2024-03-15 15:05:14 +03:00
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from functools import cached_property
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from Utils import cache_self1
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from .base_logic import BaseLogicMixin, BaseLogic
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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from ..stardew_rule import StardewRule, False_
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2024-03-15 15:05:14 +03:00
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from ..strings.ap_names.ap_weapon_names import APWeapon
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from ..strings.performance_names import Performance
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valid_weapons = (APWeapon.weapon, APWeapon.sword, APWeapon.club, APWeapon.dagger)
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class CombatLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.combat = CombatLogic(*args, **kwargs)
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2025-04-23 11:31:08 -04:00
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class CombatLogic(BaseLogic):
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2024-03-15 15:05:14 +03:00
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@cache_self1
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def can_fight_at_level(self, level: str) -> StardewRule:
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if level == Performance.basic:
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return self.logic.combat.has_any_weapon | self.logic.magic.has_any_spell()
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if level == Performance.decent:
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return self.logic.combat.has_decent_weapon | self.logic.magic.has_decent_spells()
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if level == Performance.good:
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return self.logic.combat.has_good_weapon | self.logic.magic.has_good_spells()
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if level == Performance.great:
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return self.logic.combat.has_great_weapon | self.logic.magic.has_great_spells()
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if level == Performance.galaxy:
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return self.logic.combat.has_galaxy_weapon | self.logic.magic.has_amazing_spells()
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if level == Performance.maximum:
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return self.logic.combat.has_galaxy_weapon | self.logic.magic.has_amazing_spells() # Someday we will have the ascended weapons in AP
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return False_()
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@cached_property
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def has_any_weapon(self) -> StardewRule:
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return self.logic.received_any(*valid_weapons)
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@cached_property
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def has_decent_weapon(self) -> StardewRule:
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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return self.logic.or_(*(self.logic.received(weapon, 2) for weapon in valid_weapons))
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2024-03-15 15:05:14 +03:00
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@cached_property
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def has_good_weapon(self) -> StardewRule:
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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return self.logic.or_(*(self.logic.received(weapon, 3) for weapon in valid_weapons))
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2024-03-15 15:05:14 +03:00
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@cached_property
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def has_great_weapon(self) -> StardewRule:
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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return self.logic.or_(*(self.logic.received(weapon, 4) for weapon in valid_weapons))
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2024-03-15 15:05:14 +03:00
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@cached_property
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def has_galaxy_weapon(self) -> StardewRule:
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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return self.logic.or_(*(self.logic.received(weapon, 5) for weapon in valid_weapons))
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@cached_property
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def has_slingshot(self) -> StardewRule:
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return self.logic.received(APWeapon.slingshot)
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