| 
									
										
										
										
											2021-11-02 23:55:50 -05:00
										 |  |  | # Archipelago Plando Guide
 | 
					
						
							| 
									
										
										
										
											2021-12-31 14:12:22 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-02 23:55:50 -05:00
										 |  |  | ## What is Plando?
 | 
					
						
							|  |  |  | The purposes of randomizers is to randomize the items in a game to give a new experience. | 
					
						
							|  |  |  | Plando takes this concept and changes it up by allowing you to plan out certain aspects of the game by placing certain  | 
					
						
							|  |  |  | items in certain locations, certain bosses in certain rooms, edit text for certain NPCs/signs, or even force certain region | 
					
						
							|  |  |  | connections. Each of these options are going to be detailed separately as `item plando`, `boss plando`, `text plando`,  | 
					
						
							|  |  |  | and `connection plando`. Every game in archipelago supports item plando but the other plando options are only supported  | 
					
						
							|  |  |  | by certain games. Currently, Minecraft and LTTP both support connection plando, but only LTTP supports text and boss plando. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Enabling Plando
 | 
					
						
							|  |  |  | On the website plando will already be enabled. If you will be generating the game locally plando features must be enabled (opt-in). | 
					
						
							|  |  |  | * To opt-in go to the archipelago installation (default: `C:\ProgramData\Archipelago`), open the host.yaml with a text | 
					
						
							|  |  |  | editor and find the `plando_options` key. The available plando modules can be enabled by adding them after this such as | 
					
						
							|  |  |  | `plando_options: bosses, items, texts, connections`. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Item Plando
 | 
					
						
							|  |  |  | Item plando allows a player to place an item in a specific location or specific locations, place multiple items into | 
					
						
							|  |  |  | a list of specific locations both in their own game or in another player's game. **Note that there's a very good chance that | 
					
						
							|  |  |  | cross-game plando could very well be broken i.e. placing on of your items in someone else's world playing a different game.** | 
					
						
							|  |  |  | * The options for item plando are `from_pool`, `world`, `percentage`, `force`, and either item and location, or items and locations. | 
					
						
							|  |  |  |   * `from_pool` determines if the item should be taken *from* the item pool or *added* to it. This can be true or false | 
					
						
							|  |  |  | and defaults to true if omitted. | 
					
						
							|  |  |  |   * `world` is the target world to place the item in. | 
					
						
							|  |  |  |     * It gets ignored if only one world is generated. | 
					
						
							|  |  |  |     * Can be a number, name, true, false, or null. False is the default. | 
					
						
							|  |  |  |       * If a number is used it targets that slot or player number in the multiworld. | 
					
						
							|  |  |  |       * If a name is used it will target the world with that player name. | 
					
						
							|  |  |  |       * If set to true it will be any player's world besides your own. | 
					
						
							|  |  |  |       * If set to false it will target your own world. | 
					
						
							|  |  |  |       * If set to null it will target a random world in the multiworld. | 
					
						
							|  |  |  |   * `force` determines whether the generator will fail if the item can't be placed in the location can be true, false,  | 
					
						
							|  |  |  | or silent. Silent is the default. | 
					
						
							|  |  |  |     * If set to true the item must be placed and the generator will throw an error if it is unable to do so. | 
					
						
							|  |  |  |     * If set to false the generator will log a warning if the placement can't be done but will still generate. | 
					
						
							|  |  |  |     * If set to silent and the placement fails it will be ignored entirely. | 
					
						
							|  |  |  |   * `percentage` is the percentage chance for the relevant block to trigger. This can be any value from 0 to 100 and if  | 
					
						
							|  |  |  | omitted will default to 100. | 
					
						
							|  |  |  |   * Single Placement is when you use a plando block to place a single item at a single location. | 
					
						
							|  |  |  |     * `item` is the item you would like to place and `location` is the location to place it. | 
					
						
							|  |  |  |   * Multi Placement uses a plando block to place multiple items in multiple locations until either list is exhausted. | 
					
						
							|  |  |  |     * `items` defines the items to use and a number letting you place multiple of it. | 
					
						
							|  |  |  |     * `locations` is a list of possible locations those items can be placed in. | 
					
						
							|  |  |  |     * Using the multi placement method, placements are picked randomly. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Available Items
 | 
					
						
							|  |  |  | * [A Link to the Past](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Items.py#L52) | 
					
						
							|  |  |  | * [Factorio Non-Progressive](https://wiki.factorio.com/Technologies) Note that these use the *internal names*. For example, `advanced-electronics` | 
					
