141 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			141 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from typing import TYPE_CHECKING | ||
|  | 
 | ||
|  | from BaseClasses import Location | ||
|  | from .data.hint_source import HINT_SOURCES_JSON | ||
|  | 
 | ||
|  | if TYPE_CHECKING: | ||
|  |     from random import Random | ||
|  |     from . import LandstalkerWorld | ||
|  | 
 | ||
|  | 
 | ||
|  | def generate_blurry_location_hint(location: Location, random: "Random"): | ||
|  |     cleaned_location_name = location.hint_text.lower().translate({ord(c): None for c in "(),:"}) | ||
|  |     cleaned_location_name.replace("-", " ") | ||
|  |     cleaned_location_name.replace("/", " ") | ||
|  |     cleaned_location_name.replace(".", " ") | ||
|  |     location_name_words = [w for w in cleaned_location_name.split(" ") if len(w) > 3] | ||
|  | 
 | ||
|  |     random_word_1 = "mysterious" | ||
|  |     random_word_2 = "place" | ||
|  |     if location_name_words: | ||
|  |         random_word_1 = random.choice(location_name_words) | ||
|  |         location_name_words.remove(random_word_1) | ||
|  |         if location_name_words: | ||
|  |             random_word_2 = random.choice(location_name_words) | ||
|  |     return [random_word_1, random_word_2] | ||
|  | 
 | ||
|  | 
 | ||
|  | def generate_lithograph_hint(world: "LandstalkerWorld"): | ||
|  |     hint_text = "It's barely readable:\n" | ||
|  |     jewel_items = world.jewel_items | ||
|  | 
 | ||
|  |     for item in jewel_items: | ||
|  |         # Jewel hints are composed of 4 'words' shuffled randomly: | ||
|  |         # - the name of the player whose world contains said jewel (if not ours) | ||
|  |         # - the color of the jewel (if relevant) | ||
|  |         # - two random words from the location name | ||
|  |         words = generate_blurry_location_hint(item.location, world.random) | ||
|  |         words[0] = words[0].upper() | ||
|  |         words[1] = words[1].upper() | ||
|  |         if len(jewel_items) < 6: | ||
|  |             # Add jewel color if we are not using generic jewels because jewel count is 6 or more | ||
|  |             words.append(item.name.split(" ")[0].upper()) | ||
|  |         if item.location.player != world.player: | ||
|  |             # Add player name if it's not in our own world | ||
|  |             player_name = world.multiworld.get_player_name(world.player) | ||
|  |             words.append(player_name.upper()) | ||
|  |         world.random.shuffle(words) | ||
|  |         hint_text += " ".join(words) + "\n" | ||
|  |     return hint_text.rstrip("\n") | ||
|  | 
 | ||
|  | 
 | ||
|  | def generate_random_hints(world: "LandstalkerWorld"): | ||
|  |     hints = {} | ||
|  |     hint_texts = [] | ||
|  |     random = world.random | ||
|  |     multiworld = world.multiworld | ||
|  |     this_player = world.player | ||
|  | 
 | ||
|  |     # Exclude Life Stock from the hints as some of them are considered as progression for Fahl, but isn't really | ||
|  |     # exciting when hinted | ||
|  |     excluded_items = ["Life Stock", "EkeEke"] | ||
|  | 
 | ||
|  |     progression_items = [item for item in multiworld.itempool if item.advancement and | ||
|  |                          item.name not in excluded_items] | ||
|  | 
 | ||
|  |     local_own_progression_items = [item for item in progression_items if item.player == this_player | ||
|  |                                    and item.location.player == this_player] | ||
|  |     remote_own_progression_items = [item for item in progression_items if item.player == this_player | ||
|  |                                     and item.location.player != this_player] | ||
|  |     local_unowned_progression_items = [item for item in progression_items if item.player != this_player | ||
|  |                                        and item.location.player == this_player] | ||
|  |     remote_unowned_progression_items = [item for item in progression_items if item.player != this_player | ||
|  |                                         and item.location.player != this_player] | ||
|  | 
 | ||
|  |     # Hint-type #1: Own progression item in own world | ||
