2021-10-18 17:28:48 -04:00
|
|
|
# Risk of Rain 2
|
|
|
|
|
2024-03-22 12:46:14 -04:00
|
|
|
## Where is the options page?
|
2021-12-31 14:12:22 -05:00
|
|
|
|
2024-03-22 12:46:14 -04:00
|
|
|
The [player options page for this game](../player-options) contains all the options you need to configure and export a
|
2022-01-09 14:57:00 -05:00
|
|
|
config file.
|
2021-10-18 17:28:48 -04:00
|
|
|
|
|
|
|
## What does randomization do to this game?
|
2021-12-31 14:12:22 -05:00
|
|
|
|
|
|
|
Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld
|
2023-09-09 21:30:03 -04:00
|
|
|
functionality in which certain chests will send an item out to the
|
2021-12-31 14:12:22 -05:00
|
|
|
multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
|
|
|
|
other players in other worlds.
|
2021-10-18 17:28:48 -04:00
|
|
|
|
2023-02-05 13:51:03 -07:00
|
|
|
There are two modes in risk of rain. Classic Mode and Explore Mode
|
|
|
|
|
|
|
|
Classic Mode:
|
|
|
|
|
2023-09-09 21:30:03 -04:00
|
|
|
- Certain chests (made clear via a location check progress bar) will send an item out to the
|
|
|
|
multiworld. The location of these chests do not matter, since all environments share a unified location pool.
|
2023-02-05 13:51:03 -07:00
|
|
|
|
|
|
|
Explore Mode:
|
|
|
|
|
2023-09-09 21:30:03 -04:00
|
|
|
- Chests will continue to work as they did in Classic Mode, the difference being that each environment
|
|
|
|
will have a set amount of items that can be sent out. In addition, shrines, radio scanners, newt altars,
|
2024-03-22 12:46:14 -04:00
|
|
|
and scavenger bags will need to be checked, depending on your options.
|
2023-09-09 21:30:03 -04:00
|
|
|
This mode also makes each environment an item. In order to access a particular stage, you'll need it to be
|
|
|
|
sent in the multiworld.
|
2023-02-05 13:51:03 -07:00
|
|
|
|
2022-07-15 14:24:40 -07:00
|
|
|
## What is the goal of Risk of Rain 2 in Archipelago?
|
|
|
|
|
2023-09-09 21:30:03 -04:00
|
|
|
Just like in the original game, any way to "beat the game" counts as a win. This means beating one of the bosses
|
|
|
|
on Commencement, The Planetarium, or A Moment, Whole. Alternatively, if you are new to the game and
|
2023-05-31 17:38:03 -06:00
|
|
|
aren't very confident in being able to "beat the game", you can set **Final Stage Death is Win** to true
|
2024-03-22 12:46:14 -04:00
|
|
|
(You can turn this on in your player options.) This will make it so dying on either Commencement or The Planetarium,
|
2023-09-09 21:30:03 -04:00
|
|
|
or **obliterating yourself in A Moment, Fractured** will count as your goal.
|
2023-02-05 13:51:03 -07:00
|
|
|
**You do not need to complete all the location checks** to win; any item you don't collect may be released if the
|
|
|
|
server options allow.
|
2022-07-15 14:24:40 -07:00
|
|
|
|
|
|
|
If you die before you accomplish your goal, you can start a new run. You will start the run with any items that you
|
2023-09-09 21:30:03 -04:00
|
|
|
received from other players. However, these items will be randomized within their rarity at the start of each run.
|
|
|
|
Any items that you picked up the "normal" way will be lost.
|
2022-07-15 14:24:40 -07:00
|
|
|
|
|
|
|
Note, you can play Simulacrum mode as part of an Archipelago, but you can't achieve any of the victory conditions in
|
2023-02-05 13:51:03 -07:00
|
|
|
Simulacrum. So you could, for example, collect most of your items through a Simulacrum run(only works in classic mode),
|
|
|
|
then finish a normal mode run while keeping the items you received via the multiworld.
