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										 |  |  | # Archipelago Unit Testing API
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							|  |  |  | This document covers some of the generic tests available using Archipelago's unit testing system, as well as some basic | 
					
						
							|  |  |  | steps on how to write your own. | 
					
						
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							|  |  |  | ## Generic Tests
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							|  |  |  | Some generic tests are run on every World to ensure basic functionality with default options. These basic tests can be | 
					
						
							|  |  |  | found in the [general test directory](/test/general). | 
					
						
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							|  |  |  | ## Defining World Tests
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							|  |  |  | In order to run tests from your world, you will need to create a `test` package within your world package. This can be | 
					
						
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										 |  |  | done by creating a `test` directory inside your world with an (empty) `__init__.py` inside it. By convention, a base | 
					
						
							|  |  |  | for your world tests can be created in `bases.py` or any file that does not start with `test`, that you can then import | 
					
						
							|  |  |  | into other modules. All tests should be defined in files named `test_*.py` (all lower case) and be member functions | 
					
						
							|  |  |  | (named `test_*`) of classes (named `Test*` or `*Test`) that inherit from `unittest.TestCase` or a test base. | 
					
						
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							|  |  |  | Defining anything inside `test/__init__.py` is deprecated. Defining TestBase there was previously the norm; however, | 
					
						
							|  |  |  | it complicates test discovery because some worlds also put actual tests into `__init__.py`. | 
					
						
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							|  |  |  | ### WorldTestBase
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							|  |  |  | In order to test basic functionality of varying options, as well as to test specific edge cases or that certain | 
					
						
							|  |  |  | interactions in the world interact as expected, you will want to use the [WorldTestBase](/test/bases.py). This class | 
					
						
							|  |  |  | comes with the basics for test setup as well as a few preloaded tests that most worlds might want to check on varying | 
					
						
							|  |  |  | options combinations. | 
					
						
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										 |  |  | Example `/worlds/<my_game>/test/bases.py`: | 
					
						
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							|  |  |  | ```python | 
					
						
							|  |  |  | from test.bases import WorldTestBase | 
					
						
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							|  |  |  | class MyGameTestBase(WorldTestBase): | 
					
						
							|  |  |  |     game = "My Game" | 
					
						
							|  |  |  | ``` | 
					
						
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							|  |  |  | The basic tests that WorldTestBase comes with include `test_all_state_can_reach_everything`, | 
					
						
							|  |  |  | `test_empty_state_can_reach_something`, and `test_fill`. These test that with all collected items everything is | 
					
						
							|  |  |  | reachable, with no collected items at least something is reachable, and that a valid multiworld can be completed with | 
					
						
							|  |  |  | all steps being called, respectively. | 
					
						
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							|  |  |  | ### Writing Tests
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							|  |  |  | #### Using WorldTestBase
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							|  |  |  | Adding runs for the basic tests for a different option combination is as easy as making a new module in the test | 
					
						
							|  |  |  | package, creating a class that inherits from your game's TestBase, and defining the options in a dict as a field on the | 
					
						
							|  |  |  | class. The new module should be named `test_<something>.py` and have at least one class inheriting from the base, or | 
					
						
							|  |  |  | define its own testing methods. Newly defined test methods should follow standard PEP8 snake_case format and also start | 
					
						
							|  |  |  | with `test_`. | 
					
						
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							|  |  |  | Example `/worlds/<my_game>/test/test_chest_access.py`: | 
					
						
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							|  |  |  | ```python | 
					
						
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										 |  |  | from .bases import MyGameTestBase | 
					
						
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							|  |  |  | class TestChestAccess(MyGameTestBase): | 
					
						
							|  |  |  |     options = { | 
					
						
							|  |  |  |         "difficulty": "easy", | 
					
						
							|  |  |  |         "final_boss_hp": 4000, | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     def test_sword_chests(self) -> None: | 
					
						
							|  |  |  |         """Test locations that require a sword""" | 
					
						
							|  |  |  |         locations = ["Chest1", "Chest2"] | 
					
						
							|  |  |  |         items = [["Sword"]] | 
					
						
							|  |  |  |         # This tests that the provided locations aren't accessible without the provided items, but can be accessed once | 
					
						
							|  |  |  |         # the items are obtained. | 
					
						
							|  |  |  |         # This will also check that any locations not provided don't have the same dependency requirement. | 
					
						
							|  |  |  |         # Optionally, passing only_check_listed=True to the method will only check the locations provided. | 
					
						
							|  |  |  |         self.assertAccessDependency(locations, items) | 
					
						
							|  |  |  | ``` | 
					
						
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							|  |  |  | When tests are run, this class will create a multiworld with a single player having the provided options, and run the | 
					
						
							|  |  |  | generic tests, as well as the new custom test. Each test method definition will create its own separate solo multiworld | 
					
						
							|  |  |  | that will be cleaned up after. If you don't want to run the generic tests on a base, `run_default_tests` can be | 
					
						
							|  |  |  | overridden. For more information on what methods are available to your class, check the | 
					
						
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										 |  |  | [WorldTestBase definition](/test/bases.py#L106). | 
					
