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										 |  |  | from __future__ import annotations | 
					
						
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										 |  |  | import os | 
					
						
							|  |  |  | import logging | 
					
						
							|  |  |  | import json | 
					
						
							|  |  |  | import string | 
					
						
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										 |  |  | import copy | 
					
						
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										 |  |  | import sys | 
					
						
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										 |  |  | from concurrent.futures import ThreadPoolExecutor | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | import colorama | 
					
						
							|  |  |  | import asyncio | 
					
						
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										 |  |  | from queue import Queue | 
					
						
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										 |  |  | from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger | 
					
						
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										 |  |  | from MultiServer import mark_raw | 
					
						
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 | 
					
						
							|  |  |  | import Utils | 
					
						
							|  |  |  | import random | 
					
						
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										 |  |  | from NetUtils import RawJSONtoTextParser, NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | from worlds.factorio.Technologies import lookup_id_to_name | 
					
						
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 | 
					
						
							|  |  |  | rcon_port = 24242 | 
					
						
							|  |  |  | rcon_password = ''.join(random.choice(string.ascii_letters) for x in range(32)) | 
					
						
							|  |  |  | save_name = "Archipelago" | 
					
						
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 | 
					
						
							|  |  |  | logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO) | 
					
						
							|  |  |  | options = Utils.get_options() | 
					
						
							|  |  |  | executable = options["factorio_options"]["executable"] | 
					
						
							|  |  |  | bin_dir = os.path.dirname(executable) | 
					
						
							|  |  |  | if not os.path.isdir(bin_dir): | 
					
						
							|  |  |  |     raise FileNotFoundError(bin_dir) | 
					
						
							|  |  |  | if not os.path.exists(executable): | 
					
						
							|  |  |  |     if os.path.exists(executable + ".exe"): | 
					
						
							|  |  |  |         executable = executable + ".exe" | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         raise FileNotFoundError(executable) | 
					
						
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 | 
					
						
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										 |  |  | server_args = (save_name, "--rcon-port", rcon_port, "--rcon-password", rcon_password, *sys.argv[1:]) | 
					
						
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										 |  |  | thread_pool = ThreadPoolExecutor(10) | 
					
						
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 | 
					
						
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										 |  |  | 
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										 |  |  | class FactorioCommandProcessor(ClientCommandProcessor): | 
					
						
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										 |  |  |     ctx: FactorioContext | 
					
						
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										 |  |  |     @mark_raw | 
					
						
							|  |  |  |     def _cmd_factorio(self, text: str) -> bool: | 
					
						
							|  |  |  |         """Send the following command to the bound Factorio Server.""" | 
					
						
							|  |  |  |         if self.ctx.rcon_client: | 
					
						
							|  |  |  |             result = self.ctx.rcon_client.send_command(text) | 
					
						
							|  |  |  |             if result: | 
					
						
							|  |  |  |                 self.output(result) | 
					
						
							|  |  |  |             return True | 
					
						
							|  |  |  |         return False | 
					
						
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 | 
					
						
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										 |  |  |     def _cmd_connect(self, address: str = "") -> bool: | 
					
						
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										 |  |  |         """Connect to a MultiWorld Server""" | 
					
						
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										 |  |  |         if not self.ctx.auth: | 
					
						
							|  |  |  |             self.output("Cannot connect to a server with unknown own identity, bridge to Factorio first.") | 
					
						
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										 |  |  |         return super(FactorioCommandProcessor, self)._cmd_connect(address) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | class FactorioContext(CommonContext): | 
					
						
							|  |  |  |     command_processor = FactorioCommandProcessor | 
					
						
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 | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super(FactorioContext, self).__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.send_index = 0 | 
					
						
							|  |  |  |         self.rcon_client = None | 
					
						
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										 |  |  |         self.awaiting_bridge = False | 
					
						
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										 |  |  |         self.raw_json_text_parser = RawJSONtoTextParser(self) | 
					
						
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										 |  |  |         self.factorio_json_text_parser = FactorioJSONtoTextParser(self) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     async def server_auth(self, password_requested): | 
					
						
							|  |  |  |         if password_requested and not self.password: | 
					
						
							|  |  |  |             await super(FactorioContext, self).server_auth(password_requested) | 
					
