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								import string
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								from typing import Dict, List
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								from BaseClasses import Entrance, Item, ItemClassification, MultiWorld, Region, RegionType, Tutorial
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								from worlds.AutoWorld import WebWorld, World
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								from .Items import RiskOfRainItem, item_pool_weights, item_table
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								from .Locations import RiskOfRainLocation, item_pickups
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								from .Options import ItemWeights, ror2_options
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								from .Rules import set_rules
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								client_version = 1
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								class RiskOfWeb(WebWorld):
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								    tutorials = [Tutorial(
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								        "Multiworld Setup Guide",
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								        "A guide to setting up the Risk of Rain 2 integration for Archipelago multiworld games.",
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								        "English",
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								        "setup_en.md",
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								        "setup/en",
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								        ["Ijwu"]
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								    )]
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								class RiskOfRainWorld(World):
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								    """
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								     Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own.
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								     Combine loot in surprising ways and master each character until you become the havoc you feared upon your
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								     first crash landing.
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								    """
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								    game: str = "Risk of Rain 2"
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								    option_definitions = ror2_options
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								    topology_present = False
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								    item_name_to_id = item_table
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								    location_name_to_id = item_pickups
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								    data_version = 4
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								    web = RiskOfWeb()
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								    total_revivals: int
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								    def generate_early(self) -> None:
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								        # figure out how many revivals should exist in the pool
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								        self.total_revivals = int(self.multiworld.total_revivals[self.player].value / 100 *
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								                                  self.multiworld.total_locations[self.player].value)
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								    def generate_basic(self) -> None:
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								        # shortcut for starting_inventory... The start_with_revive option lets you start with a Dio's Best Friend
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								        if self.multiworld.start_with_revive[self.player].value:
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								            self.multiworld.push_precollected(self.multiworld.create_item("Dio's Best Friend", self.player))
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								        # if presets are enabled generate junk_pool from the selected preset
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								        pool_option = self.multiworld.item_weights[self.player].value
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								        junk_pool: Dict[str, int] = {}
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								        if self.multiworld.item_pool_presets[self.player]:
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								            # generate chaos weights if the preset is chosen
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								            if pool_option == ItemWeights.option_chaos:
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								                for name, max_value in item_pool_weights[pool_option].items():
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								                    junk_pool[name] = self.multiworld.random.randint(0, max_value)
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								            else:
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								                junk_pool = item_pool_weights[pool_option].copy()
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								        else:  # generate junk pool from user created presets
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								            junk_pool = {
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								                "Item Scrap, Green": self.multiworld.green_scrap[self.player].value,
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								                "Item Scrap, Red": self.multiworld.red_scrap[self.player].value,
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								                "Item Scrap, Yellow": self.multiworld.yellow_scrap[self.player].value,
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								                "Item Scrap, White": self.multiworld.white_scrap[self.player].value,
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								                "Common Item": self.multiworld.common_item[self.player].value,
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								                "Uncommon Item": self.multiworld.uncommon_item[self.player].value,
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								                "Legendary Item": self.multiworld.legendary_item[self.player].value,
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								                "Boss Item": self.multiworld.boss_item[self.player].value,
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								                "Lunar Item": self.multiworld.lunar_item[self.player].value,
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								                "Equipment": self.multiworld.equipment[self.player].value
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								            }
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								        # remove lunar items from the pool if they're disabled in the yaml unless lunartic is rolled
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								        if not (self.multiworld.enable_lunar[self.player] or pool_option == ItemWeights.option_lunartic):
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								            junk_pool.pop("Lunar Item")
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								        # Generate item pool
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								        itempool: List = []
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								        # Add revive items for the player
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								        itempool += ["Dio's Best Friend"] * self.total_revivals
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								        # Fill remaining items with randomly generated junk
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								        itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
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								                                              k=self.multiworld.total_locations[self.player].value - self.total_revivals)
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								        # Convert itempool into real items
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								        itempool = list(map(lambda name: self.create_item(name), itempool))
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								        self.multiworld.itempool += itempool
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								    def set_rules(self) -> None:
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								        set_rules(self.multiworld, self.player)
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								    def create_regions(self) -> None:
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								        menu = create_region(self.multiworld, self.player, "Menu")
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								        petrichor = create_region(self.multiworld, self.player, "Petrichor V",
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								                                  [f"ItemPickup{i + 1}" for i in range(self.multiworld.total_locations[self.player].value)])
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        connection = Entrance(self.player, "Lobby", menu)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        menu.exits.append(connection)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        connection.connect(petrichor)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        self.multiworld.regions += [menu, petrichor]
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								 | 
							
							
								
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											2022-10-31 21:41:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        create_events(self.multiworld, self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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								 | 
							
							
								    def fill_slot_data(self):
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								        return {
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            "itemPickupStep": self.multiworld.item_pickup_step[self.player].value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            "seed": "".join(self.multiworld.slot_seeds[self.player].choice(string.digits) for _ in range(16)),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            "totalLocations": self.multiworld.total_locations[self.player].value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            "totalRevivals": self.multiworld.total_revivals[self.player].value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            "startWithDio": self.multiworld.start_with_revive[self.player].value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            "FinalStageDeath": self.multiworld.final_stage_death[self.player].value
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
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								 | 
							
							
								    def create_item(self, name: str) -> Item:
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								 | 
							
							
								        item_id = item_table[name]
							 | 
						
					
						
							
								
									
										
										
										
											2022-07-15 16:19:36 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								 | 
							
							
								        if name == "Dio's Best Friend":
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            classification = ItemClassification.progression
							 | 
						
					
						
							
								
									
										
										
										
											2022-07-15 16:19:36 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								 | 
							
							
								        elif name in {"Equipment", "Legendary Item"}:
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            classification = ItemClassification.useful
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            classification = ItemClassification.filler
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        item = RiskOfRainItem(name, classification, item_id, self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        return item
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								def create_events(world: MultiWorld, player: int) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    total_locations = world.total_locations[player].value
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    num_of_events = total_locations // 25
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if total_locations / 25 == num_of_events:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        num_of_events -= 1
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    world_region = world.get_region("Petrichor V", player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    for i in range(num_of_events):
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        event_loc = RiskOfRainLocation(player, f"Pickup{(i + 1) * 25}", None, world_region)
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-17 03:23:27 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        event_loc.place_locked_item(RiskOfRainItem(f"Pickup{(i + 1) * 25}", ItemClassification.progression, None, player))
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        event_loc.access_rule(lambda state, i=i: state.can_reach(f"ItemPickup{((i + 1) * 25) - 1}", player))
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        world_region.locations.append(event_loc)
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    victory_event = RiskOfRainLocation(player, "Victory", None, world_region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    victory_event.place_locked_item(RiskOfRainItem("Victory", ItemClassification.progression, None, player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    world_region.locations.append(victory_event)
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								def create_region(world: MultiWorld, player: int, name: str, locations: List[str] = None) -> Region:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    ret = Region(name, RegionType.Generic, name, player, world)
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        for location in locations:
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-20 18:09:35 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            loc_id = item_pickups[location]
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            location = RiskOfRainLocation(player, location, loc_id, ret)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            ret.locations.append(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return ret
							 |