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Grinch-AP/worlds/stardew_valley/test/mods/TestMods.py

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import random
from BaseClasses import get_seed
from .. import SVTestBase, SVTestCase, allsanity_no_mods_6_x_x, allsanity_mods_6_x_x, complete_options_with_default, solo_multiworld
from ..assertion import ModAssertMixin, WorldAssertMixin
Core: move option results to the World class instead of MultiWorld (#993) :crossed_fingers: * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-10-10 15:30:20 -05:00
from ... import items, Group, ItemClassification
from ... import options
from ...items import items_by_group
from ...options import SkillProgression, Walnutsanity
from ...regions import RandomizationFlag, randomize_connections, create_final_connections_and_regions
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class TestGenerateModsOptions(WorldAssertMixin, ModAssertMixin, SVTestCase):
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def test_given_single_mods_when_generate_then_basic_checks(self):
for mod in options.Mods.valid_keys:
world_options = {options.Mods: mod, options.ExcludeGingerIsland: options.ExcludeGingerIsland.option_false}
with self.solo_world_sub_test(f"Mod: {mod}", world_options) as (multi_world, _):
self.assert_basic_checks(multi_world)
self.assert_stray_mod_items(mod, multi_world)
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def test_given_mod_names_when_generate_paired_with_entrance_randomizer_then_basic_checks(self):
for option in options.EntranceRandomization.options:
for mod in options.Mods.valid_keys:
world_options = {
options.EntranceRandomization: options.EntranceRandomization.options[option],
options.Mods: mod,
options.ExcludeGingerIsland: options.ExcludeGingerIsland.option_false
}
with self.solo_world_sub_test(f"entrance_randomization: {option}, Mod: {mod}", world_options) as (multi_world, _):
self.assert_basic_checks(multi_world)
self.assert_stray_mod_items(mod, multi_world)
def test_allsanity_all_mods_when_generate_then_basic_checks(self):
with self.solo_world_sub_test(world_options=allsanity_mods_6_x_x()) as (multi_world, _):
self.assert_basic_checks(multi_world)
def test_allsanity_all_mods_exclude_island_when_generate_then_basic_checks(self):
world_options = allsanity_mods_6_x_x()
world_options.update({options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true})
with self.solo_world_sub_test(world_options=world_options) as (multi_world, _):
self.assert_basic_checks(multi_world)
class TestBaseLocationDependencies(SVTestBase):
options = {
options.Mods.internal_name: frozenset(options.Mods.valid_keys),
options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized
}
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class TestBaseItemGeneration(SVTestBase):
options = {
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive,
options.SkillProgression.internal_name: options.SkillProgression.option_progressive_with_masteries,
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false,
options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi,
options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
options.Shipsanity.internal_name: options.Shipsanity.option_everything,
options.Chefsanity.internal_name: options.Chefsanity.option_all,
options.Craftsanity.internal_name: options.Craftsanity.option_all,
options.Booksanity.internal_name: options.Booksanity.option_all,
Walnutsanity.internal_name: Walnutsanity.preset_all,
options.Mods.internal_name: frozenset(options.Mods.valid_keys)
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}
def test_all_progression_items_are_added_to_the_pool(self):
all_created_items = [item.name for item in self.multiworld.itempool]
# Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression
items_to_ignore = [event.name for event in items.events]
items_to_ignore.extend(deprecated.name for deprecated in items.items_by_group[Group.DEPRECATED])
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items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON])
items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON])
items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK])
items_to_ignore.append("The Gateway Gazette")
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progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression
and item.name not in items_to_ignore]
for progression_item in progression_items:
with self.subTest(f"{progression_item.name}"):
self.assertIn(progression_item.name, all_created_items)
class TestNoGingerIslandModItemGeneration(SVTestBase):
options = {
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive,
options.SkillProgression.internal_name: options.SkillProgression.option_progressive_with_masteries,
options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
options.Shipsanity.internal_name: options.Shipsanity.option_everything,
options.Chefsanity.internal_name: options.Chefsanity.option_all,
options.Craftsanity.internal_name: options.Craftsanity.option_all,
options.Booksanity.internal_name: options.Booksanity.option_all,
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true,
options.Mods.internal_name: frozenset(options.Mods.valid_keys)
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}
def test_all_progression_items_except_island_are_added_to_the_pool(self):
all_created_items = [item.name for item in self.multiworld.itempool]
# Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression
items_to_ignore = [event.name for event in items.events]
items_to_ignore.extend(deprecated.name for deprecated in items.items_by_group[Group.DEPRECATED])
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items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON])
items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON])
items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK])
items_to_ignore.append("The Gateway Gazette")
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progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression
and item.name not in items_to_ignore]
for progression_item in progression_items:
with self.subTest(f"{progression_item.name}"):
if Group.GINGER_ISLAND in progression_item.groups:
self.assertNotIn(progression_item.name, all_created_items)
else:
self.assertIn(progression_item.name, all_created_items)
class TestModEntranceRando(SVTestCase):
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def test_mod_entrance_randomization(self):
for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
(options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
(options.EntranceRandomization.option_buildings_without_house, RandomizationFlag.BUILDINGS),
(options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
sv_options = complete_options_with_default({
options.EntranceRandomization.internal_name: option,
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false,
SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries,
options.Mods.internal_name: frozenset(options.Mods.valid_keys)
})
seed = get_seed()
rand = random.Random(seed)
with self.subTest(option=option, flag=flag, seed=seed):
final_connections, final_regions = create_final_connections_and_regions(sv_options)
_, randomized_connections = randomize_connections(rand, sv_options, final_regions, final_connections)
for connection_name in final_connections:
connection = final_connections[connection_name]
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if flag in connection.flag:
connection_in_randomized = connection_name in randomized_connections
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reverse_in_randomized = connection.reverse in randomized_connections
self.assertTrue(connection_in_randomized, f"Connection {connection_name} should be randomized but it is not in the output")
self.assertTrue(reverse_in_randomized, f"Connection {connection.reverse} should be randomized but it is not in the output.")
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self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
f"Connections are duplicated in randomization.")
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class TestModTraps(SVTestCase):
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def test_given_traps_when_generate_then_all_traps_in_pool(self):
for value in options.TrapItems.options:
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if value == "no_traps":
continue
world_options = allsanity_no_mods_6_x_x()
world_options.update({options.TrapItems.internal_name: options.TrapItems.options[value], options.Mods.internal_name: "Magic"})
with solo_multiworld(world_options) as (multi_world, _):
trap_items = [item_data.name for item_data in items_by_group[Group.TRAP] if Group.DEPRECATED not in item_data.groups]
multiworld_items = [item.name for item in multi_world.get_items()]
for item in trap_items:
with self.subTest(f"Option: {value}, Item: {item}"):
self.assertIn(item, multiworld_items)