258 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			258 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Jak And Daxter (ArchipelaGOAL)
 | ||
|  | 
 | ||
|  | ## FAQ
 | ||
|  | - [Where is the Options page?](#where-is-the-options-page) | ||
|  | - [What does randomization do to this game?](#what-does-randomization-do-to-this-game) | ||
|  | - [What are the Special Checks and how do I check them?](#what-are-the-special-checks-and-how-do-i-check-them) | ||
|  | - [What are the Special Items and what do they unlock?](#what-are-the-special-items-and-what-do-they-unlock) | ||
|  | - [How do I know which Special Items I have?](#how-do-i-know-which-special-items-i-have) | ||
|  | - [What is the goal of the game once randomized?](#what-is-the-goal-of-the-game-once-randomized) | ||
|  | - [What happens when I pick up or receive a Power Cell?](#what-happens-when-i-pick-up-or-receive-a-power-cell) | ||
|  | - [What happens when I pick up or receive a Scout Fly?](#what-happens-when-i-pick-up-or-receive-a-scout-fly) | ||
|  | - [How do I check the 'Free 7 Scout Flies' Power Cell?](#how-do-i-check-the-free-7-scout-flies-power-cell) | ||
|  | - [What does Death Link do?](#what-does-death-link-do) | ||
|  | - [What does Move Randomizer do?](#what-does-move-randomizer-do) | ||
|  | - [What are the movement options in Move Randomizer?](#what-are-the-movement-options-in-move-randomizer) | ||
|  | - [How do I know which moves I have?](#how-do-i-know-which-moves-i-have) | ||
|  | - [What does Orbsanity do?](#what-does-orbsanity-do) | ||
|  | - [What do Traps do?](#what-do-traps-do) | ||
|  | - [What kind of Traps are there?](#what-kind-of-traps-are-there) | ||
|  | - [I got soft-locked and cannot leave, how do I get out of here?](#i-got-soft-locked-and-cannot-leave-how-do-i-get-out-of-here) | ||
|  | - [Why did I get an Option Error when generating a seed, and how do I fix it?](#why-did-i-get-an-option-error-when-generating-a-seed-and-how-do-i-fix-it) | ||
|  | - [How do I check my player options in-game?](#how-do-i-check-my-player-options-in-game) | ||
|  | - [How does the HUD work?](#how-does-the-hud-work) | ||
|  | - [I think I found a bug, where should I report it?](#i-think-i-found-a-bug-where-should-i-report-it) | ||
|  | 
 | ||
|  | ## Where is the options page
 | ||
|  | 
 | ||
|  | The [Player Options Page](../player-options) for this game contains all the options you need to configure and export  | ||
|  | a config file. | ||
|  | 
 | ||
|  | At this time, there are several caveats and restrictions: | ||
|  | - Power Cells and Scout Flies are **always** randomized. | ||
|  | - **All** the traders in the game become in-logic checks **if and only if** you have enough Orbs to pay all of them at once.  | ||
|  |     - This is to prevent hard locks, where an item required for progression is locked behind a trade you can't afford because you spent the orbs elsewhere. | ||
|  |     - By default, that total is 1530. | ||
|  | 
 | ||
|  | ## What does randomization do to this game
 | ||
|  | The game now contains the following Location checks: | ||
|  | - All 101 Power Cells  | ||
|  | - All 112 Scout Flies | ||
|  | - All 14 Orb Caches (collect every orb in the cache and let it close) | ||
|  | 
 | ||
|  | These may contain Items for different games, as well as different Items from within Jak and Daxter.  | ||
|  | Additionally, several special checks and corresponding items have been added that are required to complete the game. | ||
|  | 
 | ||
|  | ## What are the special checks and how do I check them
 | ||
|  | | Check Name             | How To Check                                                                 | | ||
|  | |------------------------|------------------------------------------------------------------------------| | ||
|  | | Fisherman's Boat       | Complete the fishing minigame in Forbidden Jungle                            | | ||
|  | | Jungle Elevator        | Collect the power cell at the top of the temple in Forbidden Jungle          | | ||
|  | | Blue Eco Switch        | Collect the power cell on the blue vent switch in Forbidden Jungle           | | ||
|  | | Flut Flut              | Push the egg off the cliff in Sentinel Beach and talk to the bird lady       | | ||
|  | | Warrior's Pontoons     | Talk to the Warrior in Rock Village once (you do NOT have to trade with him) | | ||
|  | | Snowy Mountain Gondola | Approach the gondola in Volcanic Crater                                      | | ||
