| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | import typing | 
					
						
							| 
									
										
										
										
											2022-11-02 01:32:08 -07:00
										 |  |  | import random | 
					
						
							| 
									
										
										
										
											2022-01-11 22:01:54 +01:00
										 |  |  | from Options import Option, DefaultOnToggle, Toggle, Range, OptionList, DeathLink | 
					
						
							|  |  |  | from .LogicTricks import normalized_name_tricks | 
					
						
							| 
									
										
										
										
											2021-09-18 17:21:49 -05:00
										 |  |  | from .ColorSFXOptions import * | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-02 01:32:08 -07:00
										 |  |  | class TrackRandomRange(Range): | 
					
						
							|  |  |  |     """Overrides normal from_any behavior to track whether the option was randomized at generation time.""" | 
					
						
							|  |  |  |     supports_weighting = False | 
					
						
							|  |  |  |     randomized: bool = False | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @classmethod | 
					
						
							|  |  |  |     def from_any(cls, data: typing.Any) -> Range: | 
					
						
							|  |  |  |         if type(data) is list: | 
					
						
							|  |  |  |             val = random.choices(data)[0] | 
					
						
							|  |  |  |             ret = super().from_any(val) | 
					
						
							|  |  |  |             if not isinstance(val, int) or len(data) > 1: | 
					
						
							|  |  |  |                 ret.randomized = True | 
					
						
							|  |  |  |             return ret | 
					
						
							|  |  |  |         if type(data) is not dict: | 
					
						
							|  |  |  |             return super().from_any(data) | 
					
						
							|  |  |  |         if any(data.values()): | 
					
						
							|  |  |  |             val = random.choices(list(data.keys()), weights=list(map(int, data.values())))[0] | 
					
						
							|  |  |  |             ret = super().from_any(val) | 
					
						
							|  |  |  |             if not isinstance(val, int) or len(list(filter(bool, map(int, data.values())))) > 1: | 
					
						
							|  |  |  |                 ret.randomized = True | 
					
						
							|  |  |  |             return ret | 
					
						
							|  |  |  |         raise RuntimeError(f"All options specified in \"{cls.display_name}\" are weighted as zero.") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | class Logic(Choice):  | 
					
						
							|  |  |  |     """Set the logic used for the generator.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Logic Rules" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_glitchless = 0 | 
					
						
							|  |  |  |     option_glitched = 1 | 
					
						
							|  |  |  |     option_no_logic = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class NightTokens(Toggle): | 
					
						
							|  |  |  |     """Nighttime skulltulas will logically require Sun's Song.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Nighttime Skulltulas Expect Sun's Song" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Forest(Choice):  | 
					
						
							|  |  |  |     """Set the state of Kokiri Forest and the path to Deku Tree.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Forest" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_open = 0 | 
					
						
							|  |  |  |     option_closed_deku = 1 | 
					
						
							|  |  |  |     option_closed = 2 | 
					
						
							|  |  |  |     alias_open_forest = 0 | 
					
						
							|  |  |  |     alias_closed_forest = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Gate(Choice):  | 
					
						
							|  |  |  |     """Set the state of the Kakariko Village gate.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Kakariko Gate" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_open = 0 | 
					
						
							|  |  |  |     option_zelda = 1 | 
					
						
							|  |  |  |     option_closed = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class DoorOfTime(DefaultOnToggle): | 
					
						
							|  |  |  |     """Open the Door of Time by default, without the Song of Time.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Open Door of Time" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Fountain(Choice):  | 
					
						
							|  |  |  |     """Set the state of King Zora, blocking the way to Zora's Fountain.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Zora's Fountain" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_open = 0 | 
					
						
							|  |  |  |     option_adult = 1 | 
					
						
							|  |  |  |     option_closed = 2 | 
					
						
							|  |  |  |     default = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Fortress(Choice):  | 
					
						
							|  |  |  |     """Set the requirements for access to Gerudo Fortress.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Gerudo Fortress" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_normal = 0 | 
					
						
							|  |  |  |     option_fast = 1 | 
					
						
							|  |  |  |     option_open = 2 | 
					
						
							|  |  |  |     default = 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Bridge(Choice):  | 
					
						
							|  |  |  |     """Set the requirements for the Rainbow Bridge.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Rainbow Bridge Requirement" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_open = 0 | 
					
						
							|  |  |  |     option_vanilla = 1 | 
					
						
							|  |  |  |     option_stones = 2 | 
					
						
							|  |  |  |     option_medallions = 3 | 
					
						
							|  |  |  |     option_dungeons = 4 | 
					
						
							|  |  |  |     option_tokens = 5 | 
					
						
							|  |  |  |     default = 3 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-02 01:32:08 -07:00
										 |  |  | class Trials(TrackRandomRange): | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     """Set the number of required trials in Ganon's Castle.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Ganon's Trials Count" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 6 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | open_options: typing.Dict[str, type(Option)] = { | 
					
						
							|  |  |  |     "open_forest": Forest, | 
					
						
							|  |  |  |     "open_kakariko": Gate, | 
					
						
							|  |  |  |     "open_door_of_time": DoorOfTime, | 
					
						
							|  |  |  |     "zora_fountain": Fountain, | 
					
						
							|  |  |  |     "gerudo_fortress": Fortress,  | 
					
						
							|  |  |  |     "bridge": Bridge, | 
					
						
							|  |  |  |     "trials": Trials, | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class StartingAge(Choice):  | 
					
						
							|  |  |  |     """Choose which age Link will start as.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Starting Age" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_child = 0 | 
					
						
							|  |  |  |     option_adult = 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class InteriorEntrances(Choice):  | 
					
						
							| 
									
										
										
