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								import typing
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								from .base_logic import BaseLogicMixin, BaseLogic
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								from ..stardew_rule import StardewRule
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								from ..strings.building_names import Building
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								from ..strings.forageable_names import Forageable
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								from ..strings.machine_names import Machine
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								class AnimalLogicMixin(BaseLogicMixin):
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								    def __init__(self, *args, **kwargs):
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								        super().__init__(*args, **kwargs)
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								        self.animal = AnimalLogic(*args, **kwargs)
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											2025-04-23 11:31:08 -04:00
										 
									 
								 
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								class AnimalLogic(BaseLogic):
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								    def can_incubate(self, egg_item: str) -> StardewRule:
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								        return self.logic.building.has_building(Building.coop) & self.logic.has(egg_item)
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								    def can_ostrich_incubate(self, egg_item: str) -> StardewRule:
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								        return self.logic.building.has_building(Building.barn) & self.logic.has(Machine.ostrich_incubator) & self.logic.has(egg_item)
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								    def has_animal(self, animal_name: str) -> StardewRule:
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								        animal = self.content.animals.get(animal_name)
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								        assert animal is not None, f"Animal {animal_name} not found."
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								        return self.logic.source.has_access_to_any(animal.sources) & self.logic.building.has_building(animal.required_building)
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								    def has_happy_animal(self, animal_name: str) -> StardewRule:
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								        return self.logic.animal.has_animal(animal_name) & self.logic.has(Forageable.hay)
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