| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from ..bundles.bundle import BundleTemplate, IslandBundleTemplate, DeepBundleTemplate, CurrencyBundleTemplate, MoneyBundleTemplate, FestivalBundleTemplate | 
					
						
							|  |  |  | from ..bundles.bundle_item import BundleItem | 
					
						
							|  |  |  | from ..bundles.bundle_room import BundleRoomTemplate | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..content import content_packs | 
					
						
							|  |  |  | from ..content.vanilla.base import all_fruits, all_vegetables, all_edible_mushrooms | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from ..strings.animal_product_names import AnimalProduct | 
					
						
							|  |  |  | from ..strings.artisan_good_names import ArtisanGood | 
					
						
							|  |  |  | from ..strings.bundle_names import CCRoom, BundleName | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..strings.craftable_names import Fishing, Craftable, Bomb, Consumable, Lighting | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from ..strings.crop_names import Fruit, Vegetable | 
					
						
							|  |  |  | from ..strings.currency_names import Currency | 
					
						
							|  |  |  | from ..strings.fertilizer_names import Fertilizer, RetainingSoil, SpeedGro | 
					
						
							| 
									
										
										
										
											2025-02-01 16:07:08 -05:00
										 |  |  | from ..strings.fish_names import Fish, WaterItem, Trash | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from ..strings.flower_names import Flower | 
					
						
							|  |  |  | from ..strings.food_names import Beverage, Meal | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..strings.forageable_names import Forageable, Mushroom | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from ..strings.geode_names import Geode | 
					
						
							|  |  |  | from ..strings.gift_names import Gift | 
					
						
							|  |  |  | from ..strings.ingredient_names import Ingredient | 
					
						
							|  |  |  | from ..strings.material_names import Material | 
					
						
							|  |  |  | from ..strings.metal_names import MetalBar, Artifact, Fossil, Ore, Mineral | 
					
						
							|  |  |  | from ..strings.monster_drop_names import Loot | 
					
						
							|  |  |  | from ..strings.quality_names import ForageQuality, ArtisanQuality, FishQuality | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..strings.seed_names import Seed, TreeSeed | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | wild_horseradish = BundleItem(Forageable.wild_horseradish) | 
					
						
							|  |  |  | daffodil = BundleItem(Forageable.daffodil) | 
					
						
							|  |  |  | leek = BundleItem(Forageable.leek) | 
					
						
							|  |  |  | dandelion = BundleItem(Forageable.dandelion) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | morel = BundleItem(Mushroom.morel) | 
					
						
							|  |  |  | common_mushroom = BundleItem(Mushroom.common) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | salmonberry = BundleItem(Forageable.salmonberry) | 
					
						
							|  |  |  | spring_onion = BundleItem(Forageable.spring_onion) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | grape = BundleItem(Fruit.grape) | 
					
						
							|  |  |  | spice_berry = BundleItem(Forageable.spice_berry) | 
					
						
							|  |  |  | sweet_pea = BundleItem(Forageable.sweet_pea) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | red_mushroom = BundleItem(Mushroom.red) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | fiddlehead_fern = BundleItem(Forageable.fiddlehead_fern) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | wild_plum = BundleItem(Forageable.wild_plum) | 
					
						
							|  |  |  | hazelnut = BundleItem(Forageable.hazelnut) | 
					
						
							|  |  |  | blackberry = BundleItem(Forageable.blackberry) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | chanterelle = BundleItem(Mushroom.chanterelle) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | winter_root = BundleItem(Forageable.winter_root) | 
					
						
							|  |  |  | crystal_fruit = BundleItem(Forageable.crystal_fruit) | 
					
						
							|  |  |  | snow_yam = BundleItem(Forageable.snow_yam) | 
					
						
							|  |  |  | crocus = BundleItem(Forageable.crocus) | 
					
						
							|  |  |  | holly = BundleItem(Forageable.holly) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | coconut = BundleItem(Forageable.coconut) | 
					
						
							|  |  |  | cactus_fruit = BundleItem(Forageable.cactus_fruit) | 
					
						
							|  |  |  | cave_carrot = BundleItem(Forageable.cave_carrot) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | purple_mushroom = BundleItem(Mushroom.purple) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | maple_syrup = BundleItem(ArtisanGood.maple_syrup) | 
					
						
							|  |  |  | oak_resin = BundleItem(ArtisanGood.oak_resin) | 
					
						
							|  |  |  | pine_tar = BundleItem(ArtisanGood.pine_tar) | 
					
						
							|  |  |  | nautilus_shell = BundleItem(WaterItem.nautilus_shell) | 
					
						
							|  |  |  | coral = BundleItem(WaterItem.coral) | 
					
						
							|  |  |  | sea_urchin = BundleItem(WaterItem.sea_urchin) | 
					
						
							|  |  |  | rainbow_shell = BundleItem(Forageable.rainbow_shell) | 
					
						
							|  |  |  | clam = BundleItem(Fish.clam) | 
					
						
							|  |  |  | cockle = BundleItem(Fish.cockle) | 
					
						
							|  |  |  | mussel = BundleItem(Fish.mussel) | 
					
						
							|  |  |  | oyster = BundleItem(Fish.oyster) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | seaweed = BundleItem(WaterItem.seaweed, can_have_quality=False) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | wood = BundleItem(Material.wood, 99) | 
					
						
							|  |  |  | stone = BundleItem(Material.stone, 99) | 
					
						
							|  |  |  | hardwood = BundleItem(Material.hardwood, 10) | 
					
						
							|  |  |  | clay = BundleItem(Material.clay, 10) | 
					
						
							|  |  |  | fiber = BundleItem(Material.fiber, 99) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | moss = BundleItem(Material.moss, 10) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | mixed_seeds = BundleItem(Seed.mixed) | 
					
						
							|  |  |  | acorn = BundleItem(TreeSeed.acorn) | 
					
						
							|  |  |  | maple_seed = BundleItem(TreeSeed.maple) | 
					
						
							|  |  |  | pine_cone = BundleItem(TreeSeed.pine) | 
					
						
							|  |  |  | mahogany_seed = BundleItem(TreeSeed.mahogany) | 
					
						
							|  |  |  | mushroom_tree_seed = BundleItem(TreeSeed.mushroom, source=BundleItem.Sources.island) | 
					
						
							|  |  |  | mystic_tree_seed = BundleItem(TreeSeed.mystic, source=BundleItem.Sources.masteries) | 
					
						
							|  |  |  | mossy_seed = BundleItem(TreeSeed.mossy) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | strawberry_seeds = BundleItem(Seed.strawberry) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | blue_jazz = BundleItem(Flower.blue_jazz) | 
					
						
							|  |  |  | cauliflower = BundleItem(Vegetable.cauliflower) | 
					
						
							|  |  |  | green_bean = BundleItem(Vegetable.green_bean) | 
					
						
							|  |  |  | kale = BundleItem(Vegetable.kale) | 
					
						
							|  |  |  | parsnip = BundleItem(Vegetable.parsnip) | 
					
						
							|  |  |  | potato = BundleItem(Vegetable.potato) | 
					
						
							|  |  |  | strawberry = BundleItem(Fruit.strawberry, source=BundleItem.Sources.festival) | 
					
						
							|  |  |  | tulip = BundleItem(Flower.tulip) | 
					
						
							|  |  |  | unmilled_rice = BundleItem(Vegetable.unmilled_rice) | 
					
						
							|  |  |  | coffee_bean = BundleItem(Seed.coffee) | 
					
						
							|  |  |  | garlic = BundleItem(Vegetable.garlic) | 
					
						
							|  |  |  | blueberry = BundleItem(Fruit.blueberry) | 
					
						
							|  |  |  | corn = BundleItem(Vegetable.corn) | 
					
						
							|  |  |  | hops = BundleItem(Vegetable.hops) | 
					
						
							|  |  |  | hot_pepper = BundleItem(Fruit.hot_pepper) | 
					
						
							|  |  |  | melon = BundleItem(Fruit.melon) | 
					
						
							|  |  |  | poppy = BundleItem(Flower.poppy) | 
					
						
							|  |  |  | radish = BundleItem(Vegetable.radish) | 
					
						
							|  |  |  | summer_spangle = BundleItem(Flower.summer_spangle) | 
					
						
							|  |  |  | sunflower = BundleItem(Flower.sunflower) | 
					
						
							|  |  |  | tomato = BundleItem(Vegetable.tomato) | 
					
						
							|  |  |  | wheat = BundleItem(Vegetable.wheat) | 
					
						
							|  |  |  | hay = BundleItem(Forageable.hay) | 
					
						
							|  |  |  | amaranth = BundleItem(Vegetable.amaranth) | 
					
						
							|  |  |  | bok_choy = BundleItem(Vegetable.bok_choy) | 
					
						
							|  |  |  | cranberries = BundleItem(Fruit.cranberries) | 
					
						
							|  |  |  | eggplant = BundleItem(Vegetable.eggplant) | 
					
						
							|  |  |  | fairy_rose = BundleItem(Flower.fairy_rose) | 
					
						
							|  |  |  | pumpkin = BundleItem(Vegetable.pumpkin) | 
					
						
							|  |  |  | yam = BundleItem(Vegetable.yam) | 
					
						
							|  |  |  | sweet_gem_berry = BundleItem(Fruit.sweet_gem_berry) | 
					
						
							|  |  |  | rhubarb = BundleItem(Fruit.rhubarb) | 
					
						
							|  |  |  | beet = BundleItem(Vegetable.beet) | 
					
						
							|  |  |  | red_cabbage = BundleItem(Vegetable.red_cabbage) | 
					
						
							|  |  |  | starfruit = BundleItem(Fruit.starfruit) | 
					
						
							|  |  |  | artichoke = BundleItem(Vegetable.artichoke) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | pineapple = BundleItem(Fruit.pineapple, source=BundleItem.Sources.content) | 
					
						
							|  |  |  | taro_root = BundleItem(Vegetable.taro_root, source=BundleItem.Sources.content) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | carrot = BundleItem(Vegetable.carrot) | 
					
						
							|  |  |  | summer_squash = BundleItem(Vegetable.summer_squash) | 
					
						
							|  |  |  | broccoli = BundleItem(Vegetable.broccoli) | 
					
						
							|  |  |  | powdermelon = BundleItem(Fruit.powdermelon) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | egg = BundleItem(AnimalProduct.egg) | 
					
						
							|  |  |  | large_egg = BundleItem(AnimalProduct.large_egg) | 
					
						
							|  |  |  | brown_egg = BundleItem(AnimalProduct.brown_egg) | 
					
						
							|  |  |  | large_brown_egg = BundleItem(AnimalProduct.large_brown_egg) | 
					
						
							|  |  |  | wool = BundleItem(AnimalProduct.wool) | 
					
						
							|  |  |  | milk = BundleItem(AnimalProduct.milk) | 
					
						
							|  |  |  | large_milk = BundleItem(AnimalProduct.large_milk) | 
					
						
							|  |  |  | goat_milk = BundleItem(AnimalProduct.goat_milk) | 
					
						
							|  |  |  | large_goat_milk = BundleItem(AnimalProduct.large_goat_milk) | 
					
						
							|  |  |  | truffle = BundleItem(AnimalProduct.truffle) | 
					
						
							|  |  |  | duck_feather = BundleItem(AnimalProduct.duck_feather) | 
					
						
							|  |  |  | duck_egg = BundleItem(AnimalProduct.duck_egg) | 
					
						
							|  |  |  | rabbit_foot = BundleItem(AnimalProduct.rabbit_foot) | 
					
						
							|  |  |  | dinosaur_egg = BundleItem(AnimalProduct.dinosaur_egg) | 
					
						
							|  |  |  | void_egg = BundleItem(AnimalProduct.void_egg) | 
					
						
							| 
									
										
										
