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											2025-04-23 11:31:08 -04:00
										 |  |  | from typing import Dict | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | from ..mod_data import ModNames | 
					
						
							|  |  |  | from ...logic.base_logic import BaseLogic, BaseLogicMixin | 
					
						
							|  |  |  | from ...stardew_rule import StardewRule | 
					
						
							|  |  |  | from ...strings.animal_product_names import AnimalProduct | 
					
						
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											2025-03-10 18:39:35 +03:00
										 |  |  | from ...strings.ap_names.mods.mod_items import SVEQuestItem | 
					
						
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										 |  |  | from ...strings.artisan_good_names import ArtisanGood | 
					
						
							|  |  |  | from ...strings.crop_names import Fruit, SVEFruit, SVEVegetable, Vegetable | 
					
						
							|  |  |  | from ...strings.fertilizer_names import Fertilizer | 
					
						
							|  |  |  | from ...strings.food_names import Meal, Beverage | 
					
						
							|  |  |  | from ...strings.material_names import Material | 
					
						
							|  |  |  | from ...strings.metal_names import Ore, MetalBar | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ...strings.monster_drop_names import Loot, ModLoot | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  | from ...strings.monster_names import Monster | 
					
						
							|  |  |  | from ...strings.quest_names import Quest, ModQuest | 
					
						
							|  |  |  | from ...strings.region_names import Region, SVERegion, BoardingHouseRegion | 
					
						
							|  |  |  | from ...strings.season_names import Season | 
					
						
							|  |  |  | from ...strings.villager_names import ModNPC, NPC | 
					
						
							|  |  |  | from ...strings.wallet_item_names import Wallet | 
					
						
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							|  |  |  | class ModQuestLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.quest = ModQuestLogic(*args, **kwargs) | 
					
						
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											2025-04-23 11:31:08 -04:00
										 |  |  | class ModQuestLogic(BaseLogic): | 
					
						
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										 |  |  |     def get_modded_quest_rules(self) -> Dict[str, StardewRule]: | 
					
						
							|  |  |  |         quests = dict() | 
					
						
							|  |  |  |         quests.update(self._get_juna_quest_rules()) | 
					
						
							|  |  |  |         quests.update(self._get_mr_ginger_quest_rules()) | 
					
						
							|  |  |  |         quests.update(self._get_ayeisha_quest_rules()) | 
					
						
							|  |  |  |         quests.update(self._get_sve_quest_rules()) | 
					
						
							|  |  |  |         quests.update(self._get_distant_lands_quest_rules()) | 
					
						
							|  |  |  |         quests.update(self._get_boarding_house_quest_rules()) | 
					
						
							|  |  |  |         quests.update((self._get_hat_mouse_quest_rules())) | 
					
						
							|  |  |  |         return quests | 
					
						
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							|  |  |  |     def _get_juna_quest_rules(self): | 
					
						
							|  |  |  |         if ModNames.juna not in self.options.mods: | 
					
						
							|  |  |  |             return {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return { | 
					
						
							|  |  |  |             ModQuest.JunaCola: self.logic.relationship.has_hearts(ModNPC.juna, 3) & self.logic.has(Beverage.joja_cola), | 
					
						
							|  |  |  |             ModQuest.JunaSpaghetti: self.logic.relationship.has_hearts(ModNPC.juna, 6) & self.logic.has(Meal.spaghetti) | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |     def _get_mr_ginger_quest_rules(self): | 
					
						
							|  |  |  |         if ModNames.ginger not in self.options.mods: | 
					
						
							|  |  |  |             return {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return { | 
					
						
							|  |  |  |             ModQuest.MrGinger: self.logic.relationship.has_hearts(ModNPC.mr_ginger, 6) & self.logic.has(Loot.void_essence) | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
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							|  |  |  |     def _get_ayeisha_quest_rules(self): | 
					
						
							|  |  |  |         if ModNames.ayeisha not in self.options.mods: | 
					
						
							|  |  |  |             return {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return { | 
					
						
							|  |  |  |             ModQuest.AyeishaEnvelope: (self.logic.season.has(Season.spring) | self.logic.season.has(Season.fall)), | 
					
						
							|  |  |  |             ModQuest.AyeishaRing: self.logic.season.has(Season.winter) | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
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							|  |  |  |     def _get_sve_quest_rules(self): | 
					
						
							|  |  |  |         if ModNames.sve not in self.options.mods: | 
					
						
							|  |  |  |             return {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return { | 
					
						
							|  |  |  |             ModQuest.RailroadBoulder: self.logic.received(Wallet.skull_key) & self.logic.has_all(*(Ore.iridium, Material.coal)) & | 
					
						
							|  |  |  |                                       self.logic.region.can_reach(Region.blacksmith) & self.logic.region.can_reach(Region.railroad), | 
					
						
							|  |  |  |             ModQuest.GrandpasShed: self.logic.has_all(*(Material.hardwood, MetalBar.iron, ArtisanGood.battery_pack, Material.stone)) & | 
					
						
							|  |  |  |                                    self.logic.region.can_reach(SVERegion.grandpas_shed), | 
					
						
							|  |  |  |             ModQuest.MarlonsBoat: self.logic.has_all(*(Loot.void_essence, Loot.solar_essence, Loot.slime, Loot.bat_wing, Loot.bug_meat)) & | 
					
						
							|  |  |  |                                   self.logic.relationship.can_meet(ModNPC.lance) & self.logic.region.can_reach(SVERegion.guild_summit), | 
					
