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								# The Wind Waker
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								## Where is the options page?
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								The [player options page for this game](../player-options) contains all the options you need to configure and export a
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								config file.
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								## What does randomization do to this game?
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								Items get shuffled between the different locations in the game, so each playthrough is unique. Randomized locations
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								include chests, items received from NPC, and treasure salvaged from the ocean floor. The randomizer also includes
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								quality-of-life features such as a fully opened world, removing many cutscenes, increased sailing speed, and more.
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								## Which locations get shuffled?
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								Only locations put into logic by the world's settings will be randomized. The remaining locations in the game will have
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								a yellow Rupee, which includes a message that the location is not randomized.
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								## What is the goal of The Wind Waker?
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								Reach and defeat Ganondorf atop Ganon's Tower. This will require all eight shards of the Triforce of Courage, the
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								fully-powered Master Sword (unless it's swords optional or swordless mode), Light Arrows, and any other items necessary
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								to reach Ganondorf.
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								## What does another world's item look like in TWW?
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								Items belonging to other non-TWW worlds are represented by Father's Letter (the letter Medli gives you to give to
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								Komali), an unused item in the randomizer.
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								## What happens when the player receives an item?
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								When the player receives an item, it will automatically be added to Link's inventory. Link **will not** hold the item
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								above his head like many other Zelda randomizers.
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								## I need help! What do I do?
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								Refer to the [FAQ](https://lagolunatic.github.io/wwrando/faq/) first. Then, try the troubleshooting steps in the
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								[setup guide](/tutorial/The%20Wind%20Waker/setup/en). If you are still stuck, please ask in the Wind Waker channel in
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								the Archipelago server.
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								## I opened the game in Dolphin, but I don't have any of my starting items!
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								You must connect to the multiworld room to receive any items, including your starting inventory.
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								## Known issues
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								- Randomized freestanding rupees, spoils, and bait will also be given to the player picking up the item. The item will
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								  be sent properly, but the collecting player will receive an extra copy.
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								- Demo items (items held over Link's head) that are **not** randomized, such as rupees from salvages from random light
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								  rings or rewards from minigames, will not work.
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								- Item get messages for progressive items received on locations that send earlier than intended will be incorrect. This
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								  does not affect gameplay.
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								- The Heart Piece count in item get messages will be off by one. This does not affect gameplay.
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								- It has been reported that item links can be buggy. It is nothing game-breaking, but do be aware of it.
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								Feel free to report any other issues or suggest improvements in the Wind Waker channel in the Archipelago server!
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								## Tips and Tricks
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								### Where are dungeon secrets found in the dungeons?
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								[This document](https://docs.google.com/document/d/1LrjGr6W9970XEA-pzl8OhwnqMqTbQaxCX--M-kdsLos/edit?usp=sharing) has
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								images of each of the dungeon secrets.
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								### What exactly do the obscure and precise difficulty options do?
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								The `logic_obscurity` and `logic_precision` options modify the randomizer's logic to put various tricks and techniques
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								into logic.
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								[This document](https://docs.google.com/spreadsheets/d/14ToE1SvNr9yRRqU4GK2qxIsuDUs9Edegik3wUbLtzH8/edit?usp=sharing)
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								neatly lists the changes that are made. The options are progressive, so, for instance, hard obscure difficulty includes
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								both normal and hard obscure tricks. Some changes require a combination of both options. For example, to put having the
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								Forsaken Fortress cannons blow the door up for you into logic requires both obscure and precise difficulty to be set to
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								at least normal.
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								### What are the different options presets?
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								A few presets are available on the [player options page](../player-options) for your convenience.
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								- **Tournament S8**: These are (as close to as possible) the settings used in the WWR Racing Server's
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								  [Season 8 Tournament](https://docs.google.com/document/d/1b8F5DL3P5fgsQC_URiwhpMfqTpsGh2M-KmtTdXVigh4).
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								  The preset features 4 required bosses (with Helmaroc King guaranteed required), dungeon entrance rando, hard obscurity
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								  difficulty, and a variety of overworld checks. While the list of enabled progression options may seem intimidating,
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								  the preset also excludes several locations and starts you with a handful of items.
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								- **Miniblins 2025**: These are (as close to as possible) the settings used in the WWR Racing Server's
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								  [2025 Season of Miniblins](https://docs.google.com/document/d/19vT68eU6PepD2BD2ZjR9ikElfqs8pXfqQucZ-TcscV8). This
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								  preset is great if you're new to Wind Waker! There aren't too many locations in the world, and you only need to
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								  complete two dungeons. You also start with many convenience items, such as double magic, a capacity upgrade for your
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								  bow and bombs, and six hearts.
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								- **Mixed Pools**: These are the settings used in the WWR Racing Server's
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								  [Mixed Pools Co-op Tournament](https://docs.google.com/document/d/1YGPTtEgP978TIi0PUAD792OtZbE2jBQpI8XCAy63qpg). This
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								  preset features full entrance rando and includes most locations behind a randomized entrance. There are also many
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								  overworld locations, as these settings were intended to be played in a two-person co-op team. The preset also has 6
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								  required bosses, but since entrance pools are randomized, the bosses could be found anywhere! Check your Sea Chart to
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								  find out which island the bosses are on.
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								## Planned Features
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								- Dynamic CTMC based on enabled options
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								- Hint implementation from base randomizer (hint placement options and hint types)
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								- Integration with Archipelago's hint system (e.g., auction hints)
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								- EnergyLink support
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								- Swift Sail logic as an option
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								- Continued bugfixes
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								## Credits
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								This randomizer would not be possible without the help from:
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								- BigSharkZ: (icon artwork)
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								- Celeste (Maëlle): (logic and typo fixes, additional programming)
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								- Chavu: (logic difficulty document)
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								- CrainWWR: (multiworld and Dolphin memory assistance, additional programming)
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								- Cyb3R: (reference for `TWWClient`)
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								- DeamonHunter: (additional programming)
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								- Dev5ter: (initial TWW AP implementation)
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								- Gamma / SageOfMirrors: (additional programming)
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								- LagoLunatic: (base randomizer, additional assistance)
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								- Lunix: (Linux support, additional programming)
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											2025-07-25 21:08:51 +02:00
										 
									 
								 
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								- mobby45: (French Translation of Guides)
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								- Mysteryem: (tracker support, additional programming)
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								- Necrofitz: (additional documentation)
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								- Ouro: (tracker support)
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								- tal (matzahTalSoup): (dungeon secrets guide)
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								- Tubamann: (additional programming)
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								The Archipelago logo © 2022 by Krista Corkos and Christopher Wilson, licensed under
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								[CC BY-NC 4.0](http://creativecommons.org/licenses/by-nc/4.0/).
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