141 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			141 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | # This file is auto generated. More info: https://github.com/Daivuk/apdoom | ||
|  | 
 | ||
|  | from typing import TYPE_CHECKING | ||
|  | from worlds.generic.Rules import set_rule | ||
|  | 
 | ||
|  | if TYPE_CHECKING: | ||
|  |     from . import DOOM1993World | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_rules(doom_1993_world: "DOOM1993World"): | ||
|  |     player = doom_1993_world.player | ||
|  |     world = doom_1993_world.multiworld | ||
|  | 
 | ||
|  |     # Hangar (E1M1) - E1M1 | ||
|  |     set_rule(world.get_entrance("Mars -> Hangar (E1M1) Main", player), lambda state: state.has("Hangar (E1M1)", player, 1)) | ||
|  | 
 | ||
|  |     # Nuclear Plant (E1M2) - E1M2 | ||
|  |     set_rule(world.get_entrance("Mars -> Nuclear Plant (E1M2) Main", player), lambda state: state.has("Nuclear Plant (E1M2)", player, 1) and state.has("Shotgun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Nuclear Plant (E1M2) Red", player), lambda state: state.has("Nuclear Plant (E1M2)", player, 1) and state.has("Shotgun", player, 1) and (state.has("Nuclear Plant (E1M2) - Red keycard", player, 1))) | ||
|  | 
 | ||
|  |     # Toxin Refinery (E1M3) - E1M3 | ||
|  |     set_rule(world.get_entrance("Mars -> Toxin Refinery (E1M3) Blue", player), lambda state: state.has("Toxin Refinery (E1M3)", player, 1) and state.has("Shotgun", player, 1) and (state.has("Toxin Refinery (E1M3) - Blue keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Toxin Refinery (E1M3) Main", player), lambda state: state.has("Toxin Refinery (E1M3)", player, 1) and state.has("Shotgun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Toxin Refinery (E1M3) Yellow", player), lambda state: state.has("Toxin Refinery (E1M3)", player, 1) and state.has("Shotgun", player, 1)and state.has("Toxin Refinery (E1M3) - Blue keycard", player, 1)and state.has("Toxin Refinery (E1M3) - Yellow keycard", player, 1)) | ||
|  | 
 | ||
|  |     # Command Control (E1M4) - E1M4 | ||
|  |     set_rule(world.get_entrance("Mars -> Command Control (E1M4) Blue Yellow", player), lambda state: state.has("Command Control (E1M4)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Command Control (E1M4) - Blue keycard", player, 1) or state.has("Command Control (E1M4) - Yellow keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Command Control (E1M4) Main", player), lambda state: state.has("Command Control (E1M4)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  | 
 | ||
|  |     # Phobos Lab (E1M5) - E1M5 | ||
|  |     set_rule(world.get_entrance("Mars -> Phobos Lab (E1M5) Blue Yellow", player), lambda state: state.has("Phobos Lab (E1M5)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Phobos Lab (E1M5) - Yellow keycard", player, 1) or state.has("Phobos Lab (E1M5) - Blue keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Phobos Lab (E1M5) Main", player), lambda state: state.has("Phobos Lab (E1M5)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Phobos Lab (E1M5) Yellow", player), lambda state: state.has("Phobos Lab (E1M5)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Phobos Lab (E1M5) - Yellow keycard", player, 1))) | ||
|  | 
 | ||
|  |     # Central Processing (E1M6) - E1M6 | ||
|  |     set_rule(world.get_entrance("Mars -> Central Processing (E1M6) Blue", player), lambda state: state.has("Central Processing (E1M6)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Central Processing (E1M6) - Blue keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Central Processing (E1M6) Blue Yellow", player), lambda state: state.has("Central Processing (E1M6)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Central Processing (E1M6) - Yellow keycard", player, 1) or state.has("Central Processing (E1M6) - Blue keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Central Processing (E1M6) Main", player), lambda state: state.has("Central Processing (E1M6)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Central Processing (E1M6) Red", player), lambda state: state.has("Central Processing (E1M6)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Central Processing (E1M6) - Red keycard", player, 1))) | ||
|  | 
 | ||
|  |     # Computer Station (E1M7) - E1M7 | ||