										
											2025-04-20 10:17:22 -04:00
										 |  |  | ostrich_egg = BundleItem(AnimalProduct.ostrich_egg, source=BundleItem.Sources.content) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | golden_egg = BundleItem(AnimalProduct.golden_egg) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | truffle_oil = BundleItem(ArtisanGood.truffle_oil) | 
					
						
							|  |  |  | cloth = BundleItem(ArtisanGood.cloth) | 
					
						
							|  |  |  | goat_cheese = BundleItem(ArtisanGood.goat_cheese) | 
					
						
							|  |  |  | cheese = BundleItem(ArtisanGood.cheese) | 
					
						
							|  |  |  | honey = BundleItem(ArtisanGood.honey) | 
					
						
							|  |  |  | beer = BundleItem(Beverage.beer) | 
					
						
							|  |  |  | juice = BundleItem(ArtisanGood.juice) | 
					
						
							|  |  |  | mead = BundleItem(ArtisanGood.mead) | 
					
						
							|  |  |  | pale_ale = BundleItem(ArtisanGood.pale_ale) | 
					
						
							|  |  |  | wine = BundleItem(ArtisanGood.wine) | 
					
						
							|  |  |  | jelly = BundleItem(ArtisanGood.jelly) | 
					
						
							|  |  |  | pickles = BundleItem(ArtisanGood.pickles) | 
					
						
							|  |  |  | caviar = BundleItem(ArtisanGood.caviar) | 
					
						
							|  |  |  | aged_roe = BundleItem(ArtisanGood.aged_roe) | 
					
						
							|  |  |  | roe = BundleItem(AnimalProduct.roe) | 
					
						
							|  |  |  | squid_ink = BundleItem(AnimalProduct.squid_ink) | 
					
						
							|  |  |  | coffee = BundleItem(Beverage.coffee) | 
					
						
							|  |  |  | green_tea = BundleItem(ArtisanGood.green_tea) | 
					
						
							|  |  |  | apple = BundleItem(Fruit.apple) | 
					
						
							|  |  |  | apricot = BundleItem(Fruit.apricot) | 
					
						
							|  |  |  | orange = BundleItem(Fruit.orange) | 
					
						
							|  |  |  | peach = BundleItem(Fruit.peach) | 
					
						
							|  |  |  | pomegranate = BundleItem(Fruit.pomegranate) | 
					
						
							|  |  |  | cherry = BundleItem(Fruit.cherry) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | banana = BundleItem(Fruit.banana, source=BundleItem.Sources.content) | 
					
						
							|  |  |  | mango = BundleItem(Fruit.mango, source=BundleItem.Sources.content) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | basic_fertilizer = BundleItem(Fertilizer.basic, 100) | 
					
						
							|  |  |  | quality_fertilizer = BundleItem(Fertilizer.quality, 20) | 
					
						
							|  |  |  | deluxe_fertilizer = BundleItem(Fertilizer.deluxe, 5, source=BundleItem.Sources.island) | 
					
						
							|  |  |  | basic_retaining_soil = BundleItem(RetainingSoil.basic, 80) | 
					
						
							|  |  |  | quality_retaining_soil = BundleItem(RetainingSoil.quality, 50) | 
					
						
							|  |  |  | deluxe_retaining_soil = BundleItem(RetainingSoil.deluxe, 20, source=BundleItem.Sources.island) | 
					
						
							|  |  |  | speed_gro = BundleItem(SpeedGro.basic, 40) | 
					
						
							|  |  |  | deluxe_speed_gro = BundleItem(SpeedGro.deluxe, 20) | 
					
						
							|  |  |  | hyper_speed_gro = BundleItem(SpeedGro.hyper, 5, source=BundleItem.Sources.island) | 
					
						
							|  |  |  | tree_fertilizer = BundleItem(Fertilizer.tree, 20) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | lobster = BundleItem(Fish.lobster) | 
					
						
							|  |  |  | crab = BundleItem(Fish.crab) | 
					
						
							|  |  |  | shrimp = BundleItem(Fish.shrimp) | 
					
						
							|  |  |  | crayfish = BundleItem(Fish.crayfish) | 
					
						
							|  |  |  | snail = BundleItem(Fish.snail) | 
					
						
							|  |  |  | periwinkle = BundleItem(Fish.periwinkle) | 
					
						
							|  |  |  | trash = BundleItem(Trash.trash) | 
					
						
							|  |  |  | driftwood = BundleItem(Trash.driftwood) | 
					
						
							|  |  |  | soggy_newspaper = BundleItem(Trash.soggy_newspaper) | 
					
						
							|  |  |  | broken_cd = BundleItem(Trash.broken_cd) | 
					
						
							|  |  |  | broken_glasses = BundleItem(Trash.broken_glasses) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | chub = BundleItem(Fish.chub) | 
					
						
							|  |  |  | catfish = BundleItem(Fish.catfish) | 
					
						
							|  |  |  | rainbow_trout = BundleItem(Fish.rainbow_trout) | 
					
						
							|  |  |  | lingcod = BundleItem(Fish.lingcod) | 
					
						
							|  |  |  | walleye = BundleItem(Fish.walleye) | 
					
						
							|  |  |  | perch = BundleItem(Fish.perch) | 
					
						
							|  |  |  | pike = BundleItem(Fish.pike) | 
					
						
							|  |  |  | bream = BundleItem(Fish.bream) | 
					
						
							|  |  |  | salmon = BundleItem(Fish.salmon) | 
					
						
							|  |  |  | sunfish = BundleItem(Fish.sunfish) | 
					
						
							|  |  |  | tiger_trout = BundleItem(Fish.tiger_trout) | 
					
						
							|  |  |  | shad = BundleItem(Fish.shad) | 
					
						
							|  |  |  | smallmouth_bass = BundleItem(Fish.smallmouth_bass) | 
					
						
							|  |  |  | dorado = BundleItem(Fish.dorado) | 
					
						
							|  |  |  | carp = BundleItem(Fish.carp) | 
					
						
							|  |  |  | midnight_carp = BundleItem(Fish.midnight_carp) | 
					
						
							|  |  |  | largemouth_bass = BundleItem(Fish.largemouth_bass) | 
					
						
							|  |  |  | sturgeon = BundleItem(Fish.sturgeon) | 
					
						
							|  |  |  | bullhead = BundleItem(Fish.bullhead) | 
					
						
							|  |  |  | tilapia = BundleItem(Fish.tilapia) | 
					
						
							|  |  |  | pufferfish = BundleItem(Fish.pufferfish) | 
					
						
							|  |  |  | tuna = BundleItem(Fish.tuna) | 
					
						
							|  |  |  | super_cucumber = BundleItem(Fish.super_cucumber) | 
					
						
							|  |  |  | flounder = BundleItem(Fish.flounder) | 
					
						
							|  |  |  | anchovy = BundleItem(Fish.anchovy) | 
					
						
							|  |  |  | sardine = BundleItem(Fish.sardine) | 
					
						
							|  |  |  | red_mullet = BundleItem(Fish.red_mullet) | 
					
						
							|  |  |  | herring = BundleItem(Fish.herring) | 
					
						
							|  |  |  | eel = BundleItem(Fish.eel) | 
					
						
							|  |  |  | octopus = BundleItem(Fish.octopus) | 
					
						
							|  |  |  | red_snapper = BundleItem(Fish.red_snapper) | 
					
						
							|  |  |  | squid = BundleItem(Fish.squid) | 
					
						
							|  |  |  | sea_cucumber = BundleItem(Fish.sea_cucumber) | 
					
						
							|  |  |  | albacore = BundleItem(Fish.albacore) | 
					
						
							|  |  |  | halibut = BundleItem(Fish.halibut) | 
					
						
							|  |  |  | scorpion_carp = BundleItem(Fish.scorpion_carp) | 
					
						
							|  |  |  | sandfish = BundleItem(Fish.sandfish) | 
					
						
							|  |  |  | woodskip = BundleItem(Fish.woodskip) | 
					
						
							|  |  |  | lava_eel = BundleItem(Fish.lava_eel) | 
					
						
							|  |  |  | ice_pip = BundleItem(Fish.ice_pip) | 
					
						
							|  |  |  | stonefish = BundleItem(Fish.stonefish) | 
					
						
							|  |  |  | ghostfish = BundleItem(Fish.ghostfish) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bouquet = BundleItem(Gift.bouquet) | 
					
						
							|  |  |  | wilted_bouquet = BundleItem(Gift.wilted_bouquet) | 
					
						
							|  |  |  | copper_bar = BundleItem(MetalBar.copper) | 
					
						
							|  |  |  | iron_Bar = BundleItem(MetalBar.iron) | 
					
						
							|  |  |  | gold_bar = BundleItem(MetalBar.gold) | 
					
						
							|  |  |  | iridium_bar = BundleItem(MetalBar.iridium) | 
					
						
							|  |  |  | refined_quartz = BundleItem(MetalBar.quartz) | 
					
						
							|  |  |  | coal = BundleItem(Material.coal, 5) | 
					
						
							|  |  |  | iridium_ore = BundleItem(Ore.iridium) | 
					
						
							|  |  |  | gold_ore = BundleItem(Ore.gold) | 
					
						
							|  |  |  | iron_ore = BundleItem(Ore.iron) | 
					
						
							|  |  |  | copper_ore = BundleItem(Ore.copper) | 
					
						
							|  |  |  | battery_pack = BundleItem(ArtisanGood.battery_pack) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | quartz = BundleItem(Mineral.quartz) | 
					
						
							|  |  |  | fire_quartz = BundleItem(Mineral.fire_quartz) | 
					
						
							|  |  |  | frozen_tear = BundleItem(Mineral.frozen_tear) | 
					
						
							|  |  |  | earth_crystal = BundleItem(Mineral.earth_crystal) | 
					
						
							|  |  |  | emerald = BundleItem(Mineral.emerald) | 
					
						
							|  |  |  | aquamarine = BundleItem(Mineral.aquamarine) | 
					
						
							|  |  |  | ruby = BundleItem(Mineral.ruby) | 
					
						
							|  |  |  | amethyst = BundleItem(Mineral.amethyst) | 
					
						
							|  |  |  | topaz = BundleItem(Mineral.topaz) | 
					
						
							|  |  |  | jade = BundleItem(Mineral.jade) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | slime = BundleItem(Loot.slime, 99) | 
					
						
							|  |  |  | bug_meat = BundleItem(Loot.bug_meat, 10) | 
					
						
							|  |  |  | bat_wing = BundleItem(Loot.bat_wing, 10) | 
					
						
							|  |  |  | solar_essence = BundleItem(Loot.solar_essence) | 
					
						
							|  |  |  | void_essence = BundleItem(Loot.void_essence) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | petrified_slime = BundleItem(Mineral.petrified_slime) | 
					
						
							| 
									
										
										