										
											2022-11-06 08:28:16 -06:00
										 |  |  |     """Shuffles interior entrances. "Simple" shuffles houses and Great Fairies; "All" includes Windmill, Link's House,
 | 
					
						
							|  |  |  |     Temple of Time, and Kak potion shop."""
 | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Shuffle Interior Entrances" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_off = 0 | 
					
						
							|  |  |  |     option_simple = 1 | 
					
						
							|  |  |  |     option_all = 2 | 
					
						
							| 
									
										
										
										
											2021-11-11 04:42:08 -05:00
										 |  |  |     alias_true = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class GrottoEntrances(Toggle): | 
					
						
							|  |  |  |     """Shuffles grotto and grave entrances.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Shuffle Grotto/Grave Entrances" | 
					
						
							| 
									
										
										
										
											2021-11-11 04:42:08 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class DungeonEntrances(Toggle): | 
					
						
							|  |  |  |     """Shuffles dungeon entrances, excluding Ganon's Castle. Opens Deku, Fire and BotW to both ages.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Shuffle Dungeon Entrances" | 
					
						
							| 
									
										
										
										
											2021-11-11 04:42:08 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class OverworldEntrances(Toggle): | 
					
						
							|  |  |  |     """Shuffles overworld loading zones.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Shuffle Overworld Entrances" | 
					
						
							| 
									
										
										
										
											2021-11-11 04:42:08 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class OwlDrops(Toggle): | 
					
						
							|  |  |  |     """Randomizes owl drops from Lake Hylia or Death Mountain Trail as child.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Randomize Owl Drops" | 
					
						
							| 
									
										
										
										
											2021-11-11 04:42:08 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class WarpSongs(Toggle): | 
					
						
							|  |  |  |     """Randomizes warp song destinations.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Randomize Warp Songs" | 
					
						
							| 
									
										
										
										
											2021-11-11 04:42:08 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SpawnPositions(Toggle): | 
					
						
							|  |  |  |     """Randomizes the starting position on loading a save. Consistent between savewarps.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Randomize Spawn Positions" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-14 07:05:58 -06:00
										 |  |  | class MixEntrancePools(Choice): | 
					
						
							| 
									
										
										
										
											2022-11-06 08:28:16 -06:00
										 |  |  |     """Shuffles entrances into a mixed pool instead of separate ones. "indoor" keeps overworld entrances separate; "all"
 | 
					
						
							|  |  |  |      mixes them in."""
 | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Mix Entrance Pools" | 
					
						
							| 
									
										
										
										
											2021-11-14 07:05:58 -06:00
										 |  |  |     option_off = 0 | 
					
						
							|  |  |  |     option_indoor = 1 | 
					
						
							|  |  |  |     option_all = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class DecoupleEntrances(Toggle): | 
					
						
							| 
									
										
										
										
											2022-11-06 08:28:16 -06:00
										 |  |  |     """Decouple entrances when shuffling them. Also adds the one-way entrance from Gerudo Valley to Lake Hylia if
 | 
					
						
							|  |  |  |     overworld is shuffled."""
 | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Decouple Entrances" | 
					
						
							| 
									
										
										
										
											2021-11-14 07:05:58 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | class TriforceHunt(Toggle): | 
					
						
							|  |  |  |     """Gather pieces of the Triforce scattered around the world to complete the game.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Triforce Hunt" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TriforceGoal(Range): | 
					
						
							| 
									
										
										
										
											2021-09-11 11:19:23 -05:00
										 |  |  |     """Number of Triforce pieces required to complete the game.""" | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Required Triforce Pieces" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 1 | 
					
						
							| 
									
										
										
										
											2022-08-30 11:54:40 -07:00
										 |  |  |     range_end = 80 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     default = 20 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-11 11:19:23 -05:00
										 |  |  | class ExtraTriforces(Range): | 
					
						
							| 
									
										
										
										
											2022-11-06 08:28:16 -06:00
										 |  |  |     """Percentage of additional Triforce pieces in the pool. With high numbers, you may need to randomize additional
 | 
					
						
							|  |  |  |     locations to have enough items."""
 | 
					
						
							| 
									
										
										
										
											2022-02-02 16:29:29 +01:00
										 |  |  |     display_name = "Percentage of Extra Triforce Pieces" | 
					
						
							| 
									
										
										
										
											2021-09-11 11:19:23 -05:00
										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 100 | 
					
						
							|  |  |  |     default = 50 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | class LogicalChus(Toggle): | 
					
						
							| 
									
										
										
										
											2022-11-06 08:28:16 -06:00
										 |  |  |     """Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell
 | 
					
						
							|  |  |  |     refills; bombchus open Bombchu Bowling."""
 | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Bombchus Considered in Logic" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-02 01:32:08 -07:00
										 |  |  | class MQDungeons(TrackRandomRange): | 
					
						
							| 
									
										
										
										
											2021-10-02 11:28:07 -05:00
										 |  |  |     """Number of MQ dungeons. The dungeons to replace are randomly selected.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Number of MQ Dungeons" | 
					
						
							| 
									
										
										
										
											2021-10-02 11:28:07 -05:00
										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 12 | 
					
						
							|  |  |  |     default = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | world_options: typing.Dict[str, type(Option)] = { | 
					
						
							|  |  |  |     "starting_age": StartingAge, | 
					
						
							| 
									
										
										
