120 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			120 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from enum import Enum | ||
|  | from logging import Logger | ||
|  | from typing import List, Optional | ||
|  | 
 | ||
|  | from .Items import CivVIItemData | ||
|  | from .TunerClient import TunerClient, TunerConnectionException, TunerTimeoutException | ||
|  | 
 | ||
|  | 
 | ||
|  | class ConnectionState(Enum): | ||
|  |     DISCONNECTED = 0 | ||
|  |     IN_GAME = 1 | ||
|  |     IN_MENU = 2 | ||
|  | 
 | ||
|  | 
 | ||
|  | class CivVIInterface: | ||
|  |     logger: Logger | ||
|  |     tuner: TunerClient | ||
|  |     last_error: Optional[str] = None | ||
|  | 
 | ||
|  |     def __init__(self, logger: Logger): | ||
|  |         self.logger = logger | ||
|  |         self.tuner = TunerClient(logger) | ||
|  | 
 | ||
|  |     async def is_in_game(self) -> ConnectionState: | ||
|  |         command = "IsInGame()" | ||
|  |         try: | ||
|  |             result = await self.tuner.send_game_command(command) | ||
|  |             if result == "false": | ||
|  |                 return ConnectionState.IN_MENU | ||
|  |             self.last_error = None | ||
|  |             return ConnectionState.IN_GAME | ||
|  |         except TunerTimeoutException: | ||
|  |             self.print_connection_error( | ||
|  |                 "Not connected to game, waiting for connection to be available") | ||
|  |             return ConnectionState.DISCONNECTED | ||
|  |         except TunerConnectionException as e: | ||
|  |             if "The remote computer refused the network connection" in str(e): | ||
|  |                 self.print_connection_error( | ||
|  |                     "Unable to connect to game. Verify that the tuner is enabled. Attempting to reconnect") | ||
|  |             else: | ||
|  |                 self.print_connection_error( | ||
|  |                     "Not connected to game, waiting for connection to be available") | ||
|  |             return ConnectionState.DISCONNECTED | ||
|  |         except Exception as e: | ||
|  |             if "attempt to index a nil valuestack traceback" in str(e) \ | ||
|  |                     or ".. is not supported for string .. nilstack traceback" in str(e): | ||
|  |                 return ConnectionState.IN_MENU | ||
|  |         return ConnectionState.DISCONNECTED | ||
|  | 
 | ||
|  |     def print_connection_error(self, error: str) -> None: | ||
|  |         if error != self.last_error: | ||
|  |             self.last_error = error | ||
|  |             self.logger.info(error) | ||
|  | 
 | ||
|  |     async def give_item_to_player(self, item: CivVIItemData, sender: str = "", amount: int = 1, game_id_override: Optional[str] = None) -> None: | ||
|  |         if game_id_override: | ||
|  |             item_id = f'"{game_id_override}"' | ||
|  |         else: | ||
|  |             item_id = item.civ_vi_id | ||
|  | 
 | ||
|  |         command = f"HandleReceiveItem({item_id}, \"{item.name}\", \"{item.item_type.value}\", \"{sender}\", {amount})" | ||
|  |         await self.tuner.send_game_command(command) | ||
|  | 
 | ||
|  |     async def resync(self) -> None: | ||
|  |         """Has the client resend all the checked locations""" | ||
|  |         command = "Resync()" | ||
|  |         await self.tuner.send_game_command(command) | ||
|  | 
 | ||
|  |     async def check_victory(self) -> bool: | ||
|  |         command = "ClientGetVictory()" | ||
|  |         result = await self.tuner.send_game_command(command) | ||
|  |         return result == "true" | ||
|  | 
 | ||
|  |     async def get_checked_locations(self) -> List[str]: | ||
|  |         command = "GetUnsentCheckedLocations()" | ||
|  |         result = await self.tuner.send_game_command(command, 2048 * 4) | ||
|  |         return result.split(",") | ||
|  | 
 | ||
|  |     async def get_deathlink(self) -> str: | ||
|  |         """returns either "false" or the name of the unit that killed the player's unit""" | ||
|  |         command = "ClientGetDeathLink()" | ||
|  |         result = await self.tuner.send_game_command(command) | ||
|  |         return result | ||
|  | 
 | ||
|  |     async def kill_unit(self, message: str) -> None: | ||
|  |         command = f"KillUnit(\"{message}\")" | ||
|  |         await self.tuner.send_game_command(command) | ||
|  | 
 | ||
|  |     async def get_last_received_index(self) -> int: | ||
|  |         command = "ClientGetLastReceivedIndex()" | ||
|  |         result = await self.tuner.send_game_command(command) | ||
|  |         return int(result) | ||
|  | 
 | ||
|  |     async def send_notification(self, item: CivVIItemData, sender: str = "someone") -> None: | ||
|  |         command = f"GameCore.NotificationManager:SendNotification(GameCore.NotificationTypes.USER_DEFINED_2, \"{item.name} Received\", \"You have received {item.name} from \" .. \"{sender}\", 0, {item.civ_vi_id})" | ||
|  |         await self.tuner.send_command(command) | ||
|  | 
 | ||
|  |     async def decrease_gold_by_percent(self, percent: int, message: str) -> None: | ||
|  |         command = f"DecreaseGoldByPercent({percent}, \"{message}\")" | ||
|  |         await self.tuner.send_game_command(command) | ||
|  | 
 | ||
|  |     async def decrease_faith_by_percent(self, percent: int, message: str) -> None: | ||
|  |         command = f"DecreaseFaithByPercent({percent}, \"{message}\")" | ||
|  |         await self.tuner.send_game_command(command) | ||
|  | 
 | ||
|  |     async def decrease_era_score_by_amount(self, amount: int, message: str) -> None: | ||
|  |         command = f"DecreaseEraScoreByAmount({amount}, \"{message}\")" | ||
|  |         await self.tuner.send_game_command(command) | ||
|  | 
 | ||
|  |     async def set_max_allowed_era(self, count: int) -> None: | ||
|  |         command = f"SetMaxAllowedEra(\"{count}\")" | ||
|  |         await self.tuner.send_game_command(command) | ||
|  | 
 | ||
|  |     async def get_max_allowed_era(self) -> int: | ||
|  |         command = "ClientGetMaxAllowedEra()" | ||
|  |         result = await self.tuner.send_game_command(command) | ||
|  |         if result == "": | ||
|  |             return -1 | ||
|  |         return int(result) |