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										 |  |  | # Archipelago Setup Guide
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 | 
					
						
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										 |  |  | This guide is intended to provide an overview of how to: | 
					
						
							|  |  |  | - Install, set up, and run the Archipelago multiworld software | 
					
						
							|  |  |  | - Generate and host multiworlds | 
					
						
							|  |  |  | - Connect to the multiworld after hosting has begun | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This is a general overview. For more specific steps, reference the relevant game's [setup guide](/tutorial). | 
					
						
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 | 
					
						
							|  |  |  | Some steps also assume use of Windows, so may vary with your OS. | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | ## Installing the Archipelago software
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | The most recent public release of Archipelago can be found on GitHub: | 
					
						
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										 |  |  | [Archipelago Latest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest). | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | Run the exe file, and after accepting the license agreement you will be asked which components you would like to | 
					
						
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										 |  |  | install. | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | Archipelago installations are automatically bundled with some programs. These include a launcher, a generator, a | 
					
						
							|  |  |  | server and some clients. | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | - The launcher lets you quickly access Archipelago's different components and programs. It is found under the name  | 
					
						
							|  |  |  |   `ArchipelagoLauncher` and can be found in the main directory of your Archipelago installation. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - The generator allows you to generate multiworld games on your computer. Please refer to the 'Generating a game' | 
					
						
							|  |  |  |   section of this guide for more information about it. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - The server will allow you to host the multiworld on your machine. Hosting on your machine requires forwarding the port | 
					
						
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										 |  |  | you are hosting on. The default port for Archipelago is `38281`. If you are unsure how to do this there are plenty of | 
					
						
							|  |  |  | other guides on the internet that will be more suited to your hardware. | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | - The clients are what are used to connect your game to the multiworld. Some games use a client that is automatically | 
					
						
							|  |  |  | installed with an Archipelago installation. You can access those clients via the launcher or by navigating | 
					
						
							|  |  |  | to your Archipelago installation.  | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | ## Generating a game
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										 |  |  | 
 | 
					
						
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										 |  |  | ### What is a YAML?
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 | 
					
						
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										 |  |  | YAML is the file format which Archipelago uses in order to configure a player's world. It allows you to dictate which | 
					
						
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										 |  |  | game you will be playing as well as the options you would like for that game. | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | YAML is a format very similar to JSON however it is made to be more human-readable. If you are ever unsure of the | 
					
						
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										 |  |  | validity of your YAML file you may check the file by uploading it to the check page on the Archipelago website: | 
					
						
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										 |  |  | [YAML Validation Page](/check) | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | ### Creating a YAML
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										 |  |  | 
 | 
					
						
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										 |  |  | YAML files may be generated on the Archipelago website by visiting the [games page](/games) and clicking the | 
					
						
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										 |  |  | "Options Page" link under the relevant game. Clicking "Export Options" in a game's options page will download the | 
					
						
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										 |  |  | YAML to your system. | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | Alternatively, you can run `ArchipelagoLauncher.exe` and click on `Generate Template Options` to create a set of template  | 
					
						
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										 |  |  | YAMLs for each game in your Archipelago install (including for APWorlds). These will be placed in your `Players/Templates` folder. | 
					
						
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 | 
					
						
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										 |  |  | In a multiworld there must be one YAML per world. Any number of players can play on each world using either the game's | 
					
						
							|  |  |  | native coop system or using Archipelago's coop support. Each world will hold one slot in the multiworld and will have a | 
					
						
							|  |  |  | slot name and, if the relevant game requires it, files to associate it with that multiworld. | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | If multiple people plan to play in one world cooperatively then they will only need one YAML for their coop world. If | 
					
						
							|  |  |  | each player is planning on playing their own game then they will each need a YAML. | 
					
						
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										 |  |  | 
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										 |  |  | ### Generating a single player game
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 | 
					
						
							|  |  |  | #### On the website
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 | 
					
						
							|  |  |  | The easiest way to get started playing an Archipelago generated game, after following the base setup from the game's | 
					
						
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										 |  |  | setup guide, is to find the game on the [Archipelago Games List](/games), click on `Options Page`, set the options for | 
					
						
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										 |  |  | how you want to play, and click `Generate Game` at the bottom of the page. This will create a page for the seed, from | 
					
						
							|  |  |  | which you can create a room, and then [connect](#connecting-to-an-archipelago-server). | 
					
						
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 | 
					
						
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										 |  |  | If you have downloaded the options, or have created an options file manually, this file can be uploaded on the | 
					
						
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										 |  |  | [Generation Page](/generate) where you can also set any specific hosting settings. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### On your local installation
 | 
					