						
							|  |  |  | * [Factorio Progressive](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/factorio/Technologies.py#L374) | 
					
						
							|  |  |  | * [Minecraft](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/Items.py#L14) | 
					
						
							|  |  |  | * [Ocarina of Time](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/oot/Items.py#L61) | 
					
						
							|  |  |  | * [Risk of Rain 2](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/ror2/Items.py#L8) | 
					
						
							|  |  |  | * [Slay the Spire](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/spire/Items.py#L13) | 
					
						
							|  |  |  | * [Subnautica](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/subnautica/items.json) | 
					
						
							|  |  |  | * [Timespinner](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/timespinner/Items.py#L11) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Available Locations
 | 
					
						
							|  |  |  | * [A Link to the Past](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Regions.py#L429) | 
					
						
							|  |  |  | * [Factorio](https://wiki.factorio.com/Technologies) Same as items | 
					
						
							|  |  |  | * [Minecraft](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/Locations.py#L18) | 
					
						
							|  |  |  | * [Ocarina of Time](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/oot/LocationList.py#L38) | 
					
						
							|  |  |  | * [Risk of Rain 2](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/ror2/Locations.py#L17) This is a special | 
					
						
							|  |  |  | case. The locations are "ItemPickup[number]" up to the maximum set in the yaml. | 
					
						
							|  |  |  | * [Slay the Spire](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/spire/Locations.py) | 
					
						
							|  |  |  | * [Subnautica](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/subnautica/locations.json) | 
					
						
							|  |  |  | * [Timespinner](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/timespinner/Locations.py#L13) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | A list of all available items and locations can also be found in the [server's datapackage](/api/datapackage). | 
					
						
							|  |  |  | ### Examples
 | 
					
						
							|  |  |  | ```yaml | 
					
						
							|  |  |  | plando_items: | 
					
						
							|  |  |  | # example block 1 - Timespinner
 | 
					
						
							|  |  |  |   - item: | 
					
						
							|  |  |  |       Empire Orb: 1 | 
					
						
							|  |  |  |       Radiant Orb: 1 | 
					
						
							|  |  |  |     location: Starter Chest 1 | 
					
						
							|  |  |  |     from_pool: true | 
					
						
							|  |  |  |     world: true | 
					
						
							|  |  |  |     percentage: 50 | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  | # example block 2 - Ocarina of Time
 | 
					
						
							|  |  |  |   - items: | 
					
						
							|  |  |  |       Kokiri Sword: 1 | 
					
						
							|  |  |  |       Biggoron Sword: 1 | 
					
						
							|  |  |  |       Bow: 1 | 
					
						
							|  |  |  |       Magic Meter: 1 | 
					
						
							|  |  |  |       Progressive Strength Upgrade: 3 | 
					
						
							|  |  |  |       Progressive Hookshot: 2 | 
					
						
							|  |  |  |     locations: | 
					
						
							|  |  |  |       - Deku Tree Slingshot Chest | 
					
						
							|  |  |  |       - Dodongos Cavern Bomb Bag Chest | 
					
						
							|  |  |  |       - Jabu Jabus Belly Boomerang Chest | 
					
						
							|  |  |  |       - Bottom of the Well Lens of Truth Chest | 
					
						
							|  |  |  |       - Forest Temple Bow Chest | 
					
						
							|  |  |  |       - Fire Temple Megaton Hammer Chest | 
					
						
							|  |  |  |       - Water Temple Longshot Chest | 
					
						
							|  |  |  |       - Shadow Temple Hover Boots Chest | 
					
						
							|  |  |  |       - Spirit Temple Silver Gauntlets Chest | 
					
						
							|  |  |  |     world: false | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  | # example block 3 - Slay the Spire
 | 
					
						
							|  |  |  |   - items: | 
					
						
							|  |  |  |       Boss Relic: 3 | 
					
						
							|  |  |  |     locations: | 
					
						
							|  |  |  |       Boss Relic 1 | 
					
						
							|  |  |  |       Boss Relic 2 | 
					
						
							|  |  |  |       Boss Relic 3 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # example block 4 - Factorio
 | 
					
						
							|  |  |  |   - items: | 
					
						
							|  |  |  |       progressive-electric-energy-distribution: 2 | 
					
						
							|  |  |  |       electric-energy-accumulators: 1 | 
					
						
							|  |  |  |       progressive-turret: 2 | 
					
						
							|  |  |  |     locations: | 
					
						
							|  |  |  |       military | 
					
						
							|  |  |  |       gun-turret | 
					
						
							|  |  |  |       logistic-science-pack | 
					
						
							|  |  |  |       steel-processing | 
					
						
							|  |  |  |     percentage: 80 | 
					
						
							|  |  |  |     force: true | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | 1. This block has a 50% chance to occur, and if it does will place either the Empire Orb or Radiant Orb on another player's | 
					
						
							|  |  |  | Starter Chest 1 and removes the chosen item from the item pool. | 
					
						
							| 
									
										
										