						
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 | 
					
						
							|  |  |  |         await self.send_msgs([{"cmd": 'Connect', | 
					
						
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										 |  |  |                                'password': self.password, 'name': self.auth, 'version': Utils.version_tuple, | 
					
						
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										 |  |  |                                'tags': ['AP'], | 
					
						
							|  |  |  |                                'uuid': Utils.get_unique_identifier(), 'game': "Factorio" | 
					
						
							|  |  |  |                                }]) | 
					
						
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										 |  |  |     def on_print(self, args: dict): | 
					
						
							|  |  |  |         logger.info(args["text"]) | 
					
						
							|  |  |  |         if self.rcon_client: | 
					
						
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										 |  |  |             cleaned_text = args['text'].replace('"', '') | 
					
						
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										 |  |  |             self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] " | 
					
						
							|  |  |  |                                           f"{cleaned_text}\")") | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     def on_print_json(self, args: dict): | 
					
						
							|  |  |  |         if not self.found_items and args.get("type", None) == "ItemSend" and args["receiving"] == args["sending"]: | 
					
						
							|  |  |  |             pass  # don't want info on other player's local pickups. | 
					
						
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										 |  |  |         text = self.raw_json_text_parser(copy.deepcopy(args["data"])) | 
					
						
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										 |  |  |         logger.info(text) | 
					
						
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										 |  |  |         if self.rcon_client: | 
					
						
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										 |  |  |             text = self.factorio_json_text_parser(args["data"]) | 
					
						
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										 |  |  |             cleaned_text = text.replace('"', '') | 
					
						
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										 |  |  |             self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] " | 
					
						
							|  |  |  |                                           f"{cleaned_text}\")") | 
					
						
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 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | async def game_watcher(ctx: FactorioContext, bridge_file: str): | 
					
						
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										 |  |  |     bridge_logger = logging.getLogger("FactorioWatcher") | 
					
						
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										 |  |  |     from worlds.factorio.Technologies import lookup_id_to_name | 
					
						
							|  |  |  |     bridge_counter = 0 | 
					
						
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										 |  |  |     try: | 
					
						
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										 |  |  |         while not ctx.exit_event.is_set(): | 
					
						
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										 |  |  |             if os.path.exists(bridge_file): | 
					
						
							|  |  |  |                 bridge_logger.info("Found Factorio Bridge file.") | 
					
						
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										 |  |  |                 while not ctx.exit_event.is_set(): | 
					
						
							|  |  |  |                     if ctx.awaiting_bridge: | 
					
						
							|  |  |  |                         ctx.awaiting_bridge = False | 
					
						
							|  |  |  |                         with open(bridge_file) as f: | 
					
						
							|  |  |  |                             data = json.load(f) | 
					
						
							|  |  |  |                             research_data = data["research_done"] | 
					
						
							|  |  |  |                             research_data = {int(tech_name.split("-")[1]) for tech_name in research_data} | 
					
						
							|  |  |  |                             victory = data["victory"] | 
					
						
							|  |  |  |                             ctx.auth = data["slot_name"] | 
					
						
							|  |  |  |                             ctx.seed_name = data["seed_name"] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                         if not ctx.finished_game and victory: | 
					
						
							|  |  |  |                             await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) | 
					
						
							|  |  |  |                             ctx.finished_game = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                         if ctx.locations_checked != research_data: | 
					
						
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										 |  |  |                             bridge_logger.info( | 
					
						
							|  |  |  |                                 f"New researches done: " | 
					
						
							|  |  |  |                                 f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}") | 
					
						
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										 |  |  |                             ctx.locations_checked = research_data | 
					
						
							|  |  |  |                             await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}]) | 
					
						
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										 |  |  |                     await asyncio.sleep(1) | 
					
						
							|  |  |  |             else: | 
					
						
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										 |  |  |                 bridge_counter += 1 | 
					
						
							|  |  |  |                 if bridge_counter >= 60: | 
					
						
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										 |  |  |                     bridge_logger.info( | 
					
						
							|  |  |  |                         "Did not find Factorio Bridge file, " | 
					
						
							|  |  |  |                         "waiting for mod to run, which requires the server to run, " | 
					
						
							|  |  |  |                         "which requires a player to be connected.") | 
					
						
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										 |  |  |                     bridge_counter = 0 | 
					