|  | | Yellow Eco Switch      | Collect the power cell on the yellow vent switch in Snowy Mountain           | | ||
|  | | Snowy Fort Gate        | Ride the Flut Flut in Snowy Mountain and press the fort gate switch          | | ||
|  | | Freed The Blue Sage    | Free the Blue Sage in Gol and Maia's Citadel                                 |  | ||
|  | | Freed The Red Sage     | Free the Red Sage in Gol and Maia's Citadel                                  |  | ||
|  | | Freed The Yellow Sage  | Free the Yellow Sage in Gol and Maia's Citadel                               |  | ||
|  | | Freed The Green Sage   | Free the Green Sage in Gol and Maia's Citadel                                |  | ||
|  | 
 | ||
|  | ## What are the special items and what do they unlock
 | ||
|  | | Item Name                                                                | What it Unlocks                                                                               | | ||
|  | |--------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------| | ||
|  | | Fisherman's Boat                                                         | Misty Island                                                                                  | | ||
|  | | Jungle Elevator                                                          | The blue vent switch inside the temple in Forbidden Jungle                                    | | ||
|  | | Blue Eco Switch                                                          | The plant boss inside the temple in Forbidden Jungle <br/> The cannon tower in Sentinel Beach | | ||
|  | | Flut Flut                                                                | The upper platforms in Boggy Swamp <br/> The fort gate switch in Snowy Mountain               | | ||
|  | | Warrior's Pontoons                                                       | Boggy Swamp and Mountain Pass                                                                 | | ||
|  | | Snowy Mountain Gondola                                                   | Snowy Mountain                                                                                | | ||
|  | | Yellow Eco Switch                                                        | The frozen box in Snowy Mountain <br/> The shortcut in Mountain Pass                          | | ||
|  | | Snowy Fort Gate                                                          | The fort in Snowy Mountain                                                                    | | ||
|  | | Freed The Blue Sage <br/> Freed The Red Sage <br/> Freed The Yellow Sage | The final staircase in Gol and Maia's Citadel                                                 | | ||
|  | | Freed The Green Sage                                                     | The final elevator in Gol and Maia's Citadel                                                  |  | ||
|  | 
 | ||
|  | ## How do I know which special items I have
 | ||
|  | Open the game's menu, navigate to `Options`, then `Archipelago Options`, then `Item Tracker`. | ||
|  | This will show you a list of all the special items in the game, ones not normally tracked as power cells or scout flies. | ||
|  | Gray items indicate you do not possess that item, light blue items indicate you possess that item. | ||
|  | 
 | ||
|  | ## What is the goal of the game once randomized
 | ||
|  | By default, to complete the game you must defeat the Gol and Maia and stop them from opening the Dark Eco silo. In order  | ||
|  | to reach them, you will need at least 72 Power Cells to cross the Lava Tube, as well as the four special items for  | ||
|  | freeing the Red, Blue, Yellow, and Green Sages. | ||
|  | 
 | ||
|  | Alternatively, you can choose from a handful of other completion conditions like defeating a particular boss, crossing | ||
|  | a particular connector level, or opening the 100 Power Cell door after defeating the final boss. You can also customize | ||
|  | the thresholds for connector levels and orb trades. These options allow you to tailor the expected length and difficulty | ||
|  | of your run as you see fit. | ||
|  | 
 | ||
|  | ## What happens when I pick up or receive a power cell
 | ||
|  | When you pick up a power cell, Jak and Daxter will perform their victory animation. Your power cell count will  | ||
|  | NOT change. The pause menu will say "Task Completed" below the picked-up Power Cell. If your power cell was related  | ||
|  | to one of the special checks listed above, you will automatically check that location as well - a 2 for 1 deal! | ||