										
											2021-12-31 14:12:22 -05:00
										 |  |  | 2. This block will always trigger and will place the player's swords, bow, magic meter, strength upgrades, and hookshots | 
					
						
							| 
									
										
										
										
											2021-11-02 23:55:50 -05:00
										 |  |  | in their own dungeon major item chests. | 
					
						
							|  |  |  | 3. This block will always trigger and will lock boss relics on the bosses. | 
					
						
							| 
									
										
										
										
											2021-12-31 14:12:22 -05:00
										 |  |  | 4. This block has an 80% chance of occuring and when it does will place all but 1 of the items randomly among the four | 
					
						
							| 
									
										
										
										
											2021-11-02 23:55:50 -05:00
										 |  |  | locations chosen here. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Boss Plando
 | 
					
						
							|  |  |  | As this is currently only supported by A Link to the Past instead of explaining here please refer to the  | 
					
						
							|  |  |  | [relevant guide](/tutorial/zelda3/plando/en) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Text Plando
 | 
					
						
							|  |  |  | As this is currently only supported by A Link to the Past instead of explaining here please refer to the | 
					
						
							|  |  |  | [relevant guide](/tutorial/zelda3/plando/en) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Connections Plando
 | 
					
						
							|  |  |  | This is currently only supported by Minecraft and A Link to the Past. As the way that these games interact with | 
					
						
							|  |  |  | their connections is different I will only explain the basics here while more specifics for Link to the Past connection | 
					
						
							|  |  |  | plando can be found in its plando guide. | 
					
						
							|  |  |  | * The options for connections are `percentage`, `entrance`, `exit`, and `direction`. Each of these options support subweights. | 
					
						
							|  |  |  | * `percentage` is the percentage chance for this connection from 0 to 100 and defaults to 100. | 
					
						
							|  |  |  | * Every connection has an `entrance` and an `exit`. These can be unlinked like in A Link to the Past insanity entrance shuffle. | 
					
						
							|  |  |  | * `direction` can be `both`, `entrance`, or `exit` and determines in which direction this connection will operate. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [Link to the Past connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/EntranceShuffle.py#L3852) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [Minecraft connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/Regions.py#L62) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Examples
 | 
					
						
							|  |  |  | ```yaml | 
					
						
							|  |  |  | plando_connections: | 
					
						
							|  |  |  | # example block 1 - Link to the Past
 | 
					
						
							|  |  |  |   - entrance: Cave Shop (Lake Hylia) | 
					
						
							|  |  |  |     exit: Cave 45 | 
					
						
							|  |  |  |     direction: entrance | 
					
						
							|  |  |  |   - entrance: Cave 45 | 
					
						
							|  |  |  |     exit: Cave Shop (Lake Hylia) | 
					
						
							|  |  |  |     direction: entrance | 
					
						
							|  |  |  |   - entrance: Agahnims Tower | 
					
						
							|  |  |  |     exit: Old Man Cave Exit (West) | 
					
						
							|  |  |  |     direction: exit | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  | # example block 2 - Minecraft
 | 
					
						
							|  |  |  |   - entrance: Overworld Structure 1 | 
					
						
							|  |  |  |     exit: Nether Fortress | 
					
						
							|  |  |  |     direction: both | 
					
						
							|  |  |  |   - entrance: Overworld Structure 2 | 
					
						
							|  |  |  |     exit: Village | 
					
						
							|  |  |  |     direction: both | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-12-31 14:12:22 -05:00
										 |  |  | 1. These connections are decoupled so going into the lake hylia cave shop will take you to the inside of cave 45 and | 
					
						
							|  |  |  |    when you leave the interior you will exit to the cave 45 ledge. Going into the cave 45 entrance will then take you to | 
					
						
							|  |  |  |    the lake hylia cave shop. Walking into the entrance for the old man cave and Agahnim's Tower entrance will both take | 
					
						
							|  |  |  |    you to their locations as normal but leaving old man cave will exit at Agahnim's Tower. | 
					
						
							|  |  |  | 2. This will force a nether fortress and a village to be the overworld structures for your game. Note that for the | 
					
						
							|  |  |  |    Minecraft connection plando to work structure shuffle must be enabled. |