2023-11-26 11:17:59 -05:00
										 
									 
								 
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								import Utils
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								import settings
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								import base64
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								import threading
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								import requests
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								import yaml
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								from worlds.AutoWorld import World, WebWorld
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								from BaseClasses import Tutorial
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								from .Regions import create_regions, location_table, set_rules, stage_set_rules, rooms, non_dead_end_crest_rooms,\
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								    non_dead_end_crest_warps
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								from .Items import item_table, item_groups, create_items, FFMQItem, fillers
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								from .Output import generate_output
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								from .Options import option_definitions
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								from .Client import FFMQClient
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								# removed until lists are supported
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								# class FFMQSettings(settings.Group):
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								#     class APIUrls(list):
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								#         """A list of API URLs to get map shuffle, crest shuffle, and battlefield reward shuffle data from."""
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								#     api_urls: APIUrls = [
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								#         "https://api.ffmqrando.net/",
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								#         "http://ffmqr.jalchavware.com:5271/"
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								#     ]
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								class FFMQWebWorld(WebWorld):
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								    tutorials = [Tutorial(
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								        "Multiworld Setup Guide",
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								        "A guide to playing Final Fantasy Mystic Quest with Archipelago.",
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								        "English",
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								        "setup_en.md",
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								        "setup/en",
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								        ["Alchav"]
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								    )]
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								class FFMQWorld(World):
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								    """Final Fantasy: Mystic Quest is a simple, humorous RPG for the Super Nintendo. You travel across four continents,
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								    linked in the middle of the world by the Focus Tower, which has been locked by four magical coins. Make your way to
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								    the bottom of the Focus Tower, then straight up through the top!"""
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								    # -Giga Otomia
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								    game = "Final Fantasy Mystic Quest"
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								    item_name_to_id = {name: data.id for name, data in item_table.items() if data.id is not None}
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								    location_name_to_id = location_table
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								    option_definitions = option_definitions
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								    topology_present = True
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								    item_name_groups = item_groups
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								    generate_output = generate_output
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								    create_items = create_items
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								    create_regions = create_regions
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								    set_rules = set_rules
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								    stage_set_rules = stage_set_rules
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								    data_version = 1
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								    web = FFMQWebWorld()
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								    # settings: FFMQSettings
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								    def __init__(self, world, player: int):
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								        self.rom_name_available_event = threading.Event()
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								        self.rom_name = None
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								        self.rooms = None
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								        super().__init__(world, player)
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								    def generate_early(self):
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								        if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
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								            self.multiworld.brown_boxes[self.player].value = 1
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								        if self.multiworld.enemies_scaling_lower[self.player].value > \
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								                self.multiworld.enemies_scaling_upper[self.player].value:
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								            (self.multiworld.enemies_scaling_lower[self.player].value,
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								             self.multiworld.enemies_scaling_upper[self.player].value) =\
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								                (self.multiworld.enemies_scaling_upper[self.player].value,
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								                 self.multiworld.enemies_scaling_lower[self.player].value)
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								        if self.multiworld.bosses_scaling_lower[self.player].value > \
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								                self.multiworld.bosses_scaling_upper[self.player].value:
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								            (self.multiworld.bosses_scaling_lower[self.player].value,
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								             self.multiworld.bosses_scaling_upper[self.player].value) =\
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								                (self.multiworld.bosses_scaling_upper[self.player].value,
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								                 self.multiworld.bosses_scaling_lower[self.player].value)
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								    @classmethod
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								    def stage_generate_early(cls, multiworld):
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								        # api_urls = Utils.get_options()["ffmq_options"].get("api_urls", None)
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								        api_urls = [
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								            "https://api.ffmqrando.net/",
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								            "http://ffmqr.jalchavware.com:5271/"
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								        ]
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								        rooms_data = {}
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								        for world in multiworld.get_game_worlds("Final Fantasy Mystic Quest"):
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								            if (world.multiworld.map_shuffle[world.player] or world.multiworld.crest_shuffle[world.player] or
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								                    world.multiworld.crest_shuffle[world.player]):
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								                if world.multiworld.map_shuffle_seed[world.player].value.isdigit():
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								                    multiworld.random.seed(int(world.multiworld.map_shuffle_seed[world.player].value))
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								                elif world.multiworld.map_shuffle_seed[world.player].value != "random":
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								                    multiworld.random.seed(int(hash(world.multiworld.map_shuffle_seed[world.player].value))
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								                                                + int(world.multiworld.seed))
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								                seed = hex(multiworld.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()
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								                map_shuffle = multiworld.map_shuffle[world.player].value
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								                crest_shuffle = multiworld.crest_shuffle[world.player].current_key
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								                battlefield_shuffle = multiworld.shuffle_battlefield_rewards[world.player].current_key
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											2023-12-06 12:24:59 -05:00
										 
									 
								 
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								                companion_shuffle = multiworld.companions_locations[world.player].value
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								                kaeli_mom = multiworld.kaelis_mom_fight_minotaur[world.player].current_key
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											2023-12-06 12:24:59 -05:00
										 