										
											2021-11-12 07:58:22 -05:00
										 |  |  |     "shuffle_interior_entrances": InteriorEntrances, | 
					
						
							| 
									
										
										
										
											2021-11-11 04:42:08 -05:00
										 |  |  |     "shuffle_grotto_entrances": GrottoEntrances, | 
					
						
							|  |  |  |     "shuffle_dungeon_entrances": DungeonEntrances, | 
					
						
							| 
									
										
										
										
											2021-11-12 07:58:22 -05:00
										 |  |  |     "shuffle_overworld_entrances": OverworldEntrances, | 
					
						
							| 
									
										
										
										
											2021-11-11 04:42:08 -05:00
										 |  |  |     "owl_drops": OwlDrops, | 
					
						
							|  |  |  |     "warp_songs": WarpSongs, | 
					
						
							|  |  |  |     "spawn_positions": SpawnPositions, | 
					
						
							| 
									
										
										
										
											2022-01-04 10:16:09 -06:00
										 |  |  |     # "mix_entrance_pools": MixEntrancePools, | 
					
						
							|  |  |  |     # "decouple_entrances": DecoupleEntrances, | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     "triforce_hunt": TriforceHunt,  | 
					
						
							|  |  |  |     "triforce_goal": TriforceGoal, | 
					
						
							| 
									
										
										
										
											2021-09-11 11:19:23 -05:00
										 |  |  |     "extra_triforce_percentage": ExtraTriforces, | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     "bombchus_in_logic": LogicalChus, | 
					
						
							| 
									
										
										
										
											2021-10-02 11:28:07 -05:00
										 |  |  |     "mq_dungeons": MQDungeons, | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class LacsCondition(Choice):  | 
					
						
							|  |  |  |     """Set the requirements for the Light Arrow Cutscene in the Temple of Time.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Light Arrow Cutscene Requirement" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_vanilla = 0 | 
					
						
							|  |  |  |     option_stones = 1 | 
					
						
							|  |  |  |     option_medallions = 2 | 
					
						
							|  |  |  |     option_dungeons = 3 | 
					
						
							|  |  |  |     option_tokens = 4 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class LacsStones(Range): | 
					
						
							|  |  |  |     """Set the number of Spiritual Stones required for LACS.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Spiritual Stones Required for LACS" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 3 | 
					
						
							|  |  |  |     default = 3 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class LacsMedallions(Range): | 
					
						
							|  |  |  |     """Set the number of medallions required for LACS.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Medallions Required for LACS" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 6 | 
					
						
							|  |  |  |     default = 6 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class LacsRewards(Range): | 
					
						
							|  |  |  |     """Set the number of dungeon rewards required for LACS.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Dungeon Rewards Required for LACS" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 9 | 
					
						
							|  |  |  |     default = 9 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class LacsTokens(Range): | 
					
						
							|  |  |  |     """Set the number of Gold Skulltula Tokens required for LACS.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Tokens Required for LACS" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 0 | 
					
						
							| 
									
										
										
										
											2021-09-11 20:50:58 -05:00
										 |  |  |     range_end = 100 | 
					
						
							| 
									
										
										
										
											2021-09-05 23:40:46 -05:00
										 |  |  |     default = 40 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | lacs_options: typing.Dict[str, type(Option)] = { | 
					
						
							|  |  |  |     "lacs_condition": LacsCondition, | 
					
						
							|  |  |  |     "lacs_stones": LacsStones,  | 
					
						
							|  |  |  |     "lacs_medallions": LacsMedallions,  | 
					
						
							|  |  |  |     "lacs_rewards": LacsRewards,  | 
					
						
							|  |  |  |     "lacs_tokens": LacsTokens, | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class BridgeStones(Range): | 
					
						
							|  |  |  |     """Set the number of Spiritual Stones required for the rainbow bridge.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Spiritual Stones Required for Bridge" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 3 | 
					
						
							|  |  |  |     default = 3 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class BridgeMedallions(Range): | 
					
						
							|  |  |  |     """Set the number of medallions required for the rainbow bridge.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Medallions Required for Bridge" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 6 | 
					
						
							|  |  |  |     default = 6 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class BridgeRewards(Range): | 
					
						
							|  |  |  |     """Set the number of dungeon rewards required for the rainbow bridge.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Dungeon Rewards Required for Bridge" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 9 | 
					
						
							|  |  |  |     default = 9 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class BridgeTokens(Range): | 
					
						
							|  |  |  |     """Set the number of Gold Skulltula Tokens required for the rainbow bridge.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Tokens Required for Bridge" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 0 | 
					
						
							| 
									
										
										
										
											2021-09-11 20:50:58 -05:00
										 |  |  |     range_end = 100 | 
					
						
							| 
									
										
										
										
											2021-09-05 23:40:46 -05:00
										 |  |  |     default = 40 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bridge_options: typing.Dict[str, type(Option)] = { | 
					
						
							|  |  |  |     "bridge_stones": BridgeStones, | 
					
						
							|  |  |  |     "bridge_medallions": BridgeMedallions, | 
					
						
							|  |  |  |     "bridge_rewards": BridgeRewards,  | 
					
						
							|  |  |  |     "bridge_tokens": BridgeTokens, | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SongShuffle(Choice):  | 
					
						
							|  |  |  |     """Set where songs can appear.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Shuffle Songs" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_song = 0 | 
					
						
							|  |  |  |     option_dungeon = 1 | 
					
						
							|  |  |  |     option_any = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShopShuffle(Choice):  | 
					
						
							| 
									
										
										
