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								class Loot:
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								    blue_slime_egg = "Blue Slime Egg"
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								    red_slime_egg = "Red Slime Egg"
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								    purple_slime_egg = "Purple Slime Egg"
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								    green_slime_egg = "Green Slime Egg"
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								    tiger_slime_egg = "Tiger Slime Egg"
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								    slime = "Slime"
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								    bug_meat = "Bug Meat"
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								    bat_wing = "Bat Wing"
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								    solar_essence = "Solar Essence"
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								    void_essence = "Void Essence"
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								class ModLoot:
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								    void_shard = "Void Shard"
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								    green_mushroom = "Green Mushroom"
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    ornate_treasure_chest = "Ornate Treasure Chest"  
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								    swirl_stone = "Swirl Stone"  
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								    void_pebble = "Void Pebble"  
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								    void_soul = "Void Soul"  
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