									 
								 
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								                query = f"s={seed}&m={map_shuffle}&c={crest_shuffle}&b={battlefield_shuffle}&cs={companion_shuffle}&km={kaeli_mom}"
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											2023-11-26 11:17:59 -05:00
										 
									 
								 
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								                if query in rooms_data:
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								                    world.rooms = rooms_data[query]
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								                    continue
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								                if not api_urls:
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								                    raise Exception("No FFMQR API URLs specified in host.yaml")
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								                errors = []
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								                for api_url in api_urls.copy():
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								                    try:
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								                        response = requests.get(f"{api_url}GenerateRooms?{query}")
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								                    except (ConnectionError, requests.exceptions.HTTPError, requests.exceptions.ConnectionError,
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								                            requests.exceptions.RequestException) as err:
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								                        api_urls.remove(api_url)
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								                        errors.append([api_url, err])
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								                    else:
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								                        if response.ok:
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								                            world.rooms = rooms_data[query] = yaml.load(response.text, yaml.Loader)
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								                            break
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								                        else:
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								                            api_urls.remove(api_url)
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								                            errors.append([api_url, response])
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								                else:
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								                    error_text = f"Failed to fetch map shuffle data for FFMQ player {world.player}"
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								                    for error in errors:
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								                        error_text += f"\n{error[0]} - got error {error[1].status_code} {error[1].reason} {error[1].text}"
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								                    raise Exception(error_text)
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								                api_urls.append(api_urls.pop(0))
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								            else:
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								                world.rooms = rooms
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								    def create_item(self, name: str):
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								        return FFMQItem(name, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def collect_item(self, state, item, remove=False):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if "Progressive" in item.name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            i = item.code - 256
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if state.has(self.item_id_to_name[i], self.player):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if state.has(self.item_id_to_name[i+1], self.player):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    return self.item_id_to_name[i+2]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                return self.item_id_to_name[i+1]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return self.item_id_to_name[i]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return item.name if item.advancement else None
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def modify_multidata(self, multidata):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # wait for self.rom_name to be available.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.rom_name_available_event.wait()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rom_name = getattr(self, "rom_name", None)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # we skip in case of error, so that the original error in the output thread is the one that gets raised
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if rom_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            new_name = base64.b64encode(bytes(self.rom_name)).decode()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            payload = multidata["connect_names"][self.multiworld.player_name[self.player]]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            multidata["connect_names"][new_name] = payload
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def get_filler_item_name(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        r = self.multiworld.random.randint(0, 201)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for item, count in fillers.items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            r -= count
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            r -= fillers[item]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if r <= 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                return item
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def extend_hint_information(self, hint_data):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        hint_data[self.player] = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.multiworld.map_shuffle[self.player]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            single_location_regions = ["Subregion Volcano Battlefield", "Subregion Mac's Ship", "Subregion Doom Castle"]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for subregion in ["Subregion Foresta", "Subregion Aquaria", "Subregion Frozen Fields", "Subregion Fireburg",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                              "Subregion Volcano Battlefield", "Subregion Windia", "Subregion Mac's Ship",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                              "Subregion Doom Castle"]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                region = self.multiworld.get_region(subregion, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for location in region.locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if location.address and self.multiworld.map_shuffle[self.player] != "dungeons":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        hint_data[self.player][location.address] = (subregion.split("Subregion ")[-1]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                                    + (" Region" if subregion not in
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                                       single_location_regions else ""))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for overworld_spot in region.exits:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if ("Subregion" in overworld_spot.connected_region.name or
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            overworld_spot.name == "Overworld - Mac Ship Doom" or "Focus Tower" in overworld_spot.name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            or "Doom Castle" in overworld_spot.name or overworld_spot.name == "Overworld - Giant Tree"):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        continue
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    exits = list(overworld_spot.connected_region.exits) + [overworld_spot]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    checked_regions = set()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    while exits:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        exit_check = exits.pop()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        if (exit_check.connected_region not in checked_regions and "Subregion" not in
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                exit_check.connected_region.name):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            checked_regions.add(exit_check.connected_region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            exits.extend(exit_check.connected_region.exits)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            for location in exit_check.connected_region.locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                if location.address:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    hint = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    if self.multiworld.map_shuffle[self.player] != "dungeons":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        hint.append((subregion.split("Subregion ")[-1] + (" Region" if subregion not
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                    in single_location_regions else "")))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    if self.multiworld.map_shuffle[self.player] != "overworld" and subregion not in \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                            ("Subregion Mac's Ship", "Subregion Doom Castle"):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        hint.append(overworld_spot.name.split("Overworld - ")[-1].replace("Pazuzu",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                            "Pazuzu's"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    hint = " - ".join(hint)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    if location.address in hint_data[self.player]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        hint_data[self.player][location.address] += f"/{hint}"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        hint_data[self.player][location.address] = hint
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 |