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								from  . . logic . smbool  import  SMBool  
						 
					
						
							
								
									
										
										
										
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								import  os  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								import  sys  
						 
					
						
							
								
									
										
										
										
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								from  pathlib  import  Path  
						 
					
						
							
								
									
										
										
										
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								# the different difficulties available  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								easy  =  1  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								medium  =  5  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								hard  =  10  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								harder  =  25  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								hardcore  =  50  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								mania  =  100  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								god  =  mania * 2  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								samus  =  god * 2  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								impossibru  =  samus * 2  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								infinity  =  sys . maxsize  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								diff2text  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    0 :  ' baby ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    easy :  ' easy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    medium :  ' medium ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hard :  ' hard ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    harder :  ' very hard ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hardcore :  ' hardcore ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    mania :  ' mania ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    god :  ' god ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    samus :  ' samus ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    impossibru :  ' impossibru ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    infinity :  ' infinity ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								text2diff  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' baby ' :  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' easy ' :  easy , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' medium ' :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' hard ' :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' harder ' :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' very hard ' :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' hardcore ' :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' mania ' :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' god ' :  god , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' samus ' :  samus , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' impossibru ' :  impossibru , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' infinity ' :  infinity 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  diff4solver ( difficulty ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  difficulty  ==  - 1 : 
							 
						 
					
						
							
								
									
										
										
										
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								        return  ( " break " ,  " break " ) 
							 
						 
					
						
							
								
									
										
										
										
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								    elif  difficulty  <  medium : 
							 
						 
					
						
							
								
									
										
										
										
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								        return  ( " easy " ,  " easy " ) 
							 
						 
					
						
							
								
									
										
										
										
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								    elif  difficulty  <  hard : 
							 
						 
					
						
							
								
									
										
										
										
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								        return  ( " medium " ,  " medium " ) 
							 
						 
					
						
							
								
									
										
										
										
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								    elif  difficulty  <  harder : 
							 
						 
					
						
							
								
									
										
										
										
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								        return  ( " hard " ,  " hard " ) 
							 
						 
					
						
							
								
									
										
										
										
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								    elif  difficulty  <  hardcore : 
							 
						 
					
						
							
								
									
										
										
										
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								        return  ( " harder " ,  " very hard " ) 
							 
						 
					
						
							
								
									
										
										
										
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								    elif  difficulty  <  mania : 
							 
						 
					
						
							
								
									
										
										
										
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								        return  ( " hardcore " ,  " hardcore " ) 
							 
						 
					
						
							
								
									
										
										
										
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								    else : 
							 
						 
					
						
							
								
									
										
										
										
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								        return  ( " mania " ,  " mania " ) 
							 
						 
					
						
							
								
									
										
										
										
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								# allow multiple local repo  
						 
					
						
							
								
									
										
										
										
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								appDir  =  str ( Path ( __file__ ) . parents [ 4 ] )  
						 
					
						
							
								
									
										
										
										
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								def  isKnows ( knows ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  knows [ 0 : len ( ' __ ' ) ]  !=  ' __ '  and  knows [ 0 ]  ==  knows [ 0 ] . upper ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  isBossKnows ( knows ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  isKnows ( knows )  and  ' boss '  in  Knows . desc [ knows ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ret  =  Knows . desc [ knows ] [ ' boss ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  ret 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Knows :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    knowsDict  =  { } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # the different technics to know (cf. http://deanyd.net/sm/index.php?title=Item_Randomizer) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # and the personnal perceived difficulty. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # False means: I can't do this technic or I don't know it. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # store the descriptions used by the website along side the definition of the knows 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc  =  { } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # used across the game 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    WallJump  =  SMBool ( True ,  easy ,  [ ' WallJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' WallJump ' ]  =  { ' display ' :  ' Wall Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' title ' :  ' Kick-jump from wall: wall to wall, single wall climb ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' href ' :  ' https://wiki.supermetroid.run/Walljump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' rooms ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' readonly '  :  True } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ShineSpark  =  SMBool ( True ,  easy ,  [ ' ShineSpark ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' ShineSpark ' ]  =  { ' display ' :  ' Shinespark ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' title ' :  ' With Speed Booster, press down to activate Shinespark. Then launch it in every possible direction, from ground or mid-air ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' href ' :  ' https://wiki.supermetroid.run/Shinespark ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' rooms ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' readonly '  :  True } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    MidAirMorph  =  SMBool ( True ,  easy ,  [ ' MidAirMorph ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' MidAirMorph ' ]  =  { ' display ' :  ' Mid-air Morph ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' title ' :  ' Activate Morph Ball while jumping straight up (keep jump pressed) to reach high places in Morph Ball form without bomb jumping ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' href ' :  None , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' rooms ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' readonly '  :  True } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    CrouchJump  =  SMBool ( True ,  easy ,  [ ' CrouchJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' CrouchJump ' ]  =  { ' display ' :  ' Crouch Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' title ' :  ' Jump higher by crouching before jumping ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' href ' :  " https://www.youtube.com/watch?v=aTbubkfc7iE " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' rooms ' :  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' readonly '  :  True } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    UnequipItem  =  SMBool ( True ,  easy ,  [ ' UnequipItem ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' UnequipItem ' ]  =  { ' display ' :  ' Unequip an item ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' title ' :  ' Unequip Gravity suit to have more time to morph after jumping or unequip Hi-Jump Boots to jump to limit jump height ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           # TODO::add a video with all the occurences 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' href ' :  None , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' rooms ' :  [ ' Main Street ' ,  ' Spring Ball Room ' ,  ' West Ocean ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' readonly '  :  True } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Mockball  =  SMBool ( True ,  easy ,  [ ' Mockball ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' Mockball ' ]  =  { ' display ' :  ' Mockball ' , 
							 
						 
					
						
							
								
									
										
										
										
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								                        ' title ' :  ' Morph from running without loosing momentum to get Early Super and Ice Beam ' , 
							 
						 
					
						
							
								
									
										
										
										
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								                        ' href ' :  ' https://wiki.supermetroid.run/index.php?title=Mockball ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' rooms ' :  [ ' Early Supers Room ' ,  ' Ice Beam Gate Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SimpleShortCharge  =  SMBool ( True ,  easy ,  [ ' SimpleShortCharge ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' SimpleShortCharge ' ]  =  { ' display ' :  ' Simple Short Charge ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' title ' :  ' Activate SpeedBooster faster than normal by delaying run button input ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' href ' :  ' https://wiki.supermetroid.run/index.php?title=Quick_charge ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' rooms ' :  [ ' Parlor and Alcatraz ' ,  ' Waterway Energy Tank Room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' Landing Site ' ,  ' Crateria Keyhunter Room ' ,  ' Blue Brinstar Energy Tank Room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' Crateria Super Room ' ,  ' Main Street ' ,  " Golden Torizo ' s Room " ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    InfiniteBombJump  =  SMBool ( True ,  medium ,  [ ' InfiniteBombJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' InfiniteBombJump ' ]  =  { ' display ' :  ' Infinite Bomb-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' title ' :  ' To access certain locations without Hi-Jump or Space-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' href ' :  ' https://www.youtube.com/watch?v=Qfmcm7hkXP4 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' rooms ' :  [ ' Blue Brinstar Energy Tank Room ' ,  ' Bubble Mountain ' ,  ' Screw Attack Room ' ,  ' Mama Turtle Room ' ,  ' Plasma Room ' ,  " Draygon ' s Room " ,  ' Landing Site ' ,  ' Crocomire Escape ' ,  ' Post Crocomire Farming Room ' ,  ' Post Crocomire Jump Room ' ,  ' Warehouse Entrance ' ,  ' The Worst Room In The Game ' ,  ' Mt. Everest ' ,  ' The Moat ' ,  ' Red Brinstar Fireflea Room ' ,  ' Crab Hole ' ,  ' Cathedral Entrance ' ,  ' Red Tower ' ,  ' The Precious Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    GreenGateGlitch  =  SMBool ( True ,  medium ,  [ ' GreenGateGlitch ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' GreenGateGlitch ' ]  =  { ' display ' :  ' Green Gate Glitch ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' title ' :  ' Open gates from other side to access Screw Attack and Crocomire ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' href ' :  ' https://wiki.supermetroid.run/index.php?title=Gate_Glitch ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' rooms ' :  [ ' Green Hill Zone ' ,  ' Grapple Tutorial Room 3 ' ,  ' Fast Ripper Room ' ,  ' Upper Norfair Farming Room ' ,  ' Crab Tunnel ' ,  ' Double Chamber ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ShortCharge  =  SMBool ( False ,  0 ,  [ ' ShortCharge ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' ShortCharge ' ]  =  { ' display ' :  ' Tight Short Charge ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' title ' :  ' Activate SpeedBooster really fast (3 taps or stutter 3) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' href ' :  ' https://wiki.supermetroid.run/index.php?title=Short_Charge ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' rooms ' :  [ ' Red Tower ' ,  ' Landing Site ' ,  ' Gauntlet Energy Tank Room ' ,  ' Plasma Room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     ' Post Crocomire Jump Room ' ,  ' Crocomire Escape ' ,  ' Wasteland ' ,  ' Kraid Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    GravityJump  =  SMBool ( True ,  hard ,  [ ' GravityJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' GravityJump ' ]  =  { ' display ' :  ' Gravity-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' title ' :  " Super Hi-Jumps in water/lava using game ' s bug " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' href ' :  ' https://wiki.supermetroid.run/index.php?title=14 % 25#Gravity_Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' rooms ' :  [ " Draygon ' s Room " ,  ' The Moat ' ,  ' Lava Dive Room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     ' Crab Hole ' ,  ' Mt. Everest ' ,  ' The Precious Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SpringBallJump  =  SMBool ( True ,  hard ,  [ ' SpringBallJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' SpringBallJump ' ]  =  { ' display ' :  ' SpringBall-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' title ' :  ' Do a SpringBall Jump from a jump to Access to Wrecked Ship Etank without anything else, Suitless Maridia navigation ' , 
							 