										
											2025-06-13 20:29:23 -04:00
										 |  |  | blue_slime_egg = BundleItem(AnimalProduct.slime_egg_blue) | 
					
						
							|  |  |  | red_slime_egg = BundleItem(AnimalProduct.slime_egg_red) | 
					
						
							|  |  |  | purple_slime_egg = BundleItem(AnimalProduct.slime_egg_purple) | 
					
						
							|  |  |  | green_slime_egg = BundleItem(AnimalProduct.slime_egg_green) | 
					
						
							|  |  |  | tiger_slime_egg = BundleItem(AnimalProduct.slime_egg_tiger, source=BundleItem.Sources.island) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | cherry_bomb = BundleItem(Bomb.cherry_bomb, 5) | 
					
						
							|  |  |  | bomb = BundleItem(Bomb.bomb, 2) | 
					
						
							|  |  |  | mega_bomb = BundleItem(Bomb.mega_bomb) | 
					
						
							|  |  |  | explosive_ammo = BundleItem(Craftable.explosive_ammo, 5) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | maki_roll = BundleItem(Meal.maki_roll) | 
					
						
							|  |  |  | fried_egg = BundleItem(Meal.fried_egg) | 
					
						
							|  |  |  | omelet = BundleItem(Meal.omelet) | 
					
						
							|  |  |  | pizza = BundleItem(Meal.pizza) | 
					
						
							|  |  |  | hashbrowns = BundleItem(Meal.hashbrowns) | 
					
						
							|  |  |  | pancakes = BundleItem(Meal.pancakes) | 
					
						
							|  |  |  | bread = BundleItem(Meal.bread) | 
					
						
							|  |  |  | tortilla = BundleItem(Meal.tortilla) | 
					
						
							|  |  |  | triple_shot_espresso = BundleItem(Beverage.triple_shot_espresso) | 
					
						
							|  |  |  | farmer_s_lunch = BundleItem(Meal.farmer_lunch) | 
					
						
							|  |  |  | survival_burger = BundleItem(Meal.survival_burger) | 
					
						
							|  |  |  | dish_o_the_sea = BundleItem(Meal.dish_o_the_sea) | 
					
						
							|  |  |  | miner_s_treat = BundleItem(Meal.miners_treat) | 
					
						
							|  |  |  | roots_platter = BundleItem(Meal.roots_platter) | 
					
						
							|  |  |  | salad = BundleItem(Meal.salad) | 
					
						
							|  |  |  | cheese_cauliflower = BundleItem(Meal.cheese_cauliflower) | 
					
						
							|  |  |  | parsnip_soup = BundleItem(Meal.parsnip_soup) | 
					
						
							|  |  |  | fried_mushroom = BundleItem(Meal.fried_mushroom) | 
					
						
							|  |  |  | salmon_dinner = BundleItem(Meal.salmon_dinner) | 
					
						
							|  |  |  | pepper_poppers = BundleItem(Meal.pepper_poppers) | 
					
						
							|  |  |  | spaghetti = BundleItem(Meal.spaghetti) | 
					
						
							|  |  |  | sashimi = BundleItem(Meal.sashimi) | 
					
						
							|  |  |  | blueberry_tart = BundleItem(Meal.blueberry_tart) | 
					
						
							|  |  |  | algae_soup = BundleItem(Meal.algae_soup) | 
					
						
							|  |  |  | pale_broth = BundleItem(Meal.pale_broth) | 
					
						
							|  |  |  | chowder = BundleItem(Meal.chowder) | 
					
						
							|  |  |  | cookie = BundleItem(Meal.cookie) | 
					
						
							|  |  |  | ancient_doll = BundleItem(Artifact.ancient_doll) | 
					
						
							|  |  |  | ice_cream = BundleItem(Meal.ice_cream) | 
					
						
							|  |  |  | cranberry_candy = BundleItem(Meal.cranberry_candy) | 
					
						
							|  |  |  | ginger_ale = BundleItem(Beverage.ginger_ale, source=BundleItem.Sources.island) | 
					
						
							|  |  |  | pink_cake = BundleItem(Meal.pink_cake) | 
					
						
							|  |  |  | plum_pudding = BundleItem(Meal.plum_pudding) | 
					
						
							|  |  |  | chocolate_cake = BundleItem(Meal.chocolate_cake) | 
					
						
							|  |  |  | rhubarb_pie = BundleItem(Meal.rhubarb_pie) | 
					
						
							|  |  |  | shrimp_cocktail = BundleItem(Meal.shrimp_cocktail) | 
					
						
							|  |  |  | pina_colada = BundleItem(Beverage.pina_colada, source=BundleItem.Sources.island) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | stuffing = BundleItem(Meal.stuffing) | 
					
						
							|  |  |  | magic_rock_candy = BundleItem(Meal.magic_rock_candy) | 
					
						
							|  |  |  | spicy_eel = BundleItem(Meal.spicy_eel) | 
					
						
							|  |  |  | crab_cakes = BundleItem(Meal.crab_cakes) | 
					
						
							|  |  |  | eggplant_parmesan = BundleItem(Meal.eggplant_parmesan) | 
					
						
							|  |  |  | pumpkin_soup = BundleItem(Meal.pumpkin_soup) | 
					
						
							|  |  |  | lucky_lunch = BundleItem(Meal.lucky_lunch) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | green_algae = BundleItem(WaterItem.green_algae) | 
					
						
							|  |  |  | white_algae = BundleItem(WaterItem.white_algae) | 
					
						
							|  |  |  | geode = BundleItem(Geode.geode) | 
					
						
							|  |  |  | frozen_geode = BundleItem(Geode.frozen) | 
					
						
							|  |  |  | magma_geode = BundleItem(Geode.magma) | 
					
						
							|  |  |  | omni_geode = BundleItem(Geode.omni) | 
					
						
							|  |  |  | sap = BundleItem(Material.sap) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | dwarf_scroll_1 = BundleItem(Artifact.dwarf_scroll_i) | 
					
						
							|  |  |  | dwarf_scroll_2 = BundleItem(Artifact.dwarf_scroll_ii) | 
					
						
							|  |  |  | dwarf_scroll_3 = BundleItem(Artifact.dwarf_scroll_iii) | 
					
						
							|  |  |  | dwarf_scroll_4 = BundleItem(Artifact.dwarf_scroll_iv) | 
					
						
							|  |  |  | elvish_jewelry = BundleItem(Artifact.elvish_jewelry) | 
					
						
							|  |  |  | ancient_drum = BundleItem(Artifact.ancient_drum) | 
					
						
							|  |  |  | dried_starfish = BundleItem(Fossil.dried_starfish) | 
					
						
							|  |  |  | bone_fragment = BundleItem(Fossil.bone_fragment) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | golden_mask = BundleItem(Artifact.golden_mask) | 
					
						
							|  |  |  | golden_relic = BundleItem(Artifact.golden_relic) | 
					
						
							|  |  |  | dwarf_gadget = BundleItem(Artifact.dwarf_gadget) | 
					
						
							|  |  |  | dwarvish_helm = BundleItem(Artifact.dwarvish_helm) | 
					
						
							|  |  |  | prehistoric_handaxe = BundleItem(Artifact.prehistoric_handaxe) | 
					
						
							|  |  |  | bone_flute = BundleItem(Artifact.bone_flute) | 
					
						
							|  |  |  | anchor = BundleItem(Artifact.anchor) | 
					
						
							|  |  |  | prehistoric_tool = BundleItem(Artifact.prehistoric_tool) | 
					
						
							|  |  |  | chicken_statue = BundleItem(Artifact.chicken_statue) | 
					
						
							|  |  |  | rusty_cog = BundleItem(Artifact.rusty_cog) | 
					
						
							|  |  |  | rusty_spur = BundleItem(Artifact.rusty_spur) | 
					
						
							|  |  |  | rusty_spoon = BundleItem(Artifact.rusty_spoon) | 
					
						
							|  |  |  | ancient_sword = BundleItem(Artifact.ancient_sword) | 
					
						
							|  |  |  | ornamental_fan = BundleItem(Artifact.ornamental_fan) | 
					
						
							|  |  |  | chipped_amphora = BundleItem(Artifact.chipped_amphora) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | prehistoric_scapula = BundleItem(Fossil.prehistoric_scapula) | 
					
						
							|  |  |  | prehistoric_tibia = BundleItem(Fossil.prehistoric_tibia) | 
					
						
							|  |  |  | prehistoric_skull = BundleItem(Fossil.prehistoric_skull) | 
					
						
							|  |  |  | skeletal_hand = BundleItem(Fossil.skeletal_hand) | 
					
						
							|  |  |  | prehistoric_rib = BundleItem(Fossil.prehistoric_rib) | 
					
						
							|  |  |  | prehistoric_vertebra = BundleItem(Fossil.prehistoric_vertebra) | 
					
						
							|  |  |  | skeletal_tail = BundleItem(Fossil.skeletal_tail) | 
					
						
							|  |  |  | nautilus_fossil = BundleItem(Fossil.nautilus_fossil) | 
					
						
							|  |  |  | amphibian_fossil = BundleItem(Fossil.amphibian_fossil) | 
					
						
							|  |  |  | palm_fossil = BundleItem(Fossil.palm_fossil) | 
					
						
							|  |  |  | trilobite = BundleItem(Fossil.trilobite) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | dinosaur_mayo = BundleItem(ArtisanGood.dinosaur_mayonnaise) | 
					
						
							|  |  |  | void_mayo = BundleItem(ArtisanGood.void_mayonnaise) | 
					
						
							|  |  |  | prismatic_shard = BundleItem(Mineral.prismatic_shard) | 
					
						
							|  |  |  | diamond = BundleItem(Mineral.diamond) | 
					
						
							|  |  |  | ancient_fruit = BundleItem(Fruit.ancient_fruit) | 
					
						
							|  |  |  | void_salmon = BundleItem(Fish.void_salmon) | 
					
						
							|  |  |  | tea_leaves = BundleItem(Vegetable.tea_leaves) | 
					
						
							|  |  |  | blobfish = BundleItem(Fish.blobfish) | 
					
						
							|  |  |  | spook_fish = BundleItem(Fish.spook_fish) | 
					
						
							|  |  |  | lionfish = BundleItem(Fish.lionfish, source=BundleItem.Sources.island) | 
					
						
							|  |  |  | blue_discus = BundleItem(Fish.blue_discus, source=BundleItem.Sources.island) | 
					
						
							|  |  |  | stingray = BundleItem(Fish.stingray, source=BundleItem.Sources.island) | 
					
						
							|  |  |  | spookfish = BundleItem(Fish.spookfish) | 
					
						
							|  |  |  | midnight_squid = BundleItem(Fish.midnight_squid) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | angler = BundleItem(Fish.angler) | 
					
						
							|  |  |  | crimsonfish = BundleItem(Fish.crimsonfish) | 
					
						
							|  |  |  | mutant_carp = BundleItem(Fish.mutant_carp) | 
					
						
							|  |  |  | glacierfish = BundleItem(Fish.glacierfish) | 
					
						
							|  |  |  | legend = BundleItem(Fish.legend) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | spinner = BundleItem(Fishing.spinner) | 
					