						
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										 |  |  |                 await asyncio.sleep(1) | 
					
						
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										 |  |  |     except Exception as e: | 
					
						
							|  |  |  |         logging.exception(e) | 
					
						
							|  |  |  |         logging.error("Aborted Factorio Server Bridge") | 
					
						
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 | 
					
						
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										 |  |  | def stream_factorio_output(pipe, queue): | 
					
						
							|  |  |  |     def queuer(): | 
					
						
							|  |  |  |         while 1: | 
					
						
							|  |  |  |             text = pipe.readline().strip() | 
					
						
							|  |  |  |             if text: | 
					
						
							|  |  |  |                 queue.put_nowait(text) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     from threading import Thread | 
					
						
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 | 
					
						
							|  |  |  |     thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True) | 
					
						
							|  |  |  |     thread.start() | 
					
						
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 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | async def factorio_server_watcher(ctx: FactorioContext): | 
					
						
							|  |  |  |     import subprocess | 
					
						
							|  |  |  |     import factorio_rcon | 
					
						
							|  |  |  |     factorio_server_logger = logging.getLogger("FactorioServer") | 
					
						
							|  |  |  |     factorio_process = subprocess.Popen((executable, "--start-server", *(str(elem) for elem in server_args)), | 
					
						
							|  |  |  |                                         stderr=subprocess.PIPE, | 
					
						
							|  |  |  |                                         stdout=subprocess.PIPE, | 
					
						
							|  |  |  |                                         stdin=subprocess.DEVNULL, | 
					
						
							|  |  |  |                                         encoding="utf-8") | 
					
						
							|  |  |  |     factorio_server_logger.info("Started Factorio Server") | 
					
						
							|  |  |  |     factorio_queue = Queue() | 
					
						
							|  |  |  |     stream_factorio_output(factorio_process.stdout, factorio_queue) | 
					
						
							|  |  |  |     stream_factorio_output(factorio_process.stderr, factorio_queue) | 
					
						
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										 |  |  |     script_folder = None | 
					
						
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										 |  |  |     progression_watcher = None | 
					
						
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										 |  |  |     try: | 
					
						
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										 |  |  |         while not ctx.exit_event.is_set(): | 
					
						
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										 |  |  |             while not factorio_queue.empty(): | 
					
						
							|  |  |  |                 msg = factorio_queue.get() | 
					
						
							|  |  |  |                 factorio_server_logger.info(msg) | 
					
						
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										 |  |  |                 if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg: | 
					
						
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										 |  |  |                     ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password) | 
					
						
							|  |  |  |                     # trigger lua interface confirmation | 
					
						
							|  |  |  |                     ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')") | 
					
						
							|  |  |  |                     ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')") | 
					
						
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										 |  |  |                     ctx.rcon_client.send_command("/ap-sync") | 
					
						
							|  |  |  |                 if not script_folder and "Write data path:" in msg: | 
					
						
							|  |  |  |                     script_folder = msg.split("Write data path: ", 1)[1].split("[", 1)[0].strip() | 
					
						
							|  |  |  |                     bridge_file = os.path.join(script_folder, "script-output", "ap_bridge.json") | 
					
						
							|  |  |  |                     if os.path.exists(bridge_file): | 
					
						
							|  |  |  |                         os.remove(bridge_file) | 
					
						
							|  |  |  |                     logging.info(f"Bridge File Path: {bridge_file}") | 
					
						
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										 |  |  |                     progression_watcher = asyncio.create_task( | 
					
						
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										 |  |  |                         game_watcher(ctx, bridge_file), name="FactorioProgressionWatcher") | 
					
						
							|  |  |  |                 if not ctx.awaiting_bridge and "Archipelago Bridge File written for game tick " in msg: | 
					
						
							|  |  |  |                     ctx.awaiting_bridge = True | 
					
						
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										 |  |  |             if ctx.rcon_client: | 
					
						
							|  |  |  |                 while ctx.send_index < len(ctx.items_received): | 
					
						
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										 |  |  |                     transfer_item: NetworkItem = ctx.items_received[ctx.send_index] | 
					
						
							|  |  |  |                     item_id = transfer_item.item | 
					
						
							|  |  |  |                     player_name = ctx.player_names[transfer_item.player] | 
					