										
											2021-09-05 23:39:56 -05:00
										 |  |  |     """Randomizes shop contents. "fixed_number" randomizes a specific number of items per shop; 
 | 
					
						
							|  |  |  |     "random_number" randomizes the value for each shop. """
 | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Shopsanity" | 
					
						
							| 
									
										
										
										
											2021-09-05 23:39:56 -05:00
										 |  |  |     option_off = 0 | 
					
						
							|  |  |  |     option_fixed_number = 1 | 
					
						
							|  |  |  |     option_random_number = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShopSlots(Range): | 
					
						
							|  |  |  |     """Number of items per shop to be randomized into the main itempool. 
 | 
					
						
							|  |  |  |     Only active if Shopsanity is set to "fixed_number." """
 | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Shuffled Shop Slots" | 
					
						
							| 
									
										
										
										
											2021-09-05 23:39:56 -05:00
										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 4 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TokenShuffle(Choice):  | 
					
						
							|  |  |  |     """Token rewards from Gold Skulltulas are shuffled into the pool.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Tokensanity" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_off = 0 | 
					
						
							|  |  |  |     option_dungeons = 1 | 
					
						
							|  |  |  |     option_overworld = 2 | 
					
						
							|  |  |  |     option_all = 3 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ScrubShuffle(Choice):  | 
					
						
							|  |  |  |     """Shuffle the items sold by Business Scrubs, and set the prices.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Scrub Shuffle" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_off = 0 | 
					
						
							|  |  |  |     option_low = 1 | 
					
						
							|  |  |  |     option_regular = 2 | 
					
						
							|  |  |  |     option_random_prices = 3 | 
					
						
							|  |  |  |     alias_affordable = 1 | 
					
						
							|  |  |  |     alias_expensive = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleCows(Toggle): | 
					
						
							|  |  |  |     """Cows give items when Epona's Song is played.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Shuffle Cows" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleSword(Toggle): | 
					
						
							|  |  |  |     """Shuffle Kokiri Sword into the item pool.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Shuffle Kokiri Sword" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleOcarinas(Toggle): | 
					
						
							|  |  |  |     """Shuffle the Fairy Ocarina and Ocarina of Time into the item pool.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Shuffle Ocarinas" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleEgg(Toggle): | 
					
						
							|  |  |  |     """Shuffle the Weird Egg from Malon at Hyrule Castle.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Shuffle Weird Egg" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleCard(Toggle): | 
					
						
							|  |  |  |     """Shuffle the Gerudo Membership Card into the item pool.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Shuffle Gerudo Card" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleBeans(Toggle): | 
					
						
							|  |  |  |     """Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Shuffle Magic Beans" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleMedigoronCarpet(Toggle): | 
					
						
							|  |  |  |     """Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Shuffle Medigoron & Carpet Salesman" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | shuffle_options: typing.Dict[str, type(Option)] = { | 
					
						
							|  |  |  |     "shuffle_song_items": SongShuffle, | 
					
						
							|  |  |  |     "shopsanity": ShopShuffle,  | 
					
						
							| 
									
										
										
										
											2021-09-05 23:39:56 -05:00
										 |  |  |     "shop_slots": ShopSlots, | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     "tokensanity": TokenShuffle,  | 
					
						
							|  |  |  |     "shuffle_scrubs": ScrubShuffle, | 
					
						
							|  |  |  |     "shuffle_cows": ShuffleCows,  | 
					
						
							|  |  |  |     "shuffle_kokiri_sword": ShuffleSword, | 
					
						
							|  |  |  |     "shuffle_ocarinas": ShuffleOcarinas, | 
					
						
							|  |  |  |     "shuffle_weird_egg": ShuffleEgg, | 
					
						
							|  |  |  |     "shuffle_gerudo_card": ShuffleCard, | 
					
						
							|  |  |  |     "shuffle_beans": ShuffleBeans,  | 
					
						
							|  |  |  |     "shuffle_medigoron_carpet_salesman": ShuffleMedigoronCarpet, | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleMapCompass(Choice):  | 
					
						
							|  |  |  |     """Control where to shuffle dungeon maps and compasses.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Maps & Compasses" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_remove = 0 | 
					
						
							|  |  |  |     option_startwith = 1 | 
					
						
							|  |  |  |     option_vanilla = 2 | 
					
						
							|  |  |  |     option_dungeon = 3 | 
					
						
							|  |  |  |     option_overworld = 4 | 
					
						
							|  |  |  |     option_any_dungeon = 5 | 
					
						
							|  |  |  |     option_keysanity = 6 | 
					
						
							|  |  |  |     default = 1 | 
					
						
							|  |  |  |     alias_anywhere = 6 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleKeys(Choice):  | 
					
						
							|  |  |  |     """Control where to shuffle dungeon small keys.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Small Keys" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_remove = 0 | 
					
						
							|  |  |  |     option_vanilla = 2 | 
					
						
							|  |  |  |     option_dungeon = 3 | 
					
						
							|  |  |  |     option_overworld = 4 | 
					
						
							|  |  |  |     option_any_dungeon = 5 | 
					
						
							|  |  |  |     option_keysanity = 6 | 
					
						
							|  |  |  |     default = 3 | 
					
						
							|  |  |  |     alias_keysy = 0 | 
					
						
							|  |  |  |     alias_anywhere = 6 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleGerudoKeys(Choice):  | 
					
						
							| 
									
										
										