|  | Finally, your text client will inform you what you found and who it belongs to. | ||
|  | 
 | ||
|  | When you receive a power cell, your power cell count will tick up by 1. Gameplay will otherwise continue as normal.  | ||
|  | Finally, your text client will inform you where you received the power cell from. | ||
|  | 
 | ||
|  | ## What happens when I pick up or receive a scout fly
 | ||
|  | When you pick up a scout fly, your scout fly count will NOT change. The pause menu will show you the number of | ||
|  | scout flies you picked up per-region, and this number will have ticked up by 1 for the region that scout fly belongs to.  | ||
|  | Finally, your text client will inform you what you found and who it belongs to. | ||
|  | 
 | ||
|  | When you receive a scout fly, your total scout fly count will tick up by 1. The pause menu will show you the number of | ||
|  | scout flies you received per-region, and this number will have ticked up by 1 for the region that scout fly belongs to.  | ||
|  | Finally, your text client will inform you where you received the scout fly from, and which one it is. | ||
|  | 
 | ||
|  | ## How do I check the Free 7 Scout Flies power cell
 | ||
|  | You will automatically check this power cell when you _receive_ your 7th scout fly, NOT when you _pick up_ your 7th | ||
|  | scout fly. So in short: | ||
|  | 
 | ||
|  | - When you _pick up_ your 7th fly, the normal rules apply.  | ||
|  | - When you _receive_ your 7th fly, 2 things will happen in quick succession. | ||
|  |     - First, you will receive that scout fly, as normal. | ||
|  |     - Second, you will immediately complete the "Free 7 Scout Flies" check, which will send out another item. | ||
|  | 
 | ||
|  | ## What does Death Link do
 | ||
|  | If you enable Death Link, all the other players in your Multiworld who also have it enabled will be linked by death.  | ||
|  | That means when Jak dies in your game, the players in with Death Link also die. Likewise, if any of the other  | ||
|  | players with Death Link die, Jak will also die in a random, possibly spectacular fashion. | ||
|  | 
 | ||
|  | You can turn off Death Link at any time in the game by opening the game's menu and navigating to `Options`,  | ||
|  | then `Archipelago Options`, then `Deathlink`. | ||
|  | 
 | ||
|  | ## What does Move Randomizer do
 | ||
|  | If you enable Move Randomizer, most of Jak's movement set will be added to the randomized item pool, and you will need  | ||
|  | to receive the move in order to use it (i.e. you must find it, or another player must send it to you). Some moves have | ||
|  | prerequisite moves that you must also have in order to use them (e.g. Crouch Jump is dependent on Crouch). Jak will only | ||
|  | be able to run, swim (including underwater), perform single jumps, and shoot yellow eco from his goggles ("firing from | ||
|  | the hip" requires Punch). Note that Flut Flut and the Zoomer will have access to their full movement sets at all times. | ||
|  | 
 | ||
|  | You can turn off Move Rando at any time in the game by opening the game's menu, navigate to `Options`,  | ||
|  | then `Archipelago Options`, then `Move Randomizer`. This will give you access to the full movement set again. | ||
|  | 
 | ||
|  | ## What are the movement options in Move Randomizer
 | ||
|  | | Move Name       | Prerequisite Moves | | ||
|  | |-----------------|--------------------| | ||
|  | | Crouch          |                    | | ||
|  | | Crouch Jump     | Crouch             | | ||
|  | | Crouch Uppercut | Crouch             | | ||
|  | | Roll            |                    | | ||
|  | | Roll Jump       | Roll               | | ||
|  | | Double Jump     |                    | | ||
|  | | Jump Dive       |                    | | ||
|  | | Jump Kick       |                    | | ||
|  | | Punch           |                    | | ||
|  | | Punch Uppercut  | Punch              | | ||
|  | | Kick            |                    | | ||
|  | 
 | ||
|  | ## How do I know which moves I have
 | ||
|  | Open the game's menu, navigate to `Options`, then `Archipelago Options`, then `Move Tracker`. | ||
|  | This will show you a list of all the moves in the game.  | ||
|  | - Gray items indicate you do not possess that move. | ||
|  | - Yellow items indicate you possess that move, but you are missing its prerequisites. | ||
|  | - Light blue items indicate you possess that move, as well as its prerequisites. | ||