						 
					
						
							
								
									
										
										
										
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								                              ' href ' :  ' https://www.twitch.tv/videos/147442861 ' , 
							 
						 
					
						
							
								
									
										
										
										
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								                              ' rooms ' :  [ ' Sponge Bath ' ,  ' East Ocean ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Main Street ' ,  ' Crab Shaft ' ,  ' Pseudo Plasma Spark Room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Mama Turtle Room ' ,  ' The Precious Room ' ,  ' Spring Ball Room ' ,  ' East Sand Hole ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Cathedral Entrance ' ,  ' Crocomire Escape ' ,  ' Post Crocomire Jump Room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Red Brinstar Fireflea Room ' ,  ' Lower Norfair Fireflea Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SpringBallJumpFromWall  =  SMBool ( True ,  harder ,  [ ' SpringBallJumpFromWall ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' SpringBallJumpFromWall ' ]  =  { ' display ' :  ' SpringBall-Jump from wall ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' title ' :  ' Do a SpringBall jump after a Wall jump to exit Screw Attack area, climb Worst Room without Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' href ' :  ' https://youtu.be/3bTe2MN7mS4 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' rooms ' :  [ ' Screw Attack Room ' ,  ' The Worst Room In The Game ' ,  ' Bubble Mountain ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                ' Mama Turtle Room ' ,  ' Plasma Room ' ,  ' Cathedral Entrance ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    GetAroundWallJump  =  SMBool ( True ,  hard ,  [ ' GetAroundWallJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' GetAroundWallJump ' ]  =  { ' display ' :  ' Get around Wall-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' title ' :  ' Tricky Wall-Jumps where you have to get around the platform you want to Wall-Jump on using Hi-Jump boots ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' href ' :  ' https://www.youtube.com/watch?v=2GPx-6ARSIw&t=137s ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' rooms ' :  [ ' The Worst Room In The Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' Bubble Mountain ' ,  ' Plasma Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # bosses 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    DraygonGrappleKill  =  SMBool ( True ,  medium ,  [ ' DraygonGrappleKill ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' DraygonGrappleKill ' ]  =  { ' display ' :  ' Draygon Grapple Kill ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' title ' :  ' Instant kill on Draygon with electric grapple ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' href ' :  ' https://www.youtube.com/watch?v=gcemRrXqCbE ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' rooms ' :  [ " Draygon ' s Room " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' boss ' :  " Draygon " } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    DraygonSparkKill  =  SMBool ( False ,  mania ,  [ ' DraygonSparkKill ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' DraygonSparkKill ' ]  =  { ' display ' :  ' Draygon Spark Kill ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' title ' :  ' Kill Draygon using Speed Booster and shinesparks ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' href ' :  None ,  # TODO 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' rooms ' :  [ " Draygon ' s Room " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' boss ' :  " Draygon " } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    MicrowaveDraygon  =  SMBool ( True ,  easy ,  [ ' MicrowaveDraygon ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' MicrowaveDraygon ' ]  =  { ' display ' :  ' Microwave Draygon ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' title ' :  ' Charge/Plasma/X-Ray glitch on Draygon ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' href ' :  ' https://www.youtube.com/watch?v=tj0VybUH6ZY ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' rooms ' :  [ " Draygon ' s Room " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' boss ' :  " Draygon " } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    MicrowavePhantoon  =  SMBool ( True ,  medium ,  [ ' MicrowavePhantoon ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' MicrowavePhantoon ' ]  =  { ' display ' :  ' Microwave Phantoon ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' title ' :  ' Same as Draygon, with a few missiles to start ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' href ' :  ' https://youtu.be/tox6blvT5Ao ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' rooms ' :  [ " Phantoon ' s Room " ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' boss ' :  " Phantoon " } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # mini-bosses 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    LowAmmoCroc  =  SMBool ( False ,  0 ,  [ ' LowAmmoCroc ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' LowAmmoCroc ' ]  =  { ' display ' :  ' Low Ammo Crocomire fight ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' title ' :  ' Use drops to fight Crocomire with no charge and just 10 missiles, or 5 missiles/5 supers. With the technique disabled and no charge beam, VARIA requires 5000 damage worth of ammo. ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' href ' :  None , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' rooms ' :  [ " Crocomire ' s Room " ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    LowStuffBotwoon  =  SMBool ( False ,  0 ,  [ ' LowStuffBotwoon ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' LowStuffBotwoon ' ]  =  { ' display ' :  ' Low Ammo/Health Botwoon fight ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' title ' :  ' Fight Botwoon with no charge and just 3500 damage worth of ammo (Botwoon has 3000 HP). With the technique disabled, VARIA requires 6000 damage worth of ammo (if no charge beam) and 4 tanks of energy (with no suits). ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' href ' :  None , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' rooms ' :  [ " Botwoon ' s Room " ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    LowStuffGT  =  SMBool ( False ,  0 ,  [ ' LowStuffGT ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' LowStuffGT ' ]  =  { ' display ' :  ' Low Ammo/Health Golden Torizo ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' title ' :  " Fight GT with either charge beam or 5 supers and nothing else. Otherwise require either 30 supers or Charge+Plasma and 4 tanks of energy (with Varia). " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' href ' :  None , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' rooms ' :  [ " Golden Torizo ' s Room " ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # End Game 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    IceZebSkip  =  SMBool ( False ,  0 ,  [ ' IceZebSkip ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' IceZebSkip ' ]  =  { ' display ' :  ' Ice Zeb Skip ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' title ' :  ' Skip the Zebetites with Ice beam ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' href ' :  ' https://youtu.be/udowj-vMzMA ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' rooms ' :  [ ' Mother Brain Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SpeedZebSkip  =  SMBool ( False ,  0 ,  [ ' SpeedZebSkip ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' SpeedZebSkip ' ]  =  { ' display ' :  ' Speed Zeb Skip ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ' title ' :  ' Skip the Zebetites with a shinespark ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ' href ' :  ' https://www.youtube.com/watch?v=jEAgdWQ9kLQ ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ' rooms ' :  [ ' Mother Brain Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # maridia WJs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    HiJumpMamaTurtle  =  SMBool ( False ,  0 ,  [ ' HiJumpMamaTurtle ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' HiJumpMamaTurtle ' ]  =  { ' display ' :  ' Mama Turtle E-Tank with High-Jump+Speed ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' title ' :  ' Access Mama Turtle E-Tank with High-Jump and Speed Booster (and Morph or X-Ray to turn around without moving) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' href ' :  ' https://www.youtube.com/watch?v=1DINqLnINc8 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' rooms ' :  [ ' Mama Turtle Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    MaridiaWallJumps  =  SMBool ( True ,  medium ,  [ ' MaridiaWallJumps ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' MaridiaWallJumps ' ]  =  { ' display ' :  ' Various Maridia wall jumps ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' title ' :  ' Kinda tricky wall jumps to: access items in West Sand Hole without Spring Ball or Bombs, exit Spring Ball area without Hi Jump, exit Crab Hole with Gravity+Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' href ' :  ' https://youtu.be/F3xAJem6VlA ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' rooms ' :  [ ' West Sand Hole ' ,  ' Spring Ball Room ' ,  ' Crab Hole ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    MtEverestGravJump  =  SMBool ( False ,  0 ,  [ ' MtEverestGravJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' MtEverestGravJump ' ]  =  { ' display ' :  ' Mount Everest Gravity Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' title ' :  ' Access Mount Everest top door by doing a crouch+gravity jump in the last couple frames possible ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' href ' :  ' https://www.youtube.com/watch?v=sZLEzdTgJbI ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' rooms ' :  [ ' Mt. Everest ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # underwater grav-less 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    GravLessLevel1  =  SMBool ( True ,  hardcore ,  [ ' GravLessLevel1 ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' GravLessLevel1 ' ]  =  { ' display ' :  ' Level 1 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' title ' :  ' Make your way underwater with Hi-Jump and Ice, freezing crabs and fishes. Access Botwoon with grapple. ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' href ' :  ' https://www.youtube.com/watch?v=c2xoPigezvM ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' rooms ' :  [ ' Main Street ' ,  ' Mt. Everest ' ,  ' Crab Shaft ' ,  ' Pseudo Plasma Spark Room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Aqueduct ' ,  ' Botwoon Hallway ' ,  " Botwoon ' s Room " ,  ' Botwoon Energy Tank Room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' Crab Hole ' ,  ' Crab Tunnel ' ,  ' East Ocean ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    GravLessLevel2  =  SMBool ( False ,  0 ,  [ ' GravLessLevel2 ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' GravLessLevel2 ' ]  =  { ' display ' :  ' Level 2 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' title ' :  " Level 1 + access Draygon ' s lair and do the Draygon fight (exiting Draygon are separate techniques) " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' href ' :  None , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' rooms ' :  [ ' Halfie Climb Room ' ,  ' Colosseum ' ,  ' The Precious Room ' ,  " Draygon ' s Room " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' East Cactus Alley Room ' ,  ' West Cactus Alley Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    GravLessLevel3  =  SMBool ( False ,  0 ,  [ ' GravLessLevel3 ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' GravLessLevel3 ' ]  =  { ' display ' :  ' Level 3 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' title ' :  ' Level 2 and : no problem getting out of sand suitless, traverse mini-draygons area, wall jumps to access items in the left sand pit, access missile location in the right sand pit. ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' href ' :  ' https://www.youtube.com/watch?v=Fn2z0ByOcj4 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' rooms ' :  [ ' West Sand Hole ' ,  ' East Sand Hole ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                         ' West Sand Hall ' ,  ' East Sand Hall ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Area difficulties 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Brinstar 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    CeilingDBoost  =  SMBool ( True ,  easy ,  [ ' CeilingDBoost ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' CeilingDBoost ' ]  =  { ' display ' :  ' Ceiling Damage Boost ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' title ' :  ' Hit an enemy at the right time to get the item in Blue Brinstar Ceiling ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' href ' :  ' https://www.metroid2002.com/3/early_items_blue_brinstar_energy_tank.php ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' rooms ' :  [ ' Blue Brinstar Energy Tank Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    BillyMays  =  SMBool ( True ,  easy ,  [ ' BillyMays ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' BillyMays ' ]  =  { ' display ' :  ' Billy Mays access without Gravity or Space Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' title ' :  ' Jump through the door to get on the invisible platform ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' href ' :  ' https://youtu.be/LOyj4CuOWik ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' rooms ' :  [ ' Blue Brinstar Boulder Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    AlcatrazEscape  =  SMBool ( True ,  harder ,  [ ' AlcatrazEscape ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' AlcatrazEscape ' ]  =  { ' display ' :  ' Alcatraz Escape ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' title ' :  ' Escape from Bomb area using its entrance tunnel ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' href ' :  ' https://www.youtube.com/watch?v=XSBeLJJafjY ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' rooms ' :  [ ' Parlor and Alcatraz ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ReverseGateGlitch  =  SMBool ( True ,  medium ,  [ ' ReverseGateGlitch ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' ReverseGateGlitch ' ]  =  { ' display ' :  ' Reverse Gate Glitch ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' title ' :  ' Open wave gate in Pink Brinstar from bottom left corner with Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' href ' :  ' https://wiki.supermetroid.run/Pink_Brinstar_Hopper_Room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' rooms ' :  [ ' Pink Brinstar Hopper Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ReverseGateGlitchHiJumpLess  =  SMBool ( False ,  0 ,  [ ' ReverseGateGlitchHiJumpLess ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' ReverseGateGlitchHiJumpLess ' ]  =  { ' display ' :  ' Reverse Gate Glitch w/o Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' title ' :  ' Open wave gate in Pink Brinstar from bottom left corner without Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' href ' :  ' https://wiki.supermetroid.run/Pink_Brinstar_Hopper_Room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' rooms ' :  [ ' Pink Brinstar Hopper Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    EarlyKraid  =  SMBool ( True ,  easy ,  [ ' EarlyKraid ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' EarlyKraid ' ]  =  { ' display ' :  ' Early Kraid ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' title ' :  ' Access Kraid area by Wall-Jumping ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' href ' :  ' https://www.youtube.com/watch?v=rHMHqTHHqHs ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' rooms ' :  [ ' Warehouse Entrance ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    XrayDboost  =  SMBool ( False ,  0 ,  [ ' XrayDboost ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' XrayDboost ' ]  =  { ' display ' :  ' X-Ray Damage Boost ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' title ' :  ' Get to X-Ray location without Space-Jump, Grapple (no energy requirements), Ice+Hi-Jump or Bombs (see Hard Room settings) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' href ' :  ' https://www.twitch.tv/videos/168724062 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' rooms ' :  [ ' Red Brinstar Fireflea Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    XrayIce  =  SMBool ( True ,  hard ,  [ ' XrayIce ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' XrayIce ' ]  =  { ' display ' :  ' X-Ray Ice Climb ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' title ' :  ' Get to X-Ray location with Ice beam and no Hi-Jump (see Hard Room settings for energy requirements) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' href ' :  ' https://www.youtube.com/watch?v=j36noNULtI8 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' rooms ' :  [ ' Red Brinstar Fireflea Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    RedTowerClimb  =  SMBool ( True ,  harder ,  [ ' RedTowerClimb ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' RedTowerClimb ' ]  =  { ' display ' :  ' Red Tower Climb ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' title ' :  ' Climb Red Tower without Ice or Space-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' href ' :  ' https://www.youtube.com/watch?v=g3goe6PZ4o0 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' rooms ' :  [ ' Red Tower ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    RonPopeilScrew  =  SMBool ( False ,  0 ,  [ ' RonPopeilScrew ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' RonPopeilScrew ' ]  =  { ' display ' :  ' Bomb-less Ron Popeil Missiles ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' title ' :  ' Access the most behind missile in Green Brinstar Reserve with Morph and Screw Attack ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' href ' :  ' https://wiki.supermetroid.run/Brinstar_Reserve_Tank_Room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' rooms ' :  [ ' Brinstar Reserve Tank Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    OldMBWithSpeed  =  SMBool ( False ,  mania ,  [ ' OldMBWithSpeed ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' OldMBWithSpeed ' ]  =  { ' display ' :  ' Old Mother Brain with Speed ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' title ' :  ' Access Old Mother Brain Missile pack location with just the Speed Booster ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' href ' :  ' https://www.youtube.com/watch?v=-SO2QykqnZw ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ' rooms ' :  [ ' Climb ' ,  ' Pit Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Moondance  =  SMBool ( False ,  mania ,  [ ' Moondance ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' Moondance ' ]  =  { ' display ' :  ' Moondance ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' title ' :  ' Access Etecoons area using moonfall shenanigans ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' href ' :  ' http://crocomi.re/92 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' rooms ' :  [ ' Green Brinstar Main Shaft ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Gauntlet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    HiJumpLessGauntletAccess  =  SMBool ( False ,  0 ,  [ ' HiJumpLessGauntletAccess ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' HiJumpLessGauntletAccess ' ]  =  { ' display ' :  ' Gauntlet Access w/o Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' title ' :  ' Access Gauntlet area using really tricky Wall-Jumps ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' href ' :  ' https://www.youtube.com/watch?v=uVU2X-egOTI&t=25s ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' rooms ' :  [ ' Landing Site ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    HiJumpGauntletAccess  =  SMBool ( True ,  harder ,  [ ' HiJumpGauntletAccess ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' HiJumpGauntletAccess ' ]  =  { ' display ' :  ' Hi-Jump Gauntlet Access ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' title ' :  ' Access Gauntlet area using tricky Wall-Jumps ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' href ' :  ' https://www.youtube.com/watch?v=2a6mf-kB60U ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' rooms ' :  [ ' Landing Site ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    LowGauntlet  =  SMBool ( False ,  0 ,  [ ' LowGauntlet ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' LowGauntlet ' ]  =  { ' display ' :  ' Gauntlet Minors Access ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' title ' :  ' Access Gauntlet minors with SpeedBooster, 1 Etank and 1 Power Bomb pack ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' href ' :  ' https://www.youtube.com/watch?v=JU6BFcjuR4c ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           ' rooms ' :  [ ' Landing Site ' ,  ' Gauntlet Entrance ' ,  ' Gauntlet Energy Tank Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Norfair 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    IceEscape  =  SMBool ( False ,  0 ,  [ ' IceEscape ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' IceEscape ' ]  =  { ' display ' :  ' Ice Escape ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' title ' :  ' Freeze the platforms and exit Ice Beam area without bombs ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' href ' :  ' https://www.youtube.com/watch?v=lFJPqu8qk54 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' rooms ' :  [ ' Ice Beam Acid Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    WallJumpCathedralExit  =  SMBool ( True ,  easy ,  [ ' WallJumpCathedralExit ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' WallJumpCathedralExit ' ]  =  { ' display ' :  ' Wall Jump to exit Cathedral ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     ' title ' :  ' Use a delayed wall jump to exit Cathedral ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     ' href ' :  ' https://www.youtube.com/watch?v=CqQik2z6IkE ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     ' rooms ' :  [ ' Cathedral Entrance ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    BubbleMountainWallJump  =  SMBool ( True ,  medium ,  [ ' BubbleMountainWallJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' BubbleMountainWallJump ' ]  =  { ' display ' :  ' Bubble Mountain wall jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' title ' :  ' Run from the save room and get up Bubble Mountain without Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' href ' :  ' https://youtu.be/2RmbFRCMlUg ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' rooms ' :  [ ' Bubble Mountain ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    DoubleChamberWallJump  =  SMBool ( True ,  easy ,  [ ' DoubleChamberWallJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' DoubleChamberWallJump ' ]  =   { ' display ' :  ' Double Chamber wall jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' title ' :  ' Climb up Double Chamber (pre-Wave Beam room) after entering through the bottom door ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' href ' :  ' https://www.youtube.com/watch?v=MVaaoW8Y_VU ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' rooms ' :  [ ' Double Chamber ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    NovaBoost  =  SMBool ( False ,  0 ,  [ ' NovaBoost ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' NovaBoost ' ]  =  { ' display ' :  ' Nova Boost ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' title ' :  ' Use a D-Boost on the Sova to enter Cathedral ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' href ' :  ' https://www.twitch.tv/videos/144055441 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' rooms ' :  [ ' Cathedral Entrance ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    NorfairReserveDBoost  =  SMBool ( False ,  0 ,  [ ' NorfairReserveDBoost ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' NorfairReserveDBoost ' ]  =  { ' display ' :  ' Norfair Reserve Damage Boost ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' title ' :  ' Use a D-Boost to reach Norfair Reserve area ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' href ' :  ' https://youtu.be/PglBIsdAiFI ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' rooms ' :  [ ' Bubble Mountain ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    CrocPBsDBoost  =  SMBool ( False ,  0 ,  [ ' CrocPBsDBoost ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' CrocPBsDBoost ' ]  =  { ' display ' :  ' Crocomire Power Bombs Damage Boost ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' title ' :  ' Use a D-Boost to reach Crocomire Power Bombs ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' href ' :  ' https://youtu.be/ld8FC_Q9c6Y ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' rooms ' :  [ ' Post Crocomire Farming Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    CrocPBsIce  =  SMBool ( False ,  0 ,  [ ' CrocPBsIce ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' CrocPBsIce ' ]  =  { ' display ' :  ' Crocomire Power Bombs with Ice Beam ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' title ' :  ' Get the farm bugs up and freeze them to reach Crocomire Power Bombs ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' href ' :  ' https://www.youtube.com/watch?v=ERer642mil8 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' rooms ' :  [ ' Post Crocomire Farming Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    IceMissileFromCroc  =  SMBool ( False ,  0 ,  [ ' IceMissileFromCroc ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' IceMissileFromCroc ' ]  =  { ' display ' :  ' Missile under Ice beam from Crocomire ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' title ' :  ' Access missile pack under Ice beam location by reverse sparking Crocomire speedway ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' href ' :  ' https://clips.twitch.tv/CrackyConfidentMomEagleEye ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' rooms ' :  [ ' Crocomire Speedway ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    FrogSpeedwayWithoutSpeed  =  SMBool ( False ,  0 ,  [ ' FrogSpeedwayWithoutSpeed ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' FrogSpeedwayWithoutSpeed ' ]  =  { ' display ' :  ' Frog speedway without speed ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' title ' :  ' Traverse frog speedway from right to left, without Speed Booster, but with Wave and either Spazer or Plasma ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' href ' :  ' https://puu.sh/CvsCT/7757bb4f62.mp4 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' rooms ' :  [ ' Frog Speedway ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    LavaDive  =  SMBool ( True ,  harder ,  [ ' LavaDive ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' LavaDive ' ]  =  { ' display ' :  ' Lava Dive ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' title ' :  ' Enter Lower Norfair with Varia and Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' href ' :  ' https://www.youtube.com/watch?v=pdyBy_54dB0 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' rooms ' :  [ ' Lava Dive Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    LavaDiveNoHiJump  =  SMBool ( False ,  0 ,  [ ' LavaDiveNoHiJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' LavaDiveNoHiJump ' ]  =  { ' display ' :  ' Hi-Jump less Lava Dive ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' title ' :  ' Enter Lower Norfair with just the Varia suit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' href ' :  ' https://www.youtube.com/watch?v=qmlSDfw8FXQ ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' rooms ' :  [ ' Lava Dive Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    WorstRoomIceCharge  =  SMBool ( True ,  mania ,  [ ' WorstRoomIceCharge ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' WorstRoomIceCharge ' ]  =  { ' display ' :  ' Worst Room Ice and Charge ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' title ' :  ' Go through Worst Room In The Game JUST by freezing pirates ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' href ' :  ' https://www.youtube.com/watch?v=AYK7LREbLI8 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' rooms ' :  [ ' The Worst Room In The Game ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    WorstRoomWallJump  =  SMBool ( False ,  0 ,  [ ' WorstRoomWallJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' WorstRoomWallJump ' ]  =  { ' display ' :  ' Worst Room insane wall jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' title ' :  ' Do the frame+pixel perfect wall jump to get out Worst Room without Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' href ' :  ' https://clips.twitch.tv/FuriousHeartlessArugulaStrawBeary ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' rooms ' :  [ ' The Worst Room In The Game ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ScrewAttackExit  =  SMBool ( True ,  medium ,  [ ' ScrewAttackExit ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' ScrewAttackExit ' ]  =  { ' display ' :  ' Screw Attack Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' title ' :  ' Gain momentum with Hi-Jump and Speed Booster from Golden Torizo Energy Recharge room, then Wall Jump in Screw Attack room, destroying the ceiling with Screw Attack. ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' href ' :  ' https://youtu.be/l-L6zzpqim4 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' rooms ' :  [ ' Screw Attack Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ScrewAttackExitWithoutScrew  =  SMBool ( False ,  0 ,  [ ' ScrewAttackExitWithoutScrew ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' ScrewAttackExitWithoutScrew ' ]  =  { ' display ' :  ' Screw Attack Exit without Screw ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' title ' :  ' Destroy the ceiling, then jump from inside the door with Hi-Jump and Speed Booster to climb up in Screw Attack room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' href ' :  ' https://youtu.be/2Ws0Zokg-SQ ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' rooms ' :  [ ' Screw Attack Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    FirefleasWalljump  =  SMBool ( False ,  0 ,  [ ' FirefleasWalljump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' FirefleasWalljump ' ]  =  { ' display ' :  ' Firefleas Wall Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' title ' :  ' Get back up from bottom of firefleas without movement items or Ice Beam ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' href ' :  ' https://youtu.be/tp4V9aNKp64 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 ' rooms ' :  [ ' Lower Norfair Fireflea Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    DodgeLowerNorfairEnemies  =  SMBool ( False ,  0 ,  [ ' DodgeLowerNorfairEnemies ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' DodgeLowerNorfairEnemies ' ]  =  { ' display ' :  ' Dodge Lower Norfair Enemies ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' title ' :  ' Go through hard-hitting enemies in Lower Norfair without taking damage or killing them ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' href ' :  ' https://www.youtube.com/watch?v=5yuBK0YFulA ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' rooms ' :  [ " Three Musketeers '  Room " ,  " Wasteland " ,  ' Red Kihunter Shaft ' ,  ' The Worst Room In The Game ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # wrecked ship 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ContinuousWallJump  =  SMBool ( False ,  0 ,  [ ' ContinuousWallJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' ContinuousWallJump ' ]  =  { ' display ' :  ' Continuous Wall-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' title ' :  ' Get over the Moat using CWJ ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' href ' :  ' https://www.youtube.com/watch?v=4HVhTwwax6g ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' rooms ' :  [ ' The Moat ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    DiagonalBombJump  =  SMBool ( True ,  mania ,  [ ' DiagonalBombJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' DiagonalBombJump ' ]  =  { ' display ' :  ' Diagonal Bomb-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' title ' :  ' Get over The Moat using Bomb-Jumps ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' href ' :  ' https://www.youtube.com/watch?v=9Q8WGKCVb40 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' rooms ' :  [ ' The Moat ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    MockballWs  =  SMBool ( True ,  hardcore ,  [ ' MockballWs ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' MockballWs ' ]  =  { ' display ' :  ' Mockball Wrecked Ship ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' title ' :  ' Get over the moat using Mockball and Spring Ball ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' href ' :  ' https://www.youtube.com/watch?v=WYxtRF--834 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                          ' rooms ' :  [ ' The Moat ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # wrecked ship etank access ("sponge bath" room) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SpongeBathBombJump  =  SMBool ( True ,  mania ,  [ ' SpongeBathBombJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' SpongeBathBombJump ' ]  =  { ' display ' :  ' SpongeBath Bomb-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' title ' :  ' Get through Sponge Bath room with Bomb-Jumps ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' href ' :  ' https://www.youtube.com/watch?v=8ldQUIgBavw ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' rooms ' :  [ ' Sponge Bath ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SpongeBathHiJump  =  SMBool ( True ,  easy ,  [ ' SpongeBathHiJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' SpongeBathHiJump ' ]  =  { ' display ' :  ' SpongeBath Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' title ' :  ' Get through sponge bath room with Hi-Jump and Wall-Jumps ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' href ' :  ' https://www.youtube.com/watch?v=8ldQUIgBavw ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' rooms ' :  [ ' Sponge Bath ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SpongeBathSpeed  =  SMBool ( True ,  medium ,  [ ' SpongeBathSpeed ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' SpongeBathSpeed ' ]  =  { ' display ' :  ' SpongeBath Speed ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' title ' :  ' Get through sponge bath room with Speed Booster and Wall-Jumps ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' href ' :  ' https://www.youtube.com/watch?v=8ldQUIgBavw ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' rooms ' :  [ ' Sponge Bath ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Maridia 