|
2022-07-15 14:24:40 -07:00
|
|
|
|
|
|
|
## Can you play multiplayer?
|
|
|
|
|
|
|
|
Yes! You can have a single multiplayer instance as one world in the multiworld. All the players involved need to have
|
2024-03-22 12:46:14 -04:00
|
|
|
the Archipelago mod, but only the host needs to configure the Archipelago options. When someone finds an item for your
|
2022-07-15 14:24:40 -07:00
|
|
|
world, all the connected players will receive a copy of the item, and the location check bar will increase whenever any
|
|
|
|
player finds an item in Risk of Rain.
|
|
|
|
|
|
|
|
You cannot have players with different player slots in the same co-op game instance. Only the host's Archipelago
|
2024-03-22 12:46:14 -04:00
|
|
|
options apply, so each Risk of Rain 2 player slot in the multiworld needs to be a separate game instance. You could,
|
2022-07-15 14:24:40 -07:00
|
|
|
for example, have two players trade off hosting and making progress on each other's player slot, but a single co-op
|
|
|
|
instance can't make progress towards multiple player slots in the multiworld.
|
|
|
|
|
2023-02-05 13:51:03 -07:00
|
|
|
Explore mode is untested in multiplayer and will likely not work until a later release.
|
|
|
|
|
2021-10-18 17:28:48 -04:00
|
|
|
## What Risk of Rain items can appear in other players' worlds?
|
2021-12-31 14:12:22 -05:00
|
|
|
|
2021-10-18 17:28:48 -04:00
|
|
|
The Risk of Rain items are:
|
2021-12-31 14:12:22 -05:00
|
|
|
|
2021-10-18 17:28:48 -04:00
|
|
|
* `Common Item` (White items)
|
|
|
|
* `Uncommon Item` (Green items)
|
|
|
|
* `Boss Item` (Yellow items)
|
|
|
|
* `Legendary Item` (Red items)
|
|
|
|
* `Lunar Item` (Blue items)
|
|
|
|
* `Equipment` (Orange items)
|
2024-03-22 12:46:14 -04:00
|
|
|
* `Dio's Best Friend` (Used if you set the YAML option `total_revives_available` above `0`)
|
2023-02-05 13:51:03 -07:00
|
|
|
* `Void Item` (Purple items) (needs dlc_sotv: enabled)
|
2021-10-18 17:28:48 -04:00
|
|
|
|
|
|
|
Each item grants you a random in-game item from the category it belongs to.
|
|
|
|
|
2023-09-09 21:30:03 -04:00
|
|
|
When an item is granted by another world to the Risk of Rain player then a random
|
2021-12-31 14:12:22 -05:00
|
|
|
in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment` and
|
2023-09-09 21:30:03 -04:00
|
|
|
the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and
|
|
|
|
_the new equipment_ will take it's place.
|
2021-10-18 17:28:48 -04:00
|
|
|
|
2023-02-05 13:51:03 -07:00
|
|
|
Explore Mode items are:
|
|
|
|
|
|
|
|
* `Titanic Plains (1)`, `Titanic Plains (2)`, `Distant Roost (1)`, `Distant Roost (2)`
|
|
|
|
* `Abandoned Aqueduct`, `Wetland Aspect`
|
|
|
|
* `Rallypoint Delta`, `Scorched Acres`
|
|
|
|
* `Abyssal Depths`, `Siren's Call`, `Sundered Grove`
|
|
|
|
* `Sky Meadow`
|
|
|
|
* `Commencement`
|
|
|
|
* `All the Hidden Realms`
|
|
|
|
|
|
|
|
Dlc_Sotv items
|
|
|
|
* `Siphoned Forest`
|
|
|
|
* `Aphelian Sanctuary`
|
|
|
|
* `Sulfur Pools`
|
|
|
|
* `Void Locus`
|
|
|
|
|
2023-09-09 21:30:03 -04:00
|
|
|
When an explore item is granted, it will unlock that environment and will now be accessible! The
|
|
|
|
game will still pick randomly which environment is next, but it will first check to see if they are available. If you have
|
|
|
|
multiple of the next environments unlocked, it will weight the game to have a ***higher chance*** to go to one you
|
|
|
|
have checks in versus one you have already completed. You will still be unable to go to a stage 3 environment from a stage 1 environment.
