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								from typing import Optional
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								from BaseClasses import Location, Item, CollectionState
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											2021-06-11 14:22:44 +02:00
										 
									 
								 
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								from ..AutoWorld import World
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								from .Options import alttp_options
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											2021-06-11 14:22:44 +02:00
										 
									 
								 
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								class ALTTPWorld(World):
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								    game: str = "A Link to the Past"
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											2021-07-04 16:18:21 +02:00
										 
									 
								 
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								    options = alttp_options
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								    def collect(self, state: CollectionState, item: Item) -> bool:
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								        if item.name.startswith('Progressive '):
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								            if 'Sword' in item.name:
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								                if state.has('Golden Sword', item.player):
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								                    pass
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								                elif state.has('Tempered Sword', item.player) and self.world.difficulty_requirements[
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								                    item.player].progressive_sword_limit >= 4:
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								                    state.prog_items['Golden Sword', item.player] += 1
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								                    return True
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								                elif state.has('Master Sword', item.player) and self.world.difficulty_requirements[
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								                    item.player].progressive_sword_limit >= 3:
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								                    state.prog_items['Tempered Sword', item.player] += 1
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								                    return True
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								                elif state.has('Fighter Sword', item.player) and self.world.difficulty_requirements[item.player].progressive_sword_limit >= 2:
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								                    state.prog_items['Master Sword', item.player] += 1
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								                    return True
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								                elif self.world.difficulty_requirements[item.player].progressive_sword_limit >= 1:
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								                    state.prog_items['Fighter Sword', item.player] += 1
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								                    return True
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								            elif 'Glove' in item.name:
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								                if state.has('Titans Mitts', item.player):
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								                    pass
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								                elif state.has('Power Glove', item.player):
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								                    state.prog_items['Titans Mitts', item.player] += 1
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								                    return True
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								                else:
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								                    state.prog_items['Power Glove', item.player] += 1
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								                    return True
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								            elif 'Shield' in item.name:
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								                if state.has('Mirror Shield', item.player):
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								                    pass
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								                elif state.has('Red Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 3:
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								                    state.prog_items['Mirror Shield', item.player] += 1
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								                    return True
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								                elif state.has('Blue Shield', item.player)  and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 2:
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								                    state.prog_items['Red Shield', item.player] += 1
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								                    return True
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								                elif self.world.difficulty_requirements[item.player].progressive_shield_limit >= 1:
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								                    state.prog_items['Blue Shield', item.player] += 1
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								                    return True
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								            elif 'Bow' in item.name:
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								                if state.has('Silver', item.player):
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								                    pass
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								                elif state.has('Bow', item.player) and self.world.difficulty_requirements[item.player].progressive_bow_limit >= 2:
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								                    state.prog_items['Silver Bow', item.player] += 1
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								                    return True
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								                elif self.world.difficulty_requirements[item.player].progressive_bow_limit >= 1:
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								                    state.prog_items['Bow', item.player] += 1
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								                    return True
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								        elif item.advancement or item.smallkey or item.bigkey:
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								            state.prog_items[item.name, item.player] += 1
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								            return True
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								        return False
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											2020-10-24 05:38:56 +02:00
										 
									 
								 
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											2021-02-21 20:17:24 +01:00
										 
									 
								 
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								class ALttPLocation(Location):
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								    game: str = "A Link to the Past"
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								    def __init__(self, player: int, name: str = '', address=None, crystal: bool = False,
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								                 hint_text: Optional[str] = None, parent=None,
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								                 player_address=None):
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								        super(ALttPLocation, self).__init__(player, name, address, parent)
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								        self.crystal = crystal
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								        self.player_address = player_address
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								        self._hint_text: str = hint_text
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								class ALttPItem(Item):
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								    game: str = "A Link to the Past"
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								    def __init__(self, name='', advancement=False, type=None, code=None, pedestal_hint=None, pedestal_credit=None, sickkid_credit=None, zora_credit=None, witch_credit=None, fluteboy_credit=None, hint_text=None, player=None):
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								        super(ALttPItem, self).__init__(name, advancement, code, player)
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								        self.type = type
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								        self._pedestal_hint_text = pedestal_hint
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								        self.pedestal_credit_text = pedestal_credit
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								        self.sickkid_credit_text = sickkid_credit
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								        self.zora_credit_text = zora_credit
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								        self.magicshop_credit_text = witch_credit
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								        self.fluteboy_credit_text = fluteboy_credit
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								        self._hint_text = hint_text
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