34 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import typing | ||
|  | from ..generic.Rules import add_rule | ||
|  | from .Regions import connect_regions | ||
|  | 
 | ||
|  | def _has_trinket_range(state,player,start,end): | ||
|  |     for i in range(start+1,end+1): | ||
|  |         if (not state.has("Trinket " + str(i).zfill(2), player)): | ||
|  |             return False | ||
|  |     return True | ||
|  | 
 | ||
|  | def create_npctrinket_rules(world,location,player): | ||
|  |     add_rule(location, lambda state: state.can_reach(world.get_region("Laboratory",player),'Region',player) or  | ||
|  |                                      state.can_reach(world.get_region("Space Station 2",player),'Region',player)) | ||
|  | 
 | ||
|  | def set_rules(world,player): | ||
|  |     if (world.DoorCost[player].value == 0): pass | ||
|  |     connect_regions(world, player, "Menu", "Laboratory",      lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value)) | ||
|  |     connect_regions(world, player, "Menu", "The Tower",       lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2)) | ||
|  |     connect_regions(world, player, "Menu", "Space Station 2", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3)) | ||
|  |     connect_regions(world, player, "Menu", "Warp Zone",       lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*3,world.DoorCost[player].value*4)) | ||
|  | 
 | ||
|  |     connect_regions(world, player,  "Menu", "The Final Level", lambda state : state.can_reach("Laboratory",'Region',player) and | ||
|  |                                                                               state.can_reach("The Tower",'Region',player) and | ||
|  |                                                                               state.can_reach("Space Station 2",'Region',player) and | ||
|  |                                                                               state.can_reach("Warp Zone",'Region',player)) | ||
|  | 
 | ||
|  |     connect_regions(world, player,  "Laboratory", "Menu", lambda state: True) | ||
|  |     connect_regions(world, player,  "The Tower", "Menu", lambda state: True) | ||
|  |     connect_regions(world, player,  "Space Station 2", "Menu", lambda state: True) | ||
|  |     connect_regions(world, player,  "Warp Zone", "Menu", lambda state: True) | ||
|  |     connect_regions(world, player,  "The Final Level", "Menu", lambda state: True) | ||
|  | 
 | ||
|  |     create_npctrinket_rules(world,world.get_location("NPC Trinket",player),player) | ||
|  |     world.completion_condition[player] = lambda state: state.can_reach(world.get_region("The Final Level",player),'Region',player) |