 321  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  3 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . GHOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Cloak no longer requires energy to activate or maintain. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPECTRE_PSIONIC_LASH : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 322  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . SPECTRE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Spell. Deals 200 damage to a single target. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPECTRE_NYX_CLASS_CLOAKING_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 323  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  5 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . SPECTRE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Cloak no longer requires energy to activate or maintain. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . THOR_330MM_BARRAGE_CANNON : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 324  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . THOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Improves  250 mm  Strike  Cannons  ability  to  deal  area  damage  and  stun  units  in  a  small  area . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Can  be  also  freely  aimed  on  ground . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . THOR_PROGRESSIVE_IMMORTALITY_PROTOCOL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 325  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  22 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . THOR ,  quantity = 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 Level  1 :  Allows  destroyed  Thors  to  be  reconstructed  on  the  field .  Costs  Vespene  Gas . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 Level  2 :  Thors  are  automatically  reconstructed  after  falling  for  free . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LIBERATOR_ADVANCED_BALLISTICS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 326  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  7 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . LIBERATOR ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Liberator range by 3 in Defender Mode. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LIBERATOR_RAID_ARTILLERY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 327  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  8 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . LIBERATOR ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Liberators to attack structures while in Defender Mode. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WIDOW_MINE_DRILLING_CLAWS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 328  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  9 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . WIDOW_MINE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Widow Mines to burrow and unburrow faster. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WIDOW_MINE_CONCEALMENT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 329  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  10 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . WIDOW_MINE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Burrowed Widow Mines are no longer revealed when the Sentinel Missile is on cooldown. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MEDIVAC_ADVANCED_CLOAKING_FIELD : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 330  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  11 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MEDIVAC ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Medivacs are permanently cloaked. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WRAITH_TRIGGER_OVERRIDE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 331  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  12 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . WRAITH ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Wraith attack speed increases by 10 %  with each attack, up to a maximum of 100 % . " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WRAITH_INTERNAL_TECH_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 332  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  13 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . WRAITH ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = INTERNAL_TECH_MODULE_DESCRIPTION_TEMPLATE . format ( " Wraiths " ,  " Starport " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WRAITH_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 333  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  14 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . WRAITH ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_NO_SUPPLY_DESCRIPTION_TEMPLATE . format ( " Wraith " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VIKING_SHREDDER_ROUNDS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 334  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  15 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . VIKING ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Attacks in Assault mode do line splash damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VIKING_WILD_MISSILES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 335  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  16 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . VIKING ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Launches 5 rockets at the target unit. Each rocket does 25 (40 vs armored) damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE_SHAPED_HULL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 336  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  17 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BANSHEE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Banshee life by 100. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE_ADVANCED_TARGETING_OPTICS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 337  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  18 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . BANSHEE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Banshee attack range by 2 while cloaked. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE_DISTORTION_BLASTERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 338  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  19 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BANSHEE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Banshee attack damage by 25 %  while cloaked. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE_ROCKET_BARRAGE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 339  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  20 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BANSHEE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Deals 75 damage to enemy ground units in the target area. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GHOST_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 340  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  21 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . GHOST ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_DESCRIPTION_TEMPLATE . format ( " Ghost " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPECTRE_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 341  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  22 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . SPECTRE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_DESCRIPTION_TEMPLATE . format ( " Spectre " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . THOR_BUTTON_WITH_A_SKULL_ON_IT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 342  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  23 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . THOR ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Thors to launch nukes. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . THOR_LASER_TARGETING_SYSTEM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 343  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  24 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . THOR ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = LASER_TARGETING_SYSTEMS_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . THOR_LARGE_SCALE_FIELD_CONSTRUCTION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 344  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  25 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . THOR ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Thors to be built by SCVs like a structure. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVEN_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 345  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  26 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . RAVEN ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_NO_SUPPLY_DESCRIPTION_TEMPLATE . format ( " Raven " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVEN_DURABLE_MATERIALS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 346  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  27 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . RAVEN ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Extends timed life duration of Raven ' s summoned objects. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCIENCE_VESSEL_IMPROVED_NANO_REPAIR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 347  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  28 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . SCIENCE_VESSEL ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Nano-Repair no longer requires energy to use. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCIENCE_VESSEL_ADVANCED_AI_SYSTEMS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 348  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  29 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . SCIENCE_VESSEL ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Science Vessel can use Nano-Repair at two targets at once. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CYCLONE_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 349  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . CYCLONE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_DESCRIPTION_TEMPLATE . format ( " Cyclone " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE_HYPERFLIGHT_ROTORS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 350  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  1 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . BANSHEE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Banshee movement speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE_LASER_TARGETING_SYSTEM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 351  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . BANSHEE ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = LASER_TARGETING_SYSTEMS_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE_INTERNAL_TECH_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 352  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  3 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . BANSHEE ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = INTERNAL_TECH_MODULE_DESCRIPTION_TEMPLATE . format ( " Banshees " ,  " Starport " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER_TACTICAL_JUMP : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 353  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BATTLECRUISER ,  origin = { " nco " ,  " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Allows  Battlecruisers  to  warp  to  a  target  location  anywhere  on  the  map . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER_CLOAK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 354  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  5 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BATTLECRUISER ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = CLOAK_DESCRIPTION_TEMPLATE . format ( " Battlecruisers " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER_ATX_LASER_BATTERY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 355  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . BATTLECRUISER ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Battlecruisers  can  attack  while  moving ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     do  the  same  damage  to  both  ground  and  air  targets ,  and  fire  faster . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER_OPTIMIZED_LOGISTICS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 356  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  7 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . BATTLECRUISER ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Battlecruiser training speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER_INTERNAL_TECH_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 357  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  8 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . BATTLECRUISER ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = INTERNAL_TECH_MODULE_DESCRIPTION_TEMPLATE . format ( " Battlecruisers " ,  " Starport " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GHOST_EMP_ROUNDS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 358  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  9 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . GHOST ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Spell .  Does  100  damage  to  shields  and  drains  all  energy  from  units  in  the  targeted  area .  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Cloaked  units  hit  by  EMP  are  revealed  for  a  short  time . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GHOST_LOCKDOWN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 359  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  10 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . GHOST ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Spell. Stuns a target mechanical unit for a long time. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPECTRE_IMPALER_ROUNDS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 360  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  11 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . SPECTRE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Spectres do additional damage to armored targets. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . THOR_PROGRESSIVE_HIGH_IMPACT_PAYLOAD : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 361  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  14 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . THOR ,  quantity = 2 ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     f """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  1 :  Allows  Thors  to  transform  in  order  to  use  an  alternative  air  attack . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  2 :  { SMART_SERVOS_DESCRIPTION } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVEN_BIO_MECHANICAL_REPAIR_DRONE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 363  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  12 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . RAVEN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Spell. Deploys a drone that can heal biological or mechanical units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVEN_SPIDER_MINES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 364  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  13 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . RAVEN ,  origin = { " nco " } ,  important_for_filtering = True , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Spell. Deploys 3 Spider Mines to a target location. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVEN_RAILGUN_TURRET : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 365  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  14 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . RAVEN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Spell .  Allows  Ravens  to  deploy  an  advanced  Auto - Turret ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     that  can  attack  enemy  ground  units  in  a  straight  line . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVEN_HUNTER_SEEKER_WEAPON : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 366  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  15 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  parent_item = ItemNames . RAVEN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Ravens to attack with a Hunter-Seeker weapon. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVEN_INTERFERENCE_MATRIX : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 367  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  16 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . RAVEN ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Spell .  Target  enemy  Mechanical  or  Psionic  unit  can ' t attack or use abilities for a short duration. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVEN_ANTI_ARMOR_MISSILE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 368  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  17 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . RAVEN ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Spell. Decreases target and nearby enemy units armor by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVEN_INTERNAL_TECH_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 369  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  18 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . RAVEN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = INTERNAL_TECH_MODULE_DESCRIPTION_TEMPLATE . format ( " Ravens " ,  " Starport " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCIENCE_VESSEL_EMP_SHOCKWAVE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 370  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  19 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . SCIENCE_VESSEL ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Spell. Depletes all energy and shields of all units in a target area. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCIENCE_VESSEL_DEFENSIVE_MATRIX : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 371  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  20 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . SCIENCE_VESSEL ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Spell .  Provides  a  target  unit  with  a  defensive  barrier  that  can  absorb  up  to  250  damage 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CYCLONE_TARGETING_OPTICS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 372  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  21 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . CYCLONE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Cyclone Lock On casting range and the range while Locked On. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CYCLONE_RAPID_FIRE_LAUNCHERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 373  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  22 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . CYCLONE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " The first 12 shots of Lock On are fired more quickly. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LIBERATOR_CLOAK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 374  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  23 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . LIBERATOR ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = CLOAK_DESCRIPTION_TEMPLATE . format ( " Liberators " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LIBERATOR_LASER_TARGETING_SYSTEM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 375  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  24 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . LIBERATOR ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = LASER_TARGETING_SYSTEMS_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LIBERATOR_OPTIMIZED_LOGISTICS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 376  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  25 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . LIBERATOR ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Liberator training speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WIDOW_MINE_BLACK_MARKET_LAUNCHERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 377  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  26 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . WIDOW_MINE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Widow Mine Sentinel Missile range. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WIDOW_MINE_EXECUTIONER_MISSILES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 378  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  27 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . WIDOW_MINE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Reduces  Sentinel  Missile  cooldown . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     When  killed ,  Widow  Mines  will  launch  several  missiles  at  random  enemy  targets . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VALKYRIE_ENHANCED_CLUSTER_LAUNCHERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 379  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  28 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 SC2Race . TERRAN ,  parent_item = ItemNames . VALKYRIE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Valkyries fire 2 additional rockets each volley. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VALKYRIE_SHAPED_HULL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 380  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 5 " ,  29 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . VALKYRIE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Valkyrie life by 50. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VALKYRIE_FLECHETTE_MISSILES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 381  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . VALKYRIE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Equips Valkyries with Air-to-Surface missiles to attack ground units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VALKYRIE_AFTERBURNERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 382  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  1 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . VALKYRIE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Ability. Temporarily increases the Valkyries ' s movement speed by 70 % . " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CYCLONE_INTERNAL_TECH_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 383  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . CYCLONE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = INTERNAL_TECH_MODULE_DESCRIPTION_TEMPLATE . format ( " Cyclones " ,  " Factory " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LIBERATOR_SMART_SERVOS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 384  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  3 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . LIBERATOR ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = SMART_SERVOS_DESCRIPTION ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LIBERATOR_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 385  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . LIBERATOR ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_NO_SUPPLY_DESCRIPTION_TEMPLATE . format ( " Liberator " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HERCULES_INTERNAL_FUSION_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 386  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  5 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . HERCULES ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Hercules can be trained from a Starport without having a Fusion Core. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HERCULES_TACTICAL_JUMP : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 387  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HERCULES ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Allows  Hercules  to  warp  to  a  target  location  anywhere  on  the  map . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PLANETARY_FORTRESS_PROGRESSIVE_AUGMENTED_THRUSTERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 388  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  28 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . PLANETARY_FORTRESS ,  origin = { " ext " } ,  quantity = 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    Level  1 :  Lift  Off  -  Planetary  Fortress  can  lift  off . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    Level  2 :  Armament  Stabilizers  -  Planetary  Fortress  can  attack  while  lifted  off . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PLANETARY_FORTRESS_ADVANCED_TARGETING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 389  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  7 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . PLANETARY_FORTRESS ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Planetary Fortress can attack air units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VALKYRIE_LAUNCHING_VECTOR_COMPENSATOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 390  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  8 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  parent_item = ItemNames . VALKYRIE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Valkyries to shoot air while moving. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VALKYRIE_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 391  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  9 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . VALKYRIE ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = RESOURCE_EFFICIENCY_DESCRIPTION_TEMPLATE . format ( " Valkyrie " ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PREDATOR_PREDATOR_S_FURY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 392  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  10 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . PREDATOR ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Predators can use an attack that jumps between targets. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER_BEHEMOTH_PLATING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 393  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  11 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BATTLECRUISER ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Battlecruiser armor by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER_COVERT_OPS_ENGINES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 394  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 6 " ,  12 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BATTLECRUISER ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Battlecruiser movement speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    #Buildings 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BUNKER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 400  +  SC2WOL_ITEM_ID_OFFSET ,  " Building " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Defensive structure. Able to load infantry units, giving them +1 range to their attacks. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MISSILE_TURRET : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 401  +  SC2WOL_ITEM_ID_OFFSET ,  " Building " ,  1 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Anti-air defensive structure. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SENSOR_TOWER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 402  +  SC2WOL_ITEM_ID_OFFSET ,  " Building " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Reveals locations of enemy units at long range. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WAR_PIGS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 500  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Marines " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DEVIL_DOGS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 501  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  1 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Firebats " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HAMMER_SECURITIES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 502  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Marauders " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPARTAN_COMPANY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 503  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  3 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Goliaths " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_BREAKERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 504  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Siege Tanks " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HELS_ANGELS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 505  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  5 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Vikings " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DUSK_WINGS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 506  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Banshees " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . JACKSONS_REVENGE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 507  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  7 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Battlecruiser " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SKIBIS_ANGELS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 508  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  8 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Medics " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DEATH_HEADS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 509  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  9 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Reapers " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WINGED_NIGHTMARES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 510  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  10 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Wraiths " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MIDNIGHT_RIDERS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 511  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  11 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Liberators " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BRYNHILDS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 512  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  12 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Valkyries " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . JOTUN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 513  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  13 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Mercenary Thor " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRA_CAPACITORS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 600  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  0 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases attack speed of units by 5 %  per weapon upgrade. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VANADIUM_PLATING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 601  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  1 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases the life of units by 5 %  per armor upgrade. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ORBITAL_DEPOTS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 602  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  2 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Supply depots are built instantly. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MICRO_FILTERING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 603  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  3 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Refineries produce Vespene gas 25 % f aster. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . AUTOMATED_REFINERY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 604  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Eliminates the need for SCVs in vespene gas production. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . COMMAND_CENTER_REACTOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 605  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  5 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Command Centers can train two SCVs at once. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVEN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 606  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  22 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Aerial Caster unit. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCIENCE_VESSEL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 607  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  23 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Aerial Caster unit. Can repair mechanical units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . TECH_REACTOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 608  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Merges Tech Labs and Reactors into one add on structure to provide both functions. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ORBITAL_STRIKE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 609  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  7 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Trained units from Barracks are instantly deployed on rally point. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BUNKER_SHRIKE_TURRET : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 610  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BUNKER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Adds an automated turret to Bunkers. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BUNKER_FORTIFIED_BUNKER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 611  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  7 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . BUNKER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Bunkers have more life. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PLANETARY_FORTRESS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 612  +  SC2WOL_ITEM_ID_OFFSET ,  " Building " ,  3 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Allows  Command  Centers  to  upgrade  into  a  defensive  structure  with  a  turret  and  additional  armor . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Planetary  Fortresses  cannot  Lift  Off ,  or  cast  Orbital  Command  spells . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PERDITION_TURRET : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 613  +  SC2WOL_ITEM_ID_OFFSET ,  " Building " ,  4 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Automated defensive turret. Burrows down while no enemies are nearby. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PREDATOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 614  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  24 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Anti-infantry specialist that deals area damage with each attack. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HERCULES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 615  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  25 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Massive transport ship. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CELLULAR_REACTOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 616  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  8 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " All Terran spellcasters get +100 starting and maximum energy. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_REGENERATIVE_BIO_STEEL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 617  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  4 ,  SC2Race . TERRAN ,  quantity = 3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification =  ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Allows  Terran  mechanical  units  to  regenerate  health  while  not  in  combat . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Each  level  increases  life  regeneration  speed . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HIVE_MIND_EMULATOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 618  +  SC2WOL_ITEM_ID_OFFSET ,  " Building " ,  5 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Defensive structure. Can permanently Mind Control Zerg units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PSI_DISRUPTER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 619  +  SC2WOL_ITEM_ID_OFFSET ,  " Building " ,  6 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Defensive structure. Slows the attack and movement speeds of all nearby Zerg units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . STRUCTURE_ARMOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 620  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  9 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-27 00:57:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 description = " Increases armor of all Terran structures by 2. " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 17:33:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    ItemNames . HI_SEC_AUTO_TRACKING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 621  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  10 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-27 00:57:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 description = " Increases attack range of all Terran structures by 1. " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 17:33:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    ItemNames . ADVANCED_OPTICS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 622  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  11 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-27 00:57:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 description = " Increases attack range of all Terran mechanical units by 1. " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 17:33:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    ItemNames . ROGUE_FORCES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 623  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  12 ,  SC2Race . TERRAN , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-27 00:57:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 description = " Mercenary calldowns are no longer limited by charges. " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 17:33:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ZEALOT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 700  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  0 ,  SC2Race . PROTOSS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " wol " ,  " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Powerful melee warrior. Can use the charge ability. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . STALKER :  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 701  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  1 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " wol " ,  " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Ranged attack strider. Can use the Blink ability. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HIGH_TEMPLAR :  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 702  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  2 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " wol " ,  " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Potent psionic master. Can use the Feedback and Psionic Storm abilities. Can merge into an Archon. " ) ,              