						
							|  |  |  | dressed_spinner = BundleItem(Fishing.dressed_spinner) | 
					
						
							|  |  |  | trap_bobber = BundleItem(Fishing.trap_bobber) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | sonar_bobber = BundleItem(Fishing.sonar_bobber) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | cork_bobber = BundleItem(Fishing.cork_bobber) | 
					
						
							|  |  |  | lead_bobber = BundleItem(Fishing.lead_bobber) | 
					
						
							|  |  |  | treasure_hunter = BundleItem(Fishing.treasure_hunter) | 
					
						
							|  |  |  | barbed_hook = BundleItem(Fishing.barbed_hook) | 
					
						
							|  |  |  | curiosity_lure = BundleItem(Fishing.curiosity_lure) | 
					
						
							|  |  |  | quality_bobber = BundleItem(Fishing.quality_bobber) | 
					
						
							|  |  |  | bait = BundleItem(Fishing.bait, 100) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | deluxe_bait = BundleItem(Fishing.deluxe_bait, 50) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | magnet = BundleItem(Fishing.magnet) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | wild_bait = BundleItem(Fishing.wild_bait, 20) | 
					
						
							|  |  |  | magic_bait = BundleItem(Fishing.magic_bait, 10, source=BundleItem.Sources.island) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | pearl = BundleItem(Gift.pearl) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | challenge_bait = BundleItem(Fishing.challenge_bait, 25, source=BundleItem.Sources.masteries) | 
					
						
							|  |  |  | targeted_bait = BundleItem(ArtisanGood.targeted_bait, 25, source=BundleItem.Sources.content) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | ginger = BundleItem(Forageable.ginger, source=BundleItem.Sources.content) | 
					
						
							|  |  |  | magma_cap = BundleItem(Mushroom.magma_cap, source=BundleItem.Sources.content) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | wheat_flour = BundleItem(Ingredient.wheat_flour) | 
					
						
							|  |  |  | sugar = BundleItem(Ingredient.sugar) | 
					
						
							|  |  |  | vinegar = BundleItem(Ingredient.vinegar) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | jack_o_lantern = BundleItem(Lighting.jack_o_lantern) | 
					
						
							|  |  |  | prize_ticket = BundleItem(Currency.prize_ticket) | 
					
						
							|  |  |  | mystery_box = BundleItem(Consumable.mystery_box) | 
					
						
							|  |  |  | gold_mystery_box = BundleItem(Consumable.gold_mystery_box, source=BundleItem.Sources.masteries) | 
					
						
							|  |  |  | calico_egg = BundleItem(Currency.calico_egg) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | raccoon_crab_pot_fish_items = [periwinkle.as_amount(5), snail.as_amount(5), crayfish.as_amount(5), mussel.as_amount(5), | 
					
						
							|  |  |  |                                oyster.as_amount(5), cockle.as_amount(5), clam.as_amount(5)] | 
					
						
							|  |  |  | raccoon_smoked_fish_items = [BundleItem(ArtisanGood.smoked_fish, flavor=fish) for fish in | 
					
						
							|  |  |  |                              [Fish.largemouth_bass, Fish.bream, Fish.bullhead, Fish.chub, Fish.ghostfish, Fish.flounder, Fish.shad, | 
					
						
							|  |  |  |                               Fish.rainbow_trout, Fish.tilapia, Fish.red_mullet, Fish.tuna, Fish.midnight_carp, Fish.salmon, Fish.perch]] | 
					
						
							|  |  |  | raccoon_fish_items_flat = [*raccoon_crab_pot_fish_items, *raccoon_smoked_fish_items] | 
					
						
							|  |  |  | raccoon_fish_items_deep = [raccoon_crab_pot_fish_items, raccoon_smoked_fish_items] | 
					
						
							|  |  |  | raccoon_fish_bundle_vanilla = DeepBundleTemplate(CCRoom.raccoon_requests, BundleName.raccoon_fish, raccoon_fish_items_deep, 2, 2) | 
					
						
							|  |  |  | raccoon_fish_bundle_thematic = BundleTemplate(CCRoom.raccoon_requests, BundleName.raccoon_fish, raccoon_fish_items_flat, 3, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | all_specific_jellies = [BundleItem(ArtisanGood.jelly, flavor=fruit, source=BundleItem.Sources.content) for fruit in all_fruits] | 
					
						
							|  |  |  | all_specific_pickles = [BundleItem(ArtisanGood.pickles, flavor=vegetable, source=BundleItem.Sources.content) for vegetable in all_vegetables] | 
					
						
							|  |  |  | all_specific_dried_fruits = [*[BundleItem(ArtisanGood.dried_fruit, flavor=fruit, source=BundleItem.Sources.content) for fruit in all_fruits], | 
					
						
							|  |  |  |                              BundleItem(ArtisanGood.raisins, source=BundleItem.Sources.content)] | 
					
						
							|  |  |  | all_specific_juices = [BundleItem(ArtisanGood.juice, flavor=vegetable, source=BundleItem.Sources.content) for vegetable in all_vegetables] | 
					
						
							|  |  |  | raccoon_artisan_items = [*all_specific_jellies, *all_specific_pickles, *all_specific_dried_fruits, *all_specific_juices] | 
					
						
							|  |  |  | raccoon_artisan_bundle_vanilla = BundleTemplate(CCRoom.raccoon_requests, BundleName.raccoon_artisan, raccoon_artisan_items, 2, 2) | 
					
						
							|  |  |  | raccoon_artisan_bundle_thematic = BundleTemplate(CCRoom.raccoon_requests, BundleName.raccoon_artisan, raccoon_artisan_items, 3, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | all_specific_dried_mushrooms = [BundleItem(ArtisanGood.dried_mushroom, flavor=mushroom, source=BundleItem.Sources.content) for mushroom in all_edible_mushrooms] | 
					
						
							|  |  |  | raccoon_food_items = [egg.as_amount(5), cave_carrot.as_amount(5), white_algae.as_amount(5)] | 
					
						
							|  |  |  | raccoon_food_items_vanilla = [all_specific_dried_mushrooms, raccoon_food_items] | 
					
						
							|  |  |  | raccoon_food_items_thematic = [*all_specific_dried_mushrooms, *raccoon_food_items, brown_egg.as_amount(5), large_egg.as_amount(2), large_brown_egg.as_amount(2), | 
					
						
							|  |  |  |                                green_algae.as_amount(10)] | 
					
						
							|  |  |  | raccoon_food_bundle_vanilla = DeepBundleTemplate(CCRoom.raccoon_requests, BundleName.raccoon_food, raccoon_food_items_vanilla, 2, 2) | 
					
						
							|  |  |  | raccoon_food_bundle_thematic = BundleTemplate(CCRoom.raccoon_requests, BundleName.raccoon_food, raccoon_food_items_thematic, 3, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | raccoon_foraging_items = [moss, rusty_spoon, trash.as_amount(5), slime.as_amount(99), bat_wing.as_amount(10), geode.as_amount(8), | 
					
						
							|  |  |  |                           frozen_geode.as_amount(5), magma_geode.as_amount(3), coral.as_amount(4), sea_urchin.as_amount(2), bug_meat.as_amount(10), | 
					
						
							|  |  |  |                           diamond, topaz.as_amount(3), ghostfish.as_amount(3)] | 
					
						
							|  |  |  | raccoon_foraging_bundle_vanilla = BundleTemplate(CCRoom.raccoon_requests, BundleName.raccoon_foraging, raccoon_foraging_items, 2, 2) | 
					
						
							|  |  |  | raccoon_foraging_bundle_thematic = BundleTemplate(CCRoom.raccoon_requests, BundleName.raccoon_foraging, raccoon_foraging_items, 3, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | raccoon_bundles_vanilla = [raccoon_fish_bundle_vanilla, raccoon_artisan_bundle_vanilla, raccoon_food_bundle_vanilla, raccoon_foraging_bundle_vanilla] | 
					
						
							|  |  |  | raccoon_bundles_thematic = [raccoon_fish_bundle_thematic, raccoon_artisan_bundle_thematic, raccoon_food_bundle_thematic, raccoon_foraging_bundle_thematic] | 
					
						
							|  |  |  | raccoon_bundles_remixed = raccoon_bundles_thematic | 
					
						
							|  |  |  | raccoon_vanilla = BundleRoomTemplate(CCRoom.raccoon_requests, raccoon_bundles_vanilla, 8) | 
					
						
							|  |  |  | raccoon_thematic = BundleRoomTemplate(CCRoom.raccoon_requests, raccoon_bundles_thematic, 8) | 
					
						
							|  |  |  | raccoon_remixed = BundleRoomTemplate(CCRoom.raccoon_requests, raccoon_bundles_remixed, 8) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | # Crafts Room | 
					
						
							|  |  |  | spring_foraging_items_vanilla = [wild_horseradish, daffodil, leek, dandelion] | 
					
						
							|  |  |  | spring_foraging_items_thematic = [*spring_foraging_items_vanilla, spring_onion, salmonberry, morel] | 
					
						
							|  |  |  | spring_foraging_bundle_vanilla = BundleTemplate(CCRoom.crafts_room, BundleName.spring_foraging, spring_foraging_items_vanilla, 4, 4) | 
					
						
							|  |  |  | spring_foraging_bundle_thematic = BundleTemplate.extend_from(spring_foraging_bundle_vanilla, spring_foraging_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | summer_foraging_items_vanilla = [grape, spice_berry, sweet_pea] | 
					
						
							|  |  |  | summer_foraging_items_thematic = [*summer_foraging_items_vanilla, fiddlehead_fern, red_mushroom, rainbow_shell] | 
					
						
							|  |  |  | summer_foraging_bundle_vanilla = BundleTemplate(CCRoom.crafts_room, BundleName.summer_foraging, summer_foraging_items_vanilla, 3, 3) | 
					
						
							|  |  |  | summer_foraging_bundle_thematic = BundleTemplate.extend_from(summer_foraging_bundle_vanilla, summer_foraging_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | fall_foraging_items_vanilla = [common_mushroom, wild_plum, hazelnut, blackberry] | 
					
						
							|  |  |  | fall_foraging_items_thematic = [*fall_foraging_items_vanilla, chanterelle] | 
					
						
							|  |  |  | fall_foraging_bundle_vanilla = BundleTemplate(CCRoom.crafts_room, BundleName.fall_foraging, fall_foraging_items_vanilla, 4, 4) | 
					
						
							|  |  |  | fall_foraging_bundle_thematic = BundleTemplate.extend_from(fall_foraging_bundle_vanilla, fall_foraging_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | winter_foraging_items_vanilla = [winter_root, crystal_fruit, snow_yam, crocus] | 
					
						
							|  |  |  | winter_foraging_items_thematic = [*winter_foraging_items_vanilla, holly, nautilus_shell] | 
					
						
							|  |  |  | winter_foraging_bundle_vanilla = BundleTemplate(CCRoom.crafts_room, BundleName.winter_foraging, winter_foraging_items_vanilla, 4, 4) | 
					
