| 
									
										
										
										
											2022-08-15 23:52:03 +02:00
										 |  |  | from worlds.generic.Rules import set_rule, add_rule | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  | from BaseClasses import MultiWorld | 
					
						
							|  |  |  | from .locations import get_locations | 
					
						
							|  |  |  | from .ror2environments import environment_vanilla_orderedstages_table, environment_sotv_orderedstages_table | 
					
						
							|  |  |  | from typing import Set, TYPE_CHECKING | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if TYPE_CHECKING: | 
					
						
							|  |  |  |     from . import RiskOfRainWorld | 
					
						
							| 
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  | # Rule to see if it has access to the previous stage | 
					
						
							| 
									
										
										
										
											2024-02-25 14:56:27 -06:00
										 |  |  | def has_entrance_access_rule(multiworld: MultiWorld, stage: str, region: str, player: int) -> None: | 
					
						
							|  |  |  |     rule = lambda state: state.has(region, player) and state.has(stage, player) | 
					
						
							|  |  |  |     for entrance in multiworld.get_region(region, player).entrances: | 
					
						
							|  |  |  |         entrance.access_rule = rule | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-04-09 13:14:18 -06:00
										 |  |  | def has_stage_access_rule(multiworld: MultiWorld, stage: str, amount: int, region: str, player: int) -> None: | 
					
						
							|  |  |  |     rule = lambda state: state.has(region, player) and \ | 
					
						
							|  |  |  |         (state.has(stage, player) or state.count("Progressive Stage", player) >= amount) | 
					
						
							|  |  |  |     for entrance in multiworld.get_region(region, player).entrances: | 
					
						
							|  |  |  |         entrance.access_rule = rule | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-25 14:56:27 -06:00
										 |  |  | def has_all_items(multiworld: MultiWorld, items: Set[str], region: str, player: int) -> None: | 
					
						
							|  |  |  |     rule = lambda state: state.has_all(items, player) and state.has(region, player) | 
					
						
							|  |  |  |     for entrance in multiworld.get_region(region, player).entrances: | 
					
						
							|  |  |  |         entrance.access_rule = rule | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  | # Checks to see if chest/shrine are accessible | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  | def has_location_access_rule(multiworld: MultiWorld, environment: str, player: int, item_number: int, item_type: str)\ | 
					
						
							|  |  |  |         -> None: | 
					
						
							| 
									
										
										
										
											2024-08-07 22:57:07 +01:00
										 |  |  |     location_name = f"{environment}: {item_type} {item_number}" | 
					
						
							|  |  |  |     if item_type == "Scavenger": | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |         #  scavengers need to be locked till after a full loop since that is when they are capable of spawning. | 
					
						
							|  |  |  |         # (While technically the requirement is just beating 5 stages, this will ensure that the player will have | 
					
						
							|  |  |  |         #  a long enough run to have enough director credits for scavengers and | 
					
						
							|  |  |  |         #  help prevent being stuck in the same stages until that point). | 
					
						
							| 
									
										
										
										
											2024-08-07 22:57:07 +01:00
										 |  |  |         multiworld.get_location(location_name, player).access_rule = \ | 
					
						
							|  |  |  |             lambda state: state.has(environment, player) and state.has("Stage 5", player) | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |     else: | 
					
						
							| 
									
										
										
										
											2024-08-07 22:57:07 +01:00
										 |  |  |         multiworld.get_location(location_name, player).access_rule = \ | 
					
						
							|  |  |  |             lambda state: state.has(environment, player) | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  | def set_rules(ror2_world: "RiskOfRainWorld") -> None: | 
					
						
							|  |  |  |     player = ror2_world.player | 
					
						
							|  |  |  |     multiworld = ror2_world.multiworld | 
					
						
							|  |  |  |     ror2_options = ror2_world.options | 
					
						
							|  |  |  |     if ror2_options.goal == "classic": | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |         # classic mode | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |         total_locations = ror2_options.total_locations.value  # total locations for current player | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |     else: | 
					
						
							|  |  |  |         # explore mode | 
					
						
							|  |  |  |         total_locations = len( | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |             get_locations( | 
					