|  | 
 | ||
|  | ## What does Orbsanity do
 | ||
|  | If you enable Orbsanity, bundles of Precursor Orbs will be turned into checks. Every time you collect the chosen number  | ||
|  | of orbs, i.e. a "bundle," you will trigger another check. Likewise, the orbs will be added to the random item pool.  | ||
|  | There are several options to change the difficulty of this challenge.  | ||
|  | 
 | ||
|  | - "Per Level" Orbsanity means the bundles are for each level in the game. (Geyser Rock, Sandover Village, etc.) | ||
|  | - "Global" Orbsanity means orbs collected from any level count toward the next bundle. | ||
|  | - The options with "Bundle Size" in the name indicate how many orbs are in a bundle. This adds a number of Items  | ||
|  |   and Locations to the pool inversely proportional to the size of the bundle. | ||
|  |     - For example, if your bundle size is 20 orbs, you will add 100 items to the pool. If your bundle size is 250 orbs, | ||
|  |       you will add 8 items to the pool. | ||
|  | 
 | ||
|  | ## What do Traps do
 | ||
|  | When creating your player YAML, you can choose to replace some of the game's extraneous Power Cells and Precursor Orbs  | ||
|  | with traps. You can choose which traps you want to generate in your seed and how long they last. A random assortment  | ||
|  | will then be chosen to populate the item pool. | ||
|  | 
 | ||
|  | When you receive one, you will hear a buzzer and some kind of negative effect will occur in game. These effects may be  | ||
|  | challenging, maddening, or entertaining. When the trap duration ends, the game should return to its previous state. | ||
|  | Multiple traps can be active at the same time, and they may interact with each other in strange ways. If they become  | ||
|  | too frustrating, you can lower their duration by navigating to `Options`, then `Archipelago Options`, then  | ||
|  | `Seed Options`, then `Trap Duration`. Lowering this number to zero will disable traps entirely. | ||
|  | 
 | ||
|  | ## What kind of Traps are there
 | ||
|  | | Trap Name       | Effect                                                                         | | ||
|  | |-----------------|--------------------------------------------------------------------------------| | ||
|  | | Trip Trap       | Jak trips and falls                                                            | | ||
|  | | Slippery Trap   | The world gains the physical properties of Snowy Mountain's ice lake           | | ||
|  | | Gravity Trap    | Jak falls to the ground faster and takes fall damage more easily               | | ||
|  | | Camera Trap     | The camera remains fixed in place no matter how far away Jak moves             | | ||
|  | | Darkness Trap   | The world gains the lighting properties of Dark Cave                           | | ||
|  | | Earthquake Trap | The world and camera shake                                                     | | ||
|  | | Teleport Trap   | Jak immediately teleports to Samos's Hut                                       | | ||
|  | | Despair Trap    | The Warrior sobs profusely                                                     | | ||
|  | | Pacifism Trap   | Jak's attacks have no effect on enemies, crates, or buttons                    | | ||
|  | | Ecoless Trap    | Jak's eco is drained and he cannot collect new eco                             | | ||
|  | | Health Trap     | Jak's health is set to 0 - not dead yet, but he will die to any attack or bonk | | ||
|  | | Ledge Trap      | Jak cannot grab onto ledges                                                    | | ||
|  | | Zoomer Trap     | Jak mounts an invisible zoomer (model loads properly depending on level)       | | ||
|  | | Mirror Trap     | The world is mirrored                                                          | | ||
|  | 
 | ||
|  | ## I got soft-locked and cannot leave how do I get out of here
 | ||
|  | Open the game's menu, navigate to `Options`, then `Archipelago Options`, then `Warp To Home`.  | ||
|  | Selecting this option will ask if you want to be teleported to Geyser Rock. From there, you can teleport back  | ||
|  | to the nearest sage's hut to continue your journey. | ||
|  | 
 | ||
|  | ## Why did I get an Option Error when generating a seed and how do I fix it
 | ||
|  | Depending on your player YAML, Jak and Daxter can have a lot of items, which can sometimes be overwhelming or  | ||
|  | disruptive to multiworld games. There are also options that are mutually incompatible with each other, even in a solo | ||