										
											2022-05-01 13:05:52 -05:00
										 |  |  |     """Control where to shuffle the Thieves' Hideout small keys.""" | 
					
						
							|  |  |  |     display_name = "Thieves' Hideout Keys" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_vanilla = 0 | 
					
						
							|  |  |  |     option_overworld = 1 | 
					
						
							|  |  |  |     option_any_dungeon = 2 | 
					
						
							|  |  |  |     option_keysanity = 3 | 
					
						
							|  |  |  |     alias_anywhere = 3 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleBossKeys(Choice):  | 
					
						
							|  |  |  |     """Control where to shuffle boss keys, except the Ganon's Castle Boss Key.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Boss Keys" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_remove = 0 | 
					
						
							|  |  |  |     option_vanilla = 2 | 
					
						
							|  |  |  |     option_dungeon = 3 | 
					
						
							|  |  |  |     option_overworld = 4 | 
					
						
							|  |  |  |     option_any_dungeon = 5 | 
					
						
							|  |  |  |     option_keysanity = 6 | 
					
						
							|  |  |  |     default = 3 | 
					
						
							|  |  |  |     alias_keysy = 0 | 
					
						
							|  |  |  |     alias_anywhere = 6 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShuffleGanonBK(Choice): | 
					
						
							|  |  |  |     """Control where to shuffle the Ganon's Castle Boss Key.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Ganon's Boss Key" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_remove = 0 | 
					
						
							|  |  |  |     option_vanilla = 2 | 
					
						
							|  |  |  |     option_dungeon = 3 | 
					
						
							|  |  |  |     option_overworld = 4 | 
					
						
							|  |  |  |     option_any_dungeon = 5 | 
					
						
							|  |  |  |     option_keysanity = 6 | 
					
						
							|  |  |  |     option_on_lacs = 7 | 
					
						
							|  |  |  |     default = 0 | 
					
						
							|  |  |  |     alias_keysy = 0 | 
					
						
							|  |  |  |     alias_anywhere = 6 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class EnhanceMC(Toggle): | 
					
						
							|  |  |  |     """Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Maps and Compasses Give Information" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | dungeon_items_options: typing.Dict[str, type(Option)] = { | 
					
						
							|  |  |  |     "shuffle_mapcompass": ShuffleMapCompass,  | 
					
						
							|  |  |  |     "shuffle_smallkeys": ShuffleKeys,  | 
					
						
							|  |  |  |     "shuffle_fortresskeys": ShuffleGerudoKeys,  | 
					
						
							|  |  |  |     "shuffle_bosskeys": ShuffleBossKeys, | 
					
						
							|  |  |  |     "shuffle_ganon_bosskey": ShuffleGanonBK, | 
					
						
							|  |  |  |     "enhance_map_compass": EnhanceMC, | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SkipChildZelda(Toggle): | 
					
						
							|  |  |  |     """Game starts with Zelda's Letter, the item at Zelda's Lullaby, and the relevant events already completed.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Skip Child Zelda" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SkipEscape(DefaultOnToggle): | 
					
						
							|  |  |  |     """Skips the tower collapse sequence between the Ganondorf and Ganon fights.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Skip Tower Escape Sequence" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SkipStealth(DefaultOnToggle): | 
					
						
							|  |  |  |     """The crawlspace into Hyrule Castle skips straight to Zelda.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Skip Child Stealth" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SkipEponaRace(DefaultOnToggle): | 
					
						
							|  |  |  |     """Epona can always be summoned with Epona's Song.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Skip Epona Race" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SkipMinigamePhases(DefaultOnToggle): | 
					
						
							|  |  |  |     """Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Skip Some Minigame Phases" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class CompleteMaskQuest(Toggle): | 
					
						
							|  |  |  |     """All masks are immediately available to borrow from the Happy Mask Shop.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Complete Mask Quest" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class UsefulCutscenes(Toggle): | 
					
						
							| 
									
										
										
										
											2022-11-06 08:28:16 -06:00
										 |  |  |     """Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for
 | 
					
						
							|  |  |  |      glitched."""
 | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Enable Useful Cutscenes" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class FastChests(DefaultOnToggle): | 
					
						
							|  |  |  |     """All chest animations are fast. If disabled, major items have a slow animation.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Fast Chest Cutscenes" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class FreeScarecrow(Toggle): | 
					
						
							|  |  |  |     """Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Free Scarecrow's Song" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class FastBunny(Toggle): | 
					
						
							|  |  |  |     """Bunny Hood lets you move 1.5x faster like in Majora's Mask.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Fast Bunny Hood" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ChickenCount(Range): | 
					
						
							|  |  |  |     """Controls the number of Cuccos for Anju to give an item as child.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Cucco Count" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 7 | 
					
						
							|  |  |  |     default = 7 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-25 23:52:04 -05:00
										 |  |  | class BigPoeCount(Range): | 
					
						
							|  |  |  |     """Number of Big Poes required for the Poe Collector's item.""" | 
					
						
							|  |  |  |     display_name = "Big Poe Count" | 
					
						
							|  |  |  |     range_start = 1 | 
					
						
							|  |  |  |     range_end = 10 | 
					
						
							|  |  |  |     default = 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | timesavers_options: typing.Dict[str, type(Option)] = { | 
					
						
							|  |  |  |     "skip_child_zelda": SkipChildZelda,  | 
					
						
							|  |  |  |     "no_escape_sequence": SkipEscape,  | 
					
						
							|  |  |  |     "no_guard_stealth": SkipStealth,  | 
					
						
							|  |  |  |     "no_epona_race": SkipEponaRace,  | 
					
						
							|  |  |  |     "skip_some_minigame_phases": SkipMinigamePhases,  | 
					
						
							|  |  |  |     "complete_mask_quest": CompleteMaskQuest,  | 
					
						
							|  |  |  |     "useful_cutscenes": UsefulCutscenes,  | 
					
						
							|  |  |  |     "fast_chests": FastChests,  | 
					
						
							|  |  |  |     "free_scarecrow": FreeScarecrow,  | 
					
						
							|  |  |  |     "fast_bunny_hood": FastBunny, | 
					
						
							|  |  |  |     "chicken_count": ChickenCount, | 
					
						
							| 
									
										
										