						
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											2025-03-10 18:39:35 +03:00
										 |  |  |             ModQuest.AuroraVineyard: self.logic.region.can_reach(SVERegion.aurora_vineyard) & self.logic.received(SVEQuestItem.aurora_vineyard_tablet) & | 
					
						
							|  |  |  |                                      self.logic.has(Fruit.starfruit) & self.logic.region.can_reach(Region.forest), | 
					
						
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										 |  |  |             ModQuest.MonsterCrops: self.logic.has_all(*(SVEVegetable.monster_mushroom, SVEFruit.slime_berry, SVEFruit.monster_fruit, SVEVegetable.void_root)), | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |             ModQuest.VoidSoul: self.logic.has(ModLoot.void_soul) & self.logic.region.can_reach(Region.farm) & | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  |                                self.logic.season.has_any_not_winter() & self.logic.region.can_reach(SVERegion.badlands_entrance) & | 
					
						
							|  |  |  |                                self.logic.relationship.has_hearts(NPC.krobus, 10) & self.logic.quest.can_complete_quest(ModQuest.MonsterCrops) & | 
					
						
							|  |  |  |                                self.logic.monster.can_kill_any((Monster.shadow_brute, Monster.shadow_shaman, Monster.shadow_sniper)), | 
					
						
							|  |  |  |         } | 
					
						
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							| 
									
										
										
										
											2025-03-10 18:39:35 +03:00
										 |  |  |     def has_completed_aurora_vineyard_bundle(self): | 
					
						
							|  |  |  |         if self.options.quest_locations.has_story_quests(): | 
					
						
							|  |  |  |             return self.logic.received(SVEQuestItem.aurora_vineyard_reclamation) | 
					
						
							|  |  |  |         return self.logic.quest.can_complete_quest(ModQuest.AuroraVineyard) | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  |     def _get_distant_lands_quest_rules(self): | 
					
						
							|  |  |  |         if ModNames.distant_lands not in self.options.mods: | 
					
						
							|  |  |  |             return {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return { | 
					
						
							|  |  |  |             ModQuest.CorruptedCropsTask: self.logic.region.can_reach(Region.wizard_tower) & self.logic.has(Fertilizer.deluxe) & | 
					
						
							|  |  |  |                                          self.logic.quest.can_complete_quest(Quest.magic_ink), | 
					
						
							|  |  |  |             ModQuest.WitchOrder: self.logic.region.can_reach(Region.witch_swamp) & self.logic.has(Fertilizer.deluxe) & | 
					
						
							|  |  |  |                                  self.logic.quest.can_complete_quest(Quest.magic_ink), | 
					
						
							|  |  |  |             ModQuest.ANewPot: self.logic.region.can_reach(Region.saloon) & | 
					
						
							|  |  |  |                               self.logic.region.can_reach(Region.sam_house) & self.logic.region.can_reach(Region.pierre_store) & | 
					
						
							|  |  |  |                               self.logic.region.can_reach(Region.blacksmith) & self.logic.has(MetalBar.iron) & self.logic.relationship.has_hearts(ModNPC.goblin, | 
					
						
							|  |  |  |                                                                                                                                                   6), | 
					
						
							|  |  |  |             ModQuest.FancyBlanketTask: self.logic.region.can_reach(Region.haley_house) & self.logic.has(AnimalProduct.wool) & | 
					
						
							|  |  |  |                                        self.logic.has(ArtisanGood.cloth) & self.logic.relationship.has_hearts(ModNPC.goblin, 10) & | 
					
						
							|  |  |  |                                        self.logic.relationship.has_hearts(NPC.emily, 8) & self.logic.season.has(Season.winter) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def _get_boarding_house_quest_rules(self): | 
					
						
							|  |  |  |         if ModNames.boarding_house not in self.options.mods: | 
					
						
							|  |  |  |             return {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return { | 
					
						
							|  |  |  |             ModQuest.PumpkinSoup: self.logic.region.can_reach(BoardingHouseRegion.boarding_house_first) & self.logic.has(Vegetable.pumpkin) | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def _get_hat_mouse_quest_rules(self): | 
					
						
							|  |  |  |         if ModNames.lacey not in self.options.mods: | 
					
						
							|  |  |  |             return {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return { | 
					
						
							|  |  |  |             ModQuest.HatMouseHat: self.logic.relationship.has_hearts(ModNPC.lacey, 2) & self.logic.time.has_lived_months(4) | 
					
						
							|  |  |  |         } |