						
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 | 
					
						
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										 |  |  | To generate a game on your local machine, make sure to install the Archipelago software. Navigate to your Archipelago | 
					
						
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										 |  |  | installation (usually C:\ProgramData\Archipelago), and place the options file you have either created or downloaded | 
					
						
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										 |  |  | from the website in the `Players` folder. | 
					
						
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										 |  |  | Run `ArchipelagoGenerate.exe`, or click on `Generate` in the launcher, and it will inform you whether the generation | 
					
						
							|  |  |  | was successful or not. If successful, there will be an output zip in the `output` folder  | 
					
						
							|  |  |  | (usually named something like `AP_XXXXX.zip`). This will contain all relevant information to the session, including the | 
					
						
							|  |  |  | spoiler log, if one was generated. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Please note that some games require you to own their ROM files to generate with them as they are needed to generate the | 
					
						
							|  |  |  | relevant patch files. When you generate with a ROM game for the first time, you will be asked to locate its base ROM file. | 
					
						
							|  |  |  | This step only needs to be done once. | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | ### Generating a multiplayer game
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							|  |  |  | 
 | 
					
						
							|  |  |  | Archipelago is a multi-game multiworld architecture, so any number of players and any number of games may be used to | 
					
						
							|  |  |  | generate. Of note, the website currently has a maximum generated player count of 30. If you would like to generate a game | 
					
						
							|  |  |  | larger than that, it must be done on a local installation. Generally, it is better to generate locally to free server | 
					
						
							|  |  |  | resources, and host the resulting multiworld on the website. | 
					
						
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 | 
					
						
							|  |  |  | #### Gather All Player YAMLs
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										 |  |  | All players that wish to play in the generated multiworld must have a YAML file which contains the options that they | 
					
						
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										 |  |  | wish to play with. One person should gather all files from all participants in the generated multiworld. It is possible | 
					
						
							|  |  |  | for a single player to have multiple games, or even multiple slots of a single game, but each YAML must have a unique | 
					
						
							|  |  |  | player name. | 
					
						
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 | 
					
						
							|  |  |  | #### On the website
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										 |  |  | 
 | 
					
						
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										 |  |  | Gather all player YAML files into a single place, then navigate to the [Generate Page](/generate). Select the host settings | 
					
						
							|  |  |  | you would like, click on `Upload File(s)`, and select all player YAML files. The site also accepts `zip` archives containing YAML | 
					
						
							|  |  |  | files. | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | After some time, you will be redirected to a seed info page that will display the generated seed, the time it was | 
					
						
							|  |  |  | created, the number of players, the spoiler (if one was created) and all rooms created from this seed. | 
					
						
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										 |  |  | 
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 | 
					
						
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										 |  |  | #### On your local installation
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | It is possible to generate the multiworld locally, using a local Archipelago installation. This is done by entering the | 
					
						
							|  |  |  | Archipelago installation folder (usually C:\ProgramData\Archipelago) and placing each YAML file in the `Players` folder. | 
					
						
							|  |  |  | If the folder does not exist then it must be created manually. The files here should not be compressed. | 
					
						
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 | 
					
						
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										 |  |  | After filling the `Players` folder, run`ArchipelagoGenerate.exe` or click `Generate` in the launcher. The output of  | 
					
						
							|  |  |  | the generation is placed in the `output` folder (usually named something like `AP_XXXXX.zip`). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Please note that if any player in the game you want to generate plays a game that needs a ROM file to generate, you will | 
					
						
							|  |  |  | need the corresponding ROM files. | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | ##### Changing local host settings for generation
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										 |  |  | Sometimes there are various settings that you may want to change before rolling a seed such as enabling race mode, | 
					
						
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										 |  |  | auto-release, plando support, or setting a password. | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | All of these settings, plus more, can be changed by modifying the `host.yaml` file in the Archipelago | 
					
						
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										 |  |  | installation folder. You can quickly access this file by clicking on `Open host.yaml` in the launcher. The settings | 
					
						
							|  |  |  | chosen here are baked into the `.archipelago` file that gets output with the other files after generation, so if you  | 
					
						
							|  |  |  | are rolling locally, ensure this file is edited to your liking **before** rolling the seed. This file is overwritten  | 
					
						
							|  |  |  | when running the Archipelago Installation software. If you have changed settings in this file, and would like to retain  | 
					
						
							|  |  |  | them, you may rename the file to `options.yaml`.  | 
					
						
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 | 
					
						
							|  |  |  | ## Hosting an Archipelago Server
 | 
					
						
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										 |  |  | When a multiworld seed is generated, the multidata will be output as a `.archipelago`. If the game was generated locally, | 
					
						
							|  |  |  | a compressed folder will be in `/output` and will contain the `.archipelago`, the spoiler log, and any relevant files | 
					
