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								import typing
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											2025-01-14 04:49:30 -05:00
										 
									 
								 
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								from BaseClasses import Item
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											2022-07-22 01:02:25 -04:00
										 
									 
								 
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								from .Names import ItemName
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								class ItemData(typing.NamedTuple):
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								    code: typing.Optional[int]
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								    progression: bool
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								    quantity: int = 1
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								    event: bool = False
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								class DKC3Item(Item):
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								    game: str = "Donkey Kong Country 3"
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								# Separate tables for each type of item.
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								junk_table = {
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								    ItemName.one_up_balloon: ItemData(0xDC3001, False),
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								    ItemName.bear_coin:      ItemData(0xDC3002, False),
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								}
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								collectable_table = {
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								    ItemName.bonus_coin:       ItemData(0xDC3003, True),
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								    ItemName.dk_coin:          ItemData(0xDC3004, True),
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								    ItemName.banana_bird:      ItemData(0xDC3005, True),
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								    ItemName.krematoa_cog:     ItemData(0xDC3006, True),
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								    ItemName.progressive_boat: ItemData(0xDC3007, True),
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								}
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								inventory_table = {
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								    ItemName.present:      ItemData(0xDC3008, True),
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								    ItemName.bowling_ball: ItemData(0xDC3009, True),
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								    ItemName.shell:        ItemData(0xDC300A, True),
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								    ItemName.mirror:       ItemData(0xDC300B, True),
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								    ItemName.flower:       ItemData(0xDC300C, True),
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								    ItemName.wrench:       ItemData(0xDC300D, True),
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								}
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								event_table = {
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								    ItemName.victory: ItemData(0xDC3000, True),
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								}
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								# Complete item table.
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								item_table = {
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								    **junk_table,
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								    **collectable_table,
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								    **event_table,
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								}
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								lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}
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