										
											2022-05-25 23:52:04 -05:00
										 |  |  |     "big_poe_count": BigPoeCount, | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-10 10:31:05 -05:00
										 |  |  | class CSMC(Toggle): | 
					
						
							|  |  |  |     """Changes chests containing progression into large chests, and nonprogression into small chests.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Chest Size Matches Contents" | 
					
						
							| 
									
										
										
										
											2021-09-10 10:31:05 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | class Hints(Choice):  | 
					
						
							|  |  |  |     """Gossip Stones can give hints about item locations.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Gossip Stones" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_none = 0 | 
					
						
							|  |  |  |     option_mask = 1 | 
					
						
							|  |  |  |     option_agony = 2 | 
					
						
							|  |  |  |     option_always = 3 | 
					
						
							|  |  |  |     default = 3 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-15 08:38:32 -06:00
										 |  |  | class MiscHints(DefaultOnToggle): | 
					
						
							|  |  |  |     """Controls whether the Temple of Time altar gives dungeon prize info and whether Ganondorf hints the Light Arrows.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Misc Hints" | 
					
						
							| 
									
										
										
										
											2021-11-15 08:38:32 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | class HintDistribution(Choice): | 
					
						
							|  |  |  |     """Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Hint Distribution" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_balanced = 0 | 
					
						
							|  |  |  |     option_ddr = 1 | 
					
						
							|  |  |  |     option_league = 2 | 
					
						
							|  |  |  |     option_mw2 = 3 | 
					
						
							|  |  |  |     option_scrubs = 4 | 
					
						
							|  |  |  |     option_strong = 5 | 
					
						
							|  |  |  |     option_tournament = 6 | 
					
						
							|  |  |  |     option_useless = 7 | 
					
						
							|  |  |  |     option_very_strong = 8 | 
					
						
							| 
									
										
										
										
											2021-09-07 18:59:22 -05:00
										 |  |  |     option_async = 9 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TextShuffle(Choice):  | 
					
						
							|  |  |  |     """Randomizes text in the game for comedic effect.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Text Shuffle" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_none = 0 | 
					
						
							|  |  |  |     option_except_hints = 1 | 
					
						
							|  |  |  |     option_complete = 2 | 
					
						
							|  |  |  |     alias_false = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class DamageMultiplier(Choice):  | 
					
						
							|  |  |  |     """Controls the amount of damage Link takes.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Damage Multiplier" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_half = 0 | 
					
						
							|  |  |  |     option_normal = 1 | 
					
						
							|  |  |  |     option_double = 2 | 
					
						
							|  |  |  |     option_quadruple = 3 | 
					
						
							|  |  |  |     option_ohko = 4 | 
					
						
							|  |  |  |     default = 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class HeroMode(Toggle): | 
					
						
							|  |  |  |     """Hearts will not drop from enemies or objects.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Hero Mode" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class StartingToD(Choice): | 
					
						
							|  |  |  |     """Change the starting time of day.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Starting Time of Day" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_default = 0 | 
					
						
							|  |  |  |     option_sunrise = 1 | 
					
						
							|  |  |  |     option_morning = 2 | 
					
						
							|  |  |  |     option_noon = 3 | 
					
						
							|  |  |  |     option_afternoon = 4 | 
					
						
							|  |  |  |     option_sunset = 5 | 
					
						
							|  |  |  |     option_evening = 6 | 
					
						
							|  |  |  |     option_midnight = 7 | 
					
						
							|  |  |  |     option_witching_hour = 8 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ConsumableStart(Toggle): | 
					
						
							|  |  |  |     """Start the game with full Deku Sticks and Deku Nuts.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Start with Consumables" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class RupeeStart(Toggle): | 
					
						
							|  |  |  |     """Start with a full wallet. Wallet upgrades will also fill your wallet.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Start with Rupees" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | misc_options: typing.Dict[str, type(Option)] = { | 
					
						
							| 
									
										
										
										
											2021-09-10 10:31:05 -05:00
										 |  |  |     "correct_chest_sizes": CSMC, | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     "hints": Hints, | 
					
						
							| 
									
										
										
										
											2021-11-15 08:40:13 -06:00
										 |  |  |     "misc_hints": MiscHints, | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     "hint_dist": HintDistribution, | 
					
						
							|  |  |  |     "text_shuffle": TextShuffle, | 
					
						
							|  |  |  |     "damage_multiplier": DamageMultiplier, | 
					
						
							|  |  |  |     "no_collectible_hearts": HeroMode, | 
					
						
							|  |  |  |     "starting_tod": StartingToD, | 
					
						
							|  |  |  |     "start_with_consumables": ConsumableStart,  | 
					
						
							|  |  |  |     "start_with_rupees": RupeeStart, | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ItemPoolValue(Choice):  | 
					
						
							|  |  |  |     """Changes the number of items available in the game.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Item Pool" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_plentiful = 0 | 
					
						
							|  |  |  |     option_balanced = 1 | 
					
						
							|  |  |  |     option_scarce = 2 | 
					
						
							|  |  |  |     option_minimal = 3 | 
					
						
							|  |  |  |     default = 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class IceTraps(Choice):  | 
					