|
2023-02-05 13:51:03 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
2022-07-15 14:24:40 -07:00
|
|
|
### How many items are there?
|
|
|
|
|
|
|
|
Since a Risk of Rain 2 run can go on indefinitely, you have to configure how many collectible items (also known as
|
|
|
|
"checks") the game has for purposes of Archipelago when you set up a multiworld. You can configure anywhere from **10
|
|
|
|
to 250** items. The number of items will be randomized between all players, so you may want to adjust the number and
|
|
|
|
item pickup step based on how many items the other players in the multiworld have. (Around 100 seems to be a good
|
|
|
|
ballpark if you want to have a similar number of items to most other games.)
|
|
|
|
|
2023-09-09 21:30:03 -04:00
|
|
|
In explore mode, the amount of checks are based on how many **chests, shrines, scavengers, radio scanners, and newt altars**
|
|
|
|
are in the pool. With just the base game, checks can range from **52 to 516**, with the DLC expanding it to **60 to 660**.
|
|
|
|
Leaving everything on default, the total number of checks comes out to **216** locations.
|
2023-02-05 13:51:03 -07:00
|
|
|
|
2022-07-15 14:24:40 -07:00
|
|
|
After you have completed the specified number of checks, you won't send anything else to the multiworld. You can
|
|
|
|
receive up to the specified number of randomized items from the multiworld as the players find them. In either case,
|
|
|
|
you can continue to collect items as normal in Risk of Rain 2 if you've already found all your location checks.
|
|
|
|
|
2021-10-18 17:28:48 -04:00
|
|
|
## What does another world's item look like in Risk of Rain?
|
2021-12-31 14:12:22 -05:00
|
|
|
|
|
|
|
When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for
|
2022-07-15 14:24:40 -07:00
|
|
|
another player's world (or possibly get sent back to yourself). The item in Risk of Rain will disappear in a poof of
|
2023-09-09 21:30:03 -04:00
|
|
|
smoke and the grant will automatically go out to the multiworld. Additionally, you will see a message in the chat saying
|
|
|
|
what item you sent out. If the message does not appear, this likely means that another game has collected their items from you.
|
2021-10-18 17:28:48 -04:00
|
|
|
|
|
|
|
## What is the item pickup step?
|
2021-12-31 14:12:22 -05:00
|
|
|
|
2024-03-22 12:46:14 -04:00
|
|
|
The item pickup step is an option in the YAML which allows you to set how many items you need to spawn before the _next_ item
|
2023-09-09 21:30:03 -04:00
|
|
|
that is spawned disappears (in a poof of smoke) and goes out to the multiworld. For instance, an item step of **1** means that
|
|
|
|
every other chest will send an item to the multiworld. An item step of **2** means that every third chest sends out an item
|
|
|
|
just as an item step of **0** would send an item on **each chest.**
|
2022-07-15 14:24:40 -07:00
|
|
|
|
|
|
|
## Is Archipelago compatible with other Risk of Rain 2 mods?
|
|
|
|
|
|
|
|
Mostly, yes. Not every mod will work; in particular, anything that causes items to go directly into your inventory
|
|
|
|
rather than spawning onto the map will interfere with the way the Archipelago mod works. However, many common mods work
|
|
|
|
just fine with Archipelago.
|
|
|
|
|
|
|
|
For competitive play, of course, you should only use mods that are agreed-upon by the competitors so that you don't
|
|
|
|
have an unfair advantage.
|