						
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										 |  |  |                     if item_id not in lookup_id_to_name: | 
					
						
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										 |  |  |                         logging.error(f"Cannot send unknown item ID: {item_id}") | 
					
						
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										 |  |  |                     else: | 
					
						
							|  |  |  |                         item_name = lookup_id_to_name[item_id] | 
					
						
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										 |  |  |                         factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.") | 
					
						
							|  |  |  |                         ctx.rcon_client.send_command(f'/ap-get-technology {item_name} {player_name}') | 
					
						
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										 |  |  |                     ctx.send_index += 1 | 
					
						
							|  |  |  |             await asyncio.sleep(1) | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |     except Exception as e: | 
					
						
							|  |  |  |         logging.exception(e) | 
					
						
							|  |  |  |         logging.error("Aborted Factorio Server Bridge") | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |     finally: | 
					
						
							|  |  |  |         factorio_process.terminate() | 
					
						
							|  |  |  |         if progression_watcher: | 
					
						
							|  |  |  |             await progression_watcher | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | async def main(): | 
					
						
							|  |  |  |     ctx = FactorioContext(None, None, True) | 
					
						
							| 
									
										
										
										
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										 |  |  |     # testing shortcuts | 
					
						
							|  |  |  |     # ctx.server_address = "localhost" | 
					
						
							|  |  |  |     # ctx.auth = "Nauvis" | 
					
						
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										 |  |  |     if ctx.server_task is None: | 
					
						
							|  |  |  |         ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop") | 
					
						
							|  |  |  |     await asyncio.sleep(3) | 
					
						
							|  |  |  |     input_task = asyncio.create_task(console_loop(ctx), name="Input") | 
					
						
							|  |  |  |     factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer") | 
					
						
							|  |  |  |     await ctx.exit_event.wait() | 
					
						
							|  |  |  |     ctx.server_address = None | 
					
						
							|  |  |  |     ctx.snes_reconnect_address = None | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |     await asyncio.gather(input_task, factorio_server_task) | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  |     if ctx.server is not None and not ctx.server.socket.closed: | 
					
						
							|  |  |  |         await ctx.server.socket.close() | 
					
						
							|  |  |  |     if ctx.server_task is not None: | 
					
						
							|  |  |  |         await ctx.server_task | 
					
						
							|  |  |  |     await factorio_server_task | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     while ctx.input_requests > 0: | 
					
						
							|  |  |  |         ctx.input_queue.put_nowait(None) | 
					
						
							|  |  |  |         ctx.input_requests -= 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     await input_task | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-06-06 17:41:06 +02:00
										 |  |  | class FactorioJSONtoTextParser(JSONtoTextParser): | 
					
						
							|  |  |  |     def _handle_color(self, node: JSONMessagePart): | 
					
						
							|  |  |  |         colors = node["color"].split(";") | 
					
						
							|  |  |  |         for color in colors: | 
					
						
							|  |  |  |             if color in {"red", "green", "blue", "orange", "yellow", "pink", "purple", "white", "black", "gray", | 
					
						
							|  |  |  |                          "brown", "cyan", "acid"}: | 
					
						
							| 
									
										
										
										
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										 |  |  |                 node["text"] = f"[color={color}]{node['text']}[/color]" | 
					
						
							| 
									
										
										
										
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										 |  |  |                 return self._handle_text(node) | 
					
						
							|  |  |  |             elif color == "magenta": | 
					
						
							|  |  |  |                 node["text"] = f"[color=pink]{node['text']}[/color]" | 
					
						
							|  |  |  |             return self._handle_text(node) | 
					
						
							| 
									
										
										
										
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										 |  |  |         return self._handle_text(node) | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if __name__ == '__main__': | 
					
						
							|  |  |  |     colorama.init() | 
					
						
							|  |  |  |     loop = asyncio.get_event_loop() | 
					
						
							|  |  |  |     loop.run_until_complete(main()) | 
					
						
							|  |  |  |     loop.close() | 
					
						
							|  |  |  |     colorama.deinit() |