|  |     set_rule(world.get_entrance("Mars -> Computer Station (E1M7) Blue", player), lambda state: state.has("Computer Station (E1M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)and state.has("Computer Station (E1M7) - Blue keycard", player, 1)and state.has("Computer Station (E1M7) - Yellow keycard", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Computer Station (E1M7) Main", player), lambda state: state.has("Computer Station (E1M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Computer Station (E1M7) Red", player), lambda state: state.has("Computer Station (E1M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Computer Station (E1M7) - Red keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Computer Station (E1M7) Yellow", player), lambda state: state.has("Computer Station (E1M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Computer Station (E1M7) - Yellow keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Computer Station (E1M7) Yellow Red", player), lambda state: state.has("Computer Station (E1M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)and state.has("Computer Station (E1M7) - Yellow keycard", player, 1)and state.has("Computer Station (E1M7) - Red keycard", player, 1)) | ||
|  | 
 | ||
|  |     # Phobos Anomaly (E1M8) - E1M8 | ||
|  |     set_rule(world.get_entrance("Mars -> Phobos Anomaly (E1M8) Main", player), lambda state: state.has("Phobos Anomaly (E1M8)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Rocket launcher", player, 1) or state.has("Plasma gun", player, 1) or state.has("BFG9000", player, 1))) | ||
|  | 
 | ||
|  |     # Military Base (E1M9) - E1M9 | ||
|  |     set_rule(world.get_entrance("Mars -> Military Base (E1M9) Blue", player), lambda state: state.has("Military Base (E1M9)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Military Base (E1M9) - Blue keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Military Base (E1M9) Main", player), lambda state: state.has("Military Base (E1M9)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Military Base (E1M9) Red", player), lambda state: state.has("Military Base (E1M9)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Military Base (E1M9) - Red keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Military Base (E1M9) Yellow", player), lambda state: state.has("Military Base (E1M9)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Military Base (E1M9) - Yellow keycard", player, 1))) | ||
|  | 
 | ||
|  |     # Deimos Anomaly (E2M1) - E2M1 | ||
|  |     set_rule(world.get_entrance("Mars -> Deimos Anomaly (E2M1) Blue", player), lambda state: state.has("Deimos Anomaly (E2M1)", player, 1) and (state.has("Deimos Anomaly (E2M1) - Blue keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Deimos Anomaly (E2M1) Main", player), lambda state: state.has("Deimos Anomaly (E2M1)", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Deimos Anomaly (E2M1) Red", player), lambda state: state.has("Deimos Anomaly (E2M1)", player, 1) and (state.has("Deimos Anomaly (E2M1) - Red keycard", player, 1))) | ||
|  | 
 | ||
|  |     # Containment Area (E2M2) - E2M2 | ||
|  |     set_rule(world.get_entrance("Mars -> Containment Area (E2M2) Blue", player), lambda state: state.has("Containment Area (E2M2)", player, 1) and state.has("Shotgun", player, 1) and (state.has("Containment Area (E2M2) - Blue keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Containment Area (E2M2) Main", player), lambda state: state.has("Containment Area (E2M2)", player, 1) and state.has("Shotgun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Containment Area (E2M2) Red", player), lambda state: state.has("Containment Area (E2M2)", player, 1) and state.has("Shotgun", player, 1) and (state.has("Containment Area (E2M2) - Red keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Containment Area (E2M2) Yellow", player), lambda state: state.has("Containment Area (E2M2)", player, 1) and state.has("Shotgun", player, 1) and (state.has("Containment Area (E2M2) - Yellow keycard", player, 1))) | ||
|  | 
 | ||
|  |     # Refinery (E2M3) - E2M3 | ||
|  |     set_rule(world.get_entrance("Mars -> Refinery (E2M3) Blue", player), lambda state: state.has("Refinery (E2M3)", player, 1) and state.has("Shotgun", player, 1) and (state.has("Refinery (E2M3) - Blue keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Refinery (E2M3) Main", player), lambda state: state.has("Refinery (E2M3)", player, 1) and state.has("Shotgun", player, 1)) | ||
|  | 
 | ||
|  |     # Deimos Lab (E2M4) - E2M4 | ||
|  |     set_rule(world.get_entrance("Mars -> Deimos Lab (E2M4) Blue", player), lambda state: state.has("Deimos Lab (E2M4)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Deimos Lab (E2M4) - Blue keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Deimos Lab (E2M4) Blue Yellow", player), lambda state: state.has("Deimos Lab (E2M4)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)and state.has("Deimos Lab (E2M4) - Blue keycard", player, 1)and state.has("Deimos Lab (E2M4) - Yellow keycard", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Deimos Lab (E2M4) Main", player), lambda state: state.has("Deimos Lab (E2M4)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  | 
