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								# Archipelago Setup Guide
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								This guide is intended to provide an overview of how to:
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								- Install, set up, and run the Archipelago multiworld software
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								- Generate and host multiworlds
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								- Connect to the multiworld after hosting has begun
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								This is a general overview. For more specific steps, reference the relevant game's [setup guide](/tutorial).
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								Some steps also assume use of Windows, so may vary with your OS.
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								## Installing the Archipelago software
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								The most recent public release of Archipelago can be found on GitHub:
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								[Archipelago Latest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
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								Run the exe file, and after accepting the license agreement you will be asked which components you would like to
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								install.
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								Archipelago installations are automatically bundled with some programs. These include a launcher, a generator, a
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								server and some clients.
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								- The launcher lets you quickly access Archipelago's different components and programs. It is found under the name 
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								  `ArchipelagoLauncher` and can be found in the main directory of your Archipelago installation.
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								- The generator allows you to generate multiworld games on your computer. Please refer to the 'Generating a game'
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								  section of this guide for more information about it.
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								- The server will allow you to host the multiworld on your machine. Hosting on your machine requires forwarding the port
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								you are hosting on. The default port for Archipelago is `38281`. If you are unsure how to do this there are plenty of
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								other guides on the internet that will be more suited to your hardware.
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								- The clients are what are used to connect your game to the multiworld. Some games use a client that is automatically
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								installed with an Archipelago installation. You can access those clients via the launcher or by navigating
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								to your Archipelago installation. 
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								## Generating a game
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								### What is a YAML?
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								YAML is the file format which Archipelago uses in order to configure a player's world. It allows you to dictate which
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								game you will be playing as well as the options you would like for that game.
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								YAML is a format very similar to JSON however it is made to be more human-readable. If you are ever unsure of the
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								validity of your YAML file you may check the file by uploading it to the check page on the Archipelago website:
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								[YAML Validation Page](/check)
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								### Creating a YAML
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								YAML files may be generated on the Archipelago website by visiting the [games page](/games) and clicking the
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								"Options Page" link under the relevant game. Clicking "Export Options" in a game's options page will download the
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								YAML to your system.
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								Alternatively, you can run `ArchipelagoLauncher.exe` and click on `Generate Template Options` to create a set of template 
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								YAMLs for each game in your Archipelago install (including for APWorlds). These will be placed in your `Players/Templates` folder.
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								In a multiworld there must be one YAML per world. Any number of players can play on each world using either the game's
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								native coop system or using Archipelago's coop support. Each world will hold one slot in the multiworld and will have a
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								slot name and, if the relevant game requires it, files to associate it with that multiworld.
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								If multiple people plan to play in one world cooperatively then they will only need one YAML for their coop world. If
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								each player is planning on playing their own game then they will each need a YAML.
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								### Generating a single player game
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								#### On the website
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								The easiest way to get started playing an Archipelago generated game, after following the base setup from the game's
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								setup guide, is to find the game on the [Archipelago Games List](/games), click on `Options Page`, set the options for
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								how you want to play, and click `Generate Game` at the bottom of the page. This will create a page for the seed, from
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								which you can create a room, and then [connect](#connecting-to-an-archipelago-server).
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								If you have downloaded the options, or have created an options file manually, this file can be uploaded on the
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								[Generation Page](/generate) where you can also set any specific hosting settings.
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								#### On your local installation
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								To generate a game on your local machine, make sure to install the Archipelago software. Navigate to your Archipelago
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								installation (usually C:\ProgramData\Archipelago), and place the options file you have either created or downloaded
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								from the website in the `Players` folder.
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								Run `ArchipelagoGenerate.exe`, or click on `Generate` in the launcher, and it will inform you whether the generation
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								was successful or not. If successful, there will be an output zip in the `output` folder 
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								(usually named something like `AP_XXXXX.zip`). This will contain all relevant information to the session, including the
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								spoiler log, if one was generated.
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								Please note that some games require you to own their ROM files to generate with them as they are needed to generate the
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								relevant patch files. When you generate with a ROM game for the first time, you will be asked to locate its base ROM file.
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								This step only needs to be done once.
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								### Generating a multiplayer game
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								Archipelago is a multi-game multiworld architecture, so any number of players and any number of games may be used to
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								generate. Of note, the website currently has a maximum generated player count of 30. If you would like to generate a game
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								larger than that, it must be done on a local installation. Generally, it is better to generate locally to free server
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								resources, and host the resulting multiworld on the website.
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								#### Gather All Player YAMLs
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								All players that wish to play in the generated multiworld must have a YAML file which contains the options that they
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								wish to play with. One person should gather all files from all participants in the generated multiworld. It is possible
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								for a single player to have multiple games, or even multiple slots of a single game, but each YAML must have a unique
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								player name.
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								#### On the website
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								Gather all player YAML files into a single place, then navigate to the [Generate Page](/generate). Select the host settings
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								you would like, click on `Upload File(s)`, and select all player YAML files. The site also accepts `zip` archives containing YAML
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								files.
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								After some time, you will be redirected to a seed info page that will display the generated seed, the time it was
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								created, the number of players, the spoiler (if one was created) and all rooms created from this seed.
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											2021-11-02 23:55:50 -05:00
										 
									 
								 
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											2023-06-28 19:06:18 -05:00
										 
									 
								 