						
							|  |  |  |                 chests=ror2_options.chests_per_stage.value, | 
					
						
							|  |  |  |                 shrines=ror2_options.shrines_per_stage.value, | 
					
						
							|  |  |  |                 scavengers=ror2_options.scavengers_per_stage.value, | 
					
						
							|  |  |  |                 scanners=ror2_options.scanner_per_stage.value, | 
					
						
							|  |  |  |                 altars=ror2_options.altars_per_stage.value, | 
					
						
							|  |  |  |                 dlc_sotv=bool(ror2_options.dlc_sotv.value) | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |             ) | 
					
						
							|  |  |  |         ) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 |  |  |     event_location_step = 25  # set an event location at these locations for "spheres" | 
					
						
							|  |  |  |     divisions = total_locations // event_location_step | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |     total_revivals = multiworld.worlds[player].total_revivals  # pulling this info we calculated in generate_basic | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |     if ror2_options.goal == "classic": | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |         # classic mode | 
					
						
							|  |  |  |         if divisions: | 
					
						
							| 
									
										
										
										
											2023-04-29 01:07:42 -06:00
										 |  |  |             for i in range(1, divisions + 1):  # since divisions is the floor of total_locations / 25 | 
					
						
							|  |  |  |                 if i * event_location_step != total_locations: | 
					
						
							|  |  |  |                     event_loc = multiworld.get_location(f"Pickup{i * event_location_step}", player) | 
					
						
							|  |  |  |                     set_rule(event_loc, | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |                              lambda state, i=i: state.can_reach(f"ItemPickup{i * event_location_step - 1}", | 
					
						
							|  |  |  |                                                                 "Location", player)) | 
					
						
							| 
									
										
										
										
											2023-06-26 22:47:52 -06:00
										 |  |  |                     # we want to create a rule for each of the 25 locations per division | 
					
						
							|  |  |  |                 for n in range(i * event_location_step, (i + 1) * event_location_step + 1): | 
					
						
							| 
									
										
										
										
											2023-04-29 01:07:42 -06:00
										 |  |  |                     if n > total_locations: | 
					
						
							|  |  |  |                         break | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |                     if n == i * event_location_step: | 
					
						
							|  |  |  |                         set_rule(multiworld.get_location(f"ItemPickup{n}", player), | 
					
						
							| 
									
										
										
										
											2023-06-26 22:47:52 -06:00
										 |  |  |                                  lambda state, event_item=event_loc.item.name: state.has(event_item, player)) | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |                     else: | 
					
						
							|  |  |  |                         set_rule(multiworld.get_location(f"ItemPickup{n}", player), | 
					
						
							| 
									
										
										
										
											2023-06-26 22:47:52 -06:00
										 |  |  |                                  lambda state, n=n: state.can_reach(f"ItemPickup{n - 1}", "Location", player)) | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |         set_rule(multiworld.get_location("Victory", player), | 
					
						
							| 
									
										
										
										
											2023-06-26 22:47:52 -06:00
										 |  |  |                  lambda state: state.can_reach(f"ItemPickup{total_locations}", "Location", player)) | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |         if total_revivals or ror2_options.start_with_revive.value: | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |             add_rule(multiworld.get_location("Victory", player), | 
					
						
							| 
									
										
										
										
											2023-06-26 22:47:52 -06:00
										 |  |  |                      lambda state: state.has("Dio's Best Friend", player, | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |                                              total_revivals + ror2_options.start_with_revive)) | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |     else: | 
					
						
							|  |  |  |         # explore mode | 
					
						
							|  |  |  |         chests = ror2_options.chests_per_stage.value | 
					
						
							|  |  |  |         shrines = ror2_options.shrines_per_stage.value | 
					
						
							|  |  |  |         newts = ror2_options.altars_per_stage.value | 
					
						
							|  |  |  |         scavengers = ror2_options.scavengers_per_stage.value | 
					
						
							|  |  |  |         scanners = ror2_options.scanner_per_stage.value | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |         for i in range(len(environment_vanilla_orderedstages_table)): | 
					
						
							|  |  |  |             for environment_name, _ in environment_vanilla_orderedstages_table[i].items(): | 
					
						
							|  |  |  |                 # Make sure to go through each location | 
					
						
							|  |  |  |                 if scavengers == 1: | 
					
						
							|  |  |  |                     has_location_access_rule(multiworld, environment_name, player, scavengers, "Scavenger") | 
					
						
							|  |  |  |                 if scanners == 1: | 
					
						
							|  |  |  |                     has_location_access_rule(multiworld, environment_name, player, scanners, "Radio Scanner") | 
					
