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								import string
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								from .Items import item_table, SM64Item
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								from .Locations import location_table, SM64Location
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								from .Options import sm64_options
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								from .Rules import set_rules
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								from .Regions import create_regions
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								from BaseClasses import Region, RegionType, Entrance, Item, MultiWorld
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								from ..AutoWorld import World
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								client_version = 1
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								class SM64World(World):
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								    """ 
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											2022-01-23 21:45:43 +01:00
										 
									 
								 
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								    The first Super Mario game to feature 3D gameplay, it features freedom of movement within a large open world based on polygons,
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								    combined with traditional Mario gameplay, visual style, and characters.
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								    """
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								    game: str = "Super Mario 64"
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								    topology_present = False
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								    item_name_to_id = item_table
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								    location_name_to_id = location_table
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											2022-01-27 17:42:10 +01:00
										 
									 
								 
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								    data_version = 3
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								    forced_auto_forfeit = False
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								    options = sm64_options
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								    def create_regions(self):
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								        create_regions(self.world,self.player)
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								    def set_rules(self):
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								        set_rules(self.world,self.player)
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								    def create_item(self, name: str) -> Item:
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								        item_id = item_table[name]
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								        item = SM64Item(name, True, item_id, self.player)
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								        return item
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								    def generate_basic(self):
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								        staritem = self.create_item("Power Star")
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								        if (self.world.EnableCoinStars[self.player].value):
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								            self.world.itempool += [staritem for i in range(0,120)]
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								        else:
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								            self.world.itempool += [staritem for i in range(0,105)]
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								        key1 = self.create_item("Basement Key")
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								        key2 = self.create_item("Second Floor Key")
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								        self.world.itempool += [key1,key2]
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								        wingcap = self.create_item("Wing Cap")
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								        metalcap = self.create_item("Metal Cap")
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								        vanishcap = self.create_item("Vanish Cap")
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								        self.world.itempool += [wingcap,metalcap,vanishcap]
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								    def fill_slot_data(self):
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								        return {
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								            "StarsToFinish": self.world.StarsToFinish[self.player].value
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								        }
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