						
							|  |  |  |     """Adds ice traps to the item pool.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Ice Traps" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_off = 0 | 
					
						
							|  |  |  |     option_normal = 1 | 
					
						
							|  |  |  |     option_on = 2 | 
					
						
							|  |  |  |     option_mayhem = 3 | 
					
						
							|  |  |  |     option_onslaught = 4 | 
					
						
							|  |  |  |     default = 1 | 
					
						
							|  |  |  |     alias_extra = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class IceTrapVisual(Choice):  | 
					
						
							|  |  |  |     """Changes the appearance of ice traps as freestanding items.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Ice Trap Appearance" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_major_only = 0 | 
					
						
							|  |  |  |     option_junk_only = 1 | 
					
						
							|  |  |  |     option_anything = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class AdultTradeItem(Choice):  | 
					
						
							|  |  |  |     option_pocket_egg = 0 | 
					
						
							|  |  |  |     option_pocket_cucco = 1 | 
					
						
							|  |  |  |     option_cojiro = 2 | 
					
						
							|  |  |  |     option_odd_mushroom = 3 | 
					
						
							|  |  |  |     option_poachers_saw = 4 | 
					
						
							|  |  |  |     option_broken_sword = 5 | 
					
						
							|  |  |  |     option_prescription = 6 | 
					
						
							|  |  |  |     option_eyeball_frog = 7 | 
					
						
							|  |  |  |     option_eyedrops = 8 | 
					
						
							|  |  |  |     option_claim_check = 9 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class EarlyTradeItem(AdultTradeItem): | 
					
						
							|  |  |  |     """Earliest item that can appear in the adult trade sequence.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Adult Trade Sequence Earliest Item" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     default = 6 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class LateTradeItem(AdultTradeItem): | 
					
						
							|  |  |  |     """Latest item that can appear in the adult trade sequence.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Adult Trade Sequence Latest Item" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     default = 9 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | itempool_options: typing.Dict[str, type(Option)] = { | 
					
						
							|  |  |  |     "item_pool_value": ItemPoolValue,  | 
					
						
							|  |  |  |     "junk_ice_traps": IceTraps, | 
					
						
							|  |  |  |     "ice_trap_appearance": IceTrapVisual,  | 
					
						
							|  |  |  |     "logic_earliest_adult_trade": EarlyTradeItem,  | 
					
						
							|  |  |  |     "logic_latest_adult_trade": LateTradeItem, | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Start of cosmetic options | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Targeting(Choice):  | 
					
						
							|  |  |  |     """Default targeting option.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Default Targeting Option" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_hold = 0 | 
					
						
							|  |  |  |     option_switch = 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class DisplayDpad(DefaultOnToggle): | 
					
						
							|  |  |  |     """Show dpad icon on HUD for quick actions (ocarina, hover boots, iron boots).""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Display D-Pad HUD" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class CorrectColors(DefaultOnToggle): | 
					
						
							|  |  |  |     """Makes in-game models match their HUD element colors.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Item Model Colors Match Cosmetics" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Music(Choice):  | 
					
						
							|  |  |  |     option_normal = 0 | 
					
						
							|  |  |  |     option_off = 1 | 
					
						
							|  |  |  |     option_randomized = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class BackgroundMusic(Music): | 
					
						
							|  |  |  |     """Randomize or disable background music.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Background Music" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Fanfares(Music): | 
					
						
							|  |  |  |     """Randomize or disable item fanfares.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Fanfares" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class OcarinaFanfares(Toggle): | 
					
						
							|  |  |  |     """Enable ocarina songs as fanfares. These are longer than usual fanfares. Does nothing without fanfares randomized.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Ocarina Songs as Fanfares" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SwordTrailDuration(Range): | 
					
						
							|  |  |  |     """Set the duration for sword trails.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Sword Trail Duration" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     range_start = 4 | 
					
						
							|  |  |  |     range_end = 20 | 
					
						
							|  |  |  |     default = 4 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | cosmetic_options: typing.Dict[str, type(Option)] = { | 
					
						
							|  |  |  |     "default_targeting": Targeting, | 
					
						
							|  |  |  |     "display_dpad": DisplayDpad, | 
					
						
							|  |  |  |     "correct_model_colors": CorrectColors, | 
					
						
							|  |  |  |     "background_music": BackgroundMusic, | 
					
						
							|  |  |  |     "fanfares": Fanfares, | 
					
						
							|  |  |  |     "ocarina_fanfares": OcarinaFanfares, | 
					
						
							| 
									
										
										
										
											2021-09-18 17:21:49 -05:00
										 |  |  |     "kokiri_color": kokiri_color, | 
					
						
							|  |  |  |     "goron_color":  goron_color, | 
					
						
							|  |  |  |     "zora_color":   zora_color, | 
					
						
							|  |  |  |     "silver_gauntlets_color":   silver_gauntlets_color, | 
					
						
							|  |  |  |     "golden_gauntlets_color":   golden_gauntlets_color, | 
					
						
							|  |  |  |     "mirror_shield_frame_color": mirror_shield_frame_color, | 
					
						
							|  |  |  |     "navi_color_default_inner": navi_color_default_inner, | 
					
						
							|  |  |  |     "navi_color_default_outer": navi_color_default_outer, | 
					
						
							|  |  |  |     "navi_color_enemy_inner":   navi_color_enemy_inner, | 
					
						
							|  |  |  |     "navi_color_enemy_outer":   navi_color_enemy_outer, | 
					
						
							|  |  |  |     "navi_color_npc_inner":     navi_color_npc_inner, | 
					
						
							|  |  |  |     "navi_color_npc_outer":     navi_color_npc_outer, | 
					
						
							|  |  |  |     "navi_color_prop_inner":    navi_color_prop_inner, | 
					
						
							|  |  |  |     "navi_color_prop_outer":    navi_color_prop_outer, | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     "sword_trail_duration": SwordTrailDuration, | 
					
						
							| 
									
										
										
