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Grinch-AP/worlds/ror2/Options.py

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import typing
from Options import Option, DefaultOnToggle, Range, OptionList
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class TotalLocations(Range):
"""Number of location checks which are added to the Risk of Rain playthrough."""
displayname = "Total Locations"
range_start = 10
range_end = 50
default = 15
class TotalRevivals(Range):
"""Number of `Dio's Best Friend` item put in the item pool."""
displayname = "Total Revivals Available"
range_start = 0
range_end = 10
default = 4
class ItemPickupStep(Range):
"""Number of items to pick up before an AP Check is completed.
Setting to 1 means every other pickup.
Setting to 2 means every third pickup. So on..."""
displayname = "Item Pickup Step"
range_start = 0
range_end = 5
default = 1
class AllowLunarItems(DefaultOnToggle):
"""Allows Lunar items in the item pool."""
displayname = "Enable Lunar Item Shuffling"
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class StartWithRevive(DefaultOnToggle):
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"""Start the game with a `Dio's Best Friend` item."""
displayname = "Start with a Revive"
class GreenScrap(Range):
"""Weight of Green Scraps in the item pool."""
displayname = "Green Scraps"
range_start = 0
range_end = 100
default = 15
class RedScrap(Range):
"""Weight of Red Scraps in the item pool."""
displayname = "Red Scraps"
range_start = 0
range_end = 100
default = 5
class YellowScrap(Range):
"""Weight of yellow scraps in the item pool."""
displayname = "Yellow Scraps"
range_start = 0
range_end = 100
default = 1
class WhiteScrap(Range):
"""Weight of white scraps in the item pool."""
displayname = "White Scraps"
range_start = 0
range_end = 100
default = 30
class CommonItem(Range):
"""Weight of common items in the item pool."""
displayname = "Common Items"
range_start = 0
range_end = 100
default = 75
class UncommonItem(Range):
"""Weight of uncommon items in the item pool."""
displayname = "Uncommon Items"
range_start = 0
range_end = 100
default = 40
class LegendaryItem(Range):
"""Weight of legendary items in the item pool."""
displayname = "Legendary Items"
range_start = 0
range_end = 100
default = 10
class BossItem(Range):
"""Weight of boss items in the item pool."""
displayname = "Boss Items"
range_start = 0
range_end = 100
default = 5
class LunarItem(Range):
"""Weight of lunar items in the item pool."""
displayname = "Lunar Items"
range_start = 0
range_end = 100
default = 15
class Equipment(Range):
"""Weight of equipment items in the item pool."""
displayname = "Equipment"
range_start = 0
range_end = 100
default = 25
ror2_weights: typing.Dict[str, type(Option)] = {
"green_scrap": GreenScrap,
"red_scrap": RedScrap,
"yellow_scrap": YellowScrap,
"white_scrap": WhiteScrap,
"common_item": CommonItem,
"uncommon_item": UncommonItem,
"legendary_item": LegendaryItem,
"boss_item": BossItem,
"lunar_item": LunarItem,
"equipment": Equipment
}
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ror2_options: typing.Dict[str, type(Option)] = {
"total_locations": TotalLocations,
"total_revivals": TotalRevivals,
"start_with_revive": StartWithRevive,
"item_pickup_step": ItemPickupStep,
"enable_lunar": AllowLunarItems,
**ror2_weights
}