						
							|  |  |  |                 for chest in range(1, chests + 1): | 
					
						
							|  |  |  |                     has_location_access_rule(multiworld, environment_name, player, chest, "Chest") | 
					
						
							|  |  |  |                 for shrine in range(1, shrines + 1): | 
					
						
							|  |  |  |                     has_location_access_rule(multiworld, environment_name, player, shrine, "Shrine") | 
					
						
							|  |  |  |                 if newts > 0: | 
					
						
							|  |  |  |                     for newt in range(1, newts + 1): | 
					
						
							|  |  |  |                         has_location_access_rule(multiworld, environment_name, player, newt, "Newt Altar") | 
					
						
							|  |  |  |                 if i > 0: | 
					
						
							| 
									
										
										
										
											2024-04-09 13:14:18 -06:00
										 |  |  |                     has_stage_access_rule(multiworld, f"Stage {i}", i, environment_name, player) | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |         if ror2_options.dlc_sotv: | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |             for i in range(len(environment_sotv_orderedstages_table)): | 
					
						
							|  |  |  |                 for environment_name, _ in environment_sotv_orderedstages_table[i].items(): | 
					
						
							|  |  |  |                     # Make sure to go through each location | 
					
						
							|  |  |  |                     if scavengers == 1: | 
					
						
							|  |  |  |                         has_location_access_rule(multiworld, environment_name, player, scavengers, "Scavenger") | 
					
						
							|  |  |  |                     if scanners == 1: | 
					
						
							|  |  |  |                         has_location_access_rule(multiworld, environment_name, player, scanners, "Radio Scanner") | 
					
						
							|  |  |  |                     for chest in range(1, chests + 1): | 
					
						
							|  |  |  |                         has_location_access_rule(multiworld, environment_name, player, chest, "Chest") | 
					
						
							|  |  |  |                     for shrine in range(1, shrines + 1): | 
					
						
							|  |  |  |                         has_location_access_rule(multiworld, environment_name, player, shrine, "Shrine") | 
					
						
							|  |  |  |                     if newts > 0: | 
					
						
							|  |  |  |                         for newt in range(1, newts + 1): | 
					
						
							|  |  |  |                             has_location_access_rule(multiworld, environment_name, player, newt, "Newt Altar") | 
					
						
							|  |  |  |                     if i > 0: | 
					
						
							| 
									
										
										
										
											2024-04-09 13:14:18 -06:00
										 |  |  |                         has_stage_access_rule(multiworld, f"Stage {i}", i, environment_name, player) | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |         has_entrance_access_rule(multiworld, "Hidden Realm: A Moment, Fractured", "Hidden Realm: A Moment, Whole", | 
					
						
							| 
									
										
										
										
											2023-06-26 22:47:52 -06:00
										 |  |  |                                  player) | 
					
						
							| 
									
										
										
										
											2024-04-09 13:14:18 -06:00
										 |  |  |         has_stage_access_rule(multiworld, "Stage 1", 1, "Hidden Realm: Bazaar Between Time", player) | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |         has_entrance_access_rule(multiworld, "Hidden Realm: Bazaar Between Time", "Void Fields", player) | 
					
						
							|  |  |  |         has_entrance_access_rule(multiworld, "Stage 5", "Commencement", player) | 
					
						
							|  |  |  |         has_entrance_access_rule(multiworld, "Stage 5", "Hidden Realm: A Moment, Fractured", player) | 
					
						
							| 
									
										
										
										
											2023-06-26 22:47:52 -06:00
										 |  |  |         has_entrance_access_rule(multiworld, "Beads of Fealty", "Hidden Realm: A Moment, Whole", player) | 
					
						
							| 
									
										
										
										
											2023-11-22 08:20:32 -07:00
										 |  |  |         if ror2_options.dlc_sotv: | 
					
						
							|  |  |  |             has_entrance_access_rule(multiworld, "Stage 5", "The Planetarium", player) | 
					
						
							|  |  |  |             has_entrance_access_rule(multiworld, "Stage 5", "Void Locus", player) | 
					
						
							|  |  |  |             if ror2_options.victory == "voidling": | 
					
						
							|  |  |  |                 has_all_items(multiworld, {"Stage 5", "The Planetarium"}, "Commencement", player) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-05 13:51:03 -07:00
										 |  |  |     # Win Condition | 
					
						
							|  |  |  |     multiworld.completion_condition[player] = lambda state: state.has("Victory", player) |