						
							|  |  |  | winter_foraging_bundle_thematic = BundleTemplate.extend_from(winter_foraging_bundle_vanilla, winter_foraging_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | construction_items_vanilla = [wood, stone, hardwood] | 
					
						
							|  |  |  | construction_items_thematic = [*construction_items_vanilla, clay, fiber, sap.as_amount(50)] | 
					
						
							|  |  |  | construction_bundle_vanilla = BundleTemplate(CCRoom.crafts_room, BundleName.construction, construction_items_vanilla, 4, 4) | 
					
						
							|  |  |  | construction_bundle_thematic = BundleTemplate.extend_from(construction_bundle_vanilla, construction_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | exotic_foraging_items_vanilla = [coconut, cactus_fruit, cave_carrot, red_mushroom, purple_mushroom, maple_syrup, oak_resin, pine_tar, morel] | 
					
						
							|  |  |  | exotic_foraging_items_thematic = [*exotic_foraging_items_vanilla, coral, sea_urchin, clam, cockle, mussel, oyster, seaweed] | 
					
						
							|  |  |  | exotic_foraging_bundle_vanilla = BundleTemplate(CCRoom.crafts_room, BundleName.exotic_foraging, exotic_foraging_items_vanilla, 9, 5) | 
					
						
							|  |  |  | exotic_foraging_bundle_thematic = BundleTemplate.extend_from(exotic_foraging_bundle_vanilla, exotic_foraging_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | beach_foraging_items = [nautilus_shell, coral, sea_urchin, rainbow_shell, clam, cockle, mussel, oyster, seaweed] | 
					
						
							|  |  |  | beach_foraging_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.beach_foraging, beach_foraging_items, 4, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | mines_foraging_items = [quartz, earth_crystal, frozen_tear, fire_quartz, red_mushroom, purple_mushroom, cave_carrot] | 
					
						
							|  |  |  | mines_foraging_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.mines_foraging, mines_foraging_items, 4, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | desert_foraging_items = [cactus_fruit.as_quality(ForageQuality.gold), cactus_fruit.as_amount(5), coconut.as_quality(ForageQuality.gold), coconut.as_amount(5)] | 
					
						
							|  |  |  | desert_foraging_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.desert_foraging, desert_foraging_items, 2, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | island_foraging_items = [ginger.as_amount(5), magma_cap.as_quality(ForageQuality.gold), magma_cap.as_amount(5), | 
					
						
							|  |  |  |                          fiddlehead_fern.as_quality(ForageQuality.gold), fiddlehead_fern.as_amount(5)] | 
					
						
							|  |  |  | island_foraging_bundle = IslandBundleTemplate(CCRoom.crafts_room, BundleName.island_foraging, island_foraging_items, 2, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | sticky_items = [sap.as_amount(500), sap.as_amount(500)] | 
					
						
							|  |  |  | sticky_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.sticky, sticky_items, 1, 1) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | forest_items = [moss, fiber.as_amount(200), acorn.as_amount(10), maple_seed.as_amount(10), pine_cone.as_amount(10), mahogany_seed, | 
					
						
							|  |  |  |                 mushroom_tree_seed, mossy_seed.as_amount(5), mystic_tree_seed] | 
					
						
							|  |  |  | forest_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.forest, forest_items, 4, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | wild_medicine_items = [item.as_amount(5) for item in [purple_mushroom, fiddlehead_fern, white_algae, hops, blackberry, dandelion]] | 
					
						
							|  |  |  | wild_medicine_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.wild_medicine, wild_medicine_items, 4, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | quality_foraging_items = sorted({item.as_quality(ForageQuality.gold).as_amount(3) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  |                                  for item in | 
					
						
							|  |  |  |                                  [*spring_foraging_items_thematic, *summer_foraging_items_thematic, *fall_foraging_items_thematic, | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |                                   *winter_foraging_items_thematic, *beach_foraging_items, *desert_foraging_items, magma_cap] if item.can_have_quality}) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | quality_foraging_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.quality_foraging, quality_foraging_items, 4, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | green_rain_items = [moss.as_amount(200), fiber.as_amount(200), mossy_seed.as_amount(20), fiddlehead_fern.as_amount(10)] | 
					
						
							|  |  |  | green_rain_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.green_rain, green_rain_items, 4, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | crafts_room_bundles_vanilla = [spring_foraging_bundle_vanilla, summer_foraging_bundle_vanilla, fall_foraging_bundle_vanilla, | 
					
						
							|  |  |  |                                winter_foraging_bundle_vanilla, construction_bundle_vanilla, exotic_foraging_bundle_vanilla] | 
					
						
							|  |  |  | crafts_room_bundles_thematic = [spring_foraging_bundle_thematic, summer_foraging_bundle_thematic, fall_foraging_bundle_thematic, | 
					
						
							|  |  |  |                                 winter_foraging_bundle_thematic, construction_bundle_thematic, exotic_foraging_bundle_thematic] | 
					
						
							|  |  |  | crafts_room_bundles_remixed = [*crafts_room_bundles_thematic, beach_foraging_bundle, mines_foraging_bundle, desert_foraging_bundle, | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |                                island_foraging_bundle, sticky_bundle, forest_bundle, wild_medicine_bundle, quality_foraging_bundle, green_rain_bundle] | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | crafts_room_vanilla = BundleRoomTemplate(CCRoom.crafts_room, crafts_room_bundles_vanilla, 6) | 
					
						
							|  |  |  | crafts_room_thematic = BundleRoomTemplate(CCRoom.crafts_room, crafts_room_bundles_thematic, 6) | 
					
						
							|  |  |  | crafts_room_remixed = BundleRoomTemplate(CCRoom.crafts_room, crafts_room_bundles_remixed, 6) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Pantry | 
					
						
							|  |  |  | spring_crops_items_vanilla = [parsnip, green_bean, cauliflower, potato] | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | spring_crops_items_thematic = [*spring_crops_items_vanilla, blue_jazz, coffee_bean, garlic, kale, rhubarb, strawberry, tulip, unmilled_rice, carrot] | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | spring_crops_bundle_vanilla = BundleTemplate(CCRoom.pantry, BundleName.spring_crops, spring_crops_items_vanilla, 4, 4) | 
					
						
							|  |  |  | spring_crops_bundle_thematic = BundleTemplate.extend_from(spring_crops_bundle_vanilla, spring_crops_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | summer_crops_items_vanilla = [tomato, hot_pepper, blueberry, melon] | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | summer_crops_items_thematic = [*summer_crops_items_vanilla, corn, hops, poppy, radish, red_cabbage, starfruit, summer_spangle, sunflower, wheat, summer_squash] | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | summer_crops_bundle_vanilla = BundleTemplate(CCRoom.pantry, BundleName.summer_crops, summer_crops_items_vanilla, 4, 4) | 
					
						
							|  |  |  | summer_crops_bundle_thematic = BundleTemplate.extend_from(summer_crops_bundle_vanilla, summer_crops_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | fall_crops_items_vanilla = [corn, eggplant, pumpkin, yam] | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | fall_crops_items_thematic = [*fall_crops_items_vanilla, amaranth, artichoke, beet, bok_choy, cranberries, fairy_rose, grape, | 
					
						
							|  |  |  |                              sunflower, wheat, sweet_gem_berry, broccoli] | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | fall_crops_bundle_vanilla = BundleTemplate(CCRoom.pantry, BundleName.fall_crops, fall_crops_items_vanilla, 4, 4) | 
					
						
							|  |  |  | fall_crops_bundle_thematic = BundleTemplate.extend_from(fall_crops_bundle_vanilla, fall_crops_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | all_crops_items = sorted({*spring_crops_items_thematic, *summer_crops_items_thematic, *fall_crops_items_thematic, powdermelon}) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | quality_crops_items_vanilla = [item.as_quality_crop() for item in [parsnip, melon, pumpkin, corn]] | 
					
						
							|  |  |  | quality_crops_items_thematic = [item.as_quality_crop() for item in all_crops_items] | 
					
						
							|  |  |  | quality_crops_bundle_vanilla = BundleTemplate(CCRoom.pantry, BundleName.quality_crops, quality_crops_items_vanilla, 4, 3) | 
					
						
							|  |  |  | quality_crops_bundle_thematic = BundleTemplate.extend_from(quality_crops_bundle_vanilla, quality_crops_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | animal_items_vanilla = [large_milk, large_brown_egg, large_egg, large_goat_milk, wool, duck_egg] | 
					
						
							|  |  |  | animal_items_thematic = [*animal_items_vanilla, egg, brown_egg, milk, goat_milk, truffle, | 
					
						
							|  |  |  |                          duck_feather, rabbit_foot, dinosaur_egg, void_egg, golden_egg, ostrich_egg] | 
					
						
							|  |  |  | animal_bundle_vanilla = BundleTemplate(CCRoom.pantry, BundleName.animal, animal_items_vanilla, 6, 5) | 
					
						
							|  |  |  | animal_bundle_thematic = BundleTemplate.extend_from(animal_bundle_vanilla, animal_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | artisan_items_vanilla = [truffle_oil, cloth, goat_cheese, cheese, honey, jelly, apple, apricot, orange, peach, pomegranate, cherry] | 
					
						
							|  |  |  | artisan_items_thematic = [*artisan_items_vanilla, beer, juice, mead, pale_ale, wine, pickles, caviar, aged_roe, coffee, green_tea, banana, mango] | 
					
						
							|  |  |  | artisan_bundle_vanilla = BundleTemplate(CCRoom.pantry, BundleName.artisan, artisan_items_vanilla, 12, 6) | 
					
						
							|  |  |  | artisan_bundle_thematic = BundleTemplate.extend_from(artisan_bundle_vanilla, artisan_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rare_crops_items = [ancient_fruit, sweet_gem_berry] | 
					
						
							|  |  |  | rare_crops_bundle = BundleTemplate(CCRoom.pantry, BundleName.rare_crops, rare_crops_items, 2, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | # all_specific_roes = [BundleItem(AnimalProduct.roe, flavor=fruit, source=BundleItem.Sources.content) for fruit in all_fish] | 
					
						
							|  |  |  | fish_farmer_items = [roe.as_amount(15), aged_roe.as_amount(5), squid_ink, caviar.as_amount(5)] | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | fish_farmer_bundle = BundleTemplate(CCRoom.pantry, BundleName.fish_farmer, fish_farmer_items, 3, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | garden_items = [tulip, blue_jazz, summer_spangle, sunflower, fairy_rose, poppy, bouquet] | 
					
						
							|  |  |  | garden_bundle = BundleTemplate(CCRoom.pantry, BundleName.garden, garden_items, 5, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | brewer_items = [mead, pale_ale, wine, juice, green_tea, beer] | 
					
						
							|  |  |  | brewer_bundle = BundleTemplate(CCRoom.pantry, BundleName.brewer, brewer_items, 5, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | orchard_items = [apple, apricot, orange, peach, pomegranate, cherry, banana, mango] | 
					
						
							|  |  |  | orchard_bundle = BundleTemplate(CCRoom.pantry, BundleName.orchard, orchard_items, 6, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | island_crops_items = [pineapple, taro_root, banana, mango] | 
					