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Suitless 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    TediousMountEverest  =  SMBool ( False ,  0 ,  [ ' TediousMountEverest ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' TediousMountEverest ' ]  =  { ' display ' :  ' Mt. Everest without anything ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' title ' :  ' Make your way through Mt. Everest with nothing but Ice and Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' href ' :  ' https://www.youtube.com/watch?v=chFbX9rRV_k&t=123s ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' rooms ' :  [ ' Mt. Everest ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    DoubleSpringBallJump  =  SMBool ( False ,  0 ,  [ ' DoubleSpringBallJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' DoubleSpringBallJump ' ]  =  { ' display ' :  ' Double SpringBall-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' title ' :  ' With Hi-Jump boots do two SpringBall-Jumps in a row ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' href ' :  ' https://youtu.be/KohE3e8sGLQ ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' rooms ' :  [ ' Mt. Everest ' ,  " Draygon ' s Room " ,  ' Halfie Climb Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    BotwoonToDraygonWithIce  =  SMBool ( False ,  0 ,  [ ' BotwoonToDraygonWithIce ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' BotwoonToDraygonWithIce ' ]  =  { ' display ' :  ' Botwoon to Draygon with Ice ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' title ' :  ' When past Botwoon, access Draygon using Hi-Jump and Ice only ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' href ' :  ' https://www.twitch.tv/videos/480882188 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' rooms ' :  [ ' Halfie Climb Room ' ,  ' Colosseum ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    WestSandHoleSuitlessWallJumps  =  SMBool ( False ,  0 ,  [ ' WestSandHoleSuitlessWallJumps ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' WestSandHoleSuitlessWallJumps ' ]  =  { ' display ' :  ' West Sand Hole suitless Wall Jumps ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     ' title ' :  ' Access items in West Sand Hole (aka Left Sand Pit) with just Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     ' href ' :  ' https://www.youtube.com/watch?v=Fn2z0ByOcj4 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                     ' rooms ' :  [ ' West Sand Hole ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Suitless Draygon 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    DraygonRoomGrappleExit  =  SMBool ( False ,  0 ,  [ ' DraygonRoomGrappleExit ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' DraygonRoomGrappleExit ' ]  =  { ' display ' :  ' Exit Draygon room with the Grapple ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' title ' :  ' Use Grapple to bounce them morph and demorph up to the platform ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' href ' :  ' https://www.youtube.com/watch?v=i2OGuFpcfiw&t=154s ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                      ' rooms ' :  [ " Draygon ' s Room " ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    DraygonRoomCrystalFlash  =  SMBool ( False ,  0 ,  [ ' DraygonRoomCrystalFlash ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' DraygonRoomCrystalFlash ' ]  =  { ' display ' :  ' Exit Draygon room or precious room with a shine spark ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' title ' :  ' Doing a Crystal flash and being grabbed by Draygon gives a free shine spark ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' href ' :  ' https://www.youtube.com/watch?v=hrHHfvGD3wo&t=625s ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                       ' rooms ' :  [ " Draygon ' s Room " ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    PreciousRoomXRayExit  =  SMBool ( False ,  0 ,  [ ' PreciousRoomXRayExit ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' PreciousRoomXRayExit ' ]  =  { ' display ' :  ' Exit the Precious room with an Xray glitch ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' title ' :  ' Use an XrayScope glitch to climb out of the Precious room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' href ' :  ' https://www.youtube.com/watch?v=i2OGuFpcfiw&t=160s ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    ' rooms ' :  [ ' The Precious Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    PreciousRoomGravJumpExit  =  SMBool ( False ,  0 ,  [ ' PreciousRoomGravJumpExit ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' PreciousRoomGravJumpExit ' ]  =  { ' display ' :  ' Exit the Precious room with a Gravity Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' title ' :  ' Jump through the exit door into the water in the next room to climb up with a Gravity Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' href ' :  ' https://www.twitch.tv/jooniejoone/clip/StylishVainPorcupineVoHiYo ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                        ' rooms ' :  [ ' The Precious Room ' ,  ' Colosseum ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # clips 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    MochtroidClip  =  SMBool ( True ,  medium ,  [ ' MochtroidClip ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' MochtroidClip ' ]  =  { ' display ' :  ' Mochtroid Clip ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' title ' :  ' Get to Botwoon with Ice Beam ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' href ' :  ' https://wiki.supermetroid.run/index.php?title=14 % 25#Mochtroid_Clip ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                             ' rooms ' :  [ ' Botwoon Hallway ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    PuyoClip  =  SMBool ( False ,  0 ,  [ ' PuyoClip ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' PuyoClip ' ]  =  { ' display ' :  ' Puyo Clip ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' title ' :  ' Get to Spring Ball with Gravity Suit and Ice Beam ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' href ' :  ' https://www.youtube.com/watch?v=e5ZH_9paSLw ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' rooms ' :  [ ' Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    PuyoClipXRay  =  SMBool ( False ,  0 ,  [ ' PuyoClipXRay ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' PuyoClipXRay ' ]  =  { ' display ' :  ' Puyo Clip with X-Ray ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ' title ' :  ' Get to Spring Ball with Gravity Suit, Ice Beam and X-Ray ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ' href ' :  ' https://youtu.be/83JajzNyZtQ ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ' rooms ' :  [ ' Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SnailClip  =  SMBool ( False ,  0 ,  [ ' SnailClip ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' SnailClip ' ]  =  { ' display ' :  ' Snail Clip ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' title ' :  ' Access Aqueduct Missile and Super Missile without SpeedBooster ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' href ' :  ' https://www.youtube.com/watch?v=fBQubU6h11U&t=70s ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' rooms ' :  [ ' Aqueduct ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SuitlessPuyoClip  =  SMBool ( False ,  0 ,  [ ' SuitlessPuyoClip ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' SuitlessPuyoClip ' ]  =  { ' display ' :  ' Suitless Puyo Clip ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' title ' :  ' Do the Puyo clip with Hi Jump and without Gravity ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' href ' :  ' https://snipaclip.com/watch/HomelyImpartialVampireFloof ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' rooms ' :  [ ' Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    CrystalFlashClip  =  SMBool ( False ,  0 ,  [ ' CrystalFlashClip ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' CrystalFlashClip ' ]  =  { ' display ' :  ' Crystal Flash Clip ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' title ' :  ' Use a Crystal Flash to clip through crumble blocks to get to Botwoon or Shaktool, using Gravity and Bombs ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' href ' :  ' https://www.youtube.com/watch?v=z2c3u8ICO6A ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' rooms ' :  [ ' Botwoon Hallway ' ,  ' East Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SuitlessCrystalFlashClip  =  SMBool ( False ,  0 ,  [ ' SuitlessCrystalFlashClip ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' SuitlessCrystalFlashClip ' ]  =  { ' display ' :  ' Suitless Crystal Flash Clip ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' title ' :  ' Use a Crystal Flash to clip through crumble blocks to get to Botwoon or Shaktool ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' href ' :  ' https://www.youtube.com/watch?v=BUzmHsk0H7k ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' rooms ' :  [ ' Botwoon Hallway ' ,  ' East Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # plasma room 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    KillPlasmaPiratesWithSpark  =  SMBool ( False ,  0 ,  [ ' KillPlasmaPiratesWithSpark ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' KillPlasmaPiratesWithSpark ' ]  =  { ' display ' :  ' Kill Plasma Pirates with Spark ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                          ' title ' :  ' Use shinesparks to kill the pirates in Plasma Beam room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                          ' href ' :  ' https://youtu.be/nORE1HkP64E ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                          ' rooms ' :  [ ' Plasma Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    KillPlasmaPiratesWithCharge  =  SMBool ( True ,  hard ,  [ ' KillPlasmaPiratesWithCharge ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' KillPlasmaPiratesWithCharge ' ]  =  { ' display ' :  ' Kill Plasma Pirates with Charge ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' title ' :  ' Use pseudo-screw to kill the pirates in Plasma Beam room ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' href ' :  ' https://youtu.be/hn6nrjUGmSk ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' rooms ' :  [ ' Plasma Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # spring ball access 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    AccessSpringBallWithHiJump  =  SMBool ( True ,  easy ,  [ ' AccessSpringBallWithHiJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' AccessSpringBallWithHiJump ' ]  =  { ' display ' :  ' Access Spring Ball location with Hi-Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                          ' title ' :  ' With Gravity and Hi-Jump, jump to get through the grapple hole ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                          ' href ' :  ' https://youtu.be/mHiSd3kebHo ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                          ' rooms ' :  [ ' Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    AccessSpringBallWithSpringBallBombJumps  =  SMBool ( False ,  0 ,  [ ' AccessSpringBallWithSpringBallBombJumps ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' AccessSpringBallWithSpringBallBombJumps ' ]  =  { ' display ' :  ' Access Spring Ball location with bomb jumps and spring ball ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                       ' title ' :  ' With Gravity, bounce on the sand and bomb jump up to get through the grapple hole ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                       ' href ' :  ' https://youtu.be/VbR6z3aZuWg ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                       ' rooms ' :  [ ' Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    AccessSpringBallWithBombJumps  =  SMBool ( False ,  0 ,  [ ' AccessSpringBallWithBombJumps ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' AccessSpringBallWithBombJumps ' ]  =  { ' display ' :  ' Access Spring Ball location with bomb jumps only ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' title ' :  ' With Gravity, bomb jump up from the sand to get through the grapple hole ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' href ' :  ' https://youtu.be/8s_Tng-3oZM ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' rooms ' :  [ ' Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    AccessSpringBallWithSpringBallJump  =  SMBool ( False ,  0 ,  [ ' AccessSpringBallWithSpringBallJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' AccessSpringBallWithSpringBallJump ' ]  =  { ' display ' :  ' Access Spring Ball location with a spring ball jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                  ' title ' :  ' With Gravity, use a spring ball jump, either from the sand or a ledge to get through the grapple hole ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                  ' href ' :  ' https://youtu.be/YrmAqwJxbYs ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                  ' rooms ' :  [ ' Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    AccessSpringBallWithXRayClimb  =  SMBool ( False ,  0 ,  [ ' AccessSpringBallWithXRayClimb ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' AccessSpringBallWithXRayClimb ' ]  =  { ' display ' :  ' Access Spring Ball location with X-Ray climbing ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' title ' :  ' Use inbounds X-Ray climbing to get past the grapple hole. Can be required suitless if suitless movement level 3 is enabled. ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' href ' :  ' https://youtu.be/I-f5X5cNypA ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' rooms ' :  [ ' Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    AccessSpringBallWithGravJump  =  SMBool ( False ,  0 ,  [ ' AccessSpringBallWithGravJump ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' AccessSpringBallWithGravJump ' ]  =  { ' display ' :  ' Access Spring Ball location with a Gravity jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' title ' :  ' Do a tricky gravity jump from the sand and get through the grapple hole ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' href ' :  ' https://www.twitch.tv/videos/480378897 ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                             ' rooms ' :  [ ' Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    AccessSpringBallWithFlatley  =  SMBool ( False ,  0 ,  [ ' AccessSpringBallWithFlatley ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    desc [ ' AccessSpringBallWithFlatley ' ]  =  { ' display ' :  ' Access Spring Ball location suitless with a flatley jump and Space Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' title ' :  ' Do a suitless flatley jump to get through the grapple hole, and get out of the water with Space Jump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' href ' :  ' https://www.youtube.com/watch?v=8JHsAGeUdhQ ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                           ' rooms ' :  [ ' Pants Room ' ] } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    categories  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Common ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' WallJump ' ,  ' ShineSpark ' ,  ' MidAirMorph ' ,  ' CrouchJump ' ,  ' UnequipItem ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Basics ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' Mockball ' ,  ' SimpleShortCharge ' ,  ' InfiniteBombJump ' ,  ' GreenGateGlitch ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' GravityJump ' ,  ' GetAroundWallJump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' SpringBallJump ' ,  ' SpringBallJumpFromWall ' ,  ' ShortCharge ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Used across the game ' } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Crateria/Brinstar ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' AlcatrazEscape ' ,  ' HiJumpGauntletAccess ' ,  ' HiJumpLessGauntletAccess ' ,  ' LowGauntlet ' ,  ' OldMBWithSpeed ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Crateria ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' CeilingDBoost ' ,  ' BillyMays ' ,  ' EarlyKraid ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' ReverseGateGlitch ' ,  ' ReverseGateGlitchHiJumpLess ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' RedTowerClimb ' ,  ' XrayDboost ' ,  ' XrayIce ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' RonPopeilScrew ' ,  ' Moondance ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Brinstar ' } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Wrecked Ship ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' ContinuousWallJump ' ,  ' DiagonalBombJump ' ,  ' MockballWs ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Access ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' SpongeBathHiJump ' ,  ' SpongeBathSpeed ' ,  ' SpongeBathBombJump ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Sponge Bath ' } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Maridia 1/2 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' GravLessLevel1 ' ,  ' GravLessLevel2 ' ,  ' GravLessLevel3 ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Underwater movement without Gravity Suit ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' MochtroidClip ' ,  ' PuyoClip ' ,  ' PuyoClipXRay ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' SnailClip ' ,  ' CrystalFlashClip ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Clips ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' KillPlasmaPiratesWithCharge ' ,  ' KillPlasmaPiratesWithSpark ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Plasma Room ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' HiJumpMamaTurtle ' ,  ' MaridiaWallJumps ' ,  ' MtEverestGravJump ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Jumps ' } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Maridia 2/2 ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' AccessSpringBallWithHiJump ' ,  ' AccessSpringBallWithSpringBallBombJumps ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' AccessSpringBallWithBombJumps ' ,  ' AccessSpringBallWithSpringBallJump ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' AccessSpringBallWithGravJump ' ,  ' AccessSpringBallWithXRayClimb ' ,  ' AccessSpringBallWithFlatley ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Spring Ball Access ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' DraygonRoomGrappleExit ' ,  ' DraygonRoomCrystalFlash ' ,  ' PreciousRoomXRayExit ' ,  ' PreciousRoomGravJumpExit ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Suitless Draygon Exit ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' WestSandHoleSuitlessWallJumps ' ,  ' DoubleSpringBallJump ' ,  ' TediousMountEverest ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' BotwoonToDraygonWithIce ' ,  ' SuitlessCrystalFlashClip ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' SuitlessPuyoClip ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Obscure suitless stuff ' } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Upper Norfair ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' WallJumpCathedralExit ' ,  ' IceEscape ' ,  ' FrogSpeedwayWithoutSpeed ' ,  ' NovaBoost ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' title ' :  ' Main Upper Norfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' BubbleMountainWallJump ' ,  ' NorfairReserveDBoost ' ,  ' DoubleChamberWallJump ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Bubble Mountain ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' CrocPBsIce ' ,  ' CrocPBsDBoost ' ,  ' IceMissileFromCroc ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Crocomire ' } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Lower Norfair ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' LavaDive ' ,  ' LavaDiveNoHiJump ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' title ' :  ' Access ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' ScrewAttackExit ' ,  ' ScrewAttackExitWithoutScrew ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' title ' :  ' Screw Attack ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' WorstRoomIceCharge ' ,  ' WorstRoomWallJump ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ' title ' :  ' Worst Room In The Game ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [  ' FirefleasWalljump ' ,  ' DodgeLowerNorfairEnemies ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Other ' } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Bosses/End ' :  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' DraygonGrappleKill ' ,  ' DraygonSparkKill ' ,  ' MicrowaveDraygon ' ,  ' MicrowavePhantoon ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Bosses ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' LowAmmoCroc ' ,  ' LowStuffBotwoon ' ,  ' LowStuffGT ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' Mini-Bosses ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            { ' knows ' :  [ ' IceZebSkip ' ,  ' SpeedZebSkip ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								             ' title ' :  ' End Game ' } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  knows ( self ,  name ,  diff ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        k  =  getattr ( self ,  name ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  k . bool  and  k . difficulty  < =  diff 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  isSettings ( settings ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  settings [ 0 : len ( ' __ ' ) ]  !=  ' __ ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Settings :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SettingsDict  =  { } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # boss difficulty tables : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # key is boss name. value is a dictionary where you define: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # 1. Rate : the rate of time in which you can land shots. For example 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # : 0.5 means you can land shots half the time in the boss (30secs in 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # a given minute). It represents a combination of the fraction of the 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # time you can hit the boss and your general accuracy against the boss. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # If no information is given here, the fight will be 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # considered to be 2 minutes, regardless of anything else. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # 2. Energy : a dictionary where key is total energy you have divided by 100 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # (the initial 99 energy count as 1). 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # value is estimated difficulty *for a 2-minute fight*, with Varia 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # suit only. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # If not defined, the one below will be chosen, or the minimum one if 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # no below entry is defined. You can give any difficulty number 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # instead of the fixed values defined above. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Actual difficulty calculation will also take into account estimated 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # fight duration. Difficulty will be multiplied with the ratio against 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # 2-minutes value entered here. The ammo margin will also be 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # considered if you do not have charge. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # If not enough info is provided here, base difficulty will be medium. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # logic behind the presets : the ones where you find the boss difficult are 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # calibrated to give 'hard' in vanilla situations, the default are calibrated 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # to give 'medium' in vanilla situations, just above gives 'easy' in vanilla 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # situations, and top settings basically discards the boss except for extreme 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # situations (very low energy or firepower) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    bossesDifficultyPresets  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Kraid '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " He ' s annoying "  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.0075 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    0.5  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    2  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Default '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.015 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    0.5  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1.5  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    2.5  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Quick Kill '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    0.5  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Phantoon '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' A lot of trouble '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.01 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1.5  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    3  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    4  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    5  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    7  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    10  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Default '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.015 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    0.5  :  samus , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    2  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    4  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    5  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    6  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    10  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Used to it '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.02 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    0.5  :  150 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  ( mania + hardcore ) / 2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    2  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    2.5  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    4  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    6  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' No problemo '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.02 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    0.5  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    2  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    3  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Draygon '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' A lot of trouble '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.025 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    6  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    8  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    11  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    14  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    20  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Default '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.05 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    0.5  :  samus , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    6  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    8  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    11  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    14  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    20  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Used to it '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.06 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    4  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    6  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    8  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    11  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    14  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' No problemo '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.08 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    4  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    5  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    6  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    8  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    12  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Ridley '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " I ' m scared! "  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.047 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    7  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    11  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    14  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    20  :  medium 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Default '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.12 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    0.5  :  samus , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    6  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    8  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    12  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    20  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    36  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Used to it '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.16 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    6  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    8  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    10  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    14  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    20  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Piece of cake '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    1  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    3  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    4  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    6  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    8  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    10  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # 2 = 6 tanks/no suits. 4 = 3 tanks + Varia 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' MotherBrain '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " It can get ugly "  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.18 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    2  :  impossibru , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    4  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    8  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    12  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    16  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    24  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    32  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Default '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.25 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    2  :  impossibru , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    4  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    8  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    12  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    16  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    20  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    24  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Is this really the last boss? ' :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    2  :  impossibru , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    4  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    6  :  hardcore , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    8  :  harder , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    12  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    14  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    20  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Nice cutscene bro '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Rate '  :  0.6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Energy '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    2  :  mania , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    4  :  hard , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    8  :  medium , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    12  :  easy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    bossesDifficulty  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Kraid '  :  bossesDifficultyPresets [ ' Kraid ' ] [ ' Default ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Phantoon '  :  bossesDifficultyPresets [ ' Phantoon ' ] [ ' Default ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Draygon '  :  bossesDifficultyPresets [ ' Draygon ' ] [ ' Default ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Ridley '  :  bossesDifficultyPresets [ ' Ridley ' ] [ ' Default ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' MotherBrain '  :  bossesDifficultyPresets [ ' MotherBrain ' ] [ ' Default ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # hell run table 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # set entry to None to disable 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hellRunPresets  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Ice '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' No thanks '  :  None , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # get comfortable before going in 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Gimme energy '  :  [ ( 4 ,  hardcore ) ,  ( 5 ,  harder ) ,  ( 6 ,  hard ) ,  ( 10 ,  medium ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # balanced setting 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Default '  :  [ ( 3 ,  harder ) ,  ( 4 ,  hard ) ,  ( 5 ,  medium ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # you don't mind doing hell runs at all 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bring the heat '  :  [ ( 2 ,  harder ) ,  ( 3 ,  hard ) ,  ( 4 ,  medium ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # RBO runner 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' I run RBO '  :  [ ( 2 ,  medium ) ,  ( 3 ,  easy ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Solution '  :  [ ( 2 ,  hardcore ) ,  ( 3 ,  harder ) ,  ( 4 ,  hard ) ,  ( 5 ,  medium ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' MainUpperNorfair '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' No thanks '  :  None , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Gimme energy '  :  [ ( 5 ,  mania ) ,  ( 6 ,  hardcore ) ,  ( 8 ,  harder ) ,  ( 10 ,  hard ) ,  ( 14 ,  medium ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Default '  :  [ ( 4 ,  mania ) ,  ( 5 ,  hardcore ) ,  ( 6 ,  hard ) ,  ( 9 ,  medium ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bring the heat '  :  [ ( 3 ,  mania ) ,  ( 4 ,  harder ) ,  ( 5 ,  hard ) ,  ( 7 ,  medium ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' I run RBO '  :  [ ( 3 ,  harder ) ,  ( 4 ,  hard ) ,  ( 5 ,  medium ) ,  ( 6 ,  easy ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Solution '  :  [ ( 3 ,  samus ) ,  ( 4 ,  mania ) ,  ( 5 ,  hardcore ) ,  ( 6 ,  hard ) ,  ( 9 ,  medium ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' LowerNorfair '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Default '  :  None , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bring the heat '  :  [ ( 10 ,  mania ) ,  ( 13 ,  hardcore ) ,  ( 18 ,  harder ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' I run RBO '  :  [ ( 8 ,  mania ) ,  ( 9 ,  hardcore ) ,  ( 11 ,  harder ) ,  ( 14 ,  hard ) ,  ( 18 ,  medium ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Solution '  :  [ ( 8 ,  impossibru ) ,  ( 18 ,  mania ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hellRuns  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Ice Beam hell run 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Ice '  :  hellRunPresets [ ' Ice ' ] [ ' Default ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # rest of upper norfair 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' MainUpperNorfair '  :  hellRunPresets [ ' MainUpperNorfair ' ] [ ' Default ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' LowerNorfair '  :  hellRunPresets [ ' LowerNorfair ' ] [ ' Default ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # centralize all the hellruns coeffs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hellRunsTable  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Ice ' :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Norfair Entrance -> Ice Beam ' :  { ' mult ' :  1.0 ,  ' minE ' :  2 ,  ' hellRun ' :  ' Ice ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Norfair Entrance -> Croc via Ice ' :  { ' mult ' :  1.5 ,  ' minE ' :  2 ,  ' hellRun ' :  ' Ice ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Croc -> Norfair Entrance ' :  { ' mult ' :  2.0 ,  ' minE ' :  1 ,  ' hellRun ' :  ' Ice ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Croc -> Bubble Mountain ' :  { ' mult ' :  2.0 ,  ' minE ' :  1 ,  ' hellRun ' :  ' Ice ' } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' MainUpperNorfair ' :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Norfair Entrance -> Bubble ' :  { ' mult ' :  1.0 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bubble -> Norfair Entrance ' :  { ' mult ' :  0.75 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Norfair Entrance -> Cathedral Missiles ' :  { ' mult ' :  0.66 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bubble -> Cathedral Missiles ' :  { ' mult ' :  0.66 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Norfair Entrance -> Croc via Frog ' :  { ' mult ' :  2.0 ,  ' minE ' :  1 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Norfair Entrance -> Croc via Frog w/Wave ' :  { ' mult ' :  4.0 ,  ' minE ' :  1 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bubble -> Norfair Reserve Missiles ' :  { ' mult ' :  3.0 ,  ' minE ' :  1 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bubble -> Norfair Reserve ' :  { ' mult ' :  1.0 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bubble -> Speed Booster ' :  { ' mult ' :  1.0 ,  ' minE ' :  3 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bubble -> Speed Booster w/Speed ' :  { ' mult ' :  2.0 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bubble -> Wave ' :  { ' mult ' :  0.75 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bubble -> Kronic Boost Room ' :  { ' mult ' :  1.25 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bubble -> Kronic Boost Room wo/Bomb ' :  { ' mult ' :  0.5 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bubble -> Croc ' :  { ' mult ' :  2.0 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bubble Top <-> Bubble Bottom ' :  { ' mult ' :  0.357 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Croc -> Grapple Escape Missiles ' :  { ' mult ' :  1.0 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Croc -> Ice Missiles ' :  { ' mult ' :  1.0 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Single Chamber <-> Bubble Mountain ' :  { ' mult ' :  1.25 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Kronic Boost Room -> Bubble Mountain Top ' :  { ' mult ' :  0.5 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Kronic Boost Room <-> Croc ' :  { ' mult ' :  1.0 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Croc -> Norfair Entrance ' :  { ' mult ' :  1.25 ,  ' minE ' :  2 ,  ' hellRun ' :  ' MainUpperNorfair ' } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' LowerNorfair ' :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Main ' :  { ' mult ' : 1.0 ,  ' minE ' : 8 ,  ' hellRun ' : ' LowerNorfair ' } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Entrance -> GT via Chozo ' :  { ' mult ' : 0.8 ,  ' minE ' : 8 ,  ' hellRun ' : ' LowerNorfair ' } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hardRoomsPresets  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' X-Ray '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Aarghh '  :  [ ( 10 ,  hard ) ,  ( 14 ,  medium ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " I don ' t like spikes "  :  [ ( 8 ,  hard ) ,  ( 10 ,  medium ) ,  ( 14 ,  easy ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Default '  :  [ ( 6 ,  hard ) ,  ( 8 ,  medium ) ,  ( 10 ,  easy ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " I don ' t mind spikes "  :  [ ( 4 ,  hard ) ,  ( 6 ,  medium ) ,  ( 8 ,  easy ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' D-Boost master ' :  [ ( 1 ,  hardcore ) ,  ( 2 ,  harder ) ,  ( 3 ,  hard ) ,  ( 4 ,  medium ) ,  ( 6 ,  easy ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Solution '  :  [ ( 1 ,  samus ) ,  ( 4 ,  mania ) ,  ( 6 ,  hard ) ,  ( 8 ,  medium ) ,  ( 10 ,  easy ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Gauntlet '  :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Aarghh '  :  [ ( 5 ,  hard ) ,  ( 10 ,  medium ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " I don ' t like acid "  :  [ ( 1 ,  harder ) ,  ( 2 ,  hard ) ,  ( 5 ,  medium ) ,  ( 10 ,  easy ) ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Default '  :  [ ( 0 ,  harder ) ,  ( 1 ,  hard ) ,  ( 3 ,  medium ) ,  ( 6 ,  easy ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hardRooms  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' X-Ray '  :  hardRoomsPresets [ ' X-Ray ' ] [ ' Default ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' Gauntlet '  :  hardRoomsPresets [ ' Gauntlet ' ] [ ' Default ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # various settings used in difficulty computation 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    algoSettings  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Boss Fights 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # number of missiles fired per second during boss battles 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # (used along with Rate) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' missilesPerSecond '  :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # number of supers fired per second during boss battles 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # (used along with Rate) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' supersPerSecond '  :  1.85 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # number of power bombs fired per second during boss battles 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # (used along with Rate) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' powerBombsPerSecond '  :  0.33 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # number of charged shots per second (at most 1) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' chargedShotsPerSecond '  :  0.75 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # firepower grabbed by picking up drops during boss battles 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # in missiles per minute (1 super = 3 missiles) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' missileDropsPerMinute '  :  12 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # if no charge beam, amount of ammo margin to consider the boss 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # fight as 'normal' (1.5 = 50% more for instance) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # boss fight difficulty will be linearly increased between this value 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # and 1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' ammoMarginIfNoCharge '  :  1.5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # divide the difficulty by this amount if charge 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' phantoonFlamesAvoidBonusCharge '  :  1.2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # divide the difficulty by this amount if screw 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' phantoonFlamesAvoidBonusScrew '  :  1.5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # multiply the difficulty by this amount if no charge and few missiles 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' phantoonLowMissileMalus '  :  1.2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # multiply the difficulty by this amount if you have to fight with water physics 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' draygonNoGravityMalus '  :  2.0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # if gravity+no morph 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' draygonNoMorphMalus '  :  2.0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # if gravity+screw 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' draygonScrewBonus '  :  2.0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # dmg reduction factor for bosses giving drops. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Varia (2) is considered "standard" dmg reduction. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # this is to take into account the impact of health drops 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # relative to how hard the boss hits 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ' dmgReductionDifficultyFactor '  :  1.5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  isButton ( button ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  button [ 0 : len ( ' __ ' ) ]  !=  ' __ ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Controller :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ControllerDict  =  { } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # controller mapping 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    A  =  " Jump " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    B  =  " Dash " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    X  =  " Shoot " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Y  =  " Item Cancel " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    L  =  " Angle Down " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    R  =  " Angle Up " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Select  =  " Item Select " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Moonwalk  =  False