						
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							|  |  |  | #### Alternatives to WorldTestBase
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										 |  |  | Unit tests can also be created using [TestBase](/test/bases.py#L16) or | 
					
						
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										 |  |  | [unittest.TestCase](https://docs.python.org/3/library/unittest.html#unittest.TestCase) depending on your use case. These | 
					
						
							|  |  |  | may be useful for generating a multiworld under very specific constraints without using the generic world setup, or for | 
					
						
							|  |  |  | testing portions of your code that can be tested without relying on a multiworld to be created first. | 
					
						
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										 |  |  | #### Parametrization
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							|  |  |  | When defining a test that needs to cover a range of inputs it is useful to parameterize (to run the same test | 
					
						
							|  |  |  | for multiple inputs) the base test. Some important things to consider when attempting to parametrize your test are: | 
					
						
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							|  |  |  | * [Subtests](https://docs.python.org/3/library/unittest.html#distinguishing-test-iterations-using-subtests) | 
					
						
							|  |  |  |   can be used to have parametrized assertions that show up similar to individual tests but without the overhead | 
					
						
							|  |  |  |   of needing to instantiate multiple tests; however, subtests can not be multithreaded and do not have individual | 
					
						
							|  |  |  |   timing data, so they are not suitable for slow tests. | 
					
						
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							|  |  |  | * Archipelago's tests are test-runner-agnostic. That means tests are not allowed to use e.g. `@pytest.mark.parametrize`. | 
					
						
							|  |  |  |   Instead, we define our own parametrization helpers in [test.param](/test/param.py). | 
					
						
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							|  |  |  | * Classes inheriting from `WorldTestBase`, including those created by the helpers in `test.param`, will run all | 
					
						
							|  |  |  |   base tests by default, make sure the produced tests actually do what you aim for and do not waste a lot of | 
					
						
							|  |  |  |   extra CPU time. Consider using `TestBase` or `unittest.TestCase` directly | 
					
						
							|  |  |  |   or setting `WorldTestBase.run_default_tests` to False. | 
					
						
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							|  |  |  | #### Performance Considerations
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							|  |  |  | Archipelago is big enough that the runtime of unittests can have an impact on productivity. | 
					
						
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							|  |  |  | Individual tests should take less than a second, so they can be properly multithreaded. | 
					
						
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							|  |  |  | Ideally, thorough tests are directed at actual code/functionality. Do not just create and/or fill a ton of individual | 
					
						
							|  |  |  | Multiworlds that spend most of the test time outside what you actually want to test. | 
					
						
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							|  |  |  | Consider generating/validating "random" games as part of your APWorld release workflow rather than having that be part | 
					
						
							|  |  |  | of continuous integration, and add minimal reproducers to the "normal" tests for problems that were found. | 
					
						
							|  |  |  | You can use [@unittest.skipIf](https://docs.python.org/3/library/unittest.html#unittest.skipIf) with an environment | 
					
						
							|  |  |  | variable to keep all the benefits of the test framework while not running the marked tests by default. | 
					
						
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										 |  |  | ## Running Tests
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										 |  |  | #### Using Pycharm
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							|  |  |  | In PyCharm, running all tests can be done by right-clicking the root test directory and selecting Run 'Archipelago Unittests'.  | 
					
						
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										 |  |  | If you have never previously run ModuleUpdate.py, then you will need to do this once before the tests will run.  | 
					
						
							|  |  |  | You can run ModuleUpdate.py by right-clicking ModuleUpdate.py and selecting `Run 'ModuleUpdate'`.  | 
					
						
							|  |  |  | After running ModuleUpdate.py you may still get a `ModuleNotFoundError: No module named 'flask'` for the webhost tests.  | 
					
						
							|  |  |  | If this happens, run WebHost.py by right-clicking it and selecting `Run 'WebHost'`. Make sure to press enter when prompted.  | 
					
						
							|  |  |  | Unless you configured PyCharm to use pytest as a test runner, you may get import failures. To solve this,  | 
					
						
							|  |  |  | edit the run configuration, and set the working directory to the Archipelago directory which contains all the project files.  | 
					
						
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							|  |  |  | If you only want to run your world's defined tests, repeat the steps for the test directory within your world. | 
					
						
							|  |  |  | Your working directory should be the directory of your world in the worlds directory and the script should be the  | 
					
						
							|  |  |  | tests folder within your world. | 
					
						
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							|  |  |  | You can also find the 'Archipelago Unittests' as an option in the dropdown at the top of the window | 
					
						
							|  |  |  | next to the run and debug buttons. | 
					
						
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							|  |  |  | #### Running Tests without Pycharm
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							|  |  |  | Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder. | 
					
						
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							|  |  |  | #### Running Tests Multithreaded
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							|  |  |  | pytest can run multiple test runners in parallel with the pytest-xdist extension. | 
					
						
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							|  |  |  | Install with `pip install pytest-xdist`. | 
					
						
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							|  |  |  | Run with `pytest -n12` to spawn 12 process that each run 1/12th of the tests. |