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								# Vendor Definitions
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								blacksmith             = "Blacksmith"
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								enchantress            = "Enchantress"
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								architect              = "Architect"
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								# Progressive Class Definitions
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								progressive_knight     = "Progressive Knights"
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								progressive_mage       = "Progressive Mages"
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								progressive_barbarian  = "Progressive Barbarians"
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								progressive_knave      = "Progressive Knaves"
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								progressive_shinobi    = "Progressive Shinobis"
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								progressive_miner      = "Progressive Miners"
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								progressive_lich       = "Progressive Liches"
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								progressive_spellthief = "Progressive Spellthieves"
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								# Static Class Definitions
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								knight                 = "Knights"
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								paladin                = "Paladins"
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								mage                   = "Mages"
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								archmage               = "Archmages"
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								barbarian              = "Barbarians"
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								barbarian_king         = "Barbarian Kings"
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								knave                  = "Knaves"
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								assassin               = "Assassins"
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								shinobi                = "Shinobis"
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								hokage                 = "Hokages"
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								miner                  = "Miners"
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								spelunker              = "Spelunkers"
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								lich                   = "Lichs"
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								lich_king              = "Lich Kings"
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								spellthief             = "Spellthieves"
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								spellsword             = "Spellswords"
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								dragon                 = "Dragons"
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								traitor                = "Traitors"
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								# Skill Unlock Definitions
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								health                 = "Health Up"
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								mana                   = "Mana Up"
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								attack                 = "Attack Up"
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								magic_damage           = "Magic Damage Up"
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								armor                  = "Armor Up"
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								equip                  = "Equip Up"
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								crit_chance            = "Crit Chance Up"
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								crit_damage            = "Crit Damage Up"
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								down_strike            = "Down Strike Up"
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								gold_gain              = "Gold Gain Up"
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								potion_efficiency      = "Potion Efficiency Up"
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								invulnerability_time   = "Invulnerability Time Up"
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								mana_cost_down         = "Mana Cost Down"
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								death_defiance         = "Death Defiance"
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								haggling               = "Haggling"
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								random_children        = "Randomize Children"
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								# Misc. Definitions
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								trip_stat_increase     = "Triple Stat Increase"
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								gold_1000              = "1000 Gold"
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								gold_3000              = "3000 Gold"
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								gold_5000              = "5000 Gold"
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								rage_trap              = "Rage Trap"
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								# Blueprint Definitions
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								progressive_blueprints = "Progressive Blueprints"
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								squire_blueprints      = "Squire Blueprints"
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								silver_blueprints      = "Silver Blueprints"
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								guardian_blueprints    = "Guardian Blueprints"
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								imperial_blueprints    = "Imperial Blueprints"
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								royal_blueprints       = "Royal Blueprints"
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								knight_blueprints      = "Knight Blueprints"
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								ranger_blueprints      = "Ranger Blueprints"
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								sky_blueprints         = "Sky Blueprints"
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								dragon_blueprints      = "Dragon Blueprints"
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								slayer_blueprints      = "Slayer Blueprints"
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								blood_blueprints       = "Blood Blueprints"
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								sage_blueprints        = "Sage Blueprints"
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								retribution_blueprints = "Retribution Blueprints"
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								holy_blueprints        = "Holy Blueprints"
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								dark_blueprints        = "Dark Blueprints"
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								# Rune Definitions
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								vault_runes            = "Vault Runes"
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								sprint_runes           = "Sprint Runes"
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								vampire_runes          = "Vampire Runes"
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								sky_runes              = "Sky Runes"
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								siphon_runes           = "Siphon Runes"
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								retaliation_runes      = "Retaliation Runes"
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								bounty_runes           = "Bounty Runes"
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								haste_runes            = "Haste Runes"
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								curse_runes            = "Curse Runes"
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								grace_runes            = "Grace Runes"
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								balance_runes          = "Balance Runes"
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								# Event Definitions
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								boss_castle            = "Defeat Castle Hamson Boss"
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								boss_forest            = "Defeat Forest Abkhazia Boss"
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								boss_tower             = "Defeat The Maya Boss"
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								boss_dungeon           = "Defeat The Land of Darkness Boss"
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								boss_fountain          = "Defeat The Fountain"
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