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										 |  |  | import unittest | 
					
						
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							|  |  |  | from BaseClasses import World, CollectionState | 
					
						
							|  |  |  | from Dungeons import create_dungeons, get_dungeon_item_pool | 
					
						
							|  |  |  | from EntranceShuffle import mandatory_connections, connect_simple | 
					
						
							|  |  |  | from ItemList import difficulties, generate_itempool | 
					
						
							|  |  |  | from Items import ItemFactory | 
					
						
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										 |  |  | from Regions import create_regions, create_shops | 
					
						
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										 |  |  | from Rules import set_rules | 
					
						
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							|  |  |  | class TestDungeon(unittest.TestCase): | 
					
						
							|  |  |  |     def setUp(self): | 
					
						
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										 |  |  |         self.world = World(1, {1:'vanilla'}, {1:'noglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced',  {1:'items'}, | 
					
						
							|  |  |  |                            True,  {1:False}, False, None,  {1:False}) | 
					
						
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										 |  |  |         self.starting_regions = []  # Where to start exploring | 
					
						
							|  |  |  |         self.remove_exits = []      # Block dungeon exits | 
					
						
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										 |  |  |         self.world.difficulty_requirements[1] = difficulties['normal'] | 
					
						
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										 |  |  |         create_regions(self.world, 1) | 
					
						
							|  |  |  |         create_dungeons(self.world, 1) | 
					
						
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										 |  |  |         create_shops(self.world, 1) | 
					
						
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										 |  |  |         for exitname, regionname in mandatory_connections: | 
					
						
							|  |  |  |             connect_simple(self.world, exitname, regionname, 1) | 
					
						
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										 |  |  |         connect_simple(self.world, 'Big Bomb Shop', 'Big Bomb Shop', 1) | 
					
						
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										 |  |  |         self.world.get_region('Menu', 1).exits = [] | 
					
						
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										 |  |  |         self.world.swamp_patch_required[1] = True | 
					
						
							|  |  |  |         set_rules(self.world, 1) | 
					
						
							|  |  |  |         generate_itempool(self.world, 1) | 
					
						
							|  |  |  |         self.world.itempool.extend(get_dungeon_item_pool(self.world)) | 
					
						
							|  |  |  |         self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1)) | 
					
						
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							|  |  |  |     def run_tests(self, access_pool): | 
					
						
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										 |  |  |         for exit in self.remove_exits: | 
					
						
							|  |  |  |             self.world.get_entrance(exit, 1).connected_region = self.world.get_region('Menu', 1) | 
					
						
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							|  |  |  |         for location, access, *item_pool in access_pool: | 
					
						
							|  |  |  |             items = item_pool[0] | 
					
						
							|  |  |  |             all_except = item_pool[1] if len(item_pool) > 1 else None | 
					
						
							|  |  |  |             with self.subTest(location=location, access=access, items=items, all_except=all_except): | 
					
						
							|  |  |  |                 if all_except and len(all_except) > 0: | 
					
						
							|  |  |  |                     items = self.world.itempool[:] | 
					
						
							|  |  |  |                     items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] | 
					
						
							|  |  |  |                     items.extend(ItemFactory(item_pool[0], 1)) | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     items = ItemFactory(items, 1) | 
					
						
							|  |  |  |                 state = CollectionState(self.world) | 
					
						
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										 |  |  |                 state.reachable_regions[1].add(self.world.get_region('Menu', 1)) | 
					
						
							|  |  |  |                 for region_name in self.starting_regions: | 
					
						
							|  |  |  |                     region = self.world.get_region(region_name, 1) | 
					
						
							|  |  |  |                     state.reachable_regions[1].add(region) | 
					
						
							|  |  |  |                     for exit in region.exits: | 
					
						
							|  |  |  |                         if exit.connected_region is not None: | 
					
						
							|  |  |  |                             state.blocked_connections[1].add(exit) | 
					
						
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										 |  |  |                 for item in items: | 
					
						
							|  |  |  |                     item.advancement = True | 
					
						
							|  |  |  |                     state.collect(item) | 
					
						
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							|  |  |  |                 self.assertEqual(self.world.get_location(location, 1).can_reach(state), access) |