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DARK_TEMPLAR :  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 703  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  3 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " wol " ,  " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Deadly warrior-assassin. Permanently cloaked. Can use the Shadow Fury ability. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . IMMORTAL :  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 704  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  4 ,  SC2Race . PROTOSS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " wol " ,  " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Assault strider. Can use Barrier to absorb damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . COLOSSUS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 705  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  5 ,  SC2Race . PROTOSS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " wol " ,  " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Battle strider with a powerful area attack. Can walk up and down cliffs. Attacks set fire to the ground, dealing extra damage to enemies over time. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PHOENIX : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 706  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  6 ,  SC2Race . PROTOSS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " wol " ,  " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Air superiority starfighter. Can use Graviton Beam and Phasing Armor abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VOID_RAY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 707  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  7 ,  SC2Race . PROTOSS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " wol " ,  " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Surgical strike craft. Has the Prismatic Alignment and Prismatic Range abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CARRIER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 708  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  8 ,  SC2Race . PROTOSS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " wol " ,  " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Capital ship. Builds and launches Interceptors that attack enemy targets. Repair Drones heal nearby mechanical units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Filler items to fill remaining spots 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . STARTING_MINERALS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 800  +  SC2WOL_ITEM_ID_OFFSET ,  " Minerals " ,  15 ,  SC2Race . ANY ,  quantity = 0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases the starting minerals for all missions. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . STARTING_VESPENE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 801  +  SC2WOL_ITEM_ID_OFFSET ,  " Vespene " ,  15 ,  SC2Race . ANY ,  quantity = 0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases the starting vespene for all missions. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . STARTING_SUPPLY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 802  +  SC2WOL_ITEM_ID_OFFSET ,  " Supply " ,  2 ,  SC2Race . ANY ,  quantity = 0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases the starting supply for all missions. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # This item is used to "remove" location from the game. Never placed unless plando'd 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOTHING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 803  +  SC2WOL_ITEM_ID_OFFSET ,  " Nothing Group " ,  2 ,  SC2Race . ANY ,  quantity = 0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . trap , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Does nothing. Used to remove a location from the game. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Nova gear 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_GHOST_VISOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 900  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  0 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Reveals the locations of enemy units in the fog of war around Nova. Can detect cloaked units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_RANGEFINDER_OCULUS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 901  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  1 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increaases Nova ' s vision range and non-melee weapon attack range by 2. Also increases range of melee weapons by 1. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_DOMINATION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 902  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  2 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Gives Nova the ability to mind-control a target enemy unit. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_BLINK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 903  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  3 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Gives Nova the ability to teleport a short distance and cloak for 10s. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_PROGRESSIVE_STEALTH_SUIT_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 904  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade 2 " ,  0 ,  SC2Race . TERRAN ,  quantity = 2 ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = inspect . cleandoc ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  1 :  Gives  Nova  the  ability  to  cloak . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     Level  2 :  Nova  is  permanently  cloaked . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_ENERGY_SUIT_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 905  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  4 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Nova ' s maximum energy and energy regeneration rate. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_ARMORED_SUIT_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 906  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  5 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Nova ' s health by 100 and armour by 1. Nova also regenerates life quickly out of combat. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_JUMP_SUIT_MODULE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 907  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  6 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Nova ' s movement speed and allows her to jump up and down cliffs. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_C20A_CANISTER_RIFLE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 908  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  7 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Nova to equip the C20A Canister Rifle, which has a ranged attack and allows Nova to cast Snipe. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_HELLFIRE_SHOTGUN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 909  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  8 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Nova to equip the Hellfire Shotgun, which has a short-range area attack in a cone and allows Nova to cast Penetrating Blast. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_PLASMA_RIFLE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 910  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  9 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Nova to equip the Plasma Rifle, which has a rapidfire ranged attack and allows Nova to cast Plasma Shot. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_MONOMOLECULAR_BLADE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 911  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  10 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Nova to equip the Monomolecular Blade, which has a melee attack and allows Nova to cast Dash Attack. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_BLAZEFIRE_GUNBLADE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 912  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  11 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Nova to equip the Blazefire Gunblade, which has a melee attack and allows Nova to cast Fury of One. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_STIM_INFUSION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 913  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  12 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Gives Nova the ability to heal herself and temporarily increase her movement and attack speeds. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_PULSE_GRENADES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 914  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  13 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Gives Nova the ability to throw a grenade dealing large damage in an area. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_FLASHBANG_GRENADES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 915  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  14 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Gives Nova the ability to throw a grenade to stun enemies and disable detection in a large area. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_IONIC_FORCE_FIELD : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 916  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  15 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Gives Nova the ability to shield herself temporarily. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_HOLO_DECOY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 917  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  16 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Gives Nova the ability to summon a decoy unit which enemies will prefer to target and takes reduced damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_NUKE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 918  +  SC2WOL_ITEM_ID_OFFSET ,  " Nova Gear " ,  17 ,  SC2Race . TERRAN ,  origin = { " nco " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Gives Nova the ability to launch tactical nukes built from the Shadow Ops. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # HotS 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ZERGLING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 0  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  0 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Fast inexpensive melee attacker. Hatches in pairs from a single larva. Can morph into a Baneling. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_QUEEN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 1  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  1 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Ranged support caster. Can use the Spawn Creep Tumor and Rapid Transfusion abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ROACH : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 2  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  2 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Durable short ranged attacker. Regenerates life quickly when burrowed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HYDRALISK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 3  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  3 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " High-damage generalist ranged attacker. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ZERGLING_BANELING_ASPECT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 4  +  SC2HOTS_ITEM_ID_OFFSET ,  " Morph " ,  5 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Anti-ground suicide unit. Does damage over a small area on death. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ABERRATION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 5  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  5 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Durable melee attacker that deals heavy damage and can walk over other units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MUTALISK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 6  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  6 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Fragile flying attacker. Attacks bounce between targets. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_HOST : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 7  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  7 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Siege unit that attacks by rooting in place and continually spawning Locusts. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . INFESTOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 8  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  8 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Support caster that can move while burrowed. Can use the Fungal Growth, Parasitic Domination, and Consumption abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRALISK : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 9  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  9 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Massive melee attacker. Has an area-damage cleave attack. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPORE_CRAWLER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 10  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  10 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Anti-air defensive structure that can detect cloaked units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPINE_CRAWLER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 11  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  11 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Anti-ground defensive structure. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CORRUPTOR : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 12  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  12 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Anti-air flying attacker specializing in taking down enemy capital ships. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCOURGE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 13  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  13 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " bw " ,  " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Flying anti-air suicide unit. Hatches in pairs from a single larva. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BROOD_QUEEN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 14  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  4 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " bw " ,  " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Flying support caster. Can cast the Ocular Symbiote and Spawn Broodlings abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DEFILER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 15  +  SC2HOTS_ITEM_ID_OFFSET ,  " Unit " ,  14 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Support caster. Can use the Dark Swarm, Consume, and Plague abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_MELEE_ATTACK :  ItemData ( 100  +  SC2HOTS_ITEM_ID_OFFSET ,  " Upgrade " ,  0 ,  SC2Race . ZERG ,  quantity = 3 ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_MISSILE_ATTACK :  ItemData ( 101  +  SC2HOTS_ITEM_ID_OFFSET ,  " Upgrade " ,  2 ,  SC2Race . ZERG ,  quantity = 3 ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_GROUND_CARAPACE :  ItemData ( 102  +  SC2HOTS_ITEM_ID_OFFSET ,  " Upgrade " ,  4 ,  SC2Race . ZERG ,  quantity = 3 ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_FLYER_ATTACK :  ItemData ( 103  +  SC2HOTS_ITEM_ID_OFFSET ,  " Upgrade " ,  6 ,  SC2Race . ZERG ,  quantity = 3 ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_FLYER_CARAPACE :  ItemData ( 104  +  SC2HOTS_ITEM_ID_OFFSET ,  " Upgrade " ,  8 ,  SC2Race . ZERG ,  quantity = 3 ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Upgrade bundle 'number' values are used as indices to get affected 'number's 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_WEAPON_UPGRADE :  ItemData ( 105  +  SC2HOTS_ITEM_ID_OFFSET ,  " Upgrade " ,  6 ,  SC2Race . ZERG ,  quantity = 3 ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_ARMOR_UPGRADE :  ItemData ( 106  +  SC2HOTS_ITEM_ID_OFFSET ,  " Upgrade " ,  7 ,  SC2Race . ZERG ,  quantity = 3 ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_GROUND_UPGRADE :  ItemData ( 107  +  SC2HOTS_ITEM_ID_OFFSET ,  " Upgrade " ,  8 ,  SC2Race . ZERG ,  quantity = 3 ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_FLYER_UPGRADE :  ItemData ( 108  +  SC2HOTS_ITEM_ID_OFFSET ,  " Upgrade " ,  9 ,  SC2Race . ZERG ,  quantity = 3 ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_WEAPON_ARMOR_UPGRADE :  ItemData ( 109  +  SC2HOTS_ITEM_ID_OFFSET ,  " Upgrade " ,  10 ,  SC2Race . ZERG ,  quantity = 3 ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ZERGLING_HARDENED_CARAPACE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 200  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  0 ,  SC2Race . ZERG ,  parent_item = ItemNames . ZERGLING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Increases Zergling health by +10. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ZERGLING_ADRENAL_OVERLOAD : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 201  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  1 ,  SC2Race . ZERG ,  parent_item = ItemNames . ZERGLING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Increases Zergling attack speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ZERGLING_METABOLIC_BOOST : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 202  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  2 ,  SC2Race . ZERG ,  parent_item = ItemNames . ZERGLING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Zergling movement speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ROACH_HYDRIODIC_BILE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 203  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  3 ,  SC2Race . ZERG ,  parent_item = ItemNames . ROACH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Roaches deal +8 damage to light targets. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ROACH_ADAPTIVE_PLATING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 204  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  4 ,  SC2Race . ZERG ,  parent_item = ItemNames . ROACH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Roaches gain +3 armour when their life is below 50 % . " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ROACH_TUNNELING_CLAWS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 205  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  5 ,  SC2Race . ZERG ,  parent_item = ItemNames . ROACH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Roaches to move while burrowed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HYDRALISK_FRENZY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 206  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  6 ,  SC2Race . ZERG ,  parent_item = ItemNames . HYDRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Hydralisks to use the Frenzy ability, which increases their attack speed by 50 % . " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HYDRALISK_ANCILLARY_CARAPACE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 207  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  7 ,  SC2Race . ZERG ,  parent_item = ItemNames . HYDRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  classification = ItemClassification . filler ,  description = " Hydralisks gain +20 health. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HYDRALISK_GROOVED_SPINES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 208  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  8 ,  SC2Race . ZERG ,  parent_item = ItemNames . HYDRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Hydralisks gain +1 range. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANELING_CORROSIVE_ACID : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 209  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  9 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . ZERGLING_BANELING_ASPECT ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases the damage banelings deal to their primary target. Splash damage remains the same. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANELING_RUPTURE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 210  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  10 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . ZERGLING_BANELING_ASPECT ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases the splash radius of baneling attacks. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANELING_REGENERATIVE_ACID : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 211  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  11 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . ZERGLING_BANELING_ASPECT ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Banelings will heal nearby friendly units when they explode. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MUTALISK_VICIOUS_GLAIVE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 212  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  12 ,  SC2Race . ZERG ,  parent_item = ItemNames . MUTALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Mutalisks attacks will bounce an additional 3 times. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MUTALISK_RAPID_REGENERATION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 213  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  13 ,  SC2Race . ZERG ,  parent_item = ItemNames . MUTALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Mutalisks will regenerate quickly when out of combat. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MUTALISK_SUNDERING_GLAIVE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 214  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  14 ,  SC2Race . ZERG ,  parent_item = ItemNames . MUTALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Mutalisks deal increased damage to their primary target. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_HOST_BURROW : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 215  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  15 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_HOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Swarm Hosts to burrow instead of root to spawn locusts. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_HOST_RAPID_INCUBATION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 216  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  16 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_HOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Swarm Hosts will spawn locusts 20 % f aster. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_HOST_PRESSURIZED_GLANDS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 217  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  17 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_HOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Swarm Host Locusts to attack air targets. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRALISK_BURROW_CHARGE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 218  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  18 ,  SC2Race . ZERG ,  parent_item = ItemNames . ULTRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Ultralisks to burrow and charge at enemy units, knocking back and stunning units when it emerges. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRALISK_TISSUE_ASSIMILATION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 219  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  19 ,  SC2Race . ZERG ,  parent_item = ItemNames . ULTRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Ultralisks recover health when they deal damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRALISK_MONARCH_BLADES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 220  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  20 ,  SC2Race . ZERG ,  parent_item = ItemNames . ULTRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Ultralisks gain increased splash damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CORRUPTOR_CAUSTIC_SPRAY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 221  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  21 ,  SC2Race . ZERG ,  parent_item = ItemNames . CORRUPTOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Corruptors to use the Caustic Spray ability, which deals ramping damage to buildings over time. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CORRUPTOR_CORRUPTION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 222  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  22 ,  SC2Race . ZERG ,  parent_item = ItemNames . CORRUPTOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Corruptors to use the Corruption ability, which causes a target enemy unit to take increased damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCOURGE_VIRULENT_SPORES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 223  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  23 ,  SC2Race . ZERG ,  parent_item = ItemNames . SCOURGE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  description = " Scourge will deal splash damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCOURGE_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 224  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  24 ,  SC2Race . ZERG ,  parent_item = ItemNames . SCOURGE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Reduces the cost of Scourge by 50 gas per egg. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCOURGE_SWARM_SCOURGE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 225  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  25 ,  SC2Race . ZERG ,  parent_item = ItemNames . SCOURGE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  description = " An extra Scourge will be built from each egg at no additional cost. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ZERGLING_SHREDDING_CLAWS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 226  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  26 ,  SC2Race . ZERG ,  parent_item = ItemNames . ZERGLING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  description = " Zergling attacks will temporarily reduce their target ' s armour to 0. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ROACH_GLIAL_RECONSTITUTION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 227  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  27 ,  SC2Race . ZERG ,  parent_item = ItemNames . ROACH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  description = " Increases Roach movement speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ROACH_ORGANIC_CARAPACE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 228  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  28 ,  SC2Race . ZERG ,  parent_item = ItemNames . ROACH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  description = " Increases Roach health by +25. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HYDRALISK_MUSCULAR_AUGMENTS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 229  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 1 " ,  29 ,  SC2Race . ZERG ,  parent_item = ItemNames . HYDRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " bw " } ,  description = " Increases Hydralisk movement speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HYDRALISK_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 230  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  0 ,  SC2Race . ZERG ,  parent_item = ItemNames . HYDRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " bw " } ,  description = " Reduces Hydralisk resource cost by 25/25 and supply cost by 1. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANELING_CENTRIFUGAL_HOOKS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 231  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  1 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . ZERGLING_BANELING_ASPECT ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases the movement speed of Banelings. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANELING_TUNNELING_JAWS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 232  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  2 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . ZERGLING_BANELING_ASPECT ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Banelings to move while burrowed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANELING_RAPID_METAMORPH : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 233  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  3 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . ZERGLING_BANELING_ASPECT ,  origin = { " ext " } ,  description = " Banelings morph faster. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MUTALISK_SEVERING_GLAIVE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 234  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  4 ,  SC2Race . ZERG ,  parent_item = ItemNames . MUTALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  description = " Mutalisk bounce attacks will deal full damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MUTALISK_AERODYNAMIC_GLAIVE_SHAPE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 235  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  5 ,  SC2Race . ZERG ,  parent_item = ItemNames . MUTALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  description = " Increases the attack range of Mutalisks by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_HOST_LOCUST_METABOLIC_BOOST : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 236  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  6 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_HOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Locust movement speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_HOST_ENDURING_LOCUSTS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 237  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  7 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_HOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  description = " Increases the duration of Swarm Hosts '  Locusts by 10s. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_HOST_ORGANIC_CARAPACE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 238  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  8 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_HOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  description = " Increases Swarm Host health by +40. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_HOST_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 239  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  9 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_HOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  description = " Reduces Swarm Host resource cost by 100/25. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRALISK_ANABOLIC_SYNTHESIS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 240  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  10 ,  SC2Race . ZERG ,  parent_item = ItemNames . ULTRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " bw " } ,  classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRALISK_CHITINOUS_PLATING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 241  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  11 ,  SC2Race . ZERG ,  parent_item = ItemNames . ULTRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRALISK_ORGANIC_CARAPACE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 242  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  12 ,  SC2Race . ZERG ,  parent_item = ItemNames . ULTRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRALISK_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 243  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  13 ,  SC2Race . ZERG ,  parent_item = ItemNames . ULTRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DEVOURER_CORROSIVE_SPRAY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 244  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  14 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_DEVOURER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DEVOURER_GAPING_MAW : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 245  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  15 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_DEVOURER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DEVOURER_IMPROVED_OSMOSIS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 246  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  16 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_DEVOURER_ASPECT ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DEVOURER_PRESCIENT_SPORES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 247  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  17 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_DEVOURER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GUARDIAN_PROLONGED_DISPERSION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 248  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  18 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_GUARDIAN_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GUARDIAN_PRIMAL_ADAPTATION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 249  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  19 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_GUARDIAN_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GUARDIAN_SORONAN_ACID : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 250  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  20 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_GUARDIAN_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . IMPALER_ADAPTIVE_TALONS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 251  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  21 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HYDRALISK_IMPALER_ASPECT ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . IMPALER_SECRETION_GLANDS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 252  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  22 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HYDRALISK_IMPALER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . IMPALER_HARDENED_TENTACLE_SPINES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 253  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  23 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HYDRALISK_IMPALER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LURKER_SEISMIC_SPINES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 254  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  24 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HYDRALISK_LURKER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LURKER_ADAPTED_SPINES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 255  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  25 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . HYDRALISK_LURKER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVAGER_POTENT_BILE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 256  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  26 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . ROACH_RAVAGER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVAGER_BLOATED_BILE_DUCTS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 257  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  27 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . ROACH_RAVAGER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVAGER_DEEP_TUNNEL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 258  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  28 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . ROACH_RAVAGER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VIPER_PARASITIC_BOMB : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 259  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 2 " ,  29 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_VIPER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VIPER_PARALYTIC_BARBS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 260  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  0 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_VIPER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VIPER_VIRULENT_MICROBES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 261  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  1 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_VIPER_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BROOD_LORD_POROUS_CARTILAGE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 262  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  2 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_BROOD_LORD_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BROOD_LORD_EVOLVED_CARAPACE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 263  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  3 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_BROOD_LORD_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BROOD_LORD_SPLITTER_MITOSIS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 264  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  4 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_BROOD_LORD_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BROOD_LORD_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 265  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  5 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . MUTALISK_CORRUPTOR_BROOD_LORD_ASPECT ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . INFESTOR_INFESTED_TERRAN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 266  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  6 ,  SC2Race . ZERG ,  parent_item = ItemNames . INFESTOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . INFESTOR_MICROBIAL_SHROUD : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 267  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  7 ,  SC2Race . ZERG ,  parent_item = ItemNames . INFESTOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_QUEEN_SPAWN_LARVAE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 268  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  8 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_QUEEN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_QUEEN_DEEP_TUNNEL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 269  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  9 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_QUEEN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_QUEEN_ORGANIC_CARAPACE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 270  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  10 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_QUEEN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_QUEEN_BIO_MECHANICAL_TRANSFUSION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 271  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  11 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_QUEEN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_QUEEN_RESOURCE_EFFICIENCY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 272  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  12 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_QUEEN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_QUEEN_INCUBATOR_CHAMBER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 273  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  13 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_QUEEN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BROOD_QUEEN_FUNGAL_GROWTH : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 274  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  14 ,  SC2Race . ZERG ,  parent_item = ItemNames . BROOD_QUEEN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BROOD_QUEEN_ENSNARE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 275  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  15 ,  SC2Race . ZERG ,  parent_item = ItemNames . BROOD_QUEEN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BROOD_QUEEN_ENHANCED_MITOCHONDRIA : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 276  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mutation 3 " ,  16 ,  SC2Race . ZERG ,  parent_item = ItemNames . BROOD_QUEEN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ZERGLING_RAPTOR_STRAIN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 300  +  SC2HOTS_ITEM_ID_OFFSET ,  " Strain " ,  0 ,  SC2Race . ZERG ,  parent_item = ItemNames . ZERGLING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Zerglings to jump up and down cliffs and leap onto enemies. Also increases Zergling attack damage by 2. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ZERGLING_SWARMLING_STRAIN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 301  +  SC2HOTS_ITEM_ID_OFFSET ,  " Strain " ,  1 ,  SC2Race . ZERG ,  parent_item = ItemNames . ZERGLING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Zerglings will spawn instantly and with an extra Zergling per egg at no additional cost. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ROACH_VILE_STRAIN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 302  +  SC2HOTS_ITEM_ID_OFFSET ,  " Strain " ,  2 ,  SC2Race . ZERG ,  parent_item = ItemNames . ROACH ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Roach attacks will slow the movement and attack speed of enemies. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ROACH_CORPSER_STRAIN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 303  +  SC2HOTS_ITEM_ID_OFFSET ,  " Strain " ,  3 ,  SC2Race . ZERG ,  parent_item = ItemNames . ROACH ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Units killed after being attacked by Roaches will spawn 2 Roachlings. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HYDRALISK_IMPALER_ASPECT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 304  +  SC2HOTS_ITEM_ID_OFFSET ,  " Morph " ,  0 ,  SC2Race . ZERG ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Hydralisks to morph into Impalers. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HYDRALISK_LURKER_ASPECT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 305  +  SC2HOTS_ITEM_ID_OFFSET ,  " Morph " ,  1 ,  SC2Race . ZERG ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  description = " Allows Hydralisks to morph into Lurkers. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANELING_SPLITTER_STRAIN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 306  +  SC2HOTS_ITEM_ID_OFFSET ,  " Strain " ,  6 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . ZERGLING_BANELING_ASPECT ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Banelings will split into two smaller Splitterlings on exploding. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANELING_HUNTER_STRAIN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 307  +  SC2HOTS_ITEM_ID_OFFSET ,  " Strain " ,  7 ,  SC2Race . ZERG , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . ZERGLING_BANELING_ASPECT ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Banelings to jump up and down cliffs and leap onto enemies. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MUTALISK_CORRUPTOR_BROOD_LORD_ASPECT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 308  +  SC2HOTS_ITEM_ID_OFFSET ,  " Morph " ,  2 ,  SC2Race . ZERG ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Mutalisks and Corruptors to morph into Brood Lords. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MUTALISK_CORRUPTOR_VIPER_ASPECT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 309  +  SC2HOTS_ITEM_ID_OFFSET ,  " Morph " ,  3 ,  SC2Race . ZERG ,  origin = { " hots " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Mutalisks and Corruptors to morph into Vipers. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_HOST_CARRION_STRAIN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 310  +  SC2HOTS_ITEM_ID_OFFSET ,  " Strain " ,  10 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_HOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Swarm Hosts will spawn Flying Locusts. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SWARM_HOST_CREEPER_STRAIN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 311  +  SC2HOTS_ITEM_ID_OFFSET ,  " Strain " ,  11 ,  SC2Race . ZERG ,  parent_item = ItemNames . SWARM_HOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Allows Swarm Hosts to teleport to any creep on the map in vision. Swarm Hosts will spread creep around them when rooted or burrowed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRALISK_NOXIOUS_STRAIN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 312  +  SC2HOTS_ITEM_ID_OFFSET ,  " Strain " ,  12 ,  SC2Race . ZERG ,  parent_item = ItemNames . ULTRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Ultralisks will periodically spread poison, damaging nearby biological enemies. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRALISK_TORRASQUE_STRAIN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 313  +  SC2HOTS_ITEM_ID_OFFSET ,  " Strain " ,  13 ,  SC2Race . ZERG ,  parent_item = ItemNames . ULTRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " hots " } ,  description = " Ultralisks will revive after being killed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_KINETIC_BLAST :  ItemData ( 400  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  0 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_HEROIC_FORTITUDE :  ItemData ( 401  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  1 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEAPING_STRIKE :  ItemData ( 402  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  2 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_CRUSHING_GRIP :  ItemData ( 403  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  3 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_CHAIN_REACTION :  ItemData ( 404  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  4 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_PSIONIC_SHIFT :  ItemData ( 405  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  5 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_ZERGLING_RECONSTITUTION :  ItemData ( 406  +  SC2HOTS_ITEM_ID_OFFSET ,  " Evolution Pit " ,  0 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_IMPROVED_OVERLORDS :  ItemData ( 407  +  SC2HOTS_ITEM_ID_OFFSET ,  " Evolution Pit " ,  1 ,  SC2Race . ZERG ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_AUTOMATED_EXTRACTORS :  ItemData ( 408  +  SC2HOTS_ITEM_ID_OFFSET ,  " Evolution Pit " ,  2 ,  SC2Race . ZERG ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_WILD_MUTATION :  ItemData ( 409  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  6 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_SPAWN_BANELINGS :  ItemData ( 410  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  7 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_MEND :  ItemData ( 411  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  8 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_TWIN_DRONES :  ItemData ( 412  +  SC2HOTS_ITEM_ID_OFFSET ,  " Evolution Pit " ,  3 ,  SC2Race . ZERG ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_MALIGNANT_CREEP :  ItemData ( 413  +  SC2HOTS_ITEM_ID_OFFSET ,  " Evolution Pit " ,  4 ,  SC2Race . ZERG ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_VESPENE_EFFICIENCY :  ItemData ( 414  +  SC2HOTS_ITEM_ID_OFFSET ,  " Evolution Pit " ,  5 ,  SC2Race . ZERG ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_INFEST_BROODLINGS :  ItemData ( 415  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  9 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_FURY :  ItemData ( 416  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  10 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_ABILITY_EFFICIENCY :  ItemData ( 417  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  11 ,  SC2Race . ZERG ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_APOCALYPSE :  ItemData ( 418  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  12 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_SPAWN_LEVIATHAN :  ItemData ( 419  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  13 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_DROP_PODS :  ItemData ( 420  +  SC2HOTS_ITEM_ID_OFFSET ,  " Ability " ,  14 ,  SC2Race . ZERG ,  origin = { " hots " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Handled separately from other abilities 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_PRIMAL_FORM :  ItemData ( 421  +  SC2HOTS_ITEM_ID_OFFSET ,  " Primal Form " ,  0 ,  SC2Race . ZERG ,  origin = { " hots " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_10 :  ItemData ( 500  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  10 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_9 :  ItemData ( 501  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  9 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_8 :  ItemData ( 502  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  8 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_7 :  ItemData ( 503  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  7 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_6 :  ItemData ( 504  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  6 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_5 :  ItemData ( 505  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  5 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_4 :  ItemData ( 506  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  4 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression_skip_balancing ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_3 :  ItemData ( 507  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  3 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression_skip_balancing ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_2 :  ItemData ( 508  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  2 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression_skip_balancing ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_1 :  ItemData ( 509  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  1 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression_skip_balancing ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_14 :  ItemData ( 510  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  14 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_35 :  ItemData ( 511  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  35 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_LEVELS_70 :  ItemData ( 512  +  SC2HOTS_ITEM_ID_OFFSET ,  " Level " ,  70 ,  SC2Race . ZERG ,  origin = { " hots " } ,  quantity = 0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Zerg Mercs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . INFESTED_MEDICS :  ItemData ( 600  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mercenary " ,  0 ,  SC2Race . ZERG ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . INFESTED_SIEGE_TANKS :  ItemData ( 601  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mercenary " ,  1 ,  SC2Race . ZERG ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . INFESTED_BANSHEES :  ItemData ( 602  +  SC2HOTS_ITEM_ID_OFFSET ,  " Mercenary " ,  2 ,  SC2Race . ZERG ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Misc Upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . OVERLORD_VENTRAL_SACS :  ItemData ( 700  +  SC2HOTS_ITEM_ID_OFFSET ,  " Evolution Pit " ,  6 ,  SC2Race . ZERG ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Morphs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MUTALISK_CORRUPTOR_GUARDIAN_ASPECT :  ItemData ( 800  +  SC2HOTS_ITEM_ID_OFFSET ,  " Morph " ,  6 ,  SC2Race . ZERG ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MUTALISK_CORRUPTOR_DEVOURER_ASPECT :  ItemData ( 801  +  SC2HOTS_ITEM_ID_OFFSET ,  " Morph " ,  7 ,  SC2Race . ZERG ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ROACH_RAVAGER_ASPECT :  ItemData ( 802  +  SC2HOTS_ITEM_ID_OFFSET ,  " Morph " ,  8 ,  SC2Race . ZERG ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Protoss Units (those that aren't as items in WoL (Prophecy)) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . OBSERVER :  ItemData ( 0  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  9 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  origin = { " wol " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Flying spy. Cloak renders the unit invisible to enemies without detection. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CENTURION :  ItemData ( 1  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  10 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Powerful melee warrior. Has the Shadow Charge and Darkcoil abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SENTINEL :  ItemData ( 2  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  11 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Powerful melee warrior. Has the Charge and Reconstruction abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SUPPLICANT :  ItemData ( 3  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  12 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . filler ,  important_for_filtering = True ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Powerful melee warrior. Has powerful damage resistant shields. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . INSTIGATOR :  ItemData ( 4  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  13 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Ranged support strider. Can store multiple Blink charges. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SLAYER :  ItemData ( 5  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  14 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Ranged attack strider. Can use the Phase Blink and Phasing Armor abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SENTRY :  ItemData ( 6  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  15 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Robotic support unit can use the Guardian Shield ability and restore the shields of nearby Protoss units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ENERGIZER :  ItemData ( 7  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  16 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Robotic support unit. Can use the Chrono Beam ability and become stationary to power nearby structures. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HAVOC :  ItemData ( 8  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  17 ,  SC2Race . PROTOSS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " lotv " } ,  important_for_filtering = True , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Robotic support unit. Can use the Target Lock and Force Field abilities and increase the range of nearby Protoss units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIGNIFIER :  ItemData ( 9  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  18 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Potent permanently cloaked psionic master. Can use the Feedback and Crippling Psionic Storm abilities. Can merge into an Archon. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ASCENDANT :  ItemData ( 10  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  19 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Potent psionic master. Can use the Psionic Orb, Mind Blast, and Sacrifice abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . AVENGER :  ItemData ( 11  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  20 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Deadly warrior-assassin. Permanently cloaked. Recalls to the nearest Dark Shrine upon death. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BLOOD_HUNTER :  ItemData ( 12  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  21 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Deadly warrior-assassin. Permanently cloaked. Can use the Void Stasis ability. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DRAGOON :  ItemData ( 13  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  22 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Ranged assault strider. Has enhanced health and damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DARK_ARCHON :  ItemData ( 14  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  23 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Potent psionic master. Can use the Confuse and Mind Control abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ADEPT :  ItemData ( 15  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  24 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Ranged specialist. Can use the Psionic Transfer ability. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WARP_PRISM :  ItemData ( 16  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  25 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Flying transport. Can carry units and become stationary to deploy a power field. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ANNIHILATOR :  ItemData ( 17  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  26 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Assault Strider. Can use the Shadow Cannon ability to damage air and ground units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VANGUARD :  ItemData ( 18  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  27 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Assault Strider. Deals splash damage around the primary target. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WRATHWALKER :  ItemData ( 19  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  28 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Battle strider with a powerful single target attack.  Can walk up and down cliffs. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAVER :  ItemData ( 20  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit " ,  29 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Area damage siege unit. Builds and launches explosive Scarabs for high burst damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DISRUPTOR :  ItemData ( 21  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit 2 " ,  0 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Robotic disruption unit. Can use the Purification Nova ability to deal heavy area damage. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MIRAGE :  ItemData ( 22  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit 2 " ,  1 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Air superiority starfighter. Can use Graviton Beam and Phasing Armor abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CORSAIR :  ItemData ( 23  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit 2 " ,  2 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Air superiority starfighter. Can use the Disruption Web ability. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DESTROYER :  ItemData ( 24  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit 2 " ,  3 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Area assault craft. Can use the Destruction Beam ability to attack multiple units at once. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCOUT :  ItemData ( 25  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit 2 " ,  4 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Versatile high-speed fighter. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . TEMPEST :  ItemData ( 26  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit 2 " ,  5 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Siege artillery craft. Attacks from long range. Can use the Disintegration ability. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MOTHERSHIP :  ItemData ( 27  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit 2 " ,  6 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Ultimate Protoss vessel, Can use the Vortex and Mass Recall abilities. Cloaks nearby units and structures. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ARBITER :  ItemData ( 28  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit 2 " ,  7 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Army support craft. Has the Stasis Field and Recall abilities. Cloaks nearby units. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ORACLE :  ItemData ( 29  +  SC2LOTV_ITEM_ID_OFFSET ,  " Unit 2 " ,  8 ,  SC2Race . PROTOSS ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Flying caster. Can use the Revelation and Stasis Ward abilities. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Protoss Upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_GROUND_WEAPON :  ItemData ( 100  +  SC2LOTV_ITEM_ID_OFFSET ,  " Upgrade " ,  0 ,  SC2Race . PROTOSS ,  quantity = 3 ,  origin = { " wol " ,  " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_GROUND_ARMOR :  ItemData ( 101  +  SC2LOTV_ITEM_ID_OFFSET ,  " Upgrade " ,  2 ,  SC2Race . PROTOSS ,  quantity = 3 ,  origin = { " wol " ,  " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_SHIELDS :  ItemData ( 102  +  SC2LOTV_ITEM_ID_OFFSET ,  " Upgrade " ,  4 ,  SC2Race . PROTOSS ,  quantity = 3 ,  origin = { " wol " ,  " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_AIR_WEAPON :  ItemData ( 103  +  SC2LOTV_ITEM_ID_OFFSET ,  " Upgrade " ,  6 ,  SC2Race . PROTOSS ,  quantity = 3 ,  origin = { " wol " ,  " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_AIR_ARMOR :  ItemData ( 104  +  SC2LOTV_ITEM_ID_OFFSET ,  " Upgrade " ,  8 ,  SC2Race . PROTOSS ,  quantity = 3 ,  origin = { " wol " ,  " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Upgrade bundle 'number' values are used as indices to get affected 'number's 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_WEAPON_UPGRADE :  ItemData ( 105  +  SC2LOTV_ITEM_ID_OFFSET ,  " Upgrade " ,  11 ,  SC2Race . PROTOSS ,  quantity = 3 ,  origin = { " wol " ,  " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_ARMOR_UPGRADE :  ItemData ( 106  +  SC2LOTV_ITEM_ID_OFFSET ,  " Upgrade " ,  12 ,  SC2Race . PROTOSS ,  quantity = 3 ,  origin = { " wol " ,  " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_GROUND_UPGRADE :  ItemData ( 107  +  SC2LOTV_ITEM_ID_OFFSET ,  " Upgrade " ,  13 ,  SC2Race . PROTOSS ,  quantity = 3 ,  origin = { " wol " ,  " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_AIR_UPGRADE :  ItemData ( 108  +  SC2LOTV_ITEM_ID_OFFSET ,  " Upgrade " ,  14 ,  SC2Race . PROTOSS ,  quantity = 3 ,  origin = { " wol " ,  " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_WEAPON_ARMOR_UPGRADE :  ItemData ( 109  +  SC2LOTV_ITEM_ID_OFFSET ,  " Upgrade " ,  15 ,  SC2Race . PROTOSS ,  quantity = 3 ,  origin = { " wol " ,  " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Protoss Buildings 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PHOTON_CANNON :  ItemData ( 200  +  SC2LOTV_ITEM_ID_OFFSET ,  " Building " ,  0 ,  SC2Race . PROTOSS ,  classification = ItemClassification . progression ,  origin = { " wol " ,  " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KHAYDARIN_MONOLITH :  ItemData ( 201  +  SC2LOTV_ITEM_ID_OFFSET ,  " Building " ,  1 ,  SC2Race . PROTOSS ,  classification = ItemClassification . progression ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SHIELD_BATTERY :  ItemData ( 202  +  SC2LOTV_ITEM_ID_OFFSET ,  " Building " ,  2 ,  SC2Race . PROTOSS ,  classification = ItemClassification . progression ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Protoss Unit Upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SUPPLICANT_BLOOD_SHIELD :  ItemData ( 300  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  0 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " ext " } ,  parent_item = ItemNames . SUPPLICANT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SUPPLICANT_SOUL_AUGMENTATION :  ItemData ( 301  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  1 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " ext " } ,  parent_item = ItemNames . SUPPLICANT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SUPPLICANT_SHIELD_REGENERATION :  ItemData ( 302  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  2 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " ext " } ,  parent_item = ItemNames . SUPPLICANT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ADEPT_SHOCKWAVE :  ItemData ( 303  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  3 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . ADEPT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ADEPT_RESONATING_GLAIVES :  ItemData ( 304  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  4 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . ADEPT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ADEPT_PHASE_BULWARK :  ItemData ( 305  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  5 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . ADEPT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . STALKER_INSTIGATOR_SLAYER_DISINTEGRATING_PARTICLES :  ItemData ( 306  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  6 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . STALKER_INSTIGATOR_SLAYER_PARTICLE_REFLECTION :  ItemData ( 307  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  7 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DRAGOON_HIGH_IMPACT_PHASE_DISRUPTORS :  ItemData ( 308  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  8 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . DRAGOON ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DRAGOON_TRILLIC_COMPRESSION_SYSTEM :  ItemData ( 309  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  9 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . DRAGOON ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DRAGOON_SINGULARITY_CHARGE :  ItemData ( 310  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  10 ,  SC2Race . PROTOSS ,  origin = { " bw " } ,  parent_item = ItemNames . DRAGOON ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DRAGOON_ENHANCED_STRIDER_SERVOS :  ItemData ( 311  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  11 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " bw " } ,  parent_item = ItemNames . DRAGOON ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCOUT_COMBAT_SENSOR_ARRAY :  ItemData ( 312  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  12 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . SCOUT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCOUT_APIAL_SENSORS :  ItemData ( 313  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  13 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " bw " } ,  parent_item = ItemNames . SCOUT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCOUT_GRAVITIC_THRUSTERS :  ItemData ( 314  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  14 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " bw " } ,  parent_item = ItemNames . SCOUT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCOUT_ADVANCED_PHOTON_BLASTERS :  ItemData ( 315  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  15 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . SCOUT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . TEMPEST_TECTONIC_DESTABILIZERS :  ItemData ( 316  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  16 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " ext " } ,  parent_item = ItemNames . TEMPEST ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . TEMPEST_QUANTIC_REACTOR :  ItemData ( 317  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  17 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " ext " } ,  parent_item = ItemNames . TEMPEST ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . TEMPEST_GRAVITY_SLING :  ItemData ( 318  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  18 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . TEMPEST ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PHOENIX_MIRAGE_IONIC_WAVELENGTH_FLUX :  ItemData ( 319  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  19 ,  SC2Race . PROTOSS ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PHOENIX_MIRAGE_ANION_PULSE_CRYSTALS :  ItemData ( 320  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  20 ,  SC2Race . PROTOSS ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CORSAIR_STEALTH_DRIVE :  ItemData ( 321  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  21 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . CORSAIR ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CORSAIR_ARGUS_JEWEL :  ItemData ( 322  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  22 ,  SC2Race . PROTOSS ,  origin = { " bw " } ,  parent_item = ItemNames . CORSAIR ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CORSAIR_SUSTAINING_DISRUPTION :  ItemData ( 323  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  23 ,  SC2Race . PROTOSS ,  origin = { " bw " } ,  parent_item = ItemNames . CORSAIR ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CORSAIR_NEUTRON_SHIELDS :  ItemData ( 324  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  24 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " bw " } ,  parent_item = ItemNames . CORSAIR ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ORACLE_STEALTH_DRIVE :  ItemData ( 325  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  25 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . ORACLE ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ORACLE_STASIS_CALIBRATION :  ItemData ( 326  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  26 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . ORACLE ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ORACLE_TEMPORAL_ACCELERATION_BEAM :  ItemData ( 327  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  27 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . ORACLE ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ARBITER_CHRONOSTATIC_REINFORCEMENT :  ItemData ( 328  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  28 ,  SC2Race . PROTOSS ,  origin = { " bw " } ,  parent_item = ItemNames . ARBITER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ARBITER_KHAYDARIN_CORE :  ItemData ( 329  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 1 " ,  29 ,  SC2Race . PROTOSS ,  origin = { " bw " } ,  parent_item = ItemNames . ARBITER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ARBITER_SPACETIME_ANCHOR :  ItemData ( 330  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  0 ,  SC2Race . PROTOSS ,  origin = { " bw " } ,  parent_item = ItemNames . ARBITER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ARBITER_RESOURCE_EFFICIENCY :  ItemData ( 331  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  1 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " bw " } ,  parent_item = ItemNames . ARBITER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ARBITER_ENHANCED_CLOAK_FIELD :  ItemData ( 332  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  2 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " bw " } ,  parent_item = ItemNames . ARBITER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CARRIER_GRAVITON_CATAPULT : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 333  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  3 ,  SC2Race . PROTOSS ,  origin = { " wol " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . CARRIER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Carriers can launch Interceptors more quickly. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CARRIER_HULL_OF_PAST_GLORIES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 334  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  4 ,  SC2Race . PROTOSS ,  origin = { " bw " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . CARRIER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Carriers gain +2 armour. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VOID_RAY_DESTROYER_FLUX_VANES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 335  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  5 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases Void Ray and Destroyer movement speed. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DESTROYER_REFORGED_BLOODSHARD_CORE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 336  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  6 ,  SC2Race . PROTOSS ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 parent_item = ItemNames . DESTROYER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " When fully charged, the Destroyer ' s Destruction Beam weapon does full damage to secondary targets. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WARP_PRISM_GRAVITIC_DRIVE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 337  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  7 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 origin = { " ext " } ,  parent_item = ItemNames . WARP_PRISM , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases the movement speed of Warp Prisms. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WARP_PRISM_PHASE_BLASTER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 338  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  8 ,  SC2Race . PROTOSS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " ext " } ,  parent_item = ItemNames . WARP_PRISM , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Equips Warp Prisms with an auto-attack that can hit ground and air targets. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WARP_PRISM_WAR_CONFIGURATION :  ItemData ( 339  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  9 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . WARP_PRISM ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . OBSERVER_GRAVITIC_BOOSTERS :  ItemData ( 340  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  10 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " bw " } ,  parent_item = ItemNames . OBSERVER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . OBSERVER_SENSOR_ARRAY :  ItemData ( 341  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  11 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " bw " } ,  parent_item = ItemNames . OBSERVER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAVER_SCARAB_DAMAGE :  ItemData ( 342  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  12 ,  SC2Race . PROTOSS ,  origin = { " bw " } ,  parent_item = ItemNames . REAVER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAVER_SOLARITE_PAYLOAD :  ItemData ( 343  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  13 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . REAVER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAVER_REAVER_CAPACITY :  ItemData ( 344  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  14 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " bw " } ,  parent_item = ItemNames . REAVER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAVER_RESOURCE_EFFICIENCY :  ItemData ( 345  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  15 ,  SC2Race . PROTOSS ,  origin = { " bw " } ,  parent_item = ItemNames . REAVER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VANGUARD_AGONY_LAUNCHERS :  ItemData ( 346  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  16 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . VANGUARD ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VANGUARD_MATTER_DISPERSION :  ItemData ( 347  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  17 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . VANGUARD ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . IMMORTAL_ANNIHILATOR_SINGULARITY_CHARGE :  ItemData ( 348  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  18 ,  SC2Race . PROTOSS ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . IMMORTAL_ANNIHILATOR_ADVANCED_TARGETING_MECHANICS :  ItemData ( 349  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  19 ,  SC2Race . PROTOSS ,  classification = ItemClassification . progression ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . COLOSSUS_PACIFICATION_PROTOCOL :  ItemData ( 350  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  20 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . COLOSSUS ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WRATHWALKER_RAPID_POWER_CYCLING :  ItemData ( 351  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  21 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . WRATHWALKER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WRATHWALKER_EYE_OF_WRATH :  ItemData ( 352  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  22 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " ext " } ,  parent_item = ItemNames . WRATHWALKER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DARK_TEMPLAR_AVENGER_BLOOD_HUNTER_SHROUD_OF_ADUN :  ItemData ( 353  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  23 ,  SC2Race . PROTOSS ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DARK_TEMPLAR_AVENGER_BLOOD_HUNTER_SHADOW_GUARD_TRAINING :  ItemData ( 354  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  24 ,  SC2Race . PROTOSS ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DARK_TEMPLAR_AVENGER_BLOOD_HUNTER_BLINK :  ItemData ( 355  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  25 ,  SC2Race . PROTOSS ,  classification = ItemClassification . progression ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DARK_TEMPLAR_AVENGER_BLOOD_HUNTER_RESOURCE_EFFICIENCY :  ItemData ( 356  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  26 ,  SC2Race . PROTOSS ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DARK_TEMPLAR_DARK_ARCHON_MELD :  ItemData ( 357  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  27 ,  SC2Race . PROTOSS ,  origin = { " bw " } ,  important_for_filtering = True  , parent_item = ItemNames . DARK_TEMPLAR ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HIGH_TEMPLAR_SIGNIFIER_UNSHACKLED_PSIONIC_STORM :  ItemData ( 358  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  28 ,  SC2Race . PROTOSS ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HIGH_TEMPLAR_SIGNIFIER_HALLUCINATION :  ItemData ( 359  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 2 " ,  29 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HIGH_TEMPLAR_SIGNIFIER_KHAYDARIN_AMULET :  ItemData ( 360  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  0 ,  SC2Race . PROTOSS ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ARCHON_HIGH_ARCHON :  ItemData ( 361  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  1 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  important_for_filtering = True ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DARK_ARCHON_FEEDBACK :  ItemData ( 362  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  2 ,  SC2Race . PROTOSS ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DARK_ARCHON_MAELSTROM :  ItemData ( 363  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  3 ,  SC2Race . PROTOSS ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DARK_ARCHON_ARGUS_TALISMAN :  ItemData ( 364  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  4 ,  SC2Race . PROTOSS ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ASCENDANT_POWER_OVERWHELMING :  ItemData ( 365  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  5 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . ASCENDANT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ASCENDANT_CHAOTIC_ATTUNEMENT :  ItemData ( 366  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  6 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . ASCENDANT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ASCENDANT_BLOOD_AMULET :  ItemData ( 367  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  7 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . ASCENDANT ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SENTRY_ENERGIZER_HAVOC_CLOAKING_MODULE :  ItemData ( 368  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  8 ,  SC2Race . PROTOSS ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SENTRY_ENERGIZER_HAVOC_SHIELD_BATTERY_RAPID_RECHARGING :  ItemData ( 369  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  9 ,  SC2Race . PROTOSS ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SENTRY_FORCE_FIELD :  ItemData ( 370  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  10 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " ext " } ,  parent_item = ItemNames . SENTRY ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SENTRY_HALLUCINATION :  ItemData ( 371  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  11 ,  SC2Race . PROTOSS ,  classification = ItemClassification . filler ,  origin = { " ext " } ,  parent_item = ItemNames . SENTRY ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ENERGIZER_RECLAMATION :  ItemData ( 372  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  12 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . ENERGIZER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ENERGIZER_FORGED_CHASSIS :  ItemData ( 373  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  13 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . ENERGIZER ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HAVOC_DETECT_WEAKNESS :  ItemData ( 374  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  14 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . HAVOC ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HAVOC_BLOODSHARD_RESONANCE :  ItemData ( 375  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  15 ,  SC2Race . PROTOSS ,  origin = { " ext " } ,  parent_item = ItemNames . HAVOC ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ZEALOT_SENTINEL_CENTURION_LEG_ENHANCEMENTS :  ItemData ( 376  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  16 ,  SC2Race . PROTOSS ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ZEALOT_SENTINEL_CENTURION_SHIELD_CAPACITY :  ItemData ( 377  +  SC2LOTV_ITEM_ID_OFFSET ,  " Forge 3 " ,  17 ,  SC2Race . PROTOSS ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # SoA Calldown powers 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_CHRONO_SURGE :  ItemData ( 700  +  SC2LOTV_ITEM_ID_OFFSET ,  " Spear of Adun " ,  0 ,  SC2Race . PROTOSS ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_PROGRESSIVE_PROXY_PYLON :  ItemData ( 701  +  SC2LOTV_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  0 ,  SC2Race . PROTOSS ,  origin = { " lotv " } ,  quantity = 2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_PYLON_OVERCHARGE :  ItemData ( 702  +  SC2LOTV_ITEM_ID_OFFSET ,  " Spear of Adun " ,  1 ,  SC2Race . PROTOSS ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_ORBITAL_STRIKE :  ItemData ( 703  +  SC2LOTV_ITEM_ID_OFFSET ,  " Spear of Adun " ,  2 ,  SC2Race . PROTOSS ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_TEMPORAL_FIELD :  ItemData ( 704  +  SC2LOTV_ITEM_ID_OFFSET ,  " Spear of Adun " ,  3 ,  SC2Race . PROTOSS ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_SOLAR_LANCE :  ItemData ( 705  +  SC2LOTV_ITEM_ID_OFFSET ,  " Spear of Adun " ,  4 ,  SC2Race . PROTOSS ,  classification = ItemClassification . progression ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_MASS_RECALL :  ItemData ( 706  +  SC2LOTV_ITEM_ID_OFFSET ,  " Spear of Adun " ,  5 ,  SC2Race . PROTOSS ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_SHIELD_OVERCHARGE :  ItemData ( 707  +  SC2LOTV_ITEM_ID_OFFSET ,  " Spear of Adun " ,  6 ,  SC2Race . PROTOSS ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_DEPLOY_FENIX :  ItemData ( 708  +  SC2LOTV_ITEM_ID_OFFSET ,  " Spear of Adun " ,  7 ,  SC2Race . PROTOSS ,  classification = ItemClassification . progression ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_PURIFIER_BEAM :  ItemData ( 709  +  SC2LOTV_ITEM_ID_OFFSET ,  " Spear of Adun " ,  8 ,  SC2Race . PROTOSS ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_TIME_STOP :  ItemData ( 710  +  SC2LOTV_ITEM_ID_OFFSET ,  " Spear of Adun " ,  9 ,  SC2Race . PROTOSS ,  classification = ItemClassification . progression ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_SOLAR_BOMBARDMENT :  ItemData ( 711  +  SC2LOTV_ITEM_ID_OFFSET ,  " Spear of Adun " ,  10 ,  SC2Race . PROTOSS ,  origin = { " lotv " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Generic Protoss Upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MATRIX_OVERLOAD : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 800  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  0 ,  SC2Race . PROTOSS ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = r " All friendly units gain 25 %  movement speed and 15 % a ttack speed within a Pylon ' s power field and for 15 seconds after leaving it. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . QUATRO : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 801  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  1 ,  SC2Race . PROTOSS ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " All friendly Protoss units gain the equivalent of their +1 armour, attack, and shield upgrades. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NEXUS_OVERCHARGE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 802  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  2 ,  SC2Race . PROTOSS ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 important_for_filtering = True ,  description = " The Protoss Nexus gains a long-range auto-attack. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ORBITAL_ASSIMILATORS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 803  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  3 ,  SC2Race . PROTOSS ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Assimilators automatically harvest Vespene Gas without the need for Probes. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WARP_HARMONIZATION : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 804  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  4 ,  SC2Race . PROTOSS ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = r " Stargates and Robotics Facilities can transform to utilize Warp In technology. Warp In cooldowns are 20 % f aster than original build times. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GUARDIAN_SHELL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 805  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  5 ,  SC2Race . PROTOSS ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " The Spear of Adun passively shields friendly Protoss units before death, making them invulnerable for 5 seconds. Each unit can only be shielded once every 60 seconds. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RECONSTRUCTION_BEAM : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 806  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  6 ,  SC2Race . PROTOSS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 classification = ItemClassification . progression ,  origin = { " lotv " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " The Spear of Adun will passively heal mechanical units for 5 and non-biological structures for 10 life per second. Up to 3 targets can be repaired at once. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . OVERWATCH : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 807  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  7 ,  SC2Race . PROTOSS ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Once per second, the Spear of Adun will last-hit a damaged enemy unit that is below 50 health. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SUPERIOR_WARP_GATES : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 808  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  8 ,  SC2Race . PROTOSS ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Protoss Warp Gates can hold up to 3 charges of unit warp-ins. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ENHANCED_TARGETING : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 809  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  9 ,  SC2Race . PROTOSS ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Protoss defensive structures gain +2 range. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . OPTIMIZED_ORDNANCE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 810  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  10 ,  SC2Race . PROTOSS ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Increases the attack speed of Protoss defensive structures by 25 % . " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KHALAI_INGENUITY : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 811  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  11 ,  SC2Race . PROTOSS ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = " Pylons, Photon Cannons, Monoliths, and Shield Batteries warp in near-instantly. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . AMPLIFIED_ASSIMILATORS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemData ( 812  +  SC2LOTV_ITEM_ID_OFFSET ,  " Solarite Core " ,  12 ,  SC2Race . PROTOSS ,  origin = { " ext " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 description = r " Assimilators produce Vespene gas 25 % f aster. " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  get_item_table ( ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  item_table 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								basic_units  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . TERRAN :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . MARINE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . MARAUDER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . GOLIATH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . HELLION , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . VULTURE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . WARHOUND , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . ZERG :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . ZERGLING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . SWARM_QUEEN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . ROACH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . HYDRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . PROTOSS :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . ZEALOT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . CENTURION , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . SENTINEL , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . STALKER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . INSTIGATOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . SLAYER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . DRAGOON , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . ADEPT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								advanced_basic_units  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . TERRAN :  basic_units [ SC2Race . TERRAN ] . union ( { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . REAPER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . DIAMONDBACK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . VIKING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . SIEGE_TANK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . BANSHEE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . THOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . BATTLECRUISER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . CYCLONE 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . ZERG :  basic_units [ SC2Race . ZERG ] . union ( { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . INFESTOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . ABERRATION , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . PROTOSS :  basic_units [ SC2Race . PROTOSS ] . union ( { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . DARK_TEMPLAR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . BLOOD_HUNTER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . AVENGER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . IMMORTAL , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . ANNIHILATOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . VANGUARD , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								no_logic_starting_units  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . TERRAN :  advanced_basic_units [ SC2Race . TERRAN ] . union ( { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . FIREBAT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . GHOST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . SPECTRE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . WRAITH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . RAVEN , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PREDATOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . LIBERATOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . HERC , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . ZERG :  advanced_basic_units [ SC2Race . ZERG ] . union ( { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . ULTRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . SWARM_HOST 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . PROTOSS :  advanced_basic_units [ SC2Race . PROTOSS ] . union ( { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . CARRIER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . TEMPEST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . VOID_RAY , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . DESTROYER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . COLOSSUS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . WRATHWALKER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . SCOUT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . HIGH_TEMPLAR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . SIGNIFIER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . ASCENDANT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . DARK_ARCHON , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . SUPPLICANT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								not_balanced_starting_units  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . THOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRALISK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CARRIER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . TEMPEST , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  get_basic_units ( world :  World ,  race :  SC2Race )  - >  typing . Set [ str ] :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    logic_level  =  get_option_value ( world ,  ' required_tactics ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  logic_level  ==  RequiredTactics . option_no_logic : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  no_logic_starting_units [ race ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  logic_level  ==  RequiredTactics . option_advanced : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  advanced_basic_units [ race ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  basic_units [ race ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Items that can be placed before resources if not already in  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# General upgrades and Mercs  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								second_pass_placeable_items :  typing . Tuple [ str ,  . . . ]  =  (  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Global weapon/armor upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_WEAPON_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_TERRAN_WEAPON_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_WEAPON_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ZERG_WEAPON_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_WEAPON_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_WEAPON_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_PROTOSS_SHIELDS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Terran Buildings without upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SENSOR_TOWER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HIVE_MIND_EMULATOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PSI_DISRUPTER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PERDITION_TURRET , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Terran units without upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HERC , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WARHOUND , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # General Terran upgrades without any dependencies 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCV_ADVANCED_CONSTRUCTION , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SCV_DUAL_FUSION_WELDERS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_FIRE_SUPPRESSION_SYSTEM , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ORBITAL_COMMAND , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ULTRA_CAPACITORS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VANADIUM_PLATING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ORBITAL_DEPOTS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MICRO_FILTERING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . AUTOMATED_REFINERY , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . COMMAND_CENTER_REACTOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . TECH_REACTOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . CELLULAR_REACTOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_REGENERATIVE_BIO_STEEL ,   # Place only L1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . STRUCTURE_ARMOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HI_SEC_AUTO_TRACKING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ADVANCED_OPTICS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ROGUE_FORCES , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Mercenaries (All races) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    * [ item_name  for  item_name ,  item_data  in  get_full_item_list ( ) . items ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      if  item_data . type  ==  " Mercenary " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Kerrigan and Nova levels, abilities and generally useful stuff 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    * [ item_name  for  item_name ,  item_data  in  get_full_item_list ( ) . items ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      if  item_data . type  in  ( " Level " ,  " Ability " ,  " Evolution Pit " ,  " Nova Gear " ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_PROGRESSIVE_STEALTH_SUIT_MODULE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Zerg static defenses 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPORE_CRAWLER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SPINE_CRAWLER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Defiler, Aberration (no upgrades) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . DEFILER , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ABERRATION , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Spear of Adun Abilities 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_CHRONO_SURGE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_PROGRESSIVE_PROXY_PYLON , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_PYLON_OVERCHARGE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_ORBITAL_STRIKE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_TEMPORAL_FIELD , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_SOLAR_LANCE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_MASS_RECALL , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_SHIELD_OVERCHARGE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_DEPLOY_FENIX , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_PURIFIER_BEAM , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_TIME_STOP , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_SOLAR_BOMBARDMENT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Protoss generic upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MATRIX_OVERLOAD , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . QUATRO , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NEXUS_OVERCHARGE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . ORBITAL_ASSIMILATORS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WARP_HARMONIZATION , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . GUARDIAN_SHELL , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RECONSTRUCTION_BEAM , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . OVERWATCH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SUPERIOR_WARP_GATES , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KHALAI_INGENUITY , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . AMPLIFIED_ASSIMILATORS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Protoss static defenses 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PHOTON_CANNON , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KHAYDARIN_MONOLITH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SHIELD_BATTERY 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								)  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								filler_items :  typing . Tuple [ str ,  . . . ]  =  (  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . STARTING_MINERALS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . STARTING_VESPENE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . STARTING_SUPPLY , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								)  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Defense rating table  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Commented defense ratings are handled in LogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								defense_ratings  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK :  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Maelstrom Rounds": 2, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PLANETARY_FORTRESS :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Bunker w/ Marine/Marauder: 3, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PERDITION_TURRET :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VULTURE :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LIBERATOR :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WIDOW_MINE :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Concealment (Widow Mine)": 1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								zerg_defense_ratings  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PERDITION_TURRET :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Bunker w/ Firebat: 2, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . LIBERATOR :  - 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . HIVE_MIND_EMULATOR :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PSI_DISRUPTER :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								air_defense_ratings  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MISSILE_TURRET :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								kerrigan_levels  =  [ item_name  for  item_name ,  item_data  in  get_full_item_list ( ) . items ( )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        if  item_data . type  ==  " Level "  and  item_data . race  ==  SC2Race . ZERG ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								spider_mine_sources  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VULTURE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . REAPER_SPIDER_MINES , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SIEGE_TANK_SPIDER_MINES , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RAVEN_SPIDER_MINES , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								progressive_if_nco  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . MARINE_PROGRESSIVE_STIMPACK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . FIREBAT_PROGRESSIVE_STIMPACK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BANSHEE_PROGRESSIVE_CROSS_SPECTRUM_DAMPENERS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_REGENERATIVE_BIO_STEEL , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								progressive_if_ext  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . VULTURE_PROGRESSIVE_REPLENISHABLE_MAGAZINE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . WRAITH_PROGRESSIVE_TOMAHAWK_POWER_CELLS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER_PROGRESSIVE_DEFENSIVE_MATRIX , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . BATTLECRUISER_PROGRESSIVE_MISSILE_PODS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . THOR_PROGRESSIVE_IMMORTALITY_PROTOCOL , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_FIRE_SUPPRESSION_SYSTEM , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-27 00:57:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ItemNames . DIAMONDBACK_PROGRESSIVE_TRI_LITHIUM_POWER_CELL , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . PROGRESSIVE_ORBITAL_COMMAND 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 17:33:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								kerrigan_actives :  typing . List [ typing . Set [ str ] ]  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { ItemNames . KERRIGAN_KINETIC_BLAST ,  ItemNames . KERRIGAN_LEAPING_STRIKE } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { ItemNames . KERRIGAN_CRUSHING_GRIP ,  ItemNames . KERRIGAN_PSIONIC_SHIFT } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { ItemNames . KERRIGAN_WILD_MUTATION ,  ItemNames . KERRIGAN_SPAWN_BANELINGS ,  ItemNames . KERRIGAN_MEND } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { ItemNames . KERRIGAN_APOCALYPSE ,  ItemNames . KERRIGAN_SPAWN_LEVIATHAN ,  ItemNames . KERRIGAN_DROP_PODS } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								kerrigan_passives :  typing . List [ typing . Set [ str ] ]  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { ItemNames . KERRIGAN_HEROIC_FORTITUDE } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { ItemNames . KERRIGAN_CHAIN_REACTION } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { ItemNames . KERRIGAN_ZERGLING_RECONSTITUTION ,  ItemNames . KERRIGAN_IMPROVED_OVERLORDS ,  ItemNames . KERRIGAN_AUTOMATED_EXTRACTORS } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { ItemNames . KERRIGAN_TWIN_DRONES ,  ItemNames . KERRIGAN_MALIGNANT_CREEP ,  ItemNames . KERRIGAN_VESPENE_EFFICIENCY } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { ItemNames . KERRIGAN_INFEST_BROODLINGS ,  ItemNames . KERRIGAN_FURY ,  ItemNames . KERRIGAN_ABILITY_EFFICIENCY } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								kerrigan_only_passives  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_HEROIC_FORTITUDE ,  ItemNames . KERRIGAN_CHAIN_REACTION , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . KERRIGAN_INFEST_BROODLINGS ,  ItemNames . KERRIGAN_FURY ,  ItemNames . KERRIGAN_ABILITY_EFFICIENCY , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								spear_of_adun_calldowns  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_CHRONO_SURGE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_PROGRESSIVE_PROXY_PYLON , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_PYLON_OVERCHARGE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_ORBITAL_STRIKE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_TEMPORAL_FIELD , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_SOLAR_LANCE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_MASS_RECALL , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_SHIELD_OVERCHARGE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_DEPLOY_FENIX , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_PURIFIER_BEAM , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_TIME_STOP , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . SOA_SOLAR_BOMBARDMENT 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								spear_of_adun_castable_passives  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . RECONSTRUCTION_BEAM , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . OVERWATCH , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								nova_equipment  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    * [ item_name  for  item_name ,  item_data  in  get_full_item_list ( ) . items ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      if  item_data . type  ==  " Nova Gear " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ItemNames . NOVA_PROGRESSIVE_STEALTH_SUIT_MODULE 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# 'number' values of upgrades for upgrade bundle items  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								upgrade_numbers  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Terran 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  4 ,  8 } ,  # Weapon 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 2 ,  6 ,  10 } ,  # Armor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  2 } ,  # Infantry 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 4 ,  6 } ,  # Vehicle 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 8 ,  10 } ,  # Starship 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  2 ,  4 ,  6 ,  8 ,  10 } ,  # All 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Zerg 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  2 ,  6 } ,  # Weapon 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 4 ,  8 } ,  # Armor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  2 ,  4 } ,  # Ground 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 6 ,  8 } ,  # Flyer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  2 ,  4 ,  6 ,  8 } ,  # All 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Protoss 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  6 } ,  # Weapon 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 2 ,  4 ,  8 } ,  # Armor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  2 } ,  # Ground, Shields are handled specially 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 6 ,  8 } ,  # Air, Shields are handled specially 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  2 ,  4 ,  6 ,  8 } ,  # All 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# 'upgrade_numbers' indices for all upgrades  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								upgrade_numbers_all  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . TERRAN :  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . ZERG :  10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . PROTOSS :  15 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Names of upgrades to be included for different options  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								upgrade_included_names  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    {  # Individual Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_INFANTRY_WEAPON , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_INFANTRY_ARMOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_VEHICLE_WEAPON , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_VEHICLE_ARMOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_SHIP_WEAPON , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_SHIP_ARMOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_ZERG_MELEE_ATTACK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_ZERG_MISSILE_ATTACK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_ZERG_GROUND_CARAPACE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_ZERG_FLYER_ATTACK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_ZERG_FLYER_CARAPACE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_PROTOSS_GROUND_WEAPON , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_PROTOSS_GROUND_ARMOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_PROTOSS_SHIELDS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_PROTOSS_AIR_WEAPON , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_PROTOSS_AIR_ARMOR , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    {  # Bundle Weapon And Armor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_WEAPON_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_ZERG_WEAPON_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_ZERG_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_PROTOSS_WEAPON_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_PROTOSS_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    {  # Bundle Unit Class 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_INFANTRY_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_VEHICLE_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_SHIP_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_ZERG_GROUND_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_ZERG_FLYER_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_PROTOSS_GROUND_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_PROTOSS_AIR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    {  # Bundle All 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_TERRAN_WEAPON_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_ZERG_WEAPON_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ItemNames . PROGRESSIVE_PROTOSS_WEAPON_ARMOR_UPGRADE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								lookup_id_to_name :  typing . Dict [ int ,  str ]  =  { data . code :  item_name  for  item_name ,  data  in  get_full_item_list ( ) . items ( )  if  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                            data . code } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Map type to expected int  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								type_flaggroups :  typing . Dict [ SC2Race ,  typing . Dict [ str ,  int ] ]  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . ANY :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Minerals " :  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Vespene " :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Supply " :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Goal " :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Nothing Group " :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . TERRAN :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Armory 1 " :  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Armory 2 " :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Armory 3 " :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Armory 4 " :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Armory 5 " :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Armory 6 " :  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Upgrade " :  6 ,   # Unit upgrades that exist multiple times (Stimpack / Super Stimpack) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Laboratory " :  7 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Upgrade " :  8 ,   # Weapon / Armor upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Unit " :  9 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Building " :  10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Mercenary " :  11 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Nova Gear " :  12 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Upgrade 2 " :  13 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . ZERG :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Ability " :  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Mutation 1 " :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Strain " :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Morph " :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Upgrade " :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Mercenary " :  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Unit " :  6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Level " :  7 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Primal Form " :  8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution Pit " :  9 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Mutation 2 " :  10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Mutation 3 " :  11 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SC2Race . PROTOSS :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Unit " :  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Unit 2 " :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Upgrade " :  2 ,   # Weapon / Armor upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Building " :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Upgrade " :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Spear of Adun " :  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Solarite Core " :  6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Forge 1 " :  7 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Forge 2 " :  8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Forge 3 " :  9 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}