|  | game. To prevent the game from disrupting multiworlds, or generating an impossible solo seed, some options have | ||
|  | Singleplayer and Multiplayer Minimums and Maximums, collectively called "friendly limits." | ||
|  | 
 | ||
|  | If you're generating a solo game, or your multiworld host agrees to your request, you can override those limits by | ||
|  | editing the `host.yaml`. In the Archipelago Launcher, click `Open host.yaml`, then search for `jakanddaxter_options`, | ||
|  | then search for `enforce_friendly_options`, then change this value from `true` to `false`. Disabling this allows for  | ||
|  | more disruptive and challenging options, but it may cause seed generation to fail. **Use at your own risk!** | ||
|  | 
 | ||
|  | ## How do I check my player options in-game
 | ||
|  | When you connect your text client to the Archipelago Server, the server will tell the game what options were chosen | ||
|  | for this seed, and the game will apply those settings automatically.  | ||
|  | 
 | ||
|  | You can verify these options by navigating to `Options`, then `Archipelago Options`, then `Seed Options`. **You can open  | ||
|  | each option to verify them, but you should NOT alter them during a run.** This may cause you to miss important  | ||
|  | progression items and prevent you (and others) from completing the run. | ||
|  | 
 | ||
|  | ## How does the HUD work
 | ||
|  | The game's normal HUD shows you how many power cells, precursor orbs, and scout flies you currently have. But if you  | ||
|  | hold `L2 or R2` and press a direction on the D-Pad, the HUD will show you alternate modes. Here is how the HUD works: | ||
|  | 
 | ||
|  | | HUD Mode      | Button Combo                 | What the HUD Shows                | Text Messages                         | | ||
|  | |---------------|------------------------------|-----------------------------------|---------------------------------------| | ||
|  | | Per-Level     | `L2 or R2` + `Down`          | Locations Checked (in this level) | `SENT {Other Item} TO {Other Player}` | | ||
|  | | Global        | `L2 or R2` + `Up`            | Locations Checked (in the game)   | `GOT {Your Item} FROM {Other Player}` | | ||
|  | | Normal        | `L2 or R2` + `Left or Right` | Items Received                    | Both Sent and Got Messages            | | ||
|  | |               |                              |                                   |                                       | | ||
|  | | (In Any Mode) |                              | (If you sent an Item to Yourself) | `FOUND {Your Item}`                   | | ||
|  | 
 | ||
|  | In all modes, the last 3 sent/received items and the player who sent/received it will be displayed in the  | ||
|  | bottom left corner. This will help you quickly reference information about newly received or sent items. Items in blue  | ||
|  | are Progression (or non-Jak items), in green are Filler, and in red are Traps. You can turn this off by navigating  | ||
|  | to `Options`, then `Archipelago Options`, then set `Item Messages` to `Off`. | ||
|  | 
 | ||
|  | ## I think I found a bug where should I report it
 | ||
|  | Depending on the nature of the bug, there are a couple of different options. | ||
|  | 
 | ||
|  | * If you found a logical error in the randomizer, please create a new Issue  | ||
|  | [here](https://github.com/ArchipelaGOAL/Archipelago/issues). Use this page if: | ||
|  |     * An item required for progression is unreachable.  | ||
|  |     * The randomizer did not respect one of the Options you chose. | ||
|  |     * You see a mistake, typo, etc. on this webpage. | ||
|  |     * You see an error or stack trace appear on the text client. | ||
|  | 
 | ||
|  | * If you encountered an error in OpenGOAL, please create a new Issue  | ||
|  | [here](https://github.com/ArchipelaGOAL/ArchipelaGOAL/issues). Use this page if: | ||
|  |     * You encounter a crash, freeze, reset, etc. in the game. | ||
|  |     * You fail to send Items you find in the game to the Archipelago server. | ||
|  |     * You fail to receive Items the server sends to you. | ||
|  |     * Your game disconnects from the server and cannot reconnect. | ||
|  |     * You go looking for a game item that has already disappeared before you could reach it. | ||
|  | 
 | ||
|  | * Please upload your config file, spoiler log file, and any other generated logs in the Issue, so we can troubleshoot the problem. |