111 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			111 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from typing import Union | ||
|  | 
 | ||
|  | from .magic_logic import MagicLogicMixin | ||
|  | from ...data.villagers_data import all_villagers | ||
|  | from ...logic.action_logic import ActionLogicMixin | ||
|  | from ...logic.base_logic import BaseLogicMixin, BaseLogic | ||
|  | from ...logic.building_logic import BuildingLogicMixin | ||
|  | from ...logic.cooking_logic import CookingLogicMixin | ||
|  | from ...logic.fishing_logic import FishingLogicMixin | ||
|  | from ...logic.has_logic import HasLogicMixin | ||
|  | from ...logic.received_logic import ReceivedLogicMixin | ||
|  | from ...logic.region_logic import RegionLogicMixin | ||
|  | from ...logic.relationship_logic import RelationshipLogicMixin | ||
|  | from ...logic.tool_logic import ToolLogicMixin | ||
|  | from ...mods.mod_data import ModNames | ||
|  | from ...options import SkillProgression | ||
|  | from ...stardew_rule import StardewRule, False_, True_ | ||
|  | from ...strings.ap_names.mods.mod_items import SkillLevel | ||
|  | from ...strings.craftable_names import ModCraftable, ModMachine | ||
|  | from ...strings.building_names import Building | ||
|  | from ...strings.geode_names import Geode | ||
|  | from ...strings.machine_names import Machine | ||
|  | from ...strings.region_names import Region | ||
|  | from ...strings.skill_names import ModSkill | ||
|  | from ...strings.spells import MagicSpell | ||
|  | from ...strings.tool_names import Tool, ToolMaterial | ||
|  | 
 | ||
|  | 
 | ||
|  | class ModSkillLogicMixin(BaseLogicMixin): | ||
|  |     def __init__(self, *args, **kwargs): | ||
|  |         super().__init__(*args, **kwargs) | ||
|  |         self.skill = ModSkillLogic(*args, **kwargs) | ||
|  | 
 | ||
|  | 
 | ||
|  | class ModSkillLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, ActionLogicMixin, RelationshipLogicMixin, BuildingLogicMixin, | ||
|  | ToolLogicMixin, FishingLogicMixin, CookingLogicMixin, MagicLogicMixin]]): | ||
|  |     def has_mod_level(self, skill: str, level: int) -> StardewRule: | ||
|  |         if level <= 0: | ||
|  |             return True_() | ||
|  | 
 | ||
|  |         if self.options.skill_progression == SkillProgression.option_progressive: | ||
|  |             return self.logic.received(f"{skill} Level", level) | ||
|  | 
 | ||
|  |         return self.can_earn_mod_skill_level(skill, level) | ||
|  | 
 | ||
|  |     def can_earn_mod_skill_level(self, skill: str, level: int) -> StardewRule: | ||
|  |         if ModNames.luck_skill in self.options.mods and skill == ModSkill.luck: | ||
|  |             return self.can_earn_luck_skill_level(level) | ||
|  |         if ModNames.magic in self.options.mods and skill == ModSkill.magic: | ||
|  |             return self.can_earn_magic_skill_level(level) | ||
|  |         if ModNames.socializing_skill in self.options.mods and skill == ModSkill.socializing: | ||
|  |             return self.can_earn_socializing_skill_level(level) | ||
|  |         if ModNames.archaeology in self.options.mods and skill == ModSkill.archaeology: | ||
|  |             return self.can_earn_archaeology_skill_level(level) | ||
|  |         if ModNames.cooking_skill in self.options.mods and skill == ModSkill.cooking: | ||
|  |             return self.can_earn_cooking_skill_level(level) | ||
|  |         if ModNames.binning_skill in self.options.mods and skill == ModSkill.binning: | ||
|  |             return self.can_earn_binning_skill_level(level) | ||
|  |         return False_() | ||
|  | 
 | ||
|  |     def can_earn_luck_skill_level(self, level: int) -> StardewRule: | ||
|  |         if level >= 6: | ||
|  |             return self.logic.fishing.can_fish_chests() | self.logic.action.can_open_geode(Geode.magma) | ||
|  |         if level >= 3: | ||
|  |             return self.logic.fishing.can_fish_chests() | self.logic.action.can_open_geode(Geode.geode) | ||
|  |         return True_()  # You can literally wake up and or get them by opening starting chests. | ||
|  | 
 | ||
|  |     def can_earn_magic_skill_level(self, level: int) -> StardewRule: | ||
|  |         spell_count = [self.logic.received(MagicSpell.clear_debris), self.logic.received(MagicSpell.water), | ||
|  |                        self.logic.received(MagicSpell.blink), self.logic.received(MagicSpell.fireball), | ||
|  |                        self.logic.received(MagicSpell.frostbite), | ||
|  |                        self.logic.received(MagicSpell.descend), self.logic.received(MagicSpell.tendrils), | ||
|  |                        self.logic.received(MagicSpell.shockwave), | ||
|  |                        self.logic.received(MagicSpell.meteor), | ||
|  |                        self.logic.received(MagicSpell.spirit)] | ||
|  |         return self.logic.count(level, *spell_count) | ||
|  | 
 | ||
|  |     def can_earn_socializing_skill_level(self, level: int) -> StardewRule: | ||
|  |         villager_count = [] | ||
|  |         for villager in all_villagers: | ||
|  |             if villager.mod_name in self.options.mods or villager.mod_name is None: | ||
|  |                 villager_count.append(self.logic.relationship.can_earn_relationship(villager.name, level)) | ||
|  |         return self.logic.count(level * 2, *villager_count) | ||
|  | 
 | ||
|  |     def can_earn_archaeology_skill_level(self, level: int) -> StardewRule: | ||
|  |         shifter_rule = True_() | ||
|  |         preservation_rule = True_() | ||
|  |         if self.options.skill_progression == self.options.skill_progression.option_progressive: | ||
|  |             shifter_rule = self.logic.has(ModCraftable.water_shifter) | ||
|  |             preservation_rule = self.logic.has(ModMachine.hardwood_preservation_chamber) | ||
|  |         if level >= 8: | ||
|  |             return (self.logic.action.can_pan() & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.gold)) & shifter_rule & preservation_rule | ||
|  |         if level >= 5: | ||
|  |             return (self.logic.action.can_pan() & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.iron)) & shifter_rule | ||
|  |         if level >= 3: | ||
|  |             return self.logic.action.can_pan() | self.logic.tool.has_tool(Tool.hoe, ToolMaterial.copper) | ||
|  |         return self.logic.action.can_pan() | self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic) | ||
|  | 
 | ||
|  |     def can_earn_cooking_skill_level(self, level: int) -> StardewRule: | ||
|  |         if level >= 6: | ||
|  |             return self.logic.cooking.can_cook() & self.logic.region.can_reach(Region.saloon) & \ | ||
|  |                 self.logic.building.has_building(Building.coop) & self.logic.building.has_building(Building.barn) | ||
|  |         else: | ||
|  |             return self.logic.cooking.can_cook() | ||
|  | 
 | ||
|  |     def can_earn_binning_skill_level(self, level: int) -> StardewRule: | ||
|  |         if level >= 6: | ||
|  |             return self.logic.has(Machine.recycling_machine) | ||
|  |         else: | ||
|  |             return True_()  # You can always earn levels 1-5 with trash cans |