Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from . import content_packs
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								from .feature import cropsanity, friendsanity, fishsanity, booksanity, building_progression, skill_progression, tool_progression
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from .game_content import ContentPack, StardewContent, StardewFeatures
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								from .unpacking import unpack_content
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								from .. import options
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								from ..strings.building_names import Building
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								def create_content(player_options: options.StardewValleyOptions) -> StardewContent:
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								    active_packs = choose_content_packs(player_options)
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								    features = choose_features(player_options)
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								    return unpack_content(features, active_packs)
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								def choose_content_packs(player_options: options.StardewValleyOptions):
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								    active_packs = [content_packs.pelican_town, content_packs.the_desert, content_packs.the_farm, content_packs.the_mines]
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								    if player_options.exclude_ginger_island == options.ExcludeGingerIsland.option_false:
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								        active_packs.append(content_packs.ginger_island_content_pack)
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								        if player_options.special_order_locations & options.SpecialOrderLocations.value_qi:
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								            active_packs.append(content_packs.qi_board_content_pack)
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											2025-04-10 14:34:21 -04:00
										 
									 
								 
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								    for mod in sorted(player_options.mods.value):
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        active_packs.append(content_packs.by_mod[mod])
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								    return active_packs
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								def choose_features(player_options: options.StardewValleyOptions) -> StardewFeatures:
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								    return StardewFeatures(
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								        choose_booksanity(player_options.booksanity),
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								        choose_building_progression(player_options.building_progression, player_options.farm_type),
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        choose_cropsanity(player_options.cropsanity),
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								        choose_fishsanity(player_options.fishsanity),
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											2024-11-30 21:52:07 -05:00
										 
									 
								 
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								        choose_friendsanity(player_options.friendsanity, player_options.friendsanity_heart_size),
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								        choose_skill_progression(player_options.skill_progression),
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											2025-03-08 11:19:29 -05:00
										 
									 
								 
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								        choose_tool_progression(player_options.tool_progression, player_options.skill_progression),
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    )
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								booksanity_by_option = {
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								    options.Booksanity.option_none: booksanity.BooksanityDisabled(),
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								    options.Booksanity.option_power: booksanity.BooksanityPower(),
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								    options.Booksanity.option_power_skill: booksanity.BooksanityPowerSkill(),
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								    options.Booksanity.option_all: booksanity.BooksanityAll(),
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								}
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								def choose_booksanity(booksanity_option: options.Booksanity) -> booksanity.BooksanityFeature:
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								    booksanity_feature = booksanity_by_option.get(booksanity_option)
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								    if booksanity_feature is None:
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								        raise ValueError(f"No booksanity feature mapped to {str(booksanity_option.value)}")
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								    return booksanity_feature
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								cropsanity_by_option = {
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								    options.Cropsanity.option_disabled: cropsanity.CropsanityDisabled(),
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								    options.Cropsanity.option_enabled: cropsanity.CropsanityEnabled(),
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								}
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								def choose_cropsanity(cropsanity_option: options.Cropsanity) -> cropsanity.CropsanityFeature:
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								    cropsanity_feature = cropsanity_by_option.get(cropsanity_option)
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								    if cropsanity_feature is None:
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								        raise ValueError(f"No cropsanity feature mapped to {str(cropsanity_option.value)}")
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								    return cropsanity_feature
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								fishsanity_by_option = {
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								    options.Fishsanity.option_none: fishsanity.FishsanityNone(),
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								    options.Fishsanity.option_legendaries: fishsanity.FishsanityLegendaries(),
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								    options.Fishsanity.option_special: fishsanity.FishsanitySpecial(),
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								    options.Fishsanity.option_randomized: fishsanity.FishsanityAll(randomization_ratio=0.4),
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								    options.Fishsanity.option_all: fishsanity.FishsanityAll(),
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								    options.Fishsanity.option_exclude_legendaries: fishsanity.FishsanityExcludeLegendaries(),
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								    options.Fishsanity.option_exclude_hard_fish: fishsanity.FishsanityExcludeHardFish(),
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								    options.Fishsanity.option_only_easy_fish: fishsanity.FishsanityOnlyEasyFish(),
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								}
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								def choose_fishsanity(fishsanity_option: options.Fishsanity) -> fishsanity.FishsanityFeature:
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								    fishsanity_feature = fishsanity_by_option.get(fishsanity_option)
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								    if fishsanity_feature is None:
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								        raise ValueError(f"No fishsanity feature mapped to {str(fishsanity_option.value)}")
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								    return fishsanity_feature
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								def choose_friendsanity(friendsanity_option: options.Friendsanity, heart_size: options.FriendsanityHeartSize) -> friendsanity.FriendsanityFeature:
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								    if friendsanity_option == options.Friendsanity.option_none:
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								        return friendsanity.FriendsanityNone()
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								    if friendsanity_option == options.Friendsanity.option_bachelors:
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								        return friendsanity.FriendsanityBachelors(heart_size.value)
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								    if friendsanity_option == options.Friendsanity.option_starting_npcs:
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								        return friendsanity.FriendsanityStartingNpc(heart_size.value)
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								    if friendsanity_option == options.Friendsanity.option_all:
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								        return friendsanity.FriendsanityAll(heart_size.value)
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								    if friendsanity_option == options.Friendsanity.option_all_with_marriage:
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								        return friendsanity.FriendsanityAllWithMarriage(heart_size.value)
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								    raise ValueError(f"No friendsanity feature mapped to {str(friendsanity_option.value)}")
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											2024-11-30 21:52:07 -05:00
										 