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								#### On your local installation
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								It is possible to generate the multiworld locally, using a local Archipelago installation. This is done by entering the
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								Archipelago installation folder (usually C:\ProgramData\Archipelago) and placing each YAML file in the `Players` folder.
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								If the folder does not exist then it must be created manually. The files here should not be compressed.
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											2024-01-04 22:03:39 -05:00
										 
									 
								 
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								After filling the `Players` folder, run`ArchipelagoGenerate.exe` or click `Generate` in the launcher. The output of 
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								the generation is placed in the `output` folder (usually named something like `AP_XXXXX.zip`).
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								Please note that if any player in the game you want to generate plays a game that needs a ROM file to generate, you will
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								need the corresponding ROM files.
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											2023-06-28 19:06:18 -05:00
										 
									 
								 
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								##### Changing local host settings for generation
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											2021-09-24 20:46:34 -05:00
										 
									 
								 
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											2021-12-31 14:12:22 -05:00
										 
									 
								 
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								Sometimes there are various settings that you may want to change before rolling a seed such as enabling race mode,
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								auto-release, plando support, or setting a password.
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											2021-12-31 14:12:22 -05:00
										 
									 
								 
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											2024-03-28 10:00:10 -04:00
										 
									 
								 
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								All of these settings, plus more, can be changed by modifying the `host.yaml` file in the Archipelago
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								installation folder. You can quickly access this file by clicking on `Open host.yaml` in the launcher. The settings
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								chosen here are baked into the `.archipelago` file that gets output with the other files after generation, so if you 
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								are rolling locally, ensure this file is edited to your liking **before** rolling the seed. This file is overwritten 
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								when running the Archipelago Installation software. If you have changed settings in this file, and would like to retain 
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								them, you may rename the file to `options.yaml`. 
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											2021-11-30 20:00:05 -05:00
										 
									 
								 
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								## Hosting an Archipelago Server
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								When a multiworld seed is generated, the multidata will be output as a `.archipelago`. If the game was generated locally,
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								a compressed folder will be in `/output` and will contain the `.archipelago`, the spoiler log, and any relevant files
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								for the generated games.
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								### Hosting on the website
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								After a seed page has been created on the website, clicking on `Create Room` will create a new server instance, and a
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								page that can be linked to the other players, so they can all see the connection info, obtain their data files, and
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								connect to the multiworld. Simply click on the url in the title bar, copy the link, and send it to your friends. Room
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								servers will shut down after 2 hours of inactivity, saving the multiworld progress. By returning to the room page, the
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								room server can be started back up, and the multiworld can continue to be played. If the link to the room is lost, the
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								creator of the room can find it on their [User Content Page](/user-content). The person who created the room becomes the
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								"owner" of the room, and as such has access to the server console. Clearing cookies will remove access to this console,
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								and there is no way to regain it. If a server password was set when generating the multiworld game, server admin
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								privileges may be gained by entering `!admin <password>` from the `ArchipelagoTextClient.exe`.
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								#### The room page
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								1. Server/Host Name
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								2. Port
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								3. Slot Name
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								4. Download link for data files
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								5. Link to tracker page for this player
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								#### From a website generated game
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								After generating a game on the website, you will be redirected to the seed page. To begin playing click on `Create Room`
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								to create a new room page and server for your game.
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								#### From a locally generated game
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								After generating a game, a compressed folder will be output to the `/output` folder. Go to the
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								[Archipelago Host Game Page](/uploads), click on `Upload File`, navigate to your Archipelago installation, and select
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								the generated folder. This will create a new seed page using the information from this folder.
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								### Hosting on a local machine
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								The `.archipelago` file may be extracted from the compressed file. Double-clicking the file will then open
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								`ArchipelagoServer.exe` in order to host the multiworld on the local machine. Alternatively, running
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								`ArchipelagoServer.exe` and pointing the resulting file selection prompt to the `.archipelago` file or the generated
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								compressed folder will begin hosting.
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								## Connecting to an Archipelago Server
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								The actual method of connection will vary depending on the game, so follow that game's setup guide, but all games will
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								use the same general connection info noted here.
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								### Connection Info
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								For connecting from the game to the server, the connection info is needed for any of the game clients. Games that use
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								data files will usually contain the connection info within these files, when hosted on the Archipelago website. If the
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								information needs to be entered manually, it is usually comprised of four different sections.
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								* `Server`, `Server Name` or `Host Name` are all used interchangeably as the domain or IP address of the server. If the
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								game is being hosted on the main Archipelago website this will be `archipelago.gg`. If the game is being hosted on your
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								own local machine `localhost` will work. If the game is being hosted on another person's computer then you enter that
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								person's public IP address.
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								* `Port` is which port on the domain or IP address the game is being hosted on. On the website room pages, this is
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								displayed as `archipelago.gg:<port>`. Most clients will accept that information being entered directly as is. If the
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								information needs to be entered separately, then the port is the sequence of numbers after the `:`, and the `:` does
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								not need to be entered. If a game is being hosted from the `ArchipelagoServer.exe`, this will default to `38281` but may
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								be changed in the `host.yaml`.
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								* `Slot Name` is the name of your player slot that you are connecting to. This is the same as the name that was set
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								when creating your [YAML file](#creating-a-yaml). If the game is hosted on the website, this is also displayed on the
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								room page. The name is case-sensitive.
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								* `Password` is the password set by the host in order to join the multiworld. By default, this will be empty and is almost
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								never required, but one can be set when generating the game. Generally, leave this field blank when it exists,
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											2024-03-28 10:00:10 -04:00
										 
									 
								 
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								unless you know that a password was set, and what that password is.
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