						
							|  |  |  | island_crops_bundle = IslandBundleTemplate(CCRoom.pantry, BundleName.island_crops, island_crops_items, 3, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | agronomist_items = [basic_fertilizer, quality_fertilizer, deluxe_fertilizer, | 
					
						
							|  |  |  |                     basic_retaining_soil, quality_retaining_soil, deluxe_retaining_soil, | 
					
						
							|  |  |  |                     speed_gro, deluxe_speed_gro, hyper_speed_gro, tree_fertilizer] | 
					
						
							|  |  |  | agronomist_bundle = BundleTemplate(CCRoom.pantry, BundleName.agronomist, agronomist_items, 4, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | slime_farmer_items = [slime.as_amount(99), petrified_slime.as_amount(10), blue_slime_egg, red_slime_egg, | 
					
						
							|  |  |  |                       purple_slime_egg, green_slime_egg, tiger_slime_egg] | 
					
						
							|  |  |  | slime_farmer_bundle = BundleTemplate(CCRoom.pantry, BundleName.slime_farmer, slime_farmer_items, 4, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | sommelier_items = [BundleItem(ArtisanGood.wine, flavor=fruit, source=BundleItem.Sources.content) for fruit in all_fruits] | 
					
						
							|  |  |  | sommelier_bundle = BundleTemplate(CCRoom.pantry, BundleName.sommelier, sommelier_items, 6, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | dry_items = [*[BundleItem(ArtisanGood.dried_fruit, flavor=fruit, source=BundleItem.Sources.content) for fruit in all_fruits], | 
					
						
							|  |  |  |              *[BundleItem(ArtisanGood.dried_mushroom, flavor=mushroom, source=BundleItem.Sources.content) for mushroom in all_edible_mushrooms], | 
					
						
							|  |  |  |              BundleItem(ArtisanGood.raisins, source=BundleItem.Sources.content)] | 
					
						
							|  |  |  | dry_bundle = BundleTemplate(CCRoom.pantry, BundleName.dry, dry_items, 6, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | pantry_bundles_vanilla = [spring_crops_bundle_vanilla, summer_crops_bundle_vanilla, fall_crops_bundle_vanilla, | 
					
						
							|  |  |  |                           quality_crops_bundle_vanilla, animal_bundle_vanilla, artisan_bundle_vanilla] | 
					
						
							|  |  |  | pantry_bundles_thematic = [spring_crops_bundle_thematic, summer_crops_bundle_thematic, fall_crops_bundle_thematic, | 
					
						
							|  |  |  |                            quality_crops_bundle_thematic, animal_bundle_thematic, artisan_bundle_thematic] | 
					
						
							|  |  |  | pantry_bundles_remixed = [*pantry_bundles_thematic, rare_crops_bundle, fish_farmer_bundle, garden_bundle, | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |                           brewer_bundle, orchard_bundle, island_crops_bundle, agronomist_bundle, slime_farmer_bundle, sommelier_bundle, dry_bundle] | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | pantry_vanilla = BundleRoomTemplate(CCRoom.pantry, pantry_bundles_vanilla, 6) | 
					
						
							|  |  |  | pantry_thematic = BundleRoomTemplate(CCRoom.pantry, pantry_bundles_thematic, 6) | 
					
						
							|  |  |  | pantry_remixed = BundleRoomTemplate(CCRoom.pantry, pantry_bundles_remixed, 6) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Fish Tank | 
					
						
							|  |  |  | river_fish_items_vanilla = [sunfish, catfish, shad, tiger_trout] | 
					
						
							|  |  |  | river_fish_items_thematic = [*river_fish_items_vanilla, chub, rainbow_trout, lingcod, walleye, perch, pike, bream, salmon, smallmouth_bass, dorado] | 
					
						
							|  |  |  | river_fish_bundle_vanilla = BundleTemplate(CCRoom.fish_tank, BundleName.river_fish, river_fish_items_vanilla, 4, 4) | 
					
						
							|  |  |  | river_fish_bundle_thematic = BundleTemplate.extend_from(river_fish_bundle_vanilla, river_fish_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | lake_fish_items_vanilla = [largemouth_bass, carp, bullhead, sturgeon] | 
					
						
							|  |  |  | lake_fish_items_thematic = [*lake_fish_items_vanilla, chub, rainbow_trout, lingcod, walleye, perch, midnight_carp] | 
					
						
							|  |  |  | lake_fish_bundle_vanilla = BundleTemplate(CCRoom.fish_tank, BundleName.lake_fish, lake_fish_items_vanilla, 4, 4) | 
					
						
							|  |  |  | lake_fish_bundle_thematic = BundleTemplate.extend_from(lake_fish_bundle_vanilla, lake_fish_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ocean_fish_items_vanilla = [sardine, tuna, red_snapper, tilapia] | 
					
						
							|  |  |  | ocean_fish_items_thematic = [*ocean_fish_items_vanilla, pufferfish, super_cucumber, flounder, anchovy, red_mullet, | 
					
						
							|  |  |  |                              herring, eel, octopus, squid, sea_cucumber, albacore, halibut] | 
					
						
							|  |  |  | ocean_fish_bundle_vanilla = BundleTemplate(CCRoom.fish_tank, BundleName.ocean_fish, ocean_fish_items_vanilla, 4, 4) | 
					
						
							|  |  |  | ocean_fish_bundle_thematic = BundleTemplate.extend_from(ocean_fish_bundle_vanilla, ocean_fish_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | night_fish_items_vanilla = [walleye, bream, eel] | 
					
						
							|  |  |  | night_fish_items_thematic = [*night_fish_items_vanilla, super_cucumber, squid, midnight_carp, midnight_squid] | 
					
						
							|  |  |  | night_fish_bundle_vanilla = BundleTemplate(CCRoom.fish_tank, BundleName.night_fish, night_fish_items_vanilla, 3, 3) | 
					
						
							|  |  |  | night_fish_bundle_thematic = BundleTemplate.extend_from(night_fish_bundle_vanilla, night_fish_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | crab_pot_items_vanilla = [lobster, crayfish, crab, cockle, mussel, shrimp, snail, periwinkle, oyster, clam] | 
					
						
							|  |  |  | crab_pot_trash_items = [trash, driftwood, soggy_newspaper, broken_cd, broken_glasses] | 
					
						
							|  |  |  | crab_pot_items_thematic = [*crab_pot_items_vanilla, *crab_pot_trash_items] | 
					
						
							|  |  |  | crab_pot_bundle_vanilla = BundleTemplate(CCRoom.fish_tank, BundleName.crab_pot, crab_pot_items_vanilla, 10, 5) | 
					
						
							|  |  |  | crab_pot_bundle_thematic = BundleTemplate.extend_from(crab_pot_bundle_vanilla, crab_pot_items_thematic) | 
					
						
							|  |  |  | trash_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.trash, crab_pot_trash_items, 4, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | specialty_fish_items_vanilla = [pufferfish, ghostfish, sandfish, woodskip] | 
					
						
							|  |  |  | specialty_fish_items_thematic = [*specialty_fish_items_vanilla, scorpion_carp, eel, octopus, lava_eel, ice_pip, | 
					
						
							|  |  |  |                                  stonefish, void_salmon, stingray, spookfish, midnight_squid] | 
					
						
							|  |  |  | specialty_fish_bundle_vanilla = BundleTemplate(CCRoom.fish_tank, BundleName.specialty_fish, specialty_fish_items_vanilla, 4, 4) | 
					
						
							|  |  |  | specialty_fish_bundle_thematic = BundleTemplate.extend_from(specialty_fish_bundle_vanilla, specialty_fish_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | spring_fish_items = [herring, halibut, shad, flounder, sunfish, sardine, catfish, anchovy, smallmouth_bass, eel, legend] | 
					
						
							|  |  |  | spring_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.spring_fish, spring_fish_items, 4, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | summer_fish_items = [tuna, pike, red_mullet, sturgeon, red_snapper, super_cucumber, tilapia, pufferfish, rainbow_trout, | 
					
						
							|  |  |  |                      octopus, dorado, halibut, shad, flounder, sunfish, crimsonfish] | 
					
						
							|  |  |  | summer_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.summer_fish, summer_fish_items, 4, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | fall_fish_items = [red_snapper, super_cucumber, tilapia, shad, sardine, catfish, anchovy, smallmouth_bass, eel, midnight_carp, | 
					
						
							|  |  |  |                    walleye, sea_cucumber, tiger_trout, albacore, salmon, angler] | 
					
						
							|  |  |  | fall_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.fall_fish, fall_fish_items, 4, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | winter_fish_items = [perch, squid, lingcod, tuna, pike, red_mullet, sturgeon, red_snapper, herring, halibut, sardine, | 
					
						
							|  |  |  |                      midnight_carp, sea_cucumber, tiger_trout, albacore, glacierfish] | 
					
						
							|  |  |  | winter_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.winter_fish, winter_fish_items, 4, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rain_fish_items = [red_snapper, shad, catfish, eel, walleye] | 
					
						
							|  |  |  | rain_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.rain_fish, rain_fish_items, 3, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | quality_fish_items = sorted({ | 
					
						
							|  |  |  |     item.as_quality(FishQuality.gold).as_amount(2) | 
					
						
							|  |  |  |     for item in [*river_fish_items_thematic, *lake_fish_items_thematic, *ocean_fish_items_thematic] | 
					
						
							|  |  |  | }) | 
					
						
							|  |  |  | quality_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.quality_fish, quality_fish_items, 4, 3) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | master_fisher_items = [lava_eel, scorpion_carp, octopus, blobfish, lingcod, ice_pip, super_cucumber, stingray, void_salmon, pufferfish] | 
					
						
							|  |  |  | master_fisher_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.master_fisher, master_fisher_items, 4, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | legendary_fish_items = [angler, legend, mutant_carp, crimsonfish, glacierfish] | 
					
						
							|  |  |  | legendary_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.legendary_fish, legendary_fish_items, 4, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | island_fish_items = [lionfish, blue_discus, stingray] | 
					
						
							|  |  |  | island_fish_bundle = IslandBundleTemplate(CCRoom.fish_tank, BundleName.island_fish, island_fish_items, 3, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | tackle_items = [spinner, dressed_spinner, trap_bobber, sonar_bobber, cork_bobber, lead_bobber, treasure_hunter, barbed_hook, curiosity_lure, quality_bobber] | 
					
						
							|  |  |  | tackle_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.tackle, tackle_items, 3, 2) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | bait_items = [bait, magnet, wild_bait, magic_bait, challenge_bait, deluxe_bait, targeted_bait] | 
					
						
							|  |  |  | bait_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.bait, bait_items, 3, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # This bundle could change based on content packs, once the fish are properly in it. Until then, I'm not sure how, so pelican town only | 
					
						
							|  |  |  | specific_bait_items = [BundleItem(ArtisanGood.targeted_bait, flavor=fish.name).as_amount(10) for fish in content_packs.pelican_town.fishes] | 
					
						
							|  |  |  | specific_bait_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.specific_bait, specific_bait_items, 6, 3) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | deep_fishing_items = [blobfish, spook_fish, midnight_squid, sea_cucumber, super_cucumber, octopus, pearl, seaweed] | 
					
