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								import logging
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								import os
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								import pkgutil
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								import typing
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								import settings
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								from BaseClasses import Tutorial, ItemClassification
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								from worlds.AutoWorld import WebWorld, World
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								from typing import Set, Dict, Any
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								from .Locations import all_locations, location_table, bowsers, bowsersMini, hidden, coins
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								from .Options import MLSSOptions
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								from .Items import MLSSItem, itemList, item_frequencies, item_table, mlss_item_name_groups
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								from .Names.LocationName import LocationName
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								from .Client import MLSSClient
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								from .Regions import create_regions, connect_regions
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								from .Rom import MLSSProcedurePatch, write_tokens
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								from .Rules import set_rules
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								class MLSSWebWorld(WebWorld):
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								    theme = "partyTime"
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								    bug_report_page = "https://github.com/jamesbrq/ArchipelagoMLSS/issues"
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								    tutorials = [
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								        Tutorial(
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								            tutorial_name="Setup Guide",
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								            description="A guide to setting up Mario & Luigi: Superstar Saga for Archipelago.",
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								            language="English",
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								            file_name="setup_en.md",
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								            link="setup/en",
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								            authors=["jamesbrq"],
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								        )
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								    ]
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								class MLSSSettings(settings.Group):
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								    class RomFile(settings.UserFilePath):
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								        """File name of the MLSS US rom"""
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								        copy_to = "Mario & Luigi - Superstar Saga (U).gba"
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								        description = "MLSS ROM File"
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								        md5s = ["4b1a5897d89d9e74ec7f630eefdfd435"]
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								    rom_file: RomFile = RomFile(RomFile.copy_to)
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								    rom_start: bool = True
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								class MLSSWorld(World):
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								    """
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								    Adventure with Mario and Luigi together in the Beanbean Kingdom
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								    to stop the evil Cackletta and retrieve the Beanstar.
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								    """
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								    game = "Mario & Luigi Superstar Saga"
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								    web = MLSSWebWorld()
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								    options_dataclass = MLSSOptions
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								    options: MLSSOptions
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								    settings: typing.ClassVar[MLSSSettings]
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								    item_name_groups = mlss_item_name_groups
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								    item_name_to_id = {name: data.code for name, data in item_table.items()}
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								    location_name_to_id = {loc_data.name: loc_data.id for loc_data in all_locations}
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								    required_client_version = (0, 5, 0)
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								    disabled_locations: Set[str]
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								    def generate_early(self) -> None:
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								        self.disabled_locations = set()
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								        if self.options.goal == "emblem_hunt":
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								            if self.options.emblems_amount < self.options.emblems_required:
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								                self.options.emblems_amount.value = self.options.emblems_required.value
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								                logging.warning(
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								                    f"{self.player_name}'s number of emblems required is greater than the number of emblems available. "
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								                    f"Changing to {self.options.emblems_required.value}.")
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								        if self.options.skip_minecart:
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								            self.disabled_locations.update([LocationName.HoohooMountainBaseMinecartCaveDigspot])
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								        if self.options.disable_surf:
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								            self.disabled_locations.update([LocationName.SurfMinigame])
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								        if self.options.disable_harhalls_pants:
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								            self.disabled_locations.update([LocationName.HarhallsPants])
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								        if self.options.chuckle_beans == 0:
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								            self.disabled_locations.update([location.name for location in all_locations if "Digspot" in location.name])
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								        if self.options.chuckle_beans == 1:
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								            self.disabled_locations.update([location.name for location in all_locations if location.id in hidden])
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								        if self.options.castle_skip:
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								            self.disabled_locations.update([location.name for location in bowsers + bowsersMini])
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								        if not self.options.coins:
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								            self.disabled_locations.update([location.name for location in coins])
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								    def create_regions(self) -> None:
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								        create_regions(self)
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								        connect_regions(self)
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								        item = self.create_item("Mushroom")
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								        self.get_location(LocationName.ShopStartingFlag1).place_locked_item(item)
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								        item = self.create_item("Syrup")
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								        self.get_location(LocationName.ShopStartingFlag2).place_locked_item(item)
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								        item = self.create_item("1-UP Mushroom")
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								        self.get_location(LocationName.ShopStartingFlag3).place_locked_item(item)
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								        item = self.create_item("Hoo Bean")
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								        self.get_location(LocationName.PantsShopStartingFlag1).place_locked_item(item)
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								        item = self.create_item("Chuckle Bean")
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								        self.get_location(LocationName.PantsShopStartingFlag2).place_locked_item(item)
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								        item = MLSSItem("Victory", ItemClassification.progression, None, self.player)
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								        self.get_location("Cackletta's Soul").place_locked_item(item)
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								    def fill_slot_data(self) -> Dict[str, Any]:
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								        return {
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								            "CastleSkip": self.options.castle_skip.value,
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								            "SkipMinecart": self.options.skip_minecart.value,
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								            "DisableSurf": self.options.disable_surf.value,
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								            "HarhallsPants": self.options.disable_harhalls_pants.value,
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								            "ChuckleBeans": self.options.chuckle_beans.value,
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								            "DifficultLogic": self.options.difficult_logic.value,
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								            "Coins": self.options.coins.value,
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								        }
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								    def create_items(self) -> None:
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								        # First add in all progression and useful items
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								        required_items = []
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								        precollected = [item for item in itemList if item in self.multiworld.precollected_items]
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								        for item in itemList:
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								            if item.classification != ItemClassification.filler and item.classification != ItemClassification.skip_balancing:
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								                freq = item_frequencies.get(item.itemName, 1)
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								                if item.itemName == "Beanstar Emblem":
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								                    freq = (0 if self.options.goal != "emblem_hunt" else self.options.emblems_amount.value)
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								                if item in precollected:
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								                    freq = max(freq - precollected.count(item), 0)
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								                if self.options.disable_harhalls_pants and "Harhall's" in item.itemName:
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								                    continue
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								                required_items += [item.itemName for _ in range(freq)]
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								        for itemName in required_items:
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								            self.multiworld.itempool.append(self.create_item(itemName))
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Then, create our list of filler items
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        filler_items = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for item in itemList:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if item.classification != ItemClassification.filler:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                continue
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if item.itemName == "5 Coins" and not self.options.coins:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                continue
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            freq = item_frequencies.get(item.itemName, 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.options.chuckle_beans == 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if item.itemName == "Chuckle Bean":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    continue
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.options.chuckle_beans == 1:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if item.itemName == "Chuckle Bean":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    freq -= 59
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            filler_items += [item.itemName for _ in range(freq)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # And finally take as many fillers as we need to have the same amount of items and locations.
							 | 
						