										
											2021-09-18 17:21:49 -05:00
										 |  |  |     "sword_trail_color_inner": sword_trail_color_inner, | 
					
						
							|  |  |  |     "sword_trail_color_outer": sword_trail_color_outer, | 
					
						
							|  |  |  |     "bombchu_trail_color_inner": bombchu_trail_color_inner, | 
					
						
							|  |  |  |     "bombchu_trail_color_outer": bombchu_trail_color_outer, | 
					
						
							|  |  |  |     "boomerang_trail_color_inner": boomerang_trail_color_inner, | 
					
						
							|  |  |  |     "boomerang_trail_color_outer": boomerang_trail_color_outer, | 
					
						
							|  |  |  |     "heart_color":          heart_color, | 
					
						
							|  |  |  |     "magic_color":          magic_color, | 
					
						
							|  |  |  |     "a_button_color":       a_button_color, | 
					
						
							|  |  |  |     "b_button_color":       b_button_color, | 
					
						
							|  |  |  |     "c_button_color":       c_button_color, | 
					
						
							|  |  |  |     "start_button_color":   start_button_color, | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SfxOcarina(Choice): | 
					
						
							|  |  |  |     """Change the sound of the ocarina.""" | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Ocarina Instrument" | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     option_ocarina = 1 | 
					
						
							|  |  |  |     option_malon = 2 | 
					
						
							|  |  |  |     option_whistle = 3 | 
					
						
							|  |  |  |     option_harp = 4 | 
					
						
							|  |  |  |     option_grind_organ = 5 | 
					
						
							|  |  |  |     option_flute = 6 | 
					
						
							|  |  |  |     default = 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | sfx_options: typing.Dict[str, type(Option)] = { | 
					
						
							| 
									
										
										
										
											2021-09-18 17:21:49 -05:00
										 |  |  |     "sfx_navi_overworld":   sfx_navi_overworld, | 
					
						
							|  |  |  |     "sfx_navi_enemy":       sfx_navi_enemy, | 
					
						
							|  |  |  |     "sfx_low_hp":           sfx_low_hp, | 
					
						
							|  |  |  |     "sfx_menu_cursor":      sfx_menu_cursor, | 
					
						
							|  |  |  |     "sfx_menu_select":      sfx_menu_select, | 
					
						
							|  |  |  |     "sfx_nightfall":        sfx_nightfall, | 
					
						
							|  |  |  |     "sfx_horse_neigh":      sfx_horse_neigh, | 
					
						
							|  |  |  |     "sfx_hover_boots":      sfx_hover_boots, | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  |     "sfx_ocarina":          SfxOcarina, | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-02 16:25:15 -05:00
										 |  |  | class LogicTricks(OptionList): | 
					
						
							|  |  |  |     """Set various tricks for logic in Ocarina of Time. 
 | 
					
						
							| 
									
										
										
										
											2022-11-06 08:28:16 -06:00
										 |  |  |     Format as a comma-separated list of "nice" names: ["Fewer Tunic Requirements", "Hidden Grottos without Stone of Agony"]. | 
					
						
							|  |  |  |     A full list of supported tricks can be found at: | 
					
						
							|  |  |  |     https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/oot/LogicTricks.py | 
					
						
							|  |  |  |     """
 | 
					
						
							| 
									
										
										
										
											2022-02-26 21:51:22 -06:00
										 |  |  |     display_name = "Logic Tricks" | 
					
						
							| 
									
										
										
										
											2022-01-11 22:01:54 +01:00
										 |  |  |     valid_keys = frozenset(normalized_name_tricks) | 
					
						
							|  |  |  |     valid_keys_casefold = True | 
					
						
							| 
									
										
										
										
											2021-11-02 16:25:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | # All options assembled into a single dict | 
					
						
							|  |  |  | oot_options: typing.Dict[str, type(Option)] = { | 
					
						
							|  |  |  |     "logic_rules": Logic,  | 
					
						
							|  |  |  |     "logic_no_night_tokens_without_suns_song": NightTokens,  | 
					
						
							|  |  |  |     **open_options,  | 
					
						
							|  |  |  |     **world_options,  | 
					
						
							|  |  |  |     **bridge_options, | 
					
						
							|  |  |  |     **dungeon_items_options, | 
					
						
							|  |  |  |     **lacs_options, | 
					
						
							|  |  |  |     **shuffle_options, | 
					
						
							|  |  |  |     **timesavers_options, | 
					
						
							|  |  |  |     **misc_options,  | 
					
						
							|  |  |  |     **itempool_options, | 
					
						
							|  |  |  |     **cosmetic_options, | 
					
						
							|  |  |  |     **sfx_options, | 
					
						
							| 
									
										
										
										
											2021-11-02 16:25:15 -05:00
										 |  |  |     "logic_tricks": LogicTricks, | 
					
						
							| 
									
										
										
										
											2021-11-06 15:56:08 -05:00
										 |  |  |     "death_link": DeathLink, | 
					
						
							| 
									
										
											  
											
												Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
											
										 
											2021-09-02 08:35:05 -04:00
										 |  |  | } |