						
							|  |  |  | deep_fishing_bundle = FestivalBundleTemplate(CCRoom.fish_tank, BundleName.deep_fishing, deep_fishing_items, 4, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | smokeable_fish = [Fish.largemouth_bass, Fish.bream, Fish.bullhead, Fish.chub, Fish.ghostfish, Fish.flounder, Fish.shad, Fish.rainbow_trout, Fish.tilapia, | 
					
						
							|  |  |  |                   Fish.red_mullet, Fish.tuna, Fish.midnight_carp, Fish.salmon, Fish.perch] | 
					
						
							|  |  |  | fish_smoker_items = [BundleItem(ArtisanGood.smoked_fish, flavor=fish) for fish in smokeable_fish] | 
					
						
							|  |  |  | fish_smoker_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.fish_smoker, fish_smoker_items, 6, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | fish_tank_bundles_vanilla = [river_fish_bundle_vanilla, lake_fish_bundle_vanilla, ocean_fish_bundle_vanilla, | 
					
						
							|  |  |  |                              night_fish_bundle_vanilla, crab_pot_bundle_vanilla, specialty_fish_bundle_vanilla] | 
					
						
							|  |  |  | fish_tank_bundles_thematic = [river_fish_bundle_thematic, lake_fish_bundle_thematic, ocean_fish_bundle_thematic, | 
					
						
							|  |  |  |                               night_fish_bundle_thematic, crab_pot_bundle_thematic, specialty_fish_bundle_thematic] | 
					
						
							|  |  |  | fish_tank_bundles_remixed = [*fish_tank_bundles_thematic, spring_fish_bundle, summer_fish_bundle, fall_fish_bundle, winter_fish_bundle, trash_bundle, | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |                              rain_fish_bundle, quality_fish_bundle, master_fisher_bundle, legendary_fish_bundle, tackle_bundle, bait_bundle, | 
					
						
							|  |  |  |                              specific_bait_bundle, deep_fishing_bundle, fish_smoker_bundle] | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | # In Remixed, the trash items are in the recycling bundle, so we don't use the thematic version of the crab pot bundle that added trash items to it | 
					
						
							|  |  |  | fish_tank_bundles_remixed.remove(crab_pot_bundle_thematic) | 
					
						
							|  |  |  | fish_tank_bundles_remixed.append(crab_pot_bundle_vanilla) | 
					
						
							|  |  |  | fish_tank_vanilla = BundleRoomTemplate(CCRoom.fish_tank, fish_tank_bundles_vanilla, 6) | 
					
						
							|  |  |  | fish_tank_thematic = BundleRoomTemplate(CCRoom.fish_tank, fish_tank_bundles_thematic, 6) | 
					
						
							|  |  |  | fish_tank_remixed = BundleRoomTemplate(CCRoom.fish_tank, fish_tank_bundles_remixed, 6) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Boiler Room | 
					
						
							|  |  |  | blacksmith_items_vanilla = [copper_bar, iron_Bar, gold_bar] | 
					
						
							|  |  |  | blacksmith_items_thematic = [*blacksmith_items_vanilla, iridium_bar, refined_quartz.as_amount(3), wilted_bouquet] | 
					
						
							|  |  |  | blacksmith_bundle_vanilla = BundleTemplate(CCRoom.boiler_room, BundleName.blacksmith, blacksmith_items_vanilla, 3, 3) | 
					
						
							|  |  |  | blacksmith_bundle_thematic = BundleTemplate.extend_from(blacksmith_bundle_vanilla, blacksmith_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | geologist_items_vanilla = [quartz, earth_crystal, frozen_tear, fire_quartz] | 
					
						
							|  |  |  | geologist_items_thematic = [*geologist_items_vanilla, emerald, aquamarine, ruby, amethyst, topaz, jade, diamond] | 
					
						
							|  |  |  | geologist_bundle_vanilla = BundleTemplate(CCRoom.boiler_room, BundleName.geologist, geologist_items_vanilla, 4, 4) | 
					
						
							|  |  |  | geologist_bundle_thematic = BundleTemplate.extend_from(geologist_bundle_vanilla, geologist_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | adventurer_items_vanilla = [slime, bat_wing, solar_essence, void_essence] | 
					
						
							|  |  |  | adventurer_items_thematic = [*adventurer_items_vanilla, bug_meat, coal, bone_fragment.as_amount(10)] | 
					
						
							|  |  |  | adventurer_bundle_vanilla = BundleTemplate(CCRoom.boiler_room, BundleName.adventurer, adventurer_items_vanilla, 4, 2) | 
					
						
							|  |  |  | adventurer_bundle_thematic = BundleTemplate.extend_from(adventurer_bundle_vanilla, adventurer_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Where to put radioactive bar? | 
					
						
							|  |  |  | treasure_hunter_items = [emerald, aquamarine, ruby, amethyst, topaz, jade, diamond] | 
					
						
							|  |  |  | treasure_hunter_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.treasure_hunter, treasure_hunter_items, 6, 5) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | engineer_items = [iridium_ore.as_amount(5), battery_pack, refined_quartz.as_amount(5), diamond] | 
					
						
							|  |  |  | engineer_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.engineer, engineer_items, 3, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | demolition_items = [cherry_bomb, bomb, mega_bomb, explosive_ammo] | 
					
						
							|  |  |  | demolition_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.demolition, demolition_items, 3, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | recycling_items = [stone, coal, iron_ore, wood, cloth, refined_quartz] | 
					
						
							|  |  |  | recycling_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.recycling, recycling_items, 4, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | archaeologist_items = [golden_mask, golden_relic, ancient_drum, dwarf_gadget, dwarvish_helm, prehistoric_handaxe, bone_flute, anchor, prehistoric_tool, | 
					
						
							|  |  |  |                        chicken_statue, rusty_cog, rusty_spur, rusty_spoon, ancient_sword, ornamental_fan, elvish_jewelry, ancient_doll, chipped_amphora] | 
					
						
							|  |  |  | archaeologist_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.archaeologist, archaeologist_items, 6, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | paleontologist_items = [prehistoric_scapula, prehistoric_tibia, prehistoric_skull, skeletal_hand, prehistoric_rib, prehistoric_vertebra, skeletal_tail, | 
					
						
							|  |  |  |                         nautilus_fossil, amphibian_fossil, palm_fossil, trilobite] | 
					
						
							|  |  |  | paleontologist_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.paleontologist, paleontologist_items, 6, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | boiler_room_bundles_vanilla = [blacksmith_bundle_vanilla, geologist_bundle_vanilla, adventurer_bundle_vanilla] | 
					
						
							|  |  |  | boiler_room_bundles_thematic = [blacksmith_bundle_thematic, geologist_bundle_thematic, adventurer_bundle_thematic] | 
					
						
							|  |  |  | boiler_room_bundles_remixed = [*boiler_room_bundles_thematic, treasure_hunter_bundle, engineer_bundle, | 
					
						
							|  |  |  |                                demolition_bundle, recycling_bundle, archaeologist_bundle, paleontologist_bundle] | 
					
						
							|  |  |  | boiler_room_vanilla = BundleRoomTemplate(CCRoom.boiler_room, boiler_room_bundles_vanilla, 3) | 
					
						
							|  |  |  | boiler_room_thematic = BundleRoomTemplate(CCRoom.boiler_room, boiler_room_bundles_thematic, 3) | 
					
						
							|  |  |  | boiler_room_remixed = BundleRoomTemplate(CCRoom.boiler_room, boiler_room_bundles_remixed, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Bulletin Board | 
					
						
							|  |  |  | chef_items_vanilla = [maple_syrup, fiddlehead_fern, truffle, poppy, maki_roll, fried_egg] | 
					
						
							|  |  |  | # More recipes? | 
					
						
							|  |  |  | chef_items_thematic = [maki_roll, fried_egg, omelet, pizza, hashbrowns, pancakes, bread, tortilla, | 
					
						
							|  |  |  |                        farmer_s_lunch, survival_burger, dish_o_the_sea, miner_s_treat, roots_platter, salad, | 
					
						
							|  |  |  |                        cheese_cauliflower, parsnip_soup, fried_mushroom, salmon_dinner, pepper_poppers, spaghetti, | 
					
						
							|  |  |  |                        sashimi, blueberry_tart, algae_soup, pale_broth, chowder] | 
					
						
							|  |  |  | chef_bundle_vanilla = BundleTemplate(CCRoom.bulletin_board, BundleName.chef, chef_items_vanilla, 6, 6) | 
					
						
							|  |  |  | chef_bundle_thematic = BundleTemplate.extend_from(chef_bundle_vanilla, chef_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | dye_items_vanilla = [red_mushroom, sea_urchin, sunflower, duck_feather, aquamarine, red_cabbage] | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | dye_red_items = [cranberries, hot_pepper, radish, rhubarb, spaghetti, strawberry, tomato, tulip, red_mushroom] | 
					
						
							| 
									
										
										
										
											2023-02-26 19:19:15 -05:00
										 |  |  | dye_orange_items = [poppy, pumpkin, apricot, orange, spice_berry, winter_root] | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | dye_yellow_items = [corn, parsnip, summer_spangle, sunflower, starfruit] | 
					
						
							|  |  |  | dye_green_items = [fiddlehead_fern, kale, artichoke, bok_choy, green_bean, cactus_fruit, duck_feather, dinosaur_egg] | 
					
						
							|  |  |  | dye_blue_items = [blueberry, blue_jazz, blackberry, crystal_fruit, aquamarine] | 
					
						
							|  |  |  | dye_purple_items = [beet, crocus, eggplant, red_cabbage, sweet_pea, iridium_bar, sea_urchin, amaranth] | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | dye_items_thematic = [dye_red_items, dye_orange_items, dye_yellow_items, dye_green_items, dye_blue_items, dye_purple_items] | 
					
						
							|  |  |  | dye_bundle_vanilla = BundleTemplate(CCRoom.bulletin_board, BundleName.dye, dye_items_vanilla, 6, 6) | 
					
						
							|  |  |  | dye_bundle_thematic = DeepBundleTemplate(CCRoom.bulletin_board, BundleName.dye, dye_items_thematic, 6, 6) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | field_research_items_vanilla = [purple_mushroom, nautilus_shell, chub, frozen_geode] | 
					
						
							|  |  |  | field_research_items_thematic = [*field_research_items_vanilla, geode, magma_geode, omni_geode, | 
					
						
							|  |  |  |                                  rainbow_shell, amethyst, bream, carp] | 
					
						
							|  |  |  | field_research_bundle_vanilla = BundleTemplate(CCRoom.bulletin_board, BundleName.field_research, field_research_items_vanilla, 4, 4) | 
					
						
							|  |  |  | field_research_bundle_thematic = BundleTemplate.extend_from(field_research_bundle_vanilla, field_research_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | fodder_items_vanilla = [wheat.as_amount(10), hay.as_amount(10), apple.as_amount(3)] | 
					
						
							|  |  |  | fodder_items_thematic = [*fodder_items_vanilla, kale.as_amount(3), corn.as_amount(3), green_bean.as_amount(3), | 
					
						
							|  |  |  |                          potato.as_amount(3), green_algae.as_amount(5), white_algae.as_amount(3)] | 
					
