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								import os
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								import typing
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								import math
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								from BaseClasses import Item, MultiWorld, Tutorial
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								from .Items import SA2BItem, ItemData, item_table, upgrades_table
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								from .Locations import SA2BLocation, all_locations, setup_locations
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								from .Options import sa2b_options
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								from .Regions import create_regions, shuffleable_regions, connect_regions, LevelGate, gate_0_whitelist_regions, \
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								    gate_0_blacklist_regions
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								from .Rules import set_rules
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								from .Names import ItemName, LocationName
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								from ..AutoWorld import WebWorld, World
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								import Patch
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								class SA2BWeb(WebWorld):
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								    theme = "partyTime"
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								    setup_en = Tutorial(
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								        "Multiworld Setup Guide",
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								        "A guide to setting up the Sonic Adventure 2: Battle randomizer connected to an Archipelago Multiworld.",
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								        "English",
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								        "setup_en.md",
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								        "setup/en",
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								        ["RaspberrySpaceJam", "PoryGone"]
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								    )
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								    tutorials = [setup_en]
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								def check_for_impossible_shuffle(shuffled_levels: typing.List[int], gate_0_range: int, world: MultiWorld):
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								    blacklist_level_count = 0
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								    for i in range(gate_0_range):
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								        if shuffled_levels[i] in gate_0_blacklist_regions:
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								            blacklist_level_count += 1
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								    if blacklist_level_count == gate_0_range:
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								        index_to_swap = world.random.randint(0, gate_0_range)
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								        for i in range(len(shuffled_levels)):
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								            if shuffled_levels[i] in gate_0_whitelist_regions:
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								                shuffled_levels[i], shuffled_levels[index_to_swap] = shuffled_levels[index_to_swap], shuffled_levels[i]
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								                break
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								class SA2BWorld(World):
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								    """
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								    Sonic Adventure 2 Battle is an action platforming game. Play as Sonic, Tails, Knuckles, Shadow, Rogue, and Eggman across 31 stages and prevent the destruction of the earth.
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								    """
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								    game: str = "Sonic Adventure 2 Battle"
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								    options = sa2b_options
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								    topology_present = False
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								    data_version = 1
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								    item_name_to_id = {name: data.code for name, data in item_table.items()}
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								    location_name_to_id = all_locations
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								    music_map: typing.Dict[int, int]
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								    emblems_for_cannons_core: int
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								    region_emblem_map: typing.Dict[int, int]
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								    web = SA2BWeb()
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								    def _get_slot_data(self):
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								        return {
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								            "ModVersion": 100,
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								            "MusicMap": self.music_map,
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								            "MusicShuffle": self.world.music_shuffle[self.player].value,
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								            "DeathLink": self.world.death_link[self.player].value,
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								            "IncludeMissions": self.world.include_missions[self.player].value,
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								            "EmblemPercentageForCannonsCore": self.world.emblem_percentage_for_cannons_core[self.player].value,
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								            "NumberOfLevelGates": self.world.number_of_level_gates[self.player].value,
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								            "LevelGateDistribution": self.world.level_gate_distribution[self.player].value,
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								            "EmblemsForCannonsCore": self.emblems_for_cannons_core,
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								            "RegionEmblemMap": self.region_emblem_map,
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								        }
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								    def _create_items(self, name: str):
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								        data = item_table[name]
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								        return [self.create_item(name)] * data.quantity
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								    def fill_slot_data(self) -> dict:
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								        slot_data = self._get_slot_data()
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								        slot_data["MusicMap"] = self.music_map
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								        for option_name in sa2b_options:
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								            option = getattr(self.world, option_name)[self.player]
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								            slot_data[option_name] = option.value
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								        return slot_data
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								    def get_levels_per_gate(self) -> list:
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								        levels_per_gate = list()
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								        max_gate_index = self.world.number_of_level_gates[self.player]
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								        average_level_count = 30 / (max_gate_index + 1)
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								        levels_added = 0
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								        for i in range(max_gate_index + 1):
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								            levels_per_gate.append(average_level_count)
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								            levels_added += average_level_count
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								        additional_count_iterator = 0
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								        while levels_added < 30:
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								            levels_per_gate[additional_count_iterator] += 1
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								            levels_added += 1
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								            additional_count_iterator += 1 if additional_count_iterator < max_gate_index else -max_gate_index
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								        if self.world.level_gate_distribution[self.player] == 0 or self.world.level_gate_distribution[self.player] == 2:
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								            early_distribution = self.world.level_gate_distribution[self.player] == 0
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								            levels_to_distribute = 5
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								            gate_index_offset = 0
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								            while levels_to_distribute > 0:
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								                if levels_per_gate[0 + gate_index_offset] == 1 or \
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								                        levels_per_gate[max_gate_index - gate_index_offset] == 1:
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								                    break
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								                if early_distribution:
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								                    levels_per_gate[0 + gate_index_offset] += 1
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								                    levels_per_gate[max_gate_index - gate_index_offset] -= 1
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								                else:
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								                    levels_per_gate[0 + gate_index_offset] -= 1
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								                    levels_per_gate[max_gate_index - gate_index_offset] += 1
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								                gate_index_offset += 1
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								                if gate_index_offset > math.floor(max_gate_index / 2):
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								                    gate_index_offset = 0
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								                levels_to_distribute -= 1
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								        return levels_per_gate
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								    def generate_basic(self):
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								        self.world.get_location(LocationName.biolizard, self.player).place_locked_item(self.create_item(ItemName.maria))
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								        itempool: typing.List[SA2BItem] = []
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								        # First Missions
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								        total_required_locations = 31
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								        # Mission Locations
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								        total_required_locations *= self.world.include_missions[self.player].value
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								        # Upgrades
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								        total_required_locations += 28
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								        # Fill item pool with all required items
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								        for item in {**upgrades_table}:
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								            itempool += self._create_items(item)
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								        total_emblem_count = total_required_locations - len(itempool)
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								        # itempool += [self.create_item(ItemName.emblem)] * total_emblem_count
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							 | 
							