|  |     for item in local_own_progression_items: | ||
|  |         region_hint = item.location.parent_region.hint_text | ||
|  |         hint_texts.append(f"I can sense {item.name} {region_hint}.") | ||
|  | 
 | ||
|  |     # Hint-type #2: Remote progression item in own world | ||
|  |     for item in local_unowned_progression_items: | ||
|  |         other_player = multiworld.get_player_name(item.player) | ||
|  |         own_local_region = item.location.parent_region.hint_text | ||
|  |         hint_texts.append(f"You might find something useful for {other_player} {own_local_region}. " | ||
|  |                           f"It is a {item.name}, to be precise.") | ||
|  | 
 | ||
|  |     # Hint-type #3: Own progression item in remote location | ||
|  |     for item in remote_own_progression_items: | ||
|  |         other_player = multiworld.get_player_name(item.location.player) | ||
|  |         if item.location.game == "Landstalker - The Treasures of King Nole": | ||
|  |             region_hint_name = item.location.parent_region.hint_text | ||
|  |             hint_texts.append(f"If you need {item.name}, tell {other_player} to look {region_hint_name}.") | ||
|  |         else: | ||
|  |             [word_1, word_2] = generate_blurry_location_hint(item.location, random) | ||
|  |             if word_1 == "mysterious" and word_2 == "place": | ||
|  |                 continue | ||
|  |             hint_texts.append(f"Looking for {item.name}? I read something about {other_player}'s world... " | ||
|  |                               f"Does \"{word_1} {word_2}\" remind you anything?") | ||
|  | 
 | ||
|  |     # Hint-type #4: Remote progression item in remote location | ||
|  |     for item in remote_unowned_progression_items: | ||
|  |         owner_name = multiworld.get_player_name(item.player) | ||
|  |         if item.location.player == item.player: | ||
|  |             world_name = "their own world" | ||
|  |         else: | ||
|  |             world_name = f"{multiworld.get_player_name(item.location.player)}'s world" | ||
|  |         [word_1, word_2] = generate_blurry_location_hint(item.location, random) | ||
|  |         if word_1 == "mysterious" and word_2 == "place": | ||
|  |             continue | ||
|  |         hint_texts.append(f"I once found {owner_name}'s {item.name} in {world_name}. " | ||
|  |                           f"I remember \"{word_1} {word_2}\"... Does that make any sense?") | ||
|  | 
 | ||
|  |     # Hint-type #5: Jokes | ||
|  |     other_player_names = [multiworld.get_player_name(player) for player in multiworld.player_ids if | ||
|  |                           player != this_player] | ||
|  |     if other_player_names: | ||
|  |         random_player_name = random.choice(other_player_names) | ||
|  |         hint_texts.append(f"{random_player_name}'s world is objectively better than yours.") | ||
|  | 
 | ||
|  |     hint_texts.append(f"Have you found all of the {len(multiworld.itempool)} items in this universe?") | ||
|  | 
 | ||
|  |     local_progression_item_count = len(local_own_progression_items) + len(local_unowned_progression_items) | ||
|  |     remote_progression_item_count = len(remote_own_progression_items) + len(remote_unowned_progression_items) | ||
|  |     percent = (local_progression_item_count / (local_progression_item_count + remote_progression_item_count)) * 100 | ||
|  |     hint_texts.append(f"Did you know that your world contains {int(percent)} percent of all progression items?") | ||
|  | 
 | ||
|  |     # Shuffle hint texts and hint source names, and pair the two of those together | ||
|  |     hint_texts = list(set(hint_texts)) | ||
|  |     random.shuffle(hint_texts) | ||
|  | 
 | ||
|  |     hint_count = world.options.hint_count.value | ||
|  |     del hint_texts[hint_count:] | ||
|  | 
 | ||
|  |     hint_source_names = [source["description"] for source in HINT_SOURCES_JSON if | ||
|  |                          source["description"].startswith("Foxy")] | ||
|  |     random.shuffle(hint_source_names) | ||
|  | 
 | ||
|  |     for i in range(hint_count): | ||
|  |         hints[hint_source_names[i]] = hint_texts[i] | ||
|  |     return hints |