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								import typing
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								import os, json
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								from .Items import item_table, V6Item
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								from .Locations import location_table, V6Location
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								from .Options import v6_options
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								from .Rules import set_rules
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								from .Regions import create_regions
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								from BaseClasses import Region, RegionType, Entrance, Item, MultiWorld, Tutorial
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								from ..AutoWorld import World, WebWorld
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								client_version = 1
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								class V6Web(WebWorld):
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								    tutorials = [Tutorial(
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								        "Multiworld Setup Guide",
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								        "A guide to setting up VVVVVV for Multiworld.",
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								        "English",
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								        "setup_en.md",
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								        "setup/en",
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								        ["N00byKing"]
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								    )]
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								class V6World(World):
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								    """ 
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								     VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?
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								    """ #Lifted from Store Page
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								    game: str = "VVVVVV"
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								    topology_present = False
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								    web = V6Web()
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								    item_name_to_id = item_table
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								    location_name_to_id = location_table
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								    data_version = 1
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								    forced_auto_forfeit = False
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								    area_connections: typing.Dict[int, int]
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								    area_cost_map: typing.Dict[int,int]
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								    music_map: typing.Dict[int,int]
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								    options = v6_options
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								    def create_regions(self):
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								        create_regions(self.world,self.player)
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								    def set_rules(self):
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								        self.area_connections = {}
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								        self.area_cost_map = {}
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								        set_rules(self.world, self.player, self.area_connections, self.area_cost_map)
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								    def create_item(self, name: str) -> Item:
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								        return V6Item(name, True, item_table[name], self.player)
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								    def generate_basic(self):
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								        trinkets = [self.create_item("Trinket " + str(i+1).zfill(2)) for i in range(0,20)]
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								        self.world.itempool += trinkets
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								        musiclist_o = [1,2,3,4,9,12]
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								        musiclist_s = musiclist_o.copy()
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								        if self.world.MusicRandomizer[self.player].value:
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								            self.world.random.shuffle(musiclist_s)
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								        self.music_map = dict(zip(musiclist_o, musiclist_s))
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								    def fill_slot_data(self):
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								        return {
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								            "MusicRando": self.music_map,
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								            "AreaRando": self.area_connections,
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								            "DoorCost": self.world.DoorCost[self.player].value,
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								            "AreaCostRando": self.area_cost_map,
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								            "DeathLink": self.world.death_link[self.player].value,
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								            "DeathLink_Amnesty": self.world.DeathLinkAmnesty[self.player].value
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								        }
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								    def generate_output(self, output_directory: str):
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								        if self.world.players != 1:
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								            return
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								        data = {
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								            "slot_data": self.fill_slot_data(),
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								            "location_to_item": {self.location_name_to_id[i.name] : item_table[i.item.name] for i in self.world.get_locations()},
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								            "data_package": {
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								                "data": {
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								                    "games": {
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								                        self.game: {
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								                            "item_name_to_id": self.item_name_to_id,
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								                            "location_name_to_id": self.location_name_to_id
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								                        }
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								                    }
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								                }
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								            }
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								        }
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								        filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_file_safe_player_name(self.player)}.apv6"
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								        with open(os.path.join(output_directory, filename), 'w') as f:
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								            json.dump(data, f)
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