							
								        self.emblems_for_cannons_core = math.floor(
							 | 
						
					
						
							
								
									
										
										
										
											2022-05-18 08:56:43 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            total_emblem_count * (self.world.emblem_percentage_for_cannons_core[self.player].value / 100.0))
							 | 
						
					
						
							
								
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        shuffled_region_list = list(range(30))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        emblem_requirement_list = list()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.world.random.shuffle(shuffled_region_list)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        levels_per_gate = self.get_levels_per_gate()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        check_for_impossible_shuffle(shuffled_region_list, math.ceil(levels_per_gate[0]), self.world)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        levels_added_to_gate = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        total_levels_added = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        current_gate = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        current_gate_emblems = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        gates = list()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        gates.append(LevelGate(0))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for i in range(30):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            gates[current_gate].gate_levels.append(shuffled_region_list[i])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            emblem_requirement_list.append(current_gate_emblems)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            levels_added_to_gate += 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            total_levels_added += 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if levels_added_to_gate >= levels_per_gate[current_gate]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                current_gate += 1
							 | 
						
					
						
							
								
									
										
										
										
											2022-05-18 08:56:43 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                if current_gate > self.world.number_of_level_gates[self.player].value:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    current_gate = self.world.number_of_level_gates[self.player].value
							 | 
						
					
						
							
								
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    current_gate_emblems = max(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        math.floor(total_emblem_count * math.pow(total_levels_added / 30.0, 2.0)), current_gate)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    gates.append(LevelGate(current_gate_emblems))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                levels_added_to_gate = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.region_emblem_map = dict(zip(shuffled_region_list, emblem_requirement_list))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        connect_regions(self.world, self.player, gates, self.emblems_for_cannons_core)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        max_required_emblems = max(max(emblem_requirement_list), self.emblems_for_cannons_core)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itempool += [self.create_item(ItemName.emblem)] * max_required_emblems
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itempool += [self.create_item(ItemName.emblem, True)] * (total_emblem_count - max_required_emblems)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.world.itempool += itempool
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-05-18 08:56:43 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if self.world.music_shuffle[self.player] == "levels":
							 | 
						
					
						
							
								
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            musiclist_o = list(range(0, 47))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            musiclist_s = musiclist_o.copy()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.world.random.shuffle(musiclist_s)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.music_map = dict(zip(musiclist_o, musiclist_s))
							 | 
						
					
						
							
								
									
										
										
										
											2022-05-18 08:56:43 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        elif self.world.music_shuffle[self.player] == "full":
							 | 
						
					
						
							
								
									
										
										
										
											2022-05-14 06:00:49 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            musiclist_o = list(range(0, 78))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            musiclist_s = musiclist_o.copy()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.world.random.shuffle(musiclist_s)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.music_map = dict(zip(musiclist_o, musiclist_s))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.music_map = dict()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_regions(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        location_table = setup_locations(self.world, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        create_regions(self.world, self.player, location_table)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_item(self, name: str, force_non_progression=False) -> Item:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        data = item_table[name]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        created_item = SA2BItem(name, data.progression, data.code, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if name == ItemName.emblem:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            created_item.skip_in_prog_balancing = True
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if force_non_progression:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            created_item.advancement = False
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return created_item
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def set_rules(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        set_rules(self.world, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    @classmethod
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def stage_fill_hook(cls, world, progitempool, nonexcludeditempool, localrestitempool, nonlocalrestitempool,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        restitempool, fill_locations):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if world.get_game_players("Sonic Adventure 2 Battle"):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            progitempool.sort(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                key=lambda item: 0 if (item.name != 'Emblem') else 1)
							 |