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											2025-04-23 11:31:08 -04:00
										 |  |  | from ..mod_data import ModNames | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  | from ...logic.base_logic import BaseLogicMixin, BaseLogic | 
					
						
							|  |  |  | from ...options import ElevatorProgression | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ...stardew_rule import StardewRule, True_, true_ | 
					
						
							|  |  |  | from ...strings.ap_names.mods.mod_items import DeepWoodsItem | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  | from ...strings.ap_names.transport_names import ModTransportation | 
					
						
							|  |  |  | from ...strings.craftable_names import Bomb | 
					
						
							|  |  |  | from ...strings.food_names import Meal | 
					
						
							|  |  |  | from ...strings.performance_names import Performance | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ...strings.skill_names import Skill, ModSkill | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  | from ...strings.tool_names import Tool, ToolMaterial | 
					
						
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 | 
					
						
							|  |  |  | class DeepWoodsLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.deepwoods = DeepWoodsLogic(*args, **kwargs) | 
					
						
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											2025-04-23 11:31:08 -04:00
										 |  |  | class DeepWoodsLogic(BaseLogic): | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def can_reach_woods_depth(self, depth: int) -> StardewRule: | 
					
						
							|  |  |  |         # Assuming you can always do the 10 first floor | 
					
						
							|  |  |  |         if depth <= 10: | 
					
						
							|  |  |  |             return true_ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         rules = [] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if depth > 10: | 
					
						
							|  |  |  |             rules.append(self.logic.has(Bomb.bomb) | self.logic.tool.has_tool(Tool.axe, ToolMaterial.iridium)) | 
					
						
							|  |  |  |         if depth > 30: | 
					
						
							|  |  |  |             rules.append(self.logic.received(ModTransportation.woods_obelisk)) | 
					
						
							|  |  |  |         if depth > 50: | 
					
						
							|  |  |  |             rules.append(self.logic.combat.can_fight_at_level(Performance.great) & self.logic.cooking.can_cook() & | 
					
						
							|  |  |  |                          self.logic.received(ModTransportation.woods_obelisk)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         tier = int(depth / 25) + 1 | 
					
						
							| 
									
										
										
										
											2024-11-30 21:52:07 -05:00
										 |  |  |         if self.content.features.skill_progression.is_progressive: | 
					
						
							|  |  |  |             combat_level = min(10, max(0, tier + 5)) | 
					
						
							|  |  |  |             rules.append(self.logic.skill.has_level(Skill.combat, combat_level)) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         return self.logic.and_(*rules) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def has_woods_rune_to_depth(self, floor: int) -> StardewRule: | 
					
						
							|  |  |  |         if self.options.elevator_progression == ElevatorProgression.option_vanilla: | 
					
						
							|  |  |  |             return True_() | 
					
						
							|  |  |  |         return self.logic.received(DeepWoodsItem.obelisk_sigil, int(floor / 10)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def can_chop_to_depth(self, floor: int) -> StardewRule: | 
					
						
							|  |  |  |         previous_elevator = max(floor - 10, 0) | 
					
						
							|  |  |  |         return (self.has_woods_rune_to_depth(previous_elevator) & | 
					
						
							|  |  |  |                 self.can_reach_woods_depth(previous_elevator)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def can_pull_sword(self) -> StardewRule: | 
					
						
							|  |  |  |         rules = [self.logic.received(DeepWoodsItem.pendant_depths) & self.logic.received(DeepWoodsItem.pendant_community) & | 
					
						
							|  |  |  |                  self.logic.received(DeepWoodsItem.pendant_elder), | 
					
						
							|  |  |  |                  self.logic.skill.has_total_level(40)] | 
					
						
							|  |  |  |         if ModNames.luck_skill in self.options.mods: | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |             rules.append(self.logic.skill.has_level(ModSkill.luck, 7)) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  |         else: | 
					
						
							|  |  |  |             rules.append( | 
					
						
							|  |  |  |                 self.logic.has(Meal.magic_rock_candy))  # You need more luck than this, but it'll push the logic down a ways; you can get the rest there. | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         return self.logic.and_(*rules) |