					
						
							
								
									
										
										
										
											2024-09-18 13:33:02 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        remaining = len(all_locations) - len(required_items) - len(self.disabled_locations) - 5
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-06 03:15:06 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.itempool += [
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.create_item(filler_item_name) for filler_item_name in self.random.sample(filler_items, remaining)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def set_rules(self) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        set_rules(self, self.disabled_locations)
							 | 
						
					
						
							
								
									
										
										
										
											2024-09-18 13:33:02 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-06 03:15:06 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_item(self, name: str) -> MLSSItem:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        item = item_table[name]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return MLSSItem(item.itemName, item.classification, item.code, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def get_filler_item_name(self) -> str:
							 | 
						
					
						
							
								
									
										
										
										
											2024-09-18 13:33:02 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return self.random.choice(list(filter(lambda item: item.classification == ItemClassification.filler, itemList))).itemName
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-06 03:15:06 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def generate_output(self, output_directory: str) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        patch = MLSSProcedurePatch(player=self.player, player_name=self.multiworld.player_name[self.player])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        patch.write_file("base_patch.bsdiff4", pkgutil.get_data(__name__, "data/basepatch.bsdiff"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        write_tokens(self, patch)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rom_path = os.path.join(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}" f"{patch.patch_file_ending}"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        patch.write(rom_path)
							 |