						
							|  |  |  | for the generated games. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Hosting on the website
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | After a seed page has been created on the website, clicking on `Create Room` will create a new server instance, and a | 
					
						
							|  |  |  | page that can be linked to the other players, so they can all see the connection info, obtain their data files, and | 
					
						
							|  |  |  | connect to the multiworld. Simply click on the url in the title bar, copy the link, and send it to your friends. Room | 
					
						
							|  |  |  | servers will shut down after 2 hours of inactivity, saving the multiworld progress. By returning to the room page, the | 
					
						
							|  |  |  | room server can be started back up, and the multiworld can continue to be played. If the link to the room is lost, the | 
					
						
							|  |  |  | creator of the room can find it on their [User Content Page](/user-content). The person who created the room becomes the | 
					
						
							|  |  |  | "owner" of the room, and as such has access to the server console. Clearing cookies will remove access to this console, | 
					
						
							|  |  |  | and there is no way to regain it. If a server password was set when generating the multiworld game, server admin | 
					
						
							|  |  |  | privileges may be gained by entering `!admin <password>` from the `ArchipelagoTextClient.exe`. | 
					
						
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 | 
					
						
							|  |  |  | #### The room page
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |  | 
					
						
							|  |  |  | 1. Server/Host Name | 
					
						
							|  |  |  | 2. Port | 
					
						
							|  |  |  | 3. Slot Name | 
					
						
							|  |  |  | 4. Download link for data files | 
					
						
							|  |  |  | 5. Link to tracker page for this player | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### From a website generated game
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | After generating a game on the website, you will be redirected to the seed page. To begin playing click on `Create Room` | 
					
						
							|  |  |  | to create a new room page and server for your game. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #### From a locally generated game
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | After generating a game, a compressed folder will be output to the `/output` folder. Go to the | 
					
						
							|  |  |  | [Archipelago Host Game Page](/uploads), click on `Upload File`, navigate to your Archipelago installation, and select | 
					
						
							|  |  |  | the generated folder. This will create a new seed page using the information from this folder. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Hosting on a local machine
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The `.archipelago` file may be extracted from the compressed file. Double-clicking the file will then open | 
					
						
							|  |  |  | `ArchipelagoServer.exe` in order to host the multiworld on the local machine. Alternatively, running | 
					
						
							|  |  |  | `ArchipelagoServer.exe` and pointing the resulting file selection prompt to the `.archipelago` file or the generated | 
					
						
							|  |  |  | compressed folder will begin hosting. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Connecting to an Archipelago Server
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The actual method of connection will vary depending on the game, so follow that game's setup guide, but all games will | 
					
						
							|  |  |  | use the same general connection info noted here. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Connection Info
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | For connecting from the game to the server, the connection info is needed for any of the game clients. Games that use | 
					
						
							|  |  |  | data files will usually contain the connection info within these files, when hosted on the Archipelago website. If the | 
					
						
							|  |  |  | information needs to be entered manually, it is usually comprised of four different sections. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | * `Server`, `Server Name` or `Host Name` are all used interchangeably as the domain or IP address of the server. If the | 
					
						
							|  |  |  | game is being hosted on the main Archipelago website this will be `archipelago.gg`. If the game is being hosted on your | 
					
						
							|  |  |  | own local machine `localhost` will work. If the game is being hosted on another person's computer then you enter that | 
					
						
							|  |  |  | person's public IP address. | 
					
						
							|  |  |  | * `Port` is which port on the domain or IP address the game is being hosted on. On the website room pages, this is | 
					
						
							|  |  |  | displayed as `archipelago.gg:<port>`. Most clients will accept that information being entered directly as is. If the | 
					
						
							|  |  |  | information needs to be entered separately, then the port is the sequence of numbers after the `:`, and the `:` does | 
					
						
							|  |  |  | not need to be entered. If a game is being hosted from the `ArchipelagoServer.exe`, this will default to `38281` but may | 
					
						
							|  |  |  | be changed in the `host.yaml`. | 
					
						
							|  |  |  | * `Slot Name` is the name of your player slot that you are connecting to. This is the same as the name that was set | 
					
						
							|  |  |  | when creating your [YAML file](#creating-a-yaml). If the game is hosted on the website, this is also displayed on the | 
					
						
							|  |  |  | room page. The name is case-sensitive. | 
					
						
							|  |  |  | * `Password` is the password set by the host in order to join the multiworld. By default, this will be empty and is almost | 
					
						
							|  |  |  | never required, but one can be set when generating the game. Generally, leave this field blank when it exists, | 
					
						
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										 |  |  | unless you know that a password was set, and what that password is. |