						
							|  |  |  | fodder_bundle_vanilla = BundleTemplate(CCRoom.bulletin_board, BundleName.fodder, fodder_items_vanilla, 3, 3) | 
					
						
							|  |  |  | fodder_bundle_thematic = BundleTemplate.extend_from(fodder_bundle_vanilla, fodder_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | enchanter_items_vanilla = [oak_resin, wine, rabbit_foot, pomegranate] | 
					
						
							|  |  |  | enchanter_items_thematic = [*enchanter_items_vanilla, purple_mushroom, solar_essence, | 
					
						
							|  |  |  |                             super_cucumber, void_essence, fire_quartz, frozen_tear, jade] | 
					
						
							|  |  |  | enchanter_bundle_vanilla = BundleTemplate(CCRoom.bulletin_board, BundleName.enchanter, enchanter_items_vanilla, 4, 4) | 
					
						
							|  |  |  | enchanter_bundle_thematic = BundleTemplate.extend_from(enchanter_bundle_vanilla, enchanter_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | children_items = [salmonberry.as_amount(10), cookie, ancient_doll, ice_cream, cranberry_candy, ginger_ale, | 
					
						
							|  |  |  |                   grape.as_amount(10), pink_cake, snail, fairy_rose, plum_pudding] | 
					
						
							|  |  |  | children_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.children, children_items, 4, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | forager_items = [salmonberry.as_amount(50), blackberry.as_amount(50), wild_plum.as_amount(20), snow_yam.as_amount(20), | 
					
						
							|  |  |  |                  common_mushroom.as_amount(20), grape.as_amount(20), spring_onion.as_amount(20)] | 
					
						
							|  |  |  | forager_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.forager, forager_items, 3, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | home_cook_items = [egg.as_amount(10), milk.as_amount(10), wheat_flour.as_amount(100), sugar.as_amount(100), vinegar.as_amount(100), | 
					
						
							|  |  |  |                    chocolate_cake, pancakes, rhubarb_pie] | 
					
						
							|  |  |  | home_cook_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.home_cook, home_cook_items, 3, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | helper_items = [prize_ticket, mystery_box.as_amount(5), gold_mystery_box] | 
					
						
							|  |  |  | helper_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.helper, helper_items, 2, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | spirit_eve_items = [jack_o_lantern, corn.as_amount(10), bat_wing.as_amount(10)] | 
					
						
							|  |  |  | spirit_eve_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.spirit_eve, spirit_eve_items, 3, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | winter_star_items = [holly.as_amount(5), plum_pudding, stuffing, powdermelon.as_amount(5)] | 
					
						
							|  |  |  | winter_star_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.winter_star, winter_star_items, 2, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | bartender_items = [shrimp_cocktail, triple_shot_espresso, ginger_ale, cranberry_candy, beer, pale_ale, pina_colada] | 
					
						
							|  |  |  | bartender_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.bartender, bartender_items, 3, 3) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | calico_items = [calico_egg.as_amount(200), calico_egg.as_amount(200), calico_egg.as_amount(200), calico_egg.as_amount(200), | 
					
						
							|  |  |  |                 magic_rock_candy, mega_bomb.as_amount(10), mystery_box.as_amount(10), mixed_seeds.as_amount(50), | 
					
						
							|  |  |  |                 strawberry_seeds.as_amount(20), | 
					
						
							|  |  |  |                 spicy_eel.as_amount(5), crab_cakes.as_amount(5), eggplant_parmesan.as_amount(5), | 
					
						
							| 
									
										
										
										
											2025-04-20 10:17:22 -04:00
										 |  |  |                 pumpkin_soup.as_amount(5), lucky_lunch.as_amount(5) ] | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | calico_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.calico, calico_items, 2, 2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | raccoon_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.raccoon, raccoon_foraging_items, 4, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | bulletin_board_bundles_vanilla = [chef_bundle_vanilla, dye_bundle_vanilla, field_research_bundle_vanilla, fodder_bundle_vanilla, enchanter_bundle_vanilla] | 
					
						
							|  |  |  | bulletin_board_bundles_thematic = [chef_bundle_thematic, dye_bundle_thematic, field_research_bundle_thematic, fodder_bundle_thematic, enchanter_bundle_thematic] | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | bulletin_board_bundles_remixed = [*bulletin_board_bundles_thematic, children_bundle, forager_bundle, home_cook_bundle, | 
					
						
							|  |  |  |                                   helper_bundle, spirit_eve_bundle, winter_star_bundle, bartender_bundle, calico_bundle, raccoon_bundle] | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | bulletin_board_vanilla = BundleRoomTemplate(CCRoom.bulletin_board, bulletin_board_bundles_vanilla, 5) | 
					
						
							|  |  |  | bulletin_board_thematic = BundleRoomTemplate(CCRoom.bulletin_board, bulletin_board_bundles_thematic, 5) | 
					
						
							|  |  |  | bulletin_board_remixed = BundleRoomTemplate(CCRoom.bulletin_board, bulletin_board_bundles_remixed, 5) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | missing_bundle_items_vanilla = [wine.as_quality(ArtisanQuality.silver), dinosaur_mayo, prismatic_shard, caviar, | 
					
						
							|  |  |  |                                 ancient_fruit.as_quality_crop(), void_salmon.as_quality(FishQuality.gold)] | 
					
						
							|  |  |  | missing_bundle_items_thematic = [*missing_bundle_items_vanilla, pale_ale.as_quality(ArtisanQuality.silver), beer.as_quality(ArtisanQuality.silver), | 
					
						
							|  |  |  |                                  mead.as_quality(ArtisanQuality.silver), | 
					
						
							|  |  |  |                                  cheese.as_quality(ArtisanQuality.silver), goat_cheese.as_quality(ArtisanQuality.silver), void_mayo, cloth, green_tea, | 
					
						
							|  |  |  |                                  truffle_oil, diamond, | 
					
						
							|  |  |  |                                  sweet_gem_berry.as_quality_crop(), starfruit.as_quality_crop(), | 
					
						
							|  |  |  |                                  tea_leaves.as_amount(5), lava_eel.as_quality(FishQuality.gold), scorpion_carp.as_quality(FishQuality.gold), | 
					
						
							|  |  |  |                                  blobfish.as_quality(FishQuality.gold)] | 
					
						
							|  |  |  | missing_bundle_vanilla = BundleTemplate(CCRoom.abandoned_joja_mart, BundleName.missing_bundle, missing_bundle_items_vanilla, 6, 5) | 
					
						
							|  |  |  | missing_bundle_thematic = BundleTemplate.extend_from(missing_bundle_vanilla, missing_bundle_items_thematic) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | abandoned_joja_mart_bundles_vanilla = [missing_bundle_vanilla] | 
					
						
							|  |  |  | abandoned_joja_mart_bundles_thematic = [missing_bundle_thematic] | 
					
						
							|  |  |  | abandoned_joja_mart_vanilla = BundleRoomTemplate(CCRoom.abandoned_joja_mart, abandoned_joja_mart_bundles_vanilla, 1) | 
					
						
							|  |  |  | abandoned_joja_mart_thematic = BundleRoomTemplate(CCRoom.abandoned_joja_mart, abandoned_joja_mart_bundles_thematic, 1) | 
					
						
							|  |  |  | abandoned_joja_mart_remixed = abandoned_joja_mart_thematic | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | vault_2500_gold = BundleItem.money_bundle(2500) | 
					
						
							|  |  |  | vault_5000_gold = BundleItem.money_bundle(5000) | 
					
						
							|  |  |  | vault_10000_gold = BundleItem.money_bundle(10000) | 
					
						
							|  |  |  | vault_25000_gold = BundleItem.money_bundle(25000) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | vault_2500_bundle = MoneyBundleTemplate(CCRoom.vault, BundleName.money_2500, vault_2500_gold) | 
					
						
							|  |  |  | vault_5000_bundle = MoneyBundleTemplate(CCRoom.vault, BundleName.money_5000, vault_5000_gold) | 
					
						
							|  |  |  | vault_10000_bundle = MoneyBundleTemplate(CCRoom.vault, BundleName.money_10000, vault_10000_gold) | 
					
						
							|  |  |  | vault_25000_bundle = MoneyBundleTemplate(CCRoom.vault, BundleName.money_25000, vault_25000_gold) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | vault_gambler_items = BundleItem(Currency.qi_coin, 10000) | 
					
						
							|  |  |  | vault_gambler_bundle = CurrencyBundleTemplate(CCRoom.vault, BundleName.gambler, vault_gambler_items) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | vault_carnival_items = BundleItem(Currency.star_token, 2500, source=BundleItem.Sources.festival) | 
					
						
							|  |  |  | vault_carnival_bundle = CurrencyBundleTemplate(CCRoom.vault, BundleName.carnival, vault_carnival_items) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | vault_walnut_hunter_items = BundleItem(Currency.golden_walnut, 25) | 
					
						
							|  |  |  | vault_walnut_hunter_bundle = CurrencyBundleTemplate(CCRoom.vault, BundleName.walnut_hunter, vault_walnut_hunter_items) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | vault_qi_helper_items = BundleItem(Currency.qi_gem, 25, source=BundleItem.Sources.island) | 
					
						
							|  |  |  | vault_qi_helper_bundle = CurrencyBundleTemplate(CCRoom.vault, BundleName.qi_helper, vault_qi_helper_items) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | vault_bundles_vanilla = [vault_2500_bundle, vault_5000_bundle, vault_10000_bundle, vault_25000_bundle] | 
					
						
							|  |  |  | vault_bundles_thematic = vault_bundles_vanilla | 
					
						
							|  |  |  | vault_bundles_remixed = [*vault_bundles_vanilla, vault_gambler_bundle, vault_qi_helper_bundle, vault_carnival_bundle]  # , vault_walnut_hunter_bundle | 
					
						
							|  |  |  | vault_vanilla = BundleRoomTemplate(CCRoom.vault, vault_bundles_vanilla, 4) | 
					
						
							|  |  |  | vault_thematic = BundleRoomTemplate(CCRoom.vault, vault_bundles_thematic, 4) | 
					
						
							|  |  |  | vault_remixed = BundleRoomTemplate(CCRoom.vault, vault_bundles_remixed, 4) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | all_cc_remixed_bundles = [*crafts_room_bundles_remixed, *pantry_bundles_remixed, *fish_tank_bundles_remixed, | 
					
						
							|  |  |  |                           *boiler_room_bundles_remixed, *bulletin_board_bundles_remixed] | 
					
						
							|  |  |  | community_center_remixed_anywhere = BundleRoomTemplate("Community Center", all_cc_remixed_bundles, 26) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | all_bundle_items_except_money = [] | 
					
						
							|  |  |  | all_remixed_bundles = [*crafts_room_bundles_remixed, *pantry_bundles_remixed, *fish_tank_bundles_remixed, | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |                        *boiler_room_bundles_remixed, *bulletin_board_bundles_remixed, missing_bundle_thematic, | 
					
						
							|  |  |  |                        *raccoon_bundles_remixed] | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | for bundle in all_remixed_bundles: | 
					
						
							|  |  |  |     all_bundle_items_except_money.extend(bundle.items) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | all_bundle_items_by_name = {item.item_name: item for item in all_bundle_items_except_money} |