 | ||
|  |     # Command Center (E2M5) - E2M5 | ||
|  |     set_rule(world.get_entrance("Mars -> Command Center (E2M5) Main", player), lambda state: state.has("Command Center (E2M5)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  | 
 | ||
|  |     # Halls of the Damned (E2M6) - E2M6 | ||
|  |     set_rule(world.get_entrance("Mars -> Halls of the Damned (E2M6) Blue Yellow Red", player), lambda state: state.has("Halls of the Damned (E2M6)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)and state.has("Halls of the Damned (E2M6) - Red skull key", player, 1)and state.has("Halls of the Damned (E2M6) - Blue skull key", player, 1)and state.has("Halls of the Damned (E2M6) - Yellow skull key", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Halls of the Damned (E2M6) Main", player), lambda state: state.has("Halls of the Damned (E2M6)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Halls of the Damned (E2M6) Yellow", player), lambda state: state.has("Halls of the Damned (E2M6)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Halls of the Damned (E2M6) - Yellow skull key", player, 1))) | ||
|  | 
 | ||
|  |     # Spawning Vats (E2M7) - E2M7 | ||
|  |     set_rule(world.get_entrance("Mars -> Spawning Vats (E2M7) Blue", player), lambda state: state.has("Spawning Vats (E2M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Spawning Vats (E2M7) - Blue keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Spawning Vats (E2M7) Blue Red", player), lambda state: state.has("Spawning Vats (E2M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)and state.has("Spawning Vats (E2M7) - Blue keycard", player, 1)and state.has("Spawning Vats (E2M7) - Red keycard", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Spawning Vats (E2M7) Main", player), lambda state: state.has("Spawning Vats (E2M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Spawning Vats (E2M7) Red", player), lambda state: state.has("Spawning Vats (E2M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Spawning Vats (E2M7) - Red keycard", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Spawning Vats (E2M7) Yellow", player), lambda state: state.has("Spawning Vats (E2M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Spawning Vats (E2M7) - Yellow keycard", player, 1))) | ||
|  | 
 | ||
|  |     # Tower of Babel (E2M8) - E2M8 | ||
|  |     set_rule(world.get_entrance("Mars -> Tower of Babel (E2M8) Main", player), lambda state: state.has("Tower of Babel (E2M8)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Rocket launcher", player, 1) or state.has("Plasma gun", player, 1) or state.has("BFG9000", player, 1))) | ||
|  | 
 | ||
|  |     # Fortress of Mystery (E2M9) - E2M9 | ||
|  |     set_rule(world.get_entrance("Mars -> Fortress of Mystery (E2M9) Blue", player), lambda state: state.has("Fortress of Mystery (E2M9)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Fortress of Mystery (E2M9) - Blue skull key", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Fortress of Mystery (E2M9) Main", player), lambda state: state.has("Fortress of Mystery (E2M9)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Fortress of Mystery (E2M9) Red", player), lambda state: state.has("Fortress of Mystery (E2M9)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Fortress of Mystery (E2M9) - Red skull key", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Fortress of Mystery (E2M9) Yellow", player), lambda state: state.has("Fortress of Mystery (E2M9)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Fortress of Mystery (E2M9) - Yellow skull key", player, 1))) | ||
|  | 
 | ||
|  |     # Hell Keep (E3M1) - E3M1 | ||
|  |     set_rule(world.get_entrance("Mars -> Hell Keep (E3M1) Main", player), lambda state: state.has("Hell Keep (E3M1)", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Hell Keep (E3M1) Narrow", player), lambda state: state.has("Hell Keep (E3M1)", player, 1) and (state.has("Shotgun", player, 1) or state.has("Chaingun", player, 1))) | ||
|  | 
 | ||
|  |     # Slough of Despair (E3M2) - E3M2 | ||
|  |     set_rule(world.get_entrance("Mars -> Slough of Despair (E3M2) Blue", player), lambda state: state.has("Slough of Despair (E3M2)", player, 1) and state.has("Shotgun", player, 1) and (state.has("Slough of Despair (E3M2) - Blue skull key", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Slough of Despair (E3M2) Main", player), lambda state: state.has("Slough of Despair (E3M2)", player, 1) and state.has("Shotgun", player, 1)) | ||