									 
								 
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								def choose_building_progression(building_option: options.BuildingProgression,
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								                                farm_type_option: options.FarmType) -> building_progression.BuildingProgressionFeature:
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								    starting_buildings = {Building.farm_house, Building.pet_bowl, Building.shipping_bin}
							 | 
						
					
						
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if farm_type_option == options.FarmType.option_meadowlands:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        starting_buildings.add(Building.coop)
							 | 
						
					
						
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								    if (building_option == options.BuildingProgression.option_vanilla
							 | 
						
					
						
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							 | 
							
							
								            or building_option == options.BuildingProgression.option_vanilla_cheap
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            or building_option == options.BuildingProgression.option_vanilla_very_cheap):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return building_progression.BuildingProgressionVanilla(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            starting_buildings=starting_buildings,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        )
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    starting_buildings.remove(Building.shipping_bin)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (building_option == options.BuildingProgression.option_progressive
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            or building_option == options.BuildingProgression.option_progressive_cheap
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            or building_option == options.BuildingProgression.option_progressive_very_cheap):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return building_progression.BuildingProgressionProgressive(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            starting_buildings=starting_buildings,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    raise ValueError(f"No building progression feature mapped to {str(building_option.value)}")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-30 21:52:07 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								skill_progression_by_option = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    options.SkillProgression.option_vanilla: skill_progression.SkillProgressionVanilla(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    options.SkillProgression.option_progressive: skill_progression.SkillProgressionProgressive(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    options.SkillProgression.option_progressive_with_masteries: skill_progression.SkillProgressionProgressiveWithMasteries(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def choose_skill_progression(skill_progression_option: options.SkillProgression) -> skill_progression.SkillProgressionFeature:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    skill_progression_feature = skill_progression_by_option.get(skill_progression_option)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if skill_progression_feature is None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        raise ValueError(f"No skill progression feature mapped to {str(skill_progression_option.value)}")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return skill_progression_feature
							 | 
						
					
						
							
								
									
										
										
										
											2025-03-08 11:19:29 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def choose_tool_progression(tool_option: options.ToolProgression, skill_option: options.SkillProgression) -> tool_progression.ToolProgressionFeature:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if tool_option.is_vanilla:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return tool_progression.ToolProgressionVanilla()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    tools_distribution = tool_progression.get_tools_distribution(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        progressive_tools_enabled=True,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        skill_masteries_enabled=skill_option == options.SkillProgression.option_progressive_with_masteries,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if tool_option.is_progressive:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return tool_progression.ToolProgressionProgressive(tools_distribution)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    raise ValueError(f"No tool progression feature mapped to {str(tool_option.value)}")
							 |