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										 |  |  | from .ExtractedData import region_names, exits, connectors | 
					
						
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							|  |  |  | def create_regions(world, player: int): | 
					
						
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										 |  |  |     from . import create_region, HKLocation, HKItem | 
					
						
							|  |  |  |     world.regions.append(create_region(world, player, 'Menu', None, ['Hollow Nest S&Q'])) | 
					
						
							|  |  |  |     for region in region_names: | 
					
						
							|  |  |  |         world.regions.append(create_region(world, player, region, [], | 
					
						
							|  |  |  |                                            exits.get(region, []))) | 
					
						
							|  |  |  |     for entrance_name, exit_name in connectors.items(): | 
					
						
							|  |  |  |         if exit_name: | 
					
						
							|  |  |  |             target_region = world.get_entrance(exit_name, player).parent_region | 
					
						
							|  |  |  |             world.get_entrance(entrance_name, player).connect(target_region) | 
					
						
							|  |  |  |             if not entrance_name.endswith("_R"): | 
					
						
							|  |  |  |                 # a traversable entrance puts the name of the target door "into logic". | 
					
						
							|  |  |  |                 loc = HKLocation(player, exit_name, None, target_region) | 
					
						
							|  |  |  |                 loc.place_locked_item(HKItem(exit_name, | 
					
						
							|  |  |  |                                              not exit_name.startswith("White_Palace_"), | 
					
						
							|  |  |  |                                              None, "Event", player)) | 
					
						
							|  |  |  |                 target_region.locations.append(loc) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             ent = world.get_entrance(entrance_name, player) | 
					
						
							|  |  |  |             ent.parent_region.exits.remove(ent) | 
					
						
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