2020-06-26 19:29:33 +02:00
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import zipfile
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2021-05-14 15:25:57 +02:00
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import lzma
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2021-05-16 01:16:51 +02:00
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import json
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import base64
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2021-04-04 03:18:19 +02:00
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import MultiServer
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2020-06-26 19:29:33 +02:00
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from flask import request, flash, redirect, url_for, session, render_template
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2021-05-14 15:25:57 +02:00
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from pony.orm import flush, select
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2020-06-26 19:29:33 +02:00
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2021-05-14 15:25:57 +02:00
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from WebHostLib import app, Seed, Room, Slot
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from Utils import parse_yaml
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2020-06-26 19:29:33 +02:00
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2020-10-19 08:26:31 +02:00
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accepted_zip_contents = {"patches": ".apbp",
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2020-06-26 19:29:33 +02:00
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"spoiler": ".txt",
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2021-01-03 14:32:32 +01:00
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"multidata": ".archipelago"}
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2020-06-26 19:29:33 +02:00
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banned_zip_contents = (".sfc",)
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2020-07-04 23:50:18 +02:00
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@app.route('/uploads', methods=['GET', 'POST'])
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def uploads():
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2020-06-26 19:29:33 +02:00
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if request.method == 'POST':
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# check if the post request has the file part
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if 'file' not in request.files:
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flash('No file part')
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else:
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file = request.files['file']
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# if user does not select file, browser also
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# submit an empty part without filename
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if file.filename == '':
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flash('No selected file')
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elif file and allowed_file(file.filename):
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if file.filename.endswith(".zip"):
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2021-05-14 15:25:57 +02:00
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slots = set()
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2020-06-26 19:29:33 +02:00
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spoiler = ""
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multidata = None
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with zipfile.ZipFile(file, 'r') as zfile:
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infolist = zfile.infolist()
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for file in infolist:
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if file.filename.endswith(banned_zip_contents):
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return "Uploaded data contained a rom file, which is likely to contain copyrighted material. Your file was deleted."
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2020-10-19 08:26:31 +02:00
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elif file.filename.endswith(".apbp"):
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2021-05-14 15:25:57 +02:00
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data = zfile.open(file, "r").read()
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yaml_data = parse_yaml(lzma.decompress(data).decode("utf-8-sig"))
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if yaml_data["version"] < 2:
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return "Old format cannot be uploaded (outdated .apbp)", 500
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metadata = yaml_data["meta"]
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slots.add(Slot(data=data, player_name=metadata["player_name"],
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player_id=metadata["player_id"],
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game="A Link to the Past"))
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2021-05-16 01:16:51 +02:00
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elif file.filename.endswith(".apmc"):
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data = zfile.open(file, "r").read()
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metadata = json.loads(base64.b64decode(data).decode("utf-8"))
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slots.add(Slot(data=data, player_name=metadata["player_name"],
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player_id=metadata["player_id"],
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game="Minecraft"))
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2021-05-16 22:59:45 +02:00
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elif file.filename.endswith(".zip"):
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2021-08-21 06:55:08 +02:00
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# Factorio mods needs a specific name or they do not function
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2021-05-16 22:59:45 +02:00
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_, seed_name, slot_id, slot_name = file.filename.rsplit("_", 1)[0].split("-")
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slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
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player_id=int(slot_id[1:]), game="Factorio"))
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Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 08:35:05 -04:00
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elif file.filename.endswith(".apz5"):
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# .apz5 must be named specifically since they don't contain any metadata
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_, seed_name, slot_id, slot_name = file.filename.split('.')[0].split('_', 3)
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slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
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player_id=int(slot_id[1:]), game="Ocarina of Time"))
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2020-06-26 19:29:33 +02:00
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elif file.filename.endswith(".txt"):
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2020-08-30 16:46:25 +02:00
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spoiler = zfile.open(file, "r").read().decode("utf-8-sig")
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2021-01-03 14:32:32 +01:00
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elif file.filename.endswith(".archipelago"):
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2020-06-26 19:29:33 +02:00
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try:
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2021-04-04 03:18:19 +02:00
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multidata = zfile.open(file).read()
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MultiServer.Context._decompress(multidata)
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2020-06-26 19:29:33 +02:00
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except:
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flash("Could not load multidata. File may be corrupted or incompatible.")
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2021-04-04 03:18:19 +02:00
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else:
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multidata = zfile.open(file).read()
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2020-06-26 19:29:33 +02:00
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if multidata:
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2021-05-14 15:25:57 +02:00
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flush() # commit slots
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seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=session["_id"])
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flush() # create seed
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for slot in slots:
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slot.seed = seed
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2020-06-26 19:29:33 +02:00
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2020-11-30 21:15:47 -05:00
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return redirect(url_for("viewSeed", seed=seed.id))
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2020-06-26 19:29:33 +02:00
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else:
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flash("No multidata was found in the zip file, which is required.")
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else:
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try:
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2021-04-04 03:18:19 +02:00
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multidata = file.read()
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MultiServer.Context._decompress(multidata)
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2020-06-26 19:29:33 +02:00
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except:
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flash("Could not load multidata. File may be corrupted or incompatible.")
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2021-04-04 03:18:19 +02:00
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raise
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2020-06-26 19:29:33 +02:00
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else:
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2020-06-27 13:52:03 +02:00
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seed = Seed(multidata=multidata, owner=session["_id"])
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2021-05-14 15:25:57 +02:00
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flush() # place into DB and generate ids
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2020-11-30 21:15:47 -05:00
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return redirect(url_for("viewSeed", seed=seed.id))
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2020-06-26 19:29:33 +02:00
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else:
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flash("Not recognized file format. Awaiting a .multidata file.")
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2020-12-04 18:22:12 -05:00
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return render_template("hostGame.html")
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@app.route('/user-content', methods=['GET'])
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def user_content():
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2020-06-26 19:29:33 +02:00
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rooms = select(room for room in Room if room.owner == session["_id"])
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2020-12-04 23:25:49 +01:00
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seeds = select(seed for seed in Seed if seed.owner == session["_id"])
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2020-12-04 18:22:12 -05:00
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return render_template("userContent.html", rooms=rooms, seeds=seeds)
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2020-07-27 04:05:42 +02:00
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def allowed_file(filename):
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2021-01-03 14:32:32 +01:00
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return filename.endswith(('.archipelago', ".zip"))
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