|  | 
 | ||
|  |     # Pandemonium (E3M3) - E3M3 | ||
|  |     set_rule(world.get_entrance("Mars -> Pandemonium (E3M3) Blue", player), lambda state: state.has("Pandemonium (E3M3)", player, 1) and state.has("Shotgun", player, 1) and (state.has("Pandemonium (E3M3) - Blue skull key", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Pandemonium (E3M3) Main", player), lambda state: state.has("Pandemonium (E3M3)", player, 1) and state.has("Shotgun", player, 1)) | ||
|  | 
 | ||
|  |     # House of Pain (E3M4) - E3M4 | ||
|  |     set_rule(world.get_entrance("Mars -> House of Pain (E3M4) Blue", player), lambda state: state.has("House of Pain (E3M4)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("House of Pain (E3M4) - Blue skull key", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> House of Pain (E3M4) Blue Red", player), lambda state: state.has("House of Pain (E3M4)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)and state.has("House of Pain (E3M4) - Red skull key", player, 1)and state.has("House of Pain (E3M4) - Blue skull key", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> House of Pain (E3M4) Blue Yellow", player), lambda state: state.has("House of Pain (E3M4)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)and state.has("House of Pain (E3M4) - Yellow skull key", player, 1)and state.has("House of Pain (E3M4) - Blue skull key", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> House of Pain (E3M4) Main", player), lambda state: state.has("House of Pain (E3M4)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  | 
 | ||
|  |     # Unholy Cathedral (E3M5) - E3M5 | ||
|  |     set_rule(world.get_entrance("Mars -> Unholy Cathedral (E3M5) Blue", player), lambda state: state.has("Unholy Cathedral (E3M5)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Unholy Cathedral (E3M5) - Blue skull key", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Unholy Cathedral (E3M5) Main", player), lambda state: state.has("Unholy Cathedral (E3M5)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Unholy Cathedral (E3M5) Yellow", player), lambda state: state.has("Unholy Cathedral (E3M5)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Unholy Cathedral (E3M5) - Yellow skull key", player, 1))) | ||
|  | 
 | ||
|  |     # Mt. Erebus (E3M6) - E3M6 | ||
|  |     set_rule(world.get_entrance("Mars -> Mt. Erebus (E3M6) Blue", player), lambda state: state.has("Mt. Erebus (E3M6)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Mt. Erebus (E3M6) - Blue skull key", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Mt. Erebus (E3M6) Main", player), lambda state: state.has("Mt. Erebus (E3M6)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  | 
 | ||
|  |     # Limbo (E3M7) - E3M7 | ||
|  |     set_rule(world.get_entrance("Mars -> Limbo (E3M7) Blue", player), lambda state: state.has("Limbo (E3M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Limbo (E3M7) - Blue skull key", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Limbo (E3M7) Main", player), lambda state: state.has("Limbo (E3M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1)) | ||
|  |     set_rule(world.get_entrance("Mars -> Limbo (E3M7) Red", player), lambda state: state.has("Limbo (E3M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Limbo (E3M7) - Red skull key", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Limbo (E3M7) Yellow Red", player), lambda state: state.has("Limbo (E3M7)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Limbo (E3M7) - Yellow skull key", player, 1) or state.has("Limbo (E3M7) - Red skull key", player, 1))) | ||
|  | 
 | ||
|  |     # Dis (E3M8) - E3M8 | ||
|  |     set_rule(world.get_entrance("Mars -> Dis (E3M8) Main", player), lambda state: state.has("Dis (E3M8)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Rocket launcher", player, 1) or state.has("Plasma gun", player, 1) or state.has("BFG9000", player, 1))) | ||
|  | 
 | ||
|  |     # Warrens (E3M9) - E3M9 | ||
|  |     set_rule(world.get_entrance("Mars -> Warrens (E3M9) Main", player), lambda state: state.has("Warrens (E3M9)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Rocket launcher", player, 1) or state.has("Plasma gun", player, 1) or state.has("BFG9000", player, 1))) | ||
|  |     set_rule(world.get_entrance("Mars -> Warrens (E3M9) Red", player), lambda state: state.has("Warrens (E3M9)", player, 1) and state.has("Shotgun", player, 1) and state.has("Chaingun", player, 1) and (state.has("Warrens (E3M9) - Red